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Unified Diff: trunk/src/content/common/gpu/media/vaapi_wrapper.h

Issue 357903003: Revert 279958 "Revert "Revert 279650 "Add VaapiVideoEncodeAccele..." (Closed) Base URL: svn://svn.chromium.org/chrome/
Patch Set: Created 6 years, 6 months ago
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Index: trunk/src/content/common/gpu/media/vaapi_wrapper.h
===================================================================
--- trunk/src/content/common/gpu/media/vaapi_wrapper.h (revision 280019)
+++ trunk/src/content/common/gpu/media/vaapi_wrapper.h (working copy)
@@ -3,16 +3,12 @@
// found in the LICENSE file.
//
// This file contains an implementation of VaapiWrapper, used by
-// VaapiVideoDecodeAccelerator and VaapiH264Decoder for decode,
-// and VaapiVideoEncodeAccelerator for encode, to interface
-// with libva (VA-API library for hardware video codec).
+// VaapiVideoDecodeAccelerator and VaapiH264Decoder to interface
+// with libva (VA-API library for hardware video decode).
#ifndef CONTENT_COMMON_GPU_MEDIA_VAAPI_WRAPPER_H_
#define CONTENT_COMMON_GPU_MEDIA_VAAPI_WRAPPER_H_
-#include <set>
-#include <vector>
-
#include "base/callback.h"
#include "base/memory/ref_counted.h"
#include "base/synchronization/lock.h"
@@ -26,26 +22,20 @@
namespace content {
// This class handles VA-API calls and ensures proper locking of VA-API calls
-// to libva, the userspace shim to the HW codec driver. libva is not
+// to libva, the userspace shim to the HW decoder driver. libva is not
// thread-safe, so we have to perform locking ourselves. This class is fully
// synchronous and its methods can be called from any thread and may wait on
// the va_lock_ while other, concurrent calls run.
//
// This class is responsible for managing VAAPI connection, contexts and state.
// It is also responsible for managing and freeing VABuffers (not VASurfaces),
-// which are used to queue parameters and slice data to the HW codec,
+// which are used to queue decode parameters and slice data to the HW decoder,
// as well as underlying memory for VASurfaces themselves.
class CONTENT_EXPORT VaapiWrapper {
public:
- enum CodecMode {
- kDecode,
- kEncode,
- };
-
// |report_error_to_uma_cb| will be called independently from reporting
// errors to clients via method return values.
static scoped_ptr<VaapiWrapper> Create(
- CodecMode mode,
media::VideoCodecProfile profile,
Display* x_display,
const base::Closure& report_error_to_uma_cb);
@@ -67,30 +57,20 @@
void DestroySurfaces();
// Submit parameters or slice data of |va_buffer_type|, copying them from
- // |buffer| of size |size|, into HW codec. The data in |buffer| is no
+ // |buffer| of size |size|, into HW decoder. The data in |buffer| is no
// longer needed and can be freed after this method returns.
- // Data submitted via this method awaits in the HW codec until
- // ExecuteAndDestroyPendingBuffers() is called to execute or
- // DestroyPendingBuffers() is used to cancel a pending job.
+ // Data submitted via this method awaits in the HW decoder until
+ // DecodeAndDestroyPendingBuffers is called to execute or
+ // DestroyPendingBuffers is used to cancel a pending decode.
bool SubmitBuffer(VABufferType va_buffer_type, size_t size, void* buffer);
- // Submit a VAEncMiscParameterBuffer of given |misc_param_type|, copying its
- // data from |buffer| of size |size|, into HW codec. The data in |buffer| is
- // no longer needed and can be freed after this method returns.
- // Data submitted via this method awaits in the HW codec until
- // ExecuteAndDestroyPendingBuffers() is called to execute or
- // DestroyPendingBuffers() is used to cancel a pending job.
- bool SubmitVAEncMiscParamBuffer(VAEncMiscParameterType misc_param_type,
- size_t size,
- void* buffer);
-
- // Cancel and destroy all buffers queued to the HW codec via SubmitBuffer().
- // Useful when a pending job is to be cancelled (on reset or error).
+ // Cancel and destroy all buffers queued to the HW decoder via SubmitBuffer.
+ // Useful when a pending decode is to be cancelled (on reset or error).
void DestroyPendingBuffers();
- // Execute job in hardware on target |va_surface_id| and destroy pending
- // buffers. Return false if Execute() fails.
- bool ExecuteAndDestroyPendingBuffers(VASurfaceID va_surface_id);
+ // Execute decode in hardware into |va_surface_id} and destroy pending
+ // buffers. Return false if SubmitDecode() fails.
+ bool DecodeAndDestroyPendingBuffers(VASurfaceID va_surface_id);
// Put data from |va_surface_id| into |x_pixmap| of size |size|,
// converting/scaling to it.
@@ -112,41 +92,18 @@
// GetVaImage(). This is intended for testing only.
void ReturnVaImageForTesting(VAImage* image);
- // Upload contents of |frame| into |va_surface_id| for encode.
- bool UploadVideoFrameToSurface(const scoped_refptr<media::VideoFrame>& frame,
- VASurfaceID va_surface_id);
-
- // Create a buffer of |size| bytes to be used as encode output.
- bool CreateCodedBuffer(size_t size, VABufferID* buffer_id);
-
- // Download the contents of the buffer with given |buffer_id| into a buffer of
- // size |target_size|, pointed to by |target_ptr|. The number of bytes
- // downloaded will be returned in |coded_data_size|. |sync_surface_id| will
- // be used as a sync point, i.e. it will have to become idle before starting
- // the download. |sync_surface_id| should be the source surface passed
- // to the encode job.
- bool DownloadAndDestroyCodedBuffer(VABufferID buffer_id,
- VASurfaceID sync_surface_id,
- uint8* target_ptr,
- size_t target_size,
- size_t* coded_data_size);
-
- // Destroy all previously-allocated (and not yet destroyed) coded buffers.
- void DestroyCodedBuffers();
-
private:
VaapiWrapper();
- bool Initialize(CodecMode mode,
- media::VideoCodecProfile profile,
+ bool Initialize(media::VideoCodecProfile profile,
Display* x_display,
const base::Closure& report_error__to_uma_cb);
void Deinitialize();
- // Execute pending job in hardware and destroy pending buffers. Return false
- // if vaapi driver refuses to accept parameter or slice buffers submitted
- // by client, or if execution fails in hardware.
- bool Execute(VASurfaceID va_surface_id);
+ // Execute decode in hardware and destroy pending buffers. Return false if
+ // vaapi driver refuses to accept parameter or slice buffers submitted
+ // by client or if decode fails in hardware.
+ bool SubmitDecode(VASurfaceID va_surface_id);
// Attempt to set render mode to "render to texture.". Failure is non-fatal.
void TryToSetVADisplayAttributeToLocalGPU();
@@ -157,7 +114,7 @@
// Libva is not thread safe, so we have to do locking for it ourselves.
// This lock is to be taken for the duration of all VA-API calls and for
- // the entire job submission sequence in ExecuteAndDestroyPendingBuffers().
+ // the entire decode execution sequence in DecodeAndDestroyPendingBuffers().
base::Lock va_lock_;
// Allocated ids for VASurfaces.
@@ -174,14 +131,11 @@
// valid until DestroySurfaces().
VAContextID va_context_id_;
- // Data queued up for HW codec, to be committed on next execution.
+ // Data queued up for HW decoder, to be committed on next HW decode.
std::vector<VABufferID> pending_slice_bufs_;
std::vector<VABufferID> pending_va_bufs_;
- // Bitstream buffers for encode.
- std::set<VABufferID> coded_buffers_;
-
- // Called to report codec errors to UMA. Errors to clients are reported via
+ // Called to report decoding errors to UMA. Errors to clients are reported via
// return values from public methods.
base::Closure report_error_to_uma_cb_;

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