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Unified Diff: Source/core/rendering/RenderLayer.cpp

Issue 356853003: Share more code between boundingBoxForCompositing and physicalBoundingBoxIncludingRASC (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: Fixed. Created 6 years, 6 months ago
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Index: Source/core/rendering/RenderLayer.cpp
diff --git a/Source/core/rendering/RenderLayer.cpp b/Source/core/rendering/RenderLayer.cpp
index e7f2972349786556bc8bfc1fd0079b9f1bb5d9da..8005c0b67fab5f33a9ba94c924f54c369e7b8b06 100644
--- a/Source/core/rendering/RenderLayer.cpp
+++ b/Source/core/rendering/RenderLayer.cpp
@@ -3205,36 +3205,17 @@ LayoutRect RenderLayer::physicalBoundingBox(const RenderLayer* ancestorLayer, co
return result;
}
-LayoutRect RenderLayer::physicalBoundingBoxIncludingReflectionAndStackingChildren(const RenderLayer* ancestorLayer, const LayoutPoint& offsetFromRoot) const
+static void expandRectForReflectionAndStackingChildren(const RenderLayer* ancestorLayer, RenderLayer::CalculateBoundsOptions options, LayoutRect& result)
{
- LayoutPoint origin;
- LayoutRect result = physicalBoundingBox(ancestorLayer, &origin);
-
- if (m_reflectionInfo && !m_reflectionInfo->reflectionLayer()->hasCompositedLayerMapping())
- result.unite(m_reflectionInfo->reflectionLayer()->physicalBoundingBox(this));
+ if (ancestorLayer->reflectionInfo() && !ancestorLayer->reflectionInfo()->reflectionLayer()->hasCompositedLayerMapping())
+ result.unite(ancestorLayer->reflectionInfo()->reflectionLayer()->boundingBoxForCompositing(ancestorLayer));
- ASSERT(m_stackingNode->isStackingContext() || !m_stackingNode->hasPositiveZOrderList());
-
- const_cast<RenderLayer*>(this)->stackingNode()->updateLayerListsIfNeeded();
+ ASSERT(ancestorLayer->stackingNode()->isStackingContext() || !ancestorLayer->stackingNode()->hasPositiveZOrderList());
#if ASSERT_ENABLED
- LayerListMutationDetector mutationChecker(const_cast<RenderLayer*>(this)->stackingNode());
+ LayerListMutationDetector mutationChecker(const_cast<RenderLayer*>(ancestorLayer)->stackingNode());
#endif
- RenderLayerStackingNodeIterator iterator(*m_stackingNode.get(), AllChildren);
- while (RenderLayerStackingNode* node = iterator.next()) {
- if (node->layer()->hasCompositedLayerMapping())
- continue;
- // FIXME: Can we call physicalBoundingBoxIncludingReflectionAndStackingChildren instead of boundingBoxForCompositing?
- result.unite(node->layer()->boundingBoxForCompositing(this));
- }
-
- result.moveBy(offsetFromRoot);
- return result;
-}
-
-static void expandCompositingRectForStackingChildren(const RenderLayer* ancestorLayer, RenderLayer::CalculateBoundsOptions options, LayoutRect& result)
-{
RenderLayerStackingNodeIterator iterator(*ancestorLayer->stackingNode(), AllChildren);
while (RenderLayerStackingNode* node = iterator.next()) {
// Here we exclude both directly composited layers and squashing layers
@@ -3248,6 +3229,19 @@ static void expandCompositingRectForStackingChildren(const RenderLayer* ancestor
}
}
+LayoutRect RenderLayer::physicalBoundingBoxIncludingReflectionAndStackingChildren(const RenderLayer* ancestorLayer, const LayoutPoint& offsetFromRoot) const
+{
+ LayoutPoint origin;
+ LayoutRect result = physicalBoundingBox(ancestorLayer, &origin);
+
+ const_cast<RenderLayer*>(this)->stackingNode()->updateLayerListsIfNeeded();
+
+ expandRectForReflectionAndStackingChildren(this, DoNotApplyBoundsChickenEggHacks, result);
+
+ result.moveBy(offsetFromRoot);
+ return result;
+}
+
LayoutRect RenderLayer::boundingBoxForCompositing(const RenderLayer* ancestorLayer, CalculateBoundsOptions options) const
{
if (!isSelfPaintingLayer())
@@ -3282,24 +3276,15 @@ LayoutRect RenderLayer::boundingBoxForCompositing(const RenderLayer* ancestorLay
const_cast<RenderLayer*>(this)->stackingNode()->updateLayerListsIfNeeded();
- if (m_reflectionInfo && !m_reflectionInfo->reflectionLayer()->hasCompositedLayerMapping())
- result.unite(m_reflectionInfo->reflectionLayer()->boundingBoxForCompositing(this));
-
- ASSERT(m_stackingNode->isStackingContext() || !m_stackingNode->hasPositiveZOrderList());
-
-#if ASSERT_ENABLED
- LayerListMutationDetector mutationChecker(const_cast<RenderLayer*>(this)->stackingNode());
-#endif
-
// Reflections are implemented with RenderLayers that hang off of the reflected layer. However,
// the reflection layer subtree does not include the subtree of the parent RenderLayer, so
// a recursive computation of stacking children yields no results. This breaks cases when there are stacking
// children of the parent, that need to be included in reflected composited bounds.
// Fix this by including composited bounds of stacking children of the reflected RenderLayer.
- if (parent() && parent()->reflectionInfo() && parent()->reflectionInfo()->reflectionLayer() == this)
- expandCompositingRectForStackingChildren(parent(), options, result);
+ if (hasCompositedLayerMapping() && parent() && parent()->reflectionInfo() && parent()->reflectionInfo()->reflectionLayer() == this)
+ expandRectForReflectionAndStackingChildren(parent(), options, result);
else
- expandCompositingRectForStackingChildren(this, options, result);
+ expandRectForReflectionAndStackingChildren(this, options, result);
// FIXME: We can optimize the size of the composited layers, by not enlarging
// filtered areas with the outsets if we know that the filter is going to render in hardware.
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