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1 /* | 1 /* |
2 * Copyright (C) 2009 Apple Inc. All rights reserved. | 2 * Copyright (C) 2009 Apple Inc. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
6 * are met: | 6 * are met: |
7 * 1. Redistributions of source code must retain the above copyright | 7 * 1. Redistributions of source code must retain the above copyright |
8 * notice, this list of conditions and the following disclaimer. | 8 * notice, this list of conditions and the following disclaimer. |
9 * 2. Redistributions in binary form must reproduce the above copyright | 9 * 2. Redistributions in binary form must reproduce the above copyright |
10 * notice, this list of conditions and the following disclaimer in the | 10 * notice, this list of conditions and the following disclaimer in the |
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34 typedef long GLsizei; | 34 typedef long GLsizei; |
35 typedef long long GLintptr; | 35 typedef long long GLintptr; |
36 typedef long long GLsizeiptr; | 36 typedef long long GLsizeiptr; |
37 typedef octet GLubyte; // 'octet' should be an unsigned 8 bit type. | 37 typedef octet GLubyte; // 'octet' should be an unsigned 8 bit type. |
38 typedef unsigned short GLushort; | 38 typedef unsigned short GLushort; |
39 typedef unsigned long GLuint; | 39 typedef unsigned long GLuint; |
40 typedef unrestricted float GLfloat; | 40 typedef unrestricted float GLfloat; |
41 typedef unrestricted float GLclampf; | 41 typedef unrestricted float GLclampf; |
42 | 42 |
43 [ | 43 [ |
44 // FIXME: [DoNotCheckConstants] and [TypeChecking=Interface|Nullable] should
be applied | 44 // FIXME: [DoNotCheckConstants] and [TypeChecking=Interface|Unrestricted] sh
ould be applied |
45 // to members and not need to be put on implementing interface | 45 // to members and not need to be put on implementing interface |
46 // DoNotCheckConstants, // need to put on implementing interface | 46 // DoNotCheckConstants, // need to put on implementing interface |
47 NoInterfaceObject, // Always used on target of 'implements' | 47 NoInterfaceObject, // Always used on target of 'implements' |
48 // TypeChecking=Interface|Nullable|Unrestricted, // need to put on implement
ing interface | 48 // TypeChecking=Interface|Unrestricted, // need to put on implementing inter
face |
49 ] interface WebGLRenderingContextBase { | 49 ] interface WebGLRenderingContextBase { |
50 | 50 |
51 readonly attribute HTMLCanvasElement canvas; | 51 readonly attribute HTMLCanvasElement canvas; |
52 | 52 |
53 /* ClearBufferMask */ | 53 /* ClearBufferMask */ |
54 const GLenum DEPTH_BUFFER_BIT = 0x00000100; | 54 const GLenum DEPTH_BUFFER_BIT = 0x00000100; |
55 const GLenum STENCIL_BUFFER_BIT = 0x00000400; | 55 const GLenum STENCIL_BUFFER_BIT = 0x00000400; |
56 const GLenum COLOR_BUFFER_BIT = 0x00004000; | 56 const GLenum COLOR_BUFFER_BIT = 0x00004000; |
57 | 57 |
58 /* BeginMode */ | 58 /* BeginMode */ |
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680 [Custom] void vertexAttrib2fv(GLuint indx, Float32Array values); | 680 [Custom] void vertexAttrib2fv(GLuint indx, Float32Array values); |
681 void vertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z); | 681 void vertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z); |
682 [Custom] void vertexAttrib3fv(GLuint indx, Float32Array values); | 682 [Custom] void vertexAttrib3fv(GLuint indx, Float32Array values); |
683 void vertexAttrib4f(GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
; | 683 void vertexAttrib4f(GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
; |
684 [Custom] void vertexAttrib4fv(GLuint indx, Float32Array values); | 684 [Custom] void vertexAttrib4fv(GLuint indx, Float32Array values); |
685 void vertexAttribPointer(GLuint indx, GLint size, GLenum type, GLboolean nor
malized, | 685 void vertexAttribPointer(GLuint indx, GLint size, GLenum type, GLboolean nor
malized, |
686 GLsizei stride, GLintptr offset); | 686 GLsizei stride, GLintptr offset); |
687 | 687 |
688 void viewport(GLint x, GLint y, GLsizei width, GLsizei height); | 688 void viewport(GLint x, GLint y, GLsizei width, GLsizei height); |
689 }; | 689 }; |
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