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1 /* | 1 /* |
2 * Copyright (C) 2006 Apple Computer, Inc. All rights reserved. | 2 * Copyright (C) 2006 Apple Computer, Inc. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
6 * are met: | 6 * are met: |
7 * 1. Redistributions of source code must retain the above copyright | 7 * 1. Redistributions of source code must retain the above copyright |
8 * notice, this list of conditions and the following disclaimer. | 8 * notice, this list of conditions and the following disclaimer. |
9 * 2. Redistributions in binary form must reproduce the above copyright | 9 * 2. Redistributions in binary form must reproduce the above copyright |
10 * notice, this list of conditions and the following disclaimer in the | 10 * notice, this list of conditions and the following disclaimer in the |
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31 typedef (HTMLImageElement or | 31 typedef (HTMLImageElement or |
32 HTMLVideoElement or | 32 HTMLVideoElement or |
33 HTMLCanvasElement // or | 33 HTMLCanvasElement // or |
34 // CanvasRenderingContext2D or | 34 // CanvasRenderingContext2D or |
35 // ImageBitmap | 35 // ImageBitmap |
36 ) CanvasImageSource; | 36 ) CanvasImageSource; |
37 | 37 |
38 enum CanvasFillRule { "nonzero", "evenodd" }; | 38 enum CanvasFillRule { "nonzero", "evenodd" }; |
39 | 39 |
40 [ | 40 [ |
41 TypeChecking=Interface|Nullable|Unrestricted, | 41 TypeChecking=Interface|Unrestricted, |
42 WillBeGarbageCollected, | 42 WillBeGarbageCollected, |
43 ] interface CanvasRenderingContext2D { | 43 ] interface CanvasRenderingContext2D { |
44 // back-reference to the canvas | 44 // back-reference to the canvas |
45 readonly attribute HTMLCanvasElement canvas; | 45 readonly attribute HTMLCanvasElement canvas; |
46 | 46 |
47 // state | 47 // state |
48 void save(); // push state on state stack | 48 void save(); // push state on state stack |
49 void restore(); // pop state stack and restore state | 49 void restore(); // pop state stack and restore state |
50 | 50 |
51 // transformations (default transform is the identity matrix) | 51 // transformations (default transform is the identity matrix) |
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180 [MeasureAs=CanvasRenderingContext2DDrawImageFromRect] void drawImageFromRect
( | 180 [MeasureAs=CanvasRenderingContext2DDrawImageFromRect] void drawImageFromRect
( |
181 HTMLImageElement? image, optional unrestricted float sx, optional unrest
ricted float sy, optional unrestricted float sw, optional unrestricted float sh, | 181 HTMLImageElement? image, optional unrestricted float sx, optional unrest
ricted float sy, optional unrestricted float sw, optional unrestricted float sh, |
182 optional unrestricted float dx, optional unrestricted float dy, optional
unrestricted float dw, optional unrestricted float dh, optional DOMString compo
siteOperation); | 182 optional unrestricted float dx, optional unrestricted float dy, optional
unrestricted float dw, optional unrestricted float dh, optional DOMString compo
siteOperation); |
183 [MeasureAs=CanvasRenderingContext2DSetShadow] void setShadow(unrestricted fl
oat width, unrestricted float height, unrestricted float blur, optional DOMStrin
g color, optional unrestricted float alpha); | 183 [MeasureAs=CanvasRenderingContext2DSetShadow] void setShadow(unrestricted fl
oat width, unrestricted float height, unrestricted float blur, optional DOMStrin
g color, optional unrestricted float alpha); |
184 [MeasureAs=CanvasRenderingContext2DSetShadow] void setShadow(unrestricted fl
oat width, unrestricted float height, unrestricted float blur, unrestricted floa
t grayLevel, optional unrestricted float alpha); | 184 [MeasureAs=CanvasRenderingContext2DSetShadow] void setShadow(unrestricted fl
oat width, unrestricted float height, unrestricted float blur, unrestricted floa
t grayLevel, optional unrestricted float alpha); |
185 [MeasureAs=CanvasRenderingContext2DSetShadow] void setShadow(unrestricted fl
oat width, unrestricted float height, unrestricted float blur, unrestricted floa
t r, unrestricted float g, unrestricted float b, unrestricted float a); | 185 [MeasureAs=CanvasRenderingContext2DSetShadow] void setShadow(unrestricted fl
oat width, unrestricted float height, unrestricted float blur, unrestricted floa
t r, unrestricted float g, unrestricted float b, unrestricted float a); |
186 [MeasureAs=CanvasRenderingContext2DSetShadow] void setShadow(unrestricted fl
oat width, unrestricted float height, unrestricted float blur, unrestricted floa
t c, unrestricted float m, unrestricted float y, unrestricted float k, unrestric
ted float a); | 186 [MeasureAs=CanvasRenderingContext2DSetShadow] void setShadow(unrestricted fl
oat width, unrestricted float height, unrestricted float blur, unrestricted floa
t c, unrestricted float m, unrestricted float y, unrestricted float k, unrestric
ted float a); |
187 }; | 187 }; |
188 | 188 |
189 CanvasRenderingContext2D implements CanvasPathMethods; | 189 CanvasRenderingContext2D implements CanvasPathMethods; |
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