Index: src/gpu/gl/GrGLProgramDesc.h |
diff --git a/src/gpu/gl/GrGLProgramDesc.h b/src/gpu/gl/GrGLProgramDesc.h |
index 9165f4eb8b191613c833afd649dd1271f92dd07c..d7652f473c6eddf75daf5d2aa0acd9ac29ff68ca 100644 |
--- a/src/gpu/gl/GrGLProgramDesc.h |
+++ b/src/gpu/gl/GrGLProgramDesc.h |
@@ -10,7 +10,6 @@ |
#include "GrGLEffect.h" |
#include "GrDrawState.h" |
-#include "GrGLShaderBuilder.h" |
#include "GrGpu.h" |
class GrGpuGL; |
@@ -30,13 +29,12 @@ class GrGpuGL; |
to be API-neutral then so could this class. */ |
class GrGLProgramDesc { |
public: |
- GrGLProgramDesc() : fInitialized(false) {} |
+ GrGLProgramDesc() {} |
GrGLProgramDesc(const GrGLProgramDesc& desc) { *this = desc; } |
// Returns this as a uint32_t array to be used as a key in the program cache. |
const uint32_t* asKey() const { |
- SkASSERT(fInitialized); |
- return reinterpret_cast<const uint32_t*>(fKey.get()); |
+ return reinterpret_cast<const uint32_t*>(fKey.begin()); |
} |
// Gets the number of bytes in asKey(). It will be a 4-byte aligned value. When comparing two |
@@ -48,7 +46,7 @@ public: |
uint32_t getChecksum() const { return *this->atOffset<uint32_t, kChecksumOffset>(); } |
// For unit testing. |
- void setRandom(SkRandom*, |
+ bool setRandom(SkRandom*, |
const GrGpuGL* gpu, |
const GrRenderTarget* dummyDstRenderTarget, |
const GrTexture* dummyDstCopyTexture, |
@@ -64,7 +62,7 @@ public: |
* not contain all stages from the draw state and coverage stages from the drawState may |
* be treated as color stages in the output. |
*/ |
- static void Build(const GrDrawState&, |
+ static bool Build(const GrDrawState&, |
GrGpu::DrawType drawType, |
GrDrawState::BlendOptFlags, |
GrBlendCoeff srcCoeff, |
@@ -76,12 +74,10 @@ public: |
GrGLProgramDesc* outDesc); |
int numColorEffects() const { |
- SkASSERT(fInitialized); |
return this->getHeader().fColorEffectCnt; |
} |
int numCoverageEffects() const { |
- SkASSERT(fInitialized); |
return this->getHeader().fCoverageEffectCnt; |
} |
@@ -90,7 +86,6 @@ public: |
GrGLProgramDesc& operator= (const GrGLProgramDesc& other); |
bool operator== (const GrGLProgramDesc& other) const { |
- SkASSERT(fInitialized && other.fInitialized); |
// The length is masked as a hint to the compiler that the address will be 4 byte aligned. |
return 0 == memcmp(this->asKey(), other.asKey(), this->keyLength() & ~0x3); |
} |
@@ -145,13 +140,12 @@ private: |
} |
struct KeyHeader { |
- GrGLShaderBuilder::DstReadKey fDstReadKey; // set by GrGLShaderBuilder if there |
+ uint8_t fDstReadKey; // set by GrGLShaderBuilder if there |
// are effects that must read the dst. |
// Otherwise, 0. |
- GrGLShaderBuilder::FragPosKey fFragPosKey; // set by GrGLShaderBuilder if there are |
+ uint8_t fFragPosKey; // set by GrGLShaderBuilder if there are |
// effects that read the fragment position. |
// Otherwise, 0. |
- |
ColorInput fColorInput : 8; |
ColorInput fCoverageInput : 8; |
CoverageOutput fCoverageOutput : 8; |
@@ -174,48 +168,72 @@ private: |
int8_t fCoverageEffectCnt; |
}; |
- // The key is 1 uint32_t for the length, followed another for the checksum, the header, and then |
- // the effect keys. Everything is fixed length except the effect key array. |
+ // The key, stored in fKey, is composed of five parts: |
+ // 1. uint32_t for total key length. |
+ // 2. uint32_t for a checksum. |
+ // 3. Header struct defined above. |
+ // 4. uint32_t offsets to beginning of every effects' key (see 5). |
+ // 5. per-effect keys. Each effect's key is a variable length array of uint32_t. |
enum { |
kLengthOffset = 0, |
kChecksumOffset = kLengthOffset + sizeof(uint32_t), |
kHeaderOffset = kChecksumOffset + sizeof(uint32_t), |
kHeaderSize = SkAlign4(sizeof(KeyHeader)), |
- kEffectKeyOffset = kHeaderOffset + kHeaderSize, |
+ kEffectKeyLengthsOffset = kHeaderOffset + kHeaderSize, |
}; |
template<typename T, size_t OFFSET> T* atOffset() { |
- return reinterpret_cast<T*>(reinterpret_cast<intptr_t>(fKey.get()) + OFFSET); |
+ return reinterpret_cast<T*>(reinterpret_cast<intptr_t>(fKey.begin()) + OFFSET); |
} |
template<typename T, size_t OFFSET> const T* atOffset() const { |
- return reinterpret_cast<const T*>(reinterpret_cast<intptr_t>(fKey.get()) + OFFSET); |
+ return reinterpret_cast<const T*>(reinterpret_cast<intptr_t>(fKey.begin()) + OFFSET); |
} |
- typedef GrGLEffect::EffectKey EffectKey; |
+ typedef GrBackendEffectFactory::EffectKey EffectKey; |
- uint32_t* checksum() { return this->atOffset<uint32_t, kChecksumOffset>(); } |
KeyHeader* header() { return this->atOffset<KeyHeader, kHeaderOffset>(); } |
- EffectKey* effectKeys() { return this->atOffset<EffectKey, kEffectKeyOffset>(); } |
+ |
+ void finalize(); |
const KeyHeader& getHeader() const { return *this->atOffset<KeyHeader, kHeaderOffset>(); } |
- const EffectKey* getEffectKeys() const { return this->atOffset<EffectKey, kEffectKeyOffset>(); } |
- static size_t KeyLength(int effectCnt) { |
- GR_STATIC_ASSERT(!(sizeof(EffectKey) & 0x3)); |
- return kEffectKeyOffset + effectCnt * sizeof(EffectKey); |
- } |
+ /** Used to provide effects' keys to their emitCode() function. */ |
+ class EffectKeyProvider { |
+ public: |
+ enum EffectType { |
+ kColor_EffectType, |
+ kCoverage_EffectType, |
+ }; |
+ |
+ EffectKeyProvider(const GrGLProgramDesc* desc, EffectType type) : fDesc(desc) { |
+ // Coverage effect key offsets begin immediately after those of the color effects. |
+ fBaseIndex = kColor_EffectType == type ? 0 : desc->numColorEffects(); |
+ } |
+ |
+ EffectKey get(int index) const { |
+ const uint32_t* offsets = reinterpret_cast<const uint32_t*>(fDesc->fKey.begin() + |
+ kEffectKeyLengthsOffset); |
+ uint32_t offset = offsets[fBaseIndex + index]; |
+ return *reinterpret_cast<const EffectKey*>(fDesc->fKey.begin() + offset); |
+ } |
+ private: |
+ const GrGLProgramDesc* fDesc; |
+ int fBaseIndex; |
+ }; |
enum { |
- kMaxPreallocEffects = 16, |
- kPreAllocSize = kEffectKeyOffset + kMaxPreallocEffects * sizeof(EffectKey), |
+ kMaxPreallocEffects = 8, |
+ kIntsPerEffect = 4, // This is an overestimate of the average effect key size. |
+ kPreAllocSize = kEffectKeyLengthsOffset + |
+ kMaxPreallocEffects * sizeof(uint32_t) * kIntsPerEffect, |
}; |
- SkAutoSMalloc<kPreAllocSize> fKey; |
- bool fInitialized; |
+ SkSTArray<kPreAllocSize, uint8_t, true> fKey; |
- // GrGLProgram and GrGLShaderBuilder read the private fields to generate code. TODO: Move all |
- // code generation to GrGLShaderBuilder (and maybe add getters rather than friending). |
+ // GrGLProgram and GrGLShaderBuilder read the private fields to generate code. TODO: Split out |
+ // part of GrGLShaderBuilder that is used by effects so that this header doesn't need to be |
+ // visible to GrGLEffects. Then make public accessors as necessary and remove friends. |
friend class GrGLProgram; |
friend class GrGLShaderBuilder; |
friend class GrGLFullShaderBuilder; |