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1 /* | 1 /* |
2 * Copyright 2013 Google Inc. | 2 * Copyright 2013 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #ifndef GrGLProgramEffects_DEFINED | 8 #ifndef GrGLProgramEffects_DEFINED |
9 #define GrGLProgramEffects_DEFINED | 9 #define GrGLProgramEffects_DEFINED |
10 | 10 |
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182 void emitAttributes(GrGLFullShaderBuilder*, const GrEffectStage&); | 182 void emitAttributes(GrGLFullShaderBuilder*, const GrEffectStage&); |
183 | 183 |
184 /** | 184 /** |
185 * Helper for emitEffect(). Emits code to implement an effect's coord transf
orms in the VS. | 185 * Helper for emitEffect(). Emits code to implement an effect's coord transf
orms in the VS. |
186 * Varyings are added as an outputs of the VS and inputs to the FS. The vary
ings may be either a | 186 * Varyings are added as an outputs of the VS and inputs to the FS. The vary
ings may be either a |
187 * vec2f or vec3f depending upon whether perspective interpolation is requir
ed or not. The names | 187 * vec2f or vec3f depending upon whether perspective interpolation is requir
ed or not. The names |
188 * of the varyings in the VS and FS as well their types are appended to the | 188 * of the varyings in the VS and FS as well their types are appended to the |
189 * TransformedCoordsArray* object, which is in turn passed to the effect's e
mitCode() function. | 189 * TransformedCoordsArray* object, which is in turn passed to the effect's e
mitCode() function. |
190 */ | 190 */ |
191 void emitTransforms(GrGLFullShaderBuilder*, | 191 void emitTransforms(GrGLFullShaderBuilder*, |
192 const GrEffect*, | 192 const GrDrawEffect&, |
193 EffectKey, | |
194 TransformedCoordsArray*); | 193 TransformedCoordsArray*); |
195 | 194 |
196 /** | 195 /** |
197 * Helper for setData(). Sets all the transform matrices for an effect. | 196 * Helper for setData(). Sets all the transform matrices for an effect. |
198 */ | 197 */ |
199 void setTransformData(const GrGLUniformManager&, const GrDrawEffect&, int ef
fectIdx); | 198 void setTransformData(const GrGLUniformManager&, const GrDrawEffect&, int ef
fectIdx); |
200 | 199 |
201 struct Transform { | 200 struct Transform { |
202 Transform() { fCurrentValue = SkMatrix::InvalidMatrix(); } | 201 Transform() { fCurrentValue = SkMatrix::InvalidMatrix(); } |
203 UniformHandle fHandle; | 202 UniformHandle fHandle; |
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270 | 269 |
271 /** | 270 /** |
272 * Helper for emitEffect(). Allocates texture units from the builder for eac
h transform in an | 271 * Helper for emitEffect(). Allocates texture units from the builder for eac
h transform in an |
273 * effect. The transforms all use adjacent texture units. They either use tw
o or three of the | 272 * effect. The transforms all use adjacent texture units. They either use tw
o or three of the |
274 * coordinates at a given texture unit, depending on if they need perspectiv
e interpolation. | 273 * coordinates at a given texture unit, depending on if they need perspectiv
e interpolation. |
275 * The expressions to access the transformed coords (i.e. 'vec2(gl_TexCoord[
0])') as well as the | 274 * The expressions to access the transformed coords (i.e. 'vec2(gl_TexCoord[
0])') as well as the |
276 * types are appended to the TransformedCoordsArray* object, which is in tur
n passed to the | 275 * types are appended to the TransformedCoordsArray* object, which is in tur
n passed to the |
277 * effect's emitCode() function. | 276 * effect's emitCode() function. |
278 */ | 277 */ |
279 void setupPathTexGen(GrGLFragmentOnlyShaderBuilder*, | 278 void setupPathTexGen(GrGLFragmentOnlyShaderBuilder*, |
280 const GrEffect*, | 279 const GrDrawEffect&, |
281 EffectKey, | |
282 TransformedCoordsArray*); | 280 TransformedCoordsArray*); |
283 | 281 |
284 /** | 282 /** |
285 * Helper for setData(). Sets the PathTexGen state for each transform in an
effect. | 283 * Helper for setData(). Sets the PathTexGen state for each transform in an
effect. |
286 */ | 284 */ |
287 void setPathTexGenState(GrGpuGL*, const GrDrawEffect&, int effectIdx); | 285 void setPathTexGenState(GrGpuGL*, const GrDrawEffect&, int effectIdx); |
288 | 286 |
289 struct Transforms { | 287 struct Transforms { |
290 Transforms(EffectKey transformKey, int texCoordIndex) | 288 Transforms(EffectKey transformKey, int texCoordIndex) |
291 : fTransformKey(transformKey), fTexCoordIndex(texCoordIndex) {} | 289 : fTransformKey(transformKey), fTexCoordIndex(texCoordIndex) {} |
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319 GrGLProgramEffects* finish() { return fProgramEffects.detach(); } | 317 GrGLProgramEffects* finish() { return fProgramEffects.detach(); } |
320 | 318 |
321 private: | 319 private: |
322 GrGLFragmentOnlyShaderBuilder* fBuilder; | 320 GrGLFragmentOnlyShaderBuilder* fBuilder; |
323 SkAutoTDelete<GrGLPathTexGenProgramEffects> fProgramEffects; | 321 SkAutoTDelete<GrGLPathTexGenProgramEffects> fProgramEffects; |
324 | 322 |
325 typedef GrGLProgramEffectsBuilder INHERITED; | 323 typedef GrGLProgramEffectsBuilder INHERITED; |
326 }; | 324 }; |
327 | 325 |
328 #endif | 326 #endif |
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