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| 1 /* | 1 /* |
| 2 * Copyright 2013 Google Inc. | 2 * Copyright 2013 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #include "GrDistanceFieldTextureEffect.h" | 8 #include "GrDistanceFieldTextureEffect.h" |
| 9 #include "gl/GrGLEffect.h" | 9 #include "gl/GrGLEffect.h" |
| 10 #include "gl/GrGLShaderBuilder.h" |
| 10 #include "gl/GrGLSL.h" | 11 #include "gl/GrGLSL.h" |
| 11 #include "gl/GrGLTexture.h" | 12 #include "gl/GrGLTexture.h" |
| 12 #include "gl/GrGLVertexEffect.h" | 13 #include "gl/GrGLVertexEffect.h" |
| 13 #include "GrTBackendEffectFactory.h" | 14 #include "GrTBackendEffectFactory.h" |
| 14 #include "GrTexture.h" | 15 #include "GrTexture.h" |
| 15 | 16 |
| 16 #include "SkDistanceFieldGen.h" | 17 #include "SkDistanceFieldGen.h" |
| 17 | 18 |
| 18 // To get optical sizes people don't complain about when we blit correctly, | 19 // To get optical sizes people don't complain about when we blit correctly, |
| 19 // we need to slightly bold each glyph. On the Mac, we need a larger bold value. | 20 // we need to slightly bold each glyph. On the Mac, we need a larger bold value. |
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| 491 GrTextureParams::kNone_FilterMode); | 492 GrTextureParams::kNone_FilterMode); |
| 492 GrColor textColor = GrColorPackRGBA(random->nextULessThan(256), | 493 GrColor textColor = GrColorPackRGBA(random->nextULessThan(256), |
| 493 random->nextULessThan(256), | 494 random->nextULessThan(256), |
| 494 random->nextULessThan(256), | 495 random->nextULessThan(256), |
| 495 random->nextULessThan(256)); | 496 random->nextULessThan(256)); |
| 496 return GrDistanceFieldLCDTextureEffect::Create(textures[texIdx], params, | 497 return GrDistanceFieldLCDTextureEffect::Create(textures[texIdx], params, |
| 497 textures[texIdx2], params2, | 498 textures[texIdx2], params2, |
| 498 textColor, | 499 textColor, |
| 499 random->nextBool(), random->n
extBool()); | 500 random->nextBool(), random->n
extBool()); |
| 500 } | 501 } |
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