| Index: content/browser/renderer_host/render_process_host_impl.cc
|
| diff --git a/content/browser/renderer_host/render_process_host_impl.cc b/content/browser/renderer_host/render_process_host_impl.cc
|
| index 61fb09e8b09014194d037c6c0905e2f856a47954..6b6c3a1040b8d55b56c17dde961eab002669bcd9 100644
|
| --- a/content/browser/renderer_host/render_process_host_impl.cc
|
| +++ b/content/browser/renderer_host/render_process_host_impl.cc
|
| @@ -394,15 +394,22 @@ size_t RenderProcessHost::GetMaxRendererProcessCount() {
|
| if (g_max_renderer_count_override)
|
| return g_max_renderer_count_override;
|
|
|
| - // Defines the maximum number of renderer processes according to the
|
| - // amount of installed memory as reported by the OS. The calculation
|
| - // assumes that you want the renderers to use half of the installed
|
| - // RAM and assuming that each WebContents uses ~40MB.
|
| - // If you modify this assumption, you need to adjust the
|
| - // ThirtyFourTabs test to match the expected number of processes.
|
| +#if defined(OS_ANDROID)
|
| + // On Android we don't maintain a limit of renderer process hosts - we are
|
| + // happy with keeping a lot of these, as long as the number of live renderer
|
| + // processes remains reasonable, and on Android the OS takes care of that.
|
| + return std::numeric_limits<size_t>::max();
|
| +#endif
|
| +
|
| + // On other platforms, we calculate the maximum number of renderer process
|
| + // hosts according to the amount of installed memory as reported by the OS.
|
| + // The calculation assumes that you want the renderers to use half of the
|
| + // installed RAM and assuming that each WebContents uses ~40MB. If you modify
|
| + // this assumption, you need to adjust the ThirtyFourTabs test to match the
|
| + // expected number of processes.
|
| //
|
| - // With the given amounts of installed memory below on a 32-bit CPU,
|
| - // the maximum renderer count will roughly be as follows:
|
| + // With the given amounts of installed memory below on a 32-bit CPU, the
|
| + // maximum renderer count will roughly be as follows:
|
| //
|
| // 128 MB -> 3
|
| // 512 MB -> 6
|
|
|