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| 1 /* | 1 /* |
| 2 * Copyright (C) 2013 Google Inc. All rights reserved. | 2 * Copyright (C) 2013 Google Inc. All rights reserved. |
| 3 * | 3 * |
| 4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
| 5 * modification, are permitted provided that the following conditions are | 5 * modification, are permitted provided that the following conditions are |
| 6 * met: | 6 * met: |
| 7 * | 7 * |
| 8 * * Redistributions of source code must retain the above copyright | 8 * * Redistributions of source code must retain the above copyright |
| 9 * notice, this list of conditions and the following disclaimer. | 9 * notice, this list of conditions and the following disclaimer. |
| 10 * * Redistributions in binary form must reproduce the above | 10 * * Redistributions in binary form must reproduce the above |
| (...skipping 14 matching lines...) Expand all Loading... |
| 25 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY | 25 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
| 26 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | 26 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| 27 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | 27 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| 28 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 28 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| 29 */ | 29 */ |
| 30 | 30 |
| 31 #include "config.h" | 31 #include "config.h" |
| 32 #include "core/rendering/style/ShadowList.h" | 32 #include "core/rendering/style/ShadowList.h" |
| 33 | 33 |
| 34 #include "platform/geometry/FloatRect.h" | 34 #include "platform/geometry/FloatRect.h" |
| 35 #include "wtf/OwnPtr.h" |
| 35 | 36 |
| 36 namespace WebCore { | 37 namespace WebCore { |
| 37 | 38 |
| 38 static inline void calculateShadowExtent(const ShadowList* shadowList, float add
itionalOutlineSize, float& shadowLeft, float& shadowRight, float& shadowTop, flo
at& shadowBottom) | 39 static inline void calculateShadowExtent(const ShadowList* shadowList, float add
itionalOutlineSize, float& shadowLeft, float& shadowRight, float& shadowTop, flo
at& shadowBottom) |
| 39 { | 40 { |
| 40 ASSERT(shadowList); | 41 ASSERT(shadowList); |
| 41 size_t shadowCount = shadowList->shadows().size(); | 42 size_t shadowCount = shadowList->shadows().size(); |
| 42 for (size_t i = 0; i < shadowCount; ++i) { | 43 for (size_t i = 0; i < shadowCount; ++i) { |
| 43 const ShadowData& shadow = shadowList->shadows()[i]; | 44 const ShadowData& shadow = shadowList->shadows()[i]; |
| 44 if (shadow.style() == Inset) | 45 if (shadow.style() == Inset) |
| (...skipping 45 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 90 if (!fromShadow) | 91 if (!fromShadow) |
| 91 fromShadow = toShadow->style() == Inset ? &defaultInsetShadowData :
&defaultShadowData; | 92 fromShadow = toShadow->style() == Inset ? &defaultInsetShadowData :
&defaultShadowData; |
| 92 else if (!toShadow) | 93 else if (!toShadow) |
| 93 toShadow = fromShadow->style() == Inset ? &defaultInsetShadowData :
&defaultShadowData; | 94 toShadow = fromShadow->style() == Inset ? &defaultInsetShadowData :
&defaultShadowData; |
| 94 shadows.append(toShadow->blend(*fromShadow, progress)); | 95 shadows.append(toShadow->blend(*fromShadow, progress)); |
| 95 } | 96 } |
| 96 | 97 |
| 97 return ShadowList::adopt(shadows); | 98 return ShadowList::adopt(shadows); |
| 98 } | 99 } |
| 99 | 100 |
| 101 PassOwnPtr<DrawLooperBuilder> ShadowList::createDrawLooper(DrawLooperBuilder::Sh
adowAlphaMode alphaMode, bool isHorizontal) const |
| 102 { |
| 103 OwnPtr<DrawLooperBuilder> drawLooperBuilder = DrawLooperBuilder::create(); |
| 104 for (size_t i = shadows().size(); i--; ) { |
| 105 const ShadowData& shadow = shadows()[i]; |
| 106 float shadowX = isHorizontal ? shadow.x() : shadow.y(); |
| 107 float shadowY = isHorizontal ? shadow.y() : -shadow.x(); |
| 108 drawLooperBuilder->addShadow(FloatSize(shadowX, shadowY), shadow.blur(),
shadow.color(), |
| 109 DrawLooperBuilder::ShadowRespectsTransforms, alphaMode); |
| 110 } |
| 111 drawLooperBuilder->addUnmodifiedContent(); |
| 112 return drawLooperBuilder.release(); |
| 113 } |
| 114 |
| 100 } // namespace WebCore | 115 } // namespace WebCore |
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