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| 1 | 1 |
| 2 /* | 2 /* |
| 3 * Copyright 2013 Google Inc. | 3 * Copyright 2013 Google Inc. |
| 4 * | 4 * |
| 5 * Use of this source code is governed by a BSD-style license that can be | 5 * Use of this source code is governed by a BSD-style license that can be |
| 6 * found in the LICENSE file. | 6 * found in the LICENSE file. |
| 7 */ | 7 */ |
| 8 #include "gm.h" | 8 #include "gm.h" |
| 9 #include "SkBitmap.h" | 9 #include "SkBitmap.h" |
| 10 #include "SkGradientShader.h" | 10 #include "SkGradientShader.h" |
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| 116 * GrContext has optimizations around full rendertarget draws that can be re
placed with clears. | 116 * GrContext has optimizations around full rendertarget draws that can be re
placed with clears. |
| 117 * We are trying to test those. We could use saveLayer() to create small SkG
puDevices but | 117 * We are trying to test those. We could use saveLayer() to create small SkG
puDevices but |
| 118 * saveLayer() uses the texture cache. This means that the actual render tar
get may be larger | 118 * saveLayer() uses the texture cache. This means that the actual render tar
get may be larger |
| 119 * than the layer. Because the clip will contain the layer's bounds, no draw
s will be full-RT. | 119 * than the layer. Because the clip will contain the layer's bounds, no draw
s will be full-RT. |
| 120 * So when running on a GPU canvas we explicitly create a temporary canvas u
sing a texture with | 120 * So when running on a GPU canvas we explicitly create a temporary canvas u
sing a texture with |
| 121 * dimensions exactly matching the layer size. | 121 * dimensions exactly matching the layer size. |
| 122 */ | 122 */ |
| 123 SkCanvas* possiblyCreateTempCanvas(SkCanvas* baseCanvas, int w, int h) { | 123 SkCanvas* possiblyCreateTempCanvas(SkCanvas* baseCanvas, int w, int h) { |
| 124 SkCanvas* tempCanvas = NULL; | 124 SkCanvas* tempCanvas = NULL; |
| 125 #if SK_SUPPORT_GPU | 125 #if SK_SUPPORT_GPU |
| 126 GrRenderTarget* rt = baseCanvas->getDevice()->accessRenderTarget(); | 126 GrContext* context = baseCanvas->getGrContext(); |
| 127 if (NULL != rt) { | 127 if (NULL != context) { |
| 128 GrContext* context = rt->getContext(); | |
| 129 GrTextureDesc desc; | 128 GrTextureDesc desc; |
| 130 desc.fWidth = w; | 129 desc.fWidth = w; |
| 131 desc.fHeight = h; | 130 desc.fHeight = h; |
| 132 desc.fConfig = rt->config(); | 131 desc.fConfig = SkImageInfo2GrPixelConfig(baseCanvas->imageInfo()); |
| 133 desc.fFlags = kRenderTarget_GrTextureFlagBit; | 132 desc.fFlags = kRenderTarget_GrTextureFlagBit; |
| 134 SkAutoTUnref<GrSurface> surface(context->createUncachedTexture(desc,
NULL, 0)); | 133 SkAutoTUnref<GrSurface> surface(context->createUncachedTexture(desc,
NULL, 0)); |
| 135 SkAutoTUnref<SkBaseDevice> device(SkGpuDevice::Create(surface.get())
); | 134 SkAutoTUnref<SkBaseDevice> device(SkGpuDevice::Create(surface.get())
); |
| 136 if (NULL != device.get()) { | 135 if (NULL != device.get()) { |
| 137 tempCanvas = SkNEW_ARGS(SkCanvas, (device.get())); | 136 tempCanvas = SkNEW_ARGS(SkCanvas, (device.get())); |
| 138 } | 137 } |
| 139 } | 138 } |
| 140 #endif | 139 #endif |
| 141 return tempCanvas; | 140 return tempCanvas; |
| 142 } | 141 } |
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| 237 SkAutoTUnref<SkShader> fBmpShader; | 236 SkAutoTUnref<SkShader> fBmpShader; |
| 238 | 237 |
| 239 typedef GM INHERITED; | 238 typedef GM INHERITED; |
| 240 }; | 239 }; |
| 241 | 240 |
| 242 ////////////////////////////////////////////////////////////////////////////// | 241 ////////////////////////////////////////////////////////////////////////////// |
| 243 | 242 |
| 244 DEF_GM(return new Xfermodes3GM;) | 243 DEF_GM(return new Xfermodes3GM;) |
| 245 | 244 |
| 246 } | 245 } |
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