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1 | 1 |
2 /* | 2 /* |
3 * Copyright 2013 Google Inc. | 3 * Copyright 2013 Google Inc. |
4 * | 4 * |
5 * Use of this source code is governed by a BSD-style license that can be | 5 * Use of this source code is governed by a BSD-style license that can be |
6 * found in the LICENSE file. | 6 * found in the LICENSE file. |
7 */ | 7 */ |
8 #include "gm.h" | 8 #include "gm.h" |
9 #include "SkBitmap.h" | 9 #include "SkBitmap.h" |
10 #include "SkGradientShader.h" | 10 #include "SkGradientShader.h" |
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116 * GrContext has optimizations around full rendertarget draws that can be re
placed with clears. | 116 * GrContext has optimizations around full rendertarget draws that can be re
placed with clears. |
117 * We are trying to test those. We could use saveLayer() to create small SkG
puDevices but | 117 * We are trying to test those. We could use saveLayer() to create small SkG
puDevices but |
118 * saveLayer() uses the texture cache. This means that the actual render tar
get may be larger | 118 * saveLayer() uses the texture cache. This means that the actual render tar
get may be larger |
119 * than the layer. Because the clip will contain the layer's bounds, no draw
s will be full-RT. | 119 * than the layer. Because the clip will contain the layer's bounds, no draw
s will be full-RT. |
120 * So when running on a GPU canvas we explicitly create a temporary canvas u
sing a texture with | 120 * So when running on a GPU canvas we explicitly create a temporary canvas u
sing a texture with |
121 * dimensions exactly matching the layer size. | 121 * dimensions exactly matching the layer size. |
122 */ | 122 */ |
123 SkCanvas* possiblyCreateTempCanvas(SkCanvas* baseCanvas, int w, int h) { | 123 SkCanvas* possiblyCreateTempCanvas(SkCanvas* baseCanvas, int w, int h) { |
124 SkCanvas* tempCanvas = NULL; | 124 SkCanvas* tempCanvas = NULL; |
125 #if SK_SUPPORT_GPU | 125 #if SK_SUPPORT_GPU |
126 GrRenderTarget* rt = baseCanvas->getDevice()->accessRenderTarget(); | 126 GrContext* context = baseCanvas->getGrContext(); |
127 if (NULL != rt) { | 127 if (NULL != context) { |
128 GrContext* context = rt->getContext(); | |
129 GrTextureDesc desc; | 128 GrTextureDesc desc; |
130 desc.fWidth = w; | 129 desc.fWidth = w; |
131 desc.fHeight = h; | 130 desc.fHeight = h; |
132 desc.fConfig = rt->config(); | 131 desc.fConfig = SkImageInfo2GrPixelConfig(baseCanvas->imageInfo()); |
133 desc.fFlags = kRenderTarget_GrTextureFlagBit; | 132 desc.fFlags = kRenderTarget_GrTextureFlagBit; |
134 SkAutoTUnref<GrSurface> surface(context->createUncachedTexture(desc,
NULL, 0)); | 133 SkAutoTUnref<GrSurface> surface(context->createUncachedTexture(desc,
NULL, 0)); |
135 SkAutoTUnref<SkBaseDevice> device(SkGpuDevice::Create(surface.get())
); | 134 SkAutoTUnref<SkBaseDevice> device(SkGpuDevice::Create(surface.get())
); |
136 if (NULL != device.get()) { | 135 if (NULL != device.get()) { |
137 tempCanvas = SkNEW_ARGS(SkCanvas, (device.get())); | 136 tempCanvas = SkNEW_ARGS(SkCanvas, (device.get())); |
138 } | 137 } |
139 } | 138 } |
140 #endif | 139 #endif |
141 return tempCanvas; | 140 return tempCanvas; |
142 } | 141 } |
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237 SkAutoTUnref<SkShader> fBmpShader; | 236 SkAutoTUnref<SkShader> fBmpShader; |
238 | 237 |
239 typedef GM INHERITED; | 238 typedef GM INHERITED; |
240 }; | 239 }; |
241 | 240 |
242 ////////////////////////////////////////////////////////////////////////////// | 241 ////////////////////////////////////////////////////////////////////////////// |
243 | 242 |
244 DEF_GM(return new Xfermodes3GM;) | 243 DEF_GM(return new Xfermodes3GM;) |
245 | 244 |
246 } | 245 } |
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