Index: src/gpu/GrLayerCache.cpp |
diff --git a/src/gpu/GrLayerCache.cpp b/src/gpu/GrLayerCache.cpp |
index c20d8090621cfc3509a4dbd817a5279930a2416e..62c97208cc5be948a1cea66559fc5b6aa26945d7 100644 |
--- a/src/gpu/GrLayerCache.cpp |
+++ b/src/gpu/GrLayerCache.cpp |
@@ -42,14 +42,23 @@ private: |
}; |
GrLayerCache::GrLayerCache(GrContext* context) |
- : fContext(context) |
- , fLayerPool(16) { // TODO: may need to increase this later |
+ : fContext(context) { |
+ this->initAtlas(); |
} |
GrLayerCache::~GrLayerCache() { |
+ SkTDArray<GrCachedLayer*>& layerArray = fLayerHash.getArray(); |
+ for (int i = 0; i < fLayerHash.count(); ++i) { |
+ this->unlock(layerArray[i]); |
+ } |
+ |
+ fLayerHash.deleteAll(); |
+ |
+ // The atlas only lets go of its texture when the atlas is deleted. |
+ fAtlas.free(); |
} |
-void GrLayerCache::init() { |
+void GrLayerCache::initAtlas() { |
static const int kAtlasTextureWidth = 1024; |
static const int kAtlasTextureHeight = 1024; |
@@ -58,19 +67,31 @@ void GrLayerCache::init() { |
// The layer cache only gets 1 plot |
SkISize textureSize = SkISize::Make(kAtlasTextureWidth, kAtlasTextureHeight); |
fAtlas.reset(SkNEW_ARGS(GrAtlas, (fContext->getGpu(), kSkia8888_GrPixelConfig, |
+ kRenderTarget_GrTextureFlagBit, |
textureSize, 1, 1, false))); |
} |
void GrLayerCache::freeAll() { |
+ SkTDArray<GrCachedLayer*>& layerArray = fLayerHash.getArray(); |
+ for (int i = 0; i < fLayerHash.count(); ++i) { |
+ this->unlock(layerArray[i]); |
+ } |
+ |
fLayerHash.deleteAll(); |
+ |
+ // The atlas only lets go of its texture when the atlas is deleted. |
fAtlas.free(); |
+ // GrLayerCache always assumes an atlas exists so recreate it. The atlas |
+ // lazily allocates a replacement texture so reallocating a new |
+ // atlas here won't disrupt a GrContext::contextDestroyed or freeGpuResources. |
+ // TODO: Make GrLayerCache lazily allocate the atlas manager? |
+ this->initAtlas(); |
} |
GrCachedLayer* GrLayerCache::createLayer(const SkPicture* picture, int layerID) { |
- GrCachedLayer* layer = fLayerPool.alloc(); |
- |
SkASSERT(picture->uniqueID() != SK_InvalidGenID); |
- layer->init(picture->uniqueID(), layerID); |
+ |
+ GrCachedLayer* layer = SkNEW_ARGS(GrCachedLayer, (picture->uniqueID(), layerID)); |
fLayerHash.insert(PictureLayerKey(picture->uniqueID(), layerID), layer); |
return layer; |
} |
@@ -91,19 +112,71 @@ GrCachedLayer* GrLayerCache::findLayerOrCreate(const SkPicture* picture, int lay |
} |
bool GrLayerCache::lock(GrCachedLayer* layer, const GrTextureDesc& desc) { |
- SkASSERT(NULL == layer->getTexture()); |
- // This just uses scratch textures and doesn't cache the texture. |
+ if (NULL != layer->texture()) { |
+ // This layer is already locked |
+#ifdef SK_DEBUG |
+ if (!layer->rect().isEmpty()) { |
+ // It claims to be atlased |
+ SkASSERT(layer->rect().width() == desc.fWidth); |
+ SkASSERT(layer->rect().height() == desc.fHeight); |
+ } |
+#endif |
+ return true; |
+ } |
+ |
+#if USE_ATLAS |
+ SkIPoint16 loc; |
+ GrPlot* plot = fAtlas->addToAtlas(&fPlotUsage, desc.fWidth, desc.fHeight, NULL, &loc); |
+ if (NULL != plot) { |
+ GrIRect16 bounds = GrIRect16::MakeXYWH(loc.fX, loc.fY, |
+ SkToS16(desc.fWidth), SkToS16(desc.fHeight)); |
+ layer->setTexture(fAtlas->getTexture(), bounds); |
+ return false; |
+ } |
+#endif |
+ |
+ // This path always uses a new scratch texture and (thus) doesn't cache anything. |
// This can yield a lot of re-rendering |
- layer->setTexture(fContext->lockAndRefScratchTexture(desc, GrContext::kApprox_ScratchTexMatch)); |
+ layer->setTexture(fContext->lockAndRefScratchTexture(desc, GrContext::kApprox_ScratchTexMatch), |
+ GrIRect16::MakeEmpty()); |
return false; |
} |
void GrLayerCache::unlock(GrCachedLayer* layer) { |
- if (NULL == layer || NULL == layer->getTexture()) { |
+ if (NULL == layer || NULL == layer->texture()) { |
return; |
} |
- fContext->unlockScratchTexture(layer->getTexture()); |
- layer->setTexture(NULL); |
+ // The atlas doesn't currently use a scratch texture (and we would have |
+ // to free up space differently anyways) |
+ // TODO: unlock atlas space when a recycling rectanizer is available |
+ if (layer->texture() != fAtlas->getTexture()) { |
+ fContext->unlockScratchTexture(layer->texture()); |
+ layer->setTexture(NULL, GrIRect16::MakeEmpty()); |
+ } |
+} |
+ |
+void GrLayerCache::purge(const SkPicture* picture) { |
+ // This is somewhat of an abuse of GrTHashTable. We need to find all the |
+ // layers associated with 'picture' but the usual hash calls only look for |
+ // exact key matches. This code peeks into the hash table's innards to |
+ // find all the 'picture'-related layers. |
+ // TODO: use a different data structure for the layer hash? |
+ SkTDArray<GrCachedLayer*> toBeRemoved; |
+ |
+ const SkTDArray<GrCachedLayer*>& layerArray = fLayerHash.getArray(); |
+ for (int i = 0; i < fLayerHash.count(); ++i) { |
+ if (picture->uniqueID() == layerArray[i]->pictureID()) { |
+ *toBeRemoved.append() = layerArray[i]; |
+ } |
+ } |
+ |
+ for (int i = 0; i < toBeRemoved.count(); ++i) { |
+ this->unlock(toBeRemoved[i]); |
+ |
+ PictureLayerKey key(picture->uniqueID(), toBeRemoved[i]->layerID()); |
+ fLayerHash.remove(key, toBeRemoved[i]); |
+ SkDELETE(toBeRemoved[i]); |
+ } |
} |