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Issue 353823004: Remove unused Debug::AfterCompileFlags flags (Closed) Base URL: git://github.com/v8/v8.git@master
Patch Set: Created 6 years, 5 months ago
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1 // Copyright 2012 the V8 project authors. All rights reserved. 1 // Copyright 2012 the V8 project authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef V8_DEBUG_H_ 5 #ifndef V8_DEBUG_H_
6 #define V8_DEBUG_H_ 6 #define V8_DEBUG_H_
7 7
8 #include "src/allocation.h" 8 #include "src/allocation.h"
9 #include "src/arguments.h" 9 #include "src/arguments.h"
10 #include "src/assembler.h" 10 #include "src/assembler.h"
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357 357
358 // This class contains the debugger support. The main purpose is to handle 358 // This class contains the debugger support. The main purpose is to handle
359 // setting break points in the code. 359 // setting break points in the code.
360 // 360 //
361 // This class controls the debug info for all functions which currently have 361 // This class controls the debug info for all functions which currently have
362 // active breakpoints in them. This debug info is held in the heap root object 362 // active breakpoints in them. This debug info is held in the heap root object
363 // debug_info which is a FixedArray. Each entry in this list is of class 363 // debug_info which is a FixedArray. Each entry in this list is of class
364 // DebugInfo. 364 // DebugInfo.
365 class Debug { 365 class Debug {
366 public: 366 public:
367 enum AfterCompileFlags {
368 NO_AFTER_COMPILE_FLAGS,
369 SEND_WHEN_DEBUGGING
370 };
371
372 // Debug event triggers. 367 // Debug event triggers.
373 void OnDebugBreak(Handle<Object> break_points_hit, bool auto_continue); 368 void OnDebugBreak(Handle<Object> break_points_hit, bool auto_continue);
374 void OnException(Handle<Object> exception, bool uncaught); 369 void OnException(Handle<Object> exception, bool uncaught);
375 void OnBeforeCompile(Handle<Script> script); 370 void OnBeforeCompile(Handle<Script> script);
376 void OnAfterCompile(Handle<Script> script, 371 void OnAfterCompile(Handle<Script> script);
377 AfterCompileFlags after_compile_flags);
378 void OnScriptCollected(int id); 372 void OnScriptCollected(int id);
379 373
380 // API facing. 374 // API facing.
381 void SetEventListener(Handle<Object> callback, Handle<Object> data); 375 void SetEventListener(Handle<Object> callback, Handle<Object> data);
382 void SetMessageHandler(v8::Debug::MessageHandler handler); 376 void SetMessageHandler(v8::Debug::MessageHandler handler);
383 void EnqueueCommandMessage(Vector<const uint16_t> command, 377 void EnqueueCommandMessage(Vector<const uint16_t> command,
384 v8::Debug::ClientData* client_data = NULL); 378 v8::Debug::ClientData* client_data = NULL);
385 // Enqueue a debugger command to the command queue for event listeners. 379 // Enqueue a debugger command to the command queue for event listeners.
386 void EnqueueDebugCommand(v8::Debug::ClientData* client_data = NULL); 380 void EnqueueDebugCommand(v8::Debug::ClientData* client_data = NULL);
387 MUST_USE_RESULT MaybeHandle<Object> Call(Handle<JSFunction> fun, 381 MUST_USE_RESULT MaybeHandle<Object> Call(Handle<JSFunction> fun,
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769 // several frames above. 763 // several frames above.
770 // There is no calling conventions here, because it never actually gets 764 // There is no calling conventions here, because it never actually gets
771 // called, it only gets returned to. 765 // called, it only gets returned to.
772 static void GenerateFrameDropperLiveEdit(MacroAssembler* masm); 766 static void GenerateFrameDropperLiveEdit(MacroAssembler* masm);
773 }; 767 };
774 768
775 769
776 } } // namespace v8::internal 770 } } // namespace v8::internal
777 771
778 #endif // V8_DEBUG_H_ 772 #endif // V8_DEBUG_H_
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