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| 1 // Copyright 2014 The Chromium Authors. All rights reserved. | |
| 2 // Use of this source code is governed by a BSD-style license that can be | |
| 3 // found in the LICENSE file. | |
| 4 | |
| 5 #ifndef UI_GFX_MAC_POINT_UTILS_H_ | |
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Robert Sesek
2014/06/25 17:06:04
Tests for these functions would be good.
tapted
2014/06/26 08:44:31
Done in https://codereview.chromium.org/345243007/
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| 6 #define UI_GFX_MAC_POINT_UTILS_H_ | |
| 7 | |
| 8 #include "ui/gfx/gfx_export.h" | |
| 9 | |
| 10 typedef struct _NSRect NSRect; | |
| 11 | |
| 12 namespace gfx { | |
| 13 | |
| 14 class Rect; | |
| 15 | |
| 16 // Convert a gfx::Rect specified with the origin at the top left of the primary | |
| 17 // display into AppKit secreen coordinates (origin at the bottom left). | |
| 18 GFX_EXPORT NSRect ScreenRectToNSRect(const gfx::Rect& rect); | |
| 19 | |
| 20 // Convert an AppKit NSRect with origin in the bottom left of the primary | |
| 21 // display into a gfx::Rect with origin at the top left of the primary display. | |
| 22 GFX_EXPORT gfx::Rect ScreenRectFromNSRect(const NSRect& point); | |
| 23 | |
| 24 } // namespace gfx | |
| 25 | |
| 26 #endif // UI_GFX_MAC_POINT_UTILS_H_ | |
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tapted
2014/06/25 10:55:56
note: not sure it's the best filename, but I've pu
sky
2014/06/25 16:52:22
If you want this to be focused around screen conve
tapted
2014/06/26 08:44:31
Done - went with coordinate_conversions.h/mm (disc
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