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Unified Diff: Source/core/rendering/RenderObject.h

Issue 353403006: Consider subpixel accumulation when invalidating paint (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: Also squashing path Created 6 years, 6 months ago
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Index: Source/core/rendering/RenderObject.h
diff --git a/Source/core/rendering/RenderObject.h b/Source/core/rendering/RenderObject.h
index a89ad587d3e1bd2c730e466aa0d024f5dbe79ff9..8ecf736dfe2607b46e389779da0238a05d0cdd34 100644
--- a/Source/core/rendering/RenderObject.h
+++ b/Source/core/rendering/RenderObject.h
@@ -831,7 +831,7 @@ public:
// as the local coordinate space of |paintInvalidationContainer| in the presence of layer squashing.
// If |paintInvalidationContainer| is 0, invalidate paints via the view.
// FIXME: |paintInvalidationContainer| should never be 0. See crbug.com/363699.
- void invalidatePaintUsingContainer(const RenderLayerModelObject* paintInvalidationContainer, const IntRect&, InvalidationReason) const;
+ void invalidatePaintUsingContainer(const RenderLayerModelObject* paintInvalidationContainer, const LayoutRect&, InvalidationReason) const;
// Invalidate the paint of the entire object. Called when, e.g., the color of a border changes, or when a border
// style changes.

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