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1 // Copyright (c) 2014 The Chromium Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 #include "net/spdy/spdy_priority_tree.h" | |
6 | |
7 #include "base/basictypes.h" | |
8 #include "testing/gtest/include/gtest/gtest.h" | |
9 | |
10 namespace net { | |
11 | |
12 namespace test { | |
13 | |
14 template <typename NodeId> | |
15 class SpdyPriorityTreePeer { | |
16 public: | |
17 explicit SpdyPriorityTreePeer(SpdyPriorityTree<NodeId>* tree) : tree_(tree) {} | |
18 | |
19 void PropagateNodeState(NodeId node) { | |
20 tree_->PropagateNodeState(node); | |
21 } | |
22 | |
23 private: | |
24 SpdyPriorityTree<NodeId>* tree_; | |
25 }; | |
26 | |
27 TEST(SpdyPriorityTreeTest, AddAndRemoveNodes) { | |
28 SpdyPriorityTree<uint32> tree; | |
29 EXPECT_EQ(1, tree.num_nodes()); | |
30 EXPECT_TRUE(tree.NodeExists(0)); | |
31 EXPECT_FALSE(tree.NodeExists(1)); | |
32 | |
33 EXPECT_TRUE(tree.AddNode(1, 0, 100, false)); | |
34 EXPECT_EQ(2, tree.num_nodes()); | |
35 ASSERT_TRUE(tree.NodeExists(1)); | |
36 EXPECT_EQ(100, tree.GetWeight(1)); | |
37 EXPECT_FALSE(tree.NodeExists(5)); | |
38 | |
39 EXPECT_TRUE(tree.AddNode(5, 0, 50, false)); | |
40 // Should not be able to add a node with an id that already exists. | |
41 EXPECT_FALSE(tree.AddNode(5, 1, 50, false)); | |
42 EXPECT_EQ(3, tree.num_nodes()); | |
43 EXPECT_TRUE(tree.NodeExists(1)); | |
44 ASSERT_TRUE(tree.NodeExists(5)); | |
45 EXPECT_EQ(50, tree.GetWeight(5)); | |
46 EXPECT_FALSE(tree.NodeExists(13)); | |
47 | |
48 EXPECT_TRUE(tree.AddNode(13, 5, 130, true)); | |
49 EXPECT_EQ(4, tree.num_nodes()); | |
50 EXPECT_TRUE(tree.NodeExists(1)); | |
51 EXPECT_TRUE(tree.NodeExists(5)); | |
52 ASSERT_TRUE(tree.NodeExists(13)); | |
53 EXPECT_EQ(130, tree.GetWeight(13)); | |
54 EXPECT_EQ(5u, tree.GetParent(13)); | |
55 | |
56 EXPECT_TRUE(tree.RemoveNode(5)); | |
57 // Cannot remove a node that has already been removed. | |
58 EXPECT_FALSE(tree.RemoveNode(5)); | |
59 EXPECT_EQ(3, tree.num_nodes()); | |
60 EXPECT_TRUE(tree.NodeExists(1)); | |
61 EXPECT_FALSE(tree.NodeExists(5)); | |
62 EXPECT_TRUE(tree.NodeExists(13)); | |
63 EXPECT_EQ(0u, tree.GetParent(13)); | |
64 | |
65 // The parent node 19 doesn't exist, so this should fail: | |
66 EXPECT_FALSE(tree.AddNode(7, 19, 70, false)); | |
67 // This should succeed, creating node 7: | |
68 EXPECT_TRUE(tree.AddNode(7, 13, 70, false)); | |
69 // Now node 7 already exists, so this should fail: | |
70 EXPECT_FALSE(tree.AddNode(7, 1, 70, false)); | |
71 // Try adding a second child to node 13: | |
72 EXPECT_TRUE(tree.AddNode(17, 13, 170, false)); | |
73 | |
74 ASSERT_TRUE(tree.ValidateInvariantsForTests()); | |
75 } | |
76 | |
77 TEST(SpdyPriorityTreeTest, SetParent) { | |
78 SpdyPriorityTree<uint32> tree; | |
79 tree.AddNode(1, 0, 100, false); | |
80 tree.AddNode(2, 1, 20, false); | |
81 tree.AddNode(3, 2, 30, false); | |
82 tree.AddNode(5, 3, 50, false); | |
83 tree.AddNode(7, 5, 70, false); | |
84 tree.AddNode(9, 7, 90, false); | |
85 tree.AddNode(11, 0, 200, false); | |
86 tree.AddNode(13, 11, 130, false); | |
87 // We can't set the parent of a nonexistent node, or set the parent of an | |
88 // existing node to a nonexistent node. | |
89 EXPECT_FALSE(tree.SetParent(99, 13, false)); | |
90 EXPECT_FALSE(tree.SetParent(5, 99, false)); | |
91 // We should be able to add multiple children to nodes. | |
92 EXPECT_TRUE(tree.SetParent(13, 7, false)); | |
93 EXPECT_TRUE(tree.SetParent(3, 11, false)); | |
94 // We should adjust the tree if a new dependency would create a cycle. | |
95 EXPECT_TRUE(tree.SetParent(11, 13, false)); | |
96 EXPECT_TRUE(tree.SetParent(1, 9, false)); | |
97 EXPECT_TRUE(tree.SetParent(3, 9, false)); | |
98 // Test dependency changes. | |
99 EXPECT_TRUE(tree.HasChild(5, 7)); | |
100 EXPECT_TRUE(tree.SetParent(7, 13, false)); | |
101 EXPECT_EQ(13u, tree.GetParent(7)); | |
102 EXPECT_TRUE(tree.HasChild(13, 7)); | |
103 | |
104 EXPECT_TRUE(tree.SetParent(1, 9, false)); | |
105 EXPECT_EQ(9u, tree.GetParent(1)); | |
106 EXPECT_TRUE(tree.HasChild(9, 1)); | |
107 // Setting the parent of a node to its same parent should be a no-op. | |
108 EXPECT_EQ(1u, tree.GetParent(2)); | |
109 EXPECT_TRUE(tree.HasChild(1, 2)); | |
110 EXPECT_TRUE(tree.SetParent(2, 1, true)); | |
111 EXPECT_EQ(1u, tree.GetParent(2)); | |
112 EXPECT_TRUE(tree.HasChild(1, 2)); | |
113 | |
114 ASSERT_TRUE(tree.ValidateInvariantsForTests()); | |
115 } | |
116 | |
117 TEST(SpdyPriorityTreeTest, BlockAndUnblock) { | |
118 /* Create the tree. | |
119 | |
120 0 | |
121 /|\ | |
122 1 2 3 | |
123 /| | \ | |
124 4 5 6 7 | |
125 /| |\ \ |\ | |
126 8 91011121314 | |
127 / \ | |
128 15 16 | |
129 | |
Ryan Hamilton
2014/06/25 23:22:58
Ooo! That's pretty! :>
| |
130 */ | |
131 SpdyPriorityTree<uint32> tree; | |
132 SpdyPriorityTreePeer<uint32> tree_peer(&tree); | |
133 tree.AddNode(1, 0, 100, false); | |
134 tree.AddNode(2, 0, 100, false); | |
135 tree.AddNode(3, 0, 100, false); | |
136 tree.AddNode(4, 1, 100, false); | |
137 tree.AddNode(5, 1, 100, false); | |
138 tree.AddNode(8, 4, 100, false); | |
139 tree.AddNode(9, 4, 100, false); | |
140 tree.AddNode(10, 5, 100, false); | |
141 tree.AddNode(11, 5, 100, false); | |
142 tree.AddNode(15, 8, 100, false); | |
143 tree.AddNode(16, 8, 100, false); | |
144 tree.AddNode(12, 2, 100, false); | |
145 tree.AddNode(6, 2, 100, true); | |
146 tree.AddNode(7, 0, 100, false); | |
147 tree.AddNode(13, 7, 100, true); | |
148 tree.AddNode(14, 7, 100, false); | |
149 tree.SetParent(7, 3, false); | |
150 EXPECT_EQ(0u, tree.GetParent(1)); | |
151 EXPECT_EQ(0u, tree.GetParent(2)); | |
152 EXPECT_EQ(0u, tree.GetParent(3)); | |
153 EXPECT_EQ(1u, tree.GetParent(4)); | |
154 EXPECT_EQ(1u, tree.GetParent(5)); | |
155 EXPECT_EQ(2u, tree.GetParent(6)); | |
156 EXPECT_EQ(3u, tree.GetParent(7)); | |
157 EXPECT_EQ(4u, tree.GetParent(8)); | |
158 EXPECT_EQ(4u, tree.GetParent(9)); | |
159 EXPECT_EQ(5u, tree.GetParent(10)); | |
160 EXPECT_EQ(5u, tree.GetParent(11)); | |
161 EXPECT_EQ(6u, tree.GetParent(12)); | |
162 EXPECT_EQ(7u, tree.GetParent(13)); | |
163 EXPECT_EQ(7u, tree.GetParent(14)); | |
164 EXPECT_EQ(8u, tree.GetParent(15)); | |
165 EXPECT_EQ(8u, tree.GetParent(16)); | |
166 ASSERT_TRUE(tree.ValidateInvariantsForTests()); | |
167 | |
168 EXPECT_EQ(tree.FindNode(0)->total_child_weights, | |
169 tree.FindNode(1)->weight + | |
170 tree.FindNode(2)->weight + | |
171 tree.FindNode(3)->weight); | |
172 EXPECT_EQ(tree.FindNode(3)->total_child_weights, | |
173 tree.FindNode(7)->weight); | |
174 EXPECT_EQ(tree.FindNode(7)->total_child_weights, | |
175 tree.FindNode(13)->weight + tree.FindNode(14)->weight); | |
176 EXPECT_EQ(tree.FindNode(13)->total_child_weights, 0); | |
177 EXPECT_EQ(tree.FindNode(14)->total_child_weights, 0); | |
178 | |
179 // Set all nodes ready to write. | |
180 EXPECT_TRUE(tree.SetReady(1, true)); | |
181 EXPECT_TRUE(tree.SetReady(2, true)); | |
182 EXPECT_TRUE(tree.SetReady(3, true)); | |
183 EXPECT_TRUE(tree.SetReady(4, true)); | |
184 EXPECT_TRUE(tree.SetReady(5, true)); | |
185 EXPECT_TRUE(tree.SetReady(6, true)); | |
186 EXPECT_TRUE(tree.SetReady(7, true)); | |
187 EXPECT_TRUE(tree.SetReady(8, true)); | |
188 EXPECT_TRUE(tree.SetReady(9, true)); | |
189 EXPECT_TRUE(tree.SetReady(10, true)); | |
190 EXPECT_TRUE(tree.SetReady(11, true)); | |
191 EXPECT_TRUE(tree.SetReady(12, true)); | |
192 EXPECT_TRUE(tree.SetReady(13, true)); | |
193 EXPECT_TRUE(tree.SetReady(14, true)); | |
194 EXPECT_TRUE(tree.SetReady(15, true)); | |
195 EXPECT_TRUE(tree.SetReady(16, true)); | |
196 | |
197 // Number of readable child weights should not change because | |
198 // 7 has unblocked children. | |
199 tree.SetBlocked(7, true); | |
200 tree_peer.PropagateNodeState(kRootNodeId); | |
201 EXPECT_EQ(tree.FindNode(3)->total_child_weights, | |
202 tree.FindNode(3)->total_writeable_child_weights); | |
203 | |
204 // Readable children for 7 should decrement. | |
205 // Number of readable child weights for 3 still should not change. | |
206 tree.SetBlocked(13, true); | |
207 tree_peer.PropagateNodeState(kRootNodeId); | |
208 EXPECT_EQ(tree.FindNode(3)->total_child_weights, | |
209 tree.FindNode(3)->total_writeable_child_weights); | |
210 EXPECT_EQ(tree.FindNode(14)->weight, | |
211 tree.FindNode(7)->total_writeable_child_weights); | |
212 | |
213 // Once 14 becomes blocked, readable children for 7 and 3 should both be | |
214 // decremented. Total readable weights at the root should still be the same | |
215 // because 3 is still writeable. | |
216 tree.SetBlocked(14, true); | |
217 tree_peer.PropagateNodeState(kRootNodeId); | |
218 EXPECT_EQ(0, tree.FindNode(3)->total_writeable_child_weights); | |
219 EXPECT_EQ(0, tree.FindNode(7)->total_writeable_child_weights); | |
220 EXPECT_EQ(tree.FindNode(0)->total_child_weights, | |
221 tree.FindNode(1)->weight + | |
222 tree.FindNode(2)->weight + | |
223 tree.FindNode(3)->weight); | |
224 | |
225 // And now the root should be decremented as well. | |
226 tree.SetBlocked(3, true); | |
227 tree_peer.PropagateNodeState(kRootNodeId); | |
228 EXPECT_EQ(tree.FindNode(1)->weight + tree.FindNode(2)->weight, | |
229 tree.FindNode(0)->total_writeable_child_weights); | |
230 | |
231 // Unblocking 7 should propagate all the way up to the root. | |
232 tree.SetBlocked(7, false); | |
233 tree_peer.PropagateNodeState(kRootNodeId); | |
234 EXPECT_EQ(tree.FindNode(0)->total_writeable_child_weights, | |
235 tree.FindNode(1)->weight + | |
236 tree.FindNode(2)->weight + | |
237 tree.FindNode(3)->weight); | |
238 EXPECT_EQ(tree.FindNode(3)->total_writeable_child_weights, | |
239 tree.FindNode(7)->weight); | |
240 EXPECT_EQ(0, tree.FindNode(7)->total_writeable_child_weights); | |
241 | |
242 // Ditto for reblocking 7. | |
243 tree.SetBlocked(7, true); | |
244 tree_peer.PropagateNodeState(kRootNodeId); | |
245 EXPECT_EQ(tree.FindNode(0)->total_writeable_child_weights, | |
246 tree.FindNode(1)->weight + tree.FindNode(2)->weight); | |
247 EXPECT_EQ(0, tree.FindNode(3)->total_writeable_child_weights); | |
248 EXPECT_EQ(0, tree.FindNode(7)->total_writeable_child_weights); | |
249 ASSERT_TRUE(tree.ValidateInvariantsForTests()); | |
250 } | |
251 | |
252 TEST(SpdyPriorityTreeTest, GetPriorityList) { | |
253 typedef uint32 SpdyStreamId; | |
254 typedef std::pair<SpdyStreamId, float> PriorityNode; | |
255 typedef std::vector<PriorityNode> PriorityList; | |
256 | |
257 PriorityList expected_list; | |
258 PriorityList priority_list; | |
259 | |
260 /* Create the tree. | |
261 | |
262 0 | |
263 /|\ | |
264 1 2 3 | |
265 /| |\ | |
266 4 5 6 7 | |
267 / | |
268 8 | |
269 | |
270 */ | |
271 SpdyPriorityTree<uint32> tree; | |
272 tree.AddNode(1, 0, 10, false); | |
273 tree.AddNode(2, 0, 20, false); | |
274 tree.AddNode(3, 0, 30, false); | |
275 tree.AddNode(4, 1, 10, false); | |
276 tree.AddNode(5, 1, 90, false); | |
277 tree.AddNode(6, 2, 10, false); | |
278 tree.AddNode(7, 2, 10, false); | |
279 tree.AddNode(8, 4, 256, false); | |
280 | |
281 // Set all nodes ready to write. | |
282 EXPECT_TRUE(tree.SetReady(1, true)); | |
283 EXPECT_TRUE(tree.SetReady(2, true)); | |
284 EXPECT_TRUE(tree.SetReady(3, true)); | |
285 EXPECT_TRUE(tree.SetReady(4, true)); | |
286 EXPECT_TRUE(tree.SetReady(5, true)); | |
287 EXPECT_TRUE(tree.SetReady(6, true)); | |
288 EXPECT_TRUE(tree.SetReady(7, true)); | |
289 EXPECT_TRUE(tree.SetReady(8, true)); | |
290 | |
291 expected_list.push_back(PriorityNode(3, 1.0/2.0)); | |
292 expected_list.push_back(PriorityNode(2, 1.0/3.0)); | |
293 expected_list.push_back(PriorityNode(1, 1.0/6.0)); | |
294 priority_list = tree.GetPriorityList(); | |
295 EXPECT_EQ(expected_list, priority_list); | |
296 | |
297 // Check that the list updates as expected when a node gets blocked. | |
298 EXPECT_TRUE(tree.SetReady(1, false)); | |
299 expected_list.clear(); | |
300 expected_list.push_back(PriorityNode(3, 1.0/2.0)); | |
301 expected_list.push_back(PriorityNode(2, 1.0/3.0)); | |
302 expected_list.push_back(PriorityNode(5, 0.9*1.0/6.0)); | |
303 expected_list.push_back(PriorityNode(4, 0.1*1.0/6.0)); | |
304 priority_list = tree.GetPriorityList(); | |
305 EXPECT_EQ(expected_list, priority_list); | |
306 | |
307 // Block multiple levels of nodes. | |
308 EXPECT_TRUE(tree.SetReady(4, false)); | |
309 EXPECT_TRUE(tree.SetReady(5, false)); | |
310 expected_list.clear(); | |
311 expected_list.push_back(PriorityNode(3, 1.0/2.0)); | |
312 expected_list.push_back(PriorityNode(2, 1.0/3.0)); | |
313 expected_list.push_back(PriorityNode(8, 1.0/6.0)); | |
314 priority_list = tree.GetPriorityList(); | |
315 EXPECT_EQ(expected_list, priority_list); | |
316 | |
317 // Remove a node from the tree to make sure priorities | |
318 // get redistributed accordingly. | |
319 EXPECT_TRUE(tree.RemoveNode(1)); | |
320 expected_list.clear(); | |
321 expected_list.push_back(PriorityNode(3, 30.0/51.0)); | |
322 expected_list.push_back(PriorityNode(2, 20.0/51.0)); | |
323 expected_list.push_back(PriorityNode(8, 1.0/51.0)); | |
324 priority_list = tree.GetPriorityList(); | |
325 EXPECT_EQ(expected_list, priority_list); | |
326 | |
327 // Block an entire subtree. | |
328 EXPECT_TRUE(tree.SetReady(8, false)); | |
329 expected_list.clear(); | |
330 expected_list.push_back(PriorityNode(3, 0.6)); | |
331 expected_list.push_back(PriorityNode(2, 0.4)); | |
332 priority_list = tree.GetPriorityList(); | |
333 EXPECT_EQ(expected_list, priority_list); | |
334 | |
335 // Unblock previously blocked nodes. | |
336 EXPECT_TRUE(tree.SetReady(4, true)); | |
337 EXPECT_TRUE(tree.SetReady(5, true)); | |
338 expected_list.clear(); | |
339 expected_list.push_back(PriorityNode(3, 1.0/2.0)); | |
340 expected_list.push_back(PriorityNode(2, 1.0/3.0)); | |
341 expected_list.push_back(PriorityNode(5, 9.0/60.0)); | |
342 expected_list.push_back(PriorityNode(4, 1.0/60.0)); | |
343 priority_list = tree.GetPriorityList(); | |
344 EXPECT_EQ(expected_list, priority_list); | |
345 | |
346 // Blocked nodes in multiple subtrees. | |
347 EXPECT_TRUE(tree.SetReady(2, false)); | |
348 EXPECT_TRUE(tree.SetReady(6, false)); | |
349 EXPECT_TRUE(tree.SetReady(7, false)); | |
350 expected_list.clear(); | |
351 expected_list.push_back(PriorityNode(3, 3.0/4.0)); | |
352 expected_list.push_back(PriorityNode(5, 9.0/40.0)); | |
353 expected_list.push_back(PriorityNode(4, 1.0/40.0)); | |
354 priority_list = tree.GetPriorityList(); | |
355 EXPECT_EQ(expected_list, priority_list); | |
356 } | |
357 | |
358 TEST(SpdyPriorityTreeTest, CalculateRoundedWeights) { | |
359 typedef uint32 SpdyStreamId; | |
360 typedef std::pair<SpdyStreamId, float> PriorityNode; | |
361 typedef std::vector<PriorityNode> PriorityList; | |
362 | |
363 PriorityList expected_list; | |
364 PriorityList priority_list; | |
365 | |
366 /* Create the tree. | |
367 | |
368 0 | |
369 / \ | |
370 1 2 | |
371 //|\ |\ | |
372 83 4 5 6 7 | |
373 */ | |
374 SpdyPriorityTree<uint32> tree; | |
375 tree.AddNode(3, 0, 100, false); | |
376 tree.AddNode(4, 0, 100, false); | |
377 tree.AddNode(5, 0, 100, false); | |
378 tree.AddNode(1, 0, 10, true); | |
379 tree.AddNode(2, 0, 5, false); | |
380 tree.AddNode(6, 2, 1, false); | |
381 tree.AddNode(7, 2, 1, false); | |
382 tree.AddNode(8, 1, 1, false); | |
383 | |
384 // Remove higher-level nodes. | |
385 tree.RemoveNode(1); | |
386 tree.RemoveNode(2); | |
387 | |
388 // 3.3 rounded down = 3. | |
389 EXPECT_EQ(3, tree.GetWeight(3)); | |
390 EXPECT_EQ(3, tree.GetWeight(4)); | |
391 EXPECT_EQ(3, tree.GetWeight(5)); | |
392 // 2.5 rounded up = 3. | |
393 EXPECT_EQ(3, tree.GetWeight(6)); | |
394 EXPECT_EQ(3, tree.GetWeight(7)); | |
395 // 0 is not a valid weight, so round up to 1. | |
396 EXPECT_EQ(1, tree.GetWeight(8)); | |
397 } | |
398 } // namespace test | |
399 } // namespace gfe_spdy | |
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