Index: src/gpu/gl/android/GrGLCreateNativeInterface_android.cpp |
diff --git a/src/gpu/gl/android/GrGLCreateNativeInterface_android.cpp b/src/gpu/gl/android/GrGLCreateNativeInterface_android.cpp |
index ba1c4be32918e2026ace8b7851b255eb1be7613c..781e29bc9dff3ab5f79264220baaac63f9c9739b 100644 |
--- a/src/gpu/gl/android/GrGLCreateNativeInterface_android.cpp |
+++ b/src/gpu/gl/android/GrGLCreateNativeInterface_android.cpp |
@@ -18,30 +18,258 @@ |
#include <EGL/egl.h> |
-#define GET_PROC(F) functions->f ## F = (GrGL ## F ## Proc) get(ctx, "gl" #F) |
-#define GET_PROC_SUFFIX(F, S) functions->f ## F = (GrGL ## F ## Proc) get(ctx, "gl" #F #S) |
-#define GET_PROC_LOCAL(F) GrGL ## F ## Proc F = (GrGL ## F ## Proc) get(ctx, "gl" #F) |
- |
-#define GET_LINKED(F) functions->f ## F = gl ## F |
-#define GET_LINKED_SUFFIX(F, S) functions->f ## F = gl ## F ##S |
-#define USE_LINKED 1 |
- |
-#include "gl/GrGLAssembleGLESInterface.h" |
+static GrGLInterface* create_es_interface(GrGLVersion version, |
+ GrGLExtensions* extensions) { |
+ if (version < GR_GL_VER(2,0)) { |
+ return NULL; |
+ } |
+ |
+ GrGLInterface* interface = SkNEW(GrGLInterface); |
+ interface->fStandard = kGLES_GrGLStandard; |
+ GrGLInterface::Functions* functions = &interface->fFunctions; |
+ |
+ functions->fActiveTexture = glActiveTexture; |
+ functions->fAttachShader = glAttachShader; |
+ functions->fBindAttribLocation = glBindAttribLocation; |
+ functions->fBindBuffer = glBindBuffer; |
+ functions->fBindTexture = glBindTexture; |
+ functions->fBindVertexArray = glBindVertexArrayOES; |
+ functions->fBlendColor = glBlendColor; |
+ functions->fBlendFunc = glBlendFunc; |
+ functions->fBufferData = glBufferData; |
+ functions->fBufferSubData = glBufferSubData; |
+ functions->fClear = glClear; |
+ functions->fClearColor = glClearColor; |
+ functions->fClearStencil = glClearStencil; |
+ functions->fColorMask = glColorMask; |
+ functions->fCompileShader = glCompileShader; |
+ functions->fCompressedTexImage2D = glCompressedTexImage2D; |
+ functions->fCompressedTexSubImage2D = glCompressedTexSubImage2D; |
+ functions->fCopyTexSubImage2D = glCopyTexSubImage2D; |
+ functions->fCreateProgram = glCreateProgram; |
+ functions->fCreateShader = glCreateShader; |
+ functions->fCullFace = glCullFace; |
+ functions->fDeleteBuffers = glDeleteBuffers; |
+ functions->fDeleteProgram = glDeleteProgram; |
+ functions->fDeleteShader = glDeleteShader; |
+ functions->fDeleteTextures = glDeleteTextures; |
+ functions->fDeleteVertexArrays = glDeleteVertexArraysOES; |
+ functions->fDepthMask = glDepthMask; |
+ functions->fDisable = glDisable; |
+ functions->fDisableVertexAttribArray = glDisableVertexAttribArray; |
+ functions->fDrawArrays = glDrawArrays; |
+ functions->fDrawElements = glDrawElements; |
+ functions->fEnable = glEnable; |
+ functions->fEnableVertexAttribArray = glEnableVertexAttribArray; |
+ functions->fFinish = glFinish; |
+ functions->fFlush = glFlush; |
+ functions->fFrontFace = glFrontFace; |
+ functions->fGenBuffers = glGenBuffers; |
+ functions->fGenerateMipmap = glGenerateMipmap; |
+ functions->fGenTextures = glGenTextures; |
+ functions->fGenVertexArrays = glGenVertexArraysOES; |
+ functions->fGetBufferParameteriv = glGetBufferParameteriv; |
+ functions->fGetError = glGetError; |
+ functions->fGetIntegerv = glGetIntegerv; |
+ functions->fGetProgramInfoLog = glGetProgramInfoLog; |
+ functions->fGetProgramiv = glGetProgramiv; |
+ functions->fGetShaderInfoLog = glGetShaderInfoLog; |
+ functions->fGetShaderiv = glGetShaderiv; |
+ functions->fGetString = glGetString; |
+#if GL_ES_VERSION_3_0 |
+ functions->fGetStringi = glGetStringi; |
+#else |
+ functions->fGetStringi = (GrGLGetStringiProc) eglGetProcAddress("glGetStringi"); |
+#endif |
+ functions->fGetUniformLocation = glGetUniformLocation; |
+ functions->fLineWidth = glLineWidth; |
+ functions->fLinkProgram = glLinkProgram; |
+ functions->fPixelStorei = glPixelStorei; |
+ functions->fReadPixels = glReadPixels; |
+ functions->fScissor = glScissor; |
+#if GR_GL_USE_NEW_SHADER_SOURCE_SIGNATURE |
+ functions->fShaderSource = (GrGLShaderSourceProc) glShaderSource; |
+#else |
+ functions->fShaderSource = glShaderSource; |
+#endif |
+ functions->fStencilFunc = glStencilFunc; |
+ functions->fStencilFuncSeparate = glStencilFuncSeparate; |
+ functions->fStencilMask = glStencilMask; |
+ functions->fStencilMaskSeparate = glStencilMaskSeparate; |
+ functions->fStencilOp = glStencilOp; |
+ functions->fStencilOpSeparate = glStencilOpSeparate; |
+ functions->fTexImage2D = glTexImage2D; |
+ functions->fTexParameteri = glTexParameteri; |
+ functions->fTexParameteriv = glTexParameteriv; |
+ functions->fTexSubImage2D = glTexSubImage2D; |
+ |
+ if (version >= GR_GL_VER(3,0)) { |
+#if GL_ES_VERSION_3_0 |
+ functions->fTexStorage2D = glTexStorage2D; |
+#else |
+ functions->fTexStorage2D = (GrGLTexStorage2DProc) eglGetProcAddress("glTexStorage2D"); |
+#endif |
+ } else { |
+#if GL_EXT_texture_storage |
+ functions->fTexStorage2D = glTexStorage2DEXT; |
+#else |
+ functions->fTexStorage2D = (GrGLTexStorage2DProc) eglGetProcAddress("glTexStorage2DEXT"); |
+#endif |
+ } |
+ |
+#if GL_EXT_discard_framebuffer |
+ functions->fDiscardFramebuffer = glDiscardFramebufferEXT; |
+#endif |
+ functions->fUniform1f = glUniform1f; |
+ functions->fUniform1i = glUniform1i; |
+ functions->fUniform1fv = glUniform1fv; |
+ functions->fUniform1iv = glUniform1iv; |
+ functions->fUniform2f = glUniform2f; |
+ functions->fUniform2i = glUniform2i; |
+ functions->fUniform2fv = glUniform2fv; |
+ functions->fUniform2iv = glUniform2iv; |
+ functions->fUniform3f = glUniform3f; |
+ functions->fUniform3i = glUniform3i; |
+ functions->fUniform3fv = glUniform3fv; |
+ functions->fUniform3iv = glUniform3iv; |
+ functions->fUniform4f = glUniform4f; |
+ functions->fUniform4i = glUniform4i; |
+ functions->fUniform4fv = glUniform4fv; |
+ functions->fUniform4iv = glUniform4iv; |
+ functions->fUniformMatrix2fv = glUniformMatrix2fv; |
+ functions->fUniformMatrix3fv = glUniformMatrix3fv; |
+ functions->fUniformMatrix4fv = glUniformMatrix4fv; |
+ functions->fUseProgram = glUseProgram; |
+ functions->fVertexAttrib4fv = glVertexAttrib4fv; |
+ functions->fVertexAttribPointer = glVertexAttribPointer; |
+ functions->fViewport = glViewport; |
+ functions->fBindFramebuffer = glBindFramebuffer; |
+ functions->fBindRenderbuffer = glBindRenderbuffer; |
+ functions->fCheckFramebufferStatus = glCheckFramebufferStatus; |
+ functions->fDeleteFramebuffers = glDeleteFramebuffers; |
+ functions->fDeleteRenderbuffers = glDeleteRenderbuffers; |
+ functions->fFramebufferRenderbuffer = glFramebufferRenderbuffer; |
+ functions->fFramebufferTexture2D = glFramebufferTexture2D; |
+ |
+ if (version >= GR_GL_VER(3,0)) { |
+#if GL_ES_VERSION_3_0 |
+ functions->fRenderbufferStorageMultisample = glRenderbufferStorageMultisample; |
+ functions->fBlitFramebuffer = glBlitFramebuffer; |
+#else |
+ functions->fRenderbufferStorageMultisample = (GrGLRenderbufferStorageMultisampleProc) eglGetProcAddress("glRenderbufferStorageMultisample"); |
+ functions->fBlitFramebuffer = (GrGLBlitFramebufferProc) eglGetProcAddress("glBlitFramebuffer"); |
+#endif |
+ } |
+ |
+ if (extensions->has("GL_EXT_multisampled_render_to_texture")) { |
+#if GL_EXT_multisampled_render_to_texture |
+ functions->fFramebufferTexture2DMultisample = glFramebufferTexture2DMultisampleEXT; |
+ functions->fRenderbufferStorageMultisampleES2EXT = glRenderbufferStorageMultisampleEXT; |
+#else |
+ functions->fFramebufferTexture2DMultisample = (GrGLFramebufferTexture2DMultisampleProc) eglGetProcAddress("glFramebufferTexture2DMultisampleEXT"); |
+ functions->fRenderbufferStorageMultisampleES2EXT = (GrGLRenderbufferStorageMultisampleProc) eglGetProcAddress("glRenderbufferStorageMultisampleEXT"); |
+#endif |
+ } else if (extensions->has("GL_IMG_multisampled_render_to_texture")) { |
+#if GL_IMG_multisampled_render_to_texture |
+ functions->fFramebufferTexture2DMultisample = glFramebufferTexture2DMultisampleIMG; |
+ functions->fRenderbufferStorageMultisampleES2EXT = glRenderbufferStorageMultisampleIMG; |
+#else |
+ functions->fFramebufferTexture2DMultisample = (GrGLFramebufferTexture2DMultisampleProc) eglGetProcAddress("glFramebufferTexture2DMultisampleIMG"); |
+ functions->fRenderbufferStorageMultisampleES2EXT = (GrGLRenderbufferStorageMultisampleProc) eglGetProcAddress("glRenderbufferStorageMultisampleIMG"); |
+#endif |
+ } |
+ |
+ functions->fGenFramebuffers = glGenFramebuffers; |
+ functions->fGenRenderbuffers = glGenRenderbuffers; |
+ functions->fGetFramebufferAttachmentParameteriv = glGetFramebufferAttachmentParameteriv; |
+ functions->fGetRenderbufferParameteriv = glGetRenderbufferParameteriv; |
+ functions->fRenderbufferStorage = glRenderbufferStorage; |
+ |
+#if GL_OES_mapbuffer |
+ functions->fMapBuffer = glMapBufferOES; |
+ functions->fUnmapBuffer = glUnmapBufferOES; |
+#else |
+ functions->fMapBuffer = (GrGLMapBufferProc) eglGetProcAddress("glMapBufferOES"); |
+ functions->fUnmapBuffer = (GrGLUnmapBufferProc) eglGetProcAddress("glUnmapBufferOES"); |
+ |
+#endif |
+ |
+ if (version >= GR_GL_VER(3,0)) { |
+#if GL_ES_VERSION_3_0 |
+ functions->fMapBufferRange = glMapBufferRange; |
+ functions->fFlushMappedBufferRange = glFlushMappedBufferRange; |
+#else |
+ functions->fMapBufferRange = (GrGLMapBufferRangeProc) eglGetProcAddress("glMapBufferRange"); |
+ functions->fFlushMappedBufferRange = (GrGLFlushMappedBufferRangeProc) eglGetProcAddress("glFlushMappedBufferRange"); |
+#endif |
+ } else if (extensions->has("GL_EXT_map_buffer_range")) { |
+#if GL_EXT_map_buffer_range |
+ functions->fMapBufferRange = glMapBufferRangeEXT; |
+ functions->fFlushMappedBufferRange = glFlushMappedBufferRangeEXT; |
+#else |
+ functions->fMapBufferRange = (GrGLMapBufferRangeProc) eglGetProcAddress("glMapBufferRangeEXT"); |
+ functions->fFlushMappedBufferRange = (GrGLFlushMappedBufferRangeProc) eglGetProcAddress("glFlushMappedBufferRangeEXT"); |
+#endif |
+ } |
+ |
+ if (extensions->has("GL_EXT_debug_marker")) { |
+ functions->fInsertEventMarker = (GrGLInsertEventMarkerProc) eglGetProcAddress("glInsertEventMarker"); |
+ functions->fPushGroupMarker = (GrGLInsertEventMarkerProc) eglGetProcAddress("glPushGroupMarker"); |
+ functions->fPopGroupMarker = (GrGLPopGroupMarkerProc) eglGetProcAddress("glPopGroupMarker"); |
+ // The below check is here because a device has been found that has the extension string but |
+ // returns NULL from the eglGetProcAddress for the functions |
+ if (NULL == functions->fInsertEventMarker || |
+ NULL == functions->fPushGroupMarker || |
+ NULL == functions->fPopGroupMarker) { |
+ extensions->remove("GL_EXT_debug_marker"); |
+ } |
+ } |
+ |
+#if GL_ES_VERSION_3_0 |
+ functions->fInvalidateFramebuffer = glInvalidateFramebuffer; |
+ functions->fInvalidateSubFramebuffer = glInvalidateSubFramebuffer; |
+#else |
+ functions->fInvalidateFramebuffer = (GrGLInvalidateFramebufferProc) eglGetProcAddress("glInvalidateFramebuffer"); |
+ functions->fInvalidateSubFramebuffer = (GrGLInvalidateSubFramebufferProc) eglGetProcAddress("glInvalidateSubFramebuffer"); |
+#endif |
+ functions->fInvalidateBufferData = (GrGLInvalidateBufferDataProc) eglGetProcAddress("glInvalidateBufferData"); |
+ functions->fInvalidateBufferSubData = (GrGLInvalidateBufferSubDataProc) eglGetProcAddress("glInvalidateBufferSubData"); |
+ functions->fInvalidateTexImage = (GrGLInvalidateTexImageProc) eglGetProcAddress("glInvalidateTexImage"); |
+ functions->fInvalidateTexSubImage = (GrGLInvalidateTexSubImageProc) eglGetProcAddress("glInvalidateTexSubImage"); |
+ |
+ return interface; |
+} |
static GrGLFuncPtr android_get_gl_proc(void* ctx, const char name[]) { |
SkASSERT(NULL == ctx); |
return eglGetProcAddress(name); |
} |
+static const GrGLInterface* create_desktop_interface() { |
+ return GrGLAssembleGLInterface(NULL, android_get_gl_proc); |
+} |
+ |
const GrGLInterface* GrGLCreateNativeInterface() { |
const char* verStr = reinterpret_cast<const char*>(glGetString(GR_GL_VERSION)); |
GrGLStandard standard = GrGLGetStandardInUseFromString(verStr); |
if (kGLES_GrGLStandard == standard) { |
- return GrGLAssembleGLESInterface(NULL, android_get_gl_proc); |
+ GrGLVersion version = GrGLGetVersionFromString(verStr); |
+ GrGLExtensions extensions; |
+ GrGLGetStringiProc getStringi = (GrGLGetStringiProc) eglGetProcAddress("glGetStringi"); |
+ if (!extensions.init(standard, glGetString, getStringi, glGetIntegerv)) { |
+ return NULL; |
+ } |
+ GrGLInterface* interface = create_es_interface(version, &extensions); |
+ |
+ if (NULL != interface) { |
+ interface->fExtensions.swap(&extensions); |
+ } |
+ |
+ return interface; |
} else if (kGL_GrGLStandard == standard) { |
- return GrGLAssembleGLInterface(NULL, android_get_gl_proc); |
+ return create_desktop_interface(); |
} |
return NULL; |