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Side by Side Diff: include/gpu/GrContextFactory.h

Issue 351583002: Revert of Support using OpenGL ES context on desktop (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Created 6 years, 6 months ago
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1 /* 1 /*
2 * Copyright 2012 Google Inc. 2 * Copyright 2012 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #ifndef GrContextFactory_DEFINED 8 #ifndef GrContextFactory_DEFINED
9 #define GrContextFactory_DEFINED 9 #define GrContextFactory_DEFINED
10 10
(...skipping 70 matching lines...) Expand 10 before | Expand all | Expand 10 after
81 #endif 81 #endif
82 case kNVPR_GLContextType: 82 case kNVPR_GLContextType:
83 return "nvpr"; 83 return "nvpr";
84 case kDebug_GLContextType: 84 case kDebug_GLContextType:
85 return "debug"; 85 return "debug";
86 default: 86 default:
87 SkFAIL("Unknown GL Context type."); 87 SkFAIL("Unknown GL Context type.");
88 } 88 }
89 } 89 }
90 90
91 GrContextFactory() { } 91 GrContextFactory() {
92 }
92 93
93 ~GrContextFactory() { this->destroyContexts(); } 94 ~GrContextFactory() { this->destroyContexts(); }
94 95
95 void destroyContexts() { 96 void destroyContexts() {
96 for (int i = 0; i < fContexts.count(); ++i) { 97 for (int i = 0; i < fContexts.count(); ++i) {
97 fContexts[i].fGLContext->makeCurrent(); 98 fContexts[i].fGLContext->makeCurrent();
98 fContexts[i].fGrContext->unref(); 99 fContexts[i].fGrContext->unref();
99 fContexts[i].fGLContext->unref(); 100 fContexts[i].fGLContext->unref();
100 } 101 }
101 fContexts.reset(); 102 fContexts.reset();
102 } 103 }
103 104
104 /** 105 /**
105 * Get a GrContext initialized with a type of GL context. It also makes the GL context current. 106 * Get a GrContext initialized with a type of GL context. It also makes the GL context current.
106 */ 107 */
107 GrContext* get(GLContextType type, GrGLStandard forcedGpuAPI = kNone_GrGLSta ndard) { 108 GrContext* get(GLContextType type) {
109
108 for (int i = 0; i < fContexts.count(); ++i) { 110 for (int i = 0; i < fContexts.count(); ++i) {
109 if (forcedGpuAPI != kNone_GrGLStandard &&
110 forcedGpuAPI != fContexts[i].fGLContext->gl()->fStandard)
111 continue;
112
113 if (fContexts[i].fType == type) { 111 if (fContexts[i].fType == type) {
114 fContexts[i].fGLContext->makeCurrent(); 112 fContexts[i].fGLContext->makeCurrent();
115 return fContexts[i].fGrContext; 113 return fContexts[i].fGrContext;
116 } 114 }
117 } 115 }
118 SkAutoTUnref<SkGLContextHelper> glCtx; 116 SkAutoTUnref<SkGLContextHelper> glCtx;
119 SkAutoTUnref<GrContext> grCtx; 117 SkAutoTUnref<GrContext> grCtx;
120 switch (type) { 118 switch (type) {
121 case kNVPR_GLContextType: // fallthru 119 case kNVPR_GLContextType: // fallthru
122 case kNative_GLContextType: 120 case kNative_GLContextType:
(...skipping 13 matching lines...) Expand all
136 glCtx.reset(SkNEW(SkNullGLContext)); 134 glCtx.reset(SkNEW(SkNullGLContext));
137 break; 135 break;
138 case kDebug_GLContextType: 136 case kDebug_GLContextType:
139 glCtx.reset(SkNEW(SkDebugGLContext)); 137 glCtx.reset(SkNEW(SkDebugGLContext));
140 break; 138 break;
141 } 139 }
142 static const int kBogusSize = 1; 140 static const int kBogusSize = 1;
143 if (!glCtx.get()) { 141 if (!glCtx.get()) {
144 return NULL; 142 return NULL;
145 } 143 }
146 if (!glCtx.get()->init(forcedGpuAPI, kBogusSize, kBogusSize)) { 144 if (!glCtx.get()->init(kBogusSize, kBogusSize)) {
147 return NULL; 145 return NULL;
148 } 146 }
149 147
150 // Ensure NVPR is available for the NVPR type and block it from other ty pes. 148 // Ensure NVPR is available for the NVPR type and block it from other ty pes.
151 SkAutoTUnref<const GrGLInterface> glInterface(SkRef(glCtx.get()->gl())); 149 SkAutoTUnref<const GrGLInterface> glInterface(SkRef(glCtx.get()->gl()));
152 if (kNVPR_GLContextType == type) { 150 if (kNVPR_GLContextType == type) {
153 if (!glInterface->hasExtension("GL_NV_path_rendering")) { 151 if (!glInterface->hasExtension("GL_NV_path_rendering")) {
154 return NULL; 152 return NULL;
155 } 153 }
156 } else { 154 } else {
(...skipping 33 matching lines...) Expand 10 before | Expand all | Expand 10 after
190 private: 188 private:
191 struct GPUContext { 189 struct GPUContext {
192 GLContextType fType; 190 GLContextType fType;
193 SkGLContextHelper* fGLContext; 191 SkGLContextHelper* fGLContext;
194 GrContext* fGrContext; 192 GrContext* fGrContext;
195 }; 193 };
196 SkTArray<GPUContext, true> fContexts; 194 SkTArray<GPUContext, true> fContexts;
197 }; 195 };
198 196
199 #endif 197 #endif
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