Chromium Code Reviews| Index: src/objects.h |
| diff --git a/src/objects.h b/src/objects.h |
| index df57f6eaa1db925aaf3565181835de01ea3c24ab..a88beed93b02e19cdee5423486950a964bfe09b7 100644 |
| --- a/src/objects.h |
| +++ b/src/objects.h |
| @@ -1352,48 +1352,49 @@ const char* GetBailoutReason(BailoutReason reason); |
| class Object { |
| public: |
| // Type testing. |
| - bool IsObject() { return true; } |
| + bool IsObject() const { return true; } |
| -#define IS_TYPE_FUNCTION_DECL(type_) inline bool Is##type_(); |
| +#define IS_TYPE_FUNCTION_DECL(type_) INLINE(bool Is##type_() const); |
| OBJECT_TYPE_LIST(IS_TYPE_FUNCTION_DECL) |
| HEAP_OBJECT_TYPE_LIST(IS_TYPE_FUNCTION_DECL) |
| #undef IS_TYPE_FUNCTION_DECL |
| - inline bool IsFixedArrayBase(); |
| - inline bool IsExternal(); |
| - inline bool IsAccessorInfo(); |
| + INLINE(bool IsFixedArrayBase() const); |
| + INLINE(bool IsExternal() const); |
| + INLINE(bool IsAccessorInfo() const); |
| - inline bool IsStruct(); |
| -#define DECLARE_STRUCT_PREDICATE(NAME, Name, name) inline bool Is##Name(); |
| + INLINE(bool IsStruct() const); |
| +#define DECLARE_STRUCT_PREDICATE(NAME, Name, name) \ |
| + INLINE(bool Is##Name() const); |
| STRUCT_LIST(DECLARE_STRUCT_PREDICATE) |
| #undef DECLARE_STRUCT_PREDICATE |
| - INLINE(bool IsSpecObject()); |
| - INLINE(bool IsSpecFunction()); |
| - INLINE(bool IsTemplateInfo()); |
| - INLINE(bool IsNameDictionary()); |
| - INLINE(bool IsSeededNumberDictionary()); |
| - INLINE(bool IsUnseededNumberDictionary()); |
| - INLINE(bool IsOrderedHashSet()); |
| - INLINE(bool IsOrderedHashMap()); |
| - bool IsCallable(); |
| + INLINE(bool IsSpecObject()) const; |
| + INLINE(bool IsSpecFunction()) const; |
| + INLINE(bool IsTemplateInfo()) const; |
| + INLINE(bool IsNameDictionary() const); |
| + INLINE(bool IsSeededNumberDictionary() const); |
| + INLINE(bool IsUnseededNumberDictionary() const); |
| + INLINE(bool IsOrderedHashSet() const); |
| + INLINE(bool IsOrderedHashMap() const); |
| + bool IsCallable() const; |
| // Oddball testing. |
| - INLINE(bool IsUndefined()); |
| - INLINE(bool IsNull()); |
| - INLINE(bool IsTheHole()); |
| - INLINE(bool IsException()); |
| - INLINE(bool IsUninitialized()); |
| - INLINE(bool IsTrue()); |
| - INLINE(bool IsFalse()); |
| - inline bool IsArgumentsMarker(); |
| + INLINE(bool IsUndefined() const); |
| + INLINE(bool IsNull() const); |
| + INLINE(bool IsTheHole() const); |
| + INLINE(bool IsException() const); |
| + INLINE(bool IsUninitialized() const); |
| + INLINE(bool IsTrue() const); |
| + INLINE(bool IsFalse() const); |
| + INLINE(bool IsArgumentsMarker() const); |
| // Filler objects (fillers and free space objects). |
| - inline bool IsFiller(); |
| + INLINE(bool IsFiller() const); |
| // Extract the number. |
| inline double Number(); |
| - inline bool IsNaN(); |
| + INLINE(bool IsNaN() const); |
| bool ToInt32(int32_t* value); |
| bool ToUint32(uint32_t* value); |
| @@ -1682,10 +1683,10 @@ class HeapObject: public Object { |
| inline void set_map_word(MapWord map_word); |
| // The Heap the object was allocated in. Used also to access Isolate. |
| - inline Heap* GetHeap() const; |
| + INLINE(Heap* GetHeap() const); |
|
Michael Starzinger
2014/06/23 20:10:27
Is there a particular system or reason behind whic
Sven Panne
2014/06/24 06:10:23
The system was simply: Change every signature wher
|
| // Convenience method to get current isolate. |
| - inline Isolate* GetIsolate(); |
| + INLINE(Isolate* GetIsolate() const); |
| // Converts an address to a HeapObject pointer. |
| static inline HeapObject* FromAddress(Address address); |
| @@ -1815,7 +1816,7 @@ class FlexibleBodyDescriptor { |
| class HeapNumber: public HeapObject { |
| public: |
| // [value]: number value. |
| - inline double value(); |
| + INLINE(double value() const); |
|
Michael Starzinger
2014/06/23 20:10:27
Especially this one looks pretty random at first g
Sven Panne
2014/06/24 06:10:23
Rationale: See above.
|
| inline void set_value(double value); |
| DECLARE_CAST(HeapNumber) |
| @@ -1971,7 +1972,7 @@ class JSReceiver: public HeapObject { |
| uint32_t index); |
| // Return the object's prototype (might be Heap::null_value()). |
| - inline Object* GetPrototype(); |
| + INLINE(Object* GetPrototype() const); |
| // Return the constructor function (may be Heap::null_value()). |
| inline Object* GetConstructor(); |
| @@ -4780,7 +4781,7 @@ class NormalizedMapCache: public FixedArray { |
| DECLARE_CAST(NormalizedMapCache) |
| - static inline bool IsNormalizedMapCache(Object* obj); |
| + INLINE(static bool IsNormalizedMapCache(const Object* obj)); |
| DECLARE_VERIFIER(NormalizedMapCache) |
| private: |
| @@ -7808,7 +7809,7 @@ class JSGlobalProxy : public JSObject { |
| DECLARE_CAST(JSGlobalProxy) |
| - inline bool IsDetachedFrom(GlobalObject* global); |
| + INLINE(bool IsDetachedFrom(GlobalObject* global) const); |
| // Dispatched behavior. |
| DECLARE_PRINTER(JSGlobalProxy) |
| @@ -8804,7 +8805,7 @@ class StringHasher { |
| // concrete performance benefit at that particular point in the code. |
| class StringShape BASE_EMBEDDED { |
| public: |
| - inline explicit StringShape(String* s); |
| + INLINE(explicit StringShape(const String* s)); |
| inline explicit StringShape(Map* s); |
| inline explicit StringShape(InstanceType t); |
| inline bool IsSequential(); |
| @@ -9063,8 +9064,8 @@ class String: public Name { |
| // be ASCII encoded. This might be the case even if the string is |
| // two-byte. Such strings may appear when the embedder prefers |
| // two-byte external representations even for ASCII data. |
| - inline bool IsOneByteRepresentation(); |
| - inline bool IsTwoByteRepresentation(); |
| + INLINE(bool IsOneByteRepresentation() const); |
| + INLINE(bool IsTwoByteRepresentation() const); |
| // Cons and slices have an encoding flag that may not represent the actual |
| // encoding of the underlying string. This is taken into account here. |
| @@ -9732,7 +9733,7 @@ class Oddball: public HeapObject { |
| // [to_number]: Cached to_number computed at startup. |
| DECL_ACCESSORS(to_number, Object) |
| - inline byte kind(); |
| + INLINE(byte kind() const); |
| inline void set_kind(byte kind); |
| DECLARE_CAST(Oddball) |