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Side by Side Diff: Source/modules/gamepad/Gamepad.h

Issue 351423002: Moved files under Source/bindings/v8 to Source/bindings/core/v8. (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: Created 6 years, 5 months ago
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1 /* 1 /*
2 * Copyright (C) 2011, Google Inc. All rights reserved. 2 * Copyright (C) 2011, Google Inc. All rights reserved.
3 * 3 *
4 * Redistribution and use in source and binary forms, with or without 4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions are met: 5 * modification, are permitted provided that the following conditions are met:
6 * 6 *
7 * 1. Redistributions of source code must retain the above copyright 7 * 1. Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer. 8 * notice, this list of conditions and the following disclaimer.
9 * 2. Redistributions in binary form must reproduce the above copyright 9 * 2. Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the 10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution. 11 * documentation and/or other materials provided with the distribution.
12 * 12 *
13 * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND 13 * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND
14 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 14 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
15 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE 15 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
16 * ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE 16 * ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE
17 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL 17 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
18 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR 18 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
19 * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER 19 * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
20 * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT 20 * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
21 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY 21 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
22 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH 22 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH
23 * DAMAGE. 23 * DAMAGE.
24 */ 24 */
25 25
26 #ifndef Gamepad_h 26 #ifndef Gamepad_h
27 #define Gamepad_h 27 #define Gamepad_h
28 28
29 #include "bindings/v8/ScriptWrappable.h" 29 #include "bindings/core/v8/ScriptWrappable.h"
30 #include "modules/gamepad/GamepadButton.h" 30 #include "modules/gamepad/GamepadButton.h"
31 #include "modules/gamepad/GamepadCommon.h" 31 #include "modules/gamepad/GamepadCommon.h"
32 #include "platform/heap/Handle.h" 32 #include "platform/heap/Handle.h"
33 #include "public/platform/WebGamepad.h" 33 #include "public/platform/WebGamepad.h"
34 34
35 namespace WebCore { 35 namespace WebCore {
36 36
37 class Gamepad FINAL : public GarbageCollectedFinalized<Gamepad>, public GamepadC ommon, public ScriptWrappable { 37 class Gamepad FINAL : public GarbageCollectedFinalized<Gamepad>, public GamepadC ommon, public ScriptWrappable {
38 public: 38 public:
39 static Gamepad* create() 39 static Gamepad* create()
40 { 40 {
41 return new Gamepad; 41 return new Gamepad;
42 } 42 }
43 ~Gamepad(); 43 ~Gamepad();
44 44
45 const GamepadButtonVector& buttons() const { return m_buttons; } 45 const GamepadButtonVector& buttons() const { return m_buttons; }
46 void setButtons(unsigned count, const blink::WebGamepadButton* data); 46 void setButtons(unsigned count, const blink::WebGamepadButton* data);
47 47
48 void trace(Visitor*); 48 void trace(Visitor*);
49 49
50 private: 50 private:
51 Gamepad(); 51 Gamepad();
52 GamepadButtonVector m_buttons; 52 GamepadButtonVector m_buttons;
53 }; 53 };
54 54
55 } // namespace WebCore 55 } // namespace WebCore
56 56
57 #endif // Gamepad_h 57 #endif // Gamepad_h
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