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1 // Copyright 2013 The Chromium Authors. All rights reserved. | 1 // Copyright 2013 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef ImageBitmap_h | 5 #ifndef ImageBitmap_h |
6 #define ImageBitmap_h | 6 #define ImageBitmap_h |
7 | 7 |
8 #include "bindings/v8/ScriptWrappable.h" | 8 #include "bindings/core/v8/ScriptWrappable.h" |
9 #include "core/html/HTMLImageElement.h" | 9 #include "core/html/HTMLImageElement.h" |
10 #include "core/html/canvas/CanvasImageSource.h" | 10 #include "core/html/canvas/CanvasImageSource.h" |
11 #include "platform/geometry/IntRect.h" | 11 #include "platform/geometry/IntRect.h" |
12 #include "platform/graphics/Image.h" | 12 #include "platform/graphics/Image.h" |
13 #include "platform/heap/Handle.h" | 13 #include "platform/heap/Handle.h" |
14 #include "wtf/PassRefPtr.h" | 14 #include "wtf/PassRefPtr.h" |
15 #include "wtf/RefCounted.h" | 15 #include "wtf/RefCounted.h" |
16 | 16 |
17 namespace WebCore { | 17 namespace WebCore { |
18 | 18 |
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72 // The offset by which the desired Image is stored internally. | 72 // The offset by which the desired Image is stored internally. |
73 // ImageBitmaps constructed from HTMLImageElements reference the entire Imag
eResource and may have a non-zero bitmap offset. | 73 // ImageBitmaps constructed from HTMLImageElements reference the entire Imag
eResource and may have a non-zero bitmap offset. |
74 // ImageBitmaps not constructed from HTMLImageElements always pre-crop and s
tore the image at (0, 0). | 74 // ImageBitmaps not constructed from HTMLImageElements always pre-crop and s
tore the image at (0, 0). |
75 IntPoint m_bitmapOffset; | 75 IntPoint m_bitmapOffset; |
76 | 76 |
77 }; | 77 }; |
78 | 78 |
79 } // namespace WebCore | 79 } // namespace WebCore |
80 | 80 |
81 #endif // ImageBitmap_h | 81 #endif // ImageBitmap_h |
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