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1 /* | |
2 * Copyright (C) 2003, 2006 Apple Computer, Inc. All rights reserved. | |
3 * | |
4 * Redistribution and use in source and binary forms, with or without | |
5 * modification, are permitted provided that the following conditions | |
6 * are met: | |
7 * 1. Redistributions of source code must retain the above copyright | |
8 * notice, this list of conditions and the following disclaimer. | |
9 * 2. Redistributions in binary form must reproduce the above copyright | |
10 * notice, this list of conditions and the following disclaimer in the | |
11 * documentation and/or other materials provided with the distribution. | |
12 * | |
13 * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY | |
14 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE | |
15 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR | |
16 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR | |
17 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, | |
18 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, | |
19 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR | |
20 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY | |
21 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | |
22 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | |
23 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | |
24 */ | |
25 | |
26 #ifndef npruntime_priv_h | |
27 #define npruntime_priv_h | |
28 | |
29 #include <bindings/npruntime.h> | |
30 | |
31 #ifdef __cplusplus | |
32 extern "C" { | |
33 #endif | |
34 | |
35 /* | |
36 _NPN_InitializeVariantWithStringCopy() will copy string data. The string da
ta | |
37 will be deallocated by calls to NPReleaseVariantValue(). | |
38 */ | |
39 void _NPN_InitializeVariantWithStringCopy(NPVariant*, const NPString*); | |
40 void _NPN_DeallocateObject(NPObject*); | |
41 | |
42 // The following routines allow the browser to aggressively cleanup NPObjects | |
43 // on a per plugin basis. All NPObjects used through the NPRuntime API should | |
44 // be "registered" while they are alive. After an object has been | |
45 // deleted, it is possible for Javascript to have a reference to that object | |
46 // which has not yet been garbage collected. Javascript access to NPObjects | |
47 // will reference this registry to determine if the object is accessible or | |
48 // not. | |
49 | |
50 // Windows introduces an additional complication for objects created by the | |
51 // plugin. Plugins load inside of a DLL. Each DLL has it's own heap. If | |
52 // the browser unloads the plugin DLL, all objects created within the DLL's | |
53 // heap instantly become invalid. Normally, when WebKit drops the reference | |
54 // on the top-level plugin object, it tells the plugin manager that the | |
55 // plugin can be destroyed, which can unload the DLL. So, we must eliminate | |
56 // all pointers to any object ever created by the plugin. | |
57 | |
58 // We generally associate NPObjects with an owner. The owner of an NPObject | |
59 // is an NPObject which, when destroyed, also destroys all objects it owns. | |
60 // For example, if an NPAPI plugin creates 10 sub-NPObjects, all 11 objects | |
61 // (the NPAPI plugin + its 10 sub-objects) should become inaccessible | |
62 // simultaneously. | |
63 | |
64 // The ownership hierarchy is flat, and not a tree. Imagine the following | |
65 // object creation: | |
66 // PluginObject | |
67 // | | |
68 // +-- Creates -----> Object1 | |
69 // | | |
70 // +-- Creates -----> Object2 | |
71 // | |
72 // PluginObject will be the "owner" for both Object1 and Object2. | |
73 | |
74 // Register an NPObject with the runtime. If the owner is NULL, the | |
75 // object is treated as an owning object. If owner is not NULL, | |
76 // this object will be registered as owned by owner's top-level owner. | |
77 void _NPN_RegisterObject(NPObject*, NPObject* owner); | |
78 | |
79 // Unregister an NPObject with the runtime. If obj is an owning | |
80 // object, this call will also unregister all of the owned objects. | |
81 void _NPN_UnregisterObject(NPObject*); | |
82 | |
83 // Check to see if an object is registered with the runtime. | |
84 // Return true if registered, false otherwise. | |
85 bool _NPN_IsAlive(NPObject*); | |
86 | |
87 #ifdef __cplusplus | |
88 } /* end extern "C" */ | |
89 #endif | |
90 | |
91 #endif // npruntime_priv_h | |
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