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1 /* | |
2 * Copyright (C) 2004, 2006 Apple Computer, Inc. All rights reserved. | |
3 * Copyright (C) 2007, 2008, 2009 Google, Inc. All rights reserved. | |
4 * | |
5 * Redistribution and use in source and binary forms, with or without | |
6 * modification, are permitted provided that the following conditions | |
7 * are met: | |
8 * 1. Redistributions of source code must retain the above copyright | |
9 * notice, this list of conditions and the following disclaimer. | |
10 * 2. Redistributions in binary form must reproduce the above copyright | |
11 * notice, this list of conditions and the following disclaimer in the | |
12 * documentation and/or other materials provided with the distribution. | |
13 * | |
14 * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY | |
15 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE | |
16 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR | |
17 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR | |
18 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, | |
19 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, | |
20 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR | |
21 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY | |
22 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | |
23 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | |
24 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | |
25 */ | |
26 | |
27 #include "config.h" | |
28 | |
29 #include "bindings/v8/NPV8Object.h" | |
30 | |
31 #include "bindings/v8/ScriptController.h" | |
32 #include "bindings/v8/ScriptSourceCode.h" | |
33 #include "bindings/v8/V8Binding.h" | |
34 #include "bindings/v8/V8GCController.h" | |
35 #include "bindings/v8/V8NPUtils.h" | |
36 #include "bindings/v8/V8ObjectConstructor.h" | |
37 #include "bindings/v8/V8ScriptRunner.h" | |
38 #include "bindings/v8/WrapperTypeInfo.h" | |
39 #include "bindings/v8/npruntime_impl.h" | |
40 #include "bindings/v8/npruntime_priv.h" | |
41 #include "core/frame/LocalDOMWindow.h" | |
42 #include "core/frame/LocalFrame.h" | |
43 #include "platform/UserGestureIndicator.h" | |
44 #include "wtf/OwnPtr.h" | |
45 | |
46 #include <stdio.h> | |
47 #include "wtf/StringExtras.h" | |
48 #include "wtf/text/WTFString.h" | |
49 | |
50 using namespace WebCore; | |
51 | |
52 namespace WebCore { | |
53 | |
54 const WrapperTypeInfo* npObjectTypeInfo() | |
55 { | |
56 static const WrapperTypeInfo typeInfo = { gin::kEmbedderBlink, 0, 0, 0, 0, 0
, 0, 0, WrapperTypeObjectPrototype, RefCountedObject }; | |
57 return &typeInfo; | |
58 } | |
59 | |
60 // FIXME: Comments on why use malloc and free. | |
61 static NPObject* allocV8NPObject(NPP, NPClass*) | |
62 { | |
63 return static_cast<NPObject*>(malloc(sizeof(V8NPObject))); | |
64 } | |
65 | |
66 static void freeV8NPObject(NPObject* npObject) | |
67 { | |
68 V8NPObject* v8NpObject = reinterpret_cast<V8NPObject*>(npObject); | |
69 disposeUnderlyingV8Object(npObject, v8::Isolate::GetCurrent()); | |
70 free(v8NpObject); | |
71 } | |
72 | |
73 static NPClass V8NPObjectClass = { | |
74 NP_CLASS_STRUCT_VERSION, | |
75 allocV8NPObject, | |
76 freeV8NPObject, | |
77 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 | |
78 }; | |
79 | |
80 static ScriptState* mainWorldScriptState(v8::Isolate* isolate, NPP npp, NPObject
* npObject) | |
81 { | |
82 ASSERT(npObject->_class == &V8NPObjectClass); | |
83 V8NPObject* object = reinterpret_cast<V8NPObject*>(npObject); | |
84 LocalDOMWindow* window = object->rootObject; | |
85 if (!window || !window->isCurrentlyDisplayedInFrame()) | |
86 return 0; | |
87 v8::HandleScope handleScope(isolate); | |
88 v8::Handle<v8::Context> context = toV8Context(object->rootObject->frame(), D
OMWrapperWorld::mainWorld()); | |
89 return ScriptState::from(context); | |
90 } | |
91 | |
92 static PassOwnPtr<v8::Handle<v8::Value>[]> createValueListFromVariantArgs(const
NPVariant* arguments, uint32_t argumentCount, NPObject* owner, v8::Isolate* isol
ate) | |
93 { | |
94 OwnPtr<v8::Handle<v8::Value>[]> argv = adoptArrayPtr(new v8::Handle<v8::Valu
e>[argumentCount]); | |
95 for (uint32_t index = 0; index < argumentCount; index++) { | |
96 const NPVariant* arg = &arguments[index]; | |
97 argv[index] = convertNPVariantToV8Object(arg, owner, isolate); | |
98 } | |
99 return argv.release(); | |
100 } | |
101 | |
102 // Create an identifier (null terminated utf8 char*) from the NPIdentifier. | |
103 static v8::Local<v8::String> npIdentifierToV8Identifier(NPIdentifier name, v8::I
solate* isolate) | |
104 { | |
105 PrivateIdentifier* identifier = static_cast<PrivateIdentifier*>(name); | |
106 if (identifier->isString) | |
107 return v8AtomicString(isolate, static_cast<const char*>(identifier->valu
e.string)); | |
108 | |
109 char buffer[32]; | |
110 snprintf(buffer, sizeof(buffer), "%d", identifier->value.number); | |
111 return v8AtomicString(isolate, buffer); | |
112 } | |
113 | |
114 NPObject* v8ObjectToNPObject(v8::Handle<v8::Object> object) | |
115 { | |
116 return reinterpret_cast<NPObject*>(object->GetAlignedPointerFromInternalFiel
d(v8DOMWrapperObjectIndex)); | |
117 } | |
118 | |
119 NPObject* npCreateV8ScriptObject(NPP npp, v8::Handle<v8::Object> object, LocalDO
MWindow* root, v8::Isolate* isolate) | |
120 { | |
121 // Check to see if this object is already wrapped. | |
122 if (object->InternalFieldCount() == npObjectInternalFieldCount) { | |
123 const WrapperTypeInfo* typeInfo = static_cast<const WrapperTypeInfo*>(ob
ject->GetAlignedPointerFromInternalField(v8DOMWrapperTypeIndex)); | |
124 if (typeInfo == npObjectTypeInfo()) { | |
125 NPObject* returnValue = v8ObjectToNPObject(object); | |
126 _NPN_RetainObject(returnValue); | |
127 return returnValue; | |
128 } | |
129 } | |
130 | |
131 V8NPObjectVector* objectVector = 0; | |
132 if (V8PerContextData* perContextData = V8PerContextData::from(object->Creati
onContext())) { | |
133 int v8ObjectHash = object->GetIdentityHash(); | |
134 ASSERT(v8ObjectHash); | |
135 V8NPObjectMap* v8NPObjectMap = perContextData->v8NPObjectMap(); | |
136 V8NPObjectMap::iterator iter = v8NPObjectMap->find(v8ObjectHash); | |
137 if (iter != v8NPObjectMap->end()) { | |
138 V8NPObjectVector& objects = iter->value; | |
139 for (size_t index = 0; index < objects.size(); ++index) { | |
140 V8NPObject* v8npObject = objects.at(index); | |
141 if (v8npObject->v8Object == object && v8npObject->rootObject ==
root) { | |
142 _NPN_RetainObject(&v8npObject->object); | |
143 return reinterpret_cast<NPObject*>(v8npObject); | |
144 } | |
145 } | |
146 objectVector = &iter->value; | |
147 } else { | |
148 objectVector = &v8NPObjectMap->set(v8ObjectHash, V8NPObjectVector())
.storedValue->value; | |
149 } | |
150 } | |
151 | |
152 V8NPObject* v8npObject = reinterpret_cast<V8NPObject*>(_NPN_CreateObject(npp
, &V8NPObjectClass)); | |
153 // This is uninitialized memory, we need to clear it so that | |
154 // Persistent::Reset won't try to Dispose anything bogus. | |
155 new (&v8npObject->v8Object) v8::Persistent<v8::Object>(); | |
156 v8npObject->v8Object.Reset(isolate, object); | |
157 v8npObject->rootObject = root; | |
158 | |
159 if (objectVector) | |
160 objectVector->append(v8npObject); | |
161 | |
162 return reinterpret_cast<NPObject*>(v8npObject); | |
163 } | |
164 | |
165 V8NPObject* npObjectToV8NPObject(NPObject* npObject) | |
166 { | |
167 if (npObject->_class != &V8NPObjectClass) | |
168 return 0; | |
169 V8NPObject* v8NpObject = reinterpret_cast<V8NPObject*>(npObject); | |
170 if (v8NpObject->v8Object.IsEmpty()) | |
171 return 0; | |
172 return v8NpObject; | |
173 } | |
174 | |
175 void disposeUnderlyingV8Object(NPObject* npObject, v8::Isolate* isolate) | |
176 { | |
177 ASSERT(npObject); | |
178 V8NPObject* v8NpObject = npObjectToV8NPObject(npObject); | |
179 if (!v8NpObject) | |
180 return; | |
181 v8::HandleScope scope(isolate); | |
182 v8::Handle<v8::Object> v8Object = v8::Local<v8::Object>::New(isolate, v8NpOb
ject->v8Object); | |
183 ASSERT(!v8Object->CreationContext().IsEmpty()); | |
184 if (V8PerContextData* perContextData = V8PerContextData::from(v8Object->Crea
tionContext())) { | |
185 V8NPObjectMap* v8NPObjectMap = perContextData->v8NPObjectMap(); | |
186 int v8ObjectHash = v8Object->GetIdentityHash(); | |
187 ASSERT(v8ObjectHash); | |
188 V8NPObjectMap::iterator iter = v8NPObjectMap->find(v8ObjectHash); | |
189 if (iter != v8NPObjectMap->end()) { | |
190 V8NPObjectVector& objects = iter->value; | |
191 for (size_t index = 0; index < objects.size(); ++index) { | |
192 if (objects.at(index) == v8NpObject) { | |
193 objects.remove(index); | |
194 break; | |
195 } | |
196 } | |
197 if (objects.isEmpty()) | |
198 v8NPObjectMap->remove(v8ObjectHash); | |
199 } | |
200 } | |
201 v8NpObject->v8Object.Reset(); | |
202 v8NpObject->rootObject = 0; | |
203 } | |
204 | |
205 } // namespace WebCore | |
206 | |
207 bool _NPN_Invoke(NPP npp, NPObject* npObject, NPIdentifier methodName, const NPV
ariant* arguments, uint32_t argumentCount, NPVariant* result) | |
208 { | |
209 if (!npObject) | |
210 return false; | |
211 | |
212 v8::Isolate* isolate = v8::Isolate::GetCurrent(); | |
213 | |
214 V8NPObject* v8NpObject = npObjectToV8NPObject(npObject); | |
215 if (!v8NpObject) { | |
216 if (npObject->_class->invoke) | |
217 return npObject->_class->invoke(npObject, methodName, arguments, arg
umentCount, result); | |
218 | |
219 VOID_TO_NPVARIANT(*result); | |
220 return true; | |
221 } | |
222 | |
223 PrivateIdentifier* identifier = static_cast<PrivateIdentifier*>(methodName); | |
224 if (!identifier->isString) | |
225 return false; | |
226 | |
227 if (!strcmp(identifier->value.string, "eval")) { | |
228 if (argumentCount != 1) | |
229 return false; | |
230 if (arguments[0].type != NPVariantType_String) | |
231 return false; | |
232 return _NPN_Evaluate(npp, npObject, const_cast<NPString*>(&arguments[0].
value.stringValue), result); | |
233 } | |
234 | |
235 // FIXME: should use the plugin's owner frame as the security context. | |
236 ScriptState* scriptState = mainWorldScriptState(isolate, npp, npObject); | |
237 if (!scriptState) | |
238 return false; | |
239 | |
240 ScriptState::Scope scope(scriptState); | |
241 ExceptionCatcher exceptionCatcher; | |
242 | |
243 v8::Handle<v8::Object> v8Object = v8::Local<v8::Object>::New(isolate, v8NpOb
ject->v8Object); | |
244 v8::Handle<v8::Value> functionObject = v8Object->Get(v8AtomicString(isolate,
identifier->value.string)); | |
245 if (functionObject.IsEmpty() || functionObject->IsNull()) { | |
246 NULL_TO_NPVARIANT(*result); | |
247 return false; | |
248 } | |
249 if (functionObject->IsUndefined()) { | |
250 VOID_TO_NPVARIANT(*result); | |
251 return false; | |
252 } | |
253 | |
254 LocalFrame* frame = v8NpObject->rootObject->frame(); | |
255 ASSERT(frame); | |
256 | |
257 // Call the function object. | |
258 v8::Handle<v8::Function> function = v8::Handle<v8::Function>::Cast(functionO
bject); | |
259 OwnPtr<v8::Handle<v8::Value>[]> argv = createValueListFromVariantArgs(argume
nts, argumentCount, npObject, isolate); | |
260 v8::Local<v8::Value> resultObject = frame->script().callFunction(function, v
8Object, argumentCount, argv.get()); | |
261 | |
262 // If we had an error, return false. The spec is a little unclear here, but
says "Returns true if the method was | |
263 // successfully invoked". If we get an error return value, was that success
fully invoked? | |
264 if (resultObject.IsEmpty()) | |
265 return false; | |
266 | |
267 convertV8ObjectToNPVariant(resultObject, npObject, result, isolate); | |
268 return true; | |
269 } | |
270 | |
271 // FIXME: Fix it same as _NPN_Invoke (HandleScope and such). | |
272 bool _NPN_InvokeDefault(NPP npp, NPObject* npObject, const NPVariant* arguments,
uint32_t argumentCount, NPVariant* result) | |
273 { | |
274 if (!npObject) | |
275 return false; | |
276 | |
277 v8::Isolate* isolate = v8::Isolate::GetCurrent(); | |
278 | |
279 V8NPObject* v8NpObject = npObjectToV8NPObject(npObject); | |
280 if (!v8NpObject) { | |
281 if (npObject->_class->invokeDefault) | |
282 return npObject->_class->invokeDefault(npObject, arguments, argument
Count, result); | |
283 | |
284 VOID_TO_NPVARIANT(*result); | |
285 return true; | |
286 } | |
287 | |
288 VOID_TO_NPVARIANT(*result); | |
289 | |
290 ScriptState* scriptState = mainWorldScriptState(isolate, npp, npObject); | |
291 if (!scriptState) | |
292 return false; | |
293 | |
294 ScriptState::Scope scope(scriptState); | |
295 ExceptionCatcher exceptionCatcher; | |
296 | |
297 // Lookup the function object and call it. | |
298 v8::Local<v8::Object> functionObject = v8::Local<v8::Object>::New(isolate, v
8NpObject->v8Object); | |
299 if (!functionObject->IsFunction()) | |
300 return false; | |
301 | |
302 v8::Local<v8::Value> resultObject; | |
303 v8::Handle<v8::Function> function = v8::Local<v8::Function>::Cast(functionOb
ject); | |
304 if (!function->IsNull()) { | |
305 LocalFrame* frame = v8NpObject->rootObject->frame(); | |
306 ASSERT(frame); | |
307 | |
308 OwnPtr<v8::Handle<v8::Value>[]> argv = createValueListFromVariantArgs(ar
guments, argumentCount, npObject, isolate); | |
309 resultObject = frame->script().callFunction(function, functionObject, ar
gumentCount, argv.get()); | |
310 } | |
311 // If we had an error, return false. The spec is a little unclear here, but
says "Returns true if the method was | |
312 // successfully invoked". If we get an error return value, was that success
fully invoked? | |
313 if (resultObject.IsEmpty()) | |
314 return false; | |
315 | |
316 convertV8ObjectToNPVariant(resultObject, npObject, result, isolate); | |
317 return true; | |
318 } | |
319 | |
320 bool _NPN_Evaluate(NPP npp, NPObject* npObject, NPString* npScript, NPVariant* r
esult) | |
321 { | |
322 // FIXME: Give the embedder a way to control this. | |
323 bool popupsAllowed = false; | |
324 return _NPN_EvaluateHelper(npp, popupsAllowed, npObject, npScript, result); | |
325 } | |
326 | |
327 bool _NPN_EvaluateHelper(NPP npp, bool popupsAllowed, NPObject* npObject, NPStri
ng* npScript, NPVariant* result) | |
328 { | |
329 VOID_TO_NPVARIANT(*result); | |
330 if (!npObject) | |
331 return false; | |
332 | |
333 V8NPObject* v8NpObject = npObjectToV8NPObject(npObject); | |
334 if (!v8NpObject) | |
335 return false; | |
336 | |
337 v8::Isolate* isolate = v8::Isolate::GetCurrent(); | |
338 ScriptState* scriptState = mainWorldScriptState(isolate, npp, npObject); | |
339 if (!scriptState) | |
340 return false; | |
341 | |
342 ScriptState::Scope scope(scriptState); | |
343 ExceptionCatcher exceptionCatcher; | |
344 | |
345 // FIXME: Is this branch still needed after switching to using UserGestureIn
dicator? | |
346 String filename; | |
347 if (!popupsAllowed) | |
348 filename = "npscript"; | |
349 | |
350 LocalFrame* frame = v8NpObject->rootObject->frame(); | |
351 ASSERT(frame); | |
352 | |
353 String script = String::fromUTF8(npScript->UTF8Characters, npScript->UTF8Len
gth); | |
354 | |
355 UserGestureIndicator gestureIndicator(popupsAllowed ? DefinitelyProcessingNe
wUserGesture : PossiblyProcessingUserGesture); | |
356 v8::Local<v8::Value> v8result = frame->script().executeScriptAndReturnValue(
scriptState->context(), ScriptSourceCode(script, KURL(ParsedURLString, filename)
)); | |
357 | |
358 if (v8result.IsEmpty()) | |
359 return false; | |
360 | |
361 if (_NPN_IsAlive(npObject)) | |
362 convertV8ObjectToNPVariant(v8result, npObject, result, isolate); | |
363 return true; | |
364 } | |
365 | |
366 bool _NPN_GetProperty(NPP npp, NPObject* npObject, NPIdentifier propertyName, NP
Variant* result) | |
367 { | |
368 if (!npObject) | |
369 return false; | |
370 | |
371 if (V8NPObject* object = npObjectToV8NPObject(npObject)) { | |
372 v8::Isolate* isolate = v8::Isolate::GetCurrent(); | |
373 ScriptState* scriptState = mainWorldScriptState(isolate, npp, npObject); | |
374 if (!scriptState) | |
375 return false; | |
376 | |
377 ScriptState::Scope scope(scriptState); | |
378 ExceptionCatcher exceptionCatcher; | |
379 | |
380 v8::Handle<v8::Object> obj = v8::Local<v8::Object>::New(isolate, object-
>v8Object); | |
381 v8::Local<v8::Value> v8result = obj->Get(npIdentifierToV8Identifier(prop
ertyName, isolate)); | |
382 | |
383 if (v8result.IsEmpty()) | |
384 return false; | |
385 | |
386 convertV8ObjectToNPVariant(v8result, npObject, result, isolate); | |
387 return true; | |
388 } | |
389 | |
390 if (npObject->_class->hasProperty && npObject->_class->getProperty) { | |
391 if (npObject->_class->hasProperty(npObject, propertyName)) | |
392 return npObject->_class->getProperty(npObject, propertyName, result)
; | |
393 } | |
394 | |
395 VOID_TO_NPVARIANT(*result); | |
396 return false; | |
397 } | |
398 | |
399 bool _NPN_SetProperty(NPP npp, NPObject* npObject, NPIdentifier propertyName, co
nst NPVariant* value) | |
400 { | |
401 if (!npObject) | |
402 return false; | |
403 | |
404 if (V8NPObject* object = npObjectToV8NPObject(npObject)) { | |
405 v8::Isolate* isolate = v8::Isolate::GetCurrent(); | |
406 ScriptState* scriptState = mainWorldScriptState(isolate, npp, npObject); | |
407 if (!scriptState) | |
408 return false; | |
409 | |
410 ScriptState::Scope scope(scriptState); | |
411 ExceptionCatcher exceptionCatcher; | |
412 | |
413 v8::Handle<v8::Object> obj = v8::Local<v8::Object>::New(isolate, object-
>v8Object); | |
414 obj->Set(npIdentifierToV8Identifier(propertyName, isolate), convertNPVar
iantToV8Object(value, object->rootObject->frame()->script().windowScriptNPObject
(), isolate)); | |
415 return true; | |
416 } | |
417 | |
418 if (npObject->_class->setProperty) | |
419 return npObject->_class->setProperty(npObject, propertyName, value); | |
420 | |
421 return false; | |
422 } | |
423 | |
424 bool _NPN_RemoveProperty(NPP npp, NPObject* npObject, NPIdentifier propertyName) | |
425 { | |
426 if (!npObject) | |
427 return false; | |
428 | |
429 V8NPObject* object = npObjectToV8NPObject(npObject); | |
430 if (!object) | |
431 return false; | |
432 | |
433 v8::Isolate* isolate = v8::Isolate::GetCurrent(); | |
434 ScriptState* scriptState = mainWorldScriptState(isolate, npp, npObject); | |
435 if (!scriptState) | |
436 return false; | |
437 ScriptState::Scope scope(scriptState); | |
438 ExceptionCatcher exceptionCatcher; | |
439 | |
440 v8::Handle<v8::Object> obj = v8::Local<v8::Object>::New(isolate, object->v8O
bject); | |
441 // FIXME: Verify that setting to undefined is right. | |
442 obj->Set(npIdentifierToV8Identifier(propertyName, isolate), v8::Undefined(is
olate)); | |
443 return true; | |
444 } | |
445 | |
446 bool _NPN_HasProperty(NPP npp, NPObject* npObject, NPIdentifier propertyName) | |
447 { | |
448 if (!npObject) | |
449 return false; | |
450 | |
451 if (V8NPObject* object = npObjectToV8NPObject(npObject)) { | |
452 v8::Isolate* isolate = v8::Isolate::GetCurrent(); | |
453 ScriptState* scriptState = mainWorldScriptState(isolate, npp, npObject); | |
454 if (!scriptState) | |
455 return false; | |
456 ScriptState::Scope scope(scriptState); | |
457 ExceptionCatcher exceptionCatcher; | |
458 | |
459 v8::Handle<v8::Object> obj = v8::Local<v8::Object>::New(isolate, object-
>v8Object); | |
460 return obj->Has(npIdentifierToV8Identifier(propertyName, isolate)); | |
461 } | |
462 | |
463 if (npObject->_class->hasProperty) | |
464 return npObject->_class->hasProperty(npObject, propertyName); | |
465 return false; | |
466 } | |
467 | |
468 bool _NPN_HasMethod(NPP npp, NPObject* npObject, NPIdentifier methodName) | |
469 { | |
470 if (!npObject) | |
471 return false; | |
472 | |
473 if (V8NPObject* object = npObjectToV8NPObject(npObject)) { | |
474 v8::Isolate* isolate = v8::Isolate::GetCurrent(); | |
475 ScriptState* scriptState = mainWorldScriptState(isolate, npp, npObject); | |
476 if (!scriptState) | |
477 return false; | |
478 ScriptState::Scope scope(scriptState); | |
479 ExceptionCatcher exceptionCatcher; | |
480 | |
481 v8::Handle<v8::Object> obj = v8::Local<v8::Object>::New(isolate, object-
>v8Object); | |
482 v8::Handle<v8::Value> prop = obj->Get(npIdentifierToV8Identifier(methodN
ame, isolate)); | |
483 return prop->IsFunction(); | |
484 } | |
485 | |
486 if (npObject->_class->hasMethod) | |
487 return npObject->_class->hasMethod(npObject, methodName); | |
488 return false; | |
489 } | |
490 | |
491 void _NPN_SetException(NPObject* npObject, const NPUTF8 *message) | |
492 { | |
493 if (!npObject || !npObjectToV8NPObject(npObject)) { | |
494 // We won't be able to find a proper scope for this exception, so just t
hrow it. | |
495 // This is consistent with JSC, which throws a global exception all the
time. | |
496 throwError(v8GeneralError, message, v8::Isolate::GetCurrent()); | |
497 return; | |
498 } | |
499 | |
500 v8::Isolate* isolate = v8::Isolate::GetCurrent(); | |
501 ScriptState* scriptState = mainWorldScriptState(isolate, 0, npObject); | |
502 if (!scriptState) | |
503 return; | |
504 | |
505 ScriptState::Scope scope(scriptState); | |
506 ExceptionCatcher exceptionCatcher; | |
507 | |
508 throwError(v8GeneralError, message, isolate); | |
509 } | |
510 | |
511 bool _NPN_Enumerate(NPP npp, NPObject* npObject, NPIdentifier** identifier, uint
32_t* count) | |
512 { | |
513 if (!npObject) | |
514 return false; | |
515 | |
516 if (V8NPObject* object = npObjectToV8NPObject(npObject)) { | |
517 v8::Isolate* isolate = v8::Isolate::GetCurrent(); | |
518 ScriptState* scriptState = mainWorldScriptState(isolate, npp, npObject); | |
519 if (!scriptState) | |
520 return false; | |
521 ScriptState::Scope scope(scriptState); | |
522 ExceptionCatcher exceptionCatcher; | |
523 | |
524 v8::Handle<v8::Object> obj = v8::Local<v8::Object>::New(isolate, object-
>v8Object); | |
525 | |
526 // FIXME: http://b/issue?id=1210340: Use a v8::Object::Keys() method whe
n it exists, instead of evaluating javascript. | |
527 | |
528 // FIXME: Figure out how to cache this helper function. Run a helper fu
nction that collects the properties | |
529 // on the object into an array. | |
530 const char enumeratorCode[] = | |
531 "(function (obj) {" | |
532 " var props = [];" | |
533 " for (var prop in obj) {" | |
534 " props[props.length] = prop;" | |
535 " }" | |
536 " return props;" | |
537 "});"; | |
538 v8::Handle<v8::String> source = v8AtomicString(isolate, enumeratorCode); | |
539 v8::Handle<v8::Value> result = V8ScriptRunner::compileAndRunInternalScri
pt(source, isolate); | |
540 ASSERT(!result.IsEmpty()); | |
541 ASSERT(result->IsFunction()); | |
542 v8::Handle<v8::Function> enumerator = v8::Handle<v8::Function>::Cast(res
ult); | |
543 v8::Handle<v8::Value> argv[] = { obj }; | |
544 v8::Local<v8::Value> propsObj = V8ScriptRunner::callInternalFunction(enu
merator, v8::Handle<v8::Object>::Cast(result), WTF_ARRAY_LENGTH(argv), argv, iso
late); | |
545 if (propsObj.IsEmpty()) | |
546 return false; | |
547 | |
548 // Convert the results into an array of NPIdentifiers. | |
549 v8::Handle<v8::Array> props = v8::Handle<v8::Array>::Cast(propsObj); | |
550 *count = props->Length(); | |
551 *identifier = static_cast<NPIdentifier*>(calloc(*count, sizeof(NPIdentif
ier))); | |
552 for (uint32_t i = 0; i < *count; ++i) { | |
553 v8::Local<v8::Value> name = props->Get(v8::Integer::New(isolate, i))
; | |
554 (*identifier)[i] = getStringIdentifier(v8::Local<v8::String>::Cast(n
ame)); | |
555 } | |
556 return true; | |
557 } | |
558 | |
559 if (NP_CLASS_STRUCT_VERSION_HAS_ENUM(npObject->_class) && npObject->_class->
enumerate) | |
560 return npObject->_class->enumerate(npObject, identifier, count); | |
561 | |
562 return false; | |
563 } | |
564 | |
565 bool _NPN_Construct(NPP npp, NPObject* npObject, const NPVariant* arguments, uin
t32_t argumentCount, NPVariant* result) | |
566 { | |
567 if (!npObject) | |
568 return false; | |
569 | |
570 v8::Isolate* isolate = v8::Isolate::GetCurrent(); | |
571 | |
572 if (V8NPObject* object = npObjectToV8NPObject(npObject)) { | |
573 ScriptState* scriptState = mainWorldScriptState(isolate, npp, npObject); | |
574 if (!scriptState) | |
575 return false; | |
576 ScriptState::Scope scope(scriptState); | |
577 ExceptionCatcher exceptionCatcher; | |
578 | |
579 // Lookup the constructor function. | |
580 v8::Handle<v8::Object> ctorObj = v8::Local<v8::Object>::New(isolate, obj
ect->v8Object); | |
581 if (!ctorObj->IsFunction()) | |
582 return false; | |
583 | |
584 // Call the constructor. | |
585 v8::Local<v8::Value> resultObject; | |
586 v8::Handle<v8::Function> ctor = v8::Handle<v8::Function>::Cast(ctorObj); | |
587 if (!ctor->IsNull()) { | |
588 LocalFrame* frame = object->rootObject->frame(); | |
589 ASSERT(frame); | |
590 OwnPtr<v8::Handle<v8::Value>[]> argv = createValueListFromVariantArg
s(arguments, argumentCount, npObject, isolate); | |
591 resultObject = V8ObjectConstructor::newInstanceInDocument(isolate, c
tor, argumentCount, argv.get(), frame ? frame->document() : 0); | |
592 } | |
593 | |
594 if (resultObject.IsEmpty()) | |
595 return false; | |
596 | |
597 convertV8ObjectToNPVariant(resultObject, npObject, result, isolate); | |
598 return true; | |
599 } | |
600 | |
601 if (NP_CLASS_STRUCT_VERSION_HAS_CTOR(npObject->_class) && npObject->_class->
construct) | |
602 return npObject->_class->construct(npObject, arguments, argumentCount, r
esult); | |
603 | |
604 return false; | |
605 } | |
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