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Side by Side Diff: src/gpu/SkGpuDevice.cpp

Issue 350183006: Move allocation of texture from SkGpuDevice to GrLayerCache (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Address code review comments Created 6 years, 5 months ago
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1 /* 1 /*
2 * Copyright 2011 Google Inc. 2 * Copyright 2011 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "SkGpuDevice.h" 8 #include "SkGpuDevice.h"
9 9
10 #include "effects/GrBicubicEffect.h" 10 #include "effects/GrBicubicEffect.h"
(...skipping 1824 matching lines...) Expand 10 before | Expand all | Expand 10 after
1835 result->setInfo(info); 1835 result->setInfo(info);
1836 result->setPixelRef(SkNEW_ARGS(SkGrPixelRef, (info, texture)))->unref(); 1836 result->setPixelRef(SkNEW_ARGS(SkGrPixelRef, (info, texture)))->unref();
1837 } 1837 }
1838 1838
1839 void SkGpuDevice::EXPERIMENTAL_purge(const SkPicture* picture) { 1839 void SkGpuDevice::EXPERIMENTAL_purge(const SkPicture* picture) {
1840 1840
1841 } 1841 }
1842 1842
1843 bool SkGpuDevice::EXPERIMENTAL_drawPicture(SkCanvas* canvas, const SkPicture* pi cture) { 1843 bool SkGpuDevice::EXPERIMENTAL_drawPicture(SkCanvas* canvas, const SkPicture* pi cture) {
1844 1844
1845 if (NULL == picture->fPlayback.get()) {
1846 return false;
1847 }
1848
1845 SkPicture::AccelData::Key key = GPUAccelData::ComputeAccelDataKey(); 1849 SkPicture::AccelData::Key key = GPUAccelData::ComputeAccelDataKey();
1846 1850
1847 const SkPicture::AccelData* data = picture->EXPERIMENTAL_getAccelData(key); 1851 const SkPicture::AccelData* data = picture->EXPERIMENTAL_getAccelData(key);
1848 if (NULL == data) { 1852 if (NULL == data) {
1849 return false; 1853 return false;
1850 } 1854 }
1851 1855
1852 const GPUAccelData *gpuData = static_cast<const GPUAccelData*>(data); 1856 const GPUAccelData *gpuData = static_cast<const GPUAccelData*>(data);
1853 1857
1854 if (0 == gpuData->numSaveLayers()) { 1858 if (0 == gpuData->numSaveLayers()) {
(...skipping 76 matching lines...) Expand 10 before | Expand all | Expand 10 after
1931 info.fIsNested) { 1935 info.fIsNested) {
1932 continue; 1936 continue;
1933 } 1937 }
1934 1938
1935 pullForward[j] = true; 1939 pullForward[j] = true;
1936 } 1940 }
1937 } 1941 }
1938 1942
1939 SkPicturePlayback::PlaybackReplacements replacements; 1943 SkPicturePlayback::PlaybackReplacements replacements;
1940 1944
1945 // Generate the layer and/or ensure it is locked
1941 for (int i = 0; i < gpuData->numSaveLayers(); ++i) { 1946 for (int i = 0; i < gpuData->numSaveLayers(); ++i) {
1942 if (pullForward[i]) { 1947 if (pullForward[i]) {
1943 GrCachedLayer* layer = fContext->getLayerCache()->findLayerOrCreate( picture, i); 1948 GrCachedLayer* layer = fContext->getLayerCache()->findLayerOrCreate( picture, i);
1944 1949
1945 const GPUAccelData::SaveLayerInfo& info = gpuData->saveLayerInfo(i); 1950 const GPUAccelData::SaveLayerInfo& info = gpuData->saveLayerInfo(i);
1946 1951
1947 if (NULL != picture->fPlayback.get()) { 1952 SkPicturePlayback::PlaybackReplacements::ReplacementInfo* layerInfo =
1948 SkPicturePlayback::PlaybackReplacements::ReplacementInfo* layerI nfo =
1949 replacem ents.push(); 1953 replacem ents.push();
1950 layerInfo->fStart = info.fSaveLayerOpID; 1954 layerInfo->fStart = info.fSaveLayerOpID;
1951 layerInfo->fStop = info.fRestoreOpID; 1955 layerInfo->fStop = info.fRestoreOpID;
1952 layerInfo->fPos = info.fOffset; 1956 layerInfo->fPos = info.fOffset;
1953 1957
1954 GrTextureDesc desc; 1958 GrTextureDesc desc;
1955 desc.fFlags = kRenderTarget_GrTextureFlagBit; 1959 desc.fFlags = kRenderTarget_GrTextureFlagBit;
1956 desc.fWidth = info.fSize.fWidth; 1960 desc.fWidth = info.fSize.fWidth;
1957 desc.fHeight = info.fSize.fHeight; 1961 desc.fHeight = info.fSize.fHeight;
1958 desc.fConfig = kSkia8888_GrPixelConfig; 1962 desc.fConfig = kSkia8888_GrPixelConfig;
1959 // TODO: need to deal with sample count 1963 // TODO: need to deal with sample count
1960 1964
1961 bool bNeedsRendering = true; 1965 bool needsRendering = !fContext->getLayerCache()->lock(layer, desc);
1966 if (NULL == layer->getTexture()) {
1967 continue;
1968 }
1962 1969
1963 // This just uses scratch textures and doesn't cache the texture . 1970 layerInfo->fBM = SkNEW(SkBitmap); // fBM is allocated so Replacemen tInfo can be POD
1964 // This can yield a lot of re-rendering 1971 wrap_texture(layer->getTexture(), desc.fWidth, desc.fHeight, layerIn fo->fBM);
1965 if (NULL == layer->getTexture()) {
1966 layer->setTexture(fContext->lockAndRefScratchTexture(desc,
1967 GrContext::kApprox_Scrat chTexMatch));
1968 if (NULL == layer->getTexture()) {
1969 continue;
1970 }
1971 } else {
1972 bNeedsRendering = false;
1973 }
1974 1972
1975 layerInfo->fBM = SkNEW(SkBitmap); 1973 SkASSERT(info.fPaint);
1976 wrap_texture(layer->getTexture(), desc.fWidth, desc.fHeight, lay erInfo->fBM); 1974 layerInfo->fPaint = info.fPaint;
1977 1975
1978 SkASSERT(info.fPaint); 1976 if (needsRendering) {
1979 layerInfo->fPaint = info.fPaint; 1977 SkAutoTUnref<SkSurface> surface(SkSurface::NewRenderTargetDirect (
1978 layer->getTexture()->asRende rTarget()));
1980 1979
1981 if (bNeedsRendering) { 1980 SkCanvas* canvas = surface->getCanvas();
1982 SkAutoTUnref<SkSurface> surface(SkSurface::NewRenderTargetDi rect(
1983 layer->getTexture()->asR enderTarget()));
1984 1981
1985 SkCanvas* canvas = surface->getCanvas(); 1982 canvas->setMatrix(info.fCTM);
1983 canvas->clear(SK_ColorTRANSPARENT);
1986 1984
1987 canvas->setMatrix(info.fCTM); 1985 picture->fPlayback->setDrawLimits(info.fSaveLayerOpID, info.fRes toreOpID);
1988 canvas->clear(SK_ColorTRANSPARENT); 1986 picture->fPlayback->draw(*canvas, NULL);
1989 1987 picture->fPlayback->setDrawLimits(0, 0);
1990 picture->fPlayback->setDrawLimits(info.fSaveLayerOpID, info. fRestoreOpID); 1988 canvas->flush();
1991 picture->fPlayback->draw(*canvas, NULL);
1992 picture->fPlayback->setDrawLimits(0, 0);
1993 canvas->flush();
1994 }
1995 } 1989 }
1996 } 1990 }
1997 } 1991 }
1998 1992
1999 // Playback using new layers 1993 // Playback using new layers
2000 picture->fPlayback->setReplacements(&replacements); 1994 picture->fPlayback->setReplacements(&replacements);
2001 picture->fPlayback->draw(*canvas, NULL); 1995 picture->fPlayback->draw(*canvas, NULL);
2002 picture->fPlayback->setReplacements(NULL); 1996 picture->fPlayback->setReplacements(NULL);
2003 1997
1998 // unlock the layers
2004 for (int i = 0; i < gpuData->numSaveLayers(); ++i) { 1999 for (int i = 0; i < gpuData->numSaveLayers(); ++i) {
2005 GrCachedLayer* layer = fContext->getLayerCache()->findLayerOrCreate(pict ure, i); 2000 GrCachedLayer* layer = fContext->getLayerCache()->findLayer(picture, i);
2006 2001 fContext->getLayerCache()->unlock(layer);
2007 if (NULL != layer->getTexture()) {
2008 fContext->unlockScratchTexture(layer->getTexture());
2009 layer->setTexture(NULL);
2010 }
2011 } 2002 }
2012 2003
2013 return true; 2004 return true;
2014 } 2005 }
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