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| 1 /* | 1 /* |
| 2 * Copyright 2014 Google Inc. | 2 * Copyright 2014 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #include "GrAtlas.h" | 8 #include "GrAtlas.h" |
| 9 #include "GrGpu.h" | 9 #include "GrGpu.h" |
| 10 #include "GrLayerCache.h" | 10 #include "GrLayerCache.h" |
| (...skipping 23 matching lines...) Expand all Loading... |
| 34 | 34 |
| 35 static bool Equals(const GrCachedLayer& layer, const PictureLayerKey& key) { | 35 static bool Equals(const GrCachedLayer& layer, const PictureLayerKey& key) { |
| 36 return layer.pictureID() == key.pictureID() && layer.layerID() == key.la
yerID(); | 36 return layer.pictureID() == key.pictureID() && layer.layerID() == key.la
yerID(); |
| 37 } | 37 } |
| 38 | 38 |
| 39 private: | 39 private: |
| 40 uint32_t fPictureID; | 40 uint32_t fPictureID; |
| 41 int fLayerID; | 41 int fLayerID; |
| 42 }; | 42 }; |
| 43 | 43 |
| 44 GrLayerCache::GrLayerCache(GrGpu* gpu) | 44 GrLayerCache::GrLayerCache(GrContext* context) |
| 45 : fGpu(SkRef(gpu)) | 45 : fContext(context) |
| 46 , fLayerPool(16) { // TODO: may need to increase this later | 46 , fLayerPool(16) { // TODO: may need to increase this later |
| 47 } | 47 } |
| 48 | 48 |
| 49 GrLayerCache::~GrLayerCache() { | 49 GrLayerCache::~GrLayerCache() { |
| 50 } | 50 } |
| 51 | 51 |
| 52 void GrLayerCache::init() { | 52 void GrLayerCache::init() { |
| 53 static const int kAtlasTextureWidth = 1024; | 53 static const int kAtlasTextureWidth = 1024; |
| 54 static const int kAtlasTextureHeight = 1024; | 54 static const int kAtlasTextureHeight = 1024; |
| 55 | 55 |
| 56 SkASSERT(NULL == fAtlasMgr.get()); | 56 SkASSERT(NULL == fAtlasMgr.get()); |
| 57 | 57 |
| 58 // The layer cache only gets 1 plot | 58 // The layer cache only gets 1 plot |
| 59 SkISize textureSize = SkISize::Make(kAtlasTextureWidth, kAtlasTextureHeight)
; | 59 SkISize textureSize = SkISize::Make(kAtlasTextureWidth, kAtlasTextureHeight)
; |
| 60 fAtlasMgr.reset(SkNEW_ARGS(GrAtlasMgr, (fGpu, kSkia8888_GrPixelConfig, | 60 fAtlasMgr.reset(SkNEW_ARGS(GrAtlasMgr, (fContext->getGpu(), kSkia8888_GrPixe
lConfig, |
| 61 textureSize, 1, 1, false))); | 61 textureSize, 1, 1, false))); |
| 62 } | 62 } |
| 63 | 63 |
| 64 void GrLayerCache::freeAll() { | 64 void GrLayerCache::freeAll() { |
| 65 fLayerHash.deleteAll(); | 65 fLayerHash.deleteAll(); |
| 66 fAtlasMgr.free(); | 66 fAtlasMgr.free(); |
| 67 } | 67 } |
| 68 | 68 |
| 69 GrCachedLayer* GrLayerCache::createLayer(const SkPicture* picture, int layerID)
{ | 69 GrCachedLayer* GrLayerCache::createLayer(const SkPicture* picture, int layerID)
{ |
| 70 GrCachedLayer* layer = fLayerPool.alloc(); | 70 GrCachedLayer* layer = fLayerPool.alloc(); |
| 71 | 71 |
| 72 SkASSERT(picture->uniqueID() != SK_InvalidGenID); | 72 SkASSERT(picture->uniqueID() != SK_InvalidGenID); |
| 73 layer->init(picture->uniqueID(), layerID); | 73 layer->init(picture->uniqueID(), layerID); |
| 74 fLayerHash.insert(PictureLayerKey(picture->uniqueID(), layerID), layer); | 74 fLayerHash.insert(PictureLayerKey(picture->uniqueID(), layerID), layer); |
| 75 return layer; | 75 return layer; |
| 76 } | 76 } |
| 77 | 77 |
| 78 GrCachedLayer* GrLayerCache::findLayer(const SkPicture* picture, int layerID) { |
| 79 SkASSERT(picture->uniqueID() != SK_InvalidGenID); |
| 80 return fLayerHash.find(PictureLayerKey(picture->uniqueID(), layerID)); |
| 81 } |
| 78 | 82 |
| 79 GrCachedLayer* GrLayerCache::findLayerOrCreate(const SkPicture* picture, int lay
erID) { | 83 GrCachedLayer* GrLayerCache::findLayerOrCreate(const SkPicture* picture, int lay
erID) { |
| 80 SkASSERT(picture->uniqueID() != SK_InvalidGenID); | 84 SkASSERT(picture->uniqueID() != SK_InvalidGenID); |
| 81 GrCachedLayer* layer = fLayerHash.find(PictureLayerKey(picture->uniqueID(),
layerID)); | 85 GrCachedLayer* layer = fLayerHash.find(PictureLayerKey(picture->uniqueID(),
layerID)); |
| 82 if (NULL == layer) { | 86 if (NULL == layer) { |
| 83 layer = this->createLayer(picture, layerID); | 87 layer = this->createLayer(picture, layerID); |
| 84 } | 88 } |
| 89 |
| 85 return layer; | 90 return layer; |
| 86 } | 91 } |
| 92 |
| 93 bool GrLayerCache::lock(GrCachedLayer* layer, const GrTextureDesc& desc) { |
| 94 SkASSERT(NULL == layer->getTexture()); |
| 95 |
| 96 // This just uses scratch textures and doesn't cache the texture. |
| 97 // This can yield a lot of re-rendering |
| 98 layer->setTexture(fContext->lockAndRefScratchTexture(desc, GrContext::kAppro
x_ScratchTexMatch)); |
| 99 return false; |
| 100 } |
| 101 |
| 102 void GrLayerCache::unlock(GrCachedLayer* layer) { |
| 103 if (NULL == layer || NULL == layer->getTexture()) { |
| 104 return; |
| 105 } |
| 106 |
| 107 fContext->unlockScratchTexture(layer->getTexture()); |
| 108 layer->setTexture(NULL); |
| 109 } |
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