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,"sourcesContent":["/**\n * @license\n * Copyright (c) 2014 The Polymer Project
Authors. All rights reserved.\n * This code may only be used under the BSD style
license found at http://polymer.github.io/LICENSE.txt\n * The complete set of a
uthors may be found at http://polymer.github.io/AUTHORS.txt\n * The complete set
of contributors may be found at http://polymer.github.io/CONTRIBUTORS.txt\n * C
ode distributed by Google as part of the polymer project is also\n * subject to
an additional IP rights grant found at http://polymer.github.io/PATENTS.txt\n */
\nwindow.PolymerGestures = {};\n","/*\n * Copyright (c) 2014 The Polymer Project
Authors. All rights reserved.\n * This code may only be used under the BSD styl
e license found at http://polymer.github.io/LICENSE.txt\n * The complete set of
authors may be found at http://polymer.github.io/AUTHORS.txt\n * The complete se
t of contributors may be found at http://polymer.github.io/CONTRIBUTORS.txt\n *
Code distributed by Google as part of the polymer project is also\n * subject to
an additional IP rights grant found at http://polymer.github.io/PATENTS.txt\n *
/\n\n(function(scope) {\n var target = {\n shadow: function(inEl) {\n i
f (inEl) {\n return inEl.shadowRoot || inEl.webkitShadowRoot;\n }\n
},\n canTarget: function(shadow) {\n return shadow && Boolean(shadow.
elementFromPoint);\n },\n targetingShadow: function(inEl) {\n var s =
this.shadow(inEl);\n if (this.canTarget(s)) {\n return s;\n }\
n },\n olderShadow: function(shadow) {\n var os = shadow.olderShadowR
oot;\n if (!os) {\n var se = shadow.querySelector('shadow');\n
if (se) {\n os = se.olderShadowRoot;\n }\n }\n retur
n os;\n },\n allShadows: function(element) {\n var shadows = [], s =
this.shadow(element);\n while(s) {\n shadows.push(s);\n s = t
his.olderShadow(s);\n }\n return shadows;\n },\n searchRoot: fun
ction(inRoot, x, y) {\n if (inRoot) {\n var t = inRoot.elementFromPo
int(x, y);\n var st, sr, os;\n // is element a shadow host?\n
sr = this.targetingShadow(t);\n while (sr) {\n // find the th
e element inside the shadow root\n st = sr.elementFromPoint(x, y);\n
if (!st) {\n // check for older shadows\n sr = this
.olderShadow(sr);\n } else {\n // shadowed element may conta
in a shadow root\n var ssr = this.targetingShadow(st);\n r
eturn this.searchRoot(ssr, x, y) || st;\n }\n }\n // ligh
t dom element is the target\n return t;\n }\n },\n owner: func
tion(element) {\n if (!element) {\n return document;\n }\n
var s = element;\n // walk up until you hit the shadow root or document\n
while (s.parentNode) {\n s = s.parentNode;\n }\n // the ow
ner element is expected to be a Document or ShadowRoot\n if (s.nodeType !=
Node.DOCUMENT_NODE && s.nodeType != Node.DOCUMENT_FRAGMENT_NODE) {\n s =
document;\n }\n return s;\n },\n findTarget: function(inEvent) {
\n var x = inEvent.clientX, y = inEvent.clientY;\n // if the listener
is in the shadow root, it is much faster to start there\n var s = this.owne
r(inEvent.target);\n // if x, y is not in this root, fall back to document
search\n if (!s.elementFromPoint(x, y)) {\n s = document;\n }\n
return this.searchRoot(s, x, y);\n },\n LCA: function(a, b) {\n
if (a === b) {\n return a;\n }\n if (a && !b) {\n retur
n a;\n }\n if (b && !a) {\n return b;\n }\n if (!b &&
!a) {\n return document;\n }\n // fast case, a is a direct des
cendant of b or vice versa\n if (a.contains && a.contains(b)) {\n re
turn a;\n }\n if (b.contains && b.contains(a)) {\n return b;\n
}\n var adepth = this.depth(a);\n var bdepth = this.depth(b);\n
var d = adepth - bdepth;\n if (d > 0) {\n a = this.walk(a, d);\n
} else {\n b = this.walk(b, -d);\n }\n while(a && b && a
!== b) {\n a = this.walk(a, 1);\n b = this.walk(b, 1);\n }\n
return a;\n },\n walk: function(n, u) {\n for (var i = 0; n && (
i < u); i++) {\n n = n.parentNode || n.host;\n }\n return n;\n
},\n depth: function(n) {\n var d = 0;\n while(n) {\n d++
;\n n = n.parentNode || n.host;\n }\n return d;\n },\n de
epContains: function(a, b) {\n var common = this.LCA(a, b);\n // if a
is the common ancestor, it must \"deeply\" contain b\n return common === a;
\n },\n insideNode: function(node, x, y) {\n var rect = node.getBound
ingClientRect();\n return (rect.left <= x) && (x <= rect.right) && (rect.to
p <= y) && (y <= rect.bottom);\n }\n };\n scope.targetFinding = target;\n
/**\n * Given an event, finds the \"deepest\" node that could have been the or
iginal target before ShadowDOM retargetting\n *\n * @param {Event} Event An
event object with clientX and clientY properties\n * @return {Element} The pro
bable event origninator\n */\n scope.findTarget = target.findTarget.bind(targ
et);\n /**\n * Determines if the \"container\" node deeply contains the \"con
tainee\" node, including situations where the \"containee\" is contained by one
or more ShadowDOM\n * roots.\n *\n * @param {Node} container\n * @param
{Node} containee\n * @return {Boolean}\n */\n scope.deepContains = target.d
eepContains.bind(target);\n\n /**\n * Determines if the x/y position is insid
e the given node.\n *\n * Example:\n *\n * function upHandler(event)
{\n * var innode = PolymerGestures.insideNode(event.target, event.clien
tX, event.clientY);\n * if (innode) {\n * // wait for tap?\n
* } else {\n * // tap will never happen\n * }\n *
}\n *\n * @param {Node} node\n * @param {Number} x Screen X position\n
* @param {Number} y screen Y position\n * @return {Boolean}\n */\n scope.in
sideNode = target.insideNode;\n\n})(window.PolymerGestures);\n","/*\n *\n * Copy
right (c) 2014 The Polymer Project Authors. All rights reserved.\n * This code m
ay only be used under the BSD style license found at http://polymer.github.io/LI
CENSE.txt\n * The complete set of authors may be found at http://polymer.github.
io/AUTHORS.txt\n * The complete set of contributors may be found at http://polym
er.github.io/CONTRIBUTORS.txt\n * Code distributed by Google as part of the poly
mer project is also\n * subject to an additional IP rights grant found at http:/
/polymer.github.io/PATENTS.txt\n */\n\n(function() {\n function shadowSelector(
v) {\n return 'body /deep/ ' + selector(v);\n }\n function selector(v) {\n
return '[touch-action=\"' + v + '\"]';\n }\n function rule(v) {\n return
'{ -ms-touch-action: ' + v + '; touch-action: ' + v + ';}';\n }\n var attrib2
css = [\n 'none',\n 'auto',\n 'pan-x',\n 'pan-y',\n {\n rule
: 'pan-x pan-y',\n selectors: [\n 'pan-x pan-y',\n 'pan-y pan
-x'\n ]\n }\n ];\n var styles = '';\n // only install stylesheet if t
he browser has touch action support\n var head = document.head;\n var hasTouch
Action = typeof document.head.style.touchAction === 'string';\n // only add sha
dow selectors if shadowdom is supported\n var hasShadowRoot = !window.ShadowDOM
Polyfill && document.head.createShadowRoot;\n\n if (hasTouchAction) {\n attr
ib2css.forEach(function(r) {\n if (String(r) === r) {\n styles += se
lector(r) + rule(r) + '\\n';\n if (hasShadowRoot) {\n styles +=
shadowSelector(r) + rule(r) + '\\n';\n }\n } else {\n styles
+= r.selectors.map(selector) + rule(r.rule) + '\\n';\n if (hasShadowRoot)
{\n styles += r.selectors.map(shadowSelector) + rule(r.rule) + '\\n';\
n }\n }\n });\n\n var el = document.createElement('style');\n
el.textContent = styles;\n document.head.appendChild(el);\n }\n})();\n","
/*\n * Copyright (c) 2014 The Polymer Project Authors. All rights reserved.\n *
This code may only be used under the BSD style license found at http://polymer.g
ithub.io/LICENSE.txt\n * The complete set of authors may be found at http://poly
mer.github.io/AUTHORS.txt\n * The complete set of contributors may be found at h
ttp://polymer.github.io/CONTRIBUTORS.txt\n * Code distributed by Google as part
of the polymer project is also\n * subject to an additional IP rights grant foun
d at http://polymer.github.io/PATENTS.txt\n */\n\n/**\n * This is the constructo
r for new PointerEvents.\n *\n * New Pointer Events must be given a type, and an
optional dictionary of\n * initialization properties.\n *\n * Due to certain pl
atform requirements, events returned from the constructor\n * identify as MouseE
vents.\n *\n * @constructor\n * @param {String} inType The type of the event to
create.\n * @param {Object} [inDict] An optional dictionary of initial event pro
perties.\n * @return {Event} A new PointerEvent of type `inType` and initialized
with properties from `inDict`.\n */\n(function(scope) {\n\n var MOUSE_PROPS =
[\n 'bubbles',\n 'cancelable',\n 'view',\n 'detail',\n 'screenX',
\n 'screenY',\n 'clientX',\n 'clientY',\n 'ctrlKey',\n 'altKey',\
n 'shiftKey',\n 'metaKey',\n 'button',\n 'relatedTarget',\n 'page
X',\n 'pageY'\n ];\n\n var MOUSE_DEFAULTS = [\n false,\n false,\n
null,\n null,\n 0,\n 0,\n 0,\n 0,\n false,\n false,\n fa
lse,\n false,\n 0,\n null,\n 0,\n 0\n ];\n\n var NOP_FACTORY =
function(){ return function(){}; };\n\n var eventFactory = {\n // TODO(dfree
dm): this is overridden by tap recognizer, needs review\n preventTap: NOP_FAC
TORY,\n makeBaseEvent: function(inType, inDict) {\n var e = document.cre
ateEvent('Event');\n e.initEvent(inType, inDict.bubbles || false, inDict.ca
ncelable || false);\n e.preventTap = eventFactory.preventTap(e);\n ret
urn e;\n },\n makeGestureEvent: function(inType, inDict) {\n inDict =
inDict || Object.create(null);\n\n var e = this.makeBaseEvent(inType, inDi
ct);\n for (var i = 0, keys = Object.keys(inDict), k; i < keys.length; i++)
{\n k = keys[i];\n e[k] = inDict[k];\n }\n return e;\n
},\n makePointerEvent: function(inType, inDict) {\n inDict = inDict |
| Object.create(null);\n\n var e = this.makeBaseEvent(inType, inDict);\n
// define inherited MouseEvent properties\n for(var i = 0, p; i < MOUSE_
PROPS.length; i++) {\n p = MOUSE_PROPS[i];\n e[p] = inDict[p] || M
OUSE_DEFAULTS[i];\n }\n e.buttons = inDict.buttons || 0;\n\n // S
pec requires that pointers without pressure specified use 0.5 for down\n //
state and 0 for up state.\n var pressure = 0;\n if (inDict.pressure)
{\n pressure = inDict.pressure;\n } else {\n pressure = e.but
tons ? 0.5 : 0;\n }\n\n // add x/y properties aliased to clientX/Y\n
e.x = e.clientX;\n e.y = e.clientY;\n\n // define the properties o
f the PointerEvent interface\n e.pointerId = inDict.pointerId || 0;\n
e.width = inDict.width || 0;\n e.height = inDict.height || 0;\n e.pres
sure = pressure;\n e.tiltX = inDict.tiltX || 0;\n e.tiltY = inDict.til
tY || 0;\n e.pointerType = inDict.pointerType || '';\n e.hwTimestamp =
inDict.hwTimestamp || 0;\n e.isPrimary = inDict.isPrimary || false;\n
return e;\n }\n };\n\n scope.eventFactory = eventFactory;\n})(window.Polym
erGestures);\n","/*\n * Copyright (c) 2014 The Polymer Project Authors. All righ
ts reserved.\n * This code may only be used under the BSD style license found at
http://polymer.github.io/LICENSE.txt\n * The complete set of authors may be fou
nd at http://polymer.github.io/AUTHORS.txt\n * The complete set of contributors
may be found at http://polymer.github.io/CONTRIBUTORS.txt\n * Code distributed b
y Google as part of the polymer project is also\n * subject to an additional IP
rights grant found at http://polymer.github.io/PATENTS.txt\n */\n\n/**\n * This
module implements an map of pointer states\n */\n(function(scope) {\n var USE_M
AP = window.Map && window.Map.prototype.forEach;\n var POINTERS_FN = function()
{ return this.size; };\n function PointerMap() {\n if (USE_MAP) {\n var
m = new Map();\n m.pointers = POINTERS_FN;\n return m;\n } else {\
n this.keys = [];\n this.values = [];\n }\n }\n\n PointerMap.prot
otype = {\n set: function(inId, inEvent) {\n var i = this.keys.indexOf(i
nId);\n if (i > -1) {\n this.values[i] = inEvent;\n } else {\n
this.keys.push(inId);\n this.values.push(inEvent);\n }\n }
,\n has: function(inId) {\n return this.keys.indexOf(inId) > -1;\n },
\n 'delete': function(inId) {\n var i = this.keys.indexOf(inId);\n
if (i > -1) {\n this.keys.splice(i, 1);\n this.values.splice(i, 1)
;\n }\n },\n get: function(inId) {\n var i = this.keys.indexOf(i
nId);\n return this.values[i];\n },\n clear: function() {\n this
.keys.length = 0;\n this.values.length = 0;\n },\n // return value, k
ey, map\n forEach: function(callback, thisArg) {\n this.values.forEach(f
unction(v, i) {\n callback.call(thisArg, v, this.keys[i], this);\n }
, this);\n },\n pointers: function() {\n return this.keys.length;\n
}\n };\n\n scope.PointerMap = PointerMap;\n})(window.PolymerGestures);\n","/
*\n * Copyright (c) 2014 The Polymer Project Authors. All rights reserved.\n * T
his code may only be used under the BSD style license found at http://polymer.gi
thub.io/LICENSE.txt\n * The complete set of authors may be found at http://polym
er.github.io/AUTHORS.txt\n * The complete set of contributors may be found at ht
tp://polymer.github.io/CONTRIBUTORS.txt\n * Code distributed by Google as part o
f the polymer project is also\n * subject to an additional IP rights grant found
at http://polymer.github.io/PATENTS.txt\n */\n\n(function(scope) {\n var CLONE
_PROPS = [\n // MouseEvent\n 'bubbles',\n 'cancelable',\n 'view',\n
'detail',\n 'screenX',\n 'screenY',\n 'clientX',\n 'clientY',\n
'ctrlKey',\n 'altKey',\n 'shiftKey',\n 'metaKey',\n 'button',\n
'relatedTarget',\n // DOM Level 3\n 'buttons',\n // PointerEvent\n
'pointerId',\n 'width',\n 'height',\n 'pressure',\n 'tiltX',\n 't
iltY',\n 'pointerType',\n 'hwTimestamp',\n 'isPrimary',\n // event i
nstance\n 'type',\n 'target',\n 'currentTarget',\n 'which',\n 'pa
geX',\n 'pageY',\n 'timeStamp',\n // gesture addons\n 'preventTap',\
n 'tapPrevented'\n ];\n\n var CLONE_DEFAULTS = [\n // MouseEvent\n fa
lse,\n false,\n null,\n null,\n 0,\n 0,\n 0,\n 0,\n fals
e,\n false,\n false,\n false,\n 0,\n null,\n // DOM Level 3\n
0,\n // PointerEvent\n 0,\n 0,\n 0,\n 0,\n 0,\n 0,\n
'',\n 0,\n false,\n // event instance\n '',\n null,\n null,\n
0,\n 0,\n 0,\n 0,\n function(){},\n false\n ];\n\n var HAS_S
VG_INSTANCE = (typeof SVGElementInstance !== 'undefined');\n\n var wrap = windo
w.ShadowDOMPolyfill && ShadowDOMPolyfill.wrapIfNeeded || function(e){ return e;
};\n\n var eventFactory = scope.eventFactory;\n /**\n * This module is for n
ormalizing events. Mouse and Touch events will be\n * collected here, and fire
PointerEvents that have the same semantics, no\n * matter the source.\n * E
vents fired:\n * - pointerdown: a pointing is added\n * - pointerup: a p
ointer is removed\n * - pointermove: a pointer is moved\n * - pointerove
r: a pointer crosses into an element\n * - pointerout: a pointer leaves an e
lement\n * - pointercancel: a pointer will no longer generate events\n */\
n var dispatcher = {\n pointermap: new scope.PointerMap(),\n eventMap: Ob
ject.create(null),\n // Scope objects for native events.\n // This exists
for ease of testing.\n eventSources: Object.create(null),\n eventSourceLis
t: [],\n gestures: [],\n gestureQueue: [],\n /**\n * Add a new even
t source that will generate pointer events.\n *\n * `inSource` must cont
ain an array of event names named `events`, and\n * functions with the names
specified in the `events` array.\n * @param {string} name A name for the ev
ent source\n * @param {Object} source A new source of platform events.\n
*/\n registerSource: function(name, source) {\n var s = source;\n
var newEvents = s.events;\n if (newEvents) {\n newEvents.forEach(fun
ction(e) {\n if (s[e]) {\n this.eventMap[e] = s[e].bind(s);\
n }\n }, this);\n this.eventSources[name] = s;\n t
his.eventSourceList.push(s);\n }\n },\n registerGesture: function(nam
e, source) {\n this.gestures.push(source);\n },\n register: function(
element) {\n // NOTE: Work around for #4, don't add listeners to individual
Polymer elmenets in SD Polyfill\n if (window.ShadowDOMPolyfill && element
!== document) {\n return;\n }\n var l = this.eventSourceList.le
ngth;\n for (var i = 0, es; (i < l) && (es = this.eventSourceList[i]); i++)
{\n // call eventsource register\n es.register.call(es, element);
\n }\n },\n unregister: function(element) {\n var l = this.event
SourceList.length;\n for (var i = 0, es; (i < l) && (es = this.eventSourceL
ist[i]); i++) {\n // call eventsource register\n es.unregister.cal
l(es, element);\n }\n },\n // EVENTS\n down: function(inEvent) {\n
this.fireEvent('down', inEvent);\n },\n move: function(inEvent) {\n
// pipe move events into gesture queue directly\n inEvent.type = 'move
';\n this.fillGestureQueue(inEvent);\n },\n up: function(inEvent) {\n
this.fireEvent('up', inEvent);\n },\n cancel: function(inEvent) {\n
inEvent.tapPrevented = true;\n this.fireEvent('up', inEvent);\n },\
n // LISTENER LOGIC\n eventHandler: function(inEvent) {\n // This is
used to prevent multiple dispatch of events from\n // platform events. This
can happen when two elements in different scopes\n // are set up to create
pointer events, which is relevant to Shadow DOM.\n if (inEvent._handledByP
G) {\n return;\n }\n var type = inEvent.type;\n var fn = t
his.eventMap && this.eventMap[type];\n if (fn) {\n fn(inEvent);\n
}\n inEvent._handledByPG = true;\n },\n // set up event listeners\
n listen: function(target, events) {\n events.forEach(function(e) {\n
this.addEvent(target, e);\n }, this);\n },\n // remove event lis
teners\n unlisten: function(target, events) {\n events.forEach(function(
e) {\n this.removeEvent(target, e);\n }, this);\n },\n addEven
t: function(target, eventName) {\n // NOTE: Work around for #4, use native
event listener in SD Polyfill\n if (window.ShadowDOMPolyfill) {\n ta
rget.addEventListener_(eventName, this.boundHandler);\n } else {\n t
arget.addEventListener(eventName, this.boundHandler);\n }\n },\n remo
veEvent: function(target, eventName) {\n // NOTE: Work around for #4, use n
ative event listener in SD Polyfill\n if (window.ShadowDOMPolyfill) {\n
target.removeEventListener_(eventName, this.boundHandler);\n } else {\n
target.removeEventListener(eventName, this.boundHandler);\n }\n
},\n // EVENT CREATION AND TRACKING\n /**\n * Creates a new Event of t
ype `inType`, based on the information in\n * `inEvent`.\n *\n * @pa
ram {string} inType A string representing the type of event to create\n * @p
aram {Event} inEvent A platform event with a target\n * @return {Event} A Po
interEvent of type `inType`\n */\n makeEvent: function(inType, inEvent) {
\n var e = eventFactory.makePointerEvent(inType, inEvent);\n e.prevent
Default = inEvent.preventDefault;\n e.tapPrevented = inEvent.tapPrevented;\
n e._target = e._target || inEvent.target;\n return e;\n },\n //
make and dispatch an event in one call\n fireEvent: function(inType, inEvent
) {\n var e = this.makeEvent(inType, inEvent);\n return this.dispatchE
vent(e);\n },\n /**\n * Returns a snapshot of inEvent, with writable p
roperties.\n *\n * @param {Event} inEvent An event that contains propert
ies to copy.\n * @return {Object} An object containing shallow copies of `in
Event`'s\n * properties.\n */\n cloneEvent: function(inEvent) {\n
var eventCopy = Object.create(null), p;\n for (var i = 0; i < CLONE_PR
OPS.length; i++) {\n p = CLONE_PROPS[i];\n eventCopy[p] = inEvent[
p] || CLONE_DEFAULTS[i];\n // Work around SVGInstanceElement shadow tree\
n // Return the <use> element that is represented by the instance for Saf
ari, Chrome, IE.\n // This is the behavior implemented by Firefox.\n
if (p === 'target' || p === 'relatedTarget') {\n if (HAS_SVG_INSTANC
E && eventCopy[p] instanceof SVGElementInstance) {\n eventCopy[p] = e
ventCopy[p].correspondingUseElement;\n }\n eventCopy[p] = wrap
(eventCopy[p]);\n }\n }\n // keep the semantics of preventDefau
lt\n eventCopy.preventDefault = inEvent.preventDefault;\n return event
Copy;\n },\n /**\n * Dispatches the event to its target.\n *\n
* @param {Event} inEvent The event to be dispatched.\n * @return {Boolean}
True if an event handler returns true, false otherwise.\n */\n dispatchEv
ent: function(inEvent) {\n var t = inEvent._target;\n if (t) {\n
t.dispatchEvent(inEvent);\n // clone the event for the gesture system t
o process\n // clone after dispatch to pick up gesture prevention code\n
var clone = this.cloneEvent(inEvent);\n clone.target = t;\n
this.fillGestureQueue(clone);\n }\n },\n gestureTrigger: function()
{\n // process the gesture queue\n for (var i = 0, e; i < this.gesture
Queue.length; i++) {\n e = this.gestureQueue[i];\n for (var j = 0,
g; j < this.gestures.length; j++) {\n g = this.gestures[j];\n
if (g.events.indexOf(e.type) >= 0) {\n g[e.type].call(g, e);\n
}\n }\n }\n this.gestureQueue.length = 0;\n },\n fill
GestureQueue: function(ev) {\n // only trigger the gesture queue once\n
if (!this.gestureQueue.length) {\n requestAnimationFrame(this.boundGest
ureTrigger);\n }\n this.gestureQueue.push(ev);\n }\n };\n dispatc
her.boundHandler = dispatcher.eventHandler.bind(dispatcher);\n dispatcher.bound
GestureTrigger = dispatcher.gestureTrigger.bind(dispatcher);\n scope.dispatcher
= dispatcher;\n scope.register = dispatcher.register.bind(dispatcher);\n scop
e.unregister = dispatcher.unregister.bind(dispatcher);\n})(window.PolymerGesture
s);\n","/*\n * Copyright (c) 2014 The Polymer Project Authors. All rights reserv
ed.\n * This code may only be used under the BSD style license found at http://p
olymer.github.io/LICENSE.txt\n * The complete set of authors may be found at htt
p://polymer.github.io/AUTHORS.txt\n * The complete set of contributors may be fo
und at http://polymer.github.io/CONTRIBUTORS.txt\n * Code distributed by Google
as part of the polymer project is also\n * subject to an additional IP rights gr
ant found at http://polymer.github.io/PATENTS.txt\n */\n\n/**\n * This module us
es Mutation Observers to dynamically adjust which nodes will\n * generate Pointe
r Events.\n *\n * All nodes that wish to generate Pointer Events must have the a
ttribute\n * `touch-action` set to `none`.\n */\n(function(scope) {\n var forEa
ch = Array.prototype.forEach.call.bind(Array.prototype.forEach);\n var map = Ar
ray.prototype.map.call.bind(Array.prototype.map);\n var toArray = Array.prototy
pe.slice.call.bind(Array.prototype.slice);\n var filter = Array.prototype.filte
r.call.bind(Array.prototype.filter);\n var MO = window.MutationObserver || wind
ow.WebKitMutationObserver;\n var SELECTOR = '[touch-action]';\n var OBSERVER_I
NIT = {\n subtree: true,\n childList: true,\n attributes: true,\n at
tributeOldValue: true,\n attributeFilter: ['touch-action']\n };\n\n functio
n Installer(add, remove, changed, binder) {\n this.addCallback = add.bind(bin
der);\n this.removeCallback = remove.bind(binder);\n this.changedCallback
= changed.bind(binder);\n if (MO) {\n this.observer = new MO(this.mutati
onWatcher.bind(this));\n }\n }\n\n Installer.prototype = {\n watchSubtre
e: function(target) {\n // Only watch scopes that can target find, as these
are top-level.\n // Otherwise we can see duplicate additions and removals
that add noise.\n //\n // TODO(dfreedman): For some instances with Sha
dowDOMPolyfill, we can see\n // a removal without an insertion when a node
is redistributed among\n // shadows. Since it all ends up correct in the do
cument, watching only\n // the document will yield the correct mutations to
watch.\n if (scope.targetFinding.canTarget(target)) {\n this.observ
er.observe(target, OBSERVER_INIT);\n }\n },\n enableOnSubtree: functi
on(target) {\n this.watchSubtree(target);\n if (target === document &&
document.readyState !== 'complete') {\n this.installOnLoad();\n } e
lse {\n this.installNewSubtree(target);\n }\n },\n installNewS
ubtree: function(target) {\n forEach(this.findElements(target), this.addEle
ment, this);\n },\n findElements: function(target) {\n if (target.que
rySelectorAll) {\n return target.querySelectorAll(SELECTOR);\n }\n
return [];\n },\n removeElement: function(el) {\n this.removeCall
back(el);\n },\n addElement: function(el) {\n this.addCallback(el);\n
},\n elementChanged: function(el, oldValue) {\n this.changedCallback
(el, oldValue);\n },\n concatLists: function(accum, list) {\n return
accum.concat(toArray(list));\n },\n // register all touch-action = none no
des on document load\n installOnLoad: function() {\n document.addEventLi
stener('readystatechange', function() {\n if (document.readyState === 'co
mplete') {\n this.installNewSubtree(document);\n }\n }.bind
(this));\n },\n isElement: function(n) {\n return n.nodeType === Node
.ELEMENT_NODE;\n },\n flattenMutationTree: function(inNodes) {\n // f
ind children with touch-action\n var tree = map(inNodes, this.findElements,
this);\n // make sure the added nodes are accounted for\n tree.push(f
ilter(inNodes, this.isElement));\n // flatten the list\n return tree.r
educe(this.concatLists, []);\n },\n mutationWatcher: function(mutations) {
\n mutations.forEach(this.mutationHandler, this);\n },\n mutationHand
ler: function(m) {\n if (m.type === 'childList') {\n var added = thi
s.flattenMutationTree(m.addedNodes);\n added.forEach(this.addElement, thi
s);\n var removed = this.flattenMutationTree(m.removedNodes);\n re
moved.forEach(this.removeElement, this);\n } else if (m.type === 'attribute
s') {\n this.elementChanged(m.target, m.oldValue);\n }\n }\n };\
n\n if (!MO) {\n Installer.prototype.watchSubtree = function(){\n conso
le.warn('PolymerGestures: MutationObservers not found, touch-action will not be
dynamically detected');\n };\n }\n\n scope.Installer = Installer;\n})(windo
w.PolymerGestures);\n","/*\n * Copyright (c) 2014 The Polymer Project Authors. A
ll rights reserved.\n * This code may only be used under the BSD style license f
ound at http://polymer.github.io/LICENSE.txt\n * The complete set of authors may
be found at http://polymer.github.io/AUTHORS.txt\n * The complete set of contri
butors may be found at http://polymer.github.io/CONTRIBUTORS.txt\n * Code distri
buted by Google as part of the polymer project is also\n * subject to an additio
nal IP rights grant found at http://polymer.github.io/PATENTS.txt\n */\n\n(funct
ion (scope) {\n var dispatcher = scope.dispatcher;\n var pointermap = dispatch
er.pointermap;\n // radius around touchend that swallows mouse events\n var DE
DUP_DIST = 25;\n\n var WHICH_TO_BUTTONS = [0, 1, 4, 2];\n\n var HAS_BUTTONS =
false;\n try {\n HAS_BUTTONS = new MouseEvent('test', {buttons: 1}).buttons
=== 1;\n } catch (e) {}\n\n // handler block for native mouse events\n var mo
useEvents = {\n POINTER_ID: 1,\n POINTER_TYPE: 'mouse',\n events: [\n
'mousedown',\n 'mousemove',\n 'mouseup',\n ],\n register: fu
nction(target) {\n dispatcher.listen(target, this.events);\n },\n unr
egister: function(target) {\n dispatcher.unlisten(target, this.events);\n
},\n lastTouches: [],\n // collide with the global mouse listener\n i
sEventSimulatedFromTouch: function(inEvent) {\n var lts = this.lastTouches;
\n var x = inEvent.clientX, y = inEvent.clientY;\n for (var i = 0, l =
lts.length, t; i < l && (t = lts[i]); i++) {\n // simulated mouse events
will be swallowed near a primary touchend\n var dx = Math.abs(x - t.x),
dy = Math.abs(y - t.y);\n if (dx <= DEDUP_DIST && dy <= DEDUP_DIST) {\n
return true;\n }\n }\n },\n prepareEvent: function(inE
vent) {\n var e = dispatcher.cloneEvent(inEvent);\n e.pointerId = this
.POINTER_ID;\n e.isPrimary = true;\n e.pointerType = this.POINTER_TYPE
;\n if (!HAS_BUTTONS) {\n e.buttons = WHICH_TO_BUTTONS[e.which] || 0
;\n }\n return e;\n },\n mousedown: function(inEvent) {\n i
f (!this.isEventSimulatedFromTouch(inEvent)) {\n var p = pointermap.has(t
his.POINTER_ID);\n // TODO(dfreedman) workaround for some elements not se
nding mouseup\n // http://crbug/149091\n if (p) {\n this.
mouseup(inEvent);\n }\n var e = this.prepareEvent(inEvent);\n
pointermap.set(this.POINTER_ID, e.target);\n dispatcher.down(e);\n
}\n },\n mousemove: function(inEvent) {\n if (!this.isEventSimulate
dFromTouch(inEvent)) {\n var e = this.prepareEvent(inEvent);\n e.t
arget = pointermap.get(this.POINTER_ID);\n dispatcher.move(e);\n }\n
},\n mouseup: function(inEvent) {\n if (!this.isEventSimulatedFromTo
uch(inEvent)) {\n var e = this.prepareEvent(inEvent);\n e.relatedT
arget = e.target;\n e.target = pointermap.get(this.POINTER_ID);\n
dispatcher.up(e);\n this.cleanupMouse();\n }\n },\n cleanupMou
se: function() {\n pointermap['delete'](this.POINTER_ID);\n }\n };\n\n
scope.mouseEvents = mouseEvents;\n})(window.PolymerGestures);\n","/*\n * Copyri
ght (c) 2014 The Polymer Project Authors. All rights reserved.\n * This code may
only be used under the BSD style license found at http://polymer.github.io/LICE
NSE.txt\n * The complete set of authors may be found at http://polymer.github.io
/AUTHORS.txt\n * The complete set of contributors may be found at http://polymer
.github.io/CONTRIBUTORS.txt\n * Code distributed by Google as part of the polyme
r project is also\n * subject to an additional IP rights grant found at http://p
olymer.github.io/PATENTS.txt\n */\n\n(function(scope) {\n var dispatcher = scop
e.dispatcher;\n var allShadows = scope.targetFinding.allShadows.bind(scope.targ
etFinding);\n var pointermap = dispatcher.pointermap;\n var touchMap = Array.p
rototype.map.call.bind(Array.prototype.map);\n // This should be long enough to
ignore compat mouse events made by touch\n var DEDUP_TIMEOUT = 2500;\n var CL
ICK_COUNT_TIMEOUT = 200;\n var ATTRIB = 'touch-action';\n var INSTALLER;\n va
r HAS_TOUCH_ACTION = typeof document.head.style.touchAction === 'string';\n\n /
/ handler block for native touch events\n var touchEvents = {\n events: [\n
'touchstart',\n 'touchmove',\n 'touchend',\n 'touchcancel'\n
],\n register: function(target) {\n if (HAS_TOUCH_ACTION) {\n
dispatcher.listen(target, this.events);\n } else {\n INSTALLER.enab
leOnSubtree(target);\n }\n },\n unregister: function(target) {\n
if (HAS_TOUCH_ACTION) {\n dispatcher.unlisten(target, this.events);\n
} else {\n // TODO(dfreedman): is it worth it to disconnect the MO?\n
}\n },\n elementAdded: function(el) {\n var a = el.getAttribute(
ATTRIB);\n var st = this.touchActionToScrollType(a);\n if (st) {\n
el._scrollType = st;\n dispatcher.listen(el, this.events);\n /
/ set touch-action on shadows as well\n allShadows(el).forEach(function(s
) {\n s._scrollType = st;\n dispatcher.listen(s, this.events);
\n }, this);\n }\n },\n elementRemoved: function(el) {\n
el._scrollType = undefined;\n dispatcher.unlisten(el, this.events);\n
// remove touch-action from shadow\n allShadows(el).forEach(function(s) {\n
s._scrollType = undefined;\n dispatcher.unlisten(s, this.events);
\n }, this);\n },\n elementChanged: function(el, oldValue) {\n v
ar a = el.getAttribute(ATTRIB);\n var st = this.touchActionToScrollType(a);
\n var oldSt = this.touchActionToScrollType(oldValue);\n // simply upd
ate scrollType if listeners are already established\n if (st && oldSt) {\n
el._scrollType = st;\n allShadows(el).forEach(function(s) {\n
s._scrollType = st;\n }, this);\n } else if (oldSt) {\n
this.elementRemoved(el);\n } else if (st) {\n this.elementAdded(el);
\n }\n },\n scrollTypes: {\n EMITTER: 'none',\n XSCROLLER:
'pan-x',\n YSCROLLER: 'pan-y',\n SCROLLER: /^(?:pan-x pan-y)|(?:pan-y
pan-x)|auto$/\n },\n touchActionToScrollType: function(touchAction) {\n
var t = touchAction;\n var st = this.scrollTypes;\n if (t === 'none
') {\n return 'none';\n } else if (t === st.XSCROLLER) {\n re
turn 'X';\n } else if (t === st.YSCROLLER) {\n return 'Y';\n }
else if (st.SCROLLER.exec(t)) {\n return 'XY';\n }\n },\n POIN
TER_TYPE: 'touch',\n firstTouch: null,\n isPrimaryTouch: function(inTouch)
{\n return this.firstTouch === inTouch.identifier;\n },\n setPrimary
Touch: function(inTouch) {\n // set primary touch if there no pointers, or
the only pointer is the mouse\n if (pointermap.pointers() === 0 || (pointer
map.pointers() === 1 && pointermap.has(1))) {\n this.firstTouch = inTouch
.identifier;\n this.firstXY = {X: inTouch.clientX, Y: inTouch.clientY};\n
this.scrolling = false;\n this.cancelResetClickCount();\n }\
n },\n removePrimaryPointer: function(inPointer) {\n if (inPointer.is
Primary) {\n this.firstTouch = null;\n this.firstXY = null;\n
this.resetClickCount();\n }\n },\n clickCount: 0,\n resetId: nu
ll,\n resetClickCount: function() {\n var fn = function() {\n thi
s.clickCount = 0;\n this.resetId = null;\n }.bind(this);\n this
.resetId = setTimeout(fn, CLICK_COUNT_TIMEOUT);\n },\n cancelResetClickCou
nt: function() {\n if (this.resetId) {\n clearTimeout(this.resetId);
\n }\n },\n typeToButtons: function(type) {\n var ret = 0;\n
if (type === 'touchstart' || type === 'touchmove') {\n ret = 1;\n
}\n return ret;\n },\n findTarget: function(touch, id) {\n if (t
his.currentTouchEvent.type === 'touchstart') {\n return scope.findTarget(
touch);\n }\n // reuse target we found in touchstart\n return poi
ntermap.get(id);\n },\n touchToPointer: function(inTouch) {\n var cte
= this.currentTouchEvent;\n var e = dispatcher.cloneEvent(inTouch);\n
// Spec specifies that pointerId 1 is reserved for Mouse.\n // Touch ident
ifiers can start at 0.\n // Add 2 to the touch identifier for compatibility
.\n var id = e.pointerId = inTouch.identifier + 2;\n e.target = this.f
indTarget(inTouch, id);\n e.bubbles = true;\n e.cancelable = true;\n
e.detail = this.clickCount;\n e.buttons = this.typeToButtons(cte.type);
\n e.width = inTouch.webkitRadiusX || inTouch.radiusX || 0;\n e.height
= inTouch.webkitRadiusY || inTouch.radiusY || 0;\n e.pressure = inTouch.we
bkitForce || inTouch.force || 0.5;\n e.isPrimary = this.isPrimaryTouch(inTo
uch);\n e.pointerType = this.POINTER_TYPE;\n // forward touch preventD
efaults\n var self = this;\n e.preventDefault = function() {\n
self.scrolling = false;\n self.firstXY = null;\n cte.preventDefaul
t();\n };\n return e;\n },\n processTouches: function(inEvent, i
nFunction) {\n var tl = inEvent.changedTouches;\n this.currentTouchEve
nt = inEvent;\n for (var i = 0, t; i < tl.length; i++) {\n t = tl[i]
;\n inFunction.call(this, this.touchToPointer(t));\n }\n },\n
// For single axis scrollers, determines whether the element should emit\n //
pointer events or behave as a scroller\n shouldScroll: function(inEvent) {\n
if (this.firstXY) {\n var ret;\n var scrollAxis = inEvent.cu
rrentTarget._scrollType;\n if (scrollAxis === 'none') {\n // thi
s element is a touch-action: none, should never scroll\n ret = false;\n
} else if (scrollAxis === 'XY') {\n // this element should alwa
ys scroll\n ret = true;\n } else {\n var t = inEvent.ch
angedTouches[0];\n // check the intended scroll axis, and other axis\n
var a = scrollAxis;\n var oa = scrollAxis === 'Y' ? 'X' : 'Y';
\n var da = Math.abs(t['client' + a] - this.firstXY[a]);\n var
doa = Math.abs(t['client' + oa] - this.firstXY[oa]);\n // if delta in
the scroll axis > delta other axis, scroll instead of\n // making event
s\n ret = da >= doa;\n }\n this.firstXY = null;\n
return ret;\n }\n },\n findTouch: function(inTL, inId) {\n for (
var i = 0, l = inTL.length, t; i < l && (t = inTL[i]); i++) {\n if (t.ide
ntifier === inId) {\n return true;\n }\n }\n },\n //
In some instances, a touchstart can happen without a touchend. This\n // leav
es the pointermap in a broken state.\n // Therefore, on every touchstart, we
remove the touches that did not fire a\n // touchend event.\n // To keep s
tate globally consistent, we fire a\n // pointercancel for this \"abandoned\"
touch\n vacuumTouches: function(inEvent) {\n var tl = inEvent.touches;\
n // pointermap.pointers() should be < tl.length here, as the touchstart ha
s not\n // been processed yet.\n if (pointermap.pointers() >= tl.lengt
h) {\n var d = [];\n pointermap.forEach(function(value, key) {\n
// Never remove pointerId == 1, which is mouse.\n // Touch iden
tifiers are 2 smaller than their pointerId, which is the\n // index in
pointermap.\n if (key !== 1 && !this.findTouch(tl, key - 2)) {\n
var p = value.out;\n d.push(p);\n }\n }, this);\
n d.forEach(this.cancelOut, this);\n }\n },\n touchstart: func
tion(inEvent) {\n this.vacuumTouches(inEvent);\n this.setPrimaryTouch(
inEvent.changedTouches[0]);\n this.dedupSynthMouse(inEvent);\n if (!th
is.scrolling) {\n this.clickCount++;\n this.processTouches(inEvent
, this.down);\n }\n },\n down: function(inPointer) {\n var p = p
ointermap.set(inPointer.pointerId, inPointer.target);\n dispatcher.down(inP
ointer);\n },\n touchmove: function(inEvent) {\n if (HAS_TOUCH_ACTION
) {\n this.processTouches(inEvent, this.move);\n } else {\n i
f (!this.scrolling) {\n if (this.shouldScroll(inEvent)) {\n
this.scrolling = true;\n this.touchcancel(inEvent);\n } else
{\n inEvent.preventDefault();\n this.processTouches(inEve
nt, this.move);\n }\n }\n }\n },\n move: function(inP
ointer) {\n var pointer = pointermap.get(inPointer.pointerId);\n // a
finger drifted off the screen, ignore it\n if (!pointer) {\n return;
\n }\n dispatcher.move(inPointer);\n },\n touchend: function(inE
vent) {\n this.dedupSynthMouse(inEvent);\n this.processTouches(inEvent
, this.up);\n },\n up: function(inPointer) {\n if (!this.scrolling) {
\n inPointer.relatedTarget = scope.findTarget(inPointer);\n dispat
cher.up(inPointer);\n }\n this.cleanUpPointer(inPointer);\n },\n
cancel: function(inPointer) {\n inPointer.relatedTarget = scope.findTarget
(inPointer);\n dispatcher.cancel(inPointer);\n this.cleanUpPointer(inP
ointer);\n },\n touchcancel: function(inEvent) {\n this.processTouche
s(inEvent, this.cancel);\n },\n cleanUpPointer: function(inPointer) {\n
pointermap['delete'](inPointer.pointerId);\n this.removePrimaryPointer(i
nPointer);\n },\n // prevent synth mouse events from creating pointer even
ts\n dedupSynthMouse: function(inEvent) {\n var lts = scope.mouseEvents.
lastTouches;\n var t = inEvent.changedTouches[0];\n // only the primar
y finger will synth mouse events\n if (this.isPrimaryTouch(t)) {\n /
/ remember x/y of last touch\n var lt = {x: t.clientX, y: t.clientY};\n
lts.push(lt);\n var fn = (function(lts, lt){\n var i = lts
.indexOf(lt);\n if (i > -1) {\n lts.splice(i, 1);\n
}\n }).bind(null, lts, lt);\n setTimeout(fn, DEDUP_TIMEOUT);\n
}\n }\n };\n\n if (!HAS_TOUCH_ACTION) {\n INSTALLER = new scope.Insta
ller(touchEvents.elementAdded, touchEvents.elementRemoved, touchEvents.elementCh
anged, touchEvents);\n }\n\n scope.touchEvents = touchEvents;\n})(window.Polym
erGestures);\n","/*\n * Copyright (c) 2014 The Polymer Project Authors. All righ
ts reserved.\n * This code may only be used under the BSD style license found at
http://polymer.github.io/LICENSE.txt\n * The complete set of authors may be fou
nd at http://polymer.github.io/AUTHORS.txt\n * The complete set of contributors
may be found at http://polymer.github.io/CONTRIBUTORS.txt\n * Code distributed b
y Google as part of the polymer project is also\n * subject to an additional IP
rights grant found at http://polymer.github.io/PATENTS.txt\n */\n\n(function(sco
pe) {\n var dispatcher = scope.dispatcher;\n var pointermap = dispatcher.point
ermap;\n var HAS_BITMAP_TYPE = window.MSPointerEvent && typeof window.MSPointer
Event.MSPOINTER_TYPE_MOUSE === 'number';\n var msEvents = {\n events: [\n
'MSPointerDown',\n 'MSPointerMove',\n 'MSPointerUp',\n 'MSPoin
terCancel',\n ],\n register: function(target) {\n dispatcher.listen(t
arget, this.events);\n },\n unregister: function(target) {\n dispatch
er.unlisten(target, this.events);\n },\n POINTER_TYPES: [\n '',\n
'unavailable',\n 'touch',\n 'pen',\n 'mouse'\n ],\n prepa
reEvent: function(inEvent) {\n var e = inEvent;\n if (HAS_BITMAP_TYPE)
{\n e = dispatcher.cloneEvent(inEvent);\n e.pointerType = this.PO
INTER_TYPES[inEvent.pointerType];\n }\n return e;\n },\n cleanup
: function(id) {\n pointermap['delete'](id);\n },\n MSPointerDown: fu
nction(inEvent) {\n var e = this.prepareEvent(inEvent);\n pointermap.s
et(inEvent.pointerId, e.target);\n dispatcher.down(e);\n },\n MSPoint
erMove: function(inEvent) {\n var e = this.prepareEvent(inEvent);\n e.
target = pointermap.get(e.pointerId);\n dispatcher.move(e);\n },\n MS
PointerUp: function(inEvent) {\n var e = this.prepareEvent(inEvent);\n
e.relatedTarget = e.target;\n e.target = pointermap.get(e.pointerId);\n
dispatcher.up(e);\n this.cleanup(inEvent.pointerId);\n },\n MSPoin
terCancel: function(inEvent) {\n var e = this.prepareEvent(inEvent);\n
e.relatedTarget = e.target;\n e.target = pointermap.get(e.pointerId);\n
dispatcher.cancel(e);\n this.cleanup(inEvent.pointerId);\n }\n };\n\
n scope.msEvents = msEvents;\n})(window.PolymerGestures);\n","/*\n * Copyright
(c) 2014 The Polymer Project Authors. All rights reserved.\n * This code may onl
y be used under the BSD style license found at http://polymer.github.io/LICENSE.
txt\n * The complete set of authors may be found at http://polymer.github.io/AUT
HORS.txt\n * The complete set of contributors may be found at http://polymer.git
hub.io/CONTRIBUTORS.txt\n * Code distributed by Google as part of the polymer pr
oject is also\n * subject to an additional IP rights grant found at http://polym
er.github.io/PATENTS.txt\n */\n\n(function(scope) {\n var dispatcher = scope.di
spatcher;\n var pointermap = dispatcher.pointermap;\n var pointerEvents = {\n
events: [\n 'pointerdown',\n 'pointermove',\n 'pointerup',\n
'pointercancel'\n ],\n prepareEvent: function(inEvent) {\n return
dispatcher.cloneEvent(inEvent);\n },\n register: function(target) {\n
dispatcher.listen(target, this.events);\n },\n unregister: function(targ
et) {\n dispatcher.unlisten(target, this.events);\n },\n cleanup: fun
ction(id) {\n pointermap['delete'](id);\n },\n pointerdown: function(
inEvent) {\n var e = this.prepareEvent(inEvent);\n pointermap.set(e.po
interId, e.target);\n dispatcher.down(e);\n },\n pointermove: functio
n(inEvent) {\n var e = this.prepareEvent(inEvent);\n e.target = pointe
rmap.get(e.pointerId);\n dispatcher.move(e);\n },\n pointerup: functi
on(inEvent) {\n var e = this.prepareEvent(inEvent);\n e.relatedTarget
= e.target;\n e.target = pointermap.get(e.pointerId);\n dispatcher.up(
e);\n this.cleanup(inEvent.pointerId);\n },\n pointercancel: function
(inEvent) {\n var e = this.prepareEvent(inEvent);\n e.relatedTarget =
e.target;\n e.target = pointermap.get(e.pointerId);\n dispatcher.cance
l(e);\n this.cleanup(inEvent.pointerId);\n }\n };\n\n scope.pointerEve
nts = pointerEvents;\n})(window.PolymerGestures);\n","/*\n * Copyright (c) 2014
The Polymer Project Authors. All rights reserved.\n * This code may only be used
under the BSD style license found at http://polymer.github.io/LICENSE.txt\n * T
he complete set of authors may be found at http://polymer.github.io/AUTHORS.txt\
n * The complete set of contributors may be found at http://polymer.github.io/CO
NTRIBUTORS.txt\n * Code distributed by Google as part of the polymer project is
also\n * subject to an additional IP rights grant found at http://polymer.github
.io/PATENTS.txt\n */\n\n/**\n * This module contains the handlers for native pla
tform events.\n * From here, the dispatcher is called to create unified pointer
events.\n * Included are touch events (v1), mouse events, and MSPointerEvents.\n
*/\n(function(scope) {\n var dispatcher = scope.dispatcher;\n\n if (window.Po
interEvent) {\n dispatcher.registerSource('pointer', scope.pointerEvents);\n
} else if (window.navigator.msPointerEnabled) {\n dispatcher.registerSource(
'ms', scope.msEvents);\n } else {\n dispatcher.registerSource('mouse', scope
.mouseEvents);\n if (window.ontouchstart !== undefined) {\n dispatcher.r
egisterSource('touch', scope.touchEvents);\n }\n }\n\n dispatcher.register(
document);\n})(window.PolymerGestures);\n","/*\n * Copyright (c) 2014 The Polyme
r Project Authors. All rights reserved.\n * This code may only be used under the
BSD style license found at http://polymer.github.io/LICENSE.txt\n * The complet
e set of authors may be found at http://polymer.github.io/AUTHORS.txt\n * The co
mplete set of contributors may be found at http://polymer.github.io/CONTRIBUTORS
.txt\n * Code distributed by Google as part of the polymer project is also\n * s
ubject to an additional IP rights grant found at http://polymer.github.io/PATENT
S.txt\n */\n\n/**\n * This event denotes the beginning of a series of tracking e
vents.\n *\n * @module PointerGestures\n * @submodule Events\n * @class tracksta
rt\n */\n/**\n * Pixels moved in the x direction since trackstart.\n * @type Num
ber\n * @property dx\n */\n/**\n * Pixes moved in the y direction since tracksta
rt.\n * @type Number\n * @property dy\n */\n/**\n * Pixels moved in the x direct
ion since the last track.\n * @type Number\n * @property ddx\n */\n/**\n * Pixle
s moved in the y direction since the last track.\n * @type Number\n * @property
ddy\n */\n/**\n * The clientX position of the track gesture.\n * @type Number\n
* @property clientX\n */\n/**\n * The clientY position of the track gesture.\n *
@type Number\n * @property clientY\n */\n/**\n * The pageX position of the trac
k gesture.\n * @type Number\n * @property pageX\n */\n/**\n * The pageY position
of the track gesture.\n * @type Number\n * @property pageY\n */\n/**\n * The sc
reenX position of the track gesture.\n * @type Number\n * @property screenX\n */
\n/**\n * The screenY position of the track gesture.\n * @type Number\n * @prope
rty screenY\n */\n/**\n * The last x axis direction of the pointer.\n * @type Nu
mber\n * @property xDirection\n */\n/**\n * The last y axis direction of the poi
nter.\n * @type Number\n * @property yDirection\n */\n/**\n * A shared object be
tween all tracking events.\n * @type Object\n * @property trackInfo\n */\n/**\n
* The element currently under the pointer.\n * @type Element\n * @property relat
edTarget\n */\n/**\n * The type of pointer that make the track gesture.\n * @typ
e String\n * @property pointerType\n */\n/**\n *\n * This event fires for all po
inter movement being tracked.\n *\n * @class track\n * @extends trackstart\n */\
n/**\n * This event fires when the pointer is no longer being tracked.\n *\n * @
class trackend\n * @extends trackstart\n */\n\n (function(scope) {\n var dispa
tcher = scope.dispatcher;\n var eventFactory = scope.eventFactory;\n var poi
ntermap = new scope.PointerMap();\n var track = {\n events: [\n 'dow
n',\n 'move',\n 'up',\n ],\n WIGGLE_THRESHOLD: 4,\n clam
pDir: function(inDelta) {\n return inDelta > 0 ? 1 : -1;\n },\n ca
lcPositionDelta: function(inA, inB) {\n var x = 0, y = 0;\n if (inA
&& inB) {\n x = inB.pageX - inA.pageX;\n y = inB.pageY - inA.pag
eY;\n }\n return {x: x, y: y};\n },\n fireTrack: function(in
Type, inEvent, inTrackingData) {\n var t = inTrackingData;\n var d =
this.calcPositionDelta(t.downEvent, inEvent);\n var dd = this.calcPositio
nDelta(t.lastMoveEvent, inEvent);\n if (dd.x) {\n t.xDirection = t
his.clampDir(dd.x);\n }\n if (dd.y) {\n t.yDirection = this.
clampDir(dd.y);\n }\n var e = eventFactory.makeGestureEvent(inType,
{\n bubbles: true,\n cancelable: true,\n dx: d.x,\n
dy: d.y,\n ddx: dd.x,\n ddy: dd.y,\n x: inEvent.x,\n
y: inEvent.y,\n clientX: inEvent.clientX,\n clientY: in
Event.clientY,\n pageX: inEvent.pageX,\n pageY: inEvent.pageY,\n
screenX: inEvent.screenX,\n screenY: inEvent.screenY,\n
xDirection: t.xDirection,\n yDirection: t.yDirection,\n trackIn
fo: t.trackInfo,\n relatedTarget: inEvent.relatedTarget,\n point
erType: inEvent.pointerType,\n pointerId: inEvent.pointerId\n });\
n t.downTarget.dispatchEvent(e);\n },\n down: function(inEvent) {\
n if (inEvent.isPrimary && (inEvent.pointerType === 'mouse' ? inEvent.butt
ons === 1 : true)) {\n var p = {\n downEvent: inEvent,\n
downTarget: inEvent.target,\n trackInfo: {},\n lastMove
Event: null,\n xDirection: 0,\n yDirection: 0,\n t
racking: false\n };\n pointermap.set(inEvent.pointerId, p);\n
}\n },\n move: function(inEvent) {\n var p = pointermap.get(in
Event.pointerId);\n if (p) {\n if (!p.tracking) {\n var
d = this.calcPositionDelta(p.downEvent, inEvent);\n var move = d.x * d
.x + d.y * d.y;\n // start tracking only if finger moves more than WIG
GLE_THRESHOLD\n if (move > this.WIGGLE_THRESHOLD) {\n p.tr
acking = true;\n this.fireTrack('trackstart', p.downEvent, p);\n
this.fireTrack('track', inEvent, p);\n }\n } else {\n
this.fireTrack('track', inEvent, p);\n }\n p.lastMove
Event = inEvent;\n }\n },\n up: function(inEvent) {\n var p
= pointermap.get(inEvent.pointerId);\n if (p) {\n if (p.tracking)
{\n this.fireTrack('trackend', inEvent, p);\n }\n poin
termap.delete(inEvent.pointerId);\n }\n }\n };\n dispatcher.regist
erGesture('track', track);\n })(window.PolymerGestures);\n","/*\n * Copyright (c
) 2014 The Polymer Project Authors. All rights reserved.\n * This code may only
be used under the BSD style license found at http://polymer.github.io/LICENSE.tx
t\n * The complete set of authors may be found at http://polymer.github.io/AUTHO
RS.txt\n * The complete set of contributors may be found at http://polymer.githu
b.io/CONTRIBUTORS.txt\n * Code distributed by Google as part of the polymer proj
ect is also\n * subject to an additional IP rights grant found at http://polymer
.github.io/PATENTS.txt\n */\n\n/**\n * This event is fired when a pointer is hel
d down for 200ms.\n *\n * @module PointerGestures\n * @submodule Events\n * @cla
ss hold\n */\n/**\n * Type of pointer that made the holding event.\n * @type Str
ing\n * @property pointerType\n */\n/**\n * Screen X axis position of the held p
ointer\n * @type Number\n * @property clientX\n */\n/**\n * Screen Y axis positi
on of the held pointer\n * @type Number\n * @property clientY\n */\n/**\n * Type
of pointer that made the holding event.\n * @type String\n * @property pointerT
ype\n */\n/**\n * This event is fired every 200ms while a pointer is held down.\
n *\n * @class holdpulse\n * @extends hold\n */\n/**\n * Milliseconds pointer ha
s been held down.\n * @type Number\n * @property holdTime\n */\n/**\n * This eve
nt is fired when a held pointer is released or moved.\n *\n * @class released\n
*/\n\n(function(scope) {\n var dispatcher = scope.dispatcher;\n var eventFacto
ry = scope.eventFactory;\n var hold = {\n // wait at least HOLD_DELAY ms bet
ween hold and pulse events\n HOLD_DELAY: 200,\n // pointer can move WIGGLE
_THRESHOLD pixels before not counting as a hold\n WIGGLE_THRESHOLD: 16,\n
events: [\n 'down',\n 'move',\n 'up',\n ],\n heldPointer: n
ull,\n holdJob: null,\n pulse: function() {\n var hold = Date.now() -
this.heldPointer.timeStamp;\n var type = this.held ? 'holdpulse' : 'hold';
\n this.fireHold(type, hold);\n this.held = true;\n },\n cancel:
function() {\n clearInterval(this.holdJob);\n if (this.held) {\n
this.fireHold('release');\n }\n this.held = false;\n this.held
Pointer = null;\n this.target = null;\n this.holdJob = null;\n },\n
down: function(inEvent) {\n if (inEvent.isPrimary && !this.heldPointer)
{\n this.heldPointer = inEvent;\n this.target = inEvent.target;\n
this.holdJob = setInterval(this.pulse.bind(this), this.HOLD_DELAY);\n
}\n },\n up: function(inEvent) {\n if (this.heldPointer && this.he
ldPointer.pointerId === inEvent.pointerId) {\n this.cancel();\n }\n
},\n move: function(inEvent) {\n if (this.heldPointer && this.heldPoi
nter.pointerId === inEvent.pointerId) {\n var x = inEvent.clientX - this.
heldPointer.clientX;\n var y = inEvent.clientY - this.heldPointer.clientY
;\n if ((x * x + y * y) > this.WIGGLE_THRESHOLD) {\n this.cancel
();\n }\n }\n },\n fireHold: function(inType, inHoldTime) {\n
var p = {\n bubbles: true,\n cancelable: true,\n point
erType: this.heldPointer.pointerType,\n pointerId: this.heldPointer.point
erId,\n x: this.heldPointer.clientX,\n y: this.heldPointer.clientY
\n };\n if (inHoldTime) {\n p.holdTime = inHoldTime;\n }\n
var e = eventFactory.makeGestureEvent(inType, p);\n this.target.dispa
tchEvent(e);\n }\n };\n dispatcher.registerGesture('hold', hold);\n})(windo
w.PolymerGestures);\n","/*\n * Copyright (c) 2014 The Polymer Project Authors. A
ll rights reserved.\n * This code may only be used under the BSD style license f
ound at http://polymer.github.io/LICENSE.txt\n * The complete set of authors may
be found at http://polymer.github.io/AUTHORS.txt\n * The complete set of contri
butors may be found at http://polymer.github.io/CONTRIBUTORS.txt\n * Code distri
buted by Google as part of the polymer project is also\n * subject to an additio
nal IP rights grant found at http://polymer.github.io/PATENTS.txt\n */\n\n/**\n
* This event is fired when a pointer quickly goes down and up, and is used to\n
* denote activation.\n *\n * Any gesture event can prevent the tap event from be
ing created by calling\n * `event.preventTap`.\n *\n * Any pointer event can pre
vent the tap by setting the `tapPrevented` property\n * on itself.\n *\n * @modu
le PointerGestures\n * @submodule Events\n * @class tap\n */\n/**\n * X axis pos
ition of the tap.\n * @property x\n * @type Number\n */\n/**\n * Y axis position
of the tap.\n * @property y\n * @type Number\n */\n/**\n * Type of the pointer
that made the tap.\n * @property pointerType\n * @type String\n */\n(function(sc
ope) {\n var dispatcher = scope.dispatcher;\n var eventFactory = scope.eventFa
ctory;\n var pointermap = new scope.PointerMap();\n var tap = {\n events: [
\n 'down',\n 'up'\n ],\n down: function(inEvent) {\n if (in
Event.isPrimary && !inEvent.tapPrevented) {\n pointermap.set(inEvent.poin
terId, {\n target: inEvent.target,\n buttons: inEvent.buttons,
\n x: inEvent.clientX,\n y: inEvent.clientY\n });\n
}\n },\n shouldTap: function(e, downState) {\n if (e.pointerType ==
= 'mouse') {\n // only allow left click to tap for mouse\n return
downState.buttons === 1;\n }\n return !e.tapPrevented;\n },\n up
: function(inEvent) {\n var start = pointermap.get(inEvent.pointerId);\n
if (start && this.shouldTap(inEvent, start)) {\n // up.relatedTarget i
s target currently under finger\n var t = scope.targetFinding.LCA(start.t
arget, inEvent.relatedTarget);\n if (t) {\n var e = eventFactory
.makeGestureEvent('tap', {\n bubbles: true,\n cancelable:
true,\n x: inEvent.clientX,\n y: inEvent.clientY,\n
detail: inEvent.detail,\n pointerType: inEvent.pointerType,\n
pointerId: inEvent.pointerId,\n altKey: inEvent.altKey,\n
ctrlKey: inEvent.ctrlKey,\n metaKey: inEvent.metaKey,\n
shiftKey: inEvent.shiftKey\n });\n t.dispatchEvent(e);\
n }\n }\n pointermap.delete(inEvent.pointerId);\n }\n };\n
// patch eventFactory to remove id from tap's pointermap for preventTap calls\n
eventFactory.preventTap = function(e) {\n return function() {\n e.tapP
revented = true;\n pointermap.delete(e.pointerId);\n };\n };\n dispatc
her.registerGesture('tap', tap);\n})(window.PolymerGestures);\n","/*\n Copyrigh
t (C) 2013 Ariya Hidayat <ariya.hidayat@gmail.com>\n Copyright (C) 2013 Thaddee
Tyl <thaddee.tyl@gmail.com>\n Copyright (C) 2012 Ariya Hidayat <ariya.hidayat@
gmail.com>\n Copyright (C) 2012 Mathias Bynens <mathias@qiwi.be>\n Copyright (
C) 2012 Joost-Wim Boekesteijn <joost-wim@boekesteijn.nl>\n Copyright (C) 2012 K
ris Kowal <kris.kowal@cixar.com>\n Copyright (C) 2012 Yusuke Suzuki <utatane.te
a@gmail.com>\n Copyright (C) 2012 Arpad Borsos <arpad.borsos@googlemail.com>\n
Copyright (C) 2011 Ariya Hidayat <ariya.hidayat@gmail.com>\n\n Redistribution
and use in source and binary forms, with or without\n modification, are permitt
ed provided that the following conditions are met:\n\n * Redistributions of s
ource code must retain the above copyright\n notice, this list of condition
s and the following disclaimer.\n * Redistributions in binary form must repro
duce the above copyright\n notice, this list of conditions and the followin
g disclaimer in the\n documentation and/or other materials provided with th
e distribution.\n\n THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONT
RIBUTORS \"AS IS\"\n AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE\n IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTI
CULAR PURPOSE\n ARE DISCLAIMED. IN NO EVENT SHALL <COPYRIGHT HOLDER> BE LIABLE
FOR ANY\n DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DA
MAGES\n (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERV
ICES;\n LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED
AND\n ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TO
RT\n (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF\n
THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.\n*/\n\n(func
tion (global) {\n 'use strict';\n\n var Token,\n TokenName,\n
Syntax,\n Messages,\n source,\n index,\n length,\n
delegate,\n lookahead,\n state;\n\n Token = {\n
BooleanLiteral: 1,\n EOF: 2,\n Identifier: 3,\n Keyword: 4,
\n NullLiteral: 5,\n NumericLiteral: 6,\n Punctuator: 7,\n
StringLiteral: 8\n };\n\n TokenName = {};\n TokenName[Token.Bool
eanLiteral] = 'Boolean';\n TokenName[Token.EOF] = '<end>';\n TokenName[Tok
en.Identifier] = 'Identifier';\n TokenName[Token.Keyword] = 'Keyword';\n T
okenName[Token.NullLiteral] = 'Null';\n TokenName[Token.NumericLiteral] = 'Nu
meric';\n TokenName[Token.Punctuator] = 'Punctuator';\n TokenName[Token.St
ringLiteral] = 'String';\n\n Syntax = {\n ArrayExpression: 'ArrayExpre
ssion',\n BinaryExpression: 'BinaryExpression',\n CallExpression:
'CallExpression',\n ConditionalExpression: 'ConditionalExpression',\n
EmptyStatement: 'EmptyStatement',\n ExpressionStatement: 'ExpressionS
tatement',\n Identifier: 'Identifier',\n Literal: 'Literal',\n
LabeledStatement: 'LabeledStatement',\n LogicalExpression: 'LogicalEx
pression',\n MemberExpression: 'MemberExpression',\n ObjectExpress
ion: 'ObjectExpression',\n Program: 'Program',\n Property: 'Proper
ty',\n ThisExpression: 'ThisExpression',\n UnaryExpression: 'Unary
Expression'\n };\n\n // Error messages should be identical to V8.\n Mes
sages = {\n UnexpectedToken: 'Unexpected token %0',\n UnknownLabe
l: 'Undefined label \\'%0\\'',\n Redeclaration: '%0 \\'%1\\' has already
been declared'\n };\n\n // Ensure the condition is true, otherwise throw a
n error.\n // This is only to have a better contract semantic, i.e. another s
afety net\n // to catch a logic error. The condition shall be fulfilled in no
rmal case.\n // Do NOT use this to enforce a certain condition on any user in
put.\n\n function assert(condition, message) {\n if (!condition) {\n
throw new Error('ASSERT: ' + message);\n }\n }\n\n functi
on isDecimalDigit(ch) {\n return (ch >= 48 && ch <= 57); // 0..9\n }
\n\n\n // 7.2 White Space\n\n function isWhiteSpace(ch) {\n return
(ch === 32) || // space\n (ch === 9) || // tab\n (ch
=== 0xB) ||\n (ch === 0xC) ||\n (ch === 0xA0) ||\n
(ch >= 0x1680 && '\\u1680\\u180E\\u2000\\u2001\\u2002\\u2003\\u2004\\u2005\
\u2006\\u2007\\u2008\\u2009\\u200A\\u202F\\u205F\\u3000\\uFEFF'.indexOf(String.f
romCharCode(ch)) > 0);\n }\n\n // 7.3 Line Terminators\n\n function isL
ineTerminator(ch) {\n return (ch === 10) || (ch === 13) || (ch === 0x2028
) || (ch === 0x2029);\n }\n\n // 7.6 Identifier Names and Identifiers\n\n
function isIdentifierStart(ch) {\n return (ch === 36) || (ch === 95) |
| // $ (dollar) and _ (underscore)\n (ch >= 65 && ch <= 90) ||
// A..Z\n (ch >= 97 && ch <= 122); // a..z\n }\n\n
function isIdentifierPart(ch) {\n return (ch === 36) || (ch === 95) || /
/ $ (dollar) and _ (underscore)\n (ch >= 65 && ch <= 90) || /
/ A..Z\n (ch >= 97 && ch <= 122) || // a..z\n (ch >
= 48 && ch <= 57); // 0..9\n }\n\n // 7.6.1.1 Keywords\n\n fu
nction isKeyword(id) {\n return (id === 'this')\n }\n\n // 7.4 Comm
ents\n\n function skipWhitespace() {\n while (index < length && isWhit
eSpace(source.charCodeAt(index))) {\n ++index;\n }\n }\n\n
function getIdentifier() {\n var start, ch;\n\n start = index++;
\n while (index < length) {\n ch = source.charCodeAt(index);\n
if (isIdentifierPart(ch)) {\n ++index;\n }
else {\n break;\n }\n }\n\n return sour
ce.slice(start, index);\n }\n\n function scanIdentifier() {\n var s
tart, id, type;\n\n start = index;\n\n id = getIdentifier();\n\n
// There is no keyword or literal with only one character.\n // Thu
s, it must be an identifier.\n if (id.length === 1) {\n type =
Token.Identifier;\n } else if (isKeyword(id)) {\n type = Toke
n.Keyword;\n } else if (id === 'null') {\n type = Token.NullLi
teral;\n } else if (id === 'true' || id === 'false') {\n type
= Token.BooleanLiteral;\n } else {\n type = Token.Identifier;\
n }\n\n return {\n type: type,\n value: id,\
n range: [start, index]\n };\n }\n\n\n // 7.7 Punctuator
s\n\n function scanPunctuator() {\n var start = index,\n co
de = source.charCodeAt(index),\n code2,\n ch1 = source[ind
ex],\n ch2;\n\n switch (code) {\n\n // Check for most c
ommon single-character punctuators.\n case 46: // . dot\n case 4
0: // ( open bracket\n case 41: // ) close bracket\n case 59:
// ; semicolon\n case 44: // , comma\n case 123: // { open cu
rly brace\n case 125: // } close curly brace\n case 91: // [\n
case 93: // ]\n case 58: // :\n case 63: // ?\n
++index;\n return {\n type: Token.Punctuator,\n
value: String.fromCharCode(code),\n range: [start,
index]\n };\n\n default:\n code2 = source.charCode
At(index + 1);\n\n // '=' (char #61) marks an assignment or compariso
n operator.\n if (code2 === 61) {\n switch (code) {\n
case 37: // %\n case 38: // &\n c
ase 42: // *:\n case 43: // +\n case 45: // -\n
case 47: // /\n case 60: // <\n
case 62: // >\n case 124: // |\n index += 2;\
n return {\n type: Token.Punctuator,\n
value: String.fromCharCode(code) + String.fromCharCode(c
ode2),\n range: [start, index]\n };\n\
n case 33: // !\n case 61: // =\n
index += 2;\n\n // !== and ===\n if (so
urce.charCodeAt(index) === 61) {\n ++index;\n
}\n return {\n type: Token.Pun
ctuator,\n value: source.slice(start, index),\n
range: [start, index]\n };\n def
ault:\n break;\n }\n }\n
break;\n }\n\n // Peek more characters.\n\n ch2 = source[i
ndex + 1];\n\n // Other 2-character punctuators: && ||\n\n if (ch1
=== ch2 && ('&|'.indexOf(ch1) >= 0)) {\n index += 2;\n re
turn {\n type: Token.Punctuator,\n value: ch1 + ch
2,\n range: [start, index]\n };\n }\n\n
if ('<>=!+-*%&|^/'.indexOf(ch1) >= 0) {\n ++index;\n retur
n {\n type: Token.Punctuator,\n value: ch1,\n
range: [start, index]\n };\n }\n\n throwErro
r({}, Messages.UnexpectedToken, 'ILLEGAL');\n }\n\n // 7.8.3 Numeric Liter
als\n function scanNumericLiteral() {\n var number, start, ch;\n\n
ch = source[index];\n assert(isDecimalDigit(ch.charCodeAt(0)) || (ch
=== '.'),\n 'Numeric literal must start with a decimal digit or a dec
imal point');\n\n start = index;\n number = '';\n if (ch !=
= '.') {\n number = source[index++];\n ch = source[index];
\n\n // Hex number starts with '0x'.\n // Octal number sta
rts with '0'.\n if (number === '0') {\n // decimal num
ber starts with '0' such as '09' is illegal.\n if (ch && isDecima
lDigit(ch.charCodeAt(0))) {\n throwError({}, Messages.Unexpec
tedToken, 'ILLEGAL');\n }\n }\n\n while (is
DecimalDigit(source.charCodeAt(index))) {\n number += source[inde
x++];\n }\n ch = source[index];\n }\n\n if (
ch === '.') {\n number += source[index++];\n while (isDeci
malDigit(source.charCodeAt(index))) {\n number += source[index++]
;\n }\n ch = source[index];\n }\n\n if (ch =
== 'e' || ch === 'E') {\n number += source[index++];\n\n c
h = source[index];\n if (ch === '+' || ch === '-') {\n
number += source[index++];\n }\n if (isDecimalDigit(sourc
e.charCodeAt(index))) {\n while (isDecimalDigit(source.charCodeAt
(index))) {\n number += source[index++];\n }\n
} else {\n throwError({}, Messages.UnexpectedToken, '
ILLEGAL');\n }\n }\n\n if (isIdentifierStart(source.cha
rCodeAt(index))) {\n throwError({}, Messages.UnexpectedToken, 'ILLEGA
L');\n }\n\n return {\n type: Token.NumericLiteral,\n
value: parseFloat(number),\n range: [start, index]\n
};\n }\n\n // 7.8.4 String Literals\n\n function scanStringLiteral() {
\n var str = '', quote, start, ch, octal = false;\n\n quote = sour
ce[index];\n assert((quote === '\\'' || quote === '\"'),\n 'St
ring literal must starts with a quote');\n\n start = index;\n ++in
dex;\n\n while (index < length) {\n ch = source[index++];\n\n
if (ch === quote) {\n quote = '';\n bre
ak;\n } else if (ch === '\\\\') {\n ch = source[index+
+];\n if (!ch || !isLineTerminator(ch.charCodeAt(0))) {\n
switch (ch) {\n case 'n':\n
str += '\\n';\n break;\n case 'r':\n
str += '\\r';\n break;\n
case 't':\n str += '\\t';\n
break;\n case 'b':\n str += '\\b'
;\n break;\n case 'f':\n
str += '\\f';\n break;\n cas
e 'v':\n str += '\\x0B';\n break;\
n\n default:\n str += ch;\n
break;\n }\n } else {\n
if (ch === '\\r' && source[index] === '\\n') {\n
++index;\n }\n }\n } else if (is
LineTerminator(ch.charCodeAt(0))) {\n break;\n } else
{\n str += ch;\n }\n }\n\n if (quote !==
'') {\n throwError({}, Messages.UnexpectedToken, 'ILLEGAL');\n
}\n\n return {\n type: Token.StringLiteral,\n val
ue: str,\n octal: octal,\n range: [start, index]\n
};\n }\n\n function isIdentifierName(token) {\n return token.type =
== Token.Identifier ||\n token.type === Token.Keyword ||\n
token.type === Token.BooleanLiteral ||\n token.type === Token.NullLi
teral;\n }\n\n function advance() {\n var ch;\n\n skipWhites
pace();\n\n if (index >= length) {\n return {\n
type: Token.EOF,\n range: [index, index]\n };\n
}\n\n ch = source.charCodeAt(index);\n\n // Very common: ( and )
and ;\n if (ch === 40 || ch === 41 || ch === 58) {\n return s
canPunctuator();\n }\n\n // String literal starts with single quot
e (#39) or double quote (#34).\n if (ch === 39 || ch === 34) {\n
return scanStringLiteral();\n }\n\n if (isIdentifierStart(ch))
{\n return scanIdentifier();\n }\n\n // Dot (.) char #4
6 can also start a floating-point number, hence the need\n // to check th
e next character.\n if (ch === 46) {\n if (isDecimalDigit(sour
ce.charCodeAt(index + 1))) {\n return scanNumericLiteral();\n
}\n return scanPunctuator();\n }\n\n if (isDeci
malDigit(ch)) {\n return scanNumericLiteral();\n }\n\n
return scanPunctuator();\n }\n\n function lex() {\n var token;\n\n
token = lookahead;\n index = token.range[1];\n\n lookahead
= advance();\n\n index = token.range[1];\n\n return token;\n }\
n\n function peek() {\n var pos;\n\n pos = index;\n look
ahead = advance();\n index = pos;\n }\n\n // Throw an exception\n\n
function throwError(token, messageFormat) {\n var error,\n
args = Array.prototype.slice.call(arguments, 2),\n msg = messageForm
at.replace(\n /%(\\d)/g,\n function (whole, index)
{\n assert(index < args.length, 'Message reference must be i
n range');\n return args[index];\n }\n
);\n\n error = new Error(msg);\n error.index = index;\n
error.description = msg;\n throw error;\n }\n\n // Throw an except
ion because of the token.\n\n function throwUnexpected(token) {\n thro
wError(token, Messages.UnexpectedToken, token.value);\n }\n\n // Expect th
e next token to match the specified punctuator.\n // If not, an exception wil
l be thrown.\n\n function expect(value) {\n var token = lex();\n
if (token.type !== Token.Punctuator || token.value !== value) {\n t
hrowUnexpected(token);\n }\n }\n\n // Return true if the next token
matches the specified punctuator.\n\n function match(value) {\n retur
n lookahead.type === Token.Punctuator && lookahead.value === value;\n }\n\n
// Return true if the next token matches the specified keyword\n\n function
matchKeyword(keyword) {\n return lookahead.type === Token.Keyword && loo
kahead.value === keyword;\n }\n\n function consumeSemicolon() {\n /
/ Catch the very common case first: immediately a semicolon (char #59).\n
if (source.charCodeAt(index) === 59) {\n lex();\n return;
\n }\n\n skipWhitespace();\n\n if (match(';')) {\n
lex();\n return;\n }\n\n if (lookahead.type !== Toke
n.EOF && !match('}')) {\n throwUnexpected(lookahead);\n }\n
}\n\n // 11.1.4 Array Initialiser\n\n function parseArrayInitialiser() {\
n var elements = [];\n\n expect('[');\n\n while (!match(']'
)) {\n if (match(',')) {\n lex();\n ele
ments.push(null);\n } else {\n elements.push(parseExpr
ession());\n\n if (!match(']')) {\n expect(','
);\n }\n }\n }\n\n expect(']');\n\n
return delegate.createArrayExpression(elements);\n }\n\n // 11.1.5 Obje
ct Initialiser\n\n function parseObjectPropertyKey() {\n var token;\n\
n skipWhitespace();\n token = lex();\n\n // Note: This func
tion is called only from parseObjectProperty(), where\n // EOF and Punctu
ator tokens are already filtered out.\n if (token.type === Token.StringLi
teral || token.type === Token.NumericLiteral) {\n return delegate.cre
ateLiteral(token);\n }\n\n return delegate.createIdentifier(token.
value);\n }\n\n function parseObjectProperty() {\n var token, key;\
n\n token = lookahead;\n skipWhitespace();\n\n if (token.ty
pe === Token.EOF || token.type === Token.Punctuator) {\n throwUnexpec
ted(token);\n }\n\n key = parseObjectPropertyKey();\n expec
t(':');\n return delegate.createProperty('init', key, parseExpression());
\n }\n\n function parseObjectInitialiser() {\n var properties = [];
\n\n expect('{');\n\n while (!match('}')) {\n propertie
s.push(parseObjectProperty());\n\n if (!match('}')) {\n
expect(',');\n }\n }\n\n expect('}');\n\n retu
rn delegate.createObjectExpression(properties);\n }\n\n // 11.1.6 The Grou
ping Operator\n\n function parseGroupExpression() {\n var expr;\n\n
expect('(');\n\n expr = parseExpression();\n\n expect(')');\n
\n return expr;\n }\n\n\n // 11.1 Primary Expressions\n\n functi
on parsePrimaryExpression() {\n var type, token, expr;\n\n if (mat
ch('(')) {\n return parseGroupExpression();\n }\n\n typ
e = lookahead.type;\n\n if (type === Token.Identifier) {\n exp
r = delegate.createIdentifier(lex().value);\n } else if (type === Token.S
tringLiteral || type === Token.NumericLiteral) {\n expr = delegate.cr
eateLiteral(lex());\n } else if (type === Token.Keyword) {\n i
f (matchKeyword('this')) {\n lex();\n expr = deleg
ate.createThisExpression();\n }\n } else if (type === Token.Bo
oleanLiteral) {\n token = lex();\n token.value = (token.va
lue === 'true');\n expr = delegate.createLiteral(token);\n } e
lse if (type === Token.NullLiteral) {\n token = lex();\n t
oken.value = null;\n expr = delegate.createLiteral(token);\n }
else if (match('[')) {\n expr = parseArrayInitialiser();\n }
else if (match('{')) {\n expr = parseObjectInitialiser();\n }\
n\n if (expr) {\n return expr;\n }\n\n throwUnex
pected(lex());\n }\n\n // 11.2 Left-Hand-Side Expressions\n\n function
parseArguments() {\n var args = [];\n\n expect('(');\n\n if
(!match(')')) {\n while (index < length) {\n args.pus
h(parseExpression());\n if (match(')')) {\n br
eak;\n }\n expect(',');\n }\n }\
n\n expect(')');\n\n return args;\n }\n\n function parseNonC
omputedProperty() {\n var token;\n\n token = lex();\n\n if
(!isIdentifierName(token)) {\n throwUnexpected(token);\n }\n\n
return delegate.createIdentifier(token.value);\n }\n\n function pa
rseNonComputedMember() {\n expect('.');\n\n return parseNonCompute
dProperty();\n }\n\n function parseComputedMember() {\n var expr;\n
\n expect('[');\n\n expr = parseExpression();\n\n expect(']
');\n\n return expr;\n }\n\n function parseLeftHandSideExpression()
{\n var expr, property;\n\n expr = parsePrimaryExpression();\n\n
while (match('.') || match('[')) {\n if (match('[')) {\n
property = parseComputedMember();\n expr = delegate.cre
ateMemberExpression('[', expr, property);\n } else {\n
property = parseNonComputedMember();\n expr = delegate.createMem
berExpression('.', expr, property);\n }\n }\n\n return
expr;\n }\n\n // 11.3 Postfix Expressions\n\n var parsePostfixExpressio
n = parseLeftHandSideExpression;\n\n // 11.4 Unary Operators\n\n function
parseUnaryExpression() {\n var token, expr;\n\n if (lookahead.type
!== Token.Punctuator && lookahead.type !== Token.Keyword) {\n expr =
parsePostfixExpression();\n } else if (match('+') || match('-') || match
('!')) {\n token = lex();\n expr = parseUnaryExpression();
\n expr = delegate.createUnaryExpression(token.value, expr);\n
} else if (matchKeyword('delete') || matchKeyword('void') || matchKeyword('type
of')) {\n throwError({}, Messages.UnexpectedToken);\n } else {
\n expr = parsePostfixExpression();\n }\n\n return expr
;\n }\n\n function binaryPrecedence(token) {\n var prec = 0;\n\n
if (token.type !== Token.Punctuator && token.type !== Token.Keyword) {\n
return 0;\n }\n\n switch (token.value) {\n case '|
|':\n prec = 1;\n break;\n\n case '&&':\n
prec = 2;\n break;\n\n case '==':\n case '!=':\n
case '===':\n case '!==':\n prec = 6;\n break;\n
\n case '<':\n case '>':\n case '<=':\n case '>=':\n
case 'instanceof':\n prec = 7;\n break;\n\n
case 'in':\n prec = 7;\n break;\n\n case '+':\n
case '-':\n prec = 9;\n break;\n\n case '*':\n
case '/':\n case '%':\n prec = 11;\n break;
\n\n default:\n break;\n }\n\n return prec;\n
}\n\n // 11.5 Multiplicative Operators\n // 11.6 Additive Operators\n
// 11.7 Bitwise Shift Operators\n // 11.8 Relational Operators\n // 11.9 E
quality Operators\n // 11.10 Binary Bitwise Operators\n // 11.11 Binary Lo
gical Operators\n\n function parseBinaryExpression() {\n var expr, tok
en, prec, stack, right, operator, left, i;\n\n left = parseUnaryExpressio
n();\n\n token = lookahead;\n prec = binaryPrecedence(token);\n
if (prec === 0) {\n return left;\n }\n token.prec
= prec;\n lex();\n\n right = parseUnaryExpression();\n\n st
ack = [left, token, right];\n\n while ((prec = binaryPrecedence(lookahead
)) > 0) {\n\n // Reduce: make a binary expression from the three topm
ost entries.\n while ((stack.length > 2) && (prec <= stack[stack.leng
th - 2].prec)) {\n right = stack.pop();\n operator
= stack.pop().value;\n left = stack.pop();\n expr
= delegate.createBinaryExpression(operator, left, right);\n stac
k.push(expr);\n }\n\n // Shift.\n token = lex()
;\n token.prec = prec;\n stack.push(token);\n e
xpr = parseUnaryExpression();\n stack.push(expr);\n }\n\n
// Final reduce to clean-up the stack.\n i = stack.length - 1;\n
expr = stack[i];\n while (i > 1) {\n expr = delegate.createB
inaryExpression(stack[i - 1].value, stack[i - 2], expr);\n i -= 2;\n
}\n\n return expr;\n }\n\n\n // 11.12 Conditional Operator\n
\n function parseConditionalExpression() {\n var expr, consequent, alt
ernate;\n\n expr = parseBinaryExpression();\n\n if (match('?')) {\
n lex();\n consequent = parseConditionalExpression();\n
expect(':');\n alternate = parseConditionalExpression();\n\n
expr = delegate.createConditionalExpression(expr, consequent, altern
ate);\n }\n\n return expr;\n }\n\n // Simplification since w
e do not support AssignmentExpression.\n var parseExpression = parseCondition
alExpression;\n\n // Polymer Syntax extensions\n\n // Filter ::\n //
Identifier\n // Identifier \"(\" \")\"\n // Identifier \"(\" FilterArg
uments \")\"\n\n function parseFilter() {\n var identifier, args;\n\n
identifier = lex();\n\n if (identifier.type !== Token.Identifier)
{\n throwUnexpected(identifier);\n }\n\n args = match('
(') ? parseArguments() : [];\n\n return delegate.createFilter(identifier.
value, args);\n }\n\n // Filters ::\n // \"|\" Filter\n // Filte
rs \"|\" Filter\n\n function parseFilters() {\n while (match('|')) {\n
lex();\n parseFilter();\n }\n }\n\n // TopLe
vel ::\n // LabelledExpressions\n // AsExpression\n // InExpressi
on\n // FilterExpression\n\n // AsExpression ::\n // FilterExpressi
on as Identifier\n\n // InExpression ::\n // Identifier, Identifier in F
ilterExpression\n // Identifier in FilterExpression\n\n // FilterExpress
ion ::\n // Expression\n // Expression Filters\n\n function parseTo
pLevel() {\n skipWhitespace();\n peek();\n\n var expr = par
seExpression();\n if (expr) {\n if (lookahead.value === ',' ||
lookahead.value == 'in' &&\n expr.type === Syntax.Identif
ier) {\n parseInExpression(expr);\n } else {\n
parseFilters();\n if (lookahead.value === 'as') {\n
parseAsExpression(expr);\n } else {\n
delegate.createTopLevel(expr);\n }\n }\n
}\n\n if (lookahead.type !== Token.EOF) {\n throwUnexpected(lo
okahead);\n }\n }\n\n function parseAsExpression(expr) {\n l
ex(); // as\n var identifier = lex().value;\n delegate.createAsEx
pression(expr, identifier);\n }\n\n function parseInExpression(identifier)
{\n var indexName;\n if (lookahead.value === ',') {\n
lex();\n if (lookahead.type !== Token.Identifier)\n th
rowUnexpected(lookahead);\n indexName = lex().value;\n }\n\n
lex(); // in\n var expr = parseExpression();\n parseFilters
();\n delegate.createInExpression(identifier.name, indexName, expr);\n
}\n\n function parse(code, inDelegate) {\n delegate = inDelegate;\n
source = code;\n index = 0;\n length = source.length;\n
lookahead = null;\n state = {\n labelSet: {}\n };\n\
n return parseTopLevel();\n }\n\n global.esprima = {\n parse
: parse\n };\n})(this);\n","// Copyright (c) 2014 The Polymer Project Authors
. All rights reserved.\n// This code may only be used under the BSD style licens
e found at http://polymer.github.io/LICENSE.txt\n// The complete set of authors
may be found at http://polymer.github.io/AUTHORS.txt\n// The complete set of con
tributors may be found at http://polymer.github.io/CONTRIBUTORS.txt\n// Code dis
tributed by Google as part of the polymer project is also\n// subject to an addi
tional IP rights grant found at http://polymer.github.io/PATENTS.txt\n\n(functio
n (global) {\n 'use strict';\n\n function prepareBinding(expressionText, name,
node, filterRegistry) {\n var expression;\n try {\n expression = get
Expression(expressionText);\n if (expression.scopeIdent &&\n (node
.nodeType !== Node.ELEMENT_NODE ||\n node.tagName !== 'TEMPLATE' ||\n
(name !== 'bind' && name !== 'repeat'))) {\n throw Error('as an
d in can only be used within <template bind/repeat>');\n }\n } catch (ex
) {\n console.error('Invalid expression syntax: ' + expressionText, ex);\n
return;\n }\n\n return function(model, node, oneTime) {\n var bi
nding = expression.getBinding(model, filterRegistry, oneTime);\n if (expres
sion.scopeIdent && binding) {\n node.polymerExpressionScopeIdent_ = expre
ssion.scopeIdent;\n if (expression.indexIdent)\n node.polymerExp
ressionIndexIdent_ = expression.indexIdent;\n }\n\n return binding;\n
}\n }\n\n // TODO(rafaelw): Implement simple LRU.\n var expressionParseCac
he = Object.create(null);\n\n function getExpression(expressionText) {\n var
expression = expressionParseCache[expressionText];\n if (!expression) {\n
var delegate = new ASTDelegate();\n esprima.parse(expressionText, delega
te);\n expression = new Expression(delegate);\n expressionParseCache[e
xpressionText] = expression;\n }\n return expression;\n }\n\n function L
iteral(value) {\n this.value = value;\n this.valueFn_ = undefined;\n }\n\
n Literal.prototype = {\n valueFn: function() {\n if (!this.valueFn_) {
\n var value = this.value;\n this.valueFn_ = function() {\n
return value;\n }\n }\n\n return this.valueFn_;\n }\n }\
n\n function IdentPath(name) {\n this.name = name;\n this.path = Path.get
(name);\n }\n\n IdentPath.prototype = {\n valueFn: function() {\n if (
!this.valueFn_) {\n var name = this.name;\n var path = this.path;\
n this.valueFn_ = function(model, observer) {\n if (observer)\n
observer.addPath(model, path);\n\n return path.getValueFrom(
model);\n }\n }\n\n return this.valueFn_;\n },\n\n setVal
ue: function(model, newValue) {\n if (this.path.length == 1);\n mode
l = findScope(model, this.path[0]);\n\n return this.path.setValueFrom(model
, newValue);\n }\n };\n\n function MemberExpression(object, property, acces
sor) {\n this.dynamicDeps = typeof object == 'function' ||\n
object.dynamicDeps ||\n (accessor == '[' && !(proper
ty instanceof Literal));\n\n // convert literal computed property access wher
e literal value is a value\n // path to ident dot-access.\n if (accessor =
= '[' &&\n property instanceof Literal &&\n Path.get(property.valu
e).valid) {\n accessor = '.';\n property = new IdentPath(property.valu
e);\n }\n\n this.simplePath =\n !this.dynamicDeps &&\n prope
rty instanceof IdentPath &&\n (object instanceof MemberExpression || obje
ct instanceof IdentPath);\n\n this.object = this.simplePath ? object : getFn(
object);\n this.property = accessor == '.' ? property : getFn(property);\n }
\n\n MemberExpression.prototype = {\n get fullPath() {\n if (!this.full
Path_) {\n var last = this.object instanceof IdentPath ?\n thi
s.object.name : this.object.fullPath;\n this.fullPath_ = Path.get(last +
'.' + this.property.name);\n }\n\n return this.fullPath_;\n },\n\n
valueFn: function() {\n if (!this.valueFn_) {\n var object = this
.object;\n\n if (this.simplePath) {\n var path = this.fullPath;\
n\n this.valueFn_ = function(model, observer) {\n if (observ
er)\n observer.addPath(model, path);\n\n return path.get
ValueFrom(model);\n };\n } else if (this.property instanceof Ide
ntPath) {\n var path = Path.get(this.property.name);\n\n this.
valueFn_ = function(model, observer) {\n var context = object(model,
observer);\n\n if (observer)\n observer.addPath(context,
path);\n\n return path.getValueFrom(context);\n }\n
} else {\n // Computed property.\n var property = this.propert
y;\n\n this.valueFn_ = function(model, observer) {\n var con
text = object(model, observer);\n var propName = property(model, obse
rver);\n if (observer)\n observer.addPath(context, propN
ame);\n\n return context ? context[propName] : undefined;\n
};\n }\n }\n return this.valueFn_;\n },\n\n setValue: fun
ction(model, newValue) {\n if (this.simplePath) {\n this.fullPath.se
tValueFrom(model, newValue);\n return newValue;\n }\n\n var obj
ect = this.object(model);\n var propName = this.property instanceof IdentPa
th ? this.property.name :\n this.property(model);\n return object[
propName] = newValue;\n }\n };\n\n function Filter(name, args) {\n this.
name = name;\n this.args = [];\n for (var i = 0; i < args.length; i++) {\n
this.args[i] = getFn(args[i]);\n }\n }\n\n Filter.prototype = {\n
transform: function(value, toModelDirection, filterRegistry, model,\n
observer) {\n var fn = filterRegistry[this.name];\n var c
ontext = model;\n if (fn) {\n context = undefined;\n } else {\n
fn = context[this.name];\n if (!fn) {\n console.error('C
annot find filter: ' + this.name);\n return;\n }\n }\n\n
// If toModelDirection is falsey, then the \"normal\" (dom-bound) direction\n
// is used. Otherwise, it looks for a 'toModel' property function on the\n
// object.\n if (toModelDirection) {\n fn = fn.toModel;\n
} else if (typeof fn.toDOM == 'function') {\n fn = fn.toDOM;\n }\n\
n if (typeof fn != 'function') {\n console.error('No ' + (toModelDir
ection ? 'toModel' : 'toDOM') +\n ' found on' + this.name);
\n return;\n }\n\n var args = [value];\n for (var i = 0; i
< this.args.length; i++) {\n args[i + 1] = getFn(this.args[i])(model, ob
server);\n }\n\n return fn.apply(context, args);\n }\n };\n\n fun
ction notImplemented() { throw Error('Not Implemented'); }\n\n var unaryOperato
rs = {\n '+': function(v) { return +v; },\n '-': function(v) { return -v;
},\n '!': function(v) { return !v; }\n };\n\n var binaryOperators = {\n
'+': function(l, r) { return l+r; },\n '-': function(l, r) { return l-r; },\n
'*': function(l, r) { return l*r; },\n '/': function(l, r) { return l/r;
},\n '%': function(l, r) { return l%r; },\n '<': function(l, r) { return l
<r; },\n '>': function(l, r) { return l>r; },\n '<=': function(l, r) { ret
urn l<=r; },\n '>=': function(l, r) { return l>=r; },\n '==': function(l,
r) { return l==r; },\n '!=': function(l, r) { return l!=r; },\n '===': fun
ction(l, r) { return l===r; },\n '!==': function(l, r) { return l!==r; },\n
'&&': function(l, r) { return l&&r; },\n '||': function(l, r) { return l||r
; },\n };\n\n function getFn(arg) {\n return typeof arg == 'function' ? arg
: arg.valueFn();\n }\n\n function ASTDelegate() {\n this.expression = null
;\n this.filters = [];\n this.deps = {};\n this.currentPath = undefined
;\n this.scopeIdent = undefined;\n this.indexIdent = undefined;\n this.
dynamicDeps = false;\n }\n\n ASTDelegate.prototype = {\n createUnaryExpress
ion: function(op, argument) {\n if (!unaryOperators[op])\n throw Err
or('Disallowed operator: ' + op);\n\n argument = getFn(argument);\n\n
return function(model, observer) {\n return unaryOperators[op](argument(m
odel, observer));\n };\n },\n\n createBinaryExpression: function(op,
left, right) {\n if (!binaryOperators[op])\n throw Error('Disallowed
operator: ' + op);\n\n left = getFn(left);\n right = getFn(right);\n\
n return function(model, observer) {\n return binaryOperators[op](le
ft(model, observer),\n right(model, observer))
;\n };\n },\n\n createConditionalExpression: function(test, consequen
t, alternate) {\n test = getFn(test);\n consequent = getFn(consequent)
;\n alternate = getFn(alternate);\n\n return function(model, observer)
{\n return test(model, observer) ?\n consequent(model, observ
er) : alternate(model, observer);\n }\n },\n\n createIdentifier: func
tion(name) {\n var ident = new IdentPath(name);\n ident.type = 'Identi
fier';\n return ident;\n },\n\n createMemberExpression: function(acce
ssor, object, property) {\n var ex = new MemberExpression(object, property,
accessor);\n if (ex.dynamicDeps)\n this.dynamicDeps = true;\n
return ex;\n },\n\n createLiteral: function(token) {\n return new Lit
eral(token.value);\n },\n\n createArrayExpression: function(elements) {\n
for (var i = 0; i < elements.length; i++)\n elements[i] = getFn(elem
ents[i]);\n\n return function(model, observer) {\n var arr = []\n
for (var i = 0; i < elements.length; i++)\n arr.push(elements[i](m
odel, observer));\n return arr;\n }\n },\n\n createProperty: f
unction(kind, key, value) {\n return {\n key: key instanceof IdentPa
th ? key.name : key.value,\n value: value\n };\n },\n\n create
ObjectExpression: function(properties) {\n for (var i = 0; i < properties.l
ength; i++)\n properties[i].value = getFn(properties[i].value);\n\n
return function(model, observer) {\n var obj = {};\n for (var i =
0; i < properties.length; i++)\n obj[properties[i].key] = properties[i]
.value(model, observer);\n return obj;\n }\n },\n\n createFilt
er: function(name, args) {\n this.filters.push(new Filter(name, args));\n
},\n\n createAsExpression: function(expression, scopeIdent) {\n this.e
xpression = expression;\n this.scopeIdent = scopeIdent;\n },\n\n crea
teInExpression: function(scopeIdent, indexIdent, expression) {\n this.expre
ssion = expression;\n this.scopeIdent = scopeIdent;\n this.indexIdent
= indexIdent;\n },\n\n createTopLevel: function(expression) {\n this.
expression = expression;\n },\n\n createThisExpression: notImplemented\n
}\n\n function ConstantObservable(value) {\n this.value_ = value;\n }\n\n
ConstantObservable.prototype = {\n open: function() { return this.value_; },\
n discardChanges: function() { return this.value_; },\n deliver: function(
) {},\n close: function() {},\n }\n\n function Expression(delegate) {\n
this.scopeIdent = delegate.scopeIdent;\n this.indexIdent = delegate.indexIden
t;\n\n if (!delegate.expression)\n throw Error('No expression found.');\
n\n this.expression = delegate.expression;\n getFn(this.expression); // fo
rces enumeration of path dependencies\n\n this.filters = delegate.filters;\n
this.dynamicDeps = delegate.dynamicDeps;\n }\n\n Expression.prototype = {\n
getBinding: function(model, filterRegistry, oneTime) {\n if (oneTime)\n
return this.getValue(model, undefined, filterRegistry);\n\n var obs
erver = new CompoundObserver();\n // captures deps.\n var firstValue =
this.getValue(model, observer, filterRegistry);\n var firstTime = true;\n
var self = this;\n\n function valueFn() {\n // deps cannot have
changed on first value retrieval.\n if (firstTime) {\n firstTim
e = false;\n return firstValue;\n }\n\n if (self.dynamicD
eps)\n observer.startReset();\n\n var value = self.getValue(mode
l,\n self.dynamicDeps ? observer : undefined,\n
filterRegistry);\n if (self.dynamicDeps
)\n observer.finishReset();\n\n return value;\n }\n\n
function setValueFn(newValue) {\n self.setValue(model, newValue, filterRe
gistry);\n return newValue;\n }\n\n return new ObserverTransfor
m(observer, valueFn, setValueFn, true);\n },\n\n getValue: function(model,
observer, filterRegistry) {\n var value = getFn(this.expression)(model, ob
server);\n for (var i = 0; i < this.filters.length; i++) {\n value =
this.filters[i].transform(value, false, filterRegistry, model,\n
observer);\n }\n\n return value;\n },\n\
n setValue: function(model, newValue, filterRegistry) {\n var count = th
is.filters ? this.filters.length : 0;\n while (count-- > 0) {\n newV
alue = this.filters[count].transform(newValue, true, filterRegistry,\n
model);\n }\n\n if (this.expres
sion.setValue)\n return this.expression.setValue(model, newValue);\n }
\n }\n\n /**\n * Converts a style property name to a css property name. For
example:\n * \"WebkitUserSelect\" to \"-webkit-user-select\"\n */\n functio
n convertStylePropertyName(name) {\n return String(name).replace(/[A-Z]/g, fu
nction(c) {\n return '-' + c.toLowerCase();\n });\n }\n\n var parentSc
opeName = '@' + Math.random().toString(36).slice(2);\n\n // Single ident paths
must bind directly to the appropriate scope object.\n // I.e. Pushed values in
two-bindings need to be assigned to the actual model\n // object.\n function f
indScope(model, prop) {\n while (model[parentScopeName] &&\n !Objec
t.prototype.hasOwnProperty.call(model, prop)) {\n model = model[parentScope
Name];\n }\n\n return model;\n }\n\n function isLiteralExpression(pathSt
ring) {\n switch (pathString) {\n case '':\n return false;\n\n
case 'false':\n case 'null':\n case 'true':\n return true;\n
}\n\n if (!isNaN(Number(pathString)))\n return true;\n\n return f
alse;\n };\n\n function PolymerExpressions() {}\n\n PolymerExpressions.protot
ype = {\n // \"built-in\" filters\n styleObject: function(value) {\n
var parts = [];\n for (var key in value) {\n parts.push(convertStyle
PropertyName(key) + ': ' + value[key]);\n }\n return parts.join('; ');
\n },\n\n tokenList: function(value) {\n var tokens = [];\n for
(var key in value) {\n if (value[key])\n tokens.push(key);\n
}\n return tokens.join(' ');\n },\n\n // binding delegate API\n
prepareInstancePositionChanged: function(template) {\n var indexIdent = tem
plate.polymerExpressionIndexIdent_;\n if (!indexIdent)\n return;\n\n
return function(templateInstance, index) {\n templateInstance.model
[indexIdent] = index;\n };\n },\n\n prepareBinding: function(pathStri
ng, name, node) {\n var path = Path.get(pathString);\n\n if (!isLitera
lExpression(pathString) && path.valid) {\n if (path.length == 1) {\n
return function(model, node, oneTime) {\n if (oneTime)\n
return path.getValueFrom(model);\n\n var scope = findScope(mode
l, path[0]);\n return new PathObserver(scope, path);\n };\n
}\n return; // bail out early if pathString is simple path.\n
}\n\n return prepareBinding(pathString, name, node, this);\n },\n\n
prepareInstanceModel: function(template) {\n var scopeName = template.polym
erExpressionScopeIdent_;\n if (!scopeName)\n return;\n\n var pa
rentScope = template.templateInstance ?\n template.templateInstance.mod
el :\n template.model;\n\n var indexName = template.polymerExpress
ionIndexIdent_;\n\n return function(model) {\n var scope = Object.cr
eate(parentScope);\n scope[scopeName] = model;\n scope[indexName]
= undefined;\n scope[parentScopeName] = parentScope;\n return scop
e;\n };\n }\n };\n\n global.PolymerExpressions = PolymerExpressions;\n
if (global.exposeGetExpression)\n global.getExpression_ = getExpression;\n\
n})(this);\n","/*\n * Copyright (c) 2014 The Polymer Project Authors. All rights
reserved.\n * This code may only be used under the BSD style license found at h
ttp://polymer.github.io/LICENSE.txt\n * The complete set of authors may be found
at http://polymer.github.io/AUTHORS.txt\n * The complete set of contributors ma
y be found at http://polymer.github.io/CONTRIBUTORS.txt\n * Code distributed by
Google as part of the polymer project is also\n * subject to an additional IP ri
ghts grant found at http://polymer.github.io/PATENTS.txt\n */\nPolymer = {\n ve
rsion: '0.3.1-604ba08'\n};\n","/*\n * Copyright (c) 2014 The Polymer Project Aut
hors. All rights reserved.\n * This code may only be used under the BSD style li
cense found at http://polymer.github.io/LICENSE.txt\n * The complete set of auth
ors may be found at http://polymer.github.io/AUTHORS.txt\n * The complete set of
contributors may be found at http://polymer.github.io/CONTRIBUTORS.txt\n * Code
distributed by Google as part of the polymer project is also\n * subject to an
additional IP rights grant found at http://polymer.github.io/PATENTS.txt\n */\n\
n// TODO(sorvell): this ensures Polymer is an object and not a function\n// Plat
form is currently defining it as a function to allow for async loading\n// of po
lymer; once we refine the loading process this likely goes away.\nif (typeof win
dow.Polymer === 'function') {\n Polymer = {};\n}\n\n","/*\n * Copyright (c) 201
4 The Polymer Project Authors. All rights reserved.\n * This code may only be us
ed under the BSD style license found at http://polymer.github.io/LICENSE.txt\n *
The complete set of authors may be found at http://polymer.github.io/AUTHORS.tx
t\n * The complete set of contributors may be found at http://polymer.github.io/
CONTRIBUTORS.txt\n * Code distributed by Google as part of the polymer project i
s also\n * subject to an additional IP rights grant found at http://polymer.gith
ub.io/PATENTS.txt\n */\n\n(function(scope) {\n\n // copy own properties from 'a
pi' to 'prototype, with name hinting for 'super'\n function extend(prototype, a
pi) {\n if (prototype && api) {\n // use only own properties of 'api'\n
Object.getOwnPropertyNames(api).forEach(function(n) {\n // acquire p
roperty descriptor\n var pd = Object.getOwnPropertyDescriptor(api, n);\n
if (pd) {\n // clone property via descriptor\n Object.d
efineProperty(prototype, n, pd);\n // cache name-of-method for 'super'
engine\n if (typeof pd.value == 'function') {\n // hint the
'super' engine\n pd.value.nom = n;\n }\n }\n });
\n }\n return prototype;\n }\n \n // exports\n\n scope.extend = extend
;\n\n})(Polymer);\n","/*\n * Copyright (c) 2014 The Polymer Project Authors. All
rights reserved.\n * This code may only be used under the BSD style license fou
nd at http://polymer.github.io/LICENSE.txt\n * The complete set of authors may b
e found at http://polymer.github.io/AUTHORS.txt\n * The complete set of contribu
tors may be found at http://polymer.github.io/CONTRIBUTORS.txt\n * Code distribu
ted by Google as part of the polymer project is also\n * subject to an additiona
l IP rights grant found at http://polymer.github.io/PATENTS.txt\n */\n\n(functio
n(scope) {\n \n // usage\n \n // invoke cb.call(this) in 100ms, unless the j
ob is re-registered,\n // which resets the timer\n // \n // this.myJob = this
.job(this.myJob, cb, 100)\n //\n // returns a job handle which can be used to
re-register a job\n\n var Job = function(inContext) {\n this.context = inCon
text;\n this.boundComplete = this.complete.bind(this)\n };\n Job.prototype
= {\n go: function(callback, wait) {\n this.callback = callback;\n
var h;\n if (!wait) {\n h = requestAnimationFrame(this.boundComplete
);\n this.handle = function() {\n cancelAnimationFrame(h);\n
}\n } else {\n h = setTimeout(this.boundComplete, wait);\n
this.handle = function() {\n clearTimeout(h);\n }\n }\n
},\n stop: function() {\n if (this.handle) {\n this.handle();\n
this.handle = null;\n }\n },\n complete: function() {\n
if (this.handle) {\n this.stop();\n this.callback.call(this.contex
t);\n }\n }\n };\n \n function job(job, callback, wait) {\n if (jo
b) {\n job.stop();\n } else {\n job = new Job(this);\n }\n jo
b.go(callback, wait);\n return job;\n }\n \n // exports \n\n scope.job =
job;\n \n})(Polymer);\n","/*\n * Copyright (c) 2014 The Polymer Project Authors
. All rights reserved.\n * This code may only be used under the BSD style licens
e found at http://polymer.github.io/LICENSE.txt\n * The complete set of authors
may be found at http://polymer.github.io/AUTHORS.txt\n * The complete set of con
tributors may be found at http://polymer.github.io/CONTRIBUTORS.txt\n * Code dis
tributed by Google as part of the polymer project is also\n * subject to an addi
tional IP rights grant found at http://polymer.github.io/PATENTS.txt\n */\n\n(fu
nction(scope) {\n\n var registry = {};\n\n HTMLElement.register = function(tag
, prototype) {\n registry[tag] = prototype;\n }\n\n // get prototype mapped
to node <tag>\n HTMLElement.getPrototypeForTag = function(tag) {\n var prot
otype = !tag ? HTMLElement.prototype : registry[tag];\n // TODO(sjmiles): cre
ating <tag> is likely to have wasteful side-effects\n return prototype || Obj
ect.getPrototypeOf(document.createElement(tag));\n };\n\n // we have to flag p
ropagation stoppage for the event dispatcher\n var originalStopPropagation = Ev
ent.prototype.stopPropagation;\n Event.prototype.stopPropagation = function() {
\n this.cancelBubble = true;\n originalStopPropagation.apply(this, argumen
ts);\n };\n \n // TODO(sorvell): remove when we're sure imports does not need
\n // to load stylesheets\n /*\n HTMLImports.importer.preloadSelectors += \n
', polymer-element link[rel=stylesheet]';\n */\n})(Polymer);\n","/*\r\n *
Copyright (c) 2014 The Polymer Project Authors. All rights reserved.\r\n * This
code may only be used under the BSD style license found at http://polymer.github
.io/LICENSE.txt\r\n * The complete set of authors may be found at http://polymer
.github.io/AUTHORS.txt\r\n * The complete set of contributors may be found at ht
tp://polymer.github.io/CONTRIBUTORS.txt\r\n * Code distributed by Google as part
of the polymer project is also\r\n * subject to an additional IP rights grant f
ound at http://polymer.github.io/PATENTS.txt\r\n */\r\n\r\n (function(scope) {\r
\n // super\r\n\r\n // `arrayOfArgs` is an optional array of args like one
might pass\r\n // to `Function.apply`\r\n\r\n // TODO(sjmiles):\r\n //
$super must be installed on an instance or prototype chain\r\n // as `
super`, and invoked via `this`, e.g.\r\n // `this.super();`\r\n\r\n /
/ will not work if function objects are not unique, for example,\r\n //
when using mixins.\r\n // The memoization strategy assumes each function
exists on only one \r\n // prototype chain i.e. we use the function object
for memoizing)\r\n // perhaps we can bookkeep on the prototype itself ins
tead\r\n function $super(arrayOfArgs) {\r\n // since we are thunking a m
ethod call, performance is important here: \r\n // memoize all lookups, onc
e memoized the fast path calls no other \r\n // functions\r\n //\r\n
// find the caller (cannot be `strict` because of 'caller')\r\n var cal
ler = $super.caller;\r\n // memoized 'name of method' \r\n var nom = c
aller.nom;\r\n // memoized next implementation prototype\r\n var _supe
r = caller._super;\r\n if (!_super) {\r\n if (!nom) {\r\n n
om = caller.nom = nameInThis.call(this, caller);\r\n }\r\n if (!no
m) {\r\n console.warn('called super() on a method not installed declara
tively (has no .nom property)');\r\n }\r\n // super prototype is e
ither cached or we have to find it\r\n // by searching __proto__ (at the
'top')\r\n // invariant: because we cache _super on fn below, we never re
ach \r\n // here from inside a series of calls to super(), so it's ok to
\r\n // start searching from the prototype of 'this' (at the 'top')\r\n
// we must never memoize a null super for this reason\r\n _super =
memoizeSuper(caller, nom, getPrototypeOf(this));\r\n }\r\n // our supe
r function\r\n var fn = _super[nom];\r\n if (fn) {\r\n // memoi
ze information so 'fn' can call 'super'\r\n if (!fn._super) {\r\n
// must not memoize null, or we lose our invariant above\r\n memoizeS
uper(fn, nom, _super);\r\n }\r\n // invoke the inherited method\r\
n // if 'fn' is not function valued, this will throw\r\n return fn
.apply(this, arrayOfArgs || []);\r\n }\r\n }\r\n\r\n function nameInT
his(value) {\r\n var p = this.__proto__;\r\n while (p && p !== HTMLEle
ment.prototype) {\r\n // TODO(sjmiles): getOwnPropertyNames is absurdly e
xpensive\r\n var n$ = Object.getOwnPropertyNames(p);\r\n for (var
i=0, l=n$.length, n; i<l && (n=n$[i]); i++) {\r\n var d = Object.getOwn
PropertyDescriptor(p, n);\r\n if (typeof d.value === 'function' && d.va
lue === value) {\r\n return n;\r\n }\r\n }\r\n
p = p.__proto__;\r\n }\r\n }\r\n\r\n function memoizeSuper(method, n
ame, proto) {\r\n // find and cache next prototype containing `name`\r\n
// we need the prototype so we can do another lookup\r\n // from here\r\
n var s = nextSuper(proto, name, method);\r\n if (s[name]) {\r\n
// `s` is a prototype, the actual method is `s[name]`\r\n // tag super
method with it's name for quicker lookups\r\n s[name].nom = name;\r\n
}\r\n return method._super = s;\r\n }\r\n\r\n function nextSuper(pr
oto, name, caller) {\r\n // look for an inherited prototype that implements
name\r\n while (proto) {\r\n if ((proto[name] !== caller) && proto[
name]) {\r\n return proto;\r\n }\r\n proto = getPrototype
Of(proto);\r\n }\r\n // must not return null, or we lose our invariant
above\r\n // in this case, a super() call was invoked where no superclass\
r\n // method exists\r\n // TODO(sjmiles): thow an exception?\r\n
return Object;\r\n }\r\n\r\n // NOTE: In some platforms (IE10) the protot
ype chain is faked via \r\n // __proto__. Therefore, always get prototype via
__proto__ instead of\r\n // the more standard Object.getPrototypeOf.\r\n
function getPrototypeOf(prototype) {\r\n return prototype.__proto__;\r\n
}\r\n\r\n // utility function to precompute name tags for functions\r\n /
/ in a (unchained) prototype\r\n function hintSuper(prototype) {\r\n //
tag functions with their prototype name to optimize\r\n // super call invoc
ations\r\n for (var n in prototype) {\r\n var pd = Object.getOwnProp
ertyDescriptor(prototype, n);\r\n if (pd && typeof pd.value === 'function
') {\r\n pd.value.nom = n;\r\n }\r\n }\r\n }\r\n\r\n
// exports\r\n\r\n scope.super = $super;\r\n\r\n})(Polymer);\r\n","/*\n * Cop
yright (c) 2014 The Polymer Project Authors. All rights reserved.\n * This code
may only be used under the BSD style license found at http://polymer.github.io/L
ICENSE.txt\n * The complete set of authors may be found at http://polymer.github
.io/AUTHORS.txt\n * The complete set of contributors may be found at http://poly
mer.github.io/CONTRIBUTORS.txt\n * Code distributed by Google as part of the pol
ymer project is also\n * subject to an additional IP rights grant found at http:
//polymer.github.io/PATENTS.txt\n */\n\n(function(scope) {\n\n var typeHandlers
= {\n string: function(value) {\n return value;\n },\n date: func
tion(value) {\n return new Date(Date.parse(value) || Date.now());\n },\n
boolean: function(value) {\n if (value === '') {\n return true;\
n }\n return value === 'false' ? false : !!value;\n },\n number:
function(value) {\n var n = parseFloat(value);\n // hex values like \
"0xFFFF\" parseFloat as 0\n if (n === 0) {\n n = parseInt(value);\n
}\n return isNaN(n) ? value : n;\n // this code disabled because
encoded values (like \"0xFFFF\")\n // do not round trip to their original f
ormat\n //return (String(floatVal) === value) ? floatVal : value;\n },\n
object: function(value, currentValue) {\n if (currentValue === null) {\
n return value;\n }\n try {\n // If the string is an obj
ect, we can parse is with the JSON library.\n // include convenience repl
ace for single-quotes. If the author omits\n // quotes altogether, parse
will fail.\n return JSON.parse(value.replace(/'/g, '\"'));\n } catch
(e) {\n // The object isn't valid JSON, return the raw value\n ret
urn value;\n }\n },\n // avoid deserialization of functions\n 'fun
ction': function(value, currentValue) {\n return currentValue;\n }\n };
\n\n function deserializeValue(value, currentValue) {\n // attempt to infer
type from default value\n var inferredType = typeof currentValue;\n // inv
ent 'date' type value for Date\n if (currentValue instanceof Date) {\n i
nferredType = 'date';\n }\n // delegate deserialization via type string\n
return typeHandlers[inferredType](value, currentValue);\n }\n\n // exports\
n\n scope.deserializeValue = deserializeValue;\n\n})(Polymer);\n","/*\n * Copyr
ight (c) 2014 The Polymer Project Authors. All rights reserved.\n * This code ma
y only be used under the BSD style license found at http://polymer.github.io/LIC
ENSE.txt\n * The complete set of authors may be found at http://polymer.github.i
o/AUTHORS.txt\n * The complete set of contributors may be found at http://polyme
r.github.io/CONTRIBUTORS.txt\n * Code distributed by Google as part of the polym
er project is also\n * subject to an additional IP rights grant found at http://
polymer.github.io/PATENTS.txt\n */\n(function(scope) {\n\n // imports\n\n var
extend = scope.extend;\n\n // module\n\n var api = {};\n\n api.declaration =
{};\n api.instance = {};\n\n api.publish = function(apis, prototype) {\n fo
r (var n in apis) {\n extend(prototype, apis[n]);\n }\n };\n\n // expo
rts\n\n scope.api = api;\n\n})(Polymer);\n","/*\n * Copyright (c) 2014 The Poly
mer Project Authors. All rights reserved.\n * This code may only be used under t
he BSD style license found at http://polymer.github.io/LICENSE.txt\n * The compl
ete set of authors may be found at http://polymer.github.io/AUTHORS.txt\n * The
complete set of contributors may be found at http://polymer.github.io/CONTRIBUTO
RS.txt\n * Code distributed by Google as part of the polymer project is also\n *
subject to an additional IP rights grant found at http://polymer.github.io/PATE
NTS.txt\n */\n\n(function(scope) {\n\n var utils = {\n /**\n * Invokes
a function asynchronously. The context of the callback\n * function is boun
d to 'this' automatically.\n * @method async\n * @param {Function|Stri
ng} method\n * @param {any|Array} args\n * @param {number} timeout\n
*/\n async: function(method, args, timeout) {\n // when polyfilling
Object.observe, ensure changes \n // propagate before executing the async m
ethod\n Platform.flush();\n // second argument to `apply` must be an a
rray\n args = (args && args.length) ? args : [args];\n // function to
invoke\n var fn = function() {\n (this[method] || method).apply(this
, args);\n }.bind(this);\n // execute `fn` sooner or later\n var
handle = timeout ? setTimeout(fn, timeout) :\n requestAnimationFrame(fn
);\n // NOTE: switch on inverting handle to determine which time is used.\n
return timeout ? handle : ~handle;\n },\n cancelAsync: function(hand
le) {\n if (handle < 0) {\n cancelAnimationFrame(~handle);\n }
else {\n clearTimeout(handle);\n }\n },\n /**\n * Fire an
event.\n * @method fire\n * @returns {Object} event\n * @param {
string} type An event name.\n * @param {any} detail\n * @param {Node}
onNode Target node.\n */\n fire: function(type, detail, onNode, bubbles,
cancelable) {\n var node = onNode || this;\n var detail = detail || {
};\n var event = new CustomEvent(type, {\n bubbles: (bubbles !== und
efined ? bubbles : true), \n cancelable: (cancelable !== undefined ? canc
elable : true), \n detail: detail\n });\n node.dispatchEvent(ev
ent);\n return event;\n },\n /**\n * Fire an event asynchronousl
y.\n * @method asyncFire\n * @param {string} type An event name.\n
* @param detail\n * @param {Node} toNode Target node.\n */\n asyn
cFire: function(/*inType, inDetail*/) {\n this.async(\"fire\", arguments);\
n },\n /**\n * Remove class from old, add class to anew, if they exis
t\n * @param classFollows\n * @param anew A node.\n * @param old
A node\n * @param className\n */\n classFollows: function(anew, old
, className) {\n if (old) {\n old.classList.remove(className);\n
}\n if (anew) {\n anew.classList.add(className);\n }\n }\n
};\n\n // no-operation function for handy stubs\n var nop = function() {};\n
\n // null-object for handy stubs\n var nob = {};\n\n // deprecated\n\n util
s.asyncMethod = utils.async;\n\n // exports\n\n scope.api.instance.utils = uti
ls;\n scope.nop = nop;\n scope.nob = nob;\n\n})(Polymer);\n","/*\n * Copyright
(c) 2014 The Polymer Project Authors. All rights reserved.\n * This code may on
ly be used under the BSD style license found at http://polymer.github.io/LICENSE
.txt\n * The complete set of authors may be found at http://polymer.github.io/AU
THORS.txt\n * The complete set of contributors may be found at http://polymer.gi
thub.io/CONTRIBUTORS.txt\n * Code distributed by Google as part of the polymer p
roject is also\n * subject to an additional IP rights grant found at http://poly
mer.github.io/PATENTS.txt\n */\n\n(function(scope) {\n\n // imports\n\n var lo
g = window.logFlags || {};\n var EVENT_PREFIX = 'on-';\n\n // instance events
api\n var events = {\n // read-only\n EVENT_PREFIX: EVENT_PREFIX,\n //
event listeners on host\n addHostListeners: function() {\n var events =
this.eventDelegates;\n log.events && (Object.keys(events).length > 0) && c
onsole.log('[%s] addHostListeners:', this.localName, events);\n // NOTE: ho
st events look like bindings but really are not;\n // (1) we don't want the
attribute to be set and (2) we want to support\n // multiple event listene
rs ('host' and 'instance') and Node.bind\n // by default supports 1 thing b
eing bound.\n for (var type in events) {\n var methodName = events[t
ype];\n this.addEventListener(type, this.element.getEventHandler(this, th
is,\n methodName
));\n }\n },\n // call 'method' or function method on 'obj' with 'arg
s', if the method exists\n dispatchMethod: function(obj, method, args) {\n
if (obj) {\n log.events && console.group('[%s] dispatch [%s]', obj.loc
alName, method);\n var fn = typeof method === 'function' ? method : obj[m
ethod];\n if (fn) {\n fn[args ? 'apply' : 'call'](obj, args);\n
}\n log.events && console.groupEnd();\n Platform.flush();\n
}\n }\n };\n\n // exports\n\n scope.api.instance.events = events;\n\
n})(Polymer);\n","/*\r\n * Copyright (c) 2014 The Polymer Project Authors. All r
ights reserved.\r\n * This code may only be used under the BSD style license fou
nd at http://polymer.github.io/LICENSE.txt\r\n * The complete set of authors may
be found at http://polymer.github.io/AUTHORS.txt\r\n * The complete set of cont
ributors may be found at http://polymer.github.io/CONTRIBUTORS.txt\r\n * Code di
stributed by Google as part of the polymer project is also\r\n * subject to an a
dditional IP rights grant found at http://polymer.github.io/PATENTS.txt\r\n */\r
\n\r\n(function(scope) {\r\n\r\n // instance api for attributes\r\n\r\n var at
tributes = {\r\n copyInstanceAttributes: function () {\r\n var a$ = this
._instanceAttributes;\r\n for (var k in a$) {\r\n if (!this.hasAttri
bute(k)) {\r\n this.setAttribute(k, a$[k]);\r\n }\r\n }\r\n
},\r\n // for each attribute on this, deserialize value to property as ne
eded\r\n takeAttributes: function() {\r\n // if we have no publish looku
p table, we have no attributes to take\r\n // TODO(sjmiles): ad hoc\r\n
if (this._publishLC) {\r\n for (var i=0, a$=this.attributes, l=a$.lengt
h, a; (a=a$[i]) && i<l; i++) {\r\n this.attributeToProperty(a.name, a.v
alue);\r\n }\r\n }\r\n },\r\n // if attribute 'name' is mapped
to a property, deserialize\r\n // 'value' into that property\r\n attribut
eToProperty: function(name, value) {\r\n // try to match this attribute to
a property (attributes are\r\n // all lower-case, so this is case-insensiti
ve search)\r\n var name = this.propertyForAttribute(name);\r\n if (nam
e) {\r\n // filter out 'mustached' values, these are to be\r\n //
replaced with bound-data and are not yet values\r\n // themselves\r\n
if (value && value.search(scope.bindPattern) >= 0) {\r\n return;\r\
n }\r\n // get original value\r\n var currentValue = this[n
ame];\r\n // deserialize Boolean or Number values from attribute\r\n
var value = this.deserializeValue(value, currentValue);\r\n // only ac
t if the value has changed\r\n if (value !== currentValue) {\r\n
// install new value (has side-effects)\r\n this[name] = value;\r\n
}\r\n }\r\n },\r\n // return the published property matching nam
e, or undefined\r\n propertyForAttribute: function(name) {\r\n var match
= this._publishLC && this._publishLC[name];\r\n //console.log('propertyFor
Attribute:', name, 'matches', match);\r\n return match;\r\n },\r\n //
convert representation of 'stringValue' based on type of 'currentValue'\r\n
deserializeValue: function(stringValue, currentValue) {\r\n return scope.de
serializeValue(stringValue, currentValue);\r\n },\r\n serializeValue: func
tion(value, inferredType) {\r\n if (inferredType === 'boolean') {\r\n
return value ? '' : undefined;\r\n } else if (inferredType !== 'object' &
& inferredType !== 'function'\r\n && value !== undefined) {\r\n
return value;\r\n }\r\n },\r\n reflectPropertyToAttribute: function(n
ame) {\r\n var inferredType = typeof this[name];\r\n // try to intelli
gently serialize property value\r\n var serializedValue = this.serializeVal
ue(this[name], inferredType);\r\n // boolean properties must reflect as boo
lean attributes\r\n if (serializedValue !== undefined) {\r\n this.se
tAttribute(name, serializedValue);\r\n // TODO(sorvell): we should remove
attr for all properties\r\n // that have undefined serialization; howeve
r, we will need to\r\n // refine the attr reflection system to achieve th
is; pica, for example,\r\n // relies on having inferredType object proper
ties not removed as\r\n // attrs.\r\n } else if (inferredType === 'b
oolean') {\r\n this.removeAttribute(name);\r\n }\r\n }\r\n };\r\
n\r\n // exports\r\n\r\n scope.api.instance.attributes = attributes;\r\n\r\n})
(Polymer);\r\n","/*\n * Copyright (c) 2014 The Polymer Project Authors. All righ
ts reserved.\n * This code may only be used under the BSD style license found at
http://polymer.github.io/LICENSE.txt\n * The complete set of authors may be fou
nd at http://polymer.github.io/AUTHORS.txt\n * The complete set of contributors
may be found at http://polymer.github.io/CONTRIBUTORS.txt\n * Code distributed b
y Google as part of the polymer project is also\n * subject to an additional IP
rights grant found at http://polymer.github.io/PATENTS.txt\n */\n\n(function(sco
pe) {\n\n // imports\n\n var log = window.logFlags || {};\n\n // magic words\
n\n var OBSERVE_SUFFIX = 'Changed';\n\n // element api\n\n var empty = [];\n\
n var properties = {\n createPropertyObserver: function() {\n var n$ =
this._observeNames;\n if (n$ && n$.length) {\n var o = this._propert
yObserver = new CompoundObserver(true);\n this.registerObservers([o]);\n
// TODO(sorvell): may not be kosher to access the value here (this[n]);\n
// previously we looked at the descriptor on the prototype\n // t
his doesn't work for inheritance and not for accessors without \n // a va
lue property\n for (var i=0, l=n$.length, n; (i<l) && (n=n$[i]); i++) {\n
o.addPath(this, n);\n this.observeArrayValue(n, this[n], null
);\n }\n }\n },\n openPropertyObserver: function() {\n if
(this._propertyObserver) {\n this._propertyObserver.open(this.notifyProp
ertyChanges, this);\n }\n },\n notifyPropertyChanges: function(newVal
ues, oldValues, paths) {\n var name, method, called = {};\n for (var i
in oldValues) {\n // note: paths is of form [object, path, object, path]
\n name = paths[2 * i + 1];\n method = this.observe[name];\n
if (method) {\n var ov = oldValues[i], nv = newValues[i];\n
// observes the value if it is an array\n this.observeArrayValue(name,
nv, ov);\n if (!called[method]) {\n // only invoke change me
thod if one of ov or nv is not (undefined | null)\n if ((ov !== undef
ined && ov !== null) || (nv !== undefined && nv !== null)) {\n call
ed[method] = true;\n // TODO(sorvell): call method with the set of
values it's expecting;\n // e.g. 'foo bar': 'invalidate' expects th
e new and old values for\n // foo and bar. Currently we give only o
ne of these and then\n // deliver all the arguments.\n
this.invokeMethod(method, [ov, nv, arguments]);\n }\n }\n
}\n }\n },\n deliverChanges: function() {\n if (this._prop
ertyObserver) {\n this._propertyObserver.deliver();\n }\n },\n
propertyChanged_: function(name, value, oldValue) {\n if (this.reflect[nam
e]) {\n this.reflectPropertyToAttribute(name);\n }\n },\n obse
rveArrayValue: function(name, value, old) {\n // we only care if there are
registered side-effects\n var callbackName = this.observe[name];\n if
(callbackName) {\n // if we are observing the previous value, stop\n
if (Array.isArray(old)) {\n log.observe && console.log('[%s] observe
ArrayValue: unregister observer [%s]', this.localName, name);\n this.cl
oseNamedObserver(name + '__array');\n }\n // if the new value is a
n array, being observing it\n if (Array.isArray(value)) {\n log.
observe && console.log('[%s] observeArrayValue: register observer [%s]', this.lo
calName, name, value);\n var observer = new ArrayObserver(value);\n
observer.open(function(value, old) {\n this.invokeMethod(callba
ckName, [old]);\n }, this);\n this.registerNamedObserver(name
+ '__array', observer);\n }\n }\n },\n bindProperty: function(
property, observable, oneTime) {\n if (oneTime) {\n this[property] =
observable;\n return;\n }\n return bindProperties(this, proper
ty, observable);\n },\n invokeMethod: function(method, args) {\n var
fn = this[method] || method;\n if (typeof fn === 'function') {\n fn.
apply(this, args);\n }\n },\n registerObservers: function(observers)
{\n this._observers = this._observers || [];\n this._observers.push(ob
servers);\n },\n // observer array items are arrays of observers.\n clo
seObservers: function() {\n if (!this._observers) {\n return;\n
}\n for (var i=0, l=this._observers.length; i<l; i++) {\n this.clos
eObserverArray(this._observers[i]);\n }\n this._observers = [];\n }
,\n closeObserverArray: function(observerArray) {\n for (var i=0, l=obse
rverArray.length, o; i<l; i++) {\n o = observerArray[i];\n if (o &
& o.close) {\n o.close();\n }\n }\n },\n // bookkeepi
ng observers for memory management\n registerNamedObserver: function(name, ob
server) {\n var o$ = this._namedObservers || (this._namedObservers = {});\n
o$[name] = observer;\n },\n closeNamedObserver: function(name) {\n
var o$ = this._namedObservers;\n if (o$ && o$[name]) {\n o$[name
].close();\n o$[name] = null;\n return true;\n }\n },\n
closeNamedObservers: function() {\n if (this._namedObservers) {\n f
or (var i in this._namedObservers) {\n this.closeNamedObserver(i);\n
}\n this._namedObservers = {};\n }\n }\n };\n\n // propert
y binding\n // bind a property in A to a path in B by converting A[property] to
a\n // getter/setter pair that accesses B[...path...]\n function bindProperti
es(a, property, observable) {\n // apply Polymer two-way reference binding\n
return Observer.bindToInstance(a, property, observable, resolveBindingValue);
\n }\n\n // capture A's value if B's value is null or undefined,\n // otherwi
se use B's value\n function resolveBindingValue(oldValue, value) {\n if (val
ue === undefined && oldValue === null) {\n return value;\n }\n return
(value === null || value === undefined) ? oldValue : value;\n }\n\n // loggin
g\n var LOG_OBSERVE = '[%s] watching [%s]';\n var LOG_OBSERVED = '[%s#%s] watc
h: [%s] now [%s] was [%s]';\n var LOG_CHANGED = '[%s#%s] propertyChanged: [%s]
now [%s] was [%s]';\n\n // exports\n\n scope.api.instance.properties = propert
ies;\n\n})(Polymer);\n","/*\n * Copyright (c) 2014 The Polymer Project Authors.
All rights reserved.\n * This code may only be used under the BSD style license
found at http://polymer.github.io/LICENSE.txt\n * The complete set of authors ma
y be found at http://polymer.github.io/AUTHORS.txt\n * The complete set of contr
ibutors may be found at http://polymer.github.io/CONTRIBUTORS.txt\n * Code distr
ibuted by Google as part of the polymer project is also\n * subject to an additi
onal IP rights grant found at http://polymer.github.io/PATENTS.txt\n */\n\n(func
tion(scope) {\n\n // imports\n\n var log = window.logFlags || 0;\n\n // eleme
nt api supporting mdv\n var mdv = {\n instanceTemplate: function(template) {
\n // ensure a default bindingDelegate\n var syntax = this.syntax || (
!template.bindingDelegate &&\n this.element.syntax);\n var dom = t
emplate.createInstance(this, syntax);\n this.registerObservers(dom.bindings
_);\n return dom;\n },\n bind: function(name, observable, oneTime) {\
n var property = this.propertyForAttribute(name);\n if (!property) {\n
// TODO(sjmiles): this mixin method must use the special form\n /
/ of `super` installed by `mixinMethod` in declaration/prototype.js\n ret
urn this.mixinSuper(arguments);\n } else {\n // use n-way Polymer bi
nding\n var observer = this.bindProperty(property, observable, oneTime);\
n // NOTE: reflecting binding information is typically required only for\
n // tooling. It has a performance cost so it's opt-in in Node.bind.\n
if (Platform.enableBindingsReflection && observer) {\n observer.pa
th = observable.path_;\n this._recordBinding(property, observer);\n
}\n if (this.reflect[property]) {\n this.reflectPropertyToAt
tribute(property);\n }\n return observer;\n }\n },\n bi
ndFinished: function() {\n this.makeElementReady();\n },\n _recordBin
ding: function(name, observer) {\n this.bindings_ = this.bindings_ || {};\n
this.bindings_[name] = observer;\n },\n // TODO(sorvell): unbind/unb
indAll has been removed, as public api, from\n // TemplateBinding. We still n
eed to close/dispose of observers but perhaps\n // we should choose a more ex
plicit name.\n asyncUnbindAll: function() {\n if (!this._unbound) {\n
log.unbind && console.log('[%s] asyncUnbindAll', this.localName);\n
this._unbindAllJob = this.job(this._unbindAllJob, this.unbindAll, 0);\n }\n
},\n unbindAll: function() {\n if (!this._unbound) {\n this.c
loseObservers();\n this.closeNamedObservers();\n this._unbound = t
rue;\n }\n },\n cancelUnbindAll: function() {\n if (this._unboun
d) {\n log.unbind && console.warn('[%s] already unbound, cannot cancel un
bindAll', this.localName);\n return;\n }\n log.unbind && consol
e.log('[%s] cancelUnbindAll', this.localName);\n if (this._unbindAllJob) {\
n this._unbindAllJob = this._unbindAllJob.stop();\n }\n }\n };\n
\n function unbindNodeTree(node) {\n forNodeTree(node, _nodeUnbindAll);\n }
\n\n function _nodeUnbindAll(node) {\n node.unbindAll();\n }\n\n function
forNodeTree(node, callback) {\n if (node) {\n callback(node);\n for
(var child = node.firstChild; child; child = child.nextSibling) {\n forN
odeTree(child, callback);\n }\n }\n }\n\n var mustachePattern = /\\{\\
{([^{}]*)}}/;\n\n // exports\n\n scope.bindPattern = mustachePattern;\n scope
.api.instance.mdv = mdv;\n\n})(Polymer);\n","/*\n * Copyright (c) 2014 The Polym
er Project Authors. All rights reserved.\n * This code may only be used under th
e BSD style license found at http://polymer.github.io/LICENSE.txt\n * The comple
te set of authors may be found at http://polymer.github.io/AUTHORS.txt\n * The c
omplete set of contributors may be found at http://polymer.github.io/CONTRIBUTOR
S.txt\n * Code distributed by Google as part of the polymer project is also\n *
subject to an additional IP rights grant found at http://polymer.github.io/PATEN
TS.txt\n */\n\n(function(scope) {\n\n var base = {\n PolymerBase: true,\n
job: function(job, callback, wait) {\n if (typeof job === 'string') {\n
var n = '___' + job;\n this[n] = Polymer.job.call(this, this[n], cal
lback, wait);\n } else {\n return Polymer.job.call(this, job, callba
ck, wait);\n }\n },\n super: Polymer.super,\n // user entry point
for element has had its createdCallback called\n created: function() {\n }
,\n // user entry point for element has shadowRoot and is ready for\n // a
pi interaction\n ready: function() {\n },\n createdCallback: function()
{\n if (this.templateInstance && this.templateInstance.model) {\n c
onsole.warn('Attributes on ' + this.localName + ' were data bound ' +\n
'prior to Polymer upgrading the element. This may result in ' +\n
'incorrect binding types.');\n }\n this.created();\n this.prepare
Element();\n // TODO(sorvell): replace when ShadowDOMPolyfill issue is corr
ected\n // https://github.com/Polymer/ShadowDOM/issues/420\n if (!this
.ownerDocument.isStagingDocument || window.ShadowDOMPolyfill) {\n this.ma
keElementReady();\n }\n },\n // system entry point, do not override\n
prepareElement: function() {\n if (this._elementPrepared) {\n co
nsole.warn('Element already prepared', this.localName);\n return;\n
}\n this._elementPrepared = true;\n // storage for shadowRoots info\n
this.shadowRoots = {};\n // install property observers\n this.cre
atePropertyObserver();\n // TODO (sorvell): temporarily open observer when
created\n this.openPropertyObserver();\n // install boilerplate attrib
utes\n this.copyInstanceAttributes();\n // process input attributes\n
this.takeAttributes();\n // add event listeners\n this.addHostLis
teners();\n },\n makeElementReady: function() {\n if (this._readied)
{\n return;\n }\n this._readied = true;\n // TODO(sorvell)
: We could create an entry point here\n // for the user to compute property
values.\n // process declarative resources\n this.parseDeclarations(t
his.__proto__);\n // TODO(sorvell): CE polyfill uses unresolved attribute t
o simulate\n // :unresolved; remove this attribute to be compatible with na
tive\n // CE.\n this.removeAttribute('unresolved');\n // user ent
ry point\n this.ready();\n // TODO (sorvell): temporarily open observe
r when created\n // turn on property observation and take any initial chang
es\n //this.openPropertyObserver();\n },\n attachedCallback: function
() {\n this.cancelUnbindAll();\n // invoke user action\n if (this
.attached) {\n this.attached();\n }\n // TODO(sorvell): bc\n
if (this.enteredView) {\n this.enteredView();\n }\n // NOTE:
domReady can be used to access elements in dom (descendants, \n // ancesto
rs, siblings) such that the developer is enured to upgrade\n // ordering. I
f the element definitions have loaded, domReady\n // can be used to access
upgraded elements.\n if (!this.hasBeenAttached) {\n this.hasBeenAtta
ched = true;\n if (this.domReady) {\n this.async('domReady');\n
}\n }\n },\n detachedCallback: function() {\n if (!this.p
reventDispose) {\n this.asyncUnbindAll();\n }\n // invoke user
action\n if (this.detached) {\n this.detached();\n }\n //
TODO(sorvell): bc\n if (this.leftView) {\n this.leftView();\n }
\n },\n // TODO(sorvell): bc\n enteredViewCallback: function() {\n
this.attachedCallback();\n },\n // TODO(sorvell): bc\n leftViewCallbac
k: function() {\n this.detachedCallback();\n },\n // TODO(sorvell): b
c\n enteredDocumentCallback: function() {\n this.attachedCallback();\n
},\n // TODO(sorvell): bc\n leftDocumentCallback: function() {\n th
is.detachedCallback();\n },\n // recursive ancestral <element> initializat
ion, oldest first\n parseDeclarations: function(p) {\n if (p && p.elemen
t) {\n this.parseDeclarations(p.__proto__);\n p.parseDeclaration.c
all(this, p.element);\n }\n },\n // parse input <element> as needed,
override for custom behavior\n parseDeclaration: function(elementElement) {\n
var template = this.fetchTemplate(elementElement);\n if (template) {\
n var root = this.shadowFromTemplate(template);\n this.shadowRoots
[elementElement.name] = root;\n }\n },\n // return a shadow-root temp
late (if desired), override for custom behavior\n fetchTemplate: function(ele
mentElement) {\n return elementElement.querySelector('template');\n },\n
// utility function that creates a shadow root from a <template>\n shadow
FromTemplate: function(template) {\n if (template) {\n // make a sha
dow root\n var root = this.createShadowRoot();\n // stamp template
\n // which includes parsing and applying MDV bindings before being \n
// inserted (to avoid {{}} in attribute values)\n // e.g. to prevent
<img src=\"images/{{icon}}\"> from generating a 404.\n var dom = this.in
stanceTemplate(template);\n // append to shadow dom\n root.appendC
hild(dom);\n // perform post-construction initialization tasks on shadow
root\n this.shadowRootReady(root, template);\n // return the creat
ed shadow root\n return root;\n }\n },\n // utility function t
hat stamps a <template> into light-dom\n lightFromTemplate: function(template
, refNode) {\n if (template) {\n // TODO(sorvell): mark this element
as an eventController so that\n // event listeners on bound nodes inside
it will be called on it.\n // Note, the expectation here is that events
on all descendants \n // should be handled by this element.\n this
.eventController = this;\n // stamp template\n // which includes p
arsing and applying MDV bindings before being \n // inserted (to avoid {{
}} in attribute values)\n // e.g. to prevent <img src=\"images/{{icon}}\"
> from generating a 404.\n var dom = this.instanceTemplate(template);\n
// append to shadow dom\n if (refNode) {\n this.insertBefo
re(dom, refNode); \n } else {\n this.appendChild(dom);\
n }\n // perform post-construction initialization tasks on ahem, l
ight root\n this.shadowRootReady(this);\n // return the created sh
adow root\n return dom;\n }\n },\n shadowRootReady: function(r
oot) {\n // locate nodes with id and store references to them in this.$ has
h\n this.marshalNodeReferences(root);\n // set up polymer gestures\n
PolymerGestures.register(root);\n },\n // locate nodes with id and sto
re references to them in this.$ hash\n marshalNodeReferences: function(root)
{\n // establish $ instance variable\n var $ = this.$ = this.$ || {};\
n // populate $ from nodes with ID from the LOCAL tree\n if (root) {\n
var n$ = root.querySelectorAll(\"[id]\");\n for (var i=0, l=n$.le
ngth, n; (i<l) && (n=n$[i]); i++) {\n $[n.id] = n;\n };\n }
\n },\n attributeChangedCallback: function(name, oldValue) {\n // TOD
O(sjmiles): adhoc filter\n if (name !== 'class' && name !== 'style') {\n
this.attributeToProperty(name, this.getAttribute(name));\n }\n if
(this.attributeChanged) {\n this.attributeChanged.apply(this, arguments)
;\n }\n },\n onMutation: function(node, listener) {\n var observ
er = new MutationObserver(function(mutations) {\n listener.call(this, obs
erver, mutations);\n observer.disconnect();\n }.bind(this));\n
observer.observe(node, {childList: true, subtree: true});\n }\n };\n\n // t
rue if object has own PolymerBase api\n function isBase(object) {\n return o
bject.hasOwnProperty('PolymerBase') \n }\n\n // name a base constructor for de
v tools\n\n function PolymerBase() {};\n PolymerBase.prototype = base;\n base
.constructor = PolymerBase;\n \n // exports\n\n scope.Base = PolymerBase;\n
scope.isBase = isBase;\n scope.api.instance.base = base;\n \n})(Polymer);\n","
/*\n * Copyright (c) 2014 The Polymer Project Authors. All rights reserved.\n *
This code may only be used under the BSD style license found at http://polymer.g
ithub.io/LICENSE.txt\n * The complete set of authors may be found at http://poly
mer.github.io/AUTHORS.txt\n * The complete set of contributors may be found at h
ttp://polymer.github.io/CONTRIBUTORS.txt\n * Code distributed by Google as part
of the polymer project is also\n * subject to an additional IP rights grant foun
d at http://polymer.github.io/PATENTS.txt\n */\n\n(function(scope) {\n\n // imp
orts\n\n var log = window.logFlags || {};\n \n // magic words\n \n var STYL
E_SCOPE_ATTRIBUTE = 'element';\n var STYLE_CONTROLLER_SCOPE = 'controller';\n
\n var styles = {\n STYLE_SCOPE_ATTRIBUTE: STYLE_SCOPE_ATTRIBUTE,\n /**\n
* Installs external stylesheets and <style> elements with the attribute \n
* polymer-scope='controller' into the scope of element. This is intended\n
* to be a called during custom element construction.\n */\n installCont
rollerStyles: function() {\n // apply controller styles, but only if they a
re not yet applied\n var scope = this.findStyleScope();\n if (scope &&
!this.scopeHasNamedStyle(scope, this.localName)) {\n // allow inherited
controller styles\n var proto = getPrototypeOf(this), cssText = '';\n
while (proto && proto.element) {\n cssText += proto.element.cssText
ForScope(STYLE_CONTROLLER_SCOPE);\n proto = getPrototypeOf(proto);\n
}\n if (cssText) {\n this.installScopeCssText(cssText, scop
e);\n }\n }\n },\n installScopeStyle: function(style, name, sc
ope) {\n var scope = scope || this.findStyleScope(), name = name || '';\n
if (scope && !this.scopeHasNamedStyle(scope, this.localName + name)) {\n
var cssText = '';\n if (style instanceof Array) {\n for (var
i=0, l=style.length, s; (i<l) && (s=style[i]); i++) {\n cssText += s
.textContent + '\\n\\n';\n }\n } else {\n cssText = sty
le.textContent;\n }\n this.installScopeCssText(cssText, scope, nam
e);\n }\n },\n installScopeCssText: function(cssText, scope, name) {\
n scope = scope || this.findStyleScope();\n name = name || '';\n
if (!scope) {\n return;\n }\n if (window.ShadowDOMPolyfill) {\n
cssText = shimCssText(cssText, scope.host);\n }\n var style =
this.element.cssTextToScopeStyle(cssText,\n STYLE_CONTROLLER_SCOPE);\n
Polymer.applyStyleToScope(style, scope);\n // cache that this style ha
s been applied\n scope._scopeStyles[this.localName + name] = true;\n },\
n findStyleScope: function(node) {\n // find the shadow root that contai
ns this element\n var n = node || this;\n while (n.parentNode) {\n
n = n.parentNode;\n }\n return n;\n },\n scopeHasNamedStyle:
function(scope, name) {\n scope._scopeStyles = scope._scopeStyles || {};\n
return scope._scopeStyles[name];\n }\n };\n \n // NOTE: use raw prot
otype traversal so that we ensure correct traversal\n // on platforms where the
protoype chain is simulated via __proto__ (IE10)\n function getPrototypeOf(pro
totype) {\n return prototype.__proto__;\n }\n\n function shimCssText(cssTex
t, host) {\n var name = '', is = false;\n if (host) {\n name = host.l
ocalName;\n is = host.hasAttribute('is');\n }\n var selector = Platfo
rm.ShadowCSS.makeScopeSelector(name, is);\n return Platform.ShadowCSS.shimCss
Text(cssText, selector);\n }\n\n // exports\n\n scope.api.instance.styles = s
tyles;\n \n})(Polymer);\n","/*\n * Copyright (c) 2014 The Polymer Project Autho
rs. All rights reserved.\n * This code may only be used under the BSD style lice
nse found at http://polymer.github.io/LICENSE.txt\n * The complete set of author
s may be found at http://polymer.github.io/AUTHORS.txt\n * The complete set of c
ontributors may be found at http://polymer.github.io/CONTRIBUTORS.txt\n * Code d
istributed by Google as part of the polymer project is also\n * subject to an ad
ditional IP rights grant found at http://polymer.github.io/PATENTS.txt\n */\n\n(
function(scope) {\n\n // imports\n\n var extend = scope.extend;\n var api = s
cope.api;\n\n // imperative implementation: Polymer()\n\n // specify an 'own'
prototype for tag `name`\n function element(name, prototype) {\n if (argumen
ts.length === 1 && typeof arguments[0] !== 'string') {\n prototype = name;\
n var script = document._currentScript;\n name = script && script.pare
ntNode && script.parentNode.getAttribute ?\n script.parentNode.getAttri
bute('name') : '';\n if (!name) {\n throw 'Element name could not be
inferred.';\n }\n }\n if (getRegisteredPrototype[name]) {\n thr
ow 'Already registered (Polymer) prototype for element ' + name;\n }\n //
cache the prototype\n registerPrototype(name, prototype);\n // notify the
registrar waiting for 'name', if any\n notifyPrototype(name);\n }\n\n // as
ync prototype source\n\n function waitingForPrototype(name, client) {\n wait
Prototype[name] = client;\n }\n\n var waitPrototype = {};\n\n function notify
Prototype(name) {\n if (waitPrototype[name]) {\n waitPrototype[name].reg
isterWhenReady();\n delete waitPrototype[name];\n }\n }\n\n // utility
and bookkeeping\n\n // maps tag names to prototypes, as registered with\n //
Polymer. Prototypes associated with a tag name\n // using document.registerElem
ent are available from\n // HTMLElement.getPrototypeForTag().\n // If an eleme
nt was fully registered by Polymer, then\n // Polymer.getRegisteredPrototype(na
me) === \n // HTMLElement.getPrototypeForTag(name)\n\n var prototypesByName
= {};\n\n function registerPrototype(name, prototype) {\n return prototypesB
yName[name] = prototype || {};\n }\n\n function getRegisteredPrototype(name) {
\n return prototypesByName[name];\n }\n\n // exports\n\n scope.getRegister
edPrototype = getRegisteredPrototype;\n scope.waitingForPrototype = waitingForP
rototype;\n\n // namespace shenanigans so we can expose our scope on the regist
ration \n // function\n\n // make window.Polymer reference `element()`\n\n wi
ndow.Polymer = element;\n\n // TODO(sjmiles): find a way to do this that is les
s terrible\n // copy window.Polymer properties onto `element()`\n\n extend(Pol
ymer, scope);\n\n // Under the HTMLImports polyfill, scripts in the main docume
nt\n // do not block on imports; we want to allow calls to Polymer in the main\
n // document. Platform collects those calls until we can process them, which\n
// we do here.\n\n var declarations = Platform.deliverDeclarations();\n if (
declarations) {\n for (var i=0, l=declarations.length, d; (i<l) && (d=declara
tions[i]); i++) {\n element.apply(null, d);\n }\n }\n\n})(Polymer);\n",
"/*\n * Copyright (c) 2014 The Polymer Project Authors. All rights reserved.\n *
This code may only be used under the BSD style license found at http://polymer.
github.io/LICENSE.txt\n * The complete set of authors may be found at http://pol
ymer.github.io/AUTHORS.txt\n * The complete set of contributors may be found at
http://polymer.github.io/CONTRIBUTORS.txt\n * Code distributed by Google as part
of the polymer project is also\n * subject to an additional IP rights grant fou
nd at http://polymer.github.io/PATENTS.txt\n */\n\n(function(scope) {\n\nvar pat
h = {\n resolveElementPaths: function(node) {\n Platform.urlResolver.resolve
Dom(node);\n },\n addResolvePathApi: function() {\n // let assetpath attrib
ute modify the resolve path\n var assetPath = this.getAttribute('assetpath')
|| '';\n var root = new URL(assetPath, this.ownerDocument.baseURI);\n this
.prototype.resolvePath = function(urlPath, base) {\n var u = new URL(urlPat
h, base || root);\n return u.href;\n };\n }\n};\n\n// exports\nscope.ap
i.declaration.path = path;\n\n})(Polymer);\n","/*\n * Copyright (c) 2014 The Pol
ymer Project Authors. All rights reserved.\n * This code may only be used under
the BSD style license found at http://polymer.github.io/LICENSE.txt\n * The comp
lete set of authors may be found at http://polymer.github.io/AUTHORS.txt\n * The
complete set of contributors may be found at http://polymer.github.io/CONTRIBUT
ORS.txt\n * Code distributed by Google as part of the polymer project is also\n
* subject to an additional IP rights grant found at http://polymer.github.io/PAT
ENTS.txt\n */\n\n(function(scope) {\n\n // imports\n\n var log = window.logFla
gs || {};\n var api = scope.api.instance.styles;\n var STYLE_SCOPE_ATTRIBUTE =
api.STYLE_SCOPE_ATTRIBUTE;\n\n // magic words\n\n var STYLE_SELECTOR = 'style
';\n var STYLE_LOADABLE_MATCH = '@import';\n var SHEET_SELECTOR = 'link[rel=st
ylesheet]';\n var STYLE_GLOBAL_SCOPE = 'global';\n var SCOPE_ATTR = 'polymer-s
cope';\n\n var styles = {\n // returns true if resources are loading\n lo
adStyles: function(callback) {\n var template = this.fetchTemplate();\n
var content = template && this.templateContent();\n if (content) {\n
this.convertSheetsToStyles(content);\n var styles = this.findLoadableS
tyles(content);\n if (styles.length) {\n var templateUrl = templ
ate.ownerDocument.baseURI;\n return Platform.styleResolver.loadStyles(s
tyles, templateUrl, callback);\n }\n }\n if (callback) {\n
callback();\n }\n },\n convertSheetsToStyles: function(root) {\n
var s$ = root.querySelectorAll(SHEET_SELECTOR);\n for (var i=0, l=s$.le
ngth, s, c; (i<l) && (s=s$[i]); i++) {\n c = createStyleElement(importRul
eForSheet(s, this.ownerDocument.baseURI),\n this.ownerDocument);\n
this.copySheetAttributes(c, s);\n s.parentNode.replaceChild(c, s);\n
}\n },\n copySheetAttributes: function(style, link) {\n for (va
r i=0, a$=link.attributes, l=a$.length, a; (a=a$[i]) && i<l; i++) {\n if
(a.name !== 'rel' && a.name !== 'href') {\n style.setAttribute(a.name,
a.value);\n }\n }\n },\n findLoadableStyles: function(root) {\
n var loadables = [];\n if (root) {\n var s$ = root.querySelect
orAll(STYLE_SELECTOR);\n for (var i=0, l=s$.length, s; (i<l) && (s=s$[i])
; i++) {\n if (s.textContent.match(STYLE_LOADABLE_MATCH)) {\n
loadables.push(s);\n }\n }\n }\n return loadables;\n
},\n /**\n * Install external stylesheets loaded in <polymer-element>
elements into the \n * element's template.\n * @param elementElement Th
e <element> element to style.\n */\n installSheets: function() {\n t
his.cacheSheets();\n this.cacheStyles();\n this.installLocalSheets();\
n this.installGlobalStyles();\n },\n /**\n * Remove all sheets fr
om element and store for later use.\n */\n cacheSheets: function() {\n
this.sheets = this.findNodes(SHEET_SELECTOR);\n this.sheets.forEach(func
tion(s) {\n if (s.parentNode) {\n s.parentNode.removeChild(s);\n
}\n });\n },\n cacheStyles: function() {\n this.styles =
this.findNodes(STYLE_SELECTOR + '[' + SCOPE_ATTR + ']');\n this.styles.for
Each(function(s) {\n if (s.parentNode) {\n s.parentNode.removeCh
ild(s);\n }\n });\n },\n /**\n * Takes external stylesheet
s loaded in an <element> element and moves\n * their content into a <style>
element inside the <element>'s template.\n * The sheet is then removed from
the <element>. This is done only so \n * that if the element is loaded in th
e main document, the sheet does\n * not become active.\n * Note, ignores
sheets with the attribute 'polymer-scope'.\n * @param elementElement The <e
lement> element to style.\n */\n installLocalSheets: function () {\n
var sheets = this.sheets.filter(function(s) {\n return !s.hasAttribute(S
COPE_ATTR);\n });\n var content = this.templateContent();\n if (c
ontent) {\n var cssText = '';\n sheets.forEach(function(sheet) {\n
cssText += cssTextFromSheet(sheet) + '\\n';\n });\n if (
cssText) {\n var style = createStyleElement(cssText, this.ownerDocument
);\n content.insertBefore(style, content.firstChild);\n }\n
}\n },\n findNodes: function(selector, matcher) {\n var nodes = this
.querySelectorAll(selector).array();\n var content = this.templateContent()
;\n if (content) {\n var templateNodes = content.querySelectorAll(se
lector).array();\n nodes = nodes.concat(templateNodes);\n }\n r
eturn matcher ? nodes.filter(matcher) : nodes;\n },\n /**\n * Promotes
external stylesheets and <style> elements with the attribute \n * polymer-s
cope='global' into global scope.\n * This is particularly useful for definin
g @keyframe rules which \n * currently do not function in scoped or shadow s
tyle elements.\n * (See wkb.ug/72462)\n * @param elementElement The <ele
ment> element to style.\n */\n // TODO(sorvell): remove when wkb.ug/72462
is addressed.\n installGlobalStyles: function() {\n var style = this.sty
leForScope(STYLE_GLOBAL_SCOPE);\n applyStyleToScope(style, document.head);\
n },\n cssTextForScope: function(scopeDescriptor) {\n var cssText = '
';\n // handle stylesheets\n var selector = '[' + SCOPE_ATTR + '=' + s
copeDescriptor + ']';\n var matcher = function(s) {\n return matches
Selector(s, selector);\n };\n var sheets = this.sheets.filter(matcher)
;\n sheets.forEach(function(sheet) {\n cssText += cssTextFromSheet(s
heet) + '\\n\\n';\n });\n // handle cached style elements\n var s
tyles = this.styles.filter(matcher);\n styles.forEach(function(style) {\n
cssText += style.textContent + '\\n\\n';\n });\n return cssText;
\n },\n styleForScope: function(scopeDescriptor) {\n var cssText = th
is.cssTextForScope(scopeDescriptor);\n return this.cssTextToScopeStyle(cssT
ext, scopeDescriptor);\n },\n cssTextToScopeStyle: function(cssText, scope
Descriptor) {\n if (cssText) {\n var style = createStyleElement(cssT
ext);\n style.setAttribute(STYLE_SCOPE_ATTRIBUTE, this.getAttribute('name
') +\n '-' + scopeDescriptor);\n return style;\n }\n }
\n };\n\n function importRuleForSheet(sheet, baseUrl) {\n var href = new UR
L(sheet.getAttribute('href'), baseUrl).href;\n return '@import \\'' + href +
'\\';';\n }\n\n function applyStyleToScope(style, scope) {\n if (style) {\n
if (scope === document) {\n scope = document.head;\n }\n
if (window.ShadowDOMPolyfill) {\n scope = document.head;\n }\n
// TODO(sorvell): necessary for IE\n // see https://connect.microsoft.com/I
E/feedback/details/790212/\n // cloning-a-style-element-and-adding-to-docum
ent-produces\n // -unexpected-result#details\n // var clone = style.cl
oneNode(true);\n var clone = createStyleElement(style.textContent);\n
var attr = style.getAttribute(STYLE_SCOPE_ATTRIBUTE);\n if (attr) {\n
clone.setAttribute(STYLE_SCOPE_ATTRIBUTE, attr);\n }\n // TODO(sorve
ll): probably too brittle; try to figure out \n // where to put the element
.\n var refNode = scope.firstElementChild;\n if (scope === document.he
ad) {\n var selector = 'style[' + STYLE_SCOPE_ATTRIBUTE + ']';\n v
ar s$ = document.head.querySelectorAll(selector);\n if (s$.length) {\n
refNode = s$[s$.length-1].nextElementSibling;\n }\n }\n
scope.insertBefore(clone, refNode);\n }\n }\n\n function createStyleElement
(cssText, scope) {\n scope = scope || document;\n scope = scope.createElem
ent ? scope : scope.ownerDocument;\n var style = scope.createElement('style')
;\n style.textContent = cssText;\n return style;\n }\n\n function cssTex
tFromSheet(sheet) {\n return (sheet && sheet.__resource) || '';\n }\n\n fun
ction matchesSelector(node, inSelector) {\n if (matches) {\n return matc
hes.call(node, inSelector);\n }\n }\n var p = HTMLElement.prototype;\n var
matches = p.matches || p.matchesSelector || p.webkitMatchesSelector \n ||
p.mozMatchesSelector;\n \n // exports\n\n scope.api.declaration.styles = styl
es;\n scope.applyStyleToScope = applyStyleToScope;\n \n})(Polymer);\n","/*\n *
Copyright (c) 2014 The Polymer Project Authors. All rights reserved.\n * This c
ode may only be used under the BSD style license found at http://polymer.github.
io/LICENSE.txt\n * The complete set of authors may be found at http://polymer.gi
thub.io/AUTHORS.txt\n * The complete set of contributors may be found at http://
polymer.github.io/CONTRIBUTORS.txt\n * Code distributed by Google as part of the
polymer project is also\n * subject to an additional IP rights grant found at h
ttp://polymer.github.io/PATENTS.txt\n */\n\n(function(scope) {\n\n // imports\n
\n var log = window.logFlags || {};\n var api = scope.api.instance.events;\n
var EVENT_PREFIX = api.EVENT_PREFIX;\n // polymer-element declarative api: even
ts feature\n\n var mixedCaseEventTypes = {};\n [\n 'webkitAnimationStart',\
n 'webkitAnimationEnd',\n 'webkitTransitionEnd',\n 'DOMFocusOut',\n
'DOMFocusIn',\n 'DOMMouseScroll'\n ].forEach(function(e) {\n mixedCaseEve
ntTypes[e.toLowerCase()] = e;\n });\n\n var events = {\n parseHostEvents: f
unction() {\n // our delegates map\n var delegates = this.prototype.ev
entDelegates;\n // extract data from attributes into delegates\n this.
addAttributeDelegates(delegates);\n },\n addAttributeDelegates: function(d
elegates) {\n // for each attribute\n for (var i=0, a; a=this.attribut
es[i]; i++) {\n // does it have magic marker identifying it as an event d
elegate?\n if (this.hasEventPrefix(a.name)) {\n // if so, add th
e info to delegates\n delegates[this.removeEventPrefix(a.name)] = a.val
ue.replace('{{', '')\n .replace('}}', '').trim();\n }\n
}\n },\n // starts with 'on-'\n hasEventPrefix: function (n) {\n
return n && (n[0] === 'o') && (n[1] === 'n') && (n[2] === '-');\n },\n rem
oveEventPrefix: function(n) {\n return n.slice(prefixLength);\n },\n
findController: function(node) {\n while (node.parentNode) {\n if (n
ode.eventController) {\n return node.eventController;\n }\n
node = node.parentNode;\n }\n return node.host;\n },\n getEve
ntHandler: function(controller, target, method) {\n var events = this;\n
return function(e) {\n if (!controller || !controller.PolymerBase) {\n
controller = events.findController(target);\n }\n\n var
args = [e, e.detail, e.currentTarget];\n controller.dispatchMethod(contro
ller, method, args);\n };\n },\n prepareEventBinding: function(pathSt
ring, name, node) {\n if (!this.hasEventPrefix(name))\n return;\n\n
var eventType = this.removeEventPrefix(name);\n eventType = mixedCaseE
ventTypes[eventType] || eventType;\n\n var events = this;\n\n return f
unction(model, node, oneTime) {\n var handler = events.getEventHandler(un
defined, node, pathString);\n node.addEventListener(eventType, handler);\
n\n if (oneTime)\n return;\n\n // TODO(rafaelw): This is
really pointless work. Aside from the cost\n // of these allocations, Nod
eBind is going to setAttribute back to its\n // current value. Fixing thi
s would mean changing the TemplateBinding\n // binding delegate API.\n
function bindingValue() {\n return '{{ ' + pathString + ' }}';\n
}\n\n return {\n open: bindingValue,\n discardCha
nges: bindingValue,\n close: function() {\n node.removeEvent
Listener(eventType, handler);\n }\n };\n };\n }\n };\n\
n var prefixLength = EVENT_PREFIX.length;\n\n // exports\n scope.api.declarat
ion.events = events;\n\n})(Polymer);\n","/*\n * Copyright (c) 2014 The Polymer P
roject Authors. All rights reserved.\n * This code may only be used under the BS
D style license found at http://polymer.github.io/LICENSE.txt\n * The complete s
et of authors may be found at http://polymer.github.io/AUTHORS.txt\n * The compl
ete set of contributors may be found at http://polymer.github.io/CONTRIBUTORS.tx
t\n * Code distributed by Google as part of the polymer project is also\n * subj
ect to an additional IP rights grant found at http://polymer.github.io/PATENTS.t
xt\n */\n\n(function(scope) {\n\n // element api\n\n var properties = {\n i
nferObservers: function(prototype) {\n // called before prototype.observe i
s chained to inherited object\n var observe = prototype.observe, property;\
n for (var n in prototype) {\n if (n.slice(-7) === 'Changed') {\n
if (!observe) {\n observe = (prototype.observe = {});\n
}\n property = n.slice(0, -7)\n observe[property] = observ
e[property] || n;\n }\n }\n },\n explodeObservers: function(pr
ototype) {\n // called before prototype.observe is chained to inherited obj
ect\n var o = prototype.observe;\n if (o) {\n var exploded = {}
;\n for (var n in o) {\n var names = n.split(' ');\n fo
r (var i=0, ni; ni=names[i]; i++) {\n exploded[ni] = o[n];\n
}\n }\n prototype.observe = exploded;\n }\n },\n optim
izePropertyMaps: function(prototype) {\n if (prototype.observe) {\n
// construct name list\n var a = prototype._observeNames = [];\n f
or (var n in prototype.observe) {\n var names = n.split(' ');\n
for (var i=0, ni; ni=names[i]; i++) {\n a.push(ni);\n }\n
}\n }\n if (prototype.publish) {\n // construct name lis
t\n var a = prototype._publishNames = [];\n for (var n in prototyp
e.publish) {\n a.push(n);\n }\n }\n },\n publishPrope
rties: function(prototype, base) {\n // if we have any properties to publis
h\n var publish = prototype.publish;\n if (publish) {\n // tran
scribe `publish` entries onto own prototype\n this.requireProperties(publ
ish, prototype, base);\n // construct map of lower-cased property names\n
prototype._publishLC = this.lowerCaseMap(publish);\n }\n },\n
// sync prototype to property descriptors; \n // desriptor format contains d
efault value and optionally a \n // hint for reflecting the property to an at
tribute.\n // e.g. {foo: 5, bar: {value: true, reflect: true}}\n // reflec
t: {foo: true} is also supported\n // \n requireProperties: function(prope
rtyDescriptors, prototype, base) {\n // reflected properties\n prototy
pe.reflect = prototype.reflect || {};\n // ensure a prototype value for eac
h property\n // and update the property's reflect to attribute status \n
for (var n in propertyDescriptors) {\n var propertyDescriptor = proper
tyDescriptors[n];\n var reflects = this.reflectHintForDescriptor(property
Descriptor);\n if (prototype.reflect[n] === undefined && reflects !== und
efined) {\n prototype.reflect[n] = reflects;\n }\n if (pr
ototype[n] === undefined) {\n prototype[n] = this.valueForDescriptor(pr
opertyDescriptor); \n }\n }\n },\n valueForDescriptor: functio
n(propertyDescriptor) {\n var value = typeof propertyDescriptor === 'object
' && \n propertyDescriptor ? propertyDescriptor.value : propertyDescrip
tor;\n return value !== undefined ? value : null;\n },\n // returns t
he value of the descriptor's 'reflect' property or undefined\n reflectHintFor
Descriptor: function(propertyDescriptor) {\n if (typeof propertyDescriptor
=== 'object' &&\n propertyDescriptor && propertyDescriptor.reflect !==
undefined) {\n return propertyDescriptor.reflect;\n }\n },\n l
owerCaseMap: function(properties) {\n var map = {};\n for (var n in pr
operties) {\n map[n.toLowerCase()] = n;\n }\n return map;\n
},\n createPropertyAccessors: function(prototype) {\n var n$ = prototype
._publishNames;\n if (n$ && n$.length) {\n for (var i=0, l=n$.length
, n, fn; (i<l) && (n=n$[i]); i++) {\n Observer.createBindablePrototypeA
ccessor(prototype, n);\n }\n }\n }\n };\n\n // exports\n\n sco
pe.api.declaration.properties = properties;\n\n})(Polymer);\n","/*\n * Copyright
(c) 2014 The Polymer Project Authors. All rights reserved.\n * This code may on
ly be used under the BSD style license found at http://polymer.github.io/LICENSE
.txt\n * The complete set of authors may be found at http://polymer.github.io/AU
THORS.txt\n * The complete set of contributors may be found at http://polymer.gi
thub.io/CONTRIBUTORS.txt\n * Code distributed by Google as part of the polymer p
roject is also\n * subject to an additional IP rights grant found at http://poly
mer.github.io/PATENTS.txt\n */\n(function(scope) {\n\n // magic words\n\n var
ATTRIBUTES_ATTRIBUTE = 'attributes';\n var ATTRIBUTES_REGEX = /\\s|,/;\n\n //
attributes api\n\n var attributes = {\n \n inheritAttributesObjects: func
tion(prototype) {\n // chain our lower-cased publish map to the inherited v
ersion\n this.inheritObject(prototype, 'publishLC');\n // chain our in
stance attributes map to the inherited version\n this.inheritObject(prototy
pe, '_instanceAttributes');\n },\n\n publishAttributes: function(prototype
, base) {\n // merge names from 'attributes' attribute\n var attribute
s = this.getAttribute(ATTRIBUTES_ATTRIBUTE);\n if (attributes) {\n /
/ get properties to publish\n var publish = prototype.publish || (prototy
pe.publish = {});\n // names='a b c' or names='a,b,c'\n var names
= attributes.split(ATTRIBUTES_REGEX);\n // record each name for publishin
g\n for (var i=0, l=names.length, n; i<l; i++) {\n // remove exc
ess ws\n n = names[i].trim();\n // do not override explicit en
tries\n if (n && publish[n] === undefined && base[n] === undefined) {\n
// supply an empty 'descriptor' object and let the publishProperties
\n // code determine a default\n publish[n] = Polymer.nob;
\n }\n }\n }\n },\n\n // record clonable attributes f
rom <element>\n accumulateInstanceAttributes: function() {\n // inherit
instance attributes\n var clonable = this.prototype._instanceAttributes;\n
// merge attributes from element\n var a$ = this.attributes;\n fo
r (var i=0, l=a$.length, a; (i<l) && (a=a$[i]); i++) { \n if (this.isIns
tanceAttribute(a.name)) {\n clonable[a.name] = a.value;\n }\n
}\n },\n\n isInstanceAttribute: function(name) {\n return !this.bl
ackList[name] && name.slice(0,3) !== 'on-';\n },\n\n // do not clone these
attributes onto instances\n blackList: {\n name: 1,\n 'extends': 1
,\n constructor: 1,\n noscript: 1,\n assetpath: 1,\n 'cache-
csstext': 1\n }\n \n };\n\n // add ATTRIBUTES_ATTRIBUTE to the blacklist
\n attributes.blackList[ATTRIBUTES_ATTRIBUTE] = 1;\n\n // exports\n\n scope.a
pi.declaration.attributes = attributes;\n\n})(Polymer);\n","/*\n * Copyright (c)
2014 The Polymer Project Authors. All rights reserved.\n * This code may only b
e used under the BSD style license found at http://polymer.github.io/LICENSE.txt
\n * The complete set of authors may be found at http://polymer.github.io/AUTHOR
S.txt\n * The complete set of contributors may be found at http://polymer.github
.io/CONTRIBUTORS.txt\n * Code distributed by Google as part of the polymer proje
ct is also\n * subject to an additional IP rights grant found at http://polymer.
github.io/PATENTS.txt\n */\n\n(function(scope) {\n\n // imports\n var events =
scope.api.declaration.events;\n\n var syntax = new PolymerExpressions();\n va
r prepareBinding = syntax.prepareBinding;\n\n // Polymer takes a first crack at
the binding to see if it's a declarative\n // event handler.\n syntax.prepare
Binding = function(pathString, name, node) {\n return events.prepareEventBind
ing(pathString, name, node) ||\n prepareBinding.call(syntax, pathStrin
g, name, node);\n };\n\n // declaration api supporting mdv\n var mdv = {\n
syntax: syntax,\n fetchTemplate: function() {\n return this.querySelect
or('template');\n },\n templateContent: function() {\n var template =
this.fetchTemplate();\n return template && Platform.templateContent(templa
te);\n },\n installBindingDelegate: function(template) {\n if (templa
te) {\n template.bindingDelegate = this.syntax;\n }\n }\n };\n\n
// exports\n scope.api.declaration.mdv = mdv;\n\n})(Polymer);\n","/*\n * Copy
right (c) 2014 The Polymer Project Authors. All rights reserved.\n * This code m
ay only be used under the BSD style license found at http://polymer.github.io/LI
CENSE.txt\n * The complete set of authors may be found at http://polymer.github.
io/AUTHORS.txt\n * The complete set of contributors may be found at http://polym
er.github.io/CONTRIBUTORS.txt\n * Code distributed by Google as part of the poly
mer project is also\n * subject to an additional IP rights grant found at http:/
/polymer.github.io/PATENTS.txt\n */\n\n(function(scope) {\n\n // imports\n \n
var api = scope.api;\n var isBase = scope.isBase;\n var extend = scope.extend
;\n\n // prototype api\n\n var prototype = {\n\n register: function(name, e
xtendeeName) {\n // build prototype combining extendee, Polymer base, and n
amed api\n this.buildPrototype(name, extendeeName);\n // register our
custom element with the platform\n this.registerPrototype(name, extendeeNam
e);\n // reference constructor in a global named by 'constructor' attribute
\n this.publishConstructor();\n },\n\n buildPrototype: function(name,
extendeeName) {\n // get our custom prototype (before chaining)\n var
extension = scope.getRegisteredPrototype(name);\n // get basal prototype\n
var base = this.generateBasePrototype(extendeeName);\n // implement d
eclarative features\n this.desugarBeforeChaining(extension, base);\n /
/ join prototypes\n this.prototype = this.chainPrototypes(extension, base);
\n // more declarative features\n this.desugarAfterChaining(name, exte
ndeeName);\n },\n\n desugarBeforeChaining: function(prototype, base) {\n
// back reference declaration element\n // TODO(sjmiles): replace `elem
ent` with `elementElement` or `declaration`\n prototype.element = this;\n
// transcribe `attributes` declarations onto own prototype's `publish`\n
this.publishAttributes(prototype, base);\n // `publish` properties to the
prototype and to attribute watch\n this.publishProperties(prototype, base)
;\n // infer observers for `observe` list based on method names\n this
.inferObservers(prototype);\n // desugar compound observer syntax, e.g. 'a
b c' \n this.explodeObservers(prototype);\n },\n\n chainPrototypes: f
unction(prototype, base) {\n // chain various meta-data objects to inherite
d versions\n this.inheritMetaData(prototype, base);\n // chain custom
api to inherited\n var chained = this.chainObject(prototype, base);\n
// x-platform fixup\n ensurePrototypeTraversal(chained);\n return chai
ned;\n },\n\n inheritMetaData: function(prototype, base) {\n // chain
observe object to inherited\n this.inheritObject('observe', prototype, bas
e);\n // chain publish object to inherited\n this.inheritObject('publi
sh', prototype, base);\n // chain reflect object to inherited\n this.i
nheritObject('reflect', prototype, base);\n // chain our lower-cased publis
h map to the inherited version\n this.inheritObject('_publishLC', prototype
, base);\n // chain our instance attributes map to the inherited version\n
this.inheritObject('_instanceAttributes', prototype, base);\n // chain
our event delegates map to the inherited version\n this.inheritObject('eve
ntDelegates', prototype, base);\n },\n\n // implement various declarative
features\n desugarAfterChaining: function(name, extendee) {\n // build s
ide-chained lists to optimize iterations\n this.optimizePropertyMaps(this.p
rototype);\n this.createPropertyAccessors(this.prototype);\n // instal
l mdv delegate on template\n this.installBindingDelegate(this.fetchTemplate
());\n // install external stylesheets as if they are inline\n this.in
stallSheets();\n // adjust any paths in dom from imports\n this.resolv
eElementPaths(this);\n // compile list of attributes to copy to instances\n
this.accumulateInstanceAttributes();\n // parse on-* delegates declar
ed on `this` element\n this.parseHostEvents();\n //\n // install
a helper method this.resolvePath to aid in \n // setting resource urls. e.g
.\n // this.$.image.src = this.resolvePath('images/foo.png')\n this.ad
dResolvePathApi();\n // under ShadowDOMPolyfill, transforms to approximate
missing CSS features\n if (window.ShadowDOMPolyfill) {\n Platform.Sh
adowCSS.shimStyling(this.templateContent(), name, extendee);\n }\n //
allow custom element access to the declarative context\n if (this.prototype
.registerCallback) {\n this.prototype.registerCallback(this);\n }\n
},\n\n // if a named constructor is requested in element, map a reference\
n // to the constructor to the given symbol\n publishConstructor: function
() {\n var symbol = this.getAttribute('constructor');\n if (symbol) {\
n window[symbol] = this.ctor;\n }\n },\n\n // build prototype
combining extendee, Polymer base, and named api\n generateBasePrototype: func
tion(extnds) {\n var prototype = this.findBasePrototype(extnds);\n if
(!prototype) {\n // create a prototype based on tag-name extension\n
var prototype = HTMLElement.getPrototypeForTag(extnds);\n // insert ba
se api in inheritance chain (if needed)\n prototype = this.ensureBaseApi(
prototype);\n // memoize this base\n memoizedBases[extnds] = proto
type;\n }\n return prototype;\n },\n\n findBasePrototype: functi
on(name) {\n return memoizedBases[name];\n },\n\n // install Polymer
instance api into prototype chain, as needed \n ensureBaseApi: function(proto
type) {\n if (prototype.PolymerBase) {\n return prototype;\n }\
n var extended = Object.create(prototype);\n // we need a unique copy
of base api for each base prototype\n // therefore we 'extend' here instead
of simply chaining\n api.publish(api.instance, extended);\n // TODO(s
jmiles): sharing methods across prototype chains is\n // not supported by '
super' implementation which optimizes\n // by memoizing prototype relations
hips.\n // Probably we should have a version of 'extend' that is \n //
share-aware: it could study the text of each function,\n // look for usage
of 'super', and wrap those functions in\n // closures.\n // As of now
, there is only one problematic method, so \n // we just patch it manually.
\n // To avoid re-entrancy problems, the special super method\n // ins
talled is called `mixinSuper` and the mixin method\n // must use this metho
d instead of the default `super`.\n this.mixinMethod(extended, prototype, a
pi.instance.mdv, 'bind');\n // return buffed-up prototype\n return ext
ended;\n },\n\n mixinMethod: function(extended, prototype, api, name) {\n
var $super = function(args) {\n return prototype[name].apply(this, a
rgs);\n };\n extended[name] = function() {\n this.mixinSuper =
$super;\n return api[name].apply(this, arguments);\n }\n },\n\n
// ensure prototype[name] inherits from a prototype.prototype[name]\n inher
itObject: function(name, prototype, base) {\n // require an object\n v
ar source = prototype[name] || {};\n // chain inherited properties onto a n
ew object\n prototype[name] = this.chainObject(source, base[name]);\n },
\n\n // register 'prototype' to custom element 'name', store constructor \n
registerPrototype: function(name, extendee) { \n var info = {\n pr
ototype: this.prototype\n }\n // native element must be specified in e
xtends\n var typeExtension = this.findTypeExtension(extendee);\n if (t
ypeExtension) {\n info.extends = typeExtension;\n }\n // regist
er the prototype with HTMLElement for name lookup\n HTMLElement.register(na
me, this.prototype);\n // register the custom type\n this.ctor = docum
ent.registerElement(name, info);\n },\n\n findTypeExtension: function(name
) {\n if (name && name.indexOf('-') < 0) {\n return name;\n } e
lse {\n var p = this.findBasePrototype(name);\n if (p.element) {\n
return this.findTypeExtension(p.element.extends);\n }\n }\
n }\n\n };\n\n // memoize base prototypes\n var memoizedBases = {};\n\n /
/ implementation of 'chainObject' depends on support for __proto__\n if (Object
.__proto__) {\n prototype.chainObject = function(object, inherited) {\n
if (object && inherited && object !== inherited) {\n object.__proto__ = i
nherited;\n }\n return object;\n }\n } else {\n prototype.chain
Object = function(object, inherited) {\n if (object && inherited && object
!== inherited) {\n var chained = Object.create(inherited);\n objec
t = extend(chained, object);\n }\n return object;\n }\n }\n\n //
On platforms that do not support __proto__ (versions of IE), the prototype\n //
chain of a custom element is simulated via installation of __proto__.\n // Alt
hough custom elements manages this, we install it here so it's\n // available d
uring desugaring.\n function ensurePrototypeTraversal(prototype) {\n if (!Ob
ject.__proto__) {\n var ancestor = Object.getPrototypeOf(prototype);\n
prototype.__proto__ = ancestor;\n if (isBase(ancestor)) {\n ancesto
r.__proto__ = Object.getPrototypeOf(ancestor);\n }\n }\n }\n\n // expo
rts\n\n api.declaration.prototype = prototype;\n\n})(Polymer);\n","/*\n * Copyr
ight (c) 2014 The Polymer Project Authors. All rights reserved.\n * This code ma
y only be used under the BSD style license found at http://polymer.github.io/LIC
ENSE.txt\n * The complete set of authors may be found at http://polymer.github.i
o/AUTHORS.txt\n * The complete set of contributors may be found at http://polyme
r.github.io/CONTRIBUTORS.txt\n * Code distributed by Google as part of the polym
er project is also\n * subject to an additional IP rights grant found at http://
polymer.github.io/PATENTS.txt\n */\n\n(function(scope) {\n\n /*\n\n Elements
are added to a registration queue so that they register in \n the proper ord
er at the appropriate time. We do this for a few reasons:\n\n * to enable ele
ments to load resources (like stylesheets) \n asynchronously. We need to do t
his until the platform provides an efficient\n alternative. One issue is that
remote @import stylesheets are \n re-fetched whenever stamped into a shadowR
oot.\n\n * to ensure elements loaded 'at the same time' (e.g. via some set of
\n imports) are registered as a batch. This allows elements to be enured from
\n upgrade ordering as long as they query the dom tree 1 task after\n upgr
ade (aka domReady). This is a performance tradeoff. On the one hand,\n elemen
ts that could register while imports are loading are prevented from \n doing
so. On the other, grouping upgrades into a single task means less\n increment
al work (for example style recalcs), Also, we can ensure the \n document is
in a known state at the single quantum of time when \n elements upgrade.\n\n
*/\n var queue = {\n // tell the queue to wait for an element to be ready\n
wait: function(element, check, go) {\n var shouldAdd = (this.indexOf(el
ement) === -1 && \n flushQueue.indexOf(element) === -1);\n if (sho
uldAdd) {\n this.add(element);\n element.__check = check;\n
element.__go = go;\n }\n return (this.indexOf(element) !== 0);\n }
,\n add: function(element) {\n //console.log('queueing', element.name);\
n queueForElement(element).push(element);\n },\n indexOf: function(el
ement) {\n var i = queueForElement(element).indexOf(element);\n if (i
>= 0 && document.contains(element)) {\n i += (HTMLImports.useNative || HT
MLImports.ready) ? \n importQueue.length : 1e9;\n }\n return
i; \n },\n // tell the queue an element is ready to be registered\n go
: function(element) {\n var readied = this.remove(element);\n if (read
ied) {\n this.addToFlushQueue(readied);\n this.check();\n }\n
},\n remove: function(element) {\n var i = this.indexOf(element);\n
if (i !== 0) {\n //console.warn('queue order wrong', i);\n re
turn;\n }\n return queueForElement(element).shift();\n },\n chec
k: function() {\n // next\n var element = this.nextElement();\n i
f (element) {\n element.__check.call(element);\n }\n if (this.c
anReady()) {\n this.ready();\n return true;\n }\n },\n
nextElement: function() {\n return nextQueued();\n },\n canReady: fun
ction() {\n return !this.waitToReady && this.isEmpty();\n },\n isEmpt
y: function() {\n return !importQueue.length && !mainQueue.length;\n },\
n addToFlushQueue: function(element) {\n flushQueue.push(element); \n
},\n flush: function() {\n var element;\n while (flushQueue.lengt
h) {\n element = flushQueue.shift();\n element.__go.call(element);
\n element.__check = element.__go = null;\n }\n },\n ready: fu
nction() {\n this.flush();\n // TODO(sorvell): As an optimization, tur
n off CE polyfill upgrading\n // while registering. This way we avoid havin
g to upgrade each document\n // piecemeal per registration and can instead
register all elements\n // and upgrade once in a batch. Without this optimi
zation, upgrade time\n // degrades significantly when SD polyfill is used.
This is mainly because\n // querying the document tree for elements is slow
under the SD polyfill.\n if (CustomElements.ready === false) {\n Cu
stomElements.upgradeDocumentTree(document);\n CustomElements.ready = true
;\n }\n Platform.flush();\n requestAnimationFrame(this.flushReady
Callbacks);\n },\n addReadyCallback: function(callback) {\n if (callb
ack) {\n readyCallbacks.push(callback);\n }\n },\n flushReadyC
allbacks: function() {\n if (readyCallbacks) {\n var fn;\n wh
ile (readyCallbacks.length) {\n fn = readyCallbacks.shift();\n
fn();\n }\n }\n },\n waitToReady: true\n };\n\n var flushQu
eue = [];\n\n var importQueue = [];\n var mainQueue = [];\n var readyCallback
s = [];\n\n function queueForElement(element) {\n return document.contains(e
lement) ? mainQueue : importQueue;\n }\n\n function nextQueued() {\n return
importQueue.length ? importQueue[0] : mainQueue[0];\n }\n\n var polymerReadie
d = false; \n\n document.addEventListener('WebComponentsReady', function() {\n
CustomElements.ready = false;\n });\n \n function whenPolymerReady(callbac
k) {\n queue.waitToReady = true;\n CustomElements.ready = false;\n HTML
Imports.whenImportsReady(function() {\n queue.addReadyCallback(callback);\n
queue.waitToReady = false;\n queue.check();\n });\n }\n\n // exp
orts\n scope.queue = queue;\n scope.whenPolymerReady = whenPolymerReady;\n})(P
olymer);\n","/*\n * Copyright (c) 2014 The Polymer Project Authors. All rights r
eserved.\n * This code may only be used under the BSD style license found at htt
p://polymer.github.io/LICENSE.txt\n * The complete set of authors may be found a
t http://polymer.github.io/AUTHORS.txt\n * The complete set of contributors may
be found at http://polymer.github.io/CONTRIBUTORS.txt\n * Code distributed by Go
ogle as part of the polymer project is also\n * subject to an additional IP righ
ts grant found at http://polymer.github.io/PATENTS.txt\n */\n\n(function(scope)
{\n\n var whenPolymerReady = scope.whenPolymerReady;\n\n function importElemen
ts(elementOrFragment, callback) {\n if (elementOrFragment) {\n document.
head.appendChild(elementOrFragment);\n whenPolymerReady(callback);\n } e
lse if (callback) {\n callback();\n }\n }\n\n function importUrls(urls
, callback) {\n if (urls && urls.length) {\n var frag = document.creat
eDocumentFragment();\n for (var i=0, l=urls.length, url, link; (i<l) && (
url=urls[i]); i++) {\n link = document.createElement('link');\n
link.rel = 'import';\n link.href = url;\n frag.appendChild(l
ink);\n }\n importElements(frag, callback);\n } else if (callba
ck) {\n callback();\n }\n }\n\n // exports\n scope.import = importUrl
s;\n scope.importElements = importElements;\n\n})(Polymer);\n","/*\n * Copyrigh
t (c) 2014 The Polymer Project Authors. All rights reserved.\n * This code may o
nly be used under the BSD style license found at http://polymer.github.io/LICENS
E.txt\n * The complete set of authors may be found at http://polymer.github.io/A
UTHORS.txt\n * The complete set of contributors may be found at http://polymer.g
ithub.io/CONTRIBUTORS.txt\n * Code distributed by Google as part of the polymer
project is also\n * subject to an additional IP rights grant found at http://pol
ymer.github.io/PATENTS.txt\n */\n\n(function(scope) {\n\n // imports\n\n var e
xtend = scope.extend;\n var api = scope.api;\n var queue = scope.queue;\n var
whenPolymerReady = scope.whenPolymerReady;\n var getRegisteredPrototype = scop
e.getRegisteredPrototype;\n var waitingForPrototype = scope.waitingForPrototype
;\n\n // declarative implementation: <polymer-element>\n\n var prototype = ext
end(Object.create(HTMLElement.prototype), {\n\n createdCallback: function() {
\n if (this.getAttribute('name')) {\n this.init();\n }\n },\
n\n init: function() {\n // fetch declared values\n this.name = thi
s.getAttribute('name');\n this.extends = this.getAttribute('extends');\n
// initiate any async resource fetches\n this.loadResources();\n //
register when all constraints are met\n this.registerWhenReady();\n },\
n\n registerWhenReady: function() {\n if (this.registered\n || this
.waitingForPrototype(this.name)\n || this.waitingForQueue()\n || thi
s.waitingForResources()) {\n return;\n }\n // TODO(sorvell):
ends up calling '_register' by virtue\n // of `waitingForQueue` (see below)
\n queue.go(this);\n },\n\n // TODO(sorvell): refactor, this method i
s private-ish, but it's being\n // called by the queue object.\n _register
: function() {\n //console.log('registering', this.name);\n //console.
group('registering', this.name);\n // warn if extending from a custom eleme
nt not registered via Polymer\n if (isCustomTag(this.extends) && !isRegiste
red(this.extends)) {\n console.warn('%s is attempting to extend %s, an un
registered element ' +\n 'or one that was not registered with Polymer
.', this.name,\n this.extends);\n }\n this.register(this.na
me, this.extends);\n this.registered = true;\n //console.groupEnd();\n
},\n\n waitingForPrototype: function(name) {\n if (!getRegisteredPro
totype(name)) {\n // then wait for a prototype\n waitingForPrototy
pe(name, this);\n // emulate script if user is not supplying one\n
this.handleNoScript(name);\n // prototype not ready yet\n return
true;\n }\n },\n\n handleNoScript: function(name) {\n // if expl
icitly marked as 'noscript'\n if (this.hasAttribute('noscript') && !this.no
script) {\n this.noscript = true;\n // TODO(sorvell): CustomElemen
ts polyfill awareness:\n // noscript elements should upgrade in logical o
rder\n // script injection ensures this under native custom elements;\n
// under imports + ce polyfills, scripts run before upgrades.\n //
dependencies should be ready at upgrade time so register\n // prototype a
t this time.\n if (window.CustomElements && !CustomElements.useNative) {\
n Polymer(name);\n } else {\n var script = document.cre
ateElement('script');\n script.textContent = 'Polymer(\\'' + name + '\\
');';\n this.appendChild(script);\n }\n }\n },\n\n wa
itingForResources: function() {\n return this._needsResources;\n },\n\n
// NOTE: Elements must be queued in proper order for inheritance/composition\
n // dependency resolution. Previously this was enforced for inheritance,\n
// and by rule for composition. It's now entirely by rule.\n waitingForQueu
e: function() {\n return queue.wait(this, this.registerWhenReady, this._reg
ister);\n },\n\n loadResources: function() {\n this._needsResources =
true;\n this.loadStyles(function() {\n this._needsResources = false
;\n this.registerWhenReady();\n }.bind(this));\n }\n\n });\n\n
// semi-pluggable APIs \n\n // TODO(sjmiles): should be fully pluggable (aka de
coupled, currently\n // the various plugins are allowed to depend on each other
directly)\n api.publish(api.declaration, prototype);\n\n // utility and bookk
eeping\n\n function isRegistered(name) {\n return Boolean(HTMLElement.getPro
totypeForTag(name));\n }\n\n function isCustomTag(name) {\n return (name &&
name.indexOf('-') >= 0);\n }\n\n // boot tasks\n\n whenPolymerReady(function
() {\n document.body.removeAttribute('unresolved');\n document.dispatchEve
nt(\n new CustomEvent('polymer-ready', {bubbles: true})\n );\n });\n\n
// register polymer-element with document\n\n document.registerElement('polyme
r-element', {prototype: prototype});\n\n})(Polymer);\n","/*\n * Copyright (c) 20
14 The Polymer Project Authors. All rights reserved.\n * This code may only be u
sed under the BSD style license found at http://polymer.github.io/LICENSE.txt\n
* The complete set of authors may be found at http://polymer.github.io/AUTHORS.t
xt\n * The complete set of contributors may be found at http://polymer.github.io
/CONTRIBUTORS.txt\n * Code distributed by Google as part of the polymer project
is also\n * subject to an additional IP rights grant found at http://polymer.git
hub.io/PATENTS.txt\n */\n\n/**\n * The `auto-binding` element extends the templa
te element. It provides a quick \n * and easy way to do data binding without the
need to setup a model. \n * The `auto-binding` element itself serves as the mod
el and controller for the \n * elements it contains. Both data and event handler
s can be bound. \n *\n * The `auto-binding` element acts just like a template th
at is bound to \n * a model. It stamps its content in the dom adjacent to itself
. When the \n * content is stamped, the `template-bound` event is fired.\n *\n *
Example:\n *\n * <template is=\"auto-binding\">\n * <div>Say somethin
g: <input value=\"{{value}}\"></div>\n * <div>You said: {{value}}</div>\n
* <button on-tap=\"{{buttonTap}}\">Tap me!</button>\n * </template>\n
* <script>\n * var template = document.querySelector('template');\n *
template.value = 'something';\n * template.buttonTap = function() {\
n * console.log('tap!');\n * };\n * </script>\n *\n * @module
Polymer\n * @status stable\n*/\n\n(function() {\n\n var element = document.crea
teElement('polymer-element');\n element.setAttribute('name', 'auto-binding');\n
element.setAttribute('extends', 'template');\n element.init();\n\n Polymer('
auto-binding', {\n\n createdCallback: function() {\n this.syntax = this.
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,iBAAkBC,SAAS,OAM/CX,SAASkhC,gBAAgB,mBAAoBh5B,UAAWA,KAEvD6hB,SC/GH,WAEE,GAAIhoB,
GAAU/B,SAASC,cAAc,kBACrC8B,GAAQ0tB,aAAa,OAAQ,gBAC7B1tB,EAAQ0tB,aAAa,UAAW,YAChC1t
B,EAAQ0hC,OAER1Z,QAAQ,gBAEN+K,gBAAiB,WACftzB,KAAKuxB,OAASvxB,KAAKgyB,gBAAkBhyB,K
AAK0iC,aAG1Cna,QAAQyX,iBAAiB,WACvBhgC,KAAKqhB,MAAQrhB,KACbA,KAAKiuB,aAAa,OAAQ,IA
G1BjuB,KAAK4rB,MAAM,WAIT5rB,KAAKo1B,sBAAsBp1B,KAAKV,YAGhCU,KAAKisB,KAAK,qBAEZ9oB
,KAAKnD,QAGT0iC,WAAY,WACV,GAAIp6B,GAASpD,OAAOC,OAAOojB,QAAQG,IAAI6C,YAAYjjB,QAC/
CsK,EAAO5S,IACXsI,GAAOkzB,eAAiB,WAAa,MAAO5oB,GAAKyO,MAEjD,IAAIkQ,GAAS,GAAI3N,oBA
Cb/C,EAAiB0Q,EAAO1Q,cAK5B,OAJA0Q,GAAO1Q,eAAiB,SAAS4C,EAAYtb,EAAMxF,GACjD,MAAO2F,
GAAOozB,oBAAoBjY,EAAYtb,EAAMxF,IAC7Cke,EAAevZ,KAAKiqB,EAAQ9N,EAAYtb,EAAMxF,IAEhD
4uB","sourcesContent":["/**\n * @license\n * Copyright (c) 2014 The Polymer Proj
ect Authors. All rights reserved.\n * This code may only be used under the BSD s
tyle license found at http://polymer.github.io/LICENSE.txt\n * The complete set
of authors may be found at http://polymer.github.io/AUTHORS.txt\n * The complete
set of contributors may be found at http://polymer.github.io/CONTRIBUTORS.txt\n
* Code distributed by Google as part of the polymer project is also\n * subject
to an additional IP rights grant found at http://polymer.github.io/PATENTS.txt\
n */\nwindow.PolymerGestures = {\n hasSDPolyfill: Boolean(window.ShadowDOMPolyf
ill)\n};\nPolymerGestures.wrap = PolymerGestures.hasSDPolyfill ? ShadowDOMPolyfi
ll.wrapIfNeeded : function(a){ return a; };\n","/*\n * Copyright (c) 2014 The Po
lymer Project Authors. All rights reserved.\n * This code may only be used under
the BSD style license found at http://polymer.github.io/LICENSE.txt\n * The com
plete set of authors may be found at http://polymer.github.io/AUTHORS.txt\n * Th
e complete set of contributors may be found at http://polymer.github.io/CONTRIBU
TORS.txt\n * Code distributed by Google as part of the polymer project is also\n
* subject to an additional IP rights grant found at http://polymer.github.io/PA
TENTS.txt\n */\n\n(function(scope) {\n var HAS_FULL_PATH = false;\n\n // test
for full event path support\n var pathTest = document.createElement('meta');\n
if (!scope.hasSDPolyfill && pathTest.createShadowRoot) {\n var sr = pathTest
.createShadowRoot();\n var s = document.createElement('span');\n sr.append
Child(s);\n pathTest.addEventListener('testpath', function(ev) {\n if (e
v.path) {\n // if the span is in the event path, then path[0] is the real
source for all events\n HAS_FULL_PATH = ev.path[0] === s;\n }\n
ev.stopPropagation();\n });\n var ev = new CustomEvent('testpath', {bubb
les: true});\n // must add node to DOM to trigger event listener\n documen
t.head.appendChild(pathTest);\n s.dispatchEvent(ev);\n pathTest.parentNode
.removeChild(pathTest);\n sr = s = null;\n }\n pathTest = null;\n\n var ta
rget = {\n shadow: function(inEl) {\n if (inEl) {\n return inEl.s
hadowRoot || inEl.webkitShadowRoot;\n }\n },\n canTarget: function(sh
adow) {\n return shadow && Boolean(shadow.elementFromPoint);\n },\n t
argetingShadow: function(inEl) {\n var s = this.shadow(inEl);\n if (th
is.canTarget(s)) {\n return s;\n }\n },\n olderShadow: functio
n(shadow) {\n var os = shadow.olderShadowRoot;\n if (!os) {\n v
ar se = shadow.querySelector('shadow');\n if (se) {\n os = se.ol
derShadowRoot;\n }\n }\n return os;\n },\n allShadows: fu
nction(element) {\n var shadows = [], s = this.shadow(element);\n whil
e(s) {\n shadows.push(s);\n s = this.olderShadow(s);\n }\n
return shadows;\n },\n searchRoot: function(inRoot, x, y) {\n var
t, st, sr, os;\n if (inRoot) {\n t = inRoot.elementFromPoint(x, y);\
n if (t) {\n // found element, check if it has a ShadowRoot\n
sr = this.targetingShadow(t);\n } else if (inRoot !== document) {\
n // check for sibling roots\n sr = this.olderShadow(inRoot);\
n }\n // search other roots, fall back to light dom element\n
return this.searchRoot(sr, x, y) || t;\n }\n },\n owner: function(
element) {\n if (!element) {\n return document;\n }\n var
s = element;\n // walk up until you hit the shadow root or document\n
while (s.parentNode) {\n s = s.parentNode;\n }\n // the owner e
lement is expected to be a Document or ShadowRoot\n if (s.nodeType != Node.
DOCUMENT_NODE && s.nodeType != Node.DOCUMENT_FRAGMENT_NODE) {\n s = docum
ent;\n }\n return s;\n },\n findTarget: function(inEvent) {\n
if (HAS_FULL_PATH && inEvent.path) {\n return inEvent.path[0];\n
}\n var x = inEvent.clientX, y = inEvent.clientY;\n // if the listener
is in the shadow root, it is much faster to start there\n var s = this.own
er(inEvent.target);\n // if x, y is not in this root, fall back to document
search\n if (!s.elementFromPoint(x, y)) {\n s = document;\n }\
n return this.searchRoot(s, x, y);\n },\n findScrollAxis: function(in
Event) {\n var n;\n if (HAS_FULL_PATH && inEvent.path) {\n var
path = inEvent.path;\n for (var i = 0; i < path.length; i++) {\n
n = path[i];\n if (n._scrollType) {\n return n._scrollType;
\n }\n }\n } else {\n n = scope.wrap(inEvent.current
Target);\n while(n) {\n if (n._scrollType) {\n return
n._scrollType;\n }\n n = n.parentNode || n.host;\n }\n
}\n },\n LCA: function(a, b) {\n if (a === b) {\n return
a;\n }\n if (a && !b) {\n return a;\n }\n if (b && !
a) {\n return b;\n }\n if (!b && !a) {\n return document
;\n }\n // fast case, a is a direct descendant of b or vice versa\n
if (a.contains && a.contains(b)) {\n return a;\n }\n if (b.c
ontains && b.contains(a)) {\n return b;\n }\n var adepth = this
.depth(a);\n var bdepth = this.depth(b);\n var d = adepth - bdepth;\n
if (d >= 0) {\n a = this.walk(a, d);\n } else {\n b = th
is.walk(b, -d);\n }\n while (a && b && a !== b) {\n a = a.paren
tNode || a.host;\n b = b.parentNode || b.host;\n }\n return a;\
n },\n walk: function(n, u) {\n for (var i = 0; n && (i < u); i++) {\
n n = n.parentNode || n.host;\n }\n return n;\n },\n dept
h: function(n) {\n var d = 0;\n while(n) {\n d++;\n n =
n.parentNode || n.host;\n }\n return d;\n },\n deepContains: fun
ction(a, b) {\n var common = this.LCA(a, b);\n // if a is the common a
ncestor, it must \"deeply\" contain b\n return common === a;\n },\n i
nsideNode: function(node, x, y) {\n var rect = node.getBoundingClientRect()
;\n return (rect.left <= x) && (x <= rect.right) && (rect.top <= y) && (y <
= rect.bottom);\n }\n };\n scope.targetFinding = target;\n /**\n * Given
an event, finds the \"deepest\" node that could have been the original target b
efore ShadowDOM retargetting\n *\n * @param {Event} Event An event object wi
th clientX and clientY properties\n * @return {Element} The probable event ori
gninator\n */\n scope.findTarget = target.findTarget.bind(target);\n /**\n
* Determines if the \"container\" node deeply contains the \"containee\" node,
including situations where the \"containee\" is contained by one or more ShadowD
OM\n * roots.\n *\n * @param {Node} container\n * @param {Node} containe
e\n * @return {Boolean}\n */\n scope.deepContains = target.deepContains.bin
d(target);\n\n /**\n * Determines if the x/y position is inside the given nod
e.\n *\n * Example:\n *\n * function upHandler(event) {\n *
var innode = PolymerGestures.insideNode(event.target, event.clientX, event.clien
tY);\n * if (innode) {\n * // wait for tap?\n * } else
{\n * // tap will never happen\n * }\n * }\n *\n *
@param {Node} node\n * @param {Number} x Screen X position\n * @param {Numbe
r} y screen Y position\n * @return {Boolean}\n */\n scope.insideNode = targ
et.insideNode;\n\n})(window.PolymerGestures);\n","/*\n *\n * Copyright (c) 2014
The Polymer Project Authors. All rights reserved.\n * This code may only be used
under the BSD style license found at http://polymer.github.io/LICENSE.txt\n * T
he complete set of authors may be found at http://polymer.github.io/AUTHORS.txt\
n * The complete set of contributors may be found at http://polymer.github.io/CO
NTRIBUTORS.txt\n * Code distributed by Google as part of the polymer project is
also\n * subject to an additional IP rights grant found at http://polymer.github
.io/PATENTS.txt\n */\n\n(function() {\n function shadowSelector(v) {\n retur
n 'body /deep/ ' + selector(v);\n }\n function selector(v) {\n return '[tou
ch-action=\"' + v + '\"]';\n }\n function rule(v) {\n return '{ -ms-touch-a
ction: ' + v + '; touch-action: ' + v + ';}';\n }\n var attrib2css = [\n 'n
one',\n 'auto',\n 'pan-x',\n 'pan-y',\n {\n rule: 'pan-x pan-y'
,\n selectors: [\n 'pan-x pan-y',\n 'pan-y pan-x'\n ]\n
},\n 'manipulation'\n ];\n var styles = '';\n // only install styleshee
t if the browser has touch action support\n var head = document.head;\n var ha
sTouchAction = typeof document.head.style.touchAction === 'string';\n // only a
dd shadow selectors if shadowdom is supported\n var hasShadowRoot = !window.Sha
dowDOMPolyfill && document.head.createShadowRoot;\n\n if (hasTouchAction) {\n
attrib2css.forEach(function(r) {\n if (String(r) === r) {\n styles
+= selector(r) + rule(r) + '\\n';\n if (hasShadowRoot) {\n styl
es += shadowSelector(r) + rule(r) + '\\n';\n }\n } else {\n s
tyles += r.selectors.map(selector) + rule(r.rule) + '\\n';\n if (hasShado
wRoot) {\n styles += r.selectors.map(shadowSelector) + rule(r.rule) + '
\\n';\n }\n }\n });\n\n var el = document.createElement('style
');\n el.textContent = styles;\n document.head.appendChild(el);\n }\n})()
;\n","/*\n * Copyright (c) 2014 The Polymer Project Authors. All rights reserved
.\n * This code may only be used under the BSD style license found at http://pol
ymer.github.io/LICENSE.txt\n * The complete set of authors may be found at http:
//polymer.github.io/AUTHORS.txt\n * The complete set of contributors may be foun
d at http://polymer.github.io/CONTRIBUTORS.txt\n * Code distributed by Google as
part of the polymer project is also\n * subject to an additional IP rights gran
t found at http://polymer.github.io/PATENTS.txt\n */\n\n/**\n * This is the cons
tructor for new PointerEvents.\n *\n * New Pointer Events must be given a type,
and an optional dictionary of\n * initialization properties.\n *\n * Due to cert
ain platform requirements, events returned from the constructor\n * identify as
MouseEvents.\n *\n * @constructor\n * @param {String} inType The type of the eve
nt to create.\n * @param {Object} [inDict] An optional dictionary of initial eve
nt properties.\n * @return {Event} A new PointerEvent of type `inType` and initi
alized with properties from `inDict`.\n */\n(function(scope) {\n\n var MOUSE_PR
OPS = [\n 'bubbles',\n 'cancelable',\n 'view',\n 'detail',\n 'scr
eenX',\n 'screenY',\n 'clientX',\n 'clientY',\n 'ctrlKey',\n 'alt
Key',\n 'shiftKey',\n 'metaKey',\n 'button',\n 'relatedTarget',\n
'pageX',\n 'pageY'\n ];\n\n var MOUSE_DEFAULTS = [\n false,\n false,
\n null,\n null,\n 0,\n 0,\n 0,\n 0,\n false,\n false,\n
false,\n false,\n 0,\n null,\n 0,\n 0\n ];\n\n var NOP_FACT
ORY = function(){ return function(){}; };\n\n var eventFactory = {\n // TODO
(dfreedm): this is overridden by tap recognizer, needs review\n preventTap: N
OP_FACTORY,\n makeBaseEvent: function(inType, inDict) {\n var e = docume
nt.createEvent('Event');\n e.initEvent(inType, inDict.bubbles || false, inD
ict.cancelable || false);\n e.preventTap = eventFactory.preventTap(e);\n
return e;\n },\n makeGestureEvent: function(inType, inDict) {\n in
Dict = inDict || Object.create(null);\n\n var e = this.makeBaseEvent(inType
, inDict);\n for (var i = 0, keys = Object.keys(inDict), k; i < keys.length
; i++) {\n k = keys[i];\n e[k] = inDict[k];\n }\n return
e;\n },\n makePointerEvent: function(inType, inDict) {\n inDict = in
Dict || Object.create(null);\n\n var e = this.makeBaseEvent(inType, inDict)
;\n // define inherited MouseEvent properties\n for(var i = 0, p; i <
MOUSE_PROPS.length; i++) {\n p = MOUSE_PROPS[i];\n e[p] = inDict[p
] || MOUSE_DEFAULTS[i];\n }\n e.buttons = inDict.buttons || 0;\n\n
// Spec requires that pointers without pressure specified use 0.5 for down\n
// state and 0 for up state.\n var pressure = 0;\n if (inDict.pres
sure) {\n pressure = inDict.pressure;\n } else {\n pressure =
e.buttons ? 0.5 : 0;\n }\n\n // add x/y properties aliased to clientX
/Y\n e.x = e.clientX;\n e.y = e.clientY;\n\n // define the proper
ties of the PointerEvent interface\n e.pointerId = inDict.pointerId || 0;\n
e.width = inDict.width || 0;\n e.height = inDict.height || 0;\n
e.pressure = pressure;\n e.tiltX = inDict.tiltX || 0;\n e.tiltY = inDi
ct.tiltY || 0;\n e.pointerType = inDict.pointerType || '';\n e.hwTimes
tamp = inDict.hwTimestamp || 0;\n e.isPrimary = inDict.isPrimary || false;\
n e._source = inDict._source || '';\n return e;\n }\n };\n\n scop
e.eventFactory = eventFactory;\n})(window.PolymerGestures);\n","/*\n * Copyright
(c) 2014 The Polymer Project Authors. All rights reserved.\n * This code may on
ly be used under the BSD style license found at http://polymer.github.io/LICENSE
.txt\n * The complete set of authors may be found at http://polymer.github.io/AU
THORS.txt\n * The complete set of contributors may be found at http://polymer.gi
thub.io/CONTRIBUTORS.txt\n * Code distributed by Google as part of the polymer p
roject is also\n * subject to an additional IP rights grant found at http://poly
mer.github.io/PATENTS.txt\n */\n\n/**\n * This module implements an map of point
er states\n */\n(function(scope) {\n var USE_MAP = window.Map && window.Map.pro
totype.forEach;\n var POINTERS_FN = function(){ return this.size; };\n functio
n PointerMap() {\n if (USE_MAP) {\n var m = new Map();\n m.pointers
= POINTERS_FN;\n return m;\n } else {\n this.keys = [];\n thi
s.values = [];\n }\n }\n\n PointerMap.prototype = {\n set: function(inId
, inEvent) {\n var i = this.keys.indexOf(inId);\n if (i > -1) {\n
this.values[i] = inEvent;\n } else {\n this.keys.push(inId);\n
this.values.push(inEvent);\n }\n },\n has: function(inId) {\n
return this.keys.indexOf(inId) > -1;\n },\n 'delete': function(inId) {\
n var i = this.keys.indexOf(inId);\n if (i > -1) {\n this.keys.
splice(i, 1);\n this.values.splice(i, 1);\n }\n },\n get: func
tion(inId) {\n var i = this.keys.indexOf(inId);\n return this.values[i
];\n },\n clear: function() {\n this.keys.length = 0;\n this.val
ues.length = 0;\n },\n // return value, key, map\n forEach: function(ca
llback, thisArg) {\n this.values.forEach(function(v, i) {\n callback
.call(thisArg, v, this.keys[i], this);\n }, this);\n },\n pointers: f
unction() {\n return this.keys.length;\n }\n };\n\n scope.PointerMap =
PointerMap;\n})(window.PolymerGestures);\n","/*\n * Copyright (c) 2014 The Poly
mer Project Authors. All rights reserved.\n * This code may only be used under t
he BSD style license found at http://polymer.github.io/LICENSE.txt\n * The compl
ete set of authors may be found at http://polymer.github.io/AUTHORS.txt\n * The
complete set of contributors may be found at http://polymer.github.io/CONTRIBUTO
RS.txt\n * Code distributed by Google as part of the polymer project is also\n *
subject to an additional IP rights grant found at http://polymer.github.io/PATE
NTS.txt\n */\n\n(function(scope) {\n var CLONE_PROPS = [\n // MouseEvent\n
'bubbles',\n 'cancelable',\n 'view',\n 'detail',\n 'screenX',\n
'screenY',\n 'clientX',\n 'clientY',\n 'ctrlKey',\n 'altKey',\n
'shiftKey',\n 'metaKey',\n 'button',\n 'relatedTarget',\n // DOM Lev
el 3\n 'buttons',\n // PointerEvent\n 'pointerId',\n 'width',\n '
height',\n 'pressure',\n 'tiltX',\n 'tiltY',\n 'pointerType',\n '
hwTimestamp',\n 'isPrimary',\n // event instance\n 'type',\n 'target
',\n 'currentTarget',\n 'which',\n 'pageX',\n 'pageY',\n 'timeSta
mp',\n // gesture addons\n 'preventTap',\n 'tapPrevented',\n '_sourc
e'\n ];\n\n var CLONE_DEFAULTS = [\n // MouseEvent\n false,\n false,\
n null,\n null,\n 0,\n 0,\n 0,\n 0,\n false,\n false,\n
false,\n false,\n 0,\n null,\n // DOM Level 3\n 0,\n // Poi
nterEvent\n 0,\n 0,\n 0,\n 0,\n 0,\n 0,\n '',\n 0,\n
false,\n // event instance\n '',\n null,\n null,\n 0,\n 0,\n
0,\n 0,\n function(){},\n false\n ];\n\n var HAS_SVG_INSTANCE = (ty
peof SVGElementInstance !== 'undefined');\n\n var eventFactory = scope.eventFac
tory;\n\n var hasSDPolyfill = scope.hasSDPolyfill;\n var wrap = scope.wrap;\n\
n /**\n * This module is for normalizing events. Mouse and Touch events will
be\n * collected here, and fire PointerEvents that have the same semantics, no
\n * matter the source.\n * Events fired:\n * - pointerdown: a pointing
is added\n * - pointerup: a pointer is removed\n * - pointermove: a poin
ter is moved\n * - pointerover: a pointer crosses into an element\n * -
pointerout: a pointer leaves an element\n * - pointercancel: a pointer will
no longer generate events\n */\n var dispatcher = {\n pointermap: new scop
e.PointerMap(),\n eventMap: Object.create(null),\n // Scope objects for na
tive events.\n // This exists for ease of testing.\n eventSources: Object.
create(null),\n eventSourceList: [],\n gestures: [],\n gestureQueue: []
,\n /**\n * Add a new event source that will generate pointer events.\n
*\n * `inSource` must contain an array of event names named `events`, and
\n * functions with the names specified in the `events` array.\n * @para
m {string} name A name for the event source\n * @param {Object} source A new
source of platform events.\n */\n registerSource: function(name, source)
{\n var s = source;\n var newEvents = s.events;\n if (newEvents)
{\n newEvents.forEach(function(e) {\n if (s[e]) {\n
this.eventMap[e] = s[e].bind(s);\n }\n }, this);\n this.e
ventSources[name] = s;\n this.eventSourceList.push(s);\n }\n },\n
registerGesture: function(name, source) {\n this.gestures.push(source);
\n },\n register: function(element) {\n var l = this.eventSourceList.
length;\n for (var i = 0, es; (i < l) && (es = this.eventSourceList[i]); i+
+) {\n // call eventsource register\n es.register.call(es, element
);\n }\n },\n unregister: function(element) {\n var l = this.eve
ntSourceList.length;\n for (var i = 0, es; (i < l) && (es = this.eventSourc
eList[i]); i++) {\n // call eventsource register\n es.unregister.c
all(es, element);\n }\n },\n // EVENTS\n down: function(inEvent) {
\n this.fireEvent('down', inEvent);\n },\n move: function(inEvent) {\
n // pipe move events into gesture queue directly\n inEvent.type = 'mo
ve';\n this.fillGestureQueue(inEvent);\n },\n up: function(inEvent) {
\n this.fireEvent('up', inEvent);\n },\n cancel: function(inEvent) {\
n inEvent.tapPrevented = true;\n this.fireEvent('up', inEvent);\n }
,\n // LISTENER LOGIC\n eventHandler: function(inEvent) {\n // This i
s used to prevent multiple dispatch of events from\n // platform events. Th
is can happen when two elements in different scopes\n // are set up to crea
te pointer events, which is relevant to Shadow DOM.\n if (inEvent._handledB
yPG) {\n return;\n }\n var type = inEvent.type;\n var fn =
this.eventMap && this.eventMap[type];\n if (fn) {\n fn(inEvent);\n
}\n inEvent._handledByPG = true;\n },\n // set up event listener
s\n listen: function(target, events) {\n for (var i = 0, l = events.leng
th, e; (i < l) && (e = events[i]); i++) {\n this.addEvent(target, e);\n
}\n },\n // remove event listeners\n unlisten: function(target, eve
nts) {\n for (var i = 0, l = events.length, e; (i < l) && (e = events[i]);
i++) {\n this.removeEvent(target, e);\n }\n },\n addEvent: fun
ction(target, eventName) {\n // NOTE: Work around for #4, use native event
listener in SD Polyfill\n if (hasSDPolyfill) {\n target.addEventList
ener_(eventName, this.boundHandler);\n } else {\n target.addEventLis
tener(eventName, this.boundHandler);\n }\n },\n removeEvent: function
(target, eventName) {\n // NOTE: Work around for #4, use native event liste
ner in SD Polyfill\n if (hasSDPolyfill) {\n target.removeEventListen
er_(eventName, this.boundHandler);\n } else {\n target.removeEventLi
stener(eventName, this.boundHandler);\n }\n },\n // EVENT CREATION AN
D TRACKING\n /**\n * Creates a new Event of type `inType`, based on the i
nformation in\n * `inEvent`.\n *\n * @param {string} inType A string
representing the type of event to create\n * @param {Event} inEvent A platf
orm event with a target\n * @return {Event} A PointerEvent of type `inType`\
n */\n makeEvent: function(inType, inEvent) {\n var e = eventFactory
.makePointerEvent(inType, inEvent);\n e.preventDefault = inEvent.preventDef
ault;\n e.tapPrevented = inEvent.tapPrevented;\n e._target = e._target
|| inEvent.target;\n return e;\n },\n // make and dispatch an event
in one call\n fireEvent: function(inType, inEvent) {\n var e = this.make
Event(inType, inEvent);\n return this.dispatchEvent(e);\n },\n /**\n
* Returns a snapshot of inEvent, with writable properties.\n *\n * @
param {Event} inEvent An event that contains properties to copy.\n * @return
{Object} An object containing shallow copies of `inEvent`'s\n * properti
es.\n */\n cloneEvent: function(inEvent) {\n var eventCopy = Object.
create(null), p;\n for (var i = 0; i < CLONE_PROPS.length; i++) {\n
p = CLONE_PROPS[i];\n eventCopy[p] = inEvent[p] || CLONE_DEFAULTS[i];\n
// Work around SVGInstanceElement shadow tree\n // Return the <use>
element that is represented by the instance for Safari, Chrome, IE.\n //
This is the behavior implemented by Firefox.\n if (p === 'target' || p =
== 'relatedTarget') {\n if (HAS_SVG_INSTANCE && eventCopy[p] instanceof
SVGElementInstance) {\n eventCopy[p] = eventCopy[p].correspondingUse
Element;\n }\n eventCopy[p] = wrap(eventCopy[p]);\n }\n
}\n // keep the semantics of preventDefault\n eventCopy.preventD
efault = inEvent.preventDefault;\n return eventCopy;\n },\n /**\n
* Dispatches the event to its target.\n *\n * @param {Event} inEvent Th
e event to be dispatched.\n * @return {Boolean} True if an event handler ret
urns true, false otherwise.\n */\n dispatchEvent: function(inEvent) {\n
var t = inEvent._target;\n if (t) {\n t.dispatchEvent(inEvent);\
n // clone the event for the gesture system to process\n // clone
after dispatch to pick up gesture prevention code\n var clone = this.clon
eEvent(inEvent);\n clone.target = t;\n this.fillGestureQueue(clone
);\n }\n },\n gestureTrigger: function() {\n // process the gest
ure queue\n for (var i = 0, e; i < this.gestureQueue.length; i++) {\n
e = this.gestureQueue[i];\n for (var j = 0, g, fn; j < this.gestures.le
ngth; j++) {\n g = this.gestures[j];\n fn = g[e.type];\n
if (fn) {\n fn.call(g, e);\n }\n }\n }\n
this.gestureQueue.length = 0;\n },\n fillGestureQueue: function(ev) {\n
// only trigger the gesture queue once\n if (!this.gestureQueue.length
) {\n requestAnimationFrame(this.boundGestureTrigger);\n }\n th
is.gestureQueue.push(ev);\n }\n };\n dispatcher.boundHandler = dispatcher.e
ventHandler.bind(dispatcher);\n dispatcher.boundGestureTrigger = dispatcher.ges
tureTrigger.bind(dispatcher);\n scope.dispatcher = dispatcher;\n scope.registe
r = function(root) {\n dispatcher.register(root);\n };\n scope.unregister =
dispatcher.unregister.bind(dispatcher);\n scope.wrap = wrap;\n})(window.Polyme
rGestures);\n","/*\n * Copyright (c) 2014 The Polymer Project Authors. All right
s reserved.\n * This code may only be used under the BSD style license found at
http://polymer.github.io/LICENSE.txt\n * The complete set of authors may be foun
d at http://polymer.github.io/AUTHORS.txt\n * The complete set of contributors m
ay be found at http://polymer.github.io/CONTRIBUTORS.txt\n * Code distributed by
Google as part of the polymer project is also\n * subject to an additional IP r
ights grant found at http://polymer.github.io/PATENTS.txt\n */\n\n/**\n * This m
odule uses Mutation Observers to dynamically adjust which nodes will\n * generat
e Pointer Events.\n *\n * All nodes that wish to generate Pointer Events must ha
ve the attribute\n * `touch-action` set to `none`.\n */\n(function(scope) {\n v
ar forEach = Array.prototype.forEach.call.bind(Array.prototype.forEach);\n var
map = Array.prototype.map.call.bind(Array.prototype.map);\n var toArray = Array
.prototype.slice.call.bind(Array.prototype.slice);\n var filter = Array.prototy
pe.filter.call.bind(Array.prototype.filter);\n var MO = window.MutationObserver
|| window.WebKitMutationObserver;\n var SELECTOR = '[touch-action]';\n var OB
SERVER_INIT = {\n subtree: true,\n childList: true,\n attributes: true,
\n attributeOldValue: true,\n attributeFilter: ['touch-action']\n };\n\n
function Installer(add, remove, changed, binder) {\n this.addCallback = add.
bind(binder);\n this.removeCallback = remove.bind(binder);\n this.changedC
allback = changed.bind(binder);\n if (MO) {\n this.observer = new MO(thi
s.mutationWatcher.bind(this));\n }\n }\n\n Installer.prototype = {\n wat
chSubtree: function(target) {\n // Only watch scopes that can target find,
as these are top-level.\n // Otherwise we can see duplicate additions and r
emovals that add noise.\n //\n // TODO(dfreedman): For some instances
with ShadowDOMPolyfill, we can see\n // a removal without an insertion when
a node is redistributed among\n // shadows. Since it all ends up correct i
n the document, watching only\n // the document will yield the correct muta
tions to watch.\n if (scope.targetFinding.canTarget(target)) {\n thi
s.observer.observe(target, OBSERVER_INIT);\n }\n },\n enableOnSubtree
: function(target) {\n this.watchSubtree(target);\n if (target === doc
ument && document.readyState !== 'complete') {\n this.installOnLoad();\n
} else {\n this.installNewSubtree(target);\n }\n },\n ins
tallNewSubtree: function(target) {\n forEach(this.findElements(target), thi
s.addElement, this);\n },\n findElements: function(target) {\n if (ta
rget.querySelectorAll) {\n return target.querySelectorAll(SELECTOR);\n
}\n return [];\n },\n removeElement: function(el) {\n this.re
moveCallback(el);\n },\n addElement: function(el) {\n this.addCallbac
k(el);\n },\n elementChanged: function(el, oldValue) {\n this.changed
Callback(el, oldValue);\n },\n concatLists: function(accum, list) {\n
return accum.concat(toArray(list));\n },\n // register all touch-action =
none nodes on document load\n installOnLoad: function() {\n document.ad
dEventListener('readystatechange', function() {\n if (document.readyState
=== 'complete') {\n this.installNewSubtree(document);\n }\n
}.bind(this));\n },\n isElement: function(n) {\n return n.nodeType
=== Node.ELEMENT_NODE;\n },\n flattenMutationTree: function(inNodes) {\n
// find children with touch-action\n var tree = map(inNodes, this.findE
lements, this);\n // make sure the added nodes are accounted for\n tre
e.push(filter(inNodes, this.isElement));\n // flatten the list\n retur
n tree.reduce(this.concatLists, []);\n },\n mutationWatcher: function(muta
tions) {\n mutations.forEach(this.mutationHandler, this);\n },\n muta
tionHandler: function(m) {\n if (m.type === 'childList') {\n var add
ed = this.flattenMutationTree(m.addedNodes);\n added.forEach(this.addElem
ent, this);\n var removed = this.flattenMutationTree(m.removedNodes);\n
removed.forEach(this.removeElement, this);\n } else if (m.type === 'a
ttributes') {\n this.elementChanged(m.target, m.oldValue);\n }\n
}\n };\n\n if (!MO) {\n Installer.prototype.watchSubtree = function(){\n
console.warn('PolymerGestures: MutationObservers not found, touch-action will
not be dynamically detected');\n };\n }\n\n scope.Installer = Installer;\n
})(window.PolymerGestures);\n","/*\n * Copyright (c) 2014 The Polymer Project Au
thors. All rights reserved.\n * This code may only be used under the BSD style l
icense found at http://polymer.github.io/LICENSE.txt\n * The complete set of aut
hors may be found at http://polymer.github.io/AUTHORS.txt\n * The complete set o
f contributors may be found at http://polymer.github.io/CONTRIBUTORS.txt\n * Cod
e distributed by Google as part of the polymer project is also\n * subject to an
additional IP rights grant found at http://polymer.github.io/PATENTS.txt\n */\n
\n(function (scope) {\n var dispatcher = scope.dispatcher;\n var pointermap =
dispatcher.pointermap;\n // radius around touchend that swallows mouse events\n
var DEDUP_DIST = 25;\n\n var WHICH_TO_BUTTONS = [0, 1, 4, 2];\n\n var HAS_BU
TTONS = false;\n try {\n HAS_BUTTONS = new MouseEvent('test', {buttons: 1}).
buttons === 1;\n } catch (e) {}\n\n // handler block for native mouse events\n
var mouseEvents = {\n POINTER_ID: 1,\n POINTER_TYPE: 'mouse',\n event
s: [\n 'mousedown',\n 'mousemove',\n 'mouseup'\n ],\n regis
ter: function(target) {\n if (target !== document) {\n return;\n
}\n dispatcher.listen(target, this.events);\n },\n unregister: func
tion(target) {\n dispatcher.unlisten(target, this.events);\n },\n las
tTouches: [],\n // collide with the global mouse listener\n isEventSimulat
edFromTouch: function(inEvent) {\n var lts = this.lastTouches;\n var x
= inEvent.clientX, y = inEvent.clientY;\n for (var i = 0, l = lts.length,
t; i < l && (t = lts[i]); i++) {\n // simulated mouse events will be swal
lowed near a primary touchend\n var dx = Math.abs(x - t.x), dy = Math.abs
(y - t.y);\n if (dx <= DEDUP_DIST && dy <= DEDUP_DIST) {\n retur
n true;\n }\n }\n },\n prepareEvent: function(inEvent) {\n
var e = dispatcher.cloneEvent(inEvent);\n e.pointerId = this.POINTER_ID;\
n e.isPrimary = true;\n e.pointerType = this.POINTER_TYPE;\n e._s
ource = 'mouse';\n if (!HAS_BUTTONS) {\n e.buttons = WHICH_TO_BUTTON
S[e.which] || 0;\n }\n return e;\n },\n mousedown: function(inEv
ent) {\n if (!this.isEventSimulatedFromTouch(inEvent)) {\n var p = p
ointermap.has(this.POINTER_ID);\n // TODO(dfreedman) workaround for some
elements not sending mouseup\n // http://crbug/149091\n if (p) {\n
this.mouseup(inEvent);\n }\n var e = this.prepareEvent(i
nEvent);\n e.target = scope.wrap(scope.findTarget(inEvent));\n poi
ntermap.set(this.POINTER_ID, e.target);\n dispatcher.down(e);\n }\n
},\n mousemove: function(inEvent) {\n if (!this.isEventSimulatedFromT
ouch(inEvent)) {\n var e = this.prepareEvent(inEvent);\n e.target
= pointermap.get(this.POINTER_ID);\n dispatcher.move(e);\n }\n },
\n mouseup: function(inEvent) {\n if (!this.isEventSimulatedFromTouch(in
Event)) {\n var e = this.prepareEvent(inEvent);\n e.relatedTarget
= scope.wrap(scope.findTarget(inEvent));\n e.target = pointermap.get(this
.POINTER_ID);\n dispatcher.up(e);\n this.cleanupMouse();\n }\
n },\n cleanupMouse: function() {\n pointermap['delete'](this.POINTER
_ID);\n }\n };\n\n scope.mouseEvents = mouseEvents;\n})(window.PolymerGestu
res);\n","/*\n * Copyright (c) 2014 The Polymer Project Authors. All rights rese
rved.\n * This code may only be used under the BSD style license found at http:/
/polymer.github.io/LICENSE.txt\n * The complete set of authors may be found at h
ttp://polymer.github.io/AUTHORS.txt\n * The complete set of contributors may be
found at http://polymer.github.io/CONTRIBUTORS.txt\n * Code distributed by Googl
e as part of the polymer project is also\n * subject to an additional IP rights
grant found at http://polymer.github.io/PATENTS.txt\n */\n\n(function(scope) {\n
var dispatcher = scope.dispatcher;\n var allShadows = scope.targetFinding.all
Shadows.bind(scope.targetFinding);\n var pointermap = dispatcher.pointermap;\n
var touchMap = Array.prototype.map.call.bind(Array.prototype.map);\n // This s
hould be long enough to ignore compat mouse events made by touch\n var DEDUP_TI
MEOUT = 2500;\n var CLICK_COUNT_TIMEOUT = 200;\n var HYSTERESIS = 20;\n var A
TTRIB = 'touch-action';\n var INSTALLER;\n // maybe one day...\n // var CAN_U
SE_GLOBAL = ATTRIB in document.head.style;\n var CAN_USE_GLOBAL = false;\n\n /
/ handler block for native touch events\n var touchEvents = {\n events: [\n
'touchstart',\n 'touchmove',\n 'touchend',\n 'touchcancel'\n
],\n register: function(target) {\n if (CAN_USE_GLOBAL) {\n d
ispatcher.listen(target, this.events);\n } else {\n INSTALLER.enable
OnSubtree(target);\n }\n },\n unregister: function(target) {\n i
f (CAN_USE_GLOBAL) {\n dispatcher.unlisten(target, this.events);\n }
else {\n // TODO(dfreedman): is it worth it to disconnect the MO?\n
}\n },\n elementAdded: function(el) {\n var a = el.getAttribute(ATTR
IB);\n var st = this.touchActionToScrollType(a);\n if (st) {\n
el._scrollType = st;\n dispatcher.listen(el, this.events);\n // se
t touch-action on shadows as well\n allShadows(el).forEach(function(s) {\
n s._scrollType = st;\n dispatcher.listen(s, this.events);\n
}, this);\n }\n },\n elementRemoved: function(el) {\n el._
scrollType = undefined;\n dispatcher.unlisten(el, this.events);\n // r
emove touch-action from shadow\n allShadows(el).forEach(function(s) {\n
s._scrollType = undefined;\n dispatcher.unlisten(s, this.events);\n
}, this);\n },\n elementChanged: function(el, oldValue) {\n var a
= el.getAttribute(ATTRIB);\n var st = this.touchActionToScrollType(a);\n
var oldSt = this.touchActionToScrollType(oldValue);\n // simply update
scrollType if listeners are already established\n if (st && oldSt) {\n
el._scrollType = st;\n allShadows(el).forEach(function(s) {\n
s._scrollType = st;\n }, this);\n } else if (oldSt) {\n this
.elementRemoved(el);\n } else if (st) {\n this.elementAdded(el);\n
}\n },\n scrollTypes: {\n EMITTER: 'none',\n XSCROLLER: 'pan
-x',\n YSCROLLER: 'pan-y',\n SCROLLER: /^(?:pan-x pan-y)|(?:pan-y pan-
x)|auto|manipulation$/\n },\n touchActionToScrollType: function(touchActio
n) {\n var t = touchAction;\n var st = this.scrollTypes;\n if (t
=== 'none') {\n return 'none';\n } else if (t === st.XSCROLLER) {\n
return 'X';\n } else if (t === st.YSCROLLER) {\n return 'Y';\
n } else if (st.SCROLLER.exec(t)) {\n return 'XY';\n }\n },\
n POINTER_TYPE: 'touch',\n firstTouch: null,\n isPrimaryTouch: function
(inTouch) {\n return this.firstTouch === inTouch.identifier;\n },\n s
etPrimaryTouch: function(inTouch) {\n // set primary touch if there no poin
ters, or the only pointer is the mouse\n if (pointermap.pointers() === 0 ||
(pointermap.pointers() === 1 && pointermap.has(1))) {\n this.firstTouch
= inTouch.identifier;\n this.firstXY = {X: inTouch.clientX, Y: inTouch.cl
ientY};\n this.scrolling = null;\n this.cancelResetClickCount();\n
}\n },\n removePrimaryPointer: function(inPointer) {\n if (inPo
inter.isPrimary) {\n this.firstTouch = null;\n this.firstXY = null
;\n this.resetClickCount();\n }\n },\n clickCount: 0,\n res
etId: null,\n resetClickCount: function() {\n var fn = function() {\n
this.clickCount = 0;\n this.resetId = null;\n }.bind(this);\n
this.resetId = setTimeout(fn, CLICK_COUNT_TIMEOUT);\n },\n cancelReset
ClickCount: function() {\n if (this.resetId) {\n clearTimeout(this.r
esetId);\n }\n },\n typeToButtons: function(type) {\n var ret =
0;\n if (type === 'touchstart' || type === 'touchmove') {\n ret = 1;
\n }\n return ret;\n },\n findTarget: function(touch, id) {\n
if (this.currentTouchEvent.type === 'touchstart') {\n if (this.isPrima
ryTouch(touch)) {\n var fastPath = {\n clientX: touch.client
X,\n clientY: touch.clientY,\n path: this.currentTouchEven
t.path,\n target: scope.wrap(this.currentTouchEvent.target)\n
};\n return scope.findTarget(fastPath);\n } else {\n
return scope.findTarget(touch);\n }\n }\n // reuse target we fo
und in touchstart\n return pointermap.get(id);\n },\n touchToPointer:
function(inTouch) {\n var cte = this.currentTouchEvent;\n var e = dis
patcher.cloneEvent(inTouch);\n // Spec specifies that pointerId 1 is reserv
ed for Mouse.\n // Touch identifiers can start at 0.\n // Add 2 to the
touch identifier for compatibility.\n var id = e.pointerId = inTouch.ident
ifier + 2;\n e.target = scope.wrap(this.findTarget(inTouch, id));\n e.
bubbles = true;\n e.cancelable = true;\n e.detail = this.clickCount;\n
e.buttons = this.typeToButtons(cte.type);\n e.width = inTouch.webkitR
adiusX || inTouch.radiusX || 0;\n e.height = inTouch.webkitRadiusY || inTou
ch.radiusY || 0;\n e.pressure = inTouch.webkitForce || inTouch.force || 0.5
;\n e.isPrimary = this.isPrimaryTouch(inTouch);\n e.pointerType = this
.POINTER_TYPE;\n e._source = 'touch';\n // forward touch preventDefaul
ts\n var self = this;\n e.preventDefault = function() {\n self.
scrolling = false;\n self.firstXY = null;\n cte.preventDefault();\
n };\n return e;\n },\n processTouches: function(inEvent, inFunc
tion) {\n var tl = inEvent.changedTouches;\n this.currentTouchEvent =
inEvent;\n for (var i = 0, t, p; i < tl.length; i++) {\n t = tl[i];\
n p = this.touchToPointer(t);\n if (inEvent.type === 'touchstart')
{\n pointermap.set(p.pointerId, p.target);\n }\n if (poi
ntermap.has(p.pointerId)) {\n inFunction.call(this, p);\n }\n
if (inEvent.type === 'touchend' || inEvent._cancel) {\n this.clean
UpPointer(p);\n }\n }\n },\n // For single axis scrollers, det
ermines whether the element should emit\n // pointer events or behave as a sc
roller\n shouldScroll: function(inEvent) {\n if (this.firstXY) {\n
var ret;\n var scrollAxis = scope.targetFinding.findScrollAxis(inEvent)
;\n if (scrollAxis === 'none') {\n // this element is a touch-ac
tion: none, should never scroll\n ret = false;\n } else if (scro
llAxis === 'XY') {\n // this element should always scroll\n re
t = true;\n } else {\n var t = inEvent.changedTouches[0];\n
// check the intended scroll axis, and other axis\n var a = scroll
Axis;\n var oa = scrollAxis === 'Y' ? 'X' : 'Y';\n var da = Ma
th.abs(t['client' + a] - this.firstXY[a]);\n var doa = Math.abs(t['clie
nt' + oa] - this.firstXY[oa]);\n // if delta in the scroll axis > delta
other axis, scroll instead of\n // making events\n ret = da >
= doa;\n }\n return ret;\n }\n },\n findTouch: function
(inTL, inId) {\n for (var i = 0, l = inTL.length, t; i < l && (t = inTL[i])
; i++) {\n if (t.identifier === inId) {\n return true;\n
}\n }\n },\n // In some instances, a touchstart can happen without a
touchend. This\n // leaves the pointermap in a broken state.\n // Therefor
e, on every touchstart, we remove the touches that did not fire a\n // touche
nd event.\n // To keep state globally consistent, we fire a\n // pointerca
ncel for this \"abandoned\" touch\n vacuumTouches: function(inEvent) {\n
var tl = inEvent.touches;\n // pointermap.pointers() should be < tl.length
here, as the touchstart has not\n // been processed yet.\n if (pointe
rmap.pointers() >= tl.length) {\n var d = [];\n pointermap.forEach
(function(value, key) {\n // Never remove pointerId == 1, which is mous
e.\n // Touch identifiers are 2 smaller than their pointerId, which is
the\n // index in pointermap.\n if (key !== 1 && !this.findTou
ch(tl, key - 2)) {\n var p = value;\n d.push(p);\n
}\n }, this);\n d.forEach(function(p) {\n this.cancel(p
);\n pointermap.delete(p.pointerId);\n });\n }\n },\n
touchstart: function(inEvent) {\n this.vacuumTouches(inEvent);\n this
.setPrimaryTouch(inEvent.changedTouches[0]);\n this.dedupSynthMouse(inEvent
);\n if (!this.scrolling) {\n this.clickCount++;\n this.proce
ssTouches(inEvent, this.down);\n }\n },\n down: function(inPointer) {
\n dispatcher.down(inPointer);\n },\n touchmove: function(inEvent) {\
n if (CAN_USE_GLOBAL) {\n this.processTouches(inEvent, this.move);\n
} else {\n if (!this.scrolling) {\n if (this.scrolling ===
null && this.shouldScroll(inEvent)) {\n this.scrolling = true;\n
} else {\n this.scrolling = false;\n inEvent.prevent
Default();\n this.processTouches(inEvent, this.move);\n }\n
} else if (this.firstXY) {\n var t = inEvent.changedTouches[0];\
n var dx = t.clientX - this.firstXY.X;\n var dy = t.clientY -
this.firstXY.Y;\n var dd = Math.sqrt(dx * dx + dy * dy);\n if
(dd >= HYSTERESIS) {\n this.touchcancel(inEvent);\n this.s
crolling = true;\n this.firstXY = null;\n }\n }\n
}\n },\n move: function(inPointer) {\n dispatcher.move(inPointer);\
n },\n touchend: function(inEvent) {\n this.dedupSynthMouse(inEvent);
\n this.processTouches(inEvent, this.up);\n },\n up: function(inPoint
er) {\n inPointer.relatedTarget = scope.wrap(scope.findTarget(inPointer));\
n dispatcher.up(inPointer);\n },\n cancel: function(inPointer) {\n
dispatcher.cancel(inPointer);\n },\n touchcancel: function(inEvent) {\n
inEvent._cancel = true;\n this.processTouches(inEvent, this.cancel);\
n },\n cleanUpPointer: function(inPointer) {\n pointermap['delete'](i
nPointer.pointerId);\n this.removePrimaryPointer(inPointer);\n },\n /
/ prevent synth mouse events from creating pointer events\n dedupSynthMouse:
function(inEvent) {\n var lts = scope.mouseEvents.lastTouches;\n var t
= inEvent.changedTouches[0];\n // only the primary finger will synth mouse
events\n if (this.isPrimaryTouch(t)) {\n // remember x/y of last to
uch\n var lt = {x: t.clientX, y: t.clientY};\n lts.push(lt);\n
var fn = (function(lts, lt){\n var i = lts.indexOf(lt);\n
if (i > -1) {\n lts.splice(i, 1);\n }\n }).bind(null,
lts, lt);\n setTimeout(fn, DEDUP_TIMEOUT);\n }\n }\n };\n\n if
(!CAN_USE_GLOBAL) {\n INSTALLER = new scope.Installer(touchEvents.elementAdd
ed, touchEvents.elementRemoved, touchEvents.elementChanged, touchEvents);\n }\n
\n scope.touchEvents = touchEvents;\n})(window.PolymerGestures);\n","/*\n * Cop
yright (c) 2014 The Polymer Project Authors. All rights reserved.\n * This code
may only be used under the BSD style license found at http://polymer.github.io/L
ICENSE.txt\n * The complete set of authors may be found at http://polymer.github
.io/AUTHORS.txt\n * The complete set of contributors may be found at http://poly
mer.github.io/CONTRIBUTORS.txt\n * Code distributed by Google as part of the pol
ymer project is also\n * subject to an additional IP rights grant found at http:
//polymer.github.io/PATENTS.txt\n */\n\n(function(scope) {\n var dispatcher = s
cope.dispatcher;\n var pointermap = dispatcher.pointermap;\n var HAS_BITMAP_TY
PE = window.MSPointerEvent && typeof window.MSPointerEvent.MSPOINTER_TYPE_MOUSE
=== 'number';\n var msEvents = {\n events: [\n 'MSPointerDown',\n
'MSPointerMove',\n 'MSPointerUp',\n 'MSPointerCancel',\n ],\n re
gister: function(target) {\n if (target !== document) {\n return;\n
}\n dispatcher.listen(target, this.events);\n },\n unregister: f
unction(target) {\n dispatcher.unlisten(target, this.events);\n },\n
POINTER_TYPES: [\n '',\n 'unavailable',\n 'touch',\n 'pen',\
n 'mouse'\n ],\n prepareEvent: function(inEvent) {\n var e = inE
vent;\n e = dispatcher.cloneEvent(inEvent);\n if (HAS_BITMAP_TYPE) {\n
e.pointerType = this.POINTER_TYPES[inEvent.pointerType];\n }\n
e._source = 'ms';\n return e;\n },\n cleanup: function(id) {\n
pointermap['delete'](id);\n },\n MSPointerDown: function(inEvent) {\n
var e = this.prepareEvent(inEvent);\n e.target = scope.wrap(scope.findTarg
et(inEvent));\n pointermap.set(inEvent.pointerId, e.target);\n dispatc
her.down(e);\n },\n MSPointerMove: function(inEvent) {\n var e = this
.prepareEvent(inEvent);\n e.target = pointermap.get(e.pointerId);\n di
spatcher.move(e);\n },\n MSPointerUp: function(inEvent) {\n var e = t
his.prepareEvent(inEvent);\n e.relatedTarget = scope.wrap(scope.findTarget(
inEvent));\n e.target = pointermap.get(e.pointerId);\n dispatcher.up(e
);\n this.cleanup(inEvent.pointerId);\n },\n MSPointerCancel: functio
n(inEvent) {\n var e = this.prepareEvent(inEvent);\n e.relatedTarget =
scope.wrap(scope.findTarget(inEvent));\n e.target = pointermap.get(e.point
erId);\n dispatcher.cancel(e);\n this.cleanup(inEvent.pointerId);\n
}\n };\n\n scope.msEvents = msEvents;\n})(window.PolymerGestures);\n","/*\n *
Copyright (c) 2014 The Polymer Project Authors. All rights reserved.\n * This c
ode may only be used under the BSD style license found at http://polymer.github.
io/LICENSE.txt\n * The complete set of authors may be found at http://polymer.gi
thub.io/AUTHORS.txt\n * The complete set of contributors may be found at http://
polymer.github.io/CONTRIBUTORS.txt\n * Code distributed by Google as part of the
polymer project is also\n * subject to an additional IP rights grant found at h
ttp://polymer.github.io/PATENTS.txt\n */\n\n(function(scope) {\n var dispatcher
= scope.dispatcher;\n var pointermap = dispatcher.pointermap;\n var pointerEv
ents = {\n events: [\n 'pointerdown',\n 'pointermove',\n 'poin
terup',\n 'pointercancel'\n ],\n prepareEvent: function(inEvent) {\n
var e = dispatcher.cloneEvent(inEvent);\n e._source = 'pointer';\n
return e;\n },\n register: function(target) {\n if (target !== docu
ment) {\n return;\n }\n dispatcher.listen(target, this.events);
\n },\n unregister: function(target) {\n dispatcher.unlisten(target,
this.events);\n },\n cleanup: function(id) {\n pointermap['delete'](i
d);\n },\n pointerdown: function(inEvent) {\n var e = this.prepareEve
nt(inEvent);\n e.target = scope.wrap(scope.findTarget(inEvent));\n poi
ntermap.set(e.pointerId, e.target);\n dispatcher.down(e);\n },\n poin
termove: function(inEvent) {\n var e = this.prepareEvent(inEvent);\n e
.target = pointermap.get(e.pointerId);\n dispatcher.move(e);\n },\n p
ointerup: function(inEvent) {\n var e = this.prepareEvent(inEvent);\n
e.relatedTarget = scope.wrap(scope.findTarget(inEvent));\n e.target = point
ermap.get(e.pointerId);\n dispatcher.up(e);\n this.cleanup(inEvent.poi
nterId);\n },\n pointercancel: function(inEvent) {\n var e = this.pre
pareEvent(inEvent);\n e.relatedTarget = scope.wrap(scope.findTarget(inEvent
));\n e.target = pointermap.get(e.pointerId);\n dispatcher.cancel(e);\
n this.cleanup(inEvent.pointerId);\n }\n };\n\n scope.pointerEvents =
pointerEvents;\n})(window.PolymerGestures);\n","/*\n * Copyright (c) 2014 The Po
lymer Project Authors. All rights reserved.\n * This code may only be used under
the BSD style license found at http://polymer.github.io/LICENSE.txt\n * The com
plete set of authors may be found at http://polymer.github.io/AUTHORS.txt\n * Th
e complete set of contributors may be found at http://polymer.github.io/CONTRIBU
TORS.txt\n * Code distributed by Google as part of the polymer project is also\n
* subject to an additional IP rights grant found at http://polymer.github.io/PA
TENTS.txt\n */\n\n/**\n * This module contains the handlers for native platform
events.\n * From here, the dispatcher is called to create unified pointer events
.\n * Included are touch events (v1), mouse events, and MSPointerEvents.\n */\n(
function(scope) {\n var dispatcher = scope.dispatcher;\n\n if (window.PointerE
vent) {\n dispatcher.registerSource('pointer', scope.pointerEvents);\n } els
e if (window.navigator.msPointerEnabled) {\n dispatcher.registerSource('ms',
scope.msEvents);\n } else {\n dispatcher.registerSource('mouse', scope.mouse
Events);\n if (window.ontouchstart !== undefined) {\n dispatcher.registe
rSource('touch', scope.touchEvents);\n }\n }\n\n dispatcher.register(docume
nt);\n})(window.PolymerGestures);\n","/*\n * Copyright (c) 2014 The Polymer Proj
ect Authors. All rights reserved.\n * This code may only be used under the BSD s
tyle license found at http://polymer.github.io/LICENSE.txt\n * The complete set
of authors may be found at http://polymer.github.io/AUTHORS.txt\n * The complete
set of contributors may be found at http://polymer.github.io/CONTRIBUTORS.txt\n
* Code distributed by Google as part of the polymer project is also\n * subject
to an additional IP rights grant found at http://polymer.github.io/PATENTS.txt\
n */\n\n/**\n * This event denotes the beginning of a series of tracking events.
\n *\n * @module PointerGestures\n * @submodule Events\n * @class trackstart\n *
/\n/**\n * Pixels moved in the x direction since trackstart.\n * @type Number\n
* @property dx\n */\n/**\n * Pixes moved in the y direction since trackstart.\n
* @type Number\n * @property dy\n */\n/**\n * Pixels moved in the x direction si
nce the last track.\n * @type Number\n * @property ddx\n */\n/**\n * Pixles move
d in the y direction since the last track.\n * @type Number\n * @property ddy\n
*/\n/**\n * The clientX position of the track gesture.\n * @type Number\n * @pro
perty clientX\n */\n/**\n * The clientY position of the track gesture.\n * @type
Number\n * @property clientY\n */\n/**\n * The pageX position of the track gest
ure.\n * @type Number\n * @property pageX\n */\n/**\n * The pageY position of th
e track gesture.\n * @type Number\n * @property pageY\n */\n/**\n * The screenX
position of the track gesture.\n * @type Number\n * @property screenX\n */\n/**\
n * The screenY position of the track gesture.\n * @type Number\n * @property sc
reenY\n */\n/**\n * The last x axis direction of the pointer.\n * @type Number\n
* @property xDirection\n */\n/**\n * The last y axis direction of the pointer.\
n * @type Number\n * @property yDirection\n */\n/**\n * A shared object between
all tracking events.\n * @type Object\n * @property trackInfo\n */\n/**\n * The
element currently under the pointer.\n * @type Element\n * @property relatedTarg
et\n */\n/**\n * The type of pointer that make the track gesture.\n * @type Stri
ng\n * @property pointerType\n */\n/**\n *\n * This event fires for all pointer
movement being tracked.\n *\n * @class track\n * @extends trackstart\n */\n/**\n
* This event fires when the pointer is no longer being tracked.\n *\n * @class
trackend\n * @extends trackstart\n */\n\n (function(scope) {\n var dispatcher
= scope.dispatcher;\n var eventFactory = scope.eventFactory;\n var pointerma
p = new scope.PointerMap();\n var track = {\n events: [\n 'down',\n
'move',\n 'up',\n ],\n WIGGLE_THRESHOLD: 4,\n clampDir:
function(inDelta) {\n return inDelta > 0 ? 1 : -1;\n },\n calcPosi
tionDelta: function(inA, inB) {\n var x = 0, y = 0;\n if (inA && inB
) {\n x = inB.pageX - inA.pageX;\n y = inB.pageY - inA.pageY;\n
}\n return {x: x, y: y};\n },\n fireTrack: function(inType,
inEvent, inTrackingData) {\n var t = inTrackingData;\n var d = this.
calcPositionDelta(t.downEvent, inEvent);\n var dd = this.calcPositionDelta
(t.lastMoveEvent, inEvent);\n if (dd.x) {\n t.xDirection = this.cl
ampDir(dd.x);\n }\n if (dd.y) {\n t.yDirection = this.clampD
ir(dd.y);\n }\n var e = eventFactory.makeGestureEvent(inType, {\n
bubbles: true,\n cancelable: true,\n dx: d.x,\n dy
: d.y,\n ddx: dd.x,\n ddy: dd.y,\n x: inEvent.x,\n
y: inEvent.y,\n clientX: inEvent.clientX,\n clientY: inEvent.
clientY,\n pageX: inEvent.pageX,\n pageY: inEvent.pageY,\n
screenX: inEvent.screenX,\n screenY: inEvent.screenY,\n xDire
ction: t.xDirection,\n yDirection: t.yDirection,\n trackInfo: t.
trackInfo,\n relatedTarget: inEvent.relatedTarget,\n pointerType
: inEvent.pointerType,\n pointerId: inEvent.pointerId,\n _source
: 'track'\n });\n t.downTarget.dispatchEvent(e);\n },\n down
: function(inEvent) {\n if (inEvent.isPrimary && (inEvent.pointerType ===
'mouse' ? inEvent.buttons === 1 : true)) {\n var p = {\n downE
vent: inEvent,\n downTarget: inEvent.target,\n trackInfo: {}
,\n lastMoveEvent: null,\n xDirection: 0,\n yDirec
tion: 0,\n tracking: false\n };\n pointermap.set(inEve
nt.pointerId, p);\n }\n },\n move: function(inEvent) {\n var
p = pointermap.get(inEvent.pointerId);\n if (p) {\n if (!p.tracki
ng) {\n var d = this.calcPositionDelta(p.downEvent, inEvent);\n
var move = d.x * d.x + d.y * d.y;\n // start tracking only if fing
er moves more than WIGGLE_THRESHOLD\n if (move > this.WIGGLE_THRESHOLD
) {\n p.tracking = true;\n this.fireTrack('trackstart',
p.downEvent, p);\n this.fireTrack('track', inEvent, p);\n
}\n } else {\n this.fireTrack('track', inEvent, p);\n
}\n p.lastMoveEvent = inEvent;\n }\n },\n up: function(inE
vent) {\n var p = pointermap.get(inEvent.pointerId);\n if (p) {\n
if (p.tracking) {\n this.fireTrack('trackend', inEvent, p);\n
}\n pointermap.delete(inEvent.pointerId);\n }\n }\n };
\n dispatcher.registerGesture('track', track);\n })(window.PolymerGestures);\n
","/*\n * Copyright (c) 2014 The Polymer Project Authors. All rights reserved.\n
* This code may only be used under the BSD style license found at http://polyme
r.github.io/LICENSE.txt\n * The complete set of authors may be found at http://p
olymer.github.io/AUTHORS.txt\n * The complete set of contributors may be found a
t http://polymer.github.io/CONTRIBUTORS.txt\n * Code distributed by Google as pa
rt of the polymer project is also\n * subject to an additional IP rights grant f
ound at http://polymer.github.io/PATENTS.txt\n */\n\n/**\n * This event is fired
when a pointer is held down for 200ms.\n *\n * @module PointerGestures\n * @sub
module Events\n * @class hold\n */\n/**\n * Type of pointer that made the holdin
g event.\n * @type String\n * @property pointerType\n */\n/**\n * Screen X axis
position of the held pointer\n * @type Number\n * @property clientX\n */\n/**\n
* Screen Y axis position of the held pointer\n * @type Number\n * @property clie
ntY\n */\n/**\n * Type of pointer that made the holding event.\n * @type String\
n * @property pointerType\n */\n/**\n * This event is fired every 200ms while a
pointer is held down.\n *\n * @class holdpulse\n * @extends hold\n */\n/**\n * M
illiseconds pointer has been held down.\n * @type Number\n * @property holdTime\
n */\n/**\n * This event is fired when a held pointer is released or moved.\n *\
n * @class release\n */\n\n(function(scope) {\n var dispatcher = scope.dispatch
er;\n var eventFactory = scope.eventFactory;\n var hold = {\n // wait at le
ast HOLD_DELAY ms between hold and pulse events\n HOLD_DELAY: 200,\n // po
inter can move WIGGLE_THRESHOLD pixels before not counting as a hold\n WIGGLE
_THRESHOLD: 16,\n events: [\n 'down',\n 'move',\n 'up',\n ]
,\n heldPointer: null,\n holdJob: null,\n pulse: function() {\n va
r hold = Date.now() - this.heldPointer.timeStamp;\n var type = this.held ?
'holdpulse' : 'hold';\n this.fireHold(type, hold);\n this.held = true;
\n },\n cancel: function() {\n clearInterval(this.holdJob);\n if
(this.held) {\n this.fireHold('release');\n }\n this.held = fa
lse;\n this.heldPointer = null;\n this.target = null;\n this.hold
Job = null;\n },\n down: function(inEvent) {\n if (inEvent.isPrimary
&& !this.heldPointer) {\n this.heldPointer = inEvent;\n this.targe
t = inEvent.target;\n this.holdJob = setInterval(this.pulse.bind(this), t
his.HOLD_DELAY);\n }\n },\n up: function(inEvent) {\n if (this.h
eldPointer && this.heldPointer.pointerId === inEvent.pointerId) {\n this.
cancel();\n }\n },\n move: function(inEvent) {\n if (this.heldPo
inter && this.heldPointer.pointerId === inEvent.pointerId) {\n var x = in
Event.clientX - this.heldPointer.clientX;\n var y = inEvent.clientY - thi
s.heldPointer.clientY;\n if ((x * x + y * y) > this.WIGGLE_THRESHOLD) {\n
this.cancel();\n }\n }\n },\n fireHold: function(inT
ype, inHoldTime) {\n var p = {\n bubbles: true,\n cancelable:
true,\n pointerType: this.heldPointer.pointerType,\n pointerId: t
his.heldPointer.pointerId,\n x: this.heldPointer.clientX,\n y: thi
s.heldPointer.clientY,\n _source: 'hold'\n };\n if (inHoldTime)
{\n p.holdTime = inHoldTime;\n }\n var e = eventFactory.makeGe
stureEvent(inType, p);\n this.target.dispatchEvent(e);\n }\n };\n disp
atcher.registerGesture('hold', hold);\n})(window.PolymerGestures);\n","/*\n * Co
pyright (c) 2014 The Polymer Project Authors. All rights reserved.\n * This code
may only be used under the BSD style license found at http://polymer.github.io/
LICENSE.txt\n * The complete set of authors may be found at http://polymer.githu
b.io/AUTHORS.txt\n * The complete set of contributors may be found at http://pol
ymer.github.io/CONTRIBUTORS.txt\n * Code distributed by Google as part of the po
lymer project is also\n * subject to an additional IP rights grant found at http
://polymer.github.io/PATENTS.txt\n */\n\n/**\n * This event is fired when a poin
ter quickly goes down and up, and is used to\n * denote activation.\n *\n * Any
gesture event can prevent the tap event from being created by calling\n * `event
.preventTap`.\n *\n * Any pointer event can prevent the tap by setting the `tapP
revented` property\n * on itself.\n *\n * @module PointerGestures\n * @submodule
Events\n * @class tap\n */\n/**\n * X axis position of the tap.\n * @property x
\n * @type Number\n */\n/**\n * Y axis position of the tap.\n * @property y\n *
@type Number\n */\n/**\n * Type of the pointer that made the tap.\n * @property
pointerType\n * @type String\n */\n(function(scope) {\n var dispatcher = scope.
dispatcher;\n var eventFactory = scope.eventFactory;\n var pointermap = new sc
ope.PointerMap();\n var tap = {\n events: [\n 'down',\n 'up'\n
],\n down: function(inEvent) {\n if (inEvent.isPrimary && !inEvent.tapPr
evented) {\n pointermap.set(inEvent.pointerId, {\n target: inEve
nt.target,\n buttons: inEvent.buttons,\n x: inEvent.clientX,\n
y: inEvent.clientY\n });\n }\n },\n shouldTap: funct
ion(e, downState) {\n if (e.pointerType === 'mouse') {\n // only all
ow left click to tap for mouse\n return downState.buttons === 1;\n }
\n return !e.tapPrevented;\n },\n up: function(inEvent) {\n var
start = pointermap.get(inEvent.pointerId);\n if (start && this.shouldTap(in
Event, start)) {\n // up.relatedTarget is target currently under finger\n
var t = scope.targetFinding.LCA(start.target, inEvent.relatedTarget);\n
if (t) {\n var e = eventFactory.makeGestureEvent('tap', {\n
bubbles: true,\n cancelable: true,\n x: inEvent.cli
entX,\n y: inEvent.clientY,\n detail: inEvent.detail,\n
pointerType: inEvent.pointerType,\n pointerId: inEvent.point
erId,\n altKey: inEvent.altKey,\n ctrlKey: inEvent.ctrlKey
,\n metaKey: inEvent.metaKey,\n shiftKey: inEvent.shiftKey
,\n _source: 'tap'\n });\n t.dispatchEvent(e);\n
}\n }\n pointermap.delete(inEvent.pointerId);\n }\n };\n //
patch eventFactory to remove id from tap's pointermap for preventTap calls\n ev
entFactory.preventTap = function(e) {\n return function() {\n e.tapPreve
nted = true;\n pointermap.delete(e.pointerId);\n };\n };\n dispatcher.
registerGesture('tap', tap);\n})(window.PolymerGestures);\n","/*\n Copyright (C
) 2013 Ariya Hidayat <ariya.hidayat@gmail.com>\n Copyright (C) 2013 Thaddee Tyl
<thaddee.tyl@gmail.com>\n Copyright (C) 2012 Ariya Hidayat <ariya.hidayat@gmai
l.com>\n Copyright (C) 2012 Mathias Bynens <mathias@qiwi.be>\n Copyright (C) 2
012 Joost-Wim Boekesteijn <joost-wim@boekesteijn.nl>\n Copyright (C) 2012 Kris
Kowal <kris.kowal@cixar.com>\n Copyright (C) 2012 Yusuke Suzuki <utatane.tea@gm
ail.com>\n Copyright (C) 2012 Arpad Borsos <arpad.borsos@googlemail.com>\n Cop
yright (C) 2011 Ariya Hidayat <ariya.hidayat@gmail.com>\n\n Redistribution and
use in source and binary forms, with or without\n modification, are permitted p
rovided that the following conditions are met:\n\n * Redistributions of sourc
e code must retain the above copyright\n notice, this list of conditions an
d the following disclaimer.\n * Redistributions in binary form must reproduce
the above copyright\n notice, this list of conditions and the following di
sclaimer in the\n documentation and/or other materials provided with the di
stribution.\n\n THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBU
TORS \"AS IS\"\n AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMI
TED TO, THE\n IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULA
R PURPOSE\n ARE DISCLAIMED. IN NO EVENT SHALL <COPYRIGHT HOLDER> BE LIABLE FOR
ANY\n DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGE
S\n (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES
;\n LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
\n ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT\n
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF\n TH
IS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.\n*/\n\n(function
(global) {\n 'use strict';\n\n var Token,\n TokenName,\n Sy
ntax,\n Messages,\n source,\n index,\n length,\n
delegate,\n lookahead,\n state;\n\n Token = {\n Bool
eanLiteral: 1,\n EOF: 2,\n Identifier: 3,\n Keyword: 4,\n
NullLiteral: 5,\n NumericLiteral: 6,\n Punctuator: 7,\n
StringLiteral: 8\n };\n\n TokenName = {};\n TokenName[Token.BooleanL
iteral] = 'Boolean';\n TokenName[Token.EOF] = '<end>';\n TokenName[Token.I
dentifier] = 'Identifier';\n TokenName[Token.Keyword] = 'Keyword';\n Token
Name[Token.NullLiteral] = 'Null';\n TokenName[Token.NumericLiteral] = 'Numeri
c';\n TokenName[Token.Punctuator] = 'Punctuator';\n TokenName[Token.String
Literal] = 'String';\n\n Syntax = {\n ArrayExpression: 'ArrayExpressio
n',\n BinaryExpression: 'BinaryExpression',\n CallExpression: 'Cal
lExpression',\n ConditionalExpression: 'ConditionalExpression',\n
EmptyStatement: 'EmptyStatement',\n ExpressionStatement: 'ExpressionState
ment',\n Identifier: 'Identifier',\n Literal: 'Literal',\n
LabeledStatement: 'LabeledStatement',\n LogicalExpression: 'LogicalExpres
sion',\n MemberExpression: 'MemberExpression',\n ObjectExpression:
'ObjectExpression',\n Program: 'Program',\n Property: 'Property',
\n ThisExpression: 'ThisExpression',\n UnaryExpression: 'UnaryExpr
ession'\n };\n\n // Error messages should be identical to V8.\n Message
s = {\n UnexpectedToken: 'Unexpected token %0',\n UnknownLabel: '
Undefined label \\'%0\\'',\n Redeclaration: '%0 \\'%1\\' has already been
declared'\n };\n\n // Ensure the condition is true, otherwise throw an er
ror.\n // This is only to have a better contract semantic, i.e. another safet
y net\n // to catch a logic error. The condition shall be fulfilled in normal
case.\n // Do NOT use this to enforce a certain condition on any user input.
\n\n function assert(condition, message) {\n if (!condition) {\n
throw new Error('ASSERT: ' + message);\n }\n }\n\n function i
sDecimalDigit(ch) {\n return (ch >= 48 && ch <= 57); // 0..9\n }\n\n
\n // 7.2 White Space\n\n function isWhiteSpace(ch) {\n return (ch
=== 32) || // space\n (ch === 9) || // tab\n (ch ===
0xB) ||\n (ch === 0xC) ||\n (ch === 0xA0) ||\n
(ch >= 0x1680 && '\\u1680\\u180E\\u2000\\u2001\\u2002\\u2003\\u2004\\u2005\\u20
06\\u2007\\u2008\\u2009\\u200A\\u202F\\u205F\\u3000\\uFEFF'.indexOf(String.fromC
harCode(ch)) > 0);\n }\n\n // 7.3 Line Terminators\n\n function isLineT
erminator(ch) {\n return (ch === 10) || (ch === 13) || (ch === 0x2028) ||
(ch === 0x2029);\n }\n\n // 7.6 Identifier Names and Identifiers\n\n f
unction isIdentifierStart(ch) {\n return (ch === 36) || (ch === 95) || /
/ $ (dollar) and _ (underscore)\n (ch >= 65 && ch <= 90) || /
/ A..Z\n (ch >= 97 && ch <= 122); // a..z\n }\n\n func
tion isIdentifierPart(ch) {\n return (ch === 36) || (ch === 95) || // $
(dollar) and _ (underscore)\n (ch >= 65 && ch <= 90) || // A.
.Z\n (ch >= 97 && ch <= 122) || // a..z\n (ch >= 48
&& ch <= 57); // 0..9\n }\n\n // 7.6.1.1 Keywords\n\n functi
on isKeyword(id) {\n return (id === 'this')\n }\n\n // 7.4 Comments
\n\n function skipWhitespace() {\n while (index < length && isWhiteSpa
ce(source.charCodeAt(index))) {\n ++index;\n }\n }\n\n fu
nction getIdentifier() {\n var start, ch;\n\n start = index++;\n
while (index < length) {\n ch = source.charCodeAt(index);\n
if (isIdentifierPart(ch)) {\n ++index;\n } els
e {\n break;\n }\n }\n\n return source.s
lice(start, index);\n }\n\n function scanIdentifier() {\n var start
, id, type;\n\n start = index;\n\n id = getIdentifier();\n\n
// There is no keyword or literal with only one character.\n // Thus, i
t must be an identifier.\n if (id.length === 1) {\n type = Tok
en.Identifier;\n } else if (isKeyword(id)) {\n type = Token.Ke
yword;\n } else if (id === 'null') {\n type = Token.NullLitera
l;\n } else if (id === 'true' || id === 'false') {\n type = To
ken.BooleanLiteral;\n } else {\n type = Token.Identifier;\n
}\n\n return {\n type: type,\n value: id,\n
range: [start, index]\n };\n }\n\n\n // 7.7 Punctuators\n\
n function scanPunctuator() {\n var start = index,\n code =
source.charCodeAt(index),\n code2,\n ch1 = source[index],
\n ch2;\n\n switch (code) {\n\n // Check for most commo
n single-character punctuators.\n case 46: // . dot\n case 40:
// ( open bracket\n case 41: // ) close bracket\n case 59: //
; semicolon\n case 44: // , comma\n case 123: // { open curly
brace\n case 125: // } close curly brace\n case 91: // [\n
case 93: // ]\n case 58: // :\n case 63: // ?\n
++index;\n return {\n type: Token.Punctuator,\n
value: String.fromCharCode(code),\n range: [start, ind
ex]\n };\n\n default:\n code2 = source.charCodeAt(i
ndex + 1);\n\n // '=' (char #61) marks an assignment or comparison op
erator.\n if (code2 === 61) {\n switch (code) {\n
case 37: // %\n case 38: // &\n case
42: // *:\n case 43: // +\n case 45: // -\n
case 47: // /\n case 60: // <\n case
62: // >\n case 124: // |\n index += 2;\n
return {\n type: Token.Punctuator,\n
value: String.fromCharCode(code) + String.fromCharCode(code2
),\n range: [start, index]\n };\n\n
case 33: // !\n case 61: // =\n i
ndex += 2;\n\n // !== and ===\n if (source
.charCodeAt(index) === 61) {\n ++index;\n
}\n return {\n type: Token.Punctua
tor,\n value: source.slice(start, index),\n
range: [start, index]\n };\n default
:\n break;\n }\n }\n bre
ak;\n }\n\n // Peek more characters.\n\n ch2 = source[index
+ 1];\n\n // Other 2-character punctuators: && ||\n\n if (ch1 ===
ch2 && ('&|'.indexOf(ch1) >= 0)) {\n index += 2;\n return
{\n type: Token.Punctuator,\n value: ch1 + ch2,\n
range: [start, index]\n };\n }\n\n if (
'<>=!+-*%&|^/'.indexOf(ch1) >= 0) {\n ++index;\n return {\
n type: Token.Punctuator,\n value: ch1,\n
range: [start, index]\n };\n }\n\n throwError({}
, Messages.UnexpectedToken, 'ILLEGAL');\n }\n\n // 7.8.3 Numeric Literals\
n function scanNumericLiteral() {\n var number, start, ch;\n\n
ch = source[index];\n assert(isDecimalDigit(ch.charCodeAt(0)) || (ch ===
'.'),\n 'Numeric literal must start with a decimal digit or a decimal
point');\n\n start = index;\n number = '';\n if (ch !== '.
') {\n number = source[index++];\n ch = source[index];\n\n
// Hex number starts with '0x'.\n // Octal number starts
with '0'.\n if (number === '0') {\n // decimal number
starts with '0' such as '09' is illegal.\n if (ch && isDecimalDig
it(ch.charCodeAt(0))) {\n throwError({}, Messages.UnexpectedT
oken, 'ILLEGAL');\n }\n }\n\n while (isDeci
malDigit(source.charCodeAt(index))) {\n number += source[index++]
;\n }\n ch = source[index];\n }\n\n if (ch =
== '.') {\n number += source[index++];\n while (isDecimalD
igit(source.charCodeAt(index))) {\n number += source[index++];\n
}\n ch = source[index];\n }\n\n if (ch === '
e' || ch === 'E') {\n number += source[index++];\n\n ch =
source[index];\n if (ch === '+' || ch === '-') {\n num
ber += source[index++];\n }\n if (isDecimalDigit(source.ch
arCodeAt(index))) {\n while (isDecimalDigit(source.charCodeAt(ind
ex))) {\n number += source[index++];\n }\n
} else {\n throwError({}, Messages.UnexpectedToken, 'ILLE
GAL');\n }\n }\n\n if (isIdentifierStart(source.charCod
eAt(index))) {\n throwError({}, Messages.UnexpectedToken, 'ILLEGAL');
\n }\n\n return {\n type: Token.NumericLiteral,\n
value: parseFloat(number),\n range: [start, index]\n };\
n }\n\n // 7.8.4 String Literals\n\n function scanStringLiteral() {\n
var str = '', quote, start, ch, octal = false;\n\n quote = source[i
ndex];\n assert((quote === '\\'' || quote === '\"'),\n 'String
literal must starts with a quote');\n\n start = index;\n ++index;
\n\n while (index < length) {\n ch = source[index++];\n\n
if (ch === quote) {\n quote = '';\n break;\
n } else if (ch === '\\\\') {\n ch = source[index++];\
n if (!ch || !isLineTerminator(ch.charCodeAt(0))) {\n
switch (ch) {\n case 'n':\n st
r += '\\n';\n break;\n case 'r':\n
str += '\\r';\n break;\n
case 't':\n str += '\\t';\n
break;\n case 'b':\n str += '\\b';\n
break;\n case 'f':\n
str += '\\f';\n break;\n case 'v
':\n str += '\\x0B';\n break;\n\n
default:\n str += ch;\n
break;\n }\n } else {\n
if (ch === '\\r' && source[index] === '\\n') {\n +
+index;\n }\n }\n } else if (isLine
Terminator(ch.charCodeAt(0))) {\n break;\n } else {\n
str += ch;\n }\n }\n\n if (quote !== '')
{\n throwError({}, Messages.UnexpectedToken, 'ILLEGAL');\n }\
n\n return {\n type: Token.StringLiteral,\n value:
str,\n octal: octal,\n range: [start, index]\n };\n
}\n\n function isIdentifierName(token) {\n return token.type === T
oken.Identifier ||\n token.type === Token.Keyword ||\n tok
en.type === Token.BooleanLiteral ||\n token.type === Token.NullLitera
l;\n }\n\n function advance() {\n var ch;\n\n skipWhitespace
();\n\n if (index >= length) {\n return {\n typ
e: Token.EOF,\n range: [index, index]\n };\n }\
n\n ch = source.charCodeAt(index);\n\n // Very common: ( and ) and
;\n if (ch === 40 || ch === 41 || ch === 58) {\n return scanP
unctuator();\n }\n\n // String literal starts with single quote (#
39) or double quote (#34).\n if (ch === 39 || ch === 34) {\n r
eturn scanStringLiteral();\n }\n\n if (isIdentifierStart(ch)) {\n
return scanIdentifier();\n }\n\n // Dot (.) char #46 ca
n also start a floating-point number, hence the need\n // to check the ne
xt character.\n if (ch === 46) {\n if (isDecimalDigit(source.c
harCodeAt(index + 1))) {\n return scanNumericLiteral();\n
}\n return scanPunctuator();\n }\n\n if (isDecimalD
igit(ch)) {\n return scanNumericLiteral();\n }\n\n retu
rn scanPunctuator();\n }\n\n function lex() {\n var token;\n\n
token = lookahead;\n index = token.range[1];\n\n lookahead = ad
vance();\n\n index = token.range[1];\n\n return token;\n }\n\n
function peek() {\n var pos;\n\n pos = index;\n lookahea
d = advance();\n index = pos;\n }\n\n // Throw an exception\n\n
function throwError(token, messageFormat) {\n var error,\n arg
s = Array.prototype.slice.call(arguments, 2),\n msg = messageFormat.r
eplace(\n /%(\\d)/g,\n function (whole, index) {\n
assert(index < args.length, 'Message reference must be in ra
nge');\n return args[index];\n }\n
);\n\n error = new Error(msg);\n error.index = index;\n err
or.description = msg;\n throw error;\n }\n\n // Throw an exception
because of the token.\n\n function throwUnexpected(token) {\n throwErr
or(token, Messages.UnexpectedToken, token.value);\n }\n\n // Expect the ne
xt token to match the specified punctuator.\n // If not, an exception will be
thrown.\n\n function expect(value) {\n var token = lex();\n if
(token.type !== Token.Punctuator || token.value !== value) {\n throw
Unexpected(token);\n }\n }\n\n // Return true if the next token mat
ches the specified punctuator.\n\n function match(value) {\n return lo
okahead.type === Token.Punctuator && lookahead.value === value;\n }\n\n //
Return true if the next token matches the specified keyword\n\n function mat
chKeyword(keyword) {\n return lookahead.type === Token.Keyword && lookahe
ad.value === keyword;\n }\n\n function consumeSemicolon() {\n // Ca
tch the very common case first: immediately a semicolon (char #59).\n if
(source.charCodeAt(index) === 59) {\n lex();\n return;\n
}\n\n skipWhitespace();\n\n if (match(';')) {\n l
ex();\n return;\n }\n\n if (lookahead.type !== Token.EO
F && !match('}')) {\n throwUnexpected(lookahead);\n }\n }\n
\n // 11.1.4 Array Initialiser\n\n function parseArrayInitialiser() {\n
var elements = [];\n\n expect('[');\n\n while (!match(']')) {
\n if (match(',')) {\n lex();\n element
s.push(null);\n } else {\n elements.push(parseExpressi
on());\n\n if (!match(']')) {\n expect(',');\n
}\n }\n }\n\n expect(']');\n\n r
eturn delegate.createArrayExpression(elements);\n }\n\n // 11.1.5 Object I
nitialiser\n\n function parseObjectPropertyKey() {\n var token;\n\n
skipWhitespace();\n token = lex();\n\n // Note: This function
is called only from parseObjectProperty(), where\n // EOF and Punctuator
tokens are already filtered out.\n if (token.type === Token.StringLitera
l || token.type === Token.NumericLiteral) {\n return delegate.createL
iteral(token);\n }\n\n return delegate.createIdentifier(token.valu
e);\n }\n\n function parseObjectProperty() {\n var token, key;\n\n
token = lookahead;\n skipWhitespace();\n\n if (token.type =
== Token.EOF || token.type === Token.Punctuator) {\n throwUnexpected(
token);\n }\n\n key = parseObjectPropertyKey();\n expect(':
');\n return delegate.createProperty('init', key, parseExpression());\n
}\n\n function parseObjectInitialiser() {\n var properties = [];\n\n
expect('{');\n\n while (!match('}')) {\n properties.pu
sh(parseObjectProperty());\n\n if (!match('}')) {\n ex
pect(',');\n }\n }\n\n expect('}');\n\n return d
elegate.createObjectExpression(properties);\n }\n\n // 11.1.6 The Grouping
Operator\n\n function parseGroupExpression() {\n var expr;\n\n
expect('(');\n\n expr = parseExpression();\n\n expect(')');\n\n
return expr;\n }\n\n\n // 11.1 Primary Expressions\n\n function p
arsePrimaryExpression() {\n var type, token, expr;\n\n if (match('
(')) {\n return parseGroupExpression();\n }\n\n type =
lookahead.type;\n\n if (type === Token.Identifier) {\n expr =
delegate.createIdentifier(lex().value);\n } else if (type === Token.Strin
gLiteral || type === Token.NumericLiteral) {\n expr = delegate.create
Literal(lex());\n } else if (type === Token.Keyword) {\n if (m
atchKeyword('this')) {\n lex();\n expr = delegate.
createThisExpression();\n }\n } else if (type === Token.Boolea
nLiteral) {\n token = lex();\n token.value = (token.value
=== 'true');\n expr = delegate.createLiteral(token);\n } else
if (type === Token.NullLiteral) {\n token = lex();\n token
.value = null;\n expr = delegate.createLiteral(token);\n } els
e if (match('[')) {\n expr = parseArrayInitialiser();\n } else
if (match('{')) {\n expr = parseObjectInitialiser();\n }\n\n
if (expr) {\n return expr;\n }\n\n throwUnexpect
ed(lex());\n }\n\n // 11.2 Left-Hand-Side Expressions\n\n function pars
eArguments() {\n var args = [];\n\n expect('(');\n\n if (!m
atch(')')) {\n while (index < length) {\n args.push(pa
rseExpression());\n if (match(')')) {\n break;
\n }\n expect(',');\n }\n }\n\n
expect(')');\n\n return args;\n }\n\n function parseNonCompu
tedProperty() {\n var token;\n\n token = lex();\n\n if (!is
IdentifierName(token)) {\n throwUnexpected(token);\n }\n\n
return delegate.createIdentifier(token.value);\n }\n\n function parseN
onComputedMember() {\n expect('.');\n\n return parseNonComputedPro
perty();\n }\n\n function parseComputedMember() {\n var expr;\n\n
expect('[');\n\n expr = parseExpression();\n\n expect(']');\
n\n return expr;\n }\n\n function parseLeftHandSideExpression() {\n
var expr, args, property;\n\n expr = parsePrimaryExpression();\n\
n while (true) {\n if (match('[')) {\n property
= parseComputedMember();\n expr = delegate.createMemberExpressio
n('[', expr, property);\n } else if (match('.')) {\n p
roperty = parseNonComputedMember();\n expr = delegate.createMembe
rExpression('.', expr, property);\n } else if (match('(')) {\n
args = parseArguments();\n expr = delegate.createCallExp
ression(expr, args);\n } else {\n break;\n
}\n }\n\n return expr;\n }\n\n // 11.3 Postfix Expressions\n
\n var parsePostfixExpression = parseLeftHandSideExpression;\n\n // 11.4 U
nary Operators\n\n function parseUnaryExpression() {\n var token, expr
;\n\n if (lookahead.type !== Token.Punctuator && lookahead.type !== Token
.Keyword) {\n expr = parsePostfixExpression();\n } else if (ma
tch('+') || match('-') || match('!')) {\n token = lex();\n
expr = parseUnaryExpression();\n expr = delegate.createUnaryExpressi
on(token.value, expr);\n } else if (matchKeyword('delete') || matchKeywor
d('void') || matchKeyword('typeof')) {\n throwError({}, Messages.Unex
pectedToken);\n } else {\n expr = parsePostfixExpression();\n
}\n\n return expr;\n }\n\n function binaryPrecedence(token)
{\n var prec = 0;\n\n if (token.type !== Token.Punctuator && token
.type !== Token.Keyword) {\n return 0;\n }\n\n switch (
token.value) {\n case '||':\n prec = 1;\n break;\n\
n case '&&':\n prec = 2;\n break;\n\n case '
==':\n case '!=':\n case '===':\n case '!==':\n
prec = 6;\n break;\n\n case '<':\n case '>':\n c
ase '<=':\n case '>=':\n case 'instanceof':\n prec = 7;
\n break;\n\n case 'in':\n prec = 7;\n b
reak;\n\n case '+':\n case '-':\n prec = 9;\n
break;\n\n case '*':\n case '/':\n case '%':\n
prec = 11;\n break;\n\n default:\n break;\n
}\n\n return prec;\n }\n\n // 11.5 Multiplicative Operators\n /
/ 11.6 Additive Operators\n // 11.7 Bitwise Shift Operators\n // 11.8 Rela
tional Operators\n // 11.9 Equality Operators\n // 11.10 Binary Bitwise Op
erators\n // 11.11 Binary Logical Operators\n\n function parseBinaryExpres
sion() {\n var expr, token, prec, stack, right, operator, left, i;\n\n
left = parseUnaryExpression();\n\n token = lookahead;\n prec
= binaryPrecedence(token);\n if (prec === 0) {\n return left;\
n }\n token.prec = prec;\n lex();\n\n right = parseU
naryExpression();\n\n stack = [left, token, right];\n\n while ((pr
ec = binaryPrecedence(lookahead)) > 0) {\n\n // Reduce: make a binary
expression from the three topmost entries.\n while ((stack.length >
2) && (prec <= stack[stack.length - 2].prec)) {\n right = stack.p
op();\n operator = stack.pop().value;\n left = sta
ck.pop();\n expr = delegate.createBinaryExpression(operator, left
, right);\n stack.push(expr);\n }\n\n // Sh
ift.\n token = lex();\n token.prec = prec;\n st
ack.push(token);\n expr = parseUnaryExpression();\n stack.
push(expr);\n }\n\n // Final reduce to clean-up the stack.\n
i = stack.length - 1;\n expr = stack[i];\n while (i > 1) {\n
expr = delegate.createBinaryExpression(stack[i - 1].value, stack[i - 2],
expr);\n i -= 2;\n }\n\n return expr;\n }\n\n\n
// 11.12 Conditional Operator\n\n function parseConditionalExpression() {\n
var expr, consequent, alternate;\n\n expr = parseBinaryExpression()
;\n\n if (match('?')) {\n lex();\n consequent = par
seConditionalExpression();\n expect(':');\n alternate = pa
rseConditionalExpression();\n\n expr = delegate.createConditionalExpr
ession(expr, consequent, alternate);\n }\n\n return expr;\n }\n
\n // Simplification since we do not support AssignmentExpression.\n var p
arseExpression = parseConditionalExpression;\n\n // Polymer Syntax extensions
\n\n // Filter ::\n // Identifier\n // Identifier \"(\" \")\"\n
// Identifier \"(\" FilterArguments \")\"\n\n function parseFilter() {\n
var identifier, args;\n\n identifier = lex();\n\n if (identif
ier.type !== Token.Identifier) {\n throwUnexpected(identifier);\n
}\n\n args = match('(') ? parseArguments() : [];\n\n return de
legate.createFilter(identifier.value, args);\n }\n\n // Filters ::\n //
\"|\" Filter\n // Filters \"|\" Filter\n\n function parseFilters() {\
n while (match('|')) {\n lex();\n parseFilter();\n
}\n }\n\n // TopLevel ::\n // LabelledExpressions\n // As
Expression\n // InExpression\n // FilterExpression\n\n // AsExpress
ion ::\n // FilterExpression as Identifier\n\n // InExpression ::\n /
/ Identifier, Identifier in FilterExpression\n // Identifier in FilterExp
ression\n\n // FilterExpression ::\n // Expression\n // Expression
Filters\n\n function parseTopLevel() {\n skipWhitespace();\n pe
ek();\n\n var expr = parseExpression();\n if (expr) {\n
if (lookahead.value === ',' || lookahead.value == 'in' &&\n
expr.type === Syntax.Identifier) {\n parseInExpression(expr);\
n } else {\n parseFilters();\n if (look
ahead.value === 'as') {\n parseAsExpression(expr);\n
} else {\n delegate.createTopLevel(expr);\n
}\n }\n }\n\n if (lookahead.type !== Token.EOF) {\
n throwUnexpected(lookahead);\n }\n }\n\n function parse
AsExpression(expr) {\n lex(); // as\n var identifier = lex().valu
e;\n delegate.createAsExpression(expr, identifier);\n }\n\n functio
n parseInExpression(identifier) {\n var indexName;\n if (lookahead
.value === ',') {\n lex();\n if (lookahead.type !== Token.
Identifier)\n throwUnexpected(lookahead);\n indexName
= lex().value;\n }\n\n lex(); // in\n var expr = parseExpr
ession();\n parseFilters();\n delegate.createInExpression(identifi
er.name, indexName, expr);\n }\n\n function parse(code, inDelegate) {\n
delegate = inDelegate;\n source = code;\n index = 0;\n
length = source.length;\n lookahead = null;\n state = {\n
labelSet: {}\n };\n\n return parseTopLevel();\n }\n\n gl
obal.esprima = {\n parse: parse\n };\n})(this);\n","// Copyright (c) 2
014 The Polymer Project Authors. All rights reserved.\n// This code may only be
used under the BSD style license found at http://polymer.github.io/LICENSE.txt\n
// The complete set of authors may be found at http://polymer.github.io/AUTHORS.
txt\n// The complete set of contributors may be found at http://polymer.github.i
o/CONTRIBUTORS.txt\n// Code distributed by Google as part of the polymer project
is also\n// subject to an additional IP rights grant found at http://polymer.gi
thub.io/PATENTS.txt\n\n(function (global) {\n 'use strict';\n\n function prepa
reBinding(expressionText, name, node, filterRegistry) {\n var expression;\n
try {\n expression = getExpression(expressionText);\n if (expression
.scopeIdent &&\n (node.nodeType !== Node.ELEMENT_NODE ||\n no
de.tagName !== 'TEMPLATE' ||\n (name !== 'bind' && name !== 'repeat'))
) {\n throw Error('as and in can only be used within <template bind/repea
t>');\n }\n } catch (ex) {\n console.error('Invalid expression synt
ax: ' + expressionText, ex);\n return;\n }\n\n return function(model,
node, oneTime) {\n var binding = expression.getBinding(model, filterRegist
ry, oneTime);\n if (expression.scopeIdent && binding) {\n node.polym
erExpressionScopeIdent_ = expression.scopeIdent;\n if (expression.indexId
ent)\n node.polymerExpressionIndexIdent_ = expression.indexIdent;\n
}\n\n return binding;\n }\n }\n\n // TODO(rafaelw): Implement simple
LRU.\n var expressionParseCache = Object.create(null);\n\n function getExpres
sion(expressionText) {\n var expression = expressionParseCache[expressionText
];\n if (!expression) {\n var delegate = new ASTDelegate();\n espri
ma.parse(expressionText, delegate);\n expression = new Expression(delegate)
;\n expressionParseCache[expressionText] = expression;\n }\n return e
xpression;\n }\n\n function Literal(value) {\n this.value = value;\n thi
s.valueFn_ = undefined;\n }\n\n Literal.prototype = {\n valueFn: function()
{\n if (!this.valueFn_) {\n var value = this.value;\n this.v
alueFn_ = function() {\n return value;\n }\n }\n\n ret
urn this.valueFn_;\n }\n }\n\n function IdentPath(name) {\n this.name =
name;\n this.path = Path.get(name);\n }\n\n IdentPath.prototype = {\n va
lueFn: function() {\n if (!this.valueFn_) {\n var name = this.name;\
n var path = this.path;\n this.valueFn_ = function(model, observer
) {\n if (observer)\n observer.addPath(model, path);\n\n
return path.getValueFrom(model);\n }\n }\n\n return this.
valueFn_;\n },\n\n setValue: function(model, newValue) {\n if (this.p
ath.length == 1);\n model = findScope(model, this.path[0]);\n\n retu
rn this.path.setValueFrom(model, newValue);\n }\n };\n\n function MemberExp
ression(object, property, accessor) {\n this.computed = accessor == '[';\n\n
this.dynamicDeps = typeof object == 'function' ||\n obj
ect.dynamicDeps ||\n (this.computed && !(property instance
of Literal));\n\n this.simplePath =\n !this.dynamicDeps &&\n (p
roperty instanceof IdentPath || property instanceof Literal) &&\n (object
instanceof MemberExpression || object instanceof IdentPath);\n\n this.object
= this.simplePath ? object : getFn(object);\n this.property = !this.computed
|| this.simplePath ?\n property : getFn(property);\n }\n\n MemberExpre
ssion.prototype = {\n get fullPath() {\n if (!this.fullPath_) {\n\n
var parts = this.object instanceof MemberExpression ?\n this.objec
t.fullPath.slice() : [this.object.name];\n parts.push(this.property insta
nceof IdentPath ?\n this.property.name : this.property.value);\n
this.fullPath_ = Path.get(parts);\n }\n\n return this.fullPath_;\n
},\n\n valueFn: function() {\n if (!this.valueFn_) {\n var obj
ect = this.object;\n\n if (this.simplePath) {\n var path = this.
fullPath;\n\n this.valueFn_ = function(model, observer) {\n
if (observer)\n observer.addPath(model, path);\n\n retur
n path.getValueFrom(model);\n };\n } else if (!this.computed) {\
n var path = Path.get(this.property.name);\n\n this.valueFn_ =
function(model, observer, filterRegistry) {\n var context = object(m
odel, observer, filterRegistry);\n\n if (observer)\n obs
erver.addPath(context, path);\n\n return path.getValueFrom(context);\
n }\n } else {\n // Computed property.\n var p
roperty = this.property;\n\n this.valueFn_ = function(model, observer,
filterRegistry) {\n var context = object(model, observer, filterRegis
try);\n var propName = property(model, observer, filterRegistry);\n
if (observer)\n observer.addPath(context, [propName]);\n\
n return context ? context[propName] : undefined;\n };\n
}\n }\n return this.valueFn_;\n },\n\n setValue: function(mo
del, newValue) {\n if (this.simplePath) {\n this.fullPath.setValueFr
om(model, newValue);\n return newValue;\n }\n\n var object = th
is.object(model);\n var propName = this.property instanceof IdentPath ? thi
s.property.name :\n this.property(model);\n return object[propName
] = newValue;\n }\n };\n\n function Filter(name, args) {\n this.name = n
ame;\n this.args = [];\n for (var i = 0; i < args.length; i++) {\n th
is.args[i] = getFn(args[i]);\n }\n }\n\n Filter.prototype = {\n transfor
m: function(model, observer, filterRegistry, toModelDirection,\n
initialArgs) {\n var fn = filterRegistry[this.name];\n var con
text = model;\n if (fn) {\n context = undefined;\n } else {\n
fn = context[this.name];\n if (!fn) {\n console.error('Can
not find function or filter: ' + this.name);\n return;\n }\n
}\n\n // If toModelDirection is falsey, then the \"normal\" (dom-bound) d
irection\n // is used. Otherwise, it looks for a 'toModel' property functio
n on the\n // object.\n if (toModelDirection) {\n fn = fn.toMod
el;\n } else if (typeof fn.toDOM == 'function') {\n fn = fn.toDOM;\n
}\n\n if (typeof fn != 'function') {\n console.error('Cannot f
ind function or filter: ' + this.name);\n return;\n }\n\n var a
rgs = initialArgs || [];\n for (var i = 0; i < this.args.length; i++) {\n
args.push(getFn(this.args[i])(model, observer, filterRegistry));\n }\
n\n return fn.apply(context, args);\n }\n };\n\n function notImplement
ed() { throw Error('Not Implemented'); }\n\n var unaryOperators = {\n '+': f
unction(v) { return +v; },\n '-': function(v) { return -v; },\n '!': funct
ion(v) { return !v; }\n };\n\n var binaryOperators = {\n '+': function(l, r
) { return l+r; },\n '-': function(l, r) { return l-r; },\n '*': function(
l, r) { return l*r; },\n '/': function(l, r) { return l/r; },\n '%': funct
ion(l, r) { return l%r; },\n '<': function(l, r) { return l<r; },\n '>': f
unction(l, r) { return l>r; },\n '<=': function(l, r) { return l<=r; },\n
'>=': function(l, r) { return l>=r; },\n '==': function(l, r) { return l==r;
},\n '!=': function(l, r) { return l!=r; },\n '===': function(l, r) { retu
rn l===r; },\n '!==': function(l, r) { return l!==r; },\n '&&': function(l
, r) { return l&&r; },\n '||': function(l, r) { return l||r; },\n };\n\n fu
nction getFn(arg) {\n return typeof arg == 'function' ? arg : arg.valueFn();\
n }\n\n function ASTDelegate() {\n this.expression = null;\n this.filter
s = [];\n this.deps = {};\n this.currentPath = undefined;\n this.scopeI
dent = undefined;\n this.indexIdent = undefined;\n this.dynamicDeps = fals
e;\n }\n\n ASTDelegate.prototype = {\n createUnaryExpression: function(op,
argument) {\n if (!unaryOperators[op])\n throw Error('Disallowed ope
rator: ' + op);\n\n argument = getFn(argument);\n\n return function(mo
del, observer, filterRegistry) {\n return unaryOperators[op](argument(mod
el, observer, filterRegistry));\n };\n },\n\n createBinaryExpression:
function(op, left, right) {\n if (!binaryOperators[op])\n throw Err
or('Disallowed operator: ' + op);\n\n left = getFn(left);\n right = ge
tFn(right);\n\n return function(model, observer, filterRegistry) {\n
return binaryOperators[op](left(model, observer, filterRegistry),\n
right(model, observer, filterRegistry));\n };\n }
,\n\n createConditionalExpression: function(test, consequent, alternate) {\n
test = getFn(test);\n consequent = getFn(consequent);\n alternate
= getFn(alternate);\n\n return function(model, observer, filterRegistry) {
\n return test(model, observer, filterRegistry) ?\n consequent
(model, observer, filterRegistry) :\n alternate(model, observer, filt
erRegistry);\n }\n },\n\n createIdentifier: function(name) {\n v
ar ident = new IdentPath(name);\n ident.type = 'Identifier';\n return
ident;\n },\n\n createMemberExpression: function(accessor, object, propert
y) {\n var ex = new MemberExpression(object, property, accessor);\n if
(ex.dynamicDeps)\n this.dynamicDeps = true;\n return ex;\n },\n\
n createCallExpression: function(expression, args) {\n if (!(expression
instanceof IdentPath))\n throw Error('Only identifier function invocation
s are allowed');\n\n var filter = new Filter(expression.name, args);\n\n
return function(model, observer, filterRegistry) {\n return filter.tra
nsform(model, observer, filterRegistry, false);\n };\n },\n\n createL
iteral: function(token) {\n return new Literal(token.value);\n },\n\n
createArrayExpression: function(elements) {\n for (var i = 0; i < elements
.length; i++)\n elements[i] = getFn(elements[i]);\n\n return functio
n(model, observer, filterRegistry) {\n var arr = []\n for (var i =
0; i < elements.length; i++)\n arr.push(elements[i](model, observer, f
ilterRegistry));\n return arr;\n }\n },\n\n createProperty: fu
nction(kind, key, value) {\n return {\n key: key instanceof IdentPat
h ? key.name : key.value,\n value: value\n };\n },\n\n createO
bjectExpression: function(properties) {\n for (var i = 0; i < properties.le
ngth; i++)\n properties[i].value = getFn(properties[i].value);\n\n r
eturn function(model, observer, filterRegistry) {\n var obj = {};\n
for (var i = 0; i < properties.length; i++)\n obj[properties[i].key]
=\n properties[i].value(model, observer, filterRegistry);\n
return obj;\n }\n },\n\n createFilter: function(name, args) {\n
this.filters.push(new Filter(name, args));\n },\n\n createAsExpression: fu
nction(expression, scopeIdent) {\n this.expression = expression;\n thi
s.scopeIdent = scopeIdent;\n },\n\n createInExpression: function(scopeIden
t, indexIdent, expression) {\n this.expression = expression;\n this.sc
opeIdent = scopeIdent;\n this.indexIdent = indexIdent;\n },\n\n creat
eTopLevel: function(expression) {\n this.expression = expression;\n },\n
\n createThisExpression: notImplemented\n }\n\n function ConstantObservable
(value) {\n this.value_ = value;\n }\n\n ConstantObservable.prototype = {\n
open: function() { return this.value_; },\n discardChanges: function() {
return this.value_; },\n deliver: function() {},\n close: function() {},\n
}\n\n function Expression(delegate) {\n this.scopeIdent = delegate.scopeId
ent;\n this.indexIdent = delegate.indexIdent;\n\n if (!delegate.expression
)\n throw Error('No expression found.');\n\n this.expression = delegate.
expression;\n getFn(this.expression); // forces enumeration of path dependenc
ies\n\n this.filters = delegate.filters;\n this.dynamicDeps = delegate.dyn
amicDeps;\n }\n\n Expression.prototype = {\n getBinding: function(model, fi
lterRegistry, oneTime) {\n if (oneTime)\n return this.getValue(model
, undefined, filterRegistry);\n\n var observer = new CompoundObserver();\n
// captures deps.\n var firstValue = this.getValue(model, observer, fi
lterRegistry);\n var firstTime = true;\n var self = this;\n\n fun
ction valueFn() {\n // deps cannot have changed on first value retrieval.
\n if (firstTime) {\n firstTime = false;\n return first
Value;\n }\n\n if (self.dynamicDeps)\n observer.startRese
t();\n\n var value = self.getValue(model,\n
self.dynamicDeps ? observer : undefined,\n
filterRegistry);\n if (self.dynamicDeps)\n observer.finishReset(
);\n\n return value;\n }\n\n function setValueFn(newValue) {\n
self.setValue(model, newValue, filterRegistry);\n return newValue;
\n }\n\n return new ObserverTransform(observer, valueFn, setValueFn, t
rue);\n },\n\n getValue: function(model, observer, filterRegistry) {\n
var value = getFn(this.expression)(model, observer, filterRegistry);\n fo
r (var i = 0; i < this.filters.length; i++) {\n value = this.filters[i].t
ransform(model, observer, filterRegistry,\n false, [value]);\n }
\n\n return value;\n },\n\n setValue: function(model, newValue, filte
rRegistry) {\n var count = this.filters ? this.filters.length : 0;\n w
hile (count-- > 0) {\n newValue = this.filters[count].transform(model, un
defined,\n filterRegistry, true, [newValue]);\n }\n\n if (t
his.expression.setValue)\n return this.expression.setValue(model, newValu
e);\n }\n }\n\n /**\n * Converts a style property name to a css property
name. For example:\n * \"WebkitUserSelect\" to \"-webkit-user-select\"\n */\
n function convertStylePropertyName(name) {\n return String(name).replace(/[
A-Z]/g, function(c) {\n return '-' + c.toLowerCase();\n });\n }\n\n va
r parentScopeName = '@' + Math.random().toString(36).slice(2);\n\n // Single id
ent paths must bind directly to the appropriate scope object.\n // I.e. Pushed
values in two-bindings need to be assigned to the actual model\n // object.\n
function findScope(model, prop) {\n while (model[parentScopeName] &&\n
!Object.prototype.hasOwnProperty.call(model, prop)) {\n model = model[p
arentScopeName];\n }\n\n return model;\n }\n\n function isLiteralExpress
ion(pathString) {\n switch (pathString) {\n case '':\n return fal
se;\n\n case 'false':\n case 'null':\n case 'true':\n retu
rn true;\n }\n\n if (!isNaN(Number(pathString)))\n return true;\n\n
return false;\n };\n\n function PolymerExpressions() {}\n\n PolymerExpressi
ons.prototype = {\n // \"built-in\" filters\n styleObject: function(value)
{\n var parts = [];\n for (var key in value) {\n parts.push(co
nvertStylePropertyName(key) + ': ' + value[key]);\n }\n return parts.j
oin('; ');\n },\n\n tokenList: function(value) {\n var tokens = [];\n
for (var key in value) {\n if (value[key])\n tokens.push(k
ey);\n }\n return tokens.join(' ');\n },\n\n // binding delegate
API\n prepareInstancePositionChanged: function(template) {\n var indexI
dent = template.polymerExpressionIndexIdent_;\n if (!indexIdent)\n r
eturn;\n\n return function(templateInstance, index) {\n templateInst
ance.model[indexIdent] = index;\n };\n },\n\n prepareBinding: functio
n(pathString, name, node) {\n var path = Path.get(pathString);\n\n if
(!isLiteralExpression(pathString) && path.valid) {\n if (path.length == 1
) {\n return function(model, node, oneTime) {\n if (oneTime)
\n return path.getValueFrom(model);\n\n var scope = find
Scope(model, path[0]);\n return new PathObserver(scope, path);\n
};\n }\n return; // bail out early if pathString is simple pa
th.\n }\n\n return prepareBinding(pathString, name, node, this);\n
},\n\n prepareInstanceModel: function(template) {\n var scopeName = temp
late.polymerExpressionScopeIdent_;\n if (!scopeName)\n return;\n\n
var parentScope = template.templateInstance ?\n template.templateIn
stance.model :\n template.model;\n\n var indexName = template.poly
merExpressionIndexIdent_;\n\n return function(model) {\n return crea
teScopeObject(parentScope, model, scopeName, indexName);\n };\n }\n };\
n\n var createScopeObject = ('__proto__' in {}) ?\n function(parentScope, mo
del, scopeName, indexName) {\n var scope = {};\n scope[scopeName] = mo
del;\n scope[indexName] = undefined;\n scope[parentScopeName] = parent
Scope;\n scope.__proto__ = parentScope;\n return scope;\n } :\n
function(parentScope, model, scopeName, indexName) {\n var scope = Object.c
reate(parentScope);\n Object.defineProperty(scope, scopeName,\n {
value: model, configurable: true, writable: true });\n Object.definePropert
y(scope, indexName,\n { value: undefined, configurable: true, writable:
true });\n Object.defineProperty(scope, parentScopeName,\n { valu
e: parentScope, configurable: true, writable: true });\n return scope;\n
};\n\n global.PolymerExpressions = PolymerExpressions;\n PolymerExpressions.g
etExpression = getExpression;\n})(this);\n","/*\n * Copyright (c) 2014 The Polym
er Project Authors. All rights reserved.\n * This code may only be used under th
e BSD style license found at http://polymer.github.io/LICENSE.txt\n * The comple
te set of authors may be found at http://polymer.github.io/AUTHORS.txt\n * The c
omplete set of contributors may be found at http://polymer.github.io/CONTRIBUTOR
S.txt\n * Code distributed by Google as part of the polymer project is also\n *
subject to an additional IP rights grant found at http://polymer.github.io/PATEN
TS.txt\n */\nPolymer = {\n version: '0.3.3-0e73963'\n};\n","/*\n * Copyright (c
) 2014 The Polymer Project Authors. All rights reserved.\n * This code may only
be used under the BSD style license found at http://polymer.github.io/LICENSE.tx
t\n * The complete set of authors may be found at http://polymer.github.io/AUTHO
RS.txt\n * The complete set of contributors may be found at http://polymer.githu
b.io/CONTRIBUTORS.txt\n * Code distributed by Google as part of the polymer proj
ect is also\n * subject to an additional IP rights grant found at http://polymer
.github.io/PATENTS.txt\n */\n\n// TODO(sorvell): this ensures Polymer is an obje
ct and not a function\n// Platform is currently defining it as a function to all
ow for async loading\n// of polymer; once we refine the loading process this lik
ely goes away.\nif (typeof window.Polymer === 'function') {\n Polymer = {};\n}\
n\n","/*\n * Copyright (c) 2014 The Polymer Project Authors. All rights reserved
.\n * This code may only be used under the BSD style license found at http://pol
ymer.github.io/LICENSE.txt\n * The complete set of authors may be found at http:
//polymer.github.io/AUTHORS.txt\n * The complete set of contributors may be foun
d at http://polymer.github.io/CONTRIBUTORS.txt\n * Code distributed by Google as
part of the polymer project is also\n * subject to an additional IP rights gran
t found at http://polymer.github.io/PATENTS.txt\n */\n\n(function(scope) {\n\n
// copy own properties from 'api' to 'prototype, with name hinting for 'super'\n
function extend(prototype, api) {\n if (prototype && api) {\n // use o
nly own properties of 'api'\n Object.getOwnPropertyNames(api).forEach(funct
ion(n) {\n // acquire property descriptor\n var pd = Object.getOwn
PropertyDescriptor(api, n);\n if (pd) {\n // clone property via
descriptor\n Object.defineProperty(prototype, n, pd);\n // cac
he name-of-method for 'super' engine\n if (typeof pd.value == 'function
') {\n // hint the 'super' engine\n pd.value.nom = n;\n
}\n }\n });\n }\n return prototype;\n }\n \n // expo
rts\n\n scope.extend = extend;\n\n})(Polymer);\n","/*\n * Copyright (c) 2014 Th
e Polymer Project Authors. All rights reserved.\n * This code may only be used u
nder the BSD style license found at http://polymer.github.io/LICENSE.txt\n * The
complete set of authors may be found at http://polymer.github.io/AUTHORS.txt\n
* The complete set of contributors may be found at http://polymer.github.io/CONT
RIBUTORS.txt\n * Code distributed by Google as part of the polymer project is al
so\n * subject to an additional IP rights grant found at http://polymer.github.i
o/PATENTS.txt\n */\n\n(function(scope) {\n \n // usage\n \n // invoke cb.cal
l(this) in 100ms, unless the job is re-registered,\n // which resets the timer\
n // \n // this.myJob = this.job(this.myJob, cb, 100)\n //\n // returns a jo
b handle which can be used to re-register a job\n\n var Job = function(inContex
t) {\n this.context = inContext;\n this.boundComplete = this.complete.bind
(this)\n };\n Job.prototype = {\n go: function(callback, wait) {\n thi
s.callback = callback;\n var h;\n if (!wait) {\n h = requestAni
mationFrame(this.boundComplete);\n this.handle = function() {\n
cancelAnimationFrame(h);\n }\n } else {\n h = setTimeout(this
.boundComplete, wait);\n this.handle = function() {\n clearTimeo
ut(h);\n }\n }\n },\n stop: function() {\n if (this.handl
e) {\n this.handle();\n this.handle = null;\n }\n },\n
complete: function() {\n if (this.handle) {\n this.stop();\n
this.callback.call(this.context);\n }\n }\n };\n \n function job(job,
callback, wait) {\n if (job) {\n job.stop();\n } else {\n job =
new Job(this);\n }\n job.go(callback, wait);\n return job;\n }\n \n
// exports \n\n scope.job = job;\n \n})(Polymer);\n","/*\n * Copyright (c) 20
14 The Polymer Project Authors. All rights reserved.\n * This code may only be u
sed under the BSD style license found at http://polymer.github.io/LICENSE.txt\n
* The complete set of authors may be found at http://polymer.github.io/AUTHORS.t
xt\n * The complete set of contributors may be found at http://polymer.github.io
/CONTRIBUTORS.txt\n * Code distributed by Google as part of the polymer project
is also\n * subject to an additional IP rights grant found at http://polymer.git
hub.io/PATENTS.txt\n */\n\n(function(scope) {\n\n var registry = {};\n\n HTMLE
lement.register = function(tag, prototype) {\n registry[tag] = prototype;\n
}\n\n // get prototype mapped to node <tag>\n HTMLElement.getPrototypeForTag =
function(tag) {\n var prototype = !tag ? HTMLElement.prototype : registry[ta
g];\n // TODO(sjmiles): creating <tag> is likely to have wasteful side-effect
s\n return prototype || Object.getPrototypeOf(document.createElement(tag));\n
};\n\n // we have to flag propagation stoppage for the event dispatcher\n va
r originalStopPropagation = Event.prototype.stopPropagation;\n Event.prototype.
stopPropagation = function() {\n this.cancelBubble = true;\n originalStopP
ropagation.apply(this, arguments);\n };\n \n // TODO(sorvell): remove when we
're sure imports does not need\n // to load stylesheets\n /*\n HTMLImports.im
porter.preloadSelectors += \n ', polymer-element link[rel=stylesheet]';\n
*/\n})(Polymer);\n","/*\r\n * Copyright (c) 2014 The Polymer Project Authors. Al
l rights reserved.\r\n * This code may only be used under the BSD style license
found at http://polymer.github.io/LICENSE.txt\r\n * The complete set of authors
may be found at http://polymer.github.io/AUTHORS.txt\r\n * The complete set of c
ontributors may be found at http://polymer.github.io/CONTRIBUTORS.txt\r\n * Code
distributed by Google as part of the polymer project is also\r\n * subject to a
n additional IP rights grant found at http://polymer.github.io/PATENTS.txt\r\n *
/\r\n\r\n (function(scope) {\r\n // super\r\n\r\n // `arrayOfArgs` is an o
ptional array of args like one might pass\r\n // to `Function.apply`\r\n\r\n
// TODO(sjmiles):\r\n // $super must be installed on an instance or pro
totype chain\r\n // as `super`, and invoked via `this`, e.g.\r\n //
`this.super();`\r\n\r\n // will not work if function objects are not uni
que, for example,\r\n // when using mixins.\r\n // The memoization s
trategy assumes each function exists on only one \r\n // prototype chain i
.e. we use the function object for memoizing)\r\n // perhaps we can bookke
ep on the prototype itself instead\r\n function $super(arrayOfArgs) {\r\n
// since we are thunking a method call, performance is important here: \r\n
// memoize all lookups, once memoized the fast path calls no other \r\n
// functions\r\n //\r\n // find the caller (cannot be `strict` because
of 'caller')\r\n var caller = $super.caller;\r\n // memoized 'name of
method' \r\n var nom = caller.nom;\r\n // memoized next implementatio
n prototype\r\n var _super = caller._super;\r\n if (!_super) {\r\n
if (!nom) {\r\n nom = caller.nom = nameInThis.call(this, caller);\r
\n }\r\n if (!nom) {\r\n console.warn('called super() on
a method not installed declaratively (has no .nom property)');\r\n }\r\n
// super prototype is either cached or we have to find it\r\n // b
y searching __proto__ (at the 'top')\r\n // invariant: because we cache _
super on fn below, we never reach \r\n // here from inside a series of ca
lls to super(), so it's ok to \r\n // start searching from the prototype
of 'this' (at the 'top')\r\n // we must never memoize a null super for th
is reason\r\n _super = memoizeSuper(caller, nom, getPrototypeOf(this));\r
\n }\r\n // our super function\r\n var fn = _super[nom];\r\n
if (fn) {\r\n // memoize information so 'fn' can call 'super'\r\n
if (!fn._super) {\r\n // must not memoize null, or we lose our invaria
nt above\r\n memoizeSuper(fn, nom, _super);\r\n }\r\n //
invoke the inherited method\r\n // if 'fn' is not function valued, this w
ill throw\r\n return fn.apply(this, arrayOfArgs || []);\r\n }\r\n
}\r\n\r\n function nameInThis(value) {\r\n var p = this.__proto__;\r\n
while (p && p !== HTMLElement.prototype) {\r\n // TODO(sjmiles): get
OwnPropertyNames is absurdly expensive\r\n var n$ = Object.getOwnProperty
Names(p);\r\n for (var i=0, l=n$.length, n; i<l && (n=n$[i]); i++) {\r\n
var d = Object.getOwnPropertyDescriptor(p, n);\r\n if (typeof
d.value === 'function' && d.value === value) {\r\n return n;\r\n
}\r\n }\r\n p = p.__proto__;\r\n }\r\n }\r\n\r\n f
unction memoizeSuper(method, name, proto) {\r\n // find and cache next prot
otype containing `name`\r\n // we need the prototype so we can do another l
ookup\r\n // from here\r\n var s = nextSuper(proto, name, method);\r\n
if (s[name]) {\r\n // `s` is a prototype, the actual method is `s[n
ame]`\r\n // tag super method with it's name for quicker lookups\r\n
s[name].nom = name;\r\n }\r\n return method._super = s;\r\n }\r\
n\r\n function nextSuper(proto, name, caller) {\r\n // look for an inher
ited prototype that implements name\r\n while (proto) {\r\n if ((pro
to[name] !== caller) && proto[name]) {\r\n return proto;\r\n }\r
\n proto = getPrototypeOf(proto);\r\n }\r\n // must not return
null, or we lose our invariant above\r\n // in this case, a super() call wa
s invoked where no superclass\r\n // method exists\r\n // TODO(sjmiles
): thow an exception?\r\n return Object;\r\n }\r\n\r\n // NOTE: In so
me platforms (IE10) the prototype chain is faked via \r\n // __proto__. There
fore, always get prototype via __proto__ instead of\r\n // the more standard
Object.getPrototypeOf.\r\n function getPrototypeOf(prototype) {\r\n retu
rn prototype.__proto__;\r\n }\r\n\r\n // utility function to precompute na
me tags for functions\r\n // in a (unchained) prototype\r\n function hintS
uper(prototype) {\r\n // tag functions with their prototype name to optimiz
e\r\n // super call invocations\r\n for (var n in prototype) {\r\n
var pd = Object.getOwnPropertyDescriptor(prototype, n);\r\n if (pd &&
typeof pd.value === 'function') {\r\n pd.value.nom = n;\r\n }\r
\n }\r\n }\r\n\r\n // exports\r\n\r\n scope.super = $super;\r\n\r\
n})(Polymer);\r\n","/*\n * Copyright (c) 2014 The Polymer Project Authors. All r
ights reserved.\n * This code may only be used under the BSD style license found
at http://polymer.github.io/LICENSE.txt\n * The complete set of authors may be
found at http://polymer.github.io/AUTHORS.txt\n * The complete set of contributo
rs may be found at http://polymer.github.io/CONTRIBUTORS.txt\n * Code distribute
d by Google as part of the polymer project is also\n * subject to an additional
IP rights grant found at http://polymer.github.io/PATENTS.txt\n */\n\n(function(
scope) {\n\n var typeHandlers = {\n string: function(value) {\n return
value;\n },\n date: function(value) {\n return new Date(Date.parse(va
lue) || Date.now());\n },\n boolean: function(value) {\n if (value ==
= '') {\n return true;\n }\n return value === 'false' ? false :
!!value;\n },\n number: function(value) {\n var n = parseFloat(value
);\n // hex values like \"0xFFFF\" parseFloat as 0\n if (n === 0) {\n
n = parseInt(value);\n }\n return isNaN(n) ? value : n;\n
// this code disabled because encoded values (like \"0xFFFF\")\n // do not
round trip to their original format\n //return (String(floatVal) === value)
? floatVal : value;\n },\n object: function(value, currentValue) {\n
if (currentValue === null) {\n return value;\n }\n try {\n
// If the string is an object, we can parse is with the JSON library.\n
// include convenience replace for single-quotes. If the author omits\n
// quotes altogether, parse will fail.\n return JSON.parse(value.replac
e(/'/g, '\"'));\n } catch(e) {\n // The object isn't valid JSON, ret
urn the raw value\n return value;\n }\n },\n // avoid deserial
ization of functions\n 'function': function(value, currentValue) {\n ret
urn currentValue;\n }\n };\n\n function deserializeValue(value, currentValu
e) {\n // attempt to infer type from default value\n var inferredType = ty
peof currentValue;\n // invent 'date' type value for Date\n if (currentVal
ue instanceof Date) {\n inferredType = 'date';\n }\n // delegate dese
rialization via type string\n return typeHandlers[inferredType](value, curren
tValue);\n }\n\n // exports\n\n scope.deserializeValue = deserializeValue;\n\
n})(Polymer);\n","/*\n * Copyright (c) 2014 The Polymer Project Authors. All rig
hts reserved.\n * This code may only be used under the BSD style license found a
t http://polymer.github.io/LICENSE.txt\n * The complete set of authors may be fo
und at http://polymer.github.io/AUTHORS.txt\n * The complete set of contributors
may be found at http://polymer.github.io/CONTRIBUTORS.txt\n * Code distributed
by Google as part of the polymer project is also\n * subject to an additional IP
rights grant found at http://polymer.github.io/PATENTS.txt\n */\n(function(scop
e) {\n\n // imports\n\n var extend = scope.extend;\n\n // module\n\n var api
= {};\n\n api.declaration = {};\n api.instance = {};\n\n api.publish = funct
ion(apis, prototype) {\n for (var n in apis) {\n extend(prototype, apis[
n]);\n }\n };\n\n // exports\n\n scope.api = api;\n\n})(Polymer);\n","/*\n
* Copyright (c) 2014 The Polymer Project Authors. All rights reserved.\n * This
code may only be used under the BSD style license found at http://polymer.githu
b.io/LICENSE.txt\n * The complete set of authors may be found at http://polymer.
github.io/AUTHORS.txt\n * The complete set of contributors may be found at http:
//polymer.github.io/CONTRIBUTORS.txt\n * Code distributed by Google as part of t
he polymer project is also\n * subject to an additional IP rights grant found at
http://polymer.github.io/PATENTS.txt\n */\n\n(function(scope) {\n\n var utils
= {\n /**\n * Invokes a function asynchronously. The context of the call
back\n * function is bound to 'this' automatically.\n * @method async\
n * @param {Function|String} method\n * @param {any|Array} args\n
* @param {number} timeout\n */\n async: function(method, args, timeout)
{\n // when polyfilling Object.observe, ensure changes \n // propagat
e before executing the async method\n Platform.flush();\n // second ar
gument to `apply` must be an array\n args = (args && args.length) ? args :
[args];\n // function to invoke\n var fn = function() {\n (this
[method] || method).apply(this, args);\n }.bind(this);\n // execute `f
n` sooner or later\n var handle = timeout ? setTimeout(fn, timeout) :\n
requestAnimationFrame(fn);\n // NOTE: switch on inverting handle to d
etermine which time is used.\n return timeout ? handle : ~handle;\n },\n
cancelAsync: function(handle) {\n if (handle < 0) {\n cancelAnim
ationFrame(~handle);\n } else {\n clearTimeout(handle);\n }\n
},\n /**\n * Fire an event.\n * @method fire\n * @returns {O
bject} event\n * @param {string} type An event name.\n * @param {any}
detail\n * @param {Node} onNode Target node.\n */\n fire: function(
type, detail, onNode, bubbles, cancelable) {\n var node = onNode || this;\n
var detail = detail || {};\n var event = new CustomEvent(type, {\n
bubbles: (bubbles !== undefined ? bubbles : true), \n cancelable: (c
ancelable !== undefined ? cancelable : true), \n detail: detail\n })
;\n node.dispatchEvent(event);\n return event;\n },\n /**\n
* Fire an event asynchronously.\n * @method asyncFire\n * @param {str
ing} type An event name.\n * @param detail\n * @param {Node} toNode Ta
rget node.\n */\n asyncFire: function(/*inType, inDetail*/) {\n thi
s.async(\"fire\", arguments);\n },\n /**\n * Remove class from old, a
dd class to anew, if they exist.\n * @param classFollows\n * @param an
ew A node.\n * @param old A node\n * @param className\n */\n c
lassFollows: function(anew, old, className) {\n if (old) {\n old.cla
ssList.remove(className);\n }\n if (anew) {\n anew.classList.ad
d(className);\n }\n },\n /**\n * Inject HTML which contains mark
up bound to this element into\n * a target element (replacing target elemen
t content).\n * @param String html to inject\n * @param Element target
element\n */\n injectBoundHTML: function(html, element) {\n var te
mplate = document.createElement('template');\n template.innerHTML = html;\n
var fragment = this.instanceTemplate(template);\n if (element) {\n
element.textContent = '';\n element.appendChild(fragment);\n }\
n return fragment;\n }\n };\n\n // no-operation function for handy stu
bs\n var nop = function() {};\n\n // null-object for handy stubs\n var nob =
{};\n\n // deprecated\n\n utils.asyncMethod = utils.async;\n\n // exports\n\n
scope.api.instance.utils = utils;\n scope.nop = nop;\n scope.nob = nob;\n\n}
)(Polymer);\n","/*\n * Copyright (c) 2014 The Polymer Project Authors. All right
s reserved.\n * This code may only be used under the BSD style license found at
http://polymer.github.io/LICENSE.txt\n * The complete set of authors may be foun
d at http://polymer.github.io/AUTHORS.txt\n * The complete set of contributors m
ay be found at http://polymer.github.io/CONTRIBUTORS.txt\n * Code distributed by
Google as part of the polymer project is also\n * subject to an additional IP r
ights grant found at http://polymer.github.io/PATENTS.txt\n */\n\n(function(scop
e) {\n\n // imports\n\n var log = window.logFlags || {};\n var EVENT_PREFIX =
'on-';\n\n // instance events api\n var events = {\n // read-only\n EVE
NT_PREFIX: EVENT_PREFIX,\n // event listeners on host\n addHostListeners:
function() {\n var events = this.eventDelegates;\n log.events && (Obje
ct.keys(events).length > 0) && console.log('[%s] addHostListeners:', this.localN
ame, events);\n // NOTE: host events look like bindings but really are not;
\n // (1) we don't want the attribute to be set and (2) we want to support\
n // multiple event listeners ('host' and 'instance') and Node.bind\n
// by default supports 1 thing being bound.\n for (var type in events) {\n
var methodName = events[type];\n this.addEventListener(type, this.
element.getEventHandler(this, this,\n
methodName));\n }\n },\n // call 'method' or fu
nction method on 'obj' with 'args', if the method exists\n dispatchMethod: fu
nction(obj, method, args) {\n if (obj) {\n log.events && console.gro
up('[%s] dispatch [%s]', obj.localName, method);\n var fn = typeof method
=== 'function' ? method : obj[method];\n if (fn) {\n fn[args ?
'apply' : 'call'](obj, args);\n }\n log.events && console.groupEnd
();\n Platform.flush();\n }\n }\n };\n\n // exports\n\n scope.
api.instance.events = events;\n\n})(Polymer);\n","/*\r\n * Copyright (c) 2014 Th
e Polymer Project Authors. All rights reserved.\r\n * This code may only be used
under the BSD style license found at http://polymer.github.io/LICENSE.txt\r\n *
The complete set of authors may be found at http://polymer.github.io/AUTHORS.tx
t\r\n * The complete set of contributors may be found at http://polymer.github.i
o/CONTRIBUTORS.txt\r\n * Code distributed by Google as part of the polymer proje
ct is also\r\n * subject to an additional IP rights grant found at http://polyme
r.github.io/PATENTS.txt\r\n */\r\n\r\n(function(scope) {\r\n\r\n // instance ap
i for attributes\r\n\r\n var attributes = {\r\n copyInstanceAttributes: func
tion () {\r\n var a$ = this._instanceAttributes;\r\n for (var k in a$)
{\r\n if (!this.hasAttribute(k)) {\r\n this.setAttribute(k, a$[
k]);\r\n }\r\n }\r\n },\r\n // for each attribute on this, des
erialize value to property as needed\r\n takeAttributes: function() {\r\n
// if we have no publish lookup table, we have no attributes to take\r\n
// TODO(sjmiles): ad hoc\r\n if (this._publishLC) {\r\n for (var i=0
, a$=this.attributes, l=a$.length, a; (a=a$[i]) && i<l; i++) {\r\n this
.attributeToProperty(a.name, a.value);\r\n }\r\n }\r\n },\r\n
// if attribute 'name' is mapped to a property, deserialize\r\n // 'value' in
to that property\r\n attributeToProperty: function(name, value) {\r\n //
try to match this attribute to a property (attributes are\r\n // all lower
-case, so this is case-insensitive search)\r\n var name = this.propertyForA
ttribute(name);\r\n if (name) {\r\n // filter out 'mustached' values
, these are to be\r\n // replaced with bound-data and are not yet values\
r\n // themselves\r\n if (value && value.search(scope.bindPattern)
>= 0) {\r\n return;\r\n }\r\n // get original value\r\n
var currentValue = this[name];\r\n // deserialize Boolean or Numbe
r values from attribute\r\n var value = this.deserializeValue(value, curr
entValue);\r\n // only act if the value has changed\r\n if (value
!== currentValue) {\r\n // install new value (has side-effects)\r\n
this[name] = value;\r\n }\r\n }\r\n },\r\n // return the
published property matching name, or undefined\r\n propertyForAttribute: fun
ction(name) {\r\n var match = this._publishLC && this._publishLC[name];\r\n
//console.log('propertyForAttribute:', name, 'matches', match);\r\n r
eturn match;\r\n },\r\n // convert representation of 'stringValue' based o
n type of 'currentValue'\r\n deserializeValue: function(stringValue, currentV
alue) {\r\n return scope.deserializeValue(stringValue, currentValue);\r\n
},\r\n serializeValue: function(value, inferredType) {\r\n if (inferre
dType === 'boolean') {\r\n return value ? '' : undefined;\r\n } else
if (inferredType !== 'object' && inferredType !== 'function'\r\n && va
lue !== undefined) {\r\n return value;\r\n }\r\n },\r\n reflec
tPropertyToAttribute: function(name) {\r\n var inferredType = typeof this[n
ame];\r\n // try to intelligently serialize property value\r\n var ser
ializedValue = this.serializeValue(this[name], inferredType);\r\n // boolea
n properties must reflect as boolean attributes\r\n if (serializedValue !==
undefined) {\r\n this.setAttribute(name, serializedValue);\r\n //
TODO(sorvell): we should remove attr for all properties\r\n // that have
undefined serialization; however, we will need to\r\n // refine the attr
reflection system to achieve this; pica, for example,\r\n // relies on h
aving inferredType object properties not removed as\r\n // attrs.\r\n
} else if (inferredType === 'boolean') {\r\n this.removeAttribute(name)
;\r\n }\r\n }\r\n };\r\n\r\n // exports\r\n\r\n scope.api.instance.at
tributes = attributes;\r\n\r\n})(Polymer);\r\n","/*\n * Copyright (c) 2014 The P
olymer Project Authors. All rights reserved.\n * This code may only be used unde
r the BSD style license found at http://polymer.github.io/LICENSE.txt\n * The co
mplete set of authors may be found at http://polymer.github.io/AUTHORS.txt\n * T
he complete set of contributors may be found at http://polymer.github.io/CONTRIB
UTORS.txt\n * Code distributed by Google as part of the polymer project is also\
n * subject to an additional IP rights grant found at http://polymer.github.io/P
ATENTS.txt\n */\n\n(function(scope) {\n\n // imports\n\n var log = window.logF
lags || {};\n\n // magic words\n\n var OBSERVE_SUFFIX = 'Changed';\n\n // ele
ment api\n\n var empty = [];\n\n var updateRecord = {\n object: undefined,\
n type: 'update',\n name: undefined,\n oldValue: undefined\n };\n\n v
ar numberIsNaN = Number.isNaN || function(value) {\n return typeof value ===
'number' && isNaN(value);\n }\n\n function areSameValue(left, right) {\n if
(left === right)\n return left !== 0 || 1 / left === 1 / right;\n if (n
umberIsNaN(left) && numberIsNaN(right))\n return true;\n\n return left !
== left && right !== right;\n }\n\n // capture A's value if B's value is null
or undefined,\n // otherwise use B's value\n function resolveBindingValue(oldV
alue, value) {\n if (value === undefined && oldValue === null) {\n retur
n value;\n }\n return (value === null || value === undefined) ? oldValue :
value;\n }\n\n var properties = {\n createPropertyObserver: function() {\n
var n$ = this._observeNames;\n if (n$ && n$.length) {\n var o
= this._propertyObserver = new CompoundObserver(true);\n this.registerObs
erver(o);\n // TODO(sorvell): may not be kosher to access the value here
(this[n]);\n // previously we looked at the descriptor on the prototype\n
// this doesn't work for inheritance and not for accessors without\n
// a value property\n for (var i=0, l=n$.length, n; (i<l) && (n=n$[i]
); i++) {\n o.addPath(this, n);\n this.observeArrayValue(n, th
is[n], null);\n }\n }\n },\n openPropertyObserver: function()
{\n if (this._propertyObserver) {\n this._propertyObserver.open(this
.notifyPropertyChanges, this);\n }\n },\n notifyPropertyChanges: func
tion(newValues, oldValues, paths) {\n var name, method, called = {};\n
for (var i in oldValues) {\n // note: paths is of form [object, path, ob
ject, path]\n name = paths[2 * i + 1];\n method = this.observe[nam
e];\n if (method) {\n var ov = oldValues[i], nv = newValues[i];\
n // observes the value if it is an array\n this.observeArrayV
alue(name, nv, ov);\n if (!called[method]) {\n // only invok
e change method if one of ov or nv is not (undefined | null)\n if ((o
v !== undefined && ov !== null) || (nv !== undefined && nv !== null)) {\n
called[method] = true;\n // TODO(sorvell): call method with
the set of values it's expecting;\n // e.g. 'foo bar': 'invalidate'
expects the new and old values for\n // foo and bar. Currently we
give only one of these and then\n // deliver all the arguments.\n
this.invokeMethod(method, [ov, nv, arguments]);\n }\n
}\n }\n }\n },\n deliverChanges: function() {\n if
(this._propertyObserver) {\n this._propertyObserver.deliver();\n }\n
},\n propertyChanged_: function(name, value, oldValue) {\n if (this.
reflect[name]) {\n this.reflectPropertyToAttribute(name);\n }\n }
,\n observeArrayValue: function(name, value, old) {\n // we only care if
there are registered side-effects\n var callbackName = this.observe[name];
\n if (callbackName) {\n // if we are observing the previous value,
stop\n if (Array.isArray(old)) {\n log.observe && console.log('[
%s] observeArrayValue: unregister observer [%s]', this.localName, name);\n
this.closeNamedObserver(name + '__array');\n }\n // if the new
value is an array, being observing it\n if (Array.isArray(value)) {\n
log.observe && console.log('[%s] observeArrayValue: register observer [%s
]', this.localName, name, value);\n var observer = new ArrayObserver(va
lue);\n observer.open(function(value, old) {\n this.invokeMe
thod(callbackName, [old]);\n }, this);\n this.registerNamedObs
erver(name + '__array', observer);\n }\n }\n },\n emitProperty
ChangeRecord: function(name, value, oldValue) {\n var object = this;\n
if (areSameValue(value, oldValue))\n return;\n\n this.propertyChang
ed_(name, value, oldValue);\n\n if (!Observer.hasObjectObserve)\n re
turn;\n\n var notifier = this.notifier_;\n if (!notifier)\n not
ifier = this.notifier_ = Object.getNotifier(this);\n\n updateRecord.object
= this;\n updateRecord.name = name;\n updateRecord.oldValue = oldValue
;\n\n notifier.notify(updateRecord);\n },\n bindToAccessor: function(
name, observable, resolveFn) {\n var privateName = name + '_';\n var p
rivateObservable = name + 'Observable_';\n\n this[privateObservable] = obs
ervable;\n var oldValue = this[privateName];\n\n var self = this;\n
var value = observable.open(function(value, oldValue) {\n self[private
Name] = value;\n self.emitPropertyChangeRecord(name, value, oldValue);\n
});\n\n if (resolveFn && !areSameValue(oldValue, value)) {\n va
r resolvedValue = resolveFn(oldValue, value);\n if (!areSameValue(value,
resolvedValue)) {\n value = resolvedValue;\n if (observable.se
tValue)\n observable.setValue(value);\n }\n }\n\n th
is[privateName] = value;\n this.emitPropertyChangeRecord(name, value, oldVa
lue);\n\n var observer = {\n close: function() {\n observab
le.close();\n self[privateObservable] = undefined;\n }\n };
\n this.registerObserver(observer);\n return observer;\n },\n cr
eateComputedProperties: function() {\n if (!this._computedNames) {\n
return;\n }\n\n for (var i = 0; i < this._computedNames.length; i++)
{\n var name = this._computedNames[i];\n var expressionText = this
.computed[name];\n try {\n var expression = PolymerExpressions.g
etExpression(expressionText);\n var observable = expression.getBinding(
this, this.element.syntax);\n this.bindToAccessor(name, observable);\n
} catch (ex) {\n console.error('Failed to create computed proper
ty', ex);\n }\n }\n },\n bindProperty: function(property, obse
rvable, oneTime) {\n if (oneTime) {\n this[property] = observable;\n
return;\n }\n return this.bindToAccessor(property, observable,
resolveBindingValue);\n },\n invokeMethod: function(method, args) {\n
var fn = this[method] || method;\n if (typeof fn === 'function') {\n
fn.apply(this, args);\n }\n },\n registerObserver: function(observ
er) {\n if (!this._observers) {\n this._observers = [observer];\n
return;\n }\n\n this._observers.push(observer);\n },\n // o
bserver array items are arrays of observers.\n closeObservers: function() {\n
if (!this._observers) {\n return;\n }\n\n var observers =
this._observers;\n for (var i = 0; i < observers.length; i++) {\n v
ar observer = observers[i];\n if (observer && typeof observer.close == 'f
unction') {\n observer.close();\n }\n }\n\n this._obse
rvers = [];\n },\n // bookkeeping observers for memory management\n reg
isterNamedObserver: function(name, observer) {\n var o$ = this._namedObserv
ers || (this._namedObservers = {});\n o$[name] = observer;\n },\n clo
seNamedObserver: function(name) {\n var o$ = this._namedObservers;\n i
f (o$ && o$[name]) {\n o$[name].close();\n o$[name] = null;\n
return true;\n }\n },\n closeNamedObservers: function() {\n i
f (this._namedObservers) {\n for (var i in this._namedObservers) {\n
this.closeNamedObserver(i);\n }\n this._namedObservers = {};\
n }\n }\n };\n\n // logging\n var LOG_OBSERVE = '[%s] watching [%s]';
\n var LOG_OBSERVED = '[%s#%s] watch: [%s] now [%s] was [%s]';\n var LOG_CHANG
ED = '[%s#%s] propertyChanged: [%s] now [%s] was [%s]';\n\n // exports\n\n sco
pe.api.instance.properties = properties;\n\n})(Polymer);\n","/*\n * Copyright (c
) 2014 The Polymer Project Authors. All rights reserved.\n * This code may only
be used under the BSD style license found at http://polymer.github.io/LICENSE.tx
t\n * The complete set of authors may be found at http://polymer.github.io/AUTHO
RS.txt\n * The complete set of contributors may be found at http://polymer.githu
b.io/CONTRIBUTORS.txt\n * Code distributed by Google as part of the polymer proj
ect is also\n * subject to an additional IP rights grant found at http://polymer
.github.io/PATENTS.txt\n */\n\n(function(scope) {\n\n // imports\n\n var log =
window.logFlags || 0;\n\n // element api supporting mdv\n var mdv = {\n in
stanceTemplate: function(template) {\n // ensure a default bindingDelegate\
n var syntax = this.syntax || (!template.bindingDelegate &&\n this
.element.syntax);\n var dom = template.createInstance(this, syntax);\n
var observers = dom.bindings_;\n for (var i = 0; i < observers.length; i++
) {\n this.registerObserver(observers[i]);\n }\n return dom;\n
},\n bind: function(name, observable, oneTime) {\n var property = thi
s.propertyForAttribute(name);\n if (!property) {\n // TODO(sjmiles):
this mixin method must use the special form\n // of `super` installed by
`mixinMethod` in declaration/prototype.js\n return this.mixinSuper(argum
ents);\n } else {\n // use n-way Polymer binding\n var observ
er = this.bindProperty(property, observable, oneTime);\n // NOTE: reflect
ing binding information is typically required only for\n // tooling. It h
as a performance cost so it's opt-in in Node.bind.\n if (Platform.enableB
indingsReflection && observer) {\n observer.path = observable.path_;\n
this._recordBinding(property, observer);\n }\n if (this.r
eflect[property]) {\n this.reflectPropertyToAttribute(property);\n
}\n return observer;\n }\n },\n bindFinished: function() {\
n this.makeElementReady();\n },\n _recordBinding: function(name, obse
rver) {\n this.bindings_ = this.bindings_ || {};\n this.bindings_[name
] = observer;\n },\n // TODO(sorvell): unbind/unbindAll has been removed,
as public api, from\n // TemplateBinding. We still need to close/dispose of o
bservers but perhaps\n // we should choose a more explicit name.\n asyncUn
bindAll: function() {\n if (!this._unbound) {\n log.unbind && consol
e.log('[%s] asyncUnbindAll', this.localName);\n this._unbindAllJob = this
.job(this._unbindAllJob, this.unbindAll, 0);\n }\n },\n unbindAll: fu
nction() {\n if (!this._unbound) {\n this.closeObservers();\n
this.closeNamedObservers();\n this._unbound = true;\n }\n },\n
cancelUnbindAll: function() {\n if (this._unbound) {\n log.unbind
&& console.warn('[%s] already unbound, cannot cancel unbindAll', this.localName)
;\n return;\n }\n log.unbind && console.log('[%s] cancelUnbindA
ll', this.localName);\n if (this._unbindAllJob) {\n this._unbindAllJ
ob = this._unbindAllJob.stop();\n }\n }\n };\n\n function unbindNodeTr
ee(node) {\n forNodeTree(node, _nodeUnbindAll);\n }\n\n function _nodeUnbin
dAll(node) {\n node.unbindAll();\n }\n\n function forNodeTree(node, callbac
k) {\n if (node) {\n callback(node);\n for (var child = node.firstC
hild; child; child = child.nextSibling) {\n forNodeTree(child, callback);
\n }\n }\n }\n\n var mustachePattern = /\\{\\{([^{}]*)}}/;\n\n // exp
orts\n\n scope.bindPattern = mustachePattern;\n scope.api.instance.mdv = mdv;\
n\n})(Polymer);\n","/*\n * Copyright (c) 2014 The Polymer Project Authors. All r
ights reserved.\n * This code may only be used under the BSD style license found
at http://polymer.github.io/LICENSE.txt\n * The complete set of authors may be
found at http://polymer.github.io/AUTHORS.txt\n * The complete set of contributo
rs may be found at http://polymer.github.io/CONTRIBUTORS.txt\n * Code distribute
d by Google as part of the polymer project is also\n * subject to an additional
IP rights grant found at http://polymer.github.io/PATENTS.txt\n */\n\n(function(
scope) {\n\n var base = {\n PolymerBase: true,\n job: function(job, callb
ack, wait) {\n if (typeof job === 'string') {\n var n = '___' + job;
\n this[n] = Polymer.job.call(this, this[n], callback, wait);\n } el
se {\n return Polymer.job.call(this, job, callback, wait);\n }\n
},\n super: Polymer.super,\n // user entry point for element has had its c
reatedCallback called\n created: function() {\n },\n // user entry poin
t for element has shadowRoot and is ready for\n // api interaction\n ready
: function() {\n },\n createdCallback: function() {\n if (this.templa
teInstance && this.templateInstance.model) {\n console.warn('Attributes o
n ' + this.localName + ' were data bound ' +\n 'prior to Polymer upgr
ading the element. This may result in ' +\n 'incorrect binding types.
');\n }\n this.created();\n this.prepareElement();\n // TODO
(sorvell): replace when ShadowDOMPolyfill issue is corrected\n // https://g
ithub.com/Polymer/ShadowDOM/issues/420\n if (!this.ownerDocument.isStagingD
ocument || window.ShadowDOMPolyfill) {\n this.makeElementReady();\n
}\n },\n // system entry point, do not override\n prepareElement: funct
ion() {\n if (this._elementPrepared) {\n console.warn('Element alrea
dy prepared', this.localName);\n return;\n }\n this._elementPre
pared = true;\n // storage for shadowRoots info\n this.shadowRoots = {
};\n // install property observers\n this.createPropertyObserver();\n
// TODO (sorvell): temporarily open observer when created\n this.openP
ropertyObserver();\n // install boilerplate attributes\n this.copyInst
anceAttributes();\n // process input attributes\n this.takeAttributes(
);\n // add event listeners\n this.addHostListeners();\n },\n ma
keElementReady: function() {\n if (this._readied) {\n return;\n
}\n this._readied = true;\n this.createComputedProperties();\n /
/ TODO(sorvell): We could create an entry point here\n // for the user to c
ompute property values.\n // process declarative resources\n this.pars
eDeclarations(this.__proto__);\n // TODO(sorvell): CE polyfill uses unresol
ved attribute to simulate\n // :unresolved; remove this attribute to be com
patible with native\n // CE.\n this.removeAttribute('unresolved');\n
// user entry point\n this.ready();\n // TODO (sorvell): temporari
ly open observer when created\n // turn on property observation and take an
y initial changes\n //this.openPropertyObserver();\n },\n attachedCal
lback: function() {\n this.cancelUnbindAll();\n // invoke user action\
n if (this.attached) {\n this.attached();\n }\n // TODO(so
rvell): bc\n if (this.enteredView) {\n this.enteredView();\n }\
n // NOTE: domReady can be used to access elements in dom (descendants,\n
// ancestors, siblings) such that the developer is enured to upgrade\n
// ordering. If the element definitions have loaded, domReady\n // can be u
sed to access upgraded elements.\n if (!this.hasBeenAttached) {\n th
is.hasBeenAttached = true;\n if (this.domReady) {\n this.async('
domReady');\n }\n }\n },\n detachedCallback: function() {\n
if (!this.preventDispose) {\n this.asyncUnbindAll();\n }\n /
/ invoke user action\n if (this.detached) {\n this.detached();\n
}\n // TODO(sorvell): bc\n if (this.leftView) {\n this.leftVi
ew();\n }\n },\n // TODO(sorvell): bc\n enteredViewCallback: funct
ion() {\n this.attachedCallback();\n },\n // TODO(sorvell): bc\n l
eftViewCallback: function() {\n this.detachedCallback();\n },\n // TO
DO(sorvell): bc\n enteredDocumentCallback: function() {\n this.attachedC
allback();\n },\n // TODO(sorvell): bc\n leftDocumentCallback: function
() {\n this.detachedCallback();\n },\n // recursive ancestral <elemen
t> initialization, oldest first\n parseDeclarations: function(p) {\n if
(p && p.element) {\n this.parseDeclarations(p.__proto__);\n p.pars
eDeclaration.call(this, p.element);\n }\n },\n // parse input <elemen
t> as needed, override for custom behavior\n parseDeclaration: function(eleme
ntElement) {\n var template = this.fetchTemplate(elementElement);\n if
(template) {\n var root = this.shadowFromTemplate(template);\n th
is.shadowRoots[elementElement.name] = root;\n }\n },\n // return a sh
adow-root template (if desired), override for custom behavior\n fetchTemplate
: function(elementElement) {\n return elementElement.querySelector('templat
e');\n },\n // utility function that creates a shadow root from a <templat
e>\n shadowFromTemplate: function(template) {\n if (template) {\n
// make a shadow root\n var root = this.createShadowRoot();\n //
stamp template\n // which includes parsing and applying MDV bindings befo
re being\n // inserted (to avoid {{}} in attribute values)\n // e.
g. to prevent <img src=\"images/{{icon}}\"> from generating a 404.\n var
dom = this.instanceTemplate(template);\n // append to shadow dom\n
root.appendChild(dom);\n // perform post-construction initialization tas
ks on shadow root\n this.shadowRootReady(root, template);\n // ret
urn the created shadow root\n return root;\n }\n },\n // utili
ty function that stamps a <template> into light-dom\n lightFromTemplate: func
tion(template, refNode) {\n if (template) {\n // TODO(sorvell): mark
this element as an eventController so that\n // event listeners on bound
nodes inside it will be called on it.\n // Note, the expectation here is
that events on all descendants\n // should be handled by this element.\n
this.eventController = this;\n // stamp template\n // whic
h includes parsing and applying MDV bindings before being\n // inserted (
to avoid {{}} in attribute values)\n // e.g. to prevent <img src=\"images
/{{icon}}\"> from generating a 404.\n var dom = this.instanceTemplate(tem
plate);\n // append to shadow dom\n if (refNode) {\n this
.insertBefore(dom, refNode);\n } else {\n this.appendChild(dom);
\n }\n // perform post-construction initialization tasks on ahem,
light root\n this.shadowRootReady(this);\n // return the created s
hadow root\n return dom;\n }\n },\n shadowRootReady: function(
root) {\n // locate nodes with id and store references to them in this.$ ha
sh\n this.marshalNodeReferences(root);\n // set up polymer gestures\n
PolymerGestures.register(root);\n },\n // locate nodes with id and st
ore references to them in this.$ hash\n marshalNodeReferences: function(root)
{\n // establish $ instance variable\n var $ = this.$ = this.$ || {};
\n // populate $ from nodes with ID from the LOCAL tree\n if (root) {\
n var n$ = root.querySelectorAll(\"[id]\");\n for (var i=0, l=n$.l
ength, n; (i<l) && (n=n$[i]); i++) {\n $[n.id] = n;\n };\n
}\n },\n attributeChangedCallback: function(name, oldValue) {\n // TO
DO(sjmiles): adhoc filter\n if (name !== 'class' && name !== 'style') {\n
this.attributeToProperty(name, this.getAttribute(name));\n }\n i
f (this.attributeChanged) {\n this.attributeChanged.apply(this, arguments
);\n }\n },\n onMutation: function(node, listener) {\n var obser
ver = new MutationObserver(function(mutations) {\n listener.call(this, ob
server, mutations);\n observer.disconnect();\n }.bind(this));\n
observer.observe(node, {childList: true, subtree: true});\n }\n };\n\n //
true if object has own PolymerBase api\n function isBase(object) {\n return
object.hasOwnProperty('PolymerBase')\n }\n\n // name a base constructor for de
v tools\n\n function PolymerBase() {};\n PolymerBase.prototype = base;\n base
.constructor = PolymerBase;\n\n // exports\n\n scope.Base = PolymerBase;\n sc
ope.isBase = isBase;\n scope.api.instance.base = base;\n\n})(Polymer);\n","/*\n
* Copyright (c) 2014 The Polymer Project Authors. All rights reserved.\n * This
code may only be used under the BSD style license found at http://polymer.githu
b.io/LICENSE.txt\n * The complete set of authors may be found at http://polymer.
github.io/AUTHORS.txt\n * The complete set of contributors may be found at http:
//polymer.github.io/CONTRIBUTORS.txt\n * Code distributed by Google as part of t
he polymer project is also\n * subject to an additional IP rights grant found at
http://polymer.github.io/PATENTS.txt\n */\n\n(function(scope) {\n\n // imports
\n\n var log = window.logFlags || {};\n \n // magic words\n \n var STYLE_SC
OPE_ATTRIBUTE = 'element';\n var STYLE_CONTROLLER_SCOPE = 'controller';\n \n
var styles = {\n STYLE_SCOPE_ATTRIBUTE: STYLE_SCOPE_ATTRIBUTE,\n /**\n
* Installs external stylesheets and <style> elements with the attribute \n
* polymer-scope='controller' into the scope of element. This is intended\n *
to be a called during custom element construction.\n */\n installControll
erStyles: function() {\n // apply controller styles, but only if they are n
ot yet applied\n var scope = this.findStyleScope();\n if (scope && !th
is.scopeHasNamedStyle(scope, this.localName)) {\n // allow inherited cont
roller styles\n var proto = getPrototypeOf(this), cssText = '';\n
while (proto && proto.element) {\n cssText += proto.element.cssTextForS
cope(STYLE_CONTROLLER_SCOPE);\n proto = getPrototypeOf(proto);\n
}\n if (cssText) {\n this.installScopeCssText(cssText, scope);\
n }\n }\n },\n installScopeStyle: function(style, name, scope)
{\n var scope = scope || this.findStyleScope(), name = name || '';\n
if (scope && !this.scopeHasNamedStyle(scope, this.localName + name)) {\n
var cssText = '';\n if (style instanceof Array) {\n for (var i=0
, l=style.length, s; (i<l) && (s=style[i]); i++) {\n cssText += s.tex
tContent + '\\n\\n';\n }\n } else {\n cssText = style.t
extContent;\n }\n this.installScopeCssText(cssText, scope, name);\
n }\n },\n installScopeCssText: function(cssText, scope, name) {\n
scope = scope || this.findStyleScope();\n name = name || '';\n if (
!scope) {\n return;\n }\n if (window.ShadowDOMPolyfill) {\n
cssText = shimCssText(cssText, scope.host);\n }\n var style = this
.element.cssTextToScopeStyle(cssText,\n STYLE_CONTROLLER_SCOPE);\n
Polymer.applyStyleToScope(style, scope);\n // cache that this style has be
en applied\n scope._scopeStyles[this.localName + name] = true;\n },\n
findStyleScope: function(node) {\n // find the shadow root that contains t
his element\n var n = node || this;\n while (n.parentNode) {\n
n = n.parentNode;\n }\n return n;\n },\n scopeHasNamedStyle: fun
ction(scope, name) {\n scope._scopeStyles = scope._scopeStyles || {};\n
return scope._scopeStyles[name];\n }\n };\n \n // NOTE: use raw prototyp
e traversal so that we ensure correct traversal\n // on platforms where the pro
toype chain is simulated via __proto__ (IE10)\n function getPrototypeOf(prototy
pe) {\n return prototype.__proto__;\n }\n\n function shimCssText(cssText, h
ost) {\n var name = '', is = false;\n if (host) {\n name = host.local
Name;\n is = host.hasAttribute('is');\n }\n var selector = Platform.S
hadowCSS.makeScopeSelector(name, is);\n return Platform.ShadowCSS.shimCssText
(cssText, selector);\n }\n\n // exports\n\n scope.api.instance.styles = style
s;\n \n})(Polymer);\n","/*\n * Copyright (c) 2014 The Polymer Project Authors.
All rights reserved.\n * This code may only be used under the BSD style license
found at http://polymer.github.io/LICENSE.txt\n * The complete set of authors ma
y be found at http://polymer.github.io/AUTHORS.txt\n * The complete set of contr
ibutors may be found at http://polymer.github.io/CONTRIBUTORS.txt\n * Code distr
ibuted by Google as part of the polymer project is also\n * subject to an additi
onal IP rights grant found at http://polymer.github.io/PATENTS.txt\n */\n\n(func
tion(scope) {\n\n // imports\n\n var extend = scope.extend;\n var api = scope
.api;\n\n // imperative implementation: Polymer()\n\n // specify an 'own' prot
otype for tag `name`\n function element(name, prototype) {\n if (arguments.l
ength === 1 && typeof arguments[0] !== 'string') {\n prototype = name;\n
var script = document._currentScript;\n name = script && script.parentNo
de && script.parentNode.getAttribute ?\n script.parentNode.getAttribute
('name') : '';\n if (!name) {\n throw 'Element name could not be inf
erred.';\n }\n }\n if (getRegisteredPrototype[name]) {\n throw '
Already registered (Polymer) prototype for element ' + name;\n }\n // cach
e the prototype\n registerPrototype(name, prototype);\n // notify the regi
strar waiting for 'name', if any\n notifyPrototype(name);\n }\n\n // async
prototype source\n\n function waitingForPrototype(name, client) {\n waitProt
otype[name] = client;\n }\n\n var waitPrototype = {};\n\n function notifyProt
otype(name) {\n if (waitPrototype[name]) {\n waitPrototype[name].registe
rWhenReady();\n delete waitPrototype[name];\n }\n }\n\n // utility and
bookkeeping\n\n // maps tag names to prototypes, as registered with\n // Poly
mer. Prototypes associated with a tag name\n // using document.registerElement
are available from\n // HTMLElement.getPrototypeForTag().\n // If an element w
as fully registered by Polymer, then\n // Polymer.getRegisteredPrototype(name)
=== \n // HTMLElement.getPrototypeForTag(name)\n\n var prototypesByName = {}
;\n\n function registerPrototype(name, prototype) {\n return prototypesByNam
e[name] = prototype || {};\n }\n\n function getRegisteredPrototype(name) {\n
return prototypesByName[name];\n }\n\n // exports\n\n scope.getRegisteredPr
ototype = getRegisteredPrototype;\n scope.waitingForPrototype = waitingForProto
type;\n\n // namespace shenanigans so we can expose our scope on the registrati
on \n // function\n\n // make window.Polymer reference `element()`\n\n window
.Polymer = element;\n\n // TODO(sjmiles): find a way to do this that is less te
rrible\n // copy window.Polymer properties onto `element()`\n\n extend(Polymer
, scope);\n\n // Under the HTMLImports polyfill, scripts in the main document\n
// do not block on imports; we want to allow calls to Polymer in the main\n /
/ document. Platform collects those calls until we can process them, which\n //
we do here.\n\n var declarations = Platform.deliverDeclarations();\n if (decl
arations) {\n for (var i=0, l=declarations.length, d; (i<l) && (d=declaration
s[i]); i++) {\n element.apply(null, d);\n }\n }\n\n})(Polymer);\n","/*\
n * Copyright (c) 2014 The Polymer Project Authors. All rights reserved.\n * Thi
s code may only be used under the BSD style license found at http://polymer.gith
ub.io/LICENSE.txt\n * The complete set of authors may be found at http://polymer
.github.io/AUTHORS.txt\n * The complete set of contributors may be found at http
://polymer.github.io/CONTRIBUTORS.txt\n * Code distributed by Google as part of
the polymer project is also\n * subject to an additional IP rights grant found a
t http://polymer.github.io/PATENTS.txt\n */\n\n(function(scope) {\n\nvar path =
{\n resolveElementPaths: function(node) {\n Platform.urlResolver.resolveDom(
node);\n },\n addResolvePathApi: function() {\n // let assetpath attribute
modify the resolve path\n var assetPath = this.getAttribute('assetpath') || '
';\n var root = new URL(assetPath, this.ownerDocument.baseURI);\n this.pro
totype.resolvePath = function(urlPath, base) {\n var u = new URL(urlPath, b
ase || root);\n return u.href;\n };\n }\n};\n\n// exports\nscope.api.de
claration.path = path;\n\n})(Polymer);\n","/*\n * Copyright (c) 2014 The Polymer
Project Authors. All rights reserved.\n * This code may only be used under the
BSD style license found at http://polymer.github.io/LICENSE.txt\n * The complete
set of authors may be found at http://polymer.github.io/AUTHORS.txt\n * The com
plete set of contributors may be found at http://polymer.github.io/CONTRIBUTORS.
txt\n * Code distributed by Google as part of the polymer project is also\n * su
bject to an additional IP rights grant found at http://polymer.github.io/PATENTS
.txt\n */\n\n(function(scope) {\n\n // imports\n\n var log = window.logFlags |
| {};\n var api = scope.api.instance.styles;\n var STYLE_SCOPE_ATTRIBUTE = api
.STYLE_SCOPE_ATTRIBUTE;\n\n // magic words\n\n var STYLE_SELECTOR = 'style';\n
var STYLE_LOADABLE_MATCH = '@import';\n var SHEET_SELECTOR = 'link[rel=styles
heet]';\n var STYLE_GLOBAL_SCOPE = 'global';\n var SCOPE_ATTR = 'polymer-scope
';\n\n var styles = {\n // returns true if resources are loading\n loadSt
yles: function(callback) {\n var template = this.fetchTemplate();\n va
r content = template && this.templateContent();\n if (content) {\n t
his.convertSheetsToStyles(content);\n var styles = this.findLoadableStyle
s(content);\n if (styles.length) {\n var templateUrl = template.
ownerDocument.baseURI;\n return Platform.styleResolver.loadStyles(style
s, templateUrl, callback);\n }\n }\n if (callback) {\n c
allback();\n }\n },\n convertSheetsToStyles: function(root) {\n
var s$ = root.querySelectorAll(SHEET_SELECTOR);\n for (var i=0, l=s$.length
, s, c; (i<l) && (s=s$[i]); i++) {\n c = createStyleElement(importRuleFor
Sheet(s, this.ownerDocument.baseURI),\n this.ownerDocument);\n
this.copySheetAttributes(c, s);\n s.parentNode.replaceChild(c, s);\n
}\n },\n copySheetAttributes: function(style, link) {\n for (var i=
0, a$=link.attributes, l=a$.length, a; (a=a$[i]) && i<l; i++) {\n if (a.n
ame !== 'rel' && a.name !== 'href') {\n style.setAttribute(a.name, a.va
lue);\n }\n }\n },\n findLoadableStyles: function(root) {\n
var loadables = [];\n if (root) {\n var s$ = root.querySelectorAl
l(STYLE_SELECTOR);\n for (var i=0, l=s$.length, s; (i<l) && (s=s$[i]); i+
+) {\n if (s.textContent.match(STYLE_LOADABLE_MATCH)) {\n lo
adables.push(s);\n }\n }\n }\n return loadables;\n
},\n /**\n * Install external stylesheets loaded in <polymer-element> ele
ments into the \n * element's template.\n * @param elementElement The <e
lement> element to style.\n */\n installSheets: function() {\n this.
cacheSheets();\n this.cacheStyles();\n this.installLocalSheets();\n
this.installGlobalStyles();\n },\n /**\n * Remove all sheets from e
lement and store for later use.\n */\n cacheSheets: function() {\n t
his.sheets = this.findNodes(SHEET_SELECTOR);\n this.sheets.forEach(function
(s) {\n if (s.parentNode) {\n s.parentNode.removeChild(s);\n
}\n });\n },\n cacheStyles: function() {\n this.styles = thi
s.findNodes(STYLE_SELECTOR + '[' + SCOPE_ATTR + ']');\n this.styles.forEach
(function(s) {\n if (s.parentNode) {\n s.parentNode.removeChild(
s);\n }\n });\n },\n /**\n * Takes external stylesheets lo
aded in an <element> element and moves\n * their content into a <style> elem
ent inside the <element>'s template.\n * The sheet is then removed from the
<element>. This is done only so \n * that if the element is loaded in the ma
in document, the sheet does\n * not become active.\n * Note, ignores she
ets with the attribute 'polymer-scope'.\n * @param elementElement The <eleme
nt> element to style.\n */\n installLocalSheets: function () {\n var
sheets = this.sheets.filter(function(s) {\n return !s.hasAttribute(SCOPE
_ATTR);\n });\n var content = this.templateContent();\n if (conte
nt) {\n var cssText = '';\n sheets.forEach(function(sheet) {\n
cssText += cssTextFromSheet(sheet) + '\\n';\n });\n if (cssT
ext) {\n var style = createStyleElement(cssText, this.ownerDocument);\n
content.insertBefore(style, content.firstChild);\n }\n }\n
},\n findNodes: function(selector, matcher) {\n var nodes = this.que
rySelectorAll(selector).array();\n var content = this.templateContent();\n
if (content) {\n var templateNodes = content.querySelectorAll(select
or).array();\n nodes = nodes.concat(templateNodes);\n }\n retur
n matcher ? nodes.filter(matcher) : nodes;\n },\n /**\n * Promotes ext
ernal stylesheets and <style> elements with the attribute \n * polymer-scope
='global' into global scope.\n * This is particularly useful for defining @k
eyframe rules which \n * currently do not function in scoped or shadow style
elements.\n * (See wkb.ug/72462)\n * @param elementElement The <element
> element to style.\n */\n // TODO(sorvell): remove when wkb.ug/72462 is a
ddressed.\n installGlobalStyles: function() {\n var style = this.styleFo
rScope(STYLE_GLOBAL_SCOPE);\n applyStyleToScope(style, document.head);\n
},\n cssTextForScope: function(scopeDescriptor) {\n var cssText = '';\n
// handle stylesheets\n var selector = '[' + SCOPE_ATTR + '=' + scope
Descriptor + ']';\n var matcher = function(s) {\n return matchesSele
ctor(s, selector);\n };\n var sheets = this.sheets.filter(matcher);\n
sheets.forEach(function(sheet) {\n cssText += cssTextFromSheet(sheet
) + '\\n\\n';\n });\n // handle cached style elements\n var style
s = this.styles.filter(matcher);\n styles.forEach(function(style) {\n
cssText += style.textContent + '\\n\\n';\n });\n return cssText;\n
},\n styleForScope: function(scopeDescriptor) {\n var cssText = this.c
ssTextForScope(scopeDescriptor);\n return this.cssTextToScopeStyle(cssText,
scopeDescriptor);\n },\n cssTextToScopeStyle: function(cssText, scopeDesc
riptor) {\n if (cssText) {\n var style = createStyleElement(cssText)
;\n style.setAttribute(STYLE_SCOPE_ATTRIBUTE, this.getAttribute('name') +
\n '-' + scopeDescriptor);\n return style;\n }\n }\n
};\n\n function importRuleForSheet(sheet, baseUrl) {\n var href = new URL(sh
eet.getAttribute('href'), baseUrl).href;\n return '@import \\'' + href + '\\'
;';\n }\n\n function applyStyleToScope(style, scope) {\n if (style) {\n
if (scope === document) {\n scope = document.head;\n }\n if (
window.ShadowDOMPolyfill) {\n scope = document.head;\n }\n // T
ODO(sorvell): necessary for IE\n // see https://connect.microsoft.com/IE/fe
edback/details/790212/\n // cloning-a-style-element-and-adding-to-document-
produces\n // -unexpected-result#details\n // var clone = style.cloneN
ode(true);\n var clone = createStyleElement(style.textContent);\n var
attr = style.getAttribute(STYLE_SCOPE_ATTRIBUTE);\n if (attr) {\n cl
one.setAttribute(STYLE_SCOPE_ATTRIBUTE, attr);\n }\n // TODO(sorvell):
probably too brittle; try to figure out \n // where to put the element.\n
var refNode = scope.firstElementChild;\n if (scope === document.head)
{\n var selector = 'style[' + STYLE_SCOPE_ATTRIBUTE + ']';\n var s
$ = document.head.querySelectorAll(selector);\n if (s$.length) {\n
refNode = s$[s$.length-1].nextElementSibling;\n }\n }\n scop
e.insertBefore(clone, refNode);\n }\n }\n\n function createStyleElement(css
Text, scope) {\n scope = scope || document;\n scope = scope.createElement
? scope : scope.ownerDocument;\n var style = scope.createElement('style');\n
style.textContent = cssText;\n return style;\n }\n\n function cssTextFro
mSheet(sheet) {\n return (sheet && sheet.__resource) || '';\n }\n\n functio
n matchesSelector(node, inSelector) {\n if (matches) {\n return matches.
call(node, inSelector);\n }\n }\n var p = HTMLElement.prototype;\n var mat
ches = p.matches || p.matchesSelector || p.webkitMatchesSelector \n || p.mo
zMatchesSelector;\n \n // exports\n\n scope.api.declaration.styles = styles;\
n scope.applyStyleToScope = applyStyleToScope;\n \n})(Polymer);\n","/*\n * Cop
yright (c) 2014 The Polymer Project Authors. All rights reserved.\n * This code
may only be used under the BSD style license found at http://polymer.github.io/L
ICENSE.txt\n * The complete set of authors may be found at http://polymer.github
.io/AUTHORS.txt\n * The complete set of contributors may be found at http://poly
mer.github.io/CONTRIBUTORS.txt\n * Code distributed by Google as part of the pol
ymer project is also\n * subject to an additional IP rights grant found at http:
//polymer.github.io/PATENTS.txt\n */\n\n(function(scope) {\n\n // imports\n\n
var log = window.logFlags || {};\n var api = scope.api.instance.events;\n var
EVENT_PREFIX = api.EVENT_PREFIX;\n // polymer-element declarative api: events f
eature\n\n var mixedCaseEventTypes = {};\n [\n 'webkitAnimationStart',\n
'webkitAnimationEnd',\n 'webkitTransitionEnd',\n 'DOMFocusOut',\n 'DOM
FocusIn',\n 'DOMMouseScroll'\n ].forEach(function(e) {\n mixedCaseEventTy
pes[e.toLowerCase()] = e;\n });\n\n var events = {\n parseHostEvents: funct
ion() {\n // our delegates map\n var delegates = this.prototype.eventD
elegates;\n // extract data from attributes into delegates\n this.addA
ttributeDelegates(delegates);\n },\n addAttributeDelegates: function(deleg
ates) {\n // for each attribute\n for (var i=0, a; a=this.attributes[i
]; i++) {\n // does it have magic marker identifying it as an event deleg
ate?\n if (this.hasEventPrefix(a.name)) {\n // if so, add the in
fo to delegates\n delegates[this.removeEventPrefix(a.name)] = a.value.r
eplace('{{', '')\n .replace('}}', '').trim();\n }\n }\n
},\n // starts with 'on-'\n hasEventPrefix: function (n) {\n retu
rn n && (n[0] === 'o') && (n[1] === 'n') && (n[2] === '-');\n },\n removeE
ventPrefix: function(n) {\n return n.slice(prefixLength);\n },\n find
Controller: function(node) {\n while (node.parentNode) {\n if (node.
eventController) {\n return node.eventController;\n }\n n
ode = node.parentNode;\n }\n return node.host;\n },\n getEventHa
ndler: function(controller, target, method) {\n var events = this;\n r
eturn function(e) {\n if (!controller || !controller.PolymerBase) {\n
controller = events.findController(target);\n }\n\n var args
= [e, e.detail, e.currentTarget];\n controller.dispatchMethod(controller
, method, args);\n };\n },\n prepareEventBinding: function(pathString
, name, node) {\n if (!this.hasEventPrefix(name))\n return;\n\n
var eventType = this.removeEventPrefix(name);\n eventType = mixedCaseEvent
Types[eventType] || eventType;\n\n var events = this;\n\n return funct
ion(model, node, oneTime) {\n var handler = events.getEventHandler(undefi
ned, node, pathString);\n node.addEventListener(eventType, handler);\n\n
if (oneTime)\n return;\n\n // TODO(rafaelw): This is real
ly pointless work. Aside from the cost\n // of these allocations, NodeBin
d is going to setAttribute back to its\n // current value. Fixing this wo
uld mean changing the TemplateBinding\n // binding delegate API.\n
function bindingValue() {\n return '{{ ' + pathString + ' }}';\n
}\n\n return {\n open: bindingValue,\n discardChanges
: bindingValue,\n close: function() {\n node.removeEventList
ener(eventType, handler);\n }\n };\n };\n }\n };\n\n v
ar prefixLength = EVENT_PREFIX.length;\n\n // exports\n scope.api.declaration.
events = events;\n\n})(Polymer);\n","/*\n * Copyright (c) 2014 The Polymer Proje
ct Authors. All rights reserved.\n * This code may only be used under the BSD st
yle license found at http://polymer.github.io/LICENSE.txt\n * The complete set o
f authors may be found at http://polymer.github.io/AUTHORS.txt\n * The complete
set of contributors may be found at http://polymer.github.io/CONTRIBUTORS.txt\n
* Code distributed by Google as part of the polymer project is also\n * subject
to an additional IP rights grant found at http://polymer.github.io/PATENTS.txt\n
*/\n\n(function(scope) {\n\n // element api\n\n var properties = {\n infer
Observers: function(prototype) {\n // called before prototype.observe is ch
ained to inherited object\n var observe = prototype.observe, property;\n
for (var n in prototype) {\n if (n.slice(-7) === 'Changed') {\n
if (!observe) {\n observe = (prototype.observe = {});\n
}\n property = n.slice(0, -7)\n observe[property] = observe[pr
operty] || n;\n }\n }\n },\n explodeObservers: function(protot
ype) {\n // called before prototype.observe is chained to inherited object\
n var o = prototype.observe;\n if (o) {\n var exploded = {};\n
for (var n in o) {\n var names = n.split(' ');\n for (v
ar i=0, ni; ni=names[i]; i++) {\n exploded[ni] = o[n];\n }\n
}\n prototype.observe = exploded;\n }\n },\n optimizeP
ropertyMaps: function(prototype) {\n if (prototype.observe) {\n // c
onstruct name list\n var a = prototype._observeNames = [];\n for (
var n in prototype.observe) {\n var names = n.split(' ');\n fo
r (var i=0, ni; ni=names[i]; i++) {\n a.push(ni);\n }\n
}\n }\n if (prototype.publish) {\n // construct name list\n
var a = prototype._publishNames = [];\n for (var n in prototype.pu
blish) {\n a.push(n);\n }\n }\n if (prototype.computed
) {\n // construct name list\n var a = prototype._computedNames =
[];\n for (var n in prototype.computed) {\n a.push(n);\n
}\n }\n },\n publishProperties: function(prototype, base) {\n //
if we have any properties to publish\n var publish = prototype.publish;\n
if (publish) {\n // transcribe `publish` entries onto own prototype\
n this.requireProperties(publish, prototype, base);\n // construct
map of lower-cased property names\n prototype._publishLC = this.lowerCas
eMap(publish);\n }\n },\n // sync prototype to property descriptors;\
n // desriptor format contains default value and optionally a\n // hint fo
r reflecting the property to an attribute.\n // e.g. {foo: 5, bar: {value: tr
ue, reflect: true}}\n // reflect: {foo: true} is also supported\n //\n
requireProperties: function(propertyDescriptors, prototype, base) {\n // re
flected properties\n prototype.reflect = prototype.reflect || {};\n //
ensure a prototype value for each property\n // and update the property's
reflect to attribute status\n for (var n in propertyDescriptors) {\n
var propertyDescriptor = propertyDescriptors[n];\n var reflects = this.r
eflectHintForDescriptor(propertyDescriptor);\n if (prototype.reflect[n] =
== undefined && reflects !== undefined) {\n prototype.reflect[n] = refl
ects;\n }\n if (prototype[n] === undefined) {\n prototype
[n] = this.valueForDescriptor(propertyDescriptor);\n }\n }\n },\n
valueForDescriptor: function(propertyDescriptor) {\n var value = typeof
propertyDescriptor === 'object' &&\n propertyDescriptor ? propertyDesc
riptor.value : propertyDescriptor;\n return value !== undefined ? value : n
ull;\n },\n // returns the value of the descriptor's 'reflect' property or
undefined\n reflectHintForDescriptor: function(propertyDescriptor) {\n
if (typeof propertyDescriptor === 'object' &&\n propertyDescriptor && p
ropertyDescriptor.reflect !== undefined) {\n return propertyDescriptor.re
flect;\n }\n },\n lowerCaseMap: function(properties) {\n var map
= {};\n for (var n in properties) {\n map[n.toLowerCase()] = n;\n
}\n return map;\n },\n createPropertyAccessor: function(name) {\n
var proto = this.prototype;\n\n var privateName = name + '_';\n
var privateObservable = name + 'Observable_';\n proto[privateName] = proto
[name];\n\n Object.defineProperty(proto, name, {\n get: function() {
\n var observable = this[privateObservable];\n if (observable)
\n observable.deliver();\n\n return this[privateName];\n
},\n set: function(value) {\n var observable = this[privateO
bservable];\n if (observable) {\n observable.setValue(value)
;\n return;\n }\n\n var oldValue = this[privateName
];\n this[privateName] = value;\n this.emitPropertyChangeRecor
d(name, value, oldValue);\n\n return value;\n },\n config
urable: true\n });\n },\n createPropertyAccessors: function(prototype
) {\n var n$ = prototype._publishNames;\n if (n$ && n$.length) {\n
for (var i=0, l=n$.length, n, fn; (i<l) && (n=n$[i]); i++) {\n this
.createPropertyAccessor(n);\n }\n }\n\n var n$ = prototype._com
putedNames;\n if (n$ && n$.length) {\n for (var i=0, l=n$.length, n,
fn; (i<l) && (n=n$[i]); i++) {\n this.createPropertyAccessor(n);\n
}\n }\n\n }\n };\n\n // exports\n\n scope.api.declaration.propert
ies = properties;\n\n})(Polymer);\n","/*\n * Copyright (c) 2014 The Polymer Proj
ect Authors. All rights reserved.\n * This code may only be used under the BSD s
tyle license found at http://polymer.github.io/LICENSE.txt\n * The complete set
of authors may be found at http://polymer.github.io/AUTHORS.txt\n * The complete
set of contributors may be found at http://polymer.github.io/CONTRIBUTORS.txt\n
* Code distributed by Google as part of the polymer project is also\n * subject
to an additional IP rights grant found at http://polymer.github.io/PATENTS.txt\
n */\n(function(scope) {\n\n // magic words\n\n var ATTRIBUTES_ATTRIBUTE = 'at
tributes';\n var ATTRIBUTES_REGEX = /\\s|,/;\n\n // attributes api\n\n var at
tributes = {\n \n inheritAttributesObjects: function(prototype) {\n /
/ chain our lower-cased publish map to the inherited version\n this.inherit
Object(prototype, 'publishLC');\n // chain our instance attributes map to t
he inherited version\n this.inheritObject(prototype, '_instanceAttributes')
;\n },\n\n publishAttributes: function(prototype, base) {\n // merge
names from 'attributes' attribute\n var attributes = this.getAttribute(ATTR
IBUTES_ATTRIBUTE);\n if (attributes) {\n // get properties to publis
h\n var publish = prototype.publish || (prototype.publish = {});\n
// names='a b c' or names='a,b,c'\n var names = attributes.split(ATTRIBU
TES_REGEX);\n // record each name for publishing\n for (var i=0, l
=names.length, n; i<l; i++) {\n // remove excess ws\n n = name
s[i].trim();\n // if the user hasn't specified a value, we want to use
the\n // default, unless a superclass has already chosen one\n
if (n && publish[n] === undefined) {\n // TODO(sjmiles): querying na
tive properties on IE11 (and possibly\n // on other browsers) throws
an exception because there is no actual\n // instance.\n /
/ In fact, trying to publish native properties is known bad for this\n
// and other reasons, and we need to solve this problem writ large.\n
try {\n var hasValue = (base[n] !== undefined);\n } c
atch(x) {\n hasValue = false;\n }\n // supply
an empty 'descriptor' object and let the publishProperties\n // code
determine a default\n if (!hasValue) {\n publish[n] = P
olymer.nob;\n }\n }\n }\n }\n },\n\n // re
cord clonable attributes from <element>\n accumulateInstanceAttributes: funct
ion() {\n // inherit instance attributes\n var clonable = this.prototy
pe._instanceAttributes;\n // merge attributes from element\n var a$ =
this.attributes;\n for (var i=0, l=a$.length, a; (i<l) && (a=a$[i]); i++) {
\n if (this.isInstanceAttribute(a.name)) {\n clonable[a.name]
= a.value;\n }\n }\n },\n\n isInstanceAttribute: function(name
) {\n return !this.blackList[name] && name.slice(0,3) !== 'on-';\n },\n\
n // do not clone these attributes onto instances\n blackList: {\n na
me: 1,\n 'extends': 1,\n constructor: 1,\n noscript: 1,\n as
setpath: 1,\n 'cache-csstext': 1\n }\n \n };\n\n // add ATTRIBUTES_
ATTRIBUTE to the blacklist\n attributes.blackList[ATTRIBUTES_ATTRIBUTE] = 1;\n\
n // exports\n\n scope.api.declaration.attributes = attributes;\n\n})(Polymer)
;\n","/*\n * Copyright (c) 2014 The Polymer Project Authors. All rights reserved
.\n * This code may only be used under the BSD style license found at http://pol
ymer.github.io/LICENSE.txt\n * The complete set of authors may be found at http:
//polymer.github.io/AUTHORS.txt\n * The complete set of contributors may be foun
d at http://polymer.github.io/CONTRIBUTORS.txt\n * Code distributed by Google as
part of the polymer project is also\n * subject to an additional IP rights gran
t found at http://polymer.github.io/PATENTS.txt\n */\n\n(function(scope) {\n\n
// imports\n var events = scope.api.declaration.events;\n\n var syntax = new P
olymerExpressions();\n var prepareBinding = syntax.prepareBinding;\n\n // Poly
mer takes a first crack at the binding to see if it's a declarative\n // event
handler.\n syntax.prepareBinding = function(pathString, name, node) {\n retu
rn events.prepareEventBinding(pathString, name, node) ||\n prepareBind
ing.call(syntax, pathString, name, node);\n };\n\n // declaration api supporti
ng mdv\n var mdv = {\n syntax: syntax,\n fetchTemplate: function() {\n
return this.querySelector('template');\n },\n templateContent: function
() {\n var template = this.fetchTemplate();\n return template && Platf
orm.templateContent(template);\n },\n installBindingDelegate: function(tem
plate) {\n if (template) {\n template.bindingDelegate = this.syntax;
\n }\n }\n };\n\n // exports\n scope.api.declaration.mdv = mdv;\n\n})
(Polymer);\n","/*\n * Copyright (c) 2014 The Polymer Project Authors. All rights
reserved.\n * This code may only be used under the BSD style license found at h
ttp://polymer.github.io/LICENSE.txt\n * The complete set of authors may be found
at http://polymer.github.io/AUTHORS.txt\n * The complete set of contributors ma
y be found at http://polymer.github.io/CONTRIBUTORS.txt\n * Code distributed by
Google as part of the polymer project is also\n * subject to an additional IP ri
ghts grant found at http://polymer.github.io/PATENTS.txt\n */\n\n(function(scope
) {\n\n // imports\n \n var api = scope.api;\n var isBase = scope.isBase;\n
var extend = scope.extend;\n\n // prototype api\n\n var prototype = {\n\n
register: function(name, extendeeName) {\n // build prototype combining ext
endee, Polymer base, and named api\n this.buildPrototype(name, extendeeName
);\n // register our custom element with the platform\n this.registerP
rototype(name, extendeeName);\n // reference constructor in a global named
by 'constructor' attribute\n this.publishConstructor();\n },\n\n buil
dPrototype: function(name, extendeeName) {\n // get our custom prototype (b
efore chaining)\n var extension = scope.getRegisteredPrototype(name);\n
// get basal prototype\n var base = this.generateBasePrototype(extendeeNa
me);\n // implement declarative features\n this.desugarBeforeChaining(
extension, base);\n // join prototypes\n this.prototype = this.chainPr
ototypes(extension, base);\n // more declarative features\n this.desug
arAfterChaining(name, extendeeName);\n },\n\n desugarBeforeChaining: funct
ion(prototype, base) {\n // back reference declaration element\n // TO
DO(sjmiles): replace `element` with `elementElement` or `declaration`\n pro
totype.element = this;\n // transcribe `attributes` declarations onto own p
rototype's `publish`\n this.publishAttributes(prototype, base);\n // `
publish` properties to the prototype and to attribute watch\n this.publishP
roperties(prototype, base);\n // infer observers for `observe` list based o
n method names\n this.inferObservers(prototype);\n // desugar compound
observer syntax, e.g. 'a b c' \n this.explodeObservers(prototype);\n },
\n\n chainPrototypes: function(prototype, base) {\n // chain various met
a-data objects to inherited versions\n this.inheritMetaData(prototype, base
);\n // chain custom api to inherited\n var chained = this.chainObject
(prototype, base);\n // x-platform fixup\n ensurePrototypeTraversal(ch
ained);\n return chained;\n },\n\n inheritMetaData: function(prototyp
e, base) {\n // chain observe object to inherited\n this.inheritObject
('observe', prototype, base);\n // chain publish object to inherited\n
this.inheritObject('publish', prototype, base);\n // chain reflect object
to inherited\n this.inheritObject('reflect', prototype, base);\n // ch
ain our lower-cased publish map to the inherited version\n this.inheritObje
ct('_publishLC', prototype, base);\n // chain our instance attributes map t
o the inherited version\n this.inheritObject('_instanceAttributes', prototy
pe, base);\n // chain our event delegates map to the inherited version\n
this.inheritObject('eventDelegates', prototype, base);\n },\n\n // impl
ement various declarative features\n desugarAfterChaining: function(name, ext
endee) {\n // build side-chained lists to optimize iterations\n this.o
ptimizePropertyMaps(this.prototype);\n this.createPropertyAccessors(this.pr
ototype);\n // install mdv delegate on template\n this.installBindingD
elegate(this.fetchTemplate());\n // install external stylesheets as if they
are inline\n this.installSheets();\n // adjust any paths in dom from
imports\n this.resolveElementPaths(this);\n // compile list of attribu
tes to copy to instances\n this.accumulateInstanceAttributes();\n // p
arse on-* delegates declared on `this` element\n this.parseHostEvents();\n
//\n // install a helper method this.resolvePath to aid in \n //
setting resource urls. e.g.\n // this.$.image.src = this.resolvePath('image
s/foo.png')\n this.addResolvePathApi();\n // under ShadowDOMPolyfill,
transforms to approximate missing CSS features\n if (window.ShadowDOMPolyfi
ll) {\n Platform.ShadowCSS.shimStyling(this.templateContent(), name, exte
ndee);\n }\n // allow custom element access to the declarative context
\n if (this.prototype.registerCallback) {\n this.prototype.registerC
allback(this);\n }\n },\n\n // if a named constructor is requested in
element, map a reference\n // to the constructor to the given symbol\n pu
blishConstructor: function() {\n var symbol = this.getAttribute('constructo
r');\n if (symbol) {\n window[symbol] = this.ctor;\n }\n },\
n\n // build prototype combining extendee, Polymer base, and named api\n g
enerateBasePrototype: function(extnds) {\n var prototype = this.findBasePro
totype(extnds);\n if (!prototype) {\n // create a prototype based on
tag-name extension\n var prototype = HTMLElement.getPrototypeForTag(extn
ds);\n // insert base api in inheritance chain (if needed)\n proto
type = this.ensureBaseApi(prototype);\n // memoize this base\n mem
oizedBases[extnds] = prototype;\n }\n return prototype;\n },\n\n
findBasePrototype: function(name) {\n return memoizedBases[name];\n },\
n\n // install Polymer instance api into prototype chain, as needed \n ens
ureBaseApi: function(prototype) {\n if (prototype.PolymerBase) {\n r
eturn prototype;\n }\n var extended = Object.create(prototype);\n
// we need a unique copy of base api for each base prototype\n // therefor
e we 'extend' here instead of simply chaining\n api.publish(api.instance, e
xtended);\n // TODO(sjmiles): sharing methods across prototype chains is\n
// not supported by 'super' implementation which optimizes\n // by mem
oizing prototype relationships.\n // Probably we should have a version of '
extend' that is \n // share-aware: it could study the text of each function
,\n // look for usage of 'super', and wrap those functions in\n // clo
sures.\n // As of now, there is only one problematic method, so \n //
we just patch it manually.\n // To avoid re-entrancy problems, the special
super method\n // installed is called `mixinSuper` and the mixin method\n
// must use this method instead of the default `super`.\n this.mixinMet
hod(extended, prototype, api.instance.mdv, 'bind');\n // return buffed-up p
rototype\n return extended;\n },\n\n mixinMethod: function(extended,
prototype, api, name) {\n var $super = function(args) {\n return pro
totype[name].apply(this, args);\n };\n extended[name] = function() {\n
this.mixinSuper = $super;\n return api[name].apply(this, argument
s);\n }\n },\n\n // ensure prototype[name] inherits from a prototype.
prototype[name]\n inheritObject: function(name, prototype, base) {\n //
require an object\n var source = prototype[name] || {};\n // chain inh
erited properties onto a new object\n prototype[name] = this.chainObject(so
urce, base[name]);\n },\n\n // register 'prototype' to custom element 'nam
e', store constructor \n registerPrototype: function(name, extendee) { \n
var info = {\n prototype: this.prototype\n }\n // native elem
ent must be specified in extends\n var typeExtension = this.findTypeExtensi
on(extendee);\n if (typeExtension) {\n info.extends = typeExtension;
\n }\n // register the prototype with HTMLElement for name lookup\n
HTMLElement.register(name, this.prototype);\n // register the custom typ
e\n this.ctor = document.registerElement(name, info);\n },\n\n findTy
peExtension: function(name) {\n if (name && name.indexOf('-') < 0) {\n
return name;\n } else {\n var p = this.findBasePrototype(name);\n
if (p.element) {\n return this.findTypeExtension(p.element.exte
nds);\n }\n }\n }\n\n };\n\n // memoize base prototypes\n var
memoizedBases = {};\n\n // implementation of 'chainObject' depends on support f
or __proto__\n if (Object.__proto__) {\n prototype.chainObject = function(ob
ject, inherited) {\n if (object && inherited && object !== inherited) {\n
object.__proto__ = inherited;\n }\n return object;\n }\n } e
lse {\n prototype.chainObject = function(object, inherited) {\n if (obje
ct && inherited && object !== inherited) {\n var chained = Object.create(
inherited);\n object = extend(chained, object);\n }\n return ob
ject;\n }\n }\n\n // On platforms that do not support __proto__ (versions o
f IE), the prototype\n // chain of a custom element is simulated via installati
on of __proto__.\n // Although custom elements manages this, we install it here
so it's\n // available during desugaring.\n function ensurePrototypeTraversal
(prototype) {\n if (!Object.__proto__) {\n var ancestor = Object.getProt
otypeOf(prototype);\n prototype.__proto__ = ancestor;\n if (isBase(anc
estor)) {\n ancestor.__proto__ = Object.getPrototypeOf(ancestor);\n
}\n }\n }\n\n // exports\n\n api.declaration.prototype = prototype;\n\n})(
Polymer);\n","/*\n * Copyright (c) 2014 The Polymer Project Authors. All rights
reserved.\n * This code may only be used under the BSD style license found at ht
tp://polymer.github.io/LICENSE.txt\n * The complete set of authors may be found
at http://polymer.github.io/AUTHORS.txt\n * The complete set of contributors may
be found at http://polymer.github.io/CONTRIBUTORS.txt\n * Code distributed by G
oogle as part of the polymer project is also\n * subject to an additional IP rig
hts grant found at http://polymer.github.io/PATENTS.txt\n */\n\n(function(scope)
{\n\n /*\n\n Elements are added to a registration queue so that they regist
er in \n the proper order at the appropriate time. We do this for a few reaso
ns:\n\n * to enable elements to load resources (like stylesheets) \n async
hronously. We need to do this until the platform provides an efficient\n alte
rnative. One issue is that remote @import stylesheets are \n re-fetched whene
ver stamped into a shadowRoot.\n\n * to ensure elements loaded 'at the same t
ime' (e.g. via some set of\n imports) are registered as a batch. This allows
elements to be enured from\n upgrade ordering as long as they query the dom t
ree 1 task after\n upgrade (aka domReady). This is a performance tradeoff. On
the one hand,\n elements that could register while imports are loading are p
revented from \n doing so. On the other, grouping upgrades into a single task
means less\n incremental work (for example style recalcs), Also, we can ens
ure the \n document is in a known state at the single quantum of time when \n
elements upgrade.\n\n */\n var queue = {\n // tell the queue to wait fo
r an element to be ready\n wait: function(element, check, go) {\n var sh
ouldAdd = (this.indexOf(element) === -1 && \n flushQueue.indexOf(elemen
t) === -1);\n if (shouldAdd) {\n this.add(element);\n element
.__check = check;\n element.__go = go;\n }\n return (this.index
Of(element) !== 0);\n },\n add: function(element) {\n //console.log('
queueing', element.name);\n queueForElement(element).push(element);\n },
\n indexOf: function(element) {\n var i = queueForElement(element).index
Of(element);\n if (i >= 0 && document.contains(element)) {\n i += (H
TMLImports.useNative || HTMLImports.ready) ? \n importQueue.length : 1e
9;\n }\n return i; \n },\n // tell the queue an element is read
y to be registered\n go: function(element) {\n var readied = this.remove
(element);\n if (readied) {\n this.addToFlushQueue(readied);\n
this.check();\n }\n },\n remove: function(element) {\n var i =
this.indexOf(element);\n if (i !== 0) {\n //console.warn('queue ord
er wrong', i);\n return;\n }\n return queueForElement(element).
shift();\n },\n check: function() {\n // next\n var element = th
is.nextElement();\n if (element) {\n element.__check.call(element);\
n }\n if (this.canReady()) {\n this.ready();\n return tr
ue;\n }\n },\n nextElement: function() {\n return nextQueued();\
n },\n canReady: function() {\n return !this.waitToReady && this.isEm
pty();\n },\n isEmpty: function() {\n return !importQueue.length && !
mainQueue.length;\n },\n addToFlushQueue: function(element) {\n flush
Queue.push(element); \n },\n flush: function() {\n var element;\n
while (flushQueue.length) {\n element = flushQueue.shift();\n e
lement.__go.call(element);\n element.__check = element.__go = null;\n
}\n },\n ready: function() {\n this.flush();\n // TODO(sorvell
): As an optimization, turn off CE polyfill upgrading\n // while registerin
g. This way we avoid having to upgrade each document\n // piecemeal per reg
istration and can instead register all elements\n // and upgrade once in a
batch. Without this optimization, upgrade time\n // degrades significantly
when SD polyfill is used. This is mainly because\n // querying the document
tree for elements is slow under the SD polyfill.\n if (CustomElements.read
y === false) {\n CustomElements.upgradeDocumentTree(document);\n C
ustomElements.ready = true;\n }\n Platform.flush();\n requestAnim
ationFrame(this.flushReadyCallbacks);\n },\n addReadyCallback: function(ca
llback) {\n if (callback) {\n readyCallbacks.push(callback);\n
}\n },\n flushReadyCallbacks: function() {\n if (readyCallbacks) {\n
var fn;\n while (readyCallbacks.length) {\n fn = readyCal
lbacks.shift();\n fn();\n }\n }\n },\n waitToReady: t
rue\n };\n\n var flushQueue = [];\n\n var importQueue = [];\n var mainQueue
= [];\n var readyCallbacks = [];\n\n function queueForElement(element) {\n
return document.contains(element) ? mainQueue : importQueue;\n }\n\n function
nextQueued() {\n return importQueue.length ? importQueue[0] : mainQueue[0];\n
}\n\n var polymerReadied = false; \n\n document.addEventListener('WebCompone
ntsReady', function() {\n CustomElements.ready = false;\n });\n \n functio
n whenPolymerReady(callback) {\n queue.waitToReady = true;\n CustomElement
s.ready = false;\n HTMLImports.whenImportsReady(function() {\n queue.add
ReadyCallback(callback);\n queue.waitToReady = false;\n queue.check();
\n });\n }\n\n // exports\n scope.queue = queue;\n scope.whenPolymerReady
= whenPolymerReady;\n})(Polymer);\n","/*\n * Copyright (c) 2014 The Polymer Pro
ject Authors. All rights reserved.\n * This code may only be used under the BSD
style license found at http://polymer.github.io/LICENSE.txt\n * The complete set
of authors may be found at http://polymer.github.io/AUTHORS.txt\n * The complet
e set of contributors may be found at http://polymer.github.io/CONTRIBUTORS.txt\
n * Code distributed by Google as part of the polymer project is also\n * subjec
t to an additional IP rights grant found at http://polymer.github.io/PATENTS.txt
\n */\n\n(function(scope) {\n\n var whenPolymerReady = scope.whenPolymerReady;\
n\n function importElements(elementOrFragment, callback) {\n if (elementOrFr
agment) {\n document.head.appendChild(elementOrFragment);\n whenPolyme
rReady(callback);\n } else if (callback) {\n callback();\n }\n }\n\n
function importUrls(urls, callback) {\n if (urls && urls.length) {\n
var frag = document.createDocumentFragment();\n for (var i=0, l=urls.len
gth, url, link; (i<l) && (url=urls[i]); i++) {\n link = document.create
Element('link');\n link.rel = 'import';\n link.href = url;\n
frag.appendChild(link);\n }\n importElements(frag, callbac
k);\n } else if (callback) {\n callback();\n }\n }\n\n // exports\n
scope.import = importUrls;\n scope.importElements = importElements;\n\n})(Pol
ymer);\n","/*\n * Copyright (c) 2014 The Polymer Project Authors. All rights res
erved.\n * This code may only be used under the BSD style license found at http:
//polymer.github.io/LICENSE.txt\n * The complete set of authors may be found at
http://polymer.github.io/AUTHORS.txt\n * The complete set of contributors may be
found at http://polymer.github.io/CONTRIBUTORS.txt\n * Code distributed by Goog
le as part of the polymer project is also\n * subject to an additional IP rights
grant found at http://polymer.github.io/PATENTS.txt\n */\n\n(function(scope) {\
n\n // imports\n\n var extend = scope.extend;\n var api = scope.api;\n var q
ueue = scope.queue;\n var whenPolymerReady = scope.whenPolymerReady;\n var get
RegisteredPrototype = scope.getRegisteredPrototype;\n var waitingForPrototype =
scope.waitingForPrototype;\n\n // declarative implementation: <polymer-element
>\n\n var prototype = extend(Object.create(HTMLElement.prototype), {\n\n cre
atedCallback: function() {\n if (this.getAttribute('name')) {\n this
.init();\n }\n },\n\n init: function() {\n // fetch declared val
ues\n this.name = this.getAttribute('name');\n this.extends = this.get
Attribute('extends');\n // initiate any async resource fetches\n this.
loadResources();\n // register when all constraints are met\n this.reg
isterWhenReady();\n },\n\n registerWhenReady: function() {\n if (this.
registered\n || this.waitingForPrototype(this.name)\n || this.waitin
gForQueue()\n || this.waitingForResources()) {\n return;\n }
\n // TODO(sorvell): ends up calling '_register' by virtue\n // of `wa
itingForQueue` (see below)\n queue.go(this);\n },\n\n // TODO(sorvell
): refactor, this method is private-ish, but it's being\n // called by the qu
eue object.\n _register: function() {\n //console.log('registering', thi
s.name);\n //console.group('registering', this.name);\n // warn if ext
ending from a custom element not registered via Polymer\n if (isCustomTag(t
his.extends) && !isRegistered(this.extends)) {\n console.warn('%s is atte
mpting to extend %s, an unregistered element ' +\n 'or one that was n
ot registered with Polymer.', this.name,\n this.extends);\n }\n
this.register(this.name, this.extends);\n this.registered = true;\n
//console.groupEnd();\n },\n\n waitingForPrototype: function(name) {\n
if (!getRegisteredPrototype(name)) {\n // then wait for a prototype\
n waitingForPrototype(name, this);\n // emulate script if user is
not supplying one\n this.handleNoScript(name);\n // prototype not
ready yet\n return true;\n }\n },\n\n handleNoScript: function
(name) {\n // if explicitly marked as 'noscript'\n if (this.hasAttribu
te('noscript') && !this.noscript) {\n this.noscript = true;\n // T
ODO(sorvell): CustomElements polyfill awareness:\n // noscript elements s
hould upgrade in logical order\n // script injection ensures this under n
ative custom elements;\n // under imports + ce polyfills, scripts run bef
ore upgrades.\n // dependencies should be ready at upgrade time so regist
er\n // prototype at this time.\n if (window.CustomElements && !Cu
stomElements.useNative) {\n Polymer(name);\n } else {\n
var script = document.createElement('script');\n script.textContent =
'Polymer(\\'' + name + '\\');';\n this.appendChild(script);\n }\
n }\n },\n\n waitingForResources: function() {\n return this._ne
edsResources;\n },\n\n // NOTE: Elements must be queued in proper order fo
r inheritance/composition\n // dependency resolution. Previously this was enf
orced for inheritance,\n // and by rule for composition. It's now entirely by
rule.\n waitingForQueue: function() {\n return queue.wait(this, this.re
gisterWhenReady, this._register);\n },\n\n loadResources: function() {\n
this._needsResources = true;\n this.loadStyles(function() {\n th
is._needsResources = false;\n this.registerWhenReady();\n }.bind(thi
s));\n }\n\n });\n\n // semi-pluggable APIs \n\n // TODO(sjmiles): should
be fully pluggable (aka decoupled, currently\n // the various plugins are allow
ed to depend on each other directly)\n api.publish(api.declaration, prototype);
\n\n // utility and bookkeeping\n\n function isRegistered(name) {\n return
Boolean(HTMLElement.getPrototypeForTag(name));\n }\n\n function isCustomTag(na
me) {\n return (name && name.indexOf('-') >= 0);\n }\n\n // boot tasks\n\n
whenPolymerReady(function() {\n document.body.removeAttribute('unresolved');
\n document.dispatchEvent(\n new CustomEvent('polymer-ready', {bubbles:
true})\n );\n });\n\n // register polymer-element with document\n\n docume
nt.registerElement('polymer-element', {prototype: prototype});\n\n})(Polymer);\n
","/*\n * Copyright (c) 2014 The Polymer Project Authors. All rights reserved.\n
* This code may only be used under the BSD style license found at http://polyme
r.github.io/LICENSE.txt\n * The complete set of authors may be found at http://p
olymer.github.io/AUTHORS.txt\n * The complete set of contributors may be found a
t http://polymer.github.io/CONTRIBUTORS.txt\n * Code distributed by Google as pa
rt of the polymer project is also\n * subject to an additional IP rights grant f
ound at http://polymer.github.io/PATENTS.txt\n */\n\n/**\n * The `auto-binding`
element extends the template element. It provides a quick \n * and easy way to d
o data binding without the need to setup a model. \n * The `auto-binding` elemen
t itself serves as the model and controller for the \n * elements it contains. B
oth data and event handlers can be bound. \n *\n * The `auto-binding` element ac
ts just like a template that is bound to \n * a model. It stamps its content in
the dom adjacent to itself. When the \n * content is stamped, the `template-boun
d` event is fired.\n *\n * Example:\n *\n * <template is=\"auto-binding\">\n
* <div>Say something: <input value=\"{{value}}\"></div>\n * <div>Yo
u said: {{value}}</div>\n * <button on-tap=\"{{buttonTap}}\">Tap me!</butt
on>\n * </template>\n * <script>\n * var template = document.query
Selector('template');\n * template.value = 'something';\n * template
.buttonTap = function() {\n * console.log('tap!');\n * };\n *
</script>\n *\n * @module Polymer\n * @status stable\n*/\n\n(function() {\n\n v
ar element = document.createElement('polymer-element');\n element.setAttribute(
'name', 'auto-binding');\n element.setAttribute('extends', 'template');\n elem
ent.init();\n\n Polymer('auto-binding', {\n\n createdCallback: function() {\
n this.syntax = this.bindingDelegate = this.makeSyntax();\n // delay s
tamping until polymer-ready so that auto-binding is not\n // required to lo
ad last.\n Polymer.whenPolymerReady(function() {\n this.model = this
;\n this.setAttribute('bind', '');\n // we don't bother with an ex
plicit signal here, we could ust a MO\n // if necessary\n this.asy
nc(function() {\n // note: this will marshall *all* the elements in the
parentNode\n // rather than just stamped ones. We'd need to use create
Instance\n // to fix this or something else fancier.\n this.ma
rshalNodeReferences(this.parentNode);\n // template stamping is asynchr
onous so stamping isn't complete\n // by polymer-ready; fire an event s
o users can use stamped elements\n this.fire('template-bound');\n
});\n }.bind(this));\n },\n\n makeSyntax: function() {\n var e
vents = Object.create(Polymer.api.declaration.events);\n var self = this;\n
events.findController = function() { return self.model; };\n\n var sy
ntax = new PolymerExpressions();\n var prepareBinding = syntax.prepareBindi
ng; \n syntax.prepareBinding = function(pathString, name, node) {\n
return events.prepareEventBinding(pathString, name, node) ||\n pr
epareBinding.call(syntax, pathString, name, node);\n };\n return synta
x;\n }\n\n });\n\n})();\n"]} |