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Issue 349313005: update polymer and platform.js (Closed) Base URL: https://dart.googlecode.com/svn/branches/bleeding_edge/dart
Patch Set: Created 6 years, 6 months ago
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All rights reserved.\n * This code may only be used under the BSD style license found at http://polymer.github.io/LICENSE.txt\n * The complete set of a uthors may be found at http://polymer.github.io/AUTHORS.txt\n * The complete set of contributors may be found at http://polymer.github.io/CONTRIBUTORS.txt\n * C ode distributed by Google as part of the polymer project is also\n * subject to an additional IP rights grant found at http://polymer.github.io/PATENTS.txt\n */ \nwindow.PolymerGestures = {};\n","/*\n * Copyright (c) 2014 The Polymer Project Authors. All rights reserved.\n * This code may only be used under the BSD styl e license found at http://polymer.github.io/LICENSE.txt\n * The complete set of authors may be found at http://polymer.github.io/AUTHORS.txt\n * The complete se t of contributors may be found at http://polymer.github.io/CONTRIBUTORS.txt\n * Code distributed by Google as part of the polymer project is also\n * subject to an additional IP rights grant found at http://polymer.github.io/PATENTS.txt\n * /\n\n(function(scope) {\n var target = {\n shadow: function(inEl) {\n i f (inEl) {\n return inEl.shadowRoot || inEl.webkitShadowRoot;\n }\n },\n canTarget: function(shadow) {\n return shadow && Boolean(shadow. elementFromPoint);\n },\n targetingShadow: function(inEl) {\n var s = this.shadow(inEl);\n if (this.canTarget(s)) {\n return s;\n }\ n },\n olderShadow: function(shadow) {\n var os = shadow.olderShadowR oot;\n if (!os) {\n var se = shadow.querySelector('shadow');\n if (se) {\n os = se.olderShadowRoot;\n }\n }\n retur n os;\n },\n allShadows: function(element) {\n var shadows = [], s = this.shadow(element);\n while(s) {\n shadows.push(s);\n s = t his.olderShadow(s);\n }\n return shadows;\n },\n searchRoot: fun ction(inRoot, x, y) {\n if (inRoot) {\n var t = inRoot.elementFromPo int(x, y);\n var st, sr, os;\n // is element a shadow host?\n sr = this.targetingShadow(t);\n while (sr) {\n // find the th e element inside the shadow root\n st = sr.elementFromPoint(x, y);\n if (!st) {\n // check for older shadows\n sr = this .olderShadow(sr);\n } else {\n // shadowed element may conta in a shadow root\n var ssr = this.targetingShadow(st);\n r eturn this.searchRoot(ssr, x, y) || st;\n }\n }\n // ligh t dom element is the target\n return t;\n }\n },\n owner: func tion(element) {\n if (!element) {\n return document;\n }\n var s = element;\n // walk up until you hit the shadow root or document\n while (s.parentNode) {\n s = s.parentNode;\n }\n // the ow ner element is expected to be a Document or ShadowRoot\n if (s.nodeType != Node.DOCUMENT_NODE && s.nodeType != Node.DOCUMENT_FRAGMENT_NODE) {\n s = document;\n }\n return s;\n },\n findTarget: function(inEvent) { \n var x = inEvent.clientX, y = inEvent.clientY;\n // if the listener is in the shadow root, it is much faster to start there\n var s = this.owne r(inEvent.target);\n // if x, y is not in this root, fall back to document search\n if (!s.elementFromPoint(x, y)) {\n s = document;\n }\n return this.searchRoot(s, x, y);\n },\n LCA: function(a, b) {\n if (a === b) {\n return a;\n }\n if (a && !b) {\n retur n a;\n }\n if (b && !a) {\n return b;\n }\n if (!b && !a) {\n return document;\n }\n // fast case, a is a direct des cendant of b or vice versa\n if (a.contains && a.contains(b)) {\n re turn a;\n }\n if (b.contains && b.contains(a)) {\n return b;\n }\n var adepth = this.depth(a);\n var bdepth = this.depth(b);\n var d = adepth - bdepth;\n if (d > 0) {\n a = this.walk(a, d);\n } else {\n b = this.walk(b, -d);\n }\n while(a && b && a !== b) {\n a = this.walk(a, 1);\n b = this.walk(b, 1);\n }\n return a;\n },\n walk: function(n, u) {\n for (var i = 0; n && ( i < u); i++) {\n n = n.parentNode || n.host;\n }\n return n;\n },\n depth: function(n) {\n var d = 0;\n while(n) {\n d++ ;\n n = n.parentNode || n.host;\n }\n return d;\n },\n de epContains: function(a, b) {\n var common = this.LCA(a, b);\n // if a is the common ancestor, it must \"deeply\" contain b\n return common === a; \n },\n insideNode: function(node, x, y) {\n var rect = node.getBound ingClientRect();\n return (rect.left <= x) && (x <= rect.right) && (rect.to p <= y) && (y <= rect.bottom);\n }\n };\n scope.targetFinding = target;\n /**\n * Given an event, finds the \"deepest\" node that could have been the or iginal target before ShadowDOM retargetting\n *\n * @param {Event} Event An event object with clientX and clientY properties\n * @return {Element} The pro bable event origninator\n */\n scope.findTarget = target.findTarget.bind(targ et);\n /**\n * Determines if the \"container\" node deeply contains the \"con tainee\" node, including situations where the \"containee\" is contained by one or more ShadowDOM\n * roots.\n *\n * @param {Node} container\n * @param {Node} containee\n * @return {Boolean}\n */\n scope.deepContains = target.d eepContains.bind(target);\n\n /**\n * Determines if the x/y position is insid e the given node.\n *\n * Example:\n *\n * function upHandler(event) {\n * var innode = PolymerGestures.insideNode(event.target, event.clien tX, event.clientY);\n * if (innode) {\n * // wait for tap?\n * } else {\n * // tap will never happen\n * }\n * }\n *\n * @param {Node} node\n * @param {Number} x Screen X position\n * @param {Number} y screen Y position\n * @return {Boolean}\n */\n scope.in sideNode = target.insideNode;\n\n})(window.PolymerGestures);\n","/*\n *\n * Copy right (c) 2014 The Polymer Project Authors. All rights reserved.\n * This code m ay only be used under the BSD style license found at http://polymer.github.io/LI CENSE.txt\n * The complete set of authors may be found at http://polymer.github. io/AUTHORS.txt\n * The complete set of contributors may be found at http://polym er.github.io/CONTRIBUTORS.txt\n * Code distributed by Google as part of the poly mer project is also\n * subject to an additional IP rights grant found at http:/ /polymer.github.io/PATENTS.txt\n */\n\n(function() {\n function shadowSelector( v) {\n return 'body /deep/ ' + selector(v);\n }\n function selector(v) {\n return '[touch-action=\"' + v + '\"]';\n }\n function rule(v) {\n return '{ -ms-touch-action: ' + v + '; touch-action: ' + v + ';}';\n }\n var attrib2 css = [\n 'none',\n 'auto',\n 'pan-x',\n 'pan-y',\n {\n rule : 'pan-x pan-y',\n selectors: [\n 'pan-x pan-y',\n 'pan-y pan -x'\n ]\n }\n ];\n var styles = '';\n // only install stylesheet if t he browser has touch action support\n var head = document.head;\n var hasTouch Action = typeof document.head.style.touchAction === 'string';\n // only add sha dow selectors if shadowdom is supported\n var hasShadowRoot = !window.ShadowDOM Polyfill && document.head.createShadowRoot;\n\n if (hasTouchAction) {\n attr ib2css.forEach(function(r) {\n if (String(r) === r) {\n styles += se lector(r) + rule(r) + '\\n';\n if (hasShadowRoot) {\n styles += shadowSelector(r) + rule(r) + '\\n';\n }\n } else {\n styles += r.selectors.map(selector) + rule(r.rule) + '\\n';\n if (hasShadowRoot) {\n styles += r.selectors.map(shadowSelector) + rule(r.rule) + '\\n';\ n }\n }\n });\n\n var el = document.createElement('style');\n el.textContent = styles;\n document.head.appendChild(el);\n }\n})();\n"," /*\n * Copyright (c) 2014 The Polymer Project Authors. All rights reserved.\n * This code may only be used under the BSD style license found at http://polymer.g ithub.io/LICENSE.txt\n * The complete set of authors may be found at http://poly mer.github.io/AUTHORS.txt\n * The complete set of contributors may be found at h ttp://polymer.github.io/CONTRIBUTORS.txt\n * Code distributed by Google as part of the polymer project is also\n * subject to an additional IP rights grant foun d at http://polymer.github.io/PATENTS.txt\n */\n\n/**\n * This is the constructo r for new PointerEvents.\n *\n * New Pointer Events must be given a type, and an optional dictionary of\n * initialization properties.\n *\n * Due to certain pl atform requirements, events returned from the constructor\n * identify as MouseE vents.\n *\n * @constructor\n * @param {String} inType The type of the event to create.\n * @param {Object} [inDict] An optional dictionary of initial event pro perties.\n * @return {Event} A new PointerEvent of type `inType` and initialized with properties from `inDict`.\n */\n(function(scope) {\n\n var MOUSE_PROPS = [\n 'bubbles',\n 'cancelable',\n 'view',\n 'detail',\n 'screenX', \n 'screenY',\n 'clientX',\n 'clientY',\n 'ctrlKey',\n 'altKey',\ n 'shiftKey',\n 'metaKey',\n 'button',\n 'relatedTarget',\n 'page X',\n 'pageY'\n ];\n\n var MOUSE_DEFAULTS = [\n false,\n false,\n null,\n null,\n 0,\n 0,\n 0,\n 0,\n false,\n false,\n fa lse,\n false,\n 0,\n null,\n 0,\n 0\n ];\n\n var NOP_FACTORY = function(){ return function(){}; };\n\n var eventFactory = {\n // TODO(dfree dm): this is overridden by tap recognizer, needs review\n preventTap: NOP_FAC TORY,\n makeBaseEvent: function(inType, inDict) {\n var e = document.cre ateEvent('Event');\n e.initEvent(inType, inDict.bubbles || false, inDict.ca ncelable || false);\n e.preventTap = eventFactory.preventTap(e);\n ret urn e;\n },\n makeGestureEvent: function(inType, inDict) {\n inDict = inDict || Object.create(null);\n\n var e = this.makeBaseEvent(inType, inDi ct);\n for (var i = 0, keys = Object.keys(inDict), k; i < keys.length; i++) {\n k = keys[i];\n e[k] = inDict[k];\n }\n return e;\n },\n makePointerEvent: function(inType, inDict) {\n inDict = inDict | | Object.create(null);\n\n var e = this.makeBaseEvent(inType, inDict);\n // define inherited MouseEvent properties\n for(var i = 0, p; i < MOUSE_ PROPS.length; i++) {\n p = MOUSE_PROPS[i];\n e[p] = inDict[p] || M OUSE_DEFAULTS[i];\n }\n e.buttons = inDict.buttons || 0;\n\n // S pec requires that pointers without pressure specified use 0.5 for down\n // state and 0 for up state.\n var pressure = 0;\n if (inDict.pressure) {\n pressure = inDict.pressure;\n } else {\n pressure = e.but tons ? 0.5 : 0;\n }\n\n // add x/y properties aliased to clientX/Y\n e.x = e.clientX;\n e.y = e.clientY;\n\n // define the properties o f the PointerEvent interface\n e.pointerId = inDict.pointerId || 0;\n e.width = inDict.width || 0;\n e.height = inDict.height || 0;\n e.pres sure = pressure;\n e.tiltX = inDict.tiltX || 0;\n e.tiltY = inDict.til tY || 0;\n e.pointerType = inDict.pointerType || '';\n e.hwTimestamp = inDict.hwTimestamp || 0;\n e.isPrimary = inDict.isPrimary || false;\n return e;\n }\n };\n\n scope.eventFactory = eventFactory;\n})(window.Polym erGestures);\n","/*\n * Copyright (c) 2014 The Polymer Project Authors. All righ ts reserved.\n * This code may only be used under the BSD style license found at http://polymer.github.io/LICENSE.txt\n * The complete set of authors may be fou nd at http://polymer.github.io/AUTHORS.txt\n * The complete set of contributors may be found at http://polymer.github.io/CONTRIBUTORS.txt\n * Code distributed b y Google as part of the polymer project is also\n * subject to an additional IP rights grant found at http://polymer.github.io/PATENTS.txt\n */\n\n/**\n * This module implements an map of pointer states\n */\n(function(scope) {\n var USE_M AP = window.Map && window.Map.prototype.forEach;\n var POINTERS_FN = function() { return this.size; };\n function PointerMap() {\n if (USE_MAP) {\n var m = new Map();\n m.pointers = POINTERS_FN;\n return m;\n } else {\ n this.keys = [];\n this.values = [];\n }\n }\n\n PointerMap.prot otype = {\n set: function(inId, inEvent) {\n var i = this.keys.indexOf(i nId);\n if (i > -1) {\n this.values[i] = inEvent;\n } else {\n this.keys.push(inId);\n this.values.push(inEvent);\n }\n } ,\n has: function(inId) {\n return this.keys.indexOf(inId) > -1;\n }, \n 'delete': function(inId) {\n var i = this.keys.indexOf(inId);\n if (i > -1) {\n this.keys.splice(i, 1);\n this.values.splice(i, 1) ;\n }\n },\n get: function(inId) {\n var i = this.keys.indexOf(i nId);\n return this.values[i];\n },\n clear: function() {\n this .keys.length = 0;\n this.values.length = 0;\n },\n // return value, k ey, map\n forEach: function(callback, thisArg) {\n this.values.forEach(f unction(v, i) {\n callback.call(thisArg, v, this.keys[i], this);\n } , this);\n },\n pointers: function() {\n return this.keys.length;\n }\n };\n\n scope.PointerMap = PointerMap;\n})(window.PolymerGestures);\n","/ *\n * Copyright (c) 2014 The Polymer Project Authors. All rights reserved.\n * T his code may only be used under the BSD style license found at http://polymer.gi thub.io/LICENSE.txt\n * The complete set of authors may be found at http://polym er.github.io/AUTHORS.txt\n * The complete set of contributors may be found at ht tp://polymer.github.io/CONTRIBUTORS.txt\n * Code distributed by Google as part o f the polymer project is also\n * subject to an additional IP rights grant found at http://polymer.github.io/PATENTS.txt\n */\n\n(function(scope) {\n var CLONE _PROPS = [\n // MouseEvent\n 'bubbles',\n 'cancelable',\n 'view',\n 'detail',\n 'screenX',\n 'screenY',\n 'clientX',\n 'clientY',\n 'ctrlKey',\n 'altKey',\n 'shiftKey',\n 'metaKey',\n 'button',\n 'relatedTarget',\n // DOM Level 3\n 'buttons',\n // PointerEvent\n 'pointerId',\n 'width',\n 'height',\n 'pressure',\n 'tiltX',\n 't iltY',\n 'pointerType',\n 'hwTimestamp',\n 'isPrimary',\n // event i nstance\n 'type',\n 'target',\n 'currentTarget',\n 'which',\n 'pa geX',\n 'pageY',\n 'timeStamp',\n // gesture addons\n 'preventTap',\ n 'tapPrevented'\n ];\n\n var CLONE_DEFAULTS = [\n // MouseEvent\n fa lse,\n false,\n null,\n null,\n 0,\n 0,\n 0,\n 0,\n fals e,\n false,\n false,\n false,\n 0,\n null,\n // DOM Level 3\n 0,\n // PointerEvent\n 0,\n 0,\n 0,\n 0,\n 0,\n 0,\n '',\n 0,\n false,\n // event instance\n '',\n null,\n null,\n 0,\n 0,\n 0,\n 0,\n function(){},\n false\n ];\n\n var HAS_S VG_INSTANCE = (typeof SVGElementInstance !== 'undefined');\n\n var wrap = windo w.ShadowDOMPolyfill && ShadowDOMPolyfill.wrapIfNeeded || function(e){ return e; };\n\n var eventFactory = scope.eventFactory;\n /**\n * This module is for n ormalizing events. Mouse and Touch events will be\n * collected here, and fire PointerEvents that have the same semantics, no\n * matter the source.\n * E vents fired:\n * - pointerdown: a pointing is added\n * - pointerup: a p ointer is removed\n * - pointermove: a pointer is moved\n * - pointerove r: a pointer crosses into an element\n * - pointerout: a pointer leaves an e lement\n * - pointercancel: a pointer will no longer generate events\n */\ n var dispatcher = {\n pointermap: new scope.PointerMap(),\n eventMap: Ob ject.create(null),\n // Scope objects for native events.\n // This exists for ease of testing.\n eventSources: Object.create(null),\n eventSourceLis t: [],\n gestures: [],\n gestureQueue: [],\n /**\n * Add a new even t source that will generate pointer events.\n *\n * `inSource` must cont ain an array of event names named `events`, and\n * functions with the names specified in the `events` array.\n * @param {string} name A name for the ev ent source\n * @param {Object} source A new source of platform events.\n */\n registerSource: function(name, source) {\n var s = source;\n var newEvents = s.events;\n if (newEvents) {\n newEvents.forEach(fun ction(e) {\n if (s[e]) {\n this.eventMap[e] = s[e].bind(s);\ n }\n }, this);\n this.eventSources[name] = s;\n t his.eventSourceList.push(s);\n }\n },\n registerGesture: function(nam e, source) {\n this.gestures.push(source);\n },\n register: function( element) {\n // NOTE: Work around for #4, don't add listeners to individual Polymer elmenets in SD Polyfill\n if (window.ShadowDOMPolyfill && element !== document) {\n return;\n }\n var l = this.eventSourceList.le ngth;\n for (var i = 0, es; (i < l) && (es = this.eventSourceList[i]); i++) {\n // call eventsource register\n es.register.call(es, element); \n }\n },\n unregister: function(element) {\n var l = this.event SourceList.length;\n for (var i = 0, es; (i < l) && (es = this.eventSourceL ist[i]); i++) {\n // call eventsource register\n es.unregister.cal l(es, element);\n }\n },\n // EVENTS\n down: function(inEvent) {\n this.fireEvent('down', inEvent);\n },\n move: function(inEvent) {\n // pipe move events into gesture queue directly\n inEvent.type = 'move ';\n this.fillGestureQueue(inEvent);\n },\n up: function(inEvent) {\n this.fireEvent('up', inEvent);\n },\n cancel: function(inEvent) {\n inEvent.tapPrevented = true;\n this.fireEvent('up', inEvent);\n },\ n // LISTENER LOGIC\n eventHandler: function(inEvent) {\n // This is used to prevent multiple dispatch of events from\n // platform events. This can happen when two elements in different scopes\n // are set up to create pointer events, which is relevant to Shadow DOM.\n if (inEvent._handledByP G) {\n return;\n }\n var type = inEvent.type;\n var fn = t his.eventMap && this.eventMap[type];\n if (fn) {\n fn(inEvent);\n }\n inEvent._handledByPG = true;\n },\n // set up event listeners\ n listen: function(target, events) {\n events.forEach(function(e) {\n this.addEvent(target, e);\n }, this);\n },\n // remove event lis teners\n unlisten: function(target, events) {\n events.forEach(function( e) {\n this.removeEvent(target, e);\n }, this);\n },\n addEven t: function(target, eventName) {\n // NOTE: Work around for #4, use native event listener in SD Polyfill\n if (window.ShadowDOMPolyfill) {\n ta rget.addEventListener_(eventName, this.boundHandler);\n } else {\n t arget.addEventListener(eventName, this.boundHandler);\n }\n },\n remo veEvent: function(target, eventName) {\n // NOTE: Work around for #4, use n ative event listener in SD Polyfill\n if (window.ShadowDOMPolyfill) {\n target.removeEventListener_(eventName, this.boundHandler);\n } else {\n target.removeEventListener(eventName, this.boundHandler);\n }\n },\n // EVENT CREATION AND TRACKING\n /**\n * Creates a new Event of t ype `inType`, based on the information in\n * `inEvent`.\n *\n * @pa ram {string} inType A string representing the type of event to create\n * @p aram {Event} inEvent A platform event with a target\n * @return {Event} A Po interEvent of type `inType`\n */\n makeEvent: function(inType, inEvent) { \n var e = eventFactory.makePointerEvent(inType, inEvent);\n e.prevent Default = inEvent.preventDefault;\n e.tapPrevented = inEvent.tapPrevented;\ n e._target = e._target || inEvent.target;\n return e;\n },\n // make and dispatch an event in one call\n fireEvent: function(inType, inEvent ) {\n var e = this.makeEvent(inType, inEvent);\n return this.dispatchE vent(e);\n },\n /**\n * Returns a snapshot of inEvent, with writable p roperties.\n *\n * @param {Event} inEvent An event that contains propert ies to copy.\n * @return {Object} An object containing shallow copies of `in Event`'s\n * properties.\n */\n cloneEvent: function(inEvent) {\n var eventCopy = Object.create(null), p;\n for (var i = 0; i < CLONE_PR OPS.length; i++) {\n p = CLONE_PROPS[i];\n eventCopy[p] = inEvent[ p] || CLONE_DEFAULTS[i];\n // Work around SVGInstanceElement shadow tree\ n // Return the <use> element that is represented by the instance for Saf ari, Chrome, IE.\n // This is the behavior implemented by Firefox.\n if (p === 'target' || p === 'relatedTarget') {\n if (HAS_SVG_INSTANC E && eventCopy[p] instanceof SVGElementInstance) {\n eventCopy[p] = e ventCopy[p].correspondingUseElement;\n }\n eventCopy[p] = wrap (eventCopy[p]);\n }\n }\n // keep the semantics of preventDefau lt\n eventCopy.preventDefault = inEvent.preventDefault;\n return event Copy;\n },\n /**\n * Dispatches the event to its target.\n *\n * @param {Event} inEvent The event to be dispatched.\n * @return {Boolean} True if an event handler returns true, false otherwise.\n */\n dispatchEv ent: function(inEvent) {\n var t = inEvent._target;\n if (t) {\n t.dispatchEvent(inEvent);\n // clone the event for the gesture system t o process\n // clone after dispatch to pick up gesture prevention code\n var clone = this.cloneEvent(inEvent);\n clone.target = t;\n this.fillGestureQueue(clone);\n }\n },\n gestureTrigger: function() {\n // process the gesture queue\n for (var i = 0, e; i < this.gesture Queue.length; i++) {\n e = this.gestureQueue[i];\n for (var j = 0, g; j < this.gestures.length; j++) {\n g = this.gestures[j];\n if (g.events.indexOf(e.type) >= 0) {\n g[e.type].call(g, e);\n }\n }\n }\n this.gestureQueue.length = 0;\n },\n fill GestureQueue: function(ev) {\n // only trigger the gesture queue once\n if (!this.gestureQueue.length) {\n requestAnimationFrame(this.boundGest ureTrigger);\n }\n this.gestureQueue.push(ev);\n }\n };\n dispatc her.boundHandler = dispatcher.eventHandler.bind(dispatcher);\n dispatcher.bound GestureTrigger = dispatcher.gestureTrigger.bind(dispatcher);\n scope.dispatcher = dispatcher;\n scope.register = dispatcher.register.bind(dispatcher);\n scop e.unregister = dispatcher.unregister.bind(dispatcher);\n})(window.PolymerGesture s);\n","/*\n * Copyright (c) 2014 The Polymer Project Authors. All rights reserv ed.\n * This code may only be used under the BSD style license found at http://p olymer.github.io/LICENSE.txt\n * The complete set of authors may be found at htt p://polymer.github.io/AUTHORS.txt\n * The complete set of contributors may be fo und at http://polymer.github.io/CONTRIBUTORS.txt\n * Code distributed by Google as part of the polymer project is also\n * subject to an additional IP rights gr ant found at http://polymer.github.io/PATENTS.txt\n */\n\n/**\n * This module us es Mutation Observers to dynamically adjust which nodes will\n * generate Pointe r Events.\n *\n * All nodes that wish to generate Pointer Events must have the a ttribute\n * `touch-action` set to `none`.\n */\n(function(scope) {\n var forEa ch = Array.prototype.forEach.call.bind(Array.prototype.forEach);\n var map = Ar ray.prototype.map.call.bind(Array.prototype.map);\n var toArray = Array.prototy pe.slice.call.bind(Array.prototype.slice);\n var filter = Array.prototype.filte r.call.bind(Array.prototype.filter);\n var MO = window.MutationObserver || wind ow.WebKitMutationObserver;\n var SELECTOR = '[touch-action]';\n var OBSERVER_I NIT = {\n subtree: true,\n childList: true,\n attributes: true,\n at tributeOldValue: true,\n attributeFilter: ['touch-action']\n };\n\n functio n Installer(add, remove, changed, binder) {\n this.addCallback = add.bind(bin der);\n this.removeCallback = remove.bind(binder);\n this.changedCallback = changed.bind(binder);\n if (MO) {\n this.observer = new MO(this.mutati onWatcher.bind(this));\n }\n }\n\n Installer.prototype = {\n watchSubtre e: function(target) {\n // Only watch scopes that can target find, as these are top-level.\n // Otherwise we can see duplicate additions and removals that add noise.\n //\n // TODO(dfreedman): For some instances with Sha dowDOMPolyfill, we can see\n // a removal without an insertion when a node is redistributed among\n // shadows. Since it all ends up correct in the do cument, watching only\n // the document will yield the correct mutations to watch.\n if (scope.targetFinding.canTarget(target)) {\n this.observ er.observe(target, OBSERVER_INIT);\n }\n },\n enableOnSubtree: functi on(target) {\n this.watchSubtree(target);\n if (target === document && document.readyState !== 'complete') {\n this.installOnLoad();\n } e lse {\n this.installNewSubtree(target);\n }\n },\n installNewS ubtree: function(target) {\n forEach(this.findElements(target), this.addEle ment, this);\n },\n findElements: function(target) {\n if (target.que rySelectorAll) {\n return target.querySelectorAll(SELECTOR);\n }\n return [];\n },\n removeElement: function(el) {\n this.removeCall back(el);\n },\n addElement: function(el) {\n this.addCallback(el);\n },\n elementChanged: function(el, oldValue) {\n this.changedCallback (el, oldValue);\n },\n concatLists: function(accum, list) {\n return accum.concat(toArray(list));\n },\n // register all touch-action = none no des on document load\n installOnLoad: function() {\n document.addEventLi stener('readystatechange', function() {\n if (document.readyState === 'co mplete') {\n this.installNewSubtree(document);\n }\n }.bind (this));\n },\n isElement: function(n) {\n return n.nodeType === Node .ELEMENT_NODE;\n },\n flattenMutationTree: function(inNodes) {\n // f ind children with touch-action\n var tree = map(inNodes, this.findElements, this);\n // make sure the added nodes are accounted for\n tree.push(f ilter(inNodes, this.isElement));\n // flatten the list\n return tree.r educe(this.concatLists, []);\n },\n mutationWatcher: function(mutations) { \n mutations.forEach(this.mutationHandler, this);\n },\n mutationHand ler: function(m) {\n if (m.type === 'childList') {\n var added = thi s.flattenMutationTree(m.addedNodes);\n added.forEach(this.addElement, thi s);\n var removed = this.flattenMutationTree(m.removedNodes);\n re moved.forEach(this.removeElement, this);\n } else if (m.type === 'attribute s') {\n this.elementChanged(m.target, m.oldValue);\n }\n }\n };\ n\n if (!MO) {\n Installer.prototype.watchSubtree = function(){\n conso le.warn('PolymerGestures: MutationObservers not found, touch-action will not be dynamically detected');\n };\n }\n\n scope.Installer = Installer;\n})(windo w.PolymerGestures);\n","/*\n * Copyright (c) 2014 The Polymer Project Authors. A ll rights reserved.\n * This code may only be used under the BSD style license f ound at http://polymer.github.io/LICENSE.txt\n * The complete set of authors may be found at http://polymer.github.io/AUTHORS.txt\n * The complete set of contri butors may be found at http://polymer.github.io/CONTRIBUTORS.txt\n * Code distri buted by Google as part of the polymer project is also\n * subject to an additio nal IP rights grant found at http://polymer.github.io/PATENTS.txt\n */\n\n(funct ion (scope) {\n var dispatcher = scope.dispatcher;\n var pointermap = dispatch er.pointermap;\n // radius around touchend that swallows mouse events\n var DE DUP_DIST = 25;\n\n var WHICH_TO_BUTTONS = [0, 1, 4, 2];\n\n var HAS_BUTTONS = false;\n try {\n HAS_BUTTONS = new MouseEvent('test', {buttons: 1}).buttons === 1;\n } catch (e) {}\n\n // handler block for native mouse events\n var mo useEvents = {\n POINTER_ID: 1,\n POINTER_TYPE: 'mouse',\n events: [\n 'mousedown',\n 'mousemove',\n 'mouseup',\n ],\n register: fu nction(target) {\n dispatcher.listen(target, this.events);\n },\n unr egister: function(target) {\n dispatcher.unlisten(target, this.events);\n },\n lastTouches: [],\n // collide with the global mouse listener\n i sEventSimulatedFromTouch: function(inEvent) {\n var lts = this.lastTouches; \n var x = inEvent.clientX, y = inEvent.clientY;\n for (var i = 0, l = lts.length, t; i < l && (t = lts[i]); i++) {\n // simulated mouse events will be swallowed near a primary touchend\n var dx = Math.abs(x - t.x), dy = Math.abs(y - t.y);\n if (dx <= DEDUP_DIST && dy <= DEDUP_DIST) {\n return true;\n }\n }\n },\n prepareEvent: function(inE vent) {\n var e = dispatcher.cloneEvent(inEvent);\n e.pointerId = this .POINTER_ID;\n e.isPrimary = true;\n e.pointerType = this.POINTER_TYPE ;\n if (!HAS_BUTTONS) {\n e.buttons = WHICH_TO_BUTTONS[e.which] || 0 ;\n }\n return e;\n },\n mousedown: function(inEvent) {\n i f (!this.isEventSimulatedFromTouch(inEvent)) {\n var p = pointermap.has(t his.POINTER_ID);\n // TODO(dfreedman) workaround for some elements not se nding mouseup\n // http://crbug/149091\n if (p) {\n this. mouseup(inEvent);\n }\n var e = this.prepareEvent(inEvent);\n pointermap.set(this.POINTER_ID, e.target);\n dispatcher.down(e);\n }\n },\n mousemove: function(inEvent) {\n if (!this.isEventSimulate dFromTouch(inEvent)) {\n var e = this.prepareEvent(inEvent);\n e.t arget = pointermap.get(this.POINTER_ID);\n dispatcher.move(e);\n }\n },\n mouseup: function(inEvent) {\n if (!this.isEventSimulatedFromTo uch(inEvent)) {\n var e = this.prepareEvent(inEvent);\n e.relatedT arget = e.target;\n e.target = pointermap.get(this.POINTER_ID);\n dispatcher.up(e);\n this.cleanupMouse();\n }\n },\n cleanupMou se: function() {\n pointermap['delete'](this.POINTER_ID);\n }\n };\n\n scope.mouseEvents = mouseEvents;\n})(window.PolymerGestures);\n","/*\n * Copyri ght (c) 2014 The Polymer Project Authors. All rights reserved.\n * This code may only be used under the BSD style license found at http://polymer.github.io/LICE NSE.txt\n * The complete set of authors may be found at http://polymer.github.io /AUTHORS.txt\n * The complete set of contributors may be found at http://polymer .github.io/CONTRIBUTORS.txt\n * Code distributed by Google as part of the polyme r project is also\n * subject to an additional IP rights grant found at http://p olymer.github.io/PATENTS.txt\n */\n\n(function(scope) {\n var dispatcher = scop e.dispatcher;\n var allShadows = scope.targetFinding.allShadows.bind(scope.targ etFinding);\n var pointermap = dispatcher.pointermap;\n var touchMap = Array.p rototype.map.call.bind(Array.prototype.map);\n // This should be long enough to ignore compat mouse events made by touch\n var DEDUP_TIMEOUT = 2500;\n var CL ICK_COUNT_TIMEOUT = 200;\n var ATTRIB = 'touch-action';\n var INSTALLER;\n va r HAS_TOUCH_ACTION = typeof document.head.style.touchAction === 'string';\n\n / / handler block for native touch events\n var touchEvents = {\n events: [\n 'touchstart',\n 'touchmove',\n 'touchend',\n 'touchcancel'\n ],\n register: function(target) {\n if (HAS_TOUCH_ACTION) {\n dispatcher.listen(target, this.events);\n } else {\n INSTALLER.enab leOnSubtree(target);\n }\n },\n unregister: function(target) {\n if (HAS_TOUCH_ACTION) {\n dispatcher.unlisten(target, this.events);\n } else {\n // TODO(dfreedman): is it worth it to disconnect the MO?\n }\n },\n elementAdded: function(el) {\n var a = el.getAttribute( ATTRIB);\n var st = this.touchActionToScrollType(a);\n if (st) {\n el._scrollType = st;\n dispatcher.listen(el, this.events);\n / / set touch-action on shadows as well\n allShadows(el).forEach(function(s ) {\n s._scrollType = st;\n dispatcher.listen(s, this.events); \n }, this);\n }\n },\n elementRemoved: function(el) {\n el._scrollType = undefined;\n dispatcher.unlisten(el, this.events);\n // remove touch-action from shadow\n allShadows(el).forEach(function(s) {\n s._scrollType = undefined;\n dispatcher.unlisten(s, this.events); \n }, this);\n },\n elementChanged: function(el, oldValue) {\n v ar a = el.getAttribute(ATTRIB);\n var st = this.touchActionToScrollType(a); \n var oldSt = this.touchActionToScrollType(oldValue);\n // simply upd ate scrollType if listeners are already established\n if (st && oldSt) {\n el._scrollType = st;\n allShadows(el).forEach(function(s) {\n s._scrollType = st;\n }, this);\n } else if (oldSt) {\n this.elementRemoved(el);\n } else if (st) {\n this.elementAdded(el); \n }\n },\n scrollTypes: {\n EMITTER: 'none',\n XSCROLLER: 'pan-x',\n YSCROLLER: 'pan-y',\n SCROLLER: /^(?:pan-x pan-y)|(?:pan-y pan-x)|auto$/\n },\n touchActionToScrollType: function(touchAction) {\n var t = touchAction;\n var st = this.scrollTypes;\n if (t === 'none ') {\n return 'none';\n } else if (t === st.XSCROLLER) {\n re turn 'X';\n } else if (t === st.YSCROLLER) {\n return 'Y';\n } else if (st.SCROLLER.exec(t)) {\n return 'XY';\n }\n },\n POIN TER_TYPE: 'touch',\n firstTouch: null,\n isPrimaryTouch: function(inTouch) {\n return this.firstTouch === inTouch.identifier;\n },\n setPrimary Touch: function(inTouch) {\n // set primary touch if there no pointers, or the only pointer is the mouse\n if (pointermap.pointers() === 0 || (pointer map.pointers() === 1 && pointermap.has(1))) {\n this.firstTouch = inTouch .identifier;\n this.firstXY = {X: inTouch.clientX, Y: inTouch.clientY};\n this.scrolling = false;\n this.cancelResetClickCount();\n }\ n },\n removePrimaryPointer: function(inPointer) {\n if (inPointer.is Primary) {\n this.firstTouch = null;\n this.firstXY = null;\n this.resetClickCount();\n }\n },\n clickCount: 0,\n resetId: nu ll,\n resetClickCount: function() {\n var fn = function() {\n thi s.clickCount = 0;\n this.resetId = null;\n }.bind(this);\n this .resetId = setTimeout(fn, CLICK_COUNT_TIMEOUT);\n },\n cancelResetClickCou nt: function() {\n if (this.resetId) {\n clearTimeout(this.resetId); \n }\n },\n typeToButtons: function(type) {\n var ret = 0;\n if (type === 'touchstart' || type === 'touchmove') {\n ret = 1;\n }\n return ret;\n },\n findTarget: function(touch, id) {\n if (t his.currentTouchEvent.type === 'touchstart') {\n return scope.findTarget( touch);\n }\n // reuse target we found in touchstart\n return poi ntermap.get(id);\n },\n touchToPointer: function(inTouch) {\n var cte = this.currentTouchEvent;\n var e = dispatcher.cloneEvent(inTouch);\n // Spec specifies that pointerId 1 is reserved for Mouse.\n // Touch ident ifiers can start at 0.\n // Add 2 to the touch identifier for compatibility .\n var id = e.pointerId = inTouch.identifier + 2;\n e.target = this.f indTarget(inTouch, id);\n e.bubbles = true;\n e.cancelable = true;\n e.detail = this.clickCount;\n e.buttons = this.typeToButtons(cte.type); \n e.width = inTouch.webkitRadiusX || inTouch.radiusX || 0;\n e.height = inTouch.webkitRadiusY || inTouch.radiusY || 0;\n e.pressure = inTouch.we bkitForce || inTouch.force || 0.5;\n e.isPrimary = this.isPrimaryTouch(inTo uch);\n e.pointerType = this.POINTER_TYPE;\n // forward touch preventD efaults\n var self = this;\n e.preventDefault = function() {\n self.scrolling = false;\n self.firstXY = null;\n cte.preventDefaul t();\n };\n return e;\n },\n processTouches: function(inEvent, i nFunction) {\n var tl = inEvent.changedTouches;\n this.currentTouchEve nt = inEvent;\n for (var i = 0, t; i < tl.length; i++) {\n t = tl[i] ;\n inFunction.call(this, this.touchToPointer(t));\n }\n },\n // For single axis scrollers, determines whether the element should emit\n // pointer events or behave as a scroller\n shouldScroll: function(inEvent) {\n if (this.firstXY) {\n var ret;\n var scrollAxis = inEvent.cu rrentTarget._scrollType;\n if (scrollAxis === 'none') {\n // thi s element is a touch-action: none, should never scroll\n ret = false;\n } else if (scrollAxis === 'XY') {\n // this element should alwa ys scroll\n ret = true;\n } else {\n var t = inEvent.ch angedTouches[0];\n // check the intended scroll axis, and other axis\n var a = scrollAxis;\n var oa = scrollAxis === 'Y' ? 'X' : 'Y'; \n var da = Math.abs(t['client' + a] - this.firstXY[a]);\n var doa = Math.abs(t['client' + oa] - this.firstXY[oa]);\n // if delta in the scroll axis > delta other axis, scroll instead of\n // making event s\n ret = da >= doa;\n }\n this.firstXY = null;\n return ret;\n }\n },\n findTouch: function(inTL, inId) {\n for ( var i = 0, l = inTL.length, t; i < l && (t = inTL[i]); i++) {\n if (t.ide ntifier === inId) {\n return true;\n }\n }\n },\n // In some instances, a touchstart can happen without a touchend. This\n // leav es the pointermap in a broken state.\n // Therefore, on every touchstart, we remove the touches that did not fire a\n // touchend event.\n // To keep s tate globally consistent, we fire a\n // pointercancel for this \"abandoned\" touch\n vacuumTouches: function(inEvent) {\n var tl = inEvent.touches;\ n // pointermap.pointers() should be < tl.length here, as the touchstart ha s not\n // been processed yet.\n if (pointermap.pointers() >= tl.lengt h) {\n var d = [];\n pointermap.forEach(function(value, key) {\n // Never remove pointerId == 1, which is mouse.\n // Touch iden tifiers are 2 smaller than their pointerId, which is the\n // index in pointermap.\n if (key !== 1 && !this.findTouch(tl, key - 2)) {\n var p = value.out;\n d.push(p);\n }\n }, this);\ n d.forEach(this.cancelOut, this);\n }\n },\n touchstart: func tion(inEvent) {\n this.vacuumTouches(inEvent);\n this.setPrimaryTouch( inEvent.changedTouches[0]);\n this.dedupSynthMouse(inEvent);\n if (!th is.scrolling) {\n this.clickCount++;\n this.processTouches(inEvent , this.down);\n }\n },\n down: function(inPointer) {\n var p = p ointermap.set(inPointer.pointerId, inPointer.target);\n dispatcher.down(inP ointer);\n },\n touchmove: function(inEvent) {\n if (HAS_TOUCH_ACTION ) {\n this.processTouches(inEvent, this.move);\n } else {\n i f (!this.scrolling) {\n if (this.shouldScroll(inEvent)) {\n this.scrolling = true;\n this.touchcancel(inEvent);\n } else {\n inEvent.preventDefault();\n this.processTouches(inEve nt, this.move);\n }\n }\n }\n },\n move: function(inP ointer) {\n var pointer = pointermap.get(inPointer.pointerId);\n // a finger drifted off the screen, ignore it\n if (!pointer) {\n return; \n }\n dispatcher.move(inPointer);\n },\n touchend: function(inE vent) {\n this.dedupSynthMouse(inEvent);\n this.processTouches(inEvent , this.up);\n },\n up: function(inPointer) {\n if (!this.scrolling) { \n inPointer.relatedTarget = scope.findTarget(inPointer);\n dispat cher.up(inPointer);\n }\n this.cleanUpPointer(inPointer);\n },\n cancel: function(inPointer) {\n inPointer.relatedTarget = scope.findTarget (inPointer);\n dispatcher.cancel(inPointer);\n this.cleanUpPointer(inP ointer);\n },\n touchcancel: function(inEvent) {\n this.processTouche s(inEvent, this.cancel);\n },\n cleanUpPointer: function(inPointer) {\n pointermap['delete'](inPointer.pointerId);\n this.removePrimaryPointer(i nPointer);\n },\n // prevent synth mouse events from creating pointer even ts\n dedupSynthMouse: function(inEvent) {\n var lts = scope.mouseEvents. lastTouches;\n var t = inEvent.changedTouches[0];\n // only the primar y finger will synth mouse events\n if (this.isPrimaryTouch(t)) {\n / / remember x/y of last touch\n var lt = {x: t.clientX, y: t.clientY};\n lts.push(lt);\n var fn = (function(lts, lt){\n var i = lts .indexOf(lt);\n if (i > -1) {\n lts.splice(i, 1);\n }\n }).bind(null, lts, lt);\n setTimeout(fn, DEDUP_TIMEOUT);\n }\n }\n };\n\n if (!HAS_TOUCH_ACTION) {\n INSTALLER = new scope.Insta ller(touchEvents.elementAdded, touchEvents.elementRemoved, touchEvents.elementCh anged, touchEvents);\n }\n\n scope.touchEvents = touchEvents;\n})(window.Polym erGestures);\n","/*\n * Copyright (c) 2014 The Polymer Project Authors. All righ ts reserved.\n * This code may only be used under the BSD style license found at http://polymer.github.io/LICENSE.txt\n * The complete set of authors may be fou nd at http://polymer.github.io/AUTHORS.txt\n * The complete set of contributors may be found at http://polymer.github.io/CONTRIBUTORS.txt\n * Code distributed b y Google as part of the polymer project is also\n * subject to an additional IP rights grant found at http://polymer.github.io/PATENTS.txt\n */\n\n(function(sco pe) {\n var dispatcher = scope.dispatcher;\n var pointermap = dispatcher.point ermap;\n var HAS_BITMAP_TYPE = window.MSPointerEvent && typeof window.MSPointer Event.MSPOINTER_TYPE_MOUSE === 'number';\n var msEvents = {\n events: [\n 'MSPointerDown',\n 'MSPointerMove',\n 'MSPointerUp',\n 'MSPoin terCancel',\n ],\n register: function(target) {\n dispatcher.listen(t arget, this.events);\n },\n unregister: function(target) {\n dispatch er.unlisten(target, this.events);\n },\n POINTER_TYPES: [\n '',\n 'unavailable',\n 'touch',\n 'pen',\n 'mouse'\n ],\n prepa reEvent: function(inEvent) {\n var e = inEvent;\n if (HAS_BITMAP_TYPE) {\n e = dispatcher.cloneEvent(inEvent);\n e.pointerType = this.PO INTER_TYPES[inEvent.pointerType];\n }\n return e;\n },\n cleanup : function(id) {\n pointermap['delete'](id);\n },\n MSPointerDown: fu nction(inEvent) {\n var e = this.prepareEvent(inEvent);\n pointermap.s et(inEvent.pointerId, e.target);\n dispatcher.down(e);\n },\n MSPoint erMove: function(inEvent) {\n var e = this.prepareEvent(inEvent);\n e. target = pointermap.get(e.pointerId);\n dispatcher.move(e);\n },\n MS PointerUp: function(inEvent) {\n var e = this.prepareEvent(inEvent);\n e.relatedTarget = e.target;\n e.target = pointermap.get(e.pointerId);\n dispatcher.up(e);\n this.cleanup(inEvent.pointerId);\n },\n MSPoin terCancel: function(inEvent) {\n var e = this.prepareEvent(inEvent);\n e.relatedTarget = e.target;\n e.target = pointermap.get(e.pointerId);\n dispatcher.cancel(e);\n this.cleanup(inEvent.pointerId);\n }\n };\n\ n scope.msEvents = msEvents;\n})(window.PolymerGestures);\n","/*\n * Copyright (c) 2014 The Polymer Project Authors. All rights reserved.\n * This code may onl y be used under the BSD style license found at http://polymer.github.io/LICENSE. txt\n * The complete set of authors may be found at http://polymer.github.io/AUT HORS.txt\n * The complete set of contributors may be found at http://polymer.git hub.io/CONTRIBUTORS.txt\n * Code distributed by Google as part of the polymer pr oject is also\n * subject to an additional IP rights grant found at http://polym er.github.io/PATENTS.txt\n */\n\n(function(scope) {\n var dispatcher = scope.di spatcher;\n var pointermap = dispatcher.pointermap;\n var pointerEvents = {\n events: [\n 'pointerdown',\n 'pointermove',\n 'pointerup',\n 'pointercancel'\n ],\n prepareEvent: function(inEvent) {\n return dispatcher.cloneEvent(inEvent);\n },\n register: function(target) {\n dispatcher.listen(target, this.events);\n },\n unregister: function(targ et) {\n dispatcher.unlisten(target, this.events);\n },\n cleanup: fun ction(id) {\n pointermap['delete'](id);\n },\n pointerdown: function( inEvent) {\n var e = this.prepareEvent(inEvent);\n pointermap.set(e.po interId, e.target);\n dispatcher.down(e);\n },\n pointermove: functio n(inEvent) {\n var e = this.prepareEvent(inEvent);\n e.target = pointe rmap.get(e.pointerId);\n dispatcher.move(e);\n },\n pointerup: functi on(inEvent) {\n var e = this.prepareEvent(inEvent);\n e.relatedTarget = e.target;\n e.target = pointermap.get(e.pointerId);\n dispatcher.up( e);\n this.cleanup(inEvent.pointerId);\n },\n pointercancel: function (inEvent) {\n var e = this.prepareEvent(inEvent);\n e.relatedTarget = e.target;\n e.target = pointermap.get(e.pointerId);\n dispatcher.cance l(e);\n this.cleanup(inEvent.pointerId);\n }\n };\n\n scope.pointerEve nts = pointerEvents;\n})(window.PolymerGestures);\n","/*\n * Copyright (c) 2014 The Polymer Project Authors. All rights reserved.\n * This code may only be used under the BSD style license found at http://polymer.github.io/LICENSE.txt\n * T he complete set of authors may be found at http://polymer.github.io/AUTHORS.txt\ n * The complete set of contributors may be found at http://polymer.github.io/CO NTRIBUTORS.txt\n * Code distributed by Google as part of the polymer project is also\n * subject to an additional IP rights grant found at http://polymer.github .io/PATENTS.txt\n */\n\n/**\n * This module contains the handlers for native pla tform events.\n * From here, the dispatcher is called to create unified pointer events.\n * Included are touch events (v1), mouse events, and MSPointerEvents.\n */\n(function(scope) {\n var dispatcher = scope.dispatcher;\n\n if (window.Po interEvent) {\n dispatcher.registerSource('pointer', scope.pointerEvents);\n } else if (window.navigator.msPointerEnabled) {\n dispatcher.registerSource( 'ms', scope.msEvents);\n } else {\n dispatcher.registerSource('mouse', scope .mouseEvents);\n if (window.ontouchstart !== undefined) {\n dispatcher.r egisterSource('touch', scope.touchEvents);\n }\n }\n\n dispatcher.register( document);\n})(window.PolymerGestures);\n","/*\n * Copyright (c) 2014 The Polyme r Project Authors. All rights reserved.\n * This code may only be used under the BSD style license found at http://polymer.github.io/LICENSE.txt\n * The complet e set of authors may be found at http://polymer.github.io/AUTHORS.txt\n * The co mplete set of contributors may be found at http://polymer.github.io/CONTRIBUTORS .txt\n * Code distributed by Google as part of the polymer project is also\n * s ubject to an additional IP rights grant found at http://polymer.github.io/PATENT S.txt\n */\n\n/**\n * This event denotes the beginning of a series of tracking e vents.\n *\n * @module PointerGestures\n * @submodule Events\n * @class tracksta rt\n */\n/**\n * Pixels moved in the x direction since trackstart.\n * @type Num ber\n * @property dx\n */\n/**\n * Pixes moved in the y direction since tracksta rt.\n * @type Number\n * @property dy\n */\n/**\n * Pixels moved in the x direct ion since the last track.\n * @type Number\n * @property ddx\n */\n/**\n * Pixle s moved in the y direction since the last track.\n * @type Number\n * @property ddy\n */\n/**\n * The clientX position of the track gesture.\n * @type Number\n * @property clientX\n */\n/**\n * The clientY position of the track gesture.\n * @type Number\n * @property clientY\n */\n/**\n * The pageX position of the trac k gesture.\n * @type Number\n * @property pageX\n */\n/**\n * The pageY position of the track gesture.\n * @type Number\n * @property pageY\n */\n/**\n * The sc reenX position of the track gesture.\n * @type Number\n * @property screenX\n */ \n/**\n * The screenY position of the track gesture.\n * @type Number\n * @prope rty screenY\n */\n/**\n * The last x axis direction of the pointer.\n * @type Nu mber\n * @property xDirection\n */\n/**\n * The last y axis direction of the poi nter.\n * @type Number\n * @property yDirection\n */\n/**\n * A shared object be tween all tracking events.\n * @type Object\n * @property trackInfo\n */\n/**\n * The element currently under the pointer.\n * @type Element\n * @property relat edTarget\n */\n/**\n * The type of pointer that make the track gesture.\n * @typ e String\n * @property pointerType\n */\n/**\n *\n * This event fires for all po inter movement being tracked.\n *\n * @class track\n * @extends trackstart\n */\ n/**\n * This event fires when the pointer is no longer being tracked.\n *\n * @ class trackend\n * @extends trackstart\n */\n\n (function(scope) {\n var dispa tcher = scope.dispatcher;\n var eventFactory = scope.eventFactory;\n var poi ntermap = new scope.PointerMap();\n var track = {\n events: [\n 'dow n',\n 'move',\n 'up',\n ],\n WIGGLE_THRESHOLD: 4,\n clam pDir: function(inDelta) {\n return inDelta > 0 ? 1 : -1;\n },\n ca lcPositionDelta: function(inA, inB) {\n var x = 0, y = 0;\n if (inA && inB) {\n x = inB.pageX - inA.pageX;\n y = inB.pageY - inA.pag eY;\n }\n return {x: x, y: y};\n },\n fireTrack: function(in Type, inEvent, inTrackingData) {\n var t = inTrackingData;\n var d = this.calcPositionDelta(t.downEvent, inEvent);\n var dd = this.calcPositio nDelta(t.lastMoveEvent, inEvent);\n if (dd.x) {\n t.xDirection = t his.clampDir(dd.x);\n }\n if (dd.y) {\n t.yDirection = this. clampDir(dd.y);\n }\n var e = eventFactory.makeGestureEvent(inType, {\n bubbles: true,\n cancelable: true,\n dx: d.x,\n dy: d.y,\n ddx: dd.x,\n ddy: dd.y,\n x: inEvent.x,\n y: inEvent.y,\n clientX: inEvent.clientX,\n clientY: in Event.clientY,\n pageX: inEvent.pageX,\n pageY: inEvent.pageY,\n screenX: inEvent.screenX,\n screenY: inEvent.screenY,\n xDirection: t.xDirection,\n yDirection: t.yDirection,\n trackIn fo: t.trackInfo,\n relatedTarget: inEvent.relatedTarget,\n point erType: inEvent.pointerType,\n pointerId: inEvent.pointerId\n });\ n t.downTarget.dispatchEvent(e);\n },\n down: function(inEvent) {\ n if (inEvent.isPrimary && (inEvent.pointerType === 'mouse' ? inEvent.butt ons === 1 : true)) {\n var p = {\n downEvent: inEvent,\n downTarget: inEvent.target,\n trackInfo: {},\n lastMove Event: null,\n xDirection: 0,\n yDirection: 0,\n t racking: false\n };\n pointermap.set(inEvent.pointerId, p);\n }\n },\n move: function(inEvent) {\n var p = pointermap.get(in Event.pointerId);\n if (p) {\n if (!p.tracking) {\n var d = this.calcPositionDelta(p.downEvent, inEvent);\n var move = d.x * d .x + d.y * d.y;\n // start tracking only if finger moves more than WIG GLE_THRESHOLD\n if (move > this.WIGGLE_THRESHOLD) {\n p.tr acking = true;\n this.fireTrack('trackstart', p.downEvent, p);\n this.fireTrack('track', inEvent, p);\n }\n } else {\n this.fireTrack('track', inEvent, p);\n }\n p.lastMove Event = inEvent;\n }\n },\n up: function(inEvent) {\n var p = pointermap.get(inEvent.pointerId);\n if (p) {\n if (p.tracking) {\n this.fireTrack('trackend', inEvent, p);\n }\n poin termap.delete(inEvent.pointerId);\n }\n }\n };\n dispatcher.regist erGesture('track', track);\n })(window.PolymerGestures);\n","/*\n * Copyright (c ) 2014 The Polymer Project Authors. All rights reserved.\n * This code may only be used under the BSD style license found at http://polymer.github.io/LICENSE.tx t\n * The complete set of authors may be found at http://polymer.github.io/AUTHO RS.txt\n * The complete set of contributors may be found at http://polymer.githu b.io/CONTRIBUTORS.txt\n * Code distributed by Google as part of the polymer proj ect is also\n * subject to an additional IP rights grant found at http://polymer .github.io/PATENTS.txt\n */\n\n/**\n * This event is fired when a pointer is hel d down for 200ms.\n *\n * @module PointerGestures\n * @submodule Events\n * @cla ss hold\n */\n/**\n * Type of pointer that made the holding event.\n * @type Str ing\n * @property pointerType\n */\n/**\n * Screen X axis position of the held p ointer\n * @type Number\n * @property clientX\n */\n/**\n * Screen Y axis positi on of the held pointer\n * @type Number\n * @property clientY\n */\n/**\n * Type of pointer that made the holding event.\n * @type String\n * @property pointerT ype\n */\n/**\n * This event is fired every 200ms while a pointer is held down.\ n *\n * @class holdpulse\n * @extends hold\n */\n/**\n * Milliseconds pointer ha s been held down.\n * @type Number\n * @property holdTime\n */\n/**\n * This eve nt is fired when a held pointer is released or moved.\n *\n * @class released\n */\n\n(function(scope) {\n var dispatcher = scope.dispatcher;\n var eventFacto ry = scope.eventFactory;\n var hold = {\n // wait at least HOLD_DELAY ms bet ween hold and pulse events\n HOLD_DELAY: 200,\n // pointer can move WIGGLE _THRESHOLD pixels before not counting as a hold\n WIGGLE_THRESHOLD: 16,\n events: [\n 'down',\n 'move',\n 'up',\n ],\n heldPointer: n ull,\n holdJob: null,\n pulse: function() {\n var hold = Date.now() - this.heldPointer.timeStamp;\n var type = this.held ? 'holdpulse' : 'hold'; \n this.fireHold(type, hold);\n this.held = true;\n },\n cancel: function() {\n clearInterval(this.holdJob);\n if (this.held) {\n this.fireHold('release');\n }\n this.held = false;\n this.held Pointer = null;\n this.target = null;\n this.holdJob = null;\n },\n down: function(inEvent) {\n if (inEvent.isPrimary && !this.heldPointer) {\n this.heldPointer = inEvent;\n this.target = inEvent.target;\n this.holdJob = setInterval(this.pulse.bind(this), this.HOLD_DELAY);\n }\n },\n up: function(inEvent) {\n if (this.heldPointer && this.he ldPointer.pointerId === inEvent.pointerId) {\n this.cancel();\n }\n },\n move: function(inEvent) {\n if (this.heldPointer && this.heldPoi nter.pointerId === inEvent.pointerId) {\n var x = inEvent.clientX - this. heldPointer.clientX;\n var y = inEvent.clientY - this.heldPointer.clientY ;\n if ((x * x + y * y) > this.WIGGLE_THRESHOLD) {\n this.cancel ();\n }\n }\n },\n fireHold: function(inType, inHoldTime) {\n var p = {\n bubbles: true,\n cancelable: true,\n point erType: this.heldPointer.pointerType,\n pointerId: this.heldPointer.point erId,\n x: this.heldPointer.clientX,\n y: this.heldPointer.clientY \n };\n if (inHoldTime) {\n p.holdTime = inHoldTime;\n }\n var e = eventFactory.makeGestureEvent(inType, p);\n this.target.dispa tchEvent(e);\n }\n };\n dispatcher.registerGesture('hold', hold);\n})(windo w.PolymerGestures);\n","/*\n * Copyright (c) 2014 The Polymer Project Authors. A ll rights reserved.\n * This code may only be used under the BSD style license f ound at http://polymer.github.io/LICENSE.txt\n * The complete set of authors may be found at http://polymer.github.io/AUTHORS.txt\n * The complete set of contri butors may be found at http://polymer.github.io/CONTRIBUTORS.txt\n * Code distri buted by Google as part of the polymer project is also\n * subject to an additio nal IP rights grant found at http://polymer.github.io/PATENTS.txt\n */\n\n/**\n * This event is fired when a pointer quickly goes down and up, and is used to\n * denote activation.\n *\n * Any gesture event can prevent the tap event from be ing created by calling\n * `event.preventTap`.\n *\n * Any pointer event can pre vent the tap by setting the `tapPrevented` property\n * on itself.\n *\n * @modu le PointerGestures\n * @submodule Events\n * @class tap\n */\n/**\n * X axis pos ition of the tap.\n * @property x\n * @type Number\n */\n/**\n * Y axis position of the tap.\n * @property y\n * @type Number\n */\n/**\n * Type of the pointer that made the tap.\n * @property pointerType\n * @type String\n */\n(function(sc ope) {\n var dispatcher = scope.dispatcher;\n var eventFactory = scope.eventFa ctory;\n var pointermap = new scope.PointerMap();\n var tap = {\n events: [ \n 'down',\n 'up'\n ],\n down: function(inEvent) {\n if (in Event.isPrimary && !inEvent.tapPrevented) {\n pointermap.set(inEvent.poin terId, {\n target: inEvent.target,\n buttons: inEvent.buttons, \n x: inEvent.clientX,\n y: inEvent.clientY\n });\n }\n },\n shouldTap: function(e, downState) {\n if (e.pointerType == = 'mouse') {\n // only allow left click to tap for mouse\n return downState.buttons === 1;\n }\n return !e.tapPrevented;\n },\n up : function(inEvent) {\n var start = pointermap.get(inEvent.pointerId);\n if (start && this.shouldTap(inEvent, start)) {\n // up.relatedTarget i s target currently under finger\n var t = scope.targetFinding.LCA(start.t arget, inEvent.relatedTarget);\n if (t) {\n var e = eventFactory .makeGestureEvent('tap', {\n bubbles: true,\n cancelable: true,\n x: inEvent.clientX,\n y: inEvent.clientY,\n detail: inEvent.detail,\n pointerType: inEvent.pointerType,\n pointerId: inEvent.pointerId,\n altKey: inEvent.altKey,\n ctrlKey: inEvent.ctrlKey,\n metaKey: inEvent.metaKey,\n shiftKey: inEvent.shiftKey\n });\n t.dispatchEvent(e);\ n }\n }\n pointermap.delete(inEvent.pointerId);\n }\n };\n // patch eventFactory to remove id from tap's pointermap for preventTap calls\n eventFactory.preventTap = function(e) {\n return function() {\n e.tapP revented = true;\n pointermap.delete(e.pointerId);\n };\n };\n dispatc her.registerGesture('tap', tap);\n})(window.PolymerGestures);\n","/*\n Copyrigh t (C) 2013 Ariya Hidayat <ariya.hidayat@gmail.com>\n Copyright (C) 2013 Thaddee Tyl <thaddee.tyl@gmail.com>\n Copyright (C) 2012 Ariya Hidayat <ariya.hidayat@ gmail.com>\n Copyright (C) 2012 Mathias Bynens <mathias@qiwi.be>\n Copyright ( C) 2012 Joost-Wim Boekesteijn <joost-wim@boekesteijn.nl>\n Copyright (C) 2012 K ris Kowal <kris.kowal@cixar.com>\n Copyright (C) 2012 Yusuke Suzuki <utatane.te a@gmail.com>\n Copyright (C) 2012 Arpad Borsos <arpad.borsos@googlemail.com>\n Copyright (C) 2011 Ariya Hidayat <ariya.hidayat@gmail.com>\n\n Redistribution and use in source and binary forms, with or without\n modification, are permitt ed provided that the following conditions are met:\n\n * Redistributions of s ource code must retain the above copyright\n notice, this list of condition s and the following disclaimer.\n * Redistributions in binary form must repro duce the above copyright\n notice, this list of conditions and the followin g disclaimer in the\n documentation and/or other materials provided with th e distribution.\n\n THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONT RIBUTORS \"AS IS\"\n AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE\n IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTI CULAR PURPOSE\n ARE DISCLAIMED. IN NO EVENT SHALL <COPYRIGHT HOLDER> BE LIABLE FOR ANY\n DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DA MAGES\n (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERV ICES;\n LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND\n ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TO RT\n (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF\n THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.\n*/\n\n(func tion (global) {\n 'use strict';\n\n var Token,\n TokenName,\n Syntax,\n Messages,\n source,\n index,\n length,\n delegate,\n lookahead,\n state;\n\n Token = {\n BooleanLiteral: 1,\n EOF: 2,\n Identifier: 3,\n Keyword: 4, \n NullLiteral: 5,\n NumericLiteral: 6,\n Punctuator: 7,\n StringLiteral: 8\n };\n\n TokenName = {};\n TokenName[Token.Bool eanLiteral] = 'Boolean';\n TokenName[Token.EOF] = '<end>';\n TokenName[Tok en.Identifier] = 'Identifier';\n TokenName[Token.Keyword] = 'Keyword';\n T okenName[Token.NullLiteral] = 'Null';\n TokenName[Token.NumericLiteral] = 'Nu meric';\n TokenName[Token.Punctuator] = 'Punctuator';\n TokenName[Token.St ringLiteral] = 'String';\n\n Syntax = {\n ArrayExpression: 'ArrayExpre ssion',\n BinaryExpression: 'BinaryExpression',\n CallExpression: 'CallExpression',\n ConditionalExpression: 'ConditionalExpression',\n EmptyStatement: 'EmptyStatement',\n ExpressionStatement: 'ExpressionS tatement',\n Identifier: 'Identifier',\n Literal: 'Literal',\n LabeledStatement: 'LabeledStatement',\n LogicalExpression: 'LogicalEx pression',\n MemberExpression: 'MemberExpression',\n ObjectExpress ion: 'ObjectExpression',\n Program: 'Program',\n Property: 'Proper ty',\n ThisExpression: 'ThisExpression',\n UnaryExpression: 'Unary Expression'\n };\n\n // Error messages should be identical to V8.\n Mes sages = {\n UnexpectedToken: 'Unexpected token %0',\n UnknownLabe l: 'Undefined label \\'%0\\'',\n Redeclaration: '%0 \\'%1\\' has already been declared'\n };\n\n // Ensure the condition is true, otherwise throw a n error.\n // This is only to have a better contract semantic, i.e. another s afety net\n // to catch a logic error. The condition shall be fulfilled in no rmal case.\n // Do NOT use this to enforce a certain condition on any user in put.\n\n function assert(condition, message) {\n if (!condition) {\n throw new Error('ASSERT: ' + message);\n }\n }\n\n functi on isDecimalDigit(ch) {\n return (ch >= 48 && ch <= 57); // 0..9\n } \n\n\n // 7.2 White Space\n\n function isWhiteSpace(ch) {\n return (ch === 32) || // space\n (ch === 9) || // tab\n (ch === 0xB) ||\n (ch === 0xC) ||\n (ch === 0xA0) ||\n (ch >= 0x1680 && '\\u1680\\u180E\\u2000\\u2001\\u2002\\u2003\\u2004\\u2005\ \u2006\\u2007\\u2008\\u2009\\u200A\\u202F\\u205F\\u3000\\uFEFF'.indexOf(String.f romCharCode(ch)) > 0);\n }\n\n // 7.3 Line Terminators\n\n function isL ineTerminator(ch) {\n return (ch === 10) || (ch === 13) || (ch === 0x2028 ) || (ch === 0x2029);\n }\n\n // 7.6 Identifier Names and Identifiers\n\n function isIdentifierStart(ch) {\n return (ch === 36) || (ch === 95) | | // $ (dollar) and _ (underscore)\n (ch >= 65 && ch <= 90) || // A..Z\n (ch >= 97 && ch <= 122); // a..z\n }\n\n function isIdentifierPart(ch) {\n return (ch === 36) || (ch === 95) || / / $ (dollar) and _ (underscore)\n (ch >= 65 && ch <= 90) || / / A..Z\n (ch >= 97 && ch <= 122) || // a..z\n (ch > = 48 && ch <= 57); // 0..9\n }\n\n // 7.6.1.1 Keywords\n\n fu nction isKeyword(id) {\n return (id === 'this')\n }\n\n // 7.4 Comm ents\n\n function skipWhitespace() {\n while (index < length && isWhit eSpace(source.charCodeAt(index))) {\n ++index;\n }\n }\n\n function getIdentifier() {\n var start, ch;\n\n start = index++; \n while (index < length) {\n ch = source.charCodeAt(index);\n if (isIdentifierPart(ch)) {\n ++index;\n } else {\n break;\n }\n }\n\n return sour ce.slice(start, index);\n }\n\n function scanIdentifier() {\n var s tart, id, type;\n\n start = index;\n\n id = getIdentifier();\n\n // There is no keyword or literal with only one character.\n // Thu s, it must be an identifier.\n if (id.length === 1) {\n type = Token.Identifier;\n } else if (isKeyword(id)) {\n type = Toke n.Keyword;\n } else if (id === 'null') {\n type = Token.NullLi teral;\n } else if (id === 'true' || id === 'false') {\n type = Token.BooleanLiteral;\n } else {\n type = Token.Identifier;\ n }\n\n return {\n type: type,\n value: id,\ n range: [start, index]\n };\n }\n\n\n // 7.7 Punctuator s\n\n function scanPunctuator() {\n var start = index,\n co de = source.charCodeAt(index),\n code2,\n ch1 = source[ind ex],\n ch2;\n\n switch (code) {\n\n // Check for most c ommon single-character punctuators.\n case 46: // . dot\n case 4 0: // ( open bracket\n case 41: // ) close bracket\n case 59: // ; semicolon\n case 44: // , comma\n case 123: // { open cu rly brace\n case 125: // } close curly brace\n case 91: // [\n case 93: // ]\n case 58: // :\n case 63: // ?\n ++index;\n return {\n type: Token.Punctuator,\n value: String.fromCharCode(code),\n range: [start, index]\n };\n\n default:\n code2 = source.charCode At(index + 1);\n\n // '=' (char #61) marks an assignment or compariso n operator.\n if (code2 === 61) {\n switch (code) {\n case 37: // %\n case 38: // &\n c ase 42: // *:\n case 43: // +\n case 45: // -\n case 47: // /\n case 60: // <\n case 62: // >\n case 124: // |\n index += 2;\ n return {\n type: Token.Punctuator,\n value: String.fromCharCode(code) + String.fromCharCode(c ode2),\n range: [start, index]\n };\n\ n case 33: // !\n case 61: // =\n index += 2;\n\n // !== and ===\n if (so urce.charCodeAt(index) === 61) {\n ++index;\n }\n return {\n type: Token.Pun ctuator,\n value: source.slice(start, index),\n range: [start, index]\n };\n def ault:\n break;\n }\n }\n break;\n }\n\n // Peek more characters.\n\n ch2 = source[i ndex + 1];\n\n // Other 2-character punctuators: && ||\n\n if (ch1 === ch2 && ('&|'.indexOf(ch1) >= 0)) {\n index += 2;\n re turn {\n type: Token.Punctuator,\n value: ch1 + ch 2,\n range: [start, index]\n };\n }\n\n if ('<>=!+-*%&|^/'.indexOf(ch1) >= 0) {\n ++index;\n retur n {\n type: Token.Punctuator,\n value: ch1,\n range: [start, index]\n };\n }\n\n throwErro r({}, Messages.UnexpectedToken, 'ILLEGAL');\n }\n\n // 7.8.3 Numeric Liter als\n function scanNumericLiteral() {\n var number, start, ch;\n\n ch = source[index];\n assert(isDecimalDigit(ch.charCodeAt(0)) || (ch === '.'),\n 'Numeric literal must start with a decimal digit or a dec imal point');\n\n start = index;\n number = '';\n if (ch != = '.') {\n number = source[index++];\n ch = source[index]; \n\n // Hex number starts with '0x'.\n // Octal number sta rts with '0'.\n if (number === '0') {\n // decimal num ber starts with '0' such as '09' is illegal.\n if (ch && isDecima lDigit(ch.charCodeAt(0))) {\n throwError({}, Messages.Unexpec tedToken, 'ILLEGAL');\n }\n }\n\n while (is DecimalDigit(source.charCodeAt(index))) {\n number += source[inde x++];\n }\n ch = source[index];\n }\n\n if ( ch === '.') {\n number += source[index++];\n while (isDeci malDigit(source.charCodeAt(index))) {\n number += source[index++] ;\n }\n ch = source[index];\n }\n\n if (ch = == 'e' || ch === 'E') {\n number += source[index++];\n\n c h = source[index];\n if (ch === '+' || ch === '-') {\n number += source[index++];\n }\n if (isDecimalDigit(sourc e.charCodeAt(index))) {\n while (isDecimalDigit(source.charCodeAt (index))) {\n number += source[index++];\n }\n } else {\n throwError({}, Messages.UnexpectedToken, ' ILLEGAL');\n }\n }\n\n if (isIdentifierStart(source.cha rCodeAt(index))) {\n throwError({}, Messages.UnexpectedToken, 'ILLEGA L');\n }\n\n return {\n type: Token.NumericLiteral,\n value: parseFloat(number),\n range: [start, index]\n };\n }\n\n // 7.8.4 String Literals\n\n function scanStringLiteral() { \n var str = '', quote, start, ch, octal = false;\n\n quote = sour ce[index];\n assert((quote === '\\'' || quote === '\"'),\n 'St ring literal must starts with a quote');\n\n start = index;\n ++in dex;\n\n while (index < length) {\n ch = source[index++];\n\n if (ch === quote) {\n quote = '';\n bre ak;\n } else if (ch === '\\\\') {\n ch = source[index+ +];\n if (!ch || !isLineTerminator(ch.charCodeAt(0))) {\n switch (ch) {\n case 'n':\n str += '\\n';\n break;\n case 'r':\n str += '\\r';\n break;\n case 't':\n str += '\\t';\n break;\n case 'b':\n str += '\\b' ;\n break;\n case 'f':\n str += '\\f';\n break;\n cas e 'v':\n str += '\\x0B';\n break;\ n\n default:\n str += ch;\n break;\n }\n } else {\n if (ch === '\\r' && source[index] === '\\n') {\n ++index;\n }\n }\n } else if (is LineTerminator(ch.charCodeAt(0))) {\n break;\n } else {\n str += ch;\n }\n }\n\n if (quote !== '') {\n throwError({}, Messages.UnexpectedToken, 'ILLEGAL');\n }\n\n return {\n type: Token.StringLiteral,\n val ue: str,\n octal: octal,\n range: [start, index]\n };\n }\n\n function isIdentifierName(token) {\n return token.type = == Token.Identifier ||\n token.type === Token.Keyword ||\n token.type === Token.BooleanLiteral ||\n token.type === Token.NullLi teral;\n }\n\n function advance() {\n var ch;\n\n skipWhites pace();\n\n if (index >= length) {\n return {\n type: Token.EOF,\n range: [index, index]\n };\n }\n\n ch = source.charCodeAt(index);\n\n // Very common: ( and ) and ;\n if (ch === 40 || ch === 41 || ch === 58) {\n return s canPunctuator();\n }\n\n // String literal starts with single quot e (#39) or double quote (#34).\n if (ch === 39 || ch === 34) {\n return scanStringLiteral();\n }\n\n if (isIdentifierStart(ch)) {\n return scanIdentifier();\n }\n\n // Dot (.) char #4 6 can also start a floating-point number, hence the need\n // to check th e next character.\n if (ch === 46) {\n if (isDecimalDigit(sour ce.charCodeAt(index + 1))) {\n return scanNumericLiteral();\n }\n return scanPunctuator();\n }\n\n if (isDeci malDigit(ch)) {\n return scanNumericLiteral();\n }\n\n return scanPunctuator();\n }\n\n function lex() {\n var token;\n\n token = lookahead;\n index = token.range[1];\n\n lookahead = advance();\n\n index = token.range[1];\n\n return token;\n }\ n\n function peek() {\n var pos;\n\n pos = index;\n look ahead = advance();\n index = pos;\n }\n\n // Throw an exception\n\n function throwError(token, messageFormat) {\n var error,\n args = Array.prototype.slice.call(arguments, 2),\n msg = messageForm at.replace(\n /%(\\d)/g,\n function (whole, index) {\n assert(index < args.length, 'Message reference must be i n range');\n return args[index];\n }\n );\n\n error = new Error(msg);\n error.index = index;\n error.description = msg;\n throw error;\n }\n\n // Throw an except ion because of the token.\n\n function throwUnexpected(token) {\n thro wError(token, Messages.UnexpectedToken, token.value);\n }\n\n // Expect th e next token to match the specified punctuator.\n // If not, an exception wil l be thrown.\n\n function expect(value) {\n var token = lex();\n if (token.type !== Token.Punctuator || token.value !== value) {\n t hrowUnexpected(token);\n }\n }\n\n // Return true if the next token matches the specified punctuator.\n\n function match(value) {\n retur n lookahead.type === Token.Punctuator && lookahead.value === value;\n }\n\n // Return true if the next token matches the specified keyword\n\n function matchKeyword(keyword) {\n return lookahead.type === Token.Keyword && loo kahead.value === keyword;\n }\n\n function consumeSemicolon() {\n / / Catch the very common case first: immediately a semicolon (char #59).\n if (source.charCodeAt(index) === 59) {\n lex();\n return; \n }\n\n skipWhitespace();\n\n if (match(';')) {\n lex();\n return;\n }\n\n if (lookahead.type !== Toke n.EOF && !match('}')) {\n throwUnexpected(lookahead);\n }\n }\n\n // 11.1.4 Array Initialiser\n\n function parseArrayInitialiser() {\ n var elements = [];\n\n expect('[');\n\n while (!match(']' )) {\n if (match(',')) {\n lex();\n ele ments.push(null);\n } else {\n elements.push(parseExpr ession());\n\n if (!match(']')) {\n expect(',' );\n }\n }\n }\n\n expect(']');\n\n return delegate.createArrayExpression(elements);\n }\n\n // 11.1.5 Obje ct Initialiser\n\n function parseObjectPropertyKey() {\n var token;\n\ n skipWhitespace();\n token = lex();\n\n // Note: This func tion is called only from parseObjectProperty(), where\n // EOF and Punctu ator tokens are already filtered out.\n if (token.type === Token.StringLi teral || token.type === Token.NumericLiteral) {\n return delegate.cre ateLiteral(token);\n }\n\n return delegate.createIdentifier(token. value);\n }\n\n function parseObjectProperty() {\n var token, key;\ n\n token = lookahead;\n skipWhitespace();\n\n if (token.ty pe === Token.EOF || token.type === Token.Punctuator) {\n throwUnexpec ted(token);\n }\n\n key = parseObjectPropertyKey();\n expec t(':');\n return delegate.createProperty('init', key, parseExpression()); \n }\n\n function parseObjectInitialiser() {\n var properties = []; \n\n expect('{');\n\n while (!match('}')) {\n propertie s.push(parseObjectProperty());\n\n if (!match('}')) {\n expect(',');\n }\n }\n\n expect('}');\n\n retu rn delegate.createObjectExpression(properties);\n }\n\n // 11.1.6 The Grou ping Operator\n\n function parseGroupExpression() {\n var expr;\n\n expect('(');\n\n expr = parseExpression();\n\n expect(')');\n \n return expr;\n }\n\n\n // 11.1 Primary Expressions\n\n functi on parsePrimaryExpression() {\n var type, token, expr;\n\n if (mat ch('(')) {\n return parseGroupExpression();\n }\n\n typ e = lookahead.type;\n\n if (type === Token.Identifier) {\n exp r = delegate.createIdentifier(lex().value);\n } else if (type === Token.S tringLiteral || type === Token.NumericLiteral) {\n expr = delegate.cr eateLiteral(lex());\n } else if (type === Token.Keyword) {\n i f (matchKeyword('this')) {\n lex();\n expr = deleg ate.createThisExpression();\n }\n } else if (type === Token.Bo oleanLiteral) {\n token = lex();\n token.value = (token.va lue === 'true');\n expr = delegate.createLiteral(token);\n } e lse if (type === Token.NullLiteral) {\n token = lex();\n t oken.value = null;\n expr = delegate.createLiteral(token);\n } else if (match('[')) {\n expr = parseArrayInitialiser();\n } else if (match('{')) {\n expr = parseObjectInitialiser();\n }\ n\n if (expr) {\n return expr;\n }\n\n throwUnex pected(lex());\n }\n\n // 11.2 Left-Hand-Side Expressions\n\n function parseArguments() {\n var args = [];\n\n expect('(');\n\n if (!match(')')) {\n while (index < length) {\n args.pus h(parseExpression());\n if (match(')')) {\n br eak;\n }\n expect(',');\n }\n }\ n\n expect(')');\n\n return args;\n }\n\n function parseNonC omputedProperty() {\n var token;\n\n token = lex();\n\n if (!isIdentifierName(token)) {\n throwUnexpected(token);\n }\n\n return delegate.createIdentifier(token.value);\n }\n\n function pa rseNonComputedMember() {\n expect('.');\n\n return parseNonCompute dProperty();\n }\n\n function parseComputedMember() {\n var expr;\n \n expect('[');\n\n expr = parseExpression();\n\n expect('] ');\n\n return expr;\n }\n\n function parseLeftHandSideExpression() {\n var expr, property;\n\n expr = parsePrimaryExpression();\n\n while (match('.') || match('[')) {\n if (match('[')) {\n property = parseComputedMember();\n expr = delegate.cre ateMemberExpression('[', expr, property);\n } else {\n property = parseNonComputedMember();\n expr = delegate.createMem berExpression('.', expr, property);\n }\n }\n\n return expr;\n }\n\n // 11.3 Postfix Expressions\n\n var parsePostfixExpressio n = parseLeftHandSideExpression;\n\n // 11.4 Unary Operators\n\n function parseUnaryExpression() {\n var token, expr;\n\n if (lookahead.type !== Token.Punctuator && lookahead.type !== Token.Keyword) {\n expr = parsePostfixExpression();\n } else if (match('+') || match('-') || match ('!')) {\n token = lex();\n expr = parseUnaryExpression(); \n expr = delegate.createUnaryExpression(token.value, expr);\n } else if (matchKeyword('delete') || matchKeyword('void') || matchKeyword('type of')) {\n throwError({}, Messages.UnexpectedToken);\n } else { \n expr = parsePostfixExpression();\n }\n\n return expr ;\n }\n\n function binaryPrecedence(token) {\n var prec = 0;\n\n if (token.type !== Token.Punctuator && token.type !== Token.Keyword) {\n return 0;\n }\n\n switch (token.value) {\n case '| |':\n prec = 1;\n break;\n\n case '&&':\n prec = 2;\n break;\n\n case '==':\n case '!=':\n case '===':\n case '!==':\n prec = 6;\n break;\n \n case '<':\n case '>':\n case '<=':\n case '>=':\n case 'instanceof':\n prec = 7;\n break;\n\n case 'in':\n prec = 7;\n break;\n\n case '+':\n case '-':\n prec = 9;\n break;\n\n case '*':\n case '/':\n case '%':\n prec = 11;\n break; \n\n default:\n break;\n }\n\n return prec;\n }\n\n // 11.5 Multiplicative Operators\n // 11.6 Additive Operators\n // 11.7 Bitwise Shift Operators\n // 11.8 Relational Operators\n // 11.9 E quality Operators\n // 11.10 Binary Bitwise Operators\n // 11.11 Binary Lo gical Operators\n\n function parseBinaryExpression() {\n var expr, tok en, prec, stack, right, operator, left, i;\n\n left = parseUnaryExpressio n();\n\n token = lookahead;\n prec = binaryPrecedence(token);\n if (prec === 0) {\n return left;\n }\n token.prec = prec;\n lex();\n\n right = parseUnaryExpression();\n\n st ack = [left, token, right];\n\n while ((prec = binaryPrecedence(lookahead )) > 0) {\n\n // Reduce: make a binary expression from the three topm ost entries.\n while ((stack.length > 2) && (prec <= stack[stack.leng th - 2].prec)) {\n right = stack.pop();\n operator = stack.pop().value;\n left = stack.pop();\n expr = delegate.createBinaryExpression(operator, left, right);\n stac k.push(expr);\n }\n\n // Shift.\n token = lex() ;\n token.prec = prec;\n stack.push(token);\n e xpr = parseUnaryExpression();\n stack.push(expr);\n }\n\n // Final reduce to clean-up the stack.\n i = stack.length - 1;\n expr = stack[i];\n while (i > 1) {\n expr = delegate.createB inaryExpression(stack[i - 1].value, stack[i - 2], expr);\n i -= 2;\n }\n\n return expr;\n }\n\n\n // 11.12 Conditional Operator\n \n function parseConditionalExpression() {\n var expr, consequent, alt ernate;\n\n expr = parseBinaryExpression();\n\n if (match('?')) {\ n lex();\n consequent = parseConditionalExpression();\n expect(':');\n alternate = parseConditionalExpression();\n\n expr = delegate.createConditionalExpression(expr, consequent, altern ate);\n }\n\n return expr;\n }\n\n // Simplification since w e do not support AssignmentExpression.\n var parseExpression = parseCondition alExpression;\n\n // Polymer Syntax extensions\n\n // Filter ::\n // Identifier\n // Identifier \"(\" \")\"\n // Identifier \"(\" FilterArg uments \")\"\n\n function parseFilter() {\n var identifier, args;\n\n identifier = lex();\n\n if (identifier.type !== Token.Identifier) {\n throwUnexpected(identifier);\n }\n\n args = match(' (') ? parseArguments() : [];\n\n return delegate.createFilter(identifier. value, args);\n }\n\n // Filters ::\n // \"|\" Filter\n // Filte rs \"|\" Filter\n\n function parseFilters() {\n while (match('|')) {\n lex();\n parseFilter();\n }\n }\n\n // TopLe vel ::\n // LabelledExpressions\n // AsExpression\n // InExpressi on\n // FilterExpression\n\n // AsExpression ::\n // FilterExpressi on as Identifier\n\n // InExpression ::\n // Identifier, Identifier in F ilterExpression\n // Identifier in FilterExpression\n\n // FilterExpress ion ::\n // Expression\n // Expression Filters\n\n function parseTo pLevel() {\n skipWhitespace();\n peek();\n\n var expr = par seExpression();\n if (expr) {\n if (lookahead.value === ',' || lookahead.value == 'in' &&\n expr.type === Syntax.Identif ier) {\n parseInExpression(expr);\n } else {\n parseFilters();\n if (lookahead.value === 'as') {\n parseAsExpression(expr);\n } else {\n delegate.createTopLevel(expr);\n }\n }\n }\n\n if (lookahead.type !== Token.EOF) {\n throwUnexpected(lo okahead);\n }\n }\n\n function parseAsExpression(expr) {\n l ex(); // as\n var identifier = lex().value;\n delegate.createAsEx pression(expr, identifier);\n }\n\n function parseInExpression(identifier) {\n var indexName;\n if (lookahead.value === ',') {\n lex();\n if (lookahead.type !== Token.Identifier)\n th rowUnexpected(lookahead);\n indexName = lex().value;\n }\n\n lex(); // in\n var expr = parseExpression();\n parseFilters ();\n delegate.createInExpression(identifier.name, indexName, expr);\n }\n\n function parse(code, inDelegate) {\n delegate = inDelegate;\n source = code;\n index = 0;\n length = source.length;\n lookahead = null;\n state = {\n labelSet: {}\n };\n\ n return parseTopLevel();\n }\n\n global.esprima = {\n parse : parse\n };\n})(this);\n","// Copyright (c) 2014 The Polymer Project Authors . All rights reserved.\n// This code may only be used under the BSD style licens e found at http://polymer.github.io/LICENSE.txt\n// The complete set of authors may be found at http://polymer.github.io/AUTHORS.txt\n// The complete set of con tributors may be found at http://polymer.github.io/CONTRIBUTORS.txt\n// Code dis tributed by Google as part of the polymer project is also\n// subject to an addi tional IP rights grant found at http://polymer.github.io/PATENTS.txt\n\n(functio n (global) {\n 'use strict';\n\n function prepareBinding(expressionText, name, node, filterRegistry) {\n var expression;\n try {\n expression = get Expression(expressionText);\n if (expression.scopeIdent &&\n (node .nodeType !== Node.ELEMENT_NODE ||\n node.tagName !== 'TEMPLATE' ||\n (name !== 'bind' && name !== 'repeat'))) {\n throw Error('as an d in can only be used within <template bind/repeat>');\n }\n } catch (ex ) {\n console.error('Invalid expression syntax: ' + expressionText, ex);\n return;\n }\n\n return function(model, node, oneTime) {\n var bi nding = expression.getBinding(model, filterRegistry, oneTime);\n if (expres sion.scopeIdent && binding) {\n node.polymerExpressionScopeIdent_ = expre ssion.scopeIdent;\n if (expression.indexIdent)\n node.polymerExp ressionIndexIdent_ = expression.indexIdent;\n }\n\n return binding;\n }\n }\n\n // TODO(rafaelw): Implement simple LRU.\n var expressionParseCac he = Object.create(null);\n\n function getExpression(expressionText) {\n var expression = expressionParseCache[expressionText];\n if (!expression) {\n var delegate = new ASTDelegate();\n esprima.parse(expressionText, delega te);\n expression = new Expression(delegate);\n expressionParseCache[e xpressionText] = expression;\n }\n return expression;\n }\n\n function L iteral(value) {\n this.value = value;\n this.valueFn_ = undefined;\n }\n\ n Literal.prototype = {\n valueFn: function() {\n if (!this.valueFn_) { \n var value = this.value;\n this.valueFn_ = function() {\n return value;\n }\n }\n\n return this.valueFn_;\n }\n }\ n\n function IdentPath(name) {\n this.name = name;\n this.path = Path.get (name);\n }\n\n IdentPath.prototype = {\n valueFn: function() {\n if ( !this.valueFn_) {\n var name = this.name;\n var path = this.path;\ n this.valueFn_ = function(model, observer) {\n if (observer)\n observer.addPath(model, path);\n\n return path.getValueFrom( model);\n }\n }\n\n return this.valueFn_;\n },\n\n setVal ue: function(model, newValue) {\n if (this.path.length == 1);\n mode l = findScope(model, this.path[0]);\n\n return this.path.setValueFrom(model , newValue);\n }\n };\n\n function MemberExpression(object, property, acces sor) {\n this.dynamicDeps = typeof object == 'function' ||\n object.dynamicDeps ||\n (accessor == '[' && !(proper ty instanceof Literal));\n\n // convert literal computed property access wher e literal value is a value\n // path to ident dot-access.\n if (accessor = = '[' &&\n property instanceof Literal &&\n Path.get(property.valu e).valid) {\n accessor = '.';\n property = new IdentPath(property.valu e);\n }\n\n this.simplePath =\n !this.dynamicDeps &&\n prope rty instanceof IdentPath &&\n (object instanceof MemberExpression || obje ct instanceof IdentPath);\n\n this.object = this.simplePath ? object : getFn( object);\n this.property = accessor == '.' ? property : getFn(property);\n } \n\n MemberExpression.prototype = {\n get fullPath() {\n if (!this.full Path_) {\n var last = this.object instanceof IdentPath ?\n thi s.object.name : this.object.fullPath;\n this.fullPath_ = Path.get(last + '.' + this.property.name);\n }\n\n return this.fullPath_;\n },\n\n valueFn: function() {\n if (!this.valueFn_) {\n var object = this .object;\n\n if (this.simplePath) {\n var path = this.fullPath;\ n\n this.valueFn_ = function(model, observer) {\n if (observ er)\n observer.addPath(model, path);\n\n return path.get ValueFrom(model);\n };\n } else if (this.property instanceof Ide ntPath) {\n var path = Path.get(this.property.name);\n\n this. valueFn_ = function(model, observer) {\n var context = object(model, observer);\n\n if (observer)\n observer.addPath(context, path);\n\n return path.getValueFrom(context);\n }\n } else {\n // Computed property.\n var property = this.propert y;\n\n this.valueFn_ = function(model, observer) {\n var con text = object(model, observer);\n var propName = property(model, obse rver);\n if (observer)\n observer.addPath(context, propN ame);\n\n return context ? context[propName] : undefined;\n };\n }\n }\n return this.valueFn_;\n },\n\n setValue: fun ction(model, newValue) {\n if (this.simplePath) {\n this.fullPath.se tValueFrom(model, newValue);\n return newValue;\n }\n\n var obj ect = this.object(model);\n var propName = this.property instanceof IdentPa th ? this.property.name :\n this.property(model);\n return object[ propName] = newValue;\n }\n };\n\n function Filter(name, args) {\n this. name = name;\n this.args = [];\n for (var i = 0; i < args.length; i++) {\n this.args[i] = getFn(args[i]);\n }\n }\n\n Filter.prototype = {\n transform: function(value, toModelDirection, filterRegistry, model,\n observer) {\n var fn = filterRegistry[this.name];\n var c ontext = model;\n if (fn) {\n context = undefined;\n } else {\n fn = context[this.name];\n if (!fn) {\n console.error('C annot find filter: ' + this.name);\n return;\n }\n }\n\n // If toModelDirection is falsey, then the \"normal\" (dom-bound) direction\n // is used. Otherwise, it looks for a 'toModel' property function on the\n // object.\n if (toModelDirection) {\n fn = fn.toModel;\n } else if (typeof fn.toDOM == 'function') {\n fn = fn.toDOM;\n }\n\ n if (typeof fn != 'function') {\n console.error('No ' + (toModelDir ection ? 'toModel' : 'toDOM') +\n ' found on' + this.name); \n return;\n }\n\n var args = [value];\n for (var i = 0; i < this.args.length; i++) {\n args[i + 1] = getFn(this.args[i])(model, ob server);\n }\n\n return fn.apply(context, args);\n }\n };\n\n fun ction notImplemented() { throw Error('Not Implemented'); }\n\n var unaryOperato rs = {\n '+': function(v) { return +v; },\n '-': function(v) { return -v; },\n '!': function(v) { return !v; }\n };\n\n var binaryOperators = {\n '+': function(l, r) { return l+r; },\n '-': function(l, r) { return l-r; },\n '*': function(l, r) { return l*r; },\n '/': function(l, r) { return l/r; },\n '%': function(l, r) { return l%r; },\n '<': function(l, r) { return l <r; },\n '>': function(l, r) { return l>r; },\n '<=': function(l, r) { ret urn l<=r; },\n '>=': function(l, r) { return l>=r; },\n '==': function(l, r) { return l==r; },\n '!=': function(l, r) { return l!=r; },\n '===': fun ction(l, r) { return l===r; },\n '!==': function(l, r) { return l!==r; },\n '&&': function(l, r) { return l&&r; },\n '||': function(l, r) { return l||r ; },\n };\n\n function getFn(arg) {\n return typeof arg == 'function' ? arg : arg.valueFn();\n }\n\n function ASTDelegate() {\n this.expression = null ;\n this.filters = [];\n this.deps = {};\n this.currentPath = undefined ;\n this.scopeIdent = undefined;\n this.indexIdent = undefined;\n this. dynamicDeps = false;\n }\n\n ASTDelegate.prototype = {\n createUnaryExpress ion: function(op, argument) {\n if (!unaryOperators[op])\n throw Err or('Disallowed operator: ' + op);\n\n argument = getFn(argument);\n\n return function(model, observer) {\n return unaryOperators[op](argument(m odel, observer));\n };\n },\n\n createBinaryExpression: function(op, left, right) {\n if (!binaryOperators[op])\n throw Error('Disallowed operator: ' + op);\n\n left = getFn(left);\n right = getFn(right);\n\ n return function(model, observer) {\n return binaryOperators[op](le ft(model, observer),\n right(model, observer)) ;\n };\n },\n\n createConditionalExpression: function(test, consequen t, alternate) {\n test = getFn(test);\n consequent = getFn(consequent) ;\n alternate = getFn(alternate);\n\n return function(model, observer) {\n return test(model, observer) ?\n consequent(model, observ er) : alternate(model, observer);\n }\n },\n\n createIdentifier: func tion(name) {\n var ident = new IdentPath(name);\n ident.type = 'Identi fier';\n return ident;\n },\n\n createMemberExpression: function(acce ssor, object, property) {\n var ex = new MemberExpression(object, property, accessor);\n if (ex.dynamicDeps)\n this.dynamicDeps = true;\n return ex;\n },\n\n createLiteral: function(token) {\n return new Lit eral(token.value);\n },\n\n createArrayExpression: function(elements) {\n for (var i = 0; i < elements.length; i++)\n elements[i] = getFn(elem ents[i]);\n\n return function(model, observer) {\n var arr = []\n for (var i = 0; i < elements.length; i++)\n arr.push(elements[i](m odel, observer));\n return arr;\n }\n },\n\n createProperty: f unction(kind, key, value) {\n return {\n key: key instanceof IdentPa th ? key.name : key.value,\n value: value\n };\n },\n\n create ObjectExpression: function(properties) {\n for (var i = 0; i < properties.l ength; i++)\n properties[i].value = getFn(properties[i].value);\n\n return function(model, observer) {\n var obj = {};\n for (var i = 0; i < properties.length; i++)\n obj[properties[i].key] = properties[i] .value(model, observer);\n return obj;\n }\n },\n\n createFilt er: function(name, args) {\n this.filters.push(new Filter(name, args));\n },\n\n createAsExpression: function(expression, scopeIdent) {\n this.e xpression = expression;\n this.scopeIdent = scopeIdent;\n },\n\n crea teInExpression: function(scopeIdent, indexIdent, expression) {\n this.expre ssion = expression;\n this.scopeIdent = scopeIdent;\n this.indexIdent = indexIdent;\n },\n\n createTopLevel: function(expression) {\n this. expression = expression;\n },\n\n createThisExpression: notImplemented\n }\n\n function ConstantObservable(value) {\n this.value_ = value;\n }\n\n ConstantObservable.prototype = {\n open: function() { return this.value_; },\ n discardChanges: function() { return this.value_; },\n deliver: function( ) {},\n close: function() {},\n }\n\n function Expression(delegate) {\n this.scopeIdent = delegate.scopeIdent;\n this.indexIdent = delegate.indexIden t;\n\n if (!delegate.expression)\n throw Error('No expression found.');\ n\n this.expression = delegate.expression;\n getFn(this.expression); // fo rces enumeration of path dependencies\n\n this.filters = delegate.filters;\n this.dynamicDeps = delegate.dynamicDeps;\n }\n\n Expression.prototype = {\n getBinding: function(model, filterRegistry, oneTime) {\n if (oneTime)\n return this.getValue(model, undefined, filterRegistry);\n\n var obs erver = new CompoundObserver();\n // captures deps.\n var firstValue = this.getValue(model, observer, filterRegistry);\n var firstTime = true;\n var self = this;\n\n function valueFn() {\n // deps cannot have changed on first value retrieval.\n if (firstTime) {\n firstTim e = false;\n return firstValue;\n }\n\n if (self.dynamicD eps)\n observer.startReset();\n\n var value = self.getValue(mode l,\n self.dynamicDeps ? observer : undefined,\n filterRegistry);\n if (self.dynamicDeps )\n observer.finishReset();\n\n return value;\n }\n\n function setValueFn(newValue) {\n self.setValue(model, newValue, filterRe gistry);\n return newValue;\n }\n\n return new ObserverTransfor m(observer, valueFn, setValueFn, true);\n },\n\n getValue: function(model, observer, filterRegistry) {\n var value = getFn(this.expression)(model, ob server);\n for (var i = 0; i < this.filters.length; i++) {\n value = this.filters[i].transform(value, false, filterRegistry, model,\n observer);\n }\n\n return value;\n },\n\ n setValue: function(model, newValue, filterRegistry) {\n var count = th is.filters ? this.filters.length : 0;\n while (count-- > 0) {\n newV alue = this.filters[count].transform(newValue, true, filterRegistry,\n model);\n }\n\n if (this.expres sion.setValue)\n return this.expression.setValue(model, newValue);\n } \n }\n\n /**\n * Converts a style property name to a css property name. For example:\n * \"WebkitUserSelect\" to \"-webkit-user-select\"\n */\n functio n convertStylePropertyName(name) {\n return String(name).replace(/[A-Z]/g, fu nction(c) {\n return '-' + c.toLowerCase();\n });\n }\n\n var parentSc opeName = '@' + Math.random().toString(36).slice(2);\n\n // Single ident paths must bind directly to the appropriate scope object.\n // I.e. Pushed values in two-bindings need to be assigned to the actual model\n // object.\n function f indScope(model, prop) {\n while (model[parentScopeName] &&\n !Objec t.prototype.hasOwnProperty.call(model, prop)) {\n model = model[parentScope Name];\n }\n\n return model;\n }\n\n function isLiteralExpression(pathSt ring) {\n switch (pathString) {\n case '':\n return false;\n\n case 'false':\n case 'null':\n case 'true':\n return true;\n }\n\n if (!isNaN(Number(pathString)))\n return true;\n\n return f alse;\n };\n\n function PolymerExpressions() {}\n\n PolymerExpressions.protot ype = {\n // \"built-in\" filters\n styleObject: function(value) {\n var parts = [];\n for (var key in value) {\n parts.push(convertStyle PropertyName(key) + ': ' + value[key]);\n }\n return parts.join('; '); \n },\n\n tokenList: function(value) {\n var tokens = [];\n for (var key in value) {\n if (value[key])\n tokens.push(key);\n }\n return tokens.join(' ');\n },\n\n // binding delegate API\n prepareInstancePositionChanged: function(template) {\n var indexIdent = tem plate.polymerExpressionIndexIdent_;\n if (!indexIdent)\n return;\n\n return function(templateInstance, index) {\n templateInstance.model [indexIdent] = index;\n };\n },\n\n prepareBinding: function(pathStri ng, name, node) {\n var path = Path.get(pathString);\n\n if (!isLitera lExpression(pathString) && path.valid) {\n if (path.length == 1) {\n return function(model, node, oneTime) {\n if (oneTime)\n return path.getValueFrom(model);\n\n var scope = findScope(mode l, path[0]);\n return new PathObserver(scope, path);\n };\n }\n return; // bail out early if pathString is simple path.\n }\n\n return prepareBinding(pathString, name, node, this);\n },\n\n prepareInstanceModel: function(template) {\n var scopeName = template.polym erExpressionScopeIdent_;\n if (!scopeName)\n return;\n\n var pa rentScope = template.templateInstance ?\n template.templateInstance.mod el :\n template.model;\n\n var indexName = template.polymerExpress ionIndexIdent_;\n\n return function(model) {\n var scope = Object.cr eate(parentScope);\n scope[scopeName] = model;\n scope[indexName] = undefined;\n scope[parentScopeName] = parentScope;\n return scop e;\n };\n }\n };\n\n global.PolymerExpressions = PolymerExpressions;\n if (global.exposeGetExpression)\n global.getExpression_ = getExpression;\n\ n})(this);\n","/*\n * Copyright (c) 2014 The Polymer Project Authors. All rights reserved.\n * This code may only be used under the BSD style license found at h ttp://polymer.github.io/LICENSE.txt\n * The complete set of authors may be found at http://polymer.github.io/AUTHORS.txt\n * The complete set of contributors ma y be found at http://polymer.github.io/CONTRIBUTORS.txt\n * Code distributed by Google as part of the polymer project is also\n * subject to an additional IP ri ghts grant found at http://polymer.github.io/PATENTS.txt\n */\nPolymer = {\n ve rsion: '0.3.1-604ba08'\n};\n","/*\n * Copyright (c) 2014 The Polymer Project Aut hors. All rights reserved.\n * This code may only be used under the BSD style li cense found at http://polymer.github.io/LICENSE.txt\n * The complete set of auth ors may be found at http://polymer.github.io/AUTHORS.txt\n * The complete set of contributors may be found at http://polymer.github.io/CONTRIBUTORS.txt\n * Code distributed by Google as part of the polymer project is also\n * subject to an additional IP rights grant found at http://polymer.github.io/PATENTS.txt\n */\n\ n// TODO(sorvell): this ensures Polymer is an object and not a function\n// Plat form is currently defining it as a function to allow for async loading\n// of po lymer; once we refine the loading process this likely goes away.\nif (typeof win dow.Polymer === 'function') {\n Polymer = {};\n}\n\n","/*\n * Copyright (c) 201 4 The Polymer Project Authors. All rights reserved.\n * This code may only be us ed under the BSD style license found at http://polymer.github.io/LICENSE.txt\n * The complete set of authors may be found at http://polymer.github.io/AUTHORS.tx t\n * The complete set of contributors may be found at http://polymer.github.io/ CONTRIBUTORS.txt\n * Code distributed by Google as part of the polymer project i s also\n * subject to an additional IP rights grant found at http://polymer.gith ub.io/PATENTS.txt\n */\n\n(function(scope) {\n\n // copy own properties from 'a pi' to 'prototype, with name hinting for 'super'\n function extend(prototype, a pi) {\n if (prototype && api) {\n // use only own properties of 'api'\n Object.getOwnPropertyNames(api).forEach(function(n) {\n // acquire p roperty descriptor\n var pd = Object.getOwnPropertyDescriptor(api, n);\n if (pd) {\n // clone property via descriptor\n Object.d efineProperty(prototype, n, pd);\n // cache name-of-method for 'super' engine\n if (typeof pd.value == 'function') {\n // hint the 'super' engine\n pd.value.nom = n;\n }\n }\n }); \n }\n return prototype;\n }\n \n // exports\n\n scope.extend = extend ;\n\n})(Polymer);\n","/*\n * Copyright (c) 2014 The Polymer Project Authors. All rights reserved.\n * This code may only be used under the BSD style license fou nd at http://polymer.github.io/LICENSE.txt\n * The complete set of authors may b e found at http://polymer.github.io/AUTHORS.txt\n * The complete set of contribu tors may be found at http://polymer.github.io/CONTRIBUTORS.txt\n * Code distribu ted by Google as part of the polymer project is also\n * subject to an additiona l IP rights grant found at http://polymer.github.io/PATENTS.txt\n */\n\n(functio n(scope) {\n \n // usage\n \n // invoke cb.call(this) in 100ms, unless the j ob is re-registered,\n // which resets the timer\n // \n // this.myJob = this .job(this.myJob, cb, 100)\n //\n // returns a job handle which can be used to re-register a job\n\n var Job = function(inContext) {\n this.context = inCon text;\n this.boundComplete = this.complete.bind(this)\n };\n Job.prototype = {\n go: function(callback, wait) {\n this.callback = callback;\n var h;\n if (!wait) {\n h = requestAnimationFrame(this.boundComplete );\n this.handle = function() {\n cancelAnimationFrame(h);\n }\n } else {\n h = setTimeout(this.boundComplete, wait);\n this.handle = function() {\n clearTimeout(h);\n }\n }\n },\n stop: function() {\n if (this.handle) {\n this.handle();\n this.handle = null;\n }\n },\n complete: function() {\n if (this.handle) {\n this.stop();\n this.callback.call(this.contex t);\n }\n }\n };\n \n function job(job, callback, wait) {\n if (jo b) {\n job.stop();\n } else {\n job = new Job(this);\n }\n jo b.go(callback, wait);\n return job;\n }\n \n // exports \n\n scope.job = job;\n \n})(Polymer);\n","/*\n * Copyright (c) 2014 The Polymer Project Authors . All rights reserved.\n * This code may only be used under the BSD style licens e found at http://polymer.github.io/LICENSE.txt\n * The complete set of authors may be found at http://polymer.github.io/AUTHORS.txt\n * The complete set of con tributors may be found at http://polymer.github.io/CONTRIBUTORS.txt\n * Code dis tributed by Google as part of the polymer project is also\n * subject to an addi tional IP rights grant found at http://polymer.github.io/PATENTS.txt\n */\n\n(fu nction(scope) {\n\n var registry = {};\n\n HTMLElement.register = function(tag , prototype) {\n registry[tag] = prototype;\n }\n\n // get prototype mapped to node <tag>\n HTMLElement.getPrototypeForTag = function(tag) {\n var prot otype = !tag ? HTMLElement.prototype : registry[tag];\n // TODO(sjmiles): cre ating <tag> is likely to have wasteful side-effects\n return prototype || Obj ect.getPrototypeOf(document.createElement(tag));\n };\n\n // we have to flag p ropagation stoppage for the event dispatcher\n var originalStopPropagation = Ev ent.prototype.stopPropagation;\n Event.prototype.stopPropagation = function() { \n this.cancelBubble = true;\n originalStopPropagation.apply(this, argumen ts);\n };\n \n // TODO(sorvell): remove when we're sure imports does not need \n // to load stylesheets\n /*\n HTMLImports.importer.preloadSelectors += \n ', polymer-element link[rel=stylesheet]';\n */\n})(Polymer);\n","/*\r\n * Copyright (c) 2014 The Polymer Project Authors. All rights reserved.\r\n * This code may only be used under the BSD style license found at http://polymer.github .io/LICENSE.txt\r\n * The complete set of authors may be found at http://polymer .github.io/AUTHORS.txt\r\n * The complete set of contributors may be found at ht tp://polymer.github.io/CONTRIBUTORS.txt\r\n * Code distributed by Google as part of the polymer project is also\r\n * subject to an additional IP rights grant f ound at http://polymer.github.io/PATENTS.txt\r\n */\r\n\r\n (function(scope) {\r \n // super\r\n\r\n // `arrayOfArgs` is an optional array of args like one might pass\r\n // to `Function.apply`\r\n\r\n // TODO(sjmiles):\r\n // $super must be installed on an instance or prototype chain\r\n // as ` super`, and invoked via `this`, e.g.\r\n // `this.super();`\r\n\r\n / / will not work if function objects are not unique, for example,\r\n // when using mixins.\r\n // The memoization strategy assumes each function exists on only one \r\n // prototype chain i.e. we use the function object for memoizing)\r\n // perhaps we can bookkeep on the prototype itself ins tead\r\n function $super(arrayOfArgs) {\r\n // since we are thunking a m ethod call, performance is important here: \r\n // memoize all lookups, onc e memoized the fast path calls no other \r\n // functions\r\n //\r\n // find the caller (cannot be `strict` because of 'caller')\r\n var cal ler = $super.caller;\r\n // memoized 'name of method' \r\n var nom = c aller.nom;\r\n // memoized next implementation prototype\r\n var _supe r = caller._super;\r\n if (!_super) {\r\n if (!nom) {\r\n n om = caller.nom = nameInThis.call(this, caller);\r\n }\r\n if (!no m) {\r\n console.warn('called super() on a method not installed declara tively (has no .nom property)');\r\n }\r\n // super prototype is e ither cached or we have to find it\r\n // by searching __proto__ (at the 'top')\r\n // invariant: because we cache _super on fn below, we never re ach \r\n // here from inside a series of calls to super(), so it's ok to \r\n // start searching from the prototype of 'this' (at the 'top')\r\n // we must never memoize a null super for this reason\r\n _super = memoizeSuper(caller, nom, getPrototypeOf(this));\r\n }\r\n // our supe r function\r\n var fn = _super[nom];\r\n if (fn) {\r\n // memoi ze information so 'fn' can call 'super'\r\n if (!fn._super) {\r\n // must not memoize null, or we lose our invariant above\r\n memoizeS uper(fn, nom, _super);\r\n }\r\n // invoke the inherited method\r\ n // if 'fn' is not function valued, this will throw\r\n return fn .apply(this, arrayOfArgs || []);\r\n }\r\n }\r\n\r\n function nameInT his(value) {\r\n var p = this.__proto__;\r\n while (p && p !== HTMLEle ment.prototype) {\r\n // TODO(sjmiles): getOwnPropertyNames is absurdly e xpensive\r\n var n$ = Object.getOwnPropertyNames(p);\r\n for (var i=0, l=n$.length, n; i<l && (n=n$[i]); i++) {\r\n var d = Object.getOwn PropertyDescriptor(p, n);\r\n if (typeof d.value === 'function' && d.va lue === value) {\r\n return n;\r\n }\r\n }\r\n p = p.__proto__;\r\n }\r\n }\r\n\r\n function memoizeSuper(method, n ame, proto) {\r\n // find and cache next prototype containing `name`\r\n // we need the prototype so we can do another lookup\r\n // from here\r\ n var s = nextSuper(proto, name, method);\r\n if (s[name]) {\r\n // `s` is a prototype, the actual method is `s[name]`\r\n // tag super method with it's name for quicker lookups\r\n s[name].nom = name;\r\n }\r\n return method._super = s;\r\n }\r\n\r\n function nextSuper(pr oto, name, caller) {\r\n // look for an inherited prototype that implements name\r\n while (proto) {\r\n if ((proto[name] !== caller) && proto[ name]) {\r\n return proto;\r\n }\r\n proto = getPrototype Of(proto);\r\n }\r\n // must not return null, or we lose our invariant above\r\n // in this case, a super() call was invoked where no superclass\ r\n // method exists\r\n // TODO(sjmiles): thow an exception?\r\n return Object;\r\n }\r\n\r\n // NOTE: In some platforms (IE10) the protot ype chain is faked via \r\n // __proto__. Therefore, always get prototype via __proto__ instead of\r\n // the more standard Object.getPrototypeOf.\r\n function getPrototypeOf(prototype) {\r\n return prototype.__proto__;\r\n }\r\n\r\n // utility function to precompute name tags for functions\r\n / / in a (unchained) prototype\r\n function hintSuper(prototype) {\r\n // tag functions with their prototype name to optimize\r\n // super call invoc ations\r\n for (var n in prototype) {\r\n var pd = Object.getOwnProp ertyDescriptor(prototype, n);\r\n if (pd && typeof pd.value === 'function ') {\r\n pd.value.nom = n;\r\n }\r\n }\r\n }\r\n\r\n // exports\r\n\r\n scope.super = $super;\r\n\r\n})(Polymer);\r\n","/*\n * Cop yright (c) 2014 The Polymer Project Authors. All rights reserved.\n * This code may only be used under the BSD style license found at http://polymer.github.io/L ICENSE.txt\n * The complete set of authors may be found at http://polymer.github .io/AUTHORS.txt\n * The complete set of contributors may be found at http://poly mer.github.io/CONTRIBUTORS.txt\n * Code distributed by Google as part of the pol ymer project is also\n * subject to an additional IP rights grant found at http: //polymer.github.io/PATENTS.txt\n */\n\n(function(scope) {\n\n var typeHandlers = {\n string: function(value) {\n return value;\n },\n date: func tion(value) {\n return new Date(Date.parse(value) || Date.now());\n },\n boolean: function(value) {\n if (value === '') {\n return true;\ n }\n return value === 'false' ? false : !!value;\n },\n number: function(value) {\n var n = parseFloat(value);\n // hex values like \ "0xFFFF\" parseFloat as 0\n if (n === 0) {\n n = parseInt(value);\n }\n return isNaN(n) ? value : n;\n // this code disabled because encoded values (like \"0xFFFF\")\n // do not round trip to their original f ormat\n //return (String(floatVal) === value) ? floatVal : value;\n },\n object: function(value, currentValue) {\n if (currentValue === null) {\ n return value;\n }\n try {\n // If the string is an obj ect, we can parse is with the JSON library.\n // include convenience repl ace for single-quotes. If the author omits\n // quotes altogether, parse will fail.\n return JSON.parse(value.replace(/'/g, '\"'));\n } catch (e) {\n // The object isn't valid JSON, return the raw value\n ret urn value;\n }\n },\n // avoid deserialization of functions\n 'fun ction': function(value, currentValue) {\n return currentValue;\n }\n }; \n\n function deserializeValue(value, currentValue) {\n // attempt to infer type from default value\n var inferredType = typeof currentValue;\n // inv ent 'date' type value for Date\n if (currentValue instanceof Date) {\n i nferredType = 'date';\n }\n // delegate deserialization via type string\n return typeHandlers[inferredType](value, currentValue);\n }\n\n // exports\ n\n scope.deserializeValue = deserializeValue;\n\n})(Polymer);\n","/*\n * Copyr ight (c) 2014 The Polymer Project Authors. All rights reserved.\n * This code ma y only be used under the BSD style license found at http://polymer.github.io/LIC ENSE.txt\n * The complete set of authors may be found at http://polymer.github.i o/AUTHORS.txt\n * The complete set of contributors may be found at http://polyme r.github.io/CONTRIBUTORS.txt\n * Code distributed by Google as part of the polym er project is also\n * subject to an additional IP rights grant found at http:// polymer.github.io/PATENTS.txt\n */\n(function(scope) {\n\n // imports\n\n var extend = scope.extend;\n\n // module\n\n var api = {};\n\n api.declaration = {};\n api.instance = {};\n\n api.publish = function(apis, prototype) {\n fo r (var n in apis) {\n extend(prototype, apis[n]);\n }\n };\n\n // expo rts\n\n scope.api = api;\n\n})(Polymer);\n","/*\n * Copyright (c) 2014 The Poly mer Project Authors. All rights reserved.\n * This code may only be used under t he BSD style license found at http://polymer.github.io/LICENSE.txt\n * The compl ete set of authors may be found at http://polymer.github.io/AUTHORS.txt\n * The complete set of contributors may be found at http://polymer.github.io/CONTRIBUTO RS.txt\n * Code distributed by Google as part of the polymer project is also\n * subject to an additional IP rights grant found at http://polymer.github.io/PATE NTS.txt\n */\n\n(function(scope) {\n\n var utils = {\n /**\n * Invokes a function asynchronously. The context of the callback\n * function is boun d to 'this' automatically.\n * @method async\n * @param {Function|Stri ng} method\n * @param {any|Array} args\n * @param {number} timeout\n */\n async: function(method, args, timeout) {\n // when polyfilling Object.observe, ensure changes \n // propagate before executing the async m ethod\n Platform.flush();\n // second argument to `apply` must be an a rray\n args = (args && args.length) ? args : [args];\n // function to invoke\n var fn = function() {\n (this[method] || method).apply(this , args);\n }.bind(this);\n // execute `fn` sooner or later\n var handle = timeout ? setTimeout(fn, timeout) :\n requestAnimationFrame(fn );\n // NOTE: switch on inverting handle to determine which time is used.\n return timeout ? handle : ~handle;\n },\n cancelAsync: function(hand le) {\n if (handle < 0) {\n cancelAnimationFrame(~handle);\n } else {\n clearTimeout(handle);\n }\n },\n /**\n * Fire an event.\n * @method fire\n * @returns {Object} event\n * @param { string} type An event name.\n * @param {any} detail\n * @param {Node} onNode Target node.\n */\n fire: function(type, detail, onNode, bubbles, cancelable) {\n var node = onNode || this;\n var detail = detail || { };\n var event = new CustomEvent(type, {\n bubbles: (bubbles !== und efined ? bubbles : true), \n cancelable: (cancelable !== undefined ? canc elable : true), \n detail: detail\n });\n node.dispatchEvent(ev ent);\n return event;\n },\n /**\n * Fire an event asynchronousl y.\n * @method asyncFire\n * @param {string} type An event name.\n * @param detail\n * @param {Node} toNode Target node.\n */\n asyn cFire: function(/*inType, inDetail*/) {\n this.async(\"fire\", arguments);\ n },\n /**\n * Remove class from old, add class to anew, if they exis t\n * @param classFollows\n * @param anew A node.\n * @param old A node\n * @param className\n */\n classFollows: function(anew, old , className) {\n if (old) {\n old.classList.remove(className);\n }\n if (anew) {\n anew.classList.add(className);\n }\n }\n };\n\n // no-operation function for handy stubs\n var nop = function() {};\n \n // null-object for handy stubs\n var nob = {};\n\n // deprecated\n\n util s.asyncMethod = utils.async;\n\n // exports\n\n scope.api.instance.utils = uti ls;\n scope.nop = nop;\n scope.nob = nob;\n\n})(Polymer);\n","/*\n * Copyright (c) 2014 The Polymer Project Authors. All rights reserved.\n * This code may on ly be used under the BSD style license found at http://polymer.github.io/LICENSE .txt\n * The complete set of authors may be found at http://polymer.github.io/AU THORS.txt\n * The complete set of contributors may be found at http://polymer.gi thub.io/CONTRIBUTORS.txt\n * Code distributed by Google as part of the polymer p roject is also\n * subject to an additional IP rights grant found at http://poly mer.github.io/PATENTS.txt\n */\n\n(function(scope) {\n\n // imports\n\n var lo g = window.logFlags || {};\n var EVENT_PREFIX = 'on-';\n\n // instance events api\n var events = {\n // read-only\n EVENT_PREFIX: EVENT_PREFIX,\n // event listeners on host\n addHostListeners: function() {\n var events = this.eventDelegates;\n log.events && (Object.keys(events).length > 0) && c onsole.log('[%s] addHostListeners:', this.localName, events);\n // NOTE: ho st events look like bindings but really are not;\n // (1) we don't want the attribute to be set and (2) we want to support\n // multiple event listene rs ('host' and 'instance') and Node.bind\n // by default supports 1 thing b eing bound.\n for (var type in events) {\n var methodName = events[t ype];\n this.addEventListener(type, this.element.getEventHandler(this, th is,\n methodName ));\n }\n },\n // call 'method' or function method on 'obj' with 'arg s', if the method exists\n dispatchMethod: function(obj, method, args) {\n if (obj) {\n log.events && console.group('[%s] dispatch [%s]', obj.loc alName, method);\n var fn = typeof method === 'function' ? method : obj[m ethod];\n if (fn) {\n fn[args ? 'apply' : 'call'](obj, args);\n }\n log.events && console.groupEnd();\n Platform.flush();\n }\n }\n };\n\n // exports\n\n scope.api.instance.events = events;\n\ n})(Polymer);\n","/*\r\n * Copyright (c) 2014 The Polymer Project Authors. All r ights reserved.\r\n * This code may only be used under the BSD style license fou nd at http://polymer.github.io/LICENSE.txt\r\n * The complete set of authors may be found at http://polymer.github.io/AUTHORS.txt\r\n * The complete set of cont ributors may be found at http://polymer.github.io/CONTRIBUTORS.txt\r\n * Code di stributed by Google as part of the polymer project is also\r\n * subject to an a dditional IP rights grant found at http://polymer.github.io/PATENTS.txt\r\n */\r \n\r\n(function(scope) {\r\n\r\n // instance api for attributes\r\n\r\n var at tributes = {\r\n copyInstanceAttributes: function () {\r\n var a$ = this ._instanceAttributes;\r\n for (var k in a$) {\r\n if (!this.hasAttri bute(k)) {\r\n this.setAttribute(k, a$[k]);\r\n }\r\n }\r\n },\r\n // for each attribute on this, deserialize value to property as ne eded\r\n takeAttributes: function() {\r\n // if we have no publish looku p table, we have no attributes to take\r\n // TODO(sjmiles): ad hoc\r\n if (this._publishLC) {\r\n for (var i=0, a$=this.attributes, l=a$.lengt h, a; (a=a$[i]) && i<l; i++) {\r\n this.attributeToProperty(a.name, a.v alue);\r\n }\r\n }\r\n },\r\n // if attribute 'name' is mapped to a property, deserialize\r\n // 'value' into that property\r\n attribut eToProperty: function(name, value) {\r\n // try to match this attribute to a property (attributes are\r\n // all lower-case, so this is case-insensiti ve search)\r\n var name = this.propertyForAttribute(name);\r\n if (nam e) {\r\n // filter out 'mustached' values, these are to be\r\n // replaced with bound-data and are not yet values\r\n // themselves\r\n if (value && value.search(scope.bindPattern) >= 0) {\r\n return;\r\ n }\r\n // get original value\r\n var currentValue = this[n ame];\r\n // deserialize Boolean or Number values from attribute\r\n var value = this.deserializeValue(value, currentValue);\r\n // only ac t if the value has changed\r\n if (value !== currentValue) {\r\n // install new value (has side-effects)\r\n this[name] = value;\r\n }\r\n }\r\n },\r\n // return the published property matching nam e, or undefined\r\n propertyForAttribute: function(name) {\r\n var match = this._publishLC && this._publishLC[name];\r\n //console.log('propertyFor Attribute:', name, 'matches', match);\r\n return match;\r\n },\r\n // convert representation of 'stringValue' based on type of 'currentValue'\r\n deserializeValue: function(stringValue, currentValue) {\r\n return scope.de serializeValue(stringValue, currentValue);\r\n },\r\n serializeValue: func tion(value, inferredType) {\r\n if (inferredType === 'boolean') {\r\n return value ? '' : undefined;\r\n } else if (inferredType !== 'object' & & inferredType !== 'function'\r\n && value !== undefined) {\r\n return value;\r\n }\r\n },\r\n reflectPropertyToAttribute: function(n ame) {\r\n var inferredType = typeof this[name];\r\n // try to intelli gently serialize property value\r\n var serializedValue = this.serializeVal ue(this[name], inferredType);\r\n // boolean properties must reflect as boo lean attributes\r\n if (serializedValue !== undefined) {\r\n this.se tAttribute(name, serializedValue);\r\n // TODO(sorvell): we should remove attr for all properties\r\n // that have undefined serialization; howeve r, we will need to\r\n // refine the attr reflection system to achieve th is; pica, for example,\r\n // relies on having inferredType object proper ties not removed as\r\n // attrs.\r\n } else if (inferredType === 'b oolean') {\r\n this.removeAttribute(name);\r\n }\r\n }\r\n };\r\ n\r\n // exports\r\n\r\n scope.api.instance.attributes = attributes;\r\n\r\n}) (Polymer);\r\n","/*\n * Copyright (c) 2014 The Polymer Project Authors. All righ ts reserved.\n * This code may only be used under the BSD style license found at http://polymer.github.io/LICENSE.txt\n * The complete set of authors may be fou nd at http://polymer.github.io/AUTHORS.txt\n * The complete set of contributors may be found at http://polymer.github.io/CONTRIBUTORS.txt\n * Code distributed b y Google as part of the polymer project is also\n * subject to an additional IP rights grant found at http://polymer.github.io/PATENTS.txt\n */\n\n(function(sco pe) {\n\n // imports\n\n var log = window.logFlags || {};\n\n // magic words\ n\n var OBSERVE_SUFFIX = 'Changed';\n\n // element api\n\n var empty = [];\n\ n var properties = {\n createPropertyObserver: function() {\n var n$ = this._observeNames;\n if (n$ && n$.length) {\n var o = this._propert yObserver = new CompoundObserver(true);\n this.registerObservers([o]);\n // TODO(sorvell): may not be kosher to access the value here (this[n]);\n // previously we looked at the descriptor on the prototype\n // t his doesn't work for inheritance and not for accessors without \n // a va lue property\n for (var i=0, l=n$.length, n; (i<l) && (n=n$[i]); i++) {\n o.addPath(this, n);\n this.observeArrayValue(n, this[n], null );\n }\n }\n },\n openPropertyObserver: function() {\n if (this._propertyObserver) {\n this._propertyObserver.open(this.notifyProp ertyChanges, this);\n }\n },\n notifyPropertyChanges: function(newVal ues, oldValues, paths) {\n var name, method, called = {};\n for (var i in oldValues) {\n // note: paths is of form [object, path, object, path] \n name = paths[2 * i + 1];\n method = this.observe[name];\n if (method) {\n var ov = oldValues[i], nv = newValues[i];\n // observes the value if it is an array\n this.observeArrayValue(name, nv, ov);\n if (!called[method]) {\n // only invoke change me thod if one of ov or nv is not (undefined | null)\n if ((ov !== undef ined && ov !== null) || (nv !== undefined && nv !== null)) {\n call ed[method] = true;\n // TODO(sorvell): call method with the set of values it's expecting;\n // e.g. 'foo bar': 'invalidate' expects th e new and old values for\n // foo and bar. Currently we give only o ne of these and then\n // deliver all the arguments.\n this.invokeMethod(method, [ov, nv, arguments]);\n }\n }\n }\n }\n },\n deliverChanges: function() {\n if (this._prop ertyObserver) {\n this._propertyObserver.deliver();\n }\n },\n propertyChanged_: function(name, value, oldValue) {\n if (this.reflect[nam e]) {\n this.reflectPropertyToAttribute(name);\n }\n },\n obse rveArrayValue: function(name, value, old) {\n // we only care if there are registered side-effects\n var callbackName = this.observe[name];\n if (callbackName) {\n // if we are observing the previous value, stop\n if (Array.isArray(old)) {\n log.observe && console.log('[%s] observe ArrayValue: unregister observer [%s]', this.localName, name);\n this.cl oseNamedObserver(name + '__array');\n }\n // if the new value is a n array, being observing it\n if (Array.isArray(value)) {\n log. observe && console.log('[%s] observeArrayValue: register observer [%s]', this.lo calName, name, value);\n var observer = new ArrayObserver(value);\n observer.open(function(value, old) {\n this.invokeMethod(callba ckName, [old]);\n }, this);\n this.registerNamedObserver(name + '__array', observer);\n }\n }\n },\n bindProperty: function( property, observable, oneTime) {\n if (oneTime) {\n this[property] = observable;\n return;\n }\n return bindProperties(this, proper ty, observable);\n },\n invokeMethod: function(method, args) {\n var fn = this[method] || method;\n if (typeof fn === 'function') {\n fn. apply(this, args);\n }\n },\n registerObservers: function(observers) {\n this._observers = this._observers || [];\n this._observers.push(ob servers);\n },\n // observer array items are arrays of observers.\n clo seObservers: function() {\n if (!this._observers) {\n return;\n }\n for (var i=0, l=this._observers.length; i<l; i++) {\n this.clos eObserverArray(this._observers[i]);\n }\n this._observers = [];\n } ,\n closeObserverArray: function(observerArray) {\n for (var i=0, l=obse rverArray.length, o; i<l; i++) {\n o = observerArray[i];\n if (o & & o.close) {\n o.close();\n }\n }\n },\n // bookkeepi ng observers for memory management\n registerNamedObserver: function(name, ob server) {\n var o$ = this._namedObservers || (this._namedObservers = {});\n o$[name] = observer;\n },\n closeNamedObserver: function(name) {\n var o$ = this._namedObservers;\n if (o$ && o$[name]) {\n o$[name ].close();\n o$[name] = null;\n return true;\n }\n },\n closeNamedObservers: function() {\n if (this._namedObservers) {\n f or (var i in this._namedObservers) {\n this.closeNamedObserver(i);\n }\n this._namedObservers = {};\n }\n }\n };\n\n // propert y binding\n // bind a property in A to a path in B by converting A[property] to a\n // getter/setter pair that accesses B[...path...]\n function bindProperti es(a, property, observable) {\n // apply Polymer two-way reference binding\n return Observer.bindToInstance(a, property, observable, resolveBindingValue); \n }\n\n // capture A's value if B's value is null or undefined,\n // otherwi se use B's value\n function resolveBindingValue(oldValue, value) {\n if (val ue === undefined && oldValue === null) {\n return value;\n }\n return (value === null || value === undefined) ? oldValue : value;\n }\n\n // loggin g\n var LOG_OBSERVE = '[%s] watching [%s]';\n var LOG_OBSERVED = '[%s#%s] watc h: [%s] now [%s] was [%s]';\n var LOG_CHANGED = '[%s#%s] propertyChanged: [%s] now [%s] was [%s]';\n\n // exports\n\n scope.api.instance.properties = propert ies;\n\n})(Polymer);\n","/*\n * Copyright (c) 2014 The Polymer Project Authors. All rights reserved.\n * This code may only be used under the BSD style license found at http://polymer.github.io/LICENSE.txt\n * The complete set of authors ma y be found at http://polymer.github.io/AUTHORS.txt\n * The complete set of contr ibutors may be found at http://polymer.github.io/CONTRIBUTORS.txt\n * Code distr ibuted by Google as part of the polymer project is also\n * subject to an additi onal IP rights grant found at http://polymer.github.io/PATENTS.txt\n */\n\n(func tion(scope) {\n\n // imports\n\n var log = window.logFlags || 0;\n\n // eleme nt api supporting mdv\n var mdv = {\n instanceTemplate: function(template) { \n // ensure a default bindingDelegate\n var syntax = this.syntax || ( !template.bindingDelegate &&\n this.element.syntax);\n var dom = t emplate.createInstance(this, syntax);\n this.registerObservers(dom.bindings _);\n return dom;\n },\n bind: function(name, observable, oneTime) {\ n var property = this.propertyForAttribute(name);\n if (!property) {\n // TODO(sjmiles): this mixin method must use the special form\n / / of `super` installed by `mixinMethod` in declaration/prototype.js\n ret urn this.mixinSuper(arguments);\n } else {\n // use n-way Polymer bi nding\n var observer = this.bindProperty(property, observable, oneTime);\ n // NOTE: reflecting binding information is typically required only for\ n // tooling. It has a performance cost so it's opt-in in Node.bind.\n if (Platform.enableBindingsReflection && observer) {\n observer.pa th = observable.path_;\n this._recordBinding(property, observer);\n }\n if (this.reflect[property]) {\n this.reflectPropertyToAt tribute(property);\n }\n return observer;\n }\n },\n bi ndFinished: function() {\n this.makeElementReady();\n },\n _recordBin ding: function(name, observer) {\n this.bindings_ = this.bindings_ || {};\n this.bindings_[name] = observer;\n },\n // TODO(sorvell): unbind/unb indAll has been removed, as public api, from\n // TemplateBinding. We still n eed to close/dispose of observers but perhaps\n // we should choose a more ex plicit name.\n asyncUnbindAll: function() {\n if (!this._unbound) {\n log.unbind && console.log('[%s] asyncUnbindAll', this.localName);\n this._unbindAllJob = this.job(this._unbindAllJob, this.unbindAll, 0);\n }\n },\n unbindAll: function() {\n if (!this._unbound) {\n this.c loseObservers();\n this.closeNamedObservers();\n this._unbound = t rue;\n }\n },\n cancelUnbindAll: function() {\n if (this._unboun d) {\n log.unbind && console.warn('[%s] already unbound, cannot cancel un bindAll', this.localName);\n return;\n }\n log.unbind && consol e.log('[%s] cancelUnbindAll', this.localName);\n if (this._unbindAllJob) {\ n this._unbindAllJob = this._unbindAllJob.stop();\n }\n }\n };\n \n function unbindNodeTree(node) {\n forNodeTree(node, _nodeUnbindAll);\n } \n\n function _nodeUnbindAll(node) {\n node.unbindAll();\n }\n\n function forNodeTree(node, callback) {\n if (node) {\n callback(node);\n for (var child = node.firstChild; child; child = child.nextSibling) {\n forN odeTree(child, callback);\n }\n }\n }\n\n var mustachePattern = /\\{\\ {([^{}]*)}}/;\n\n // exports\n\n scope.bindPattern = mustachePattern;\n scope .api.instance.mdv = mdv;\n\n})(Polymer);\n","/*\n * Copyright (c) 2014 The Polym er Project Authors. All rights reserved.\n * This code may only be used under th e BSD style license found at http://polymer.github.io/LICENSE.txt\n * The comple te set of authors may be found at http://polymer.github.io/AUTHORS.txt\n * The c omplete set of contributors may be found at http://polymer.github.io/CONTRIBUTOR S.txt\n * Code distributed by Google as part of the polymer project is also\n * subject to an additional IP rights grant found at http://polymer.github.io/PATEN TS.txt\n */\n\n(function(scope) {\n\n var base = {\n PolymerBase: true,\n job: function(job, callback, wait) {\n if (typeof job === 'string') {\n var n = '___' + job;\n this[n] = Polymer.job.call(this, this[n], cal lback, wait);\n } else {\n return Polymer.job.call(this, job, callba ck, wait);\n }\n },\n super: Polymer.super,\n // user entry point for element has had its createdCallback called\n created: function() {\n } ,\n // user entry point for element has shadowRoot and is ready for\n // a pi interaction\n ready: function() {\n },\n createdCallback: function() {\n if (this.templateInstance && this.templateInstance.model) {\n c onsole.warn('Attributes on ' + this.localName + ' were data bound ' +\n 'prior to Polymer upgrading the element. This may result in ' +\n 'incorrect binding types.');\n }\n this.created();\n this.prepare Element();\n // TODO(sorvell): replace when ShadowDOMPolyfill issue is corr ected\n // https://github.com/Polymer/ShadowDOM/issues/420\n if (!this .ownerDocument.isStagingDocument || window.ShadowDOMPolyfill) {\n this.ma keElementReady();\n }\n },\n // system entry point, do not override\n prepareElement: function() {\n if (this._elementPrepared) {\n co nsole.warn('Element already prepared', this.localName);\n return;\n }\n this._elementPrepared = true;\n // storage for shadowRoots info\n this.shadowRoots = {};\n // install property observers\n this.cre atePropertyObserver();\n // TODO (sorvell): temporarily open observer when created\n this.openPropertyObserver();\n // install boilerplate attrib utes\n this.copyInstanceAttributes();\n // process input attributes\n this.takeAttributes();\n // add event listeners\n this.addHostLis teners();\n },\n makeElementReady: function() {\n if (this._readied) {\n return;\n }\n this._readied = true;\n // TODO(sorvell) : We could create an entry point here\n // for the user to compute property values.\n // process declarative resources\n this.parseDeclarations(t his.__proto__);\n // TODO(sorvell): CE polyfill uses unresolved attribute t o simulate\n // :unresolved; remove this attribute to be compatible with na tive\n // CE.\n this.removeAttribute('unresolved');\n // user ent ry point\n this.ready();\n // TODO (sorvell): temporarily open observe r when created\n // turn on property observation and take any initial chang es\n //this.openPropertyObserver();\n },\n attachedCallback: function () {\n this.cancelUnbindAll();\n // invoke user action\n if (this .attached) {\n this.attached();\n }\n // TODO(sorvell): bc\n if (this.enteredView) {\n this.enteredView();\n }\n // NOTE: domReady can be used to access elements in dom (descendants, \n // ancesto rs, siblings) such that the developer is enured to upgrade\n // ordering. I f the element definitions have loaded, domReady\n // can be used to access upgraded elements.\n if (!this.hasBeenAttached) {\n this.hasBeenAtta ched = true;\n if (this.domReady) {\n this.async('domReady');\n }\n }\n },\n detachedCallback: function() {\n if (!this.p reventDispose) {\n this.asyncUnbindAll();\n }\n // invoke user action\n if (this.detached) {\n this.detached();\n }\n // TODO(sorvell): bc\n if (this.leftView) {\n this.leftView();\n } \n },\n // TODO(sorvell): bc\n enteredViewCallback: function() {\n this.attachedCallback();\n },\n // TODO(sorvell): bc\n leftViewCallbac k: function() {\n this.detachedCallback();\n },\n // TODO(sorvell): b c\n enteredDocumentCallback: function() {\n this.attachedCallback();\n },\n // TODO(sorvell): bc\n leftDocumentCallback: function() {\n th is.detachedCallback();\n },\n // recursive ancestral <element> initializat ion, oldest first\n parseDeclarations: function(p) {\n if (p && p.elemen t) {\n this.parseDeclarations(p.__proto__);\n p.parseDeclaration.c all(this, p.element);\n }\n },\n // parse input <element> as needed, override for custom behavior\n parseDeclaration: function(elementElement) {\n var template = this.fetchTemplate(elementElement);\n if (template) {\ n var root = this.shadowFromTemplate(template);\n this.shadowRoots [elementElement.name] = root;\n }\n },\n // return a shadow-root temp late (if desired), override for custom behavior\n fetchTemplate: function(ele mentElement) {\n return elementElement.querySelector('template');\n },\n // utility function that creates a shadow root from a <template>\n shadow FromTemplate: function(template) {\n if (template) {\n // make a sha dow root\n var root = this.createShadowRoot();\n // stamp template \n // which includes parsing and applying MDV bindings before being \n // inserted (to avoid {{}} in attribute values)\n // e.g. to prevent <img src=\"images/{{icon}}\"> from generating a 404.\n var dom = this.in stanceTemplate(template);\n // append to shadow dom\n root.appendC hild(dom);\n // perform post-construction initialization tasks on shadow root\n this.shadowRootReady(root, template);\n // return the creat ed shadow root\n return root;\n }\n },\n // utility function t hat stamps a <template> into light-dom\n lightFromTemplate: function(template , refNode) {\n if (template) {\n // TODO(sorvell): mark this element as an eventController so that\n // event listeners on bound nodes inside it will be called on it.\n // Note, the expectation here is that events on all descendants \n // should be handled by this element.\n this .eventController = this;\n // stamp template\n // which includes p arsing and applying MDV bindings before being \n // inserted (to avoid {{ }} in attribute values)\n // e.g. to prevent <img src=\"images/{{icon}}\" > from generating a 404.\n var dom = this.instanceTemplate(template);\n // append to shadow dom\n if (refNode) {\n this.insertBefo re(dom, refNode); \n } else {\n this.appendChild(dom);\ n }\n // perform post-construction initialization tasks on ahem, l ight root\n this.shadowRootReady(this);\n // return the created sh adow root\n return dom;\n }\n },\n shadowRootReady: function(r oot) {\n // locate nodes with id and store references to them in this.$ has h\n this.marshalNodeReferences(root);\n // set up polymer gestures\n PolymerGestures.register(root);\n },\n // locate nodes with id and sto re references to them in this.$ hash\n marshalNodeReferences: function(root) {\n // establish $ instance variable\n var $ = this.$ = this.$ || {};\ n // populate $ from nodes with ID from the LOCAL tree\n if (root) {\n var n$ = root.querySelectorAll(\"[id]\");\n for (var i=0, l=n$.le ngth, n; (i<l) && (n=n$[i]); i++) {\n $[n.id] = n;\n };\n } \n },\n attributeChangedCallback: function(name, oldValue) {\n // TOD O(sjmiles): adhoc filter\n if (name !== 'class' && name !== 'style') {\n this.attributeToProperty(name, this.getAttribute(name));\n }\n if (this.attributeChanged) {\n this.attributeChanged.apply(this, arguments) ;\n }\n },\n onMutation: function(node, listener) {\n var observ er = new MutationObserver(function(mutations) {\n listener.call(this, obs erver, mutations);\n observer.disconnect();\n }.bind(this));\n observer.observe(node, {childList: true, subtree: true});\n }\n };\n\n // t rue if object has own PolymerBase api\n function isBase(object) {\n return o bject.hasOwnProperty('PolymerBase') \n }\n\n // name a base constructor for de v tools\n\n function PolymerBase() {};\n PolymerBase.prototype = base;\n base .constructor = PolymerBase;\n \n // exports\n\n scope.Base = PolymerBase;\n scope.isBase = isBase;\n scope.api.instance.base = base;\n \n})(Polymer);\n"," /*\n * Copyright (c) 2014 The Polymer Project Authors. All rights reserved.\n * This code may only be used under the BSD style license found at http://polymer.g ithub.io/LICENSE.txt\n * The complete set of authors may be found at http://poly mer.github.io/AUTHORS.txt\n * The complete set of contributors may be found at h ttp://polymer.github.io/CONTRIBUTORS.txt\n * Code distributed by Google as part of the polymer project is also\n * subject to an additional IP rights grant foun d at http://polymer.github.io/PATENTS.txt\n */\n\n(function(scope) {\n\n // imp orts\n\n var log = window.logFlags || {};\n \n // magic words\n \n var STYL E_SCOPE_ATTRIBUTE = 'element';\n var STYLE_CONTROLLER_SCOPE = 'controller';\n \n var styles = {\n STYLE_SCOPE_ATTRIBUTE: STYLE_SCOPE_ATTRIBUTE,\n /**\n * Installs external stylesheets and <style> elements with the attribute \n * polymer-scope='controller' into the scope of element. This is intended\n * to be a called during custom element construction.\n */\n installCont rollerStyles: function() {\n // apply controller styles, but only if they a re not yet applied\n var scope = this.findStyleScope();\n if (scope && !this.scopeHasNamedStyle(scope, this.localName)) {\n // allow inherited controller styles\n var proto = getPrototypeOf(this), cssText = '';\n while (proto && proto.element) {\n cssText += proto.element.cssText ForScope(STYLE_CONTROLLER_SCOPE);\n proto = getPrototypeOf(proto);\n }\n if (cssText) {\n this.installScopeCssText(cssText, scop e);\n }\n }\n },\n installScopeStyle: function(style, name, sc ope) {\n var scope = scope || this.findStyleScope(), name = name || '';\n if (scope && !this.scopeHasNamedStyle(scope, this.localName + name)) {\n var cssText = '';\n if (style instanceof Array) {\n for (var i=0, l=style.length, s; (i<l) && (s=style[i]); i++) {\n cssText += s .textContent + '\\n\\n';\n }\n } else {\n cssText = sty le.textContent;\n }\n this.installScopeCssText(cssText, scope, nam e);\n }\n },\n installScopeCssText: function(cssText, scope, name) {\ n scope = scope || this.findStyleScope();\n name = name || '';\n if (!scope) {\n return;\n }\n if (window.ShadowDOMPolyfill) {\n cssText = shimCssText(cssText, scope.host);\n }\n var style = this.element.cssTextToScopeStyle(cssText,\n STYLE_CONTROLLER_SCOPE);\n Polymer.applyStyleToScope(style, scope);\n // cache that this style ha s been applied\n scope._scopeStyles[this.localName + name] = true;\n },\ n findStyleScope: function(node) {\n // find the shadow root that contai ns this element\n var n = node || this;\n while (n.parentNode) {\n n = n.parentNode;\n }\n return n;\n },\n scopeHasNamedStyle: function(scope, name) {\n scope._scopeStyles = scope._scopeStyles || {};\n return scope._scopeStyles[name];\n }\n };\n \n // NOTE: use raw prot otype traversal so that we ensure correct traversal\n // on platforms where the protoype chain is simulated via __proto__ (IE10)\n function getPrototypeOf(pro totype) {\n return prototype.__proto__;\n }\n\n function shimCssText(cssTex t, host) {\n var name = '', is = false;\n if (host) {\n name = host.l ocalName;\n is = host.hasAttribute('is');\n }\n var selector = Platfo rm.ShadowCSS.makeScopeSelector(name, is);\n return Platform.ShadowCSS.shimCss Text(cssText, selector);\n }\n\n // exports\n\n scope.api.instance.styles = s tyles;\n \n})(Polymer);\n","/*\n * Copyright (c) 2014 The Polymer Project Autho rs. All rights reserved.\n * This code may only be used under the BSD style lice nse found at http://polymer.github.io/LICENSE.txt\n * The complete set of author s may be found at http://polymer.github.io/AUTHORS.txt\n * The complete set of c ontributors may be found at http://polymer.github.io/CONTRIBUTORS.txt\n * Code d istributed by Google as part of the polymer project is also\n * subject to an ad ditional IP rights grant found at http://polymer.github.io/PATENTS.txt\n */\n\n( function(scope) {\n\n // imports\n\n var extend = scope.extend;\n var api = s cope.api;\n\n // imperative implementation: Polymer()\n\n // specify an 'own' prototype for tag `name`\n function element(name, prototype) {\n if (argumen ts.length === 1 && typeof arguments[0] !== 'string') {\n prototype = name;\ n var script = document._currentScript;\n name = script && script.pare ntNode && script.parentNode.getAttribute ?\n script.parentNode.getAttri bute('name') : '';\n if (!name) {\n throw 'Element name could not be inferred.';\n }\n }\n if (getRegisteredPrototype[name]) {\n thr ow 'Already registered (Polymer) prototype for element ' + name;\n }\n // cache the prototype\n registerPrototype(name, prototype);\n // notify the registrar waiting for 'name', if any\n notifyPrototype(name);\n }\n\n // as ync prototype source\n\n function waitingForPrototype(name, client) {\n wait Prototype[name] = client;\n }\n\n var waitPrototype = {};\n\n function notify Prototype(name) {\n if (waitPrototype[name]) {\n waitPrototype[name].reg isterWhenReady();\n delete waitPrototype[name];\n }\n }\n\n // utility and bookkeeping\n\n // maps tag names to prototypes, as registered with\n // Polymer. Prototypes associated with a tag name\n // using document.registerElem ent are available from\n // HTMLElement.getPrototypeForTag().\n // If an eleme nt was fully registered by Polymer, then\n // Polymer.getRegisteredPrototype(na me) === \n // HTMLElement.getPrototypeForTag(name)\n\n var prototypesByName = {};\n\n function registerPrototype(name, prototype) {\n return prototypesB yName[name] = prototype || {};\n }\n\n function getRegisteredPrototype(name) { \n return prototypesByName[name];\n }\n\n // exports\n\n scope.getRegister edPrototype = getRegisteredPrototype;\n scope.waitingForPrototype = waitingForP rototype;\n\n // namespace shenanigans so we can expose our scope on the regist ration \n // function\n\n // make window.Polymer reference `element()`\n\n wi ndow.Polymer = element;\n\n // TODO(sjmiles): find a way to do this that is les s terrible\n // copy window.Polymer properties onto `element()`\n\n extend(Pol ymer, scope);\n\n // Under the HTMLImports polyfill, scripts in the main docume nt\n // do not block on imports; we want to allow calls to Polymer in the main\ n // document. Platform collects those calls until we can process them, which\n // we do here.\n\n var declarations = Platform.deliverDeclarations();\n if ( declarations) {\n for (var i=0, l=declarations.length, d; (i<l) && (d=declara tions[i]); i++) {\n element.apply(null, d);\n }\n }\n\n})(Polymer);\n", "/*\n * Copyright (c) 2014 The Polymer Project Authors. All rights reserved.\n * This code may only be used under the BSD style license found at http://polymer. github.io/LICENSE.txt\n * The complete set of authors may be found at http://pol ymer.github.io/AUTHORS.txt\n * The complete set of contributors may be found at http://polymer.github.io/CONTRIBUTORS.txt\n * Code distributed by Google as part of the polymer project is also\n * subject to an additional IP rights grant fou nd at http://polymer.github.io/PATENTS.txt\n */\n\n(function(scope) {\n\nvar pat h = {\n resolveElementPaths: function(node) {\n Platform.urlResolver.resolve Dom(node);\n },\n addResolvePathApi: function() {\n // let assetpath attrib ute modify the resolve path\n var assetPath = this.getAttribute('assetpath') || '';\n var root = new URL(assetPath, this.ownerDocument.baseURI);\n this .prototype.resolvePath = function(urlPath, base) {\n var u = new URL(urlPat h, base || root);\n return u.href;\n };\n }\n};\n\n// exports\nscope.ap i.declaration.path = path;\n\n})(Polymer);\n","/*\n * Copyright (c) 2014 The Pol ymer Project Authors. All rights reserved.\n * This code may only be used under the BSD style license found at http://polymer.github.io/LICENSE.txt\n * The comp lete set of authors may be found at http://polymer.github.io/AUTHORS.txt\n * The complete set of contributors may be found at http://polymer.github.io/CONTRIBUT ORS.txt\n * Code distributed by Google as part of the polymer project is also\n * subject to an additional IP rights grant found at http://polymer.github.io/PAT ENTS.txt\n */\n\n(function(scope) {\n\n // imports\n\n var log = window.logFla gs || {};\n var api = scope.api.instance.styles;\n var STYLE_SCOPE_ATTRIBUTE = api.STYLE_SCOPE_ATTRIBUTE;\n\n // magic words\n\n var STYLE_SELECTOR = 'style ';\n var STYLE_LOADABLE_MATCH = '@import';\n var SHEET_SELECTOR = 'link[rel=st ylesheet]';\n var STYLE_GLOBAL_SCOPE = 'global';\n var SCOPE_ATTR = 'polymer-s cope';\n\n var styles = {\n // returns true if resources are loading\n lo adStyles: function(callback) {\n var template = this.fetchTemplate();\n var content = template && this.templateContent();\n if (content) {\n this.convertSheetsToStyles(content);\n var styles = this.findLoadableS tyles(content);\n if (styles.length) {\n var templateUrl = templ ate.ownerDocument.baseURI;\n return Platform.styleResolver.loadStyles(s tyles, templateUrl, callback);\n }\n }\n if (callback) {\n callback();\n }\n },\n convertSheetsToStyles: function(root) {\n var s$ = root.querySelectorAll(SHEET_SELECTOR);\n for (var i=0, l=s$.le ngth, s, c; (i<l) && (s=s$[i]); i++) {\n c = createStyleElement(importRul eForSheet(s, this.ownerDocument.baseURI),\n this.ownerDocument);\n this.copySheetAttributes(c, s);\n s.parentNode.replaceChild(c, s);\n }\n },\n copySheetAttributes: function(style, link) {\n for (va r i=0, a$=link.attributes, l=a$.length, a; (a=a$[i]) && i<l; i++) {\n if (a.name !== 'rel' && a.name !== 'href') {\n style.setAttribute(a.name, a.value);\n }\n }\n },\n findLoadableStyles: function(root) {\ n var loadables = [];\n if (root) {\n var s$ = root.querySelect orAll(STYLE_SELECTOR);\n for (var i=0, l=s$.length, s; (i<l) && (s=s$[i]) ; i++) {\n if (s.textContent.match(STYLE_LOADABLE_MATCH)) {\n loadables.push(s);\n }\n }\n }\n return loadables;\n },\n /**\n * Install external stylesheets loaded in <polymer-element> elements into the \n * element's template.\n * @param elementElement Th e <element> element to style.\n */\n installSheets: function() {\n t his.cacheSheets();\n this.cacheStyles();\n this.installLocalSheets();\ n this.installGlobalStyles();\n },\n /**\n * Remove all sheets fr om element and store for later use.\n */\n cacheSheets: function() {\n this.sheets = this.findNodes(SHEET_SELECTOR);\n this.sheets.forEach(func tion(s) {\n if (s.parentNode) {\n s.parentNode.removeChild(s);\n }\n });\n },\n cacheStyles: function() {\n this.styles = this.findNodes(STYLE_SELECTOR + '[' + SCOPE_ATTR + ']');\n this.styles.for Each(function(s) {\n if (s.parentNode) {\n s.parentNode.removeCh ild(s);\n }\n });\n },\n /**\n * Takes external stylesheet s loaded in an <element> element and moves\n * their content into a <style> element inside the <element>'s template.\n * The sheet is then removed from the <element>. This is done only so \n * that if the element is loaded in th e main document, the sheet does\n * not become active.\n * Note, ignores sheets with the attribute 'polymer-scope'.\n * @param elementElement The <e lement> element to style.\n */\n installLocalSheets: function () {\n var sheets = this.sheets.filter(function(s) {\n return !s.hasAttribute(S COPE_ATTR);\n });\n var content = this.templateContent();\n if (c ontent) {\n var cssText = '';\n sheets.forEach(function(sheet) {\n cssText += cssTextFromSheet(sheet) + '\\n';\n });\n if ( cssText) {\n var style = createStyleElement(cssText, this.ownerDocument );\n content.insertBefore(style, content.firstChild);\n }\n }\n },\n findNodes: function(selector, matcher) {\n var nodes = this .querySelectorAll(selector).array();\n var content = this.templateContent() ;\n if (content) {\n var templateNodes = content.querySelectorAll(se lector).array();\n nodes = nodes.concat(templateNodes);\n }\n r eturn matcher ? nodes.filter(matcher) : nodes;\n },\n /**\n * Promotes external stylesheets and <style> elements with the attribute \n * polymer-s cope='global' into global scope.\n * This is particularly useful for definin g @keyframe rules which \n * currently do not function in scoped or shadow s tyle elements.\n * (See wkb.ug/72462)\n * @param elementElement The <ele ment> element to style.\n */\n // TODO(sorvell): remove when wkb.ug/72462 is addressed.\n installGlobalStyles: function() {\n var style = this.sty leForScope(STYLE_GLOBAL_SCOPE);\n applyStyleToScope(style, document.head);\ n },\n cssTextForScope: function(scopeDescriptor) {\n var cssText = ' ';\n // handle stylesheets\n var selector = '[' + SCOPE_ATTR + '=' + s copeDescriptor + ']';\n var matcher = function(s) {\n return matches Selector(s, selector);\n };\n var sheets = this.sheets.filter(matcher) ;\n sheets.forEach(function(sheet) {\n cssText += cssTextFromSheet(s heet) + '\\n\\n';\n });\n // handle cached style elements\n var s tyles = this.styles.filter(matcher);\n styles.forEach(function(style) {\n cssText += style.textContent + '\\n\\n';\n });\n return cssText; \n },\n styleForScope: function(scopeDescriptor) {\n var cssText = th is.cssTextForScope(scopeDescriptor);\n return this.cssTextToScopeStyle(cssT ext, scopeDescriptor);\n },\n cssTextToScopeStyle: function(cssText, scope Descriptor) {\n if (cssText) {\n var style = createStyleElement(cssT ext);\n style.setAttribute(STYLE_SCOPE_ATTRIBUTE, this.getAttribute('name ') +\n '-' + scopeDescriptor);\n return style;\n }\n } \n };\n\n function importRuleForSheet(sheet, baseUrl) {\n var href = new UR L(sheet.getAttribute('href'), baseUrl).href;\n return '@import \\'' + href + '\\';';\n }\n\n function applyStyleToScope(style, scope) {\n if (style) {\n if (scope === document) {\n scope = document.head;\n }\n if (window.ShadowDOMPolyfill) {\n scope = document.head;\n }\n // TODO(sorvell): necessary for IE\n // see https://connect.microsoft.com/I E/feedback/details/790212/\n // cloning-a-style-element-and-adding-to-docum ent-produces\n // -unexpected-result#details\n // var clone = style.cl oneNode(true);\n var clone = createStyleElement(style.textContent);\n var attr = style.getAttribute(STYLE_SCOPE_ATTRIBUTE);\n if (attr) {\n clone.setAttribute(STYLE_SCOPE_ATTRIBUTE, attr);\n }\n // TODO(sorve ll): probably too brittle; try to figure out \n // where to put the element .\n var refNode = scope.firstElementChild;\n if (scope === document.he ad) {\n var selector = 'style[' + STYLE_SCOPE_ATTRIBUTE + ']';\n v ar s$ = document.head.querySelectorAll(selector);\n if (s$.length) {\n refNode = s$[s$.length-1].nextElementSibling;\n }\n }\n scope.insertBefore(clone, refNode);\n }\n }\n\n function createStyleElement (cssText, scope) {\n scope = scope || document;\n scope = scope.createElem ent ? scope : scope.ownerDocument;\n var style = scope.createElement('style') ;\n style.textContent = cssText;\n return style;\n }\n\n function cssTex tFromSheet(sheet) {\n return (sheet && sheet.__resource) || '';\n }\n\n fun ction matchesSelector(node, inSelector) {\n if (matches) {\n return matc hes.call(node, inSelector);\n }\n }\n var p = HTMLElement.prototype;\n var matches = p.matches || p.matchesSelector || p.webkitMatchesSelector \n || p.mozMatchesSelector;\n \n // exports\n\n scope.api.declaration.styles = styl es;\n scope.applyStyleToScope = applyStyleToScope;\n \n})(Polymer);\n","/*\n * Copyright (c) 2014 The Polymer Project Authors. All rights reserved.\n * This c ode may only be used under the BSD style license found at http://polymer.github. io/LICENSE.txt\n * The complete set of authors may be found at http://polymer.gi thub.io/AUTHORS.txt\n * The complete set of contributors may be found at http:// polymer.github.io/CONTRIBUTORS.txt\n * Code distributed by Google as part of the polymer project is also\n * subject to an additional IP rights grant found at h ttp://polymer.github.io/PATENTS.txt\n */\n\n(function(scope) {\n\n // imports\n \n var log = window.logFlags || {};\n var api = scope.api.instance.events;\n var EVENT_PREFIX = api.EVENT_PREFIX;\n // polymer-element declarative api: even ts feature\n\n var mixedCaseEventTypes = {};\n [\n 'webkitAnimationStart',\ n 'webkitAnimationEnd',\n 'webkitTransitionEnd',\n 'DOMFocusOut',\n 'DOMFocusIn',\n 'DOMMouseScroll'\n ].forEach(function(e) {\n mixedCaseEve ntTypes[e.toLowerCase()] = e;\n });\n\n var events = {\n parseHostEvents: f unction() {\n // our delegates map\n var delegates = this.prototype.ev entDelegates;\n // extract data from attributes into delegates\n this. addAttributeDelegates(delegates);\n },\n addAttributeDelegates: function(d elegates) {\n // for each attribute\n for (var i=0, a; a=this.attribut es[i]; i++) {\n // does it have magic marker identifying it as an event d elegate?\n if (this.hasEventPrefix(a.name)) {\n // if so, add th e info to delegates\n delegates[this.removeEventPrefix(a.name)] = a.val ue.replace('{{', '')\n .replace('}}', '').trim();\n }\n }\n },\n // starts with 'on-'\n hasEventPrefix: function (n) {\n return n && (n[0] === 'o') && (n[1] === 'n') && (n[2] === '-');\n },\n rem oveEventPrefix: function(n) {\n return n.slice(prefixLength);\n },\n findController: function(node) {\n while (node.parentNode) {\n if (n ode.eventController) {\n return node.eventController;\n }\n node = node.parentNode;\n }\n return node.host;\n },\n getEve ntHandler: function(controller, target, method) {\n var events = this;\n return function(e) {\n if (!controller || !controller.PolymerBase) {\n controller = events.findController(target);\n }\n\n var args = [e, e.detail, e.currentTarget];\n controller.dispatchMethod(contro ller, method, args);\n };\n },\n prepareEventBinding: function(pathSt ring, name, node) {\n if (!this.hasEventPrefix(name))\n return;\n\n var eventType = this.removeEventPrefix(name);\n eventType = mixedCaseE ventTypes[eventType] || eventType;\n\n var events = this;\n\n return f unction(model, node, oneTime) {\n var handler = events.getEventHandler(un defined, node, pathString);\n node.addEventListener(eventType, handler);\ n\n if (oneTime)\n return;\n\n // TODO(rafaelw): This is really pointless work. Aside from the cost\n // of these allocations, Nod eBind is going to setAttribute back to its\n // current value. Fixing thi s would mean changing the TemplateBinding\n // binding delegate API.\n function bindingValue() {\n return '{{ ' + pathString + ' }}';\n }\n\n return {\n open: bindingValue,\n discardCha nges: bindingValue,\n close: function() {\n node.removeEvent Listener(eventType, handler);\n }\n };\n };\n }\n };\n\ n var prefixLength = EVENT_PREFIX.length;\n\n // exports\n scope.api.declarat ion.events = events;\n\n})(Polymer);\n","/*\n * Copyright (c) 2014 The Polymer P roject Authors. All rights reserved.\n * This code may only be used under the BS D style license found at http://polymer.github.io/LICENSE.txt\n * The complete s et of authors may be found at http://polymer.github.io/AUTHORS.txt\n * The compl ete set of contributors may be found at http://polymer.github.io/CONTRIBUTORS.tx t\n * Code distributed by Google as part of the polymer project is also\n * subj ect to an additional IP rights grant found at http://polymer.github.io/PATENTS.t xt\n */\n\n(function(scope) {\n\n // element api\n\n var properties = {\n i nferObservers: function(prototype) {\n // called before prototype.observe i s chained to inherited object\n var observe = prototype.observe, property;\ n for (var n in prototype) {\n if (n.slice(-7) === 'Changed') {\n if (!observe) {\n observe = (prototype.observe = {});\n }\n property = n.slice(0, -7)\n observe[property] = observ e[property] || n;\n }\n }\n },\n explodeObservers: function(pr ototype) {\n // called before prototype.observe is chained to inherited obj ect\n var o = prototype.observe;\n if (o) {\n var exploded = {} ;\n for (var n in o) {\n var names = n.split(' ');\n fo r (var i=0, ni; ni=names[i]; i++) {\n exploded[ni] = o[n];\n }\n }\n prototype.observe = exploded;\n }\n },\n optim izePropertyMaps: function(prototype) {\n if (prototype.observe) {\n // construct name list\n var a = prototype._observeNames = [];\n f or (var n in prototype.observe) {\n var names = n.split(' ');\n for (var i=0, ni; ni=names[i]; i++) {\n a.push(ni);\n }\n }\n }\n if (prototype.publish) {\n // construct name lis t\n var a = prototype._publishNames = [];\n for (var n in prototyp e.publish) {\n a.push(n);\n }\n }\n },\n publishPrope rties: function(prototype, base) {\n // if we have any properties to publis h\n var publish = prototype.publish;\n if (publish) {\n // tran scribe `publish` entries onto own prototype\n this.requireProperties(publ ish, prototype, base);\n // construct map of lower-cased property names\n prototype._publishLC = this.lowerCaseMap(publish);\n }\n },\n // sync prototype to property descriptors; \n // desriptor format contains d efault value and optionally a \n // hint for reflecting the property to an at tribute.\n // e.g. {foo: 5, bar: {value: true, reflect: true}}\n // reflec t: {foo: true} is also supported\n // \n requireProperties: function(prope rtyDescriptors, prototype, base) {\n // reflected properties\n prototy pe.reflect = prototype.reflect || {};\n // ensure a prototype value for eac h property\n // and update the property's reflect to attribute status \n for (var n in propertyDescriptors) {\n var propertyDescriptor = proper tyDescriptors[n];\n var reflects = this.reflectHintForDescriptor(property Descriptor);\n if (prototype.reflect[n] === undefined && reflects !== und efined) {\n prototype.reflect[n] = reflects;\n }\n if (pr ototype[n] === undefined) {\n prototype[n] = this.valueForDescriptor(pr opertyDescriptor); \n }\n }\n },\n valueForDescriptor: functio n(propertyDescriptor) {\n var value = typeof propertyDescriptor === 'object ' && \n propertyDescriptor ? propertyDescriptor.value : propertyDescrip tor;\n return value !== undefined ? value : null;\n },\n // returns t he value of the descriptor's 'reflect' property or undefined\n reflectHintFor Descriptor: function(propertyDescriptor) {\n if (typeof propertyDescriptor === 'object' &&\n propertyDescriptor && propertyDescriptor.reflect !== undefined) {\n return propertyDescriptor.reflect;\n }\n },\n l owerCaseMap: function(properties) {\n var map = {};\n for (var n in pr operties) {\n map[n.toLowerCase()] = n;\n }\n return map;\n },\n createPropertyAccessors: function(prototype) {\n var n$ = prototype ._publishNames;\n if (n$ && n$.length) {\n for (var i=0, l=n$.length , n, fn; (i<l) && (n=n$[i]); i++) {\n Observer.createBindablePrototypeA ccessor(prototype, n);\n }\n }\n }\n };\n\n // exports\n\n sco pe.api.declaration.properties = properties;\n\n})(Polymer);\n","/*\n * Copyright (c) 2014 The Polymer Project Authors. All rights reserved.\n * This code may on ly be used under the BSD style license found at http://polymer.github.io/LICENSE .txt\n * The complete set of authors may be found at http://polymer.github.io/AU THORS.txt\n * The complete set of contributors may be found at http://polymer.gi thub.io/CONTRIBUTORS.txt\n * Code distributed by Google as part of the polymer p roject is also\n * subject to an additional IP rights grant found at http://poly mer.github.io/PATENTS.txt\n */\n(function(scope) {\n\n // magic words\n\n var ATTRIBUTES_ATTRIBUTE = 'attributes';\n var ATTRIBUTES_REGEX = /\\s|,/;\n\n // attributes api\n\n var attributes = {\n \n inheritAttributesObjects: func tion(prototype) {\n // chain our lower-cased publish map to the inherited v ersion\n this.inheritObject(prototype, 'publishLC');\n // chain our in stance attributes map to the inherited version\n this.inheritObject(prototy pe, '_instanceAttributes');\n },\n\n publishAttributes: function(prototype , base) {\n // merge names from 'attributes' attribute\n var attribute s = this.getAttribute(ATTRIBUTES_ATTRIBUTE);\n if (attributes) {\n / / get properties to publish\n var publish = prototype.publish || (prototy pe.publish = {});\n // names='a b c' or names='a,b,c'\n var names = attributes.split(ATTRIBUTES_REGEX);\n // record each name for publishin g\n for (var i=0, l=names.length, n; i<l; i++) {\n // remove exc ess ws\n n = names[i].trim();\n // do not override explicit en tries\n if (n && publish[n] === undefined && base[n] === undefined) {\n // supply an empty 'descriptor' object and let the publishProperties \n // code determine a default\n publish[n] = Polymer.nob; \n }\n }\n }\n },\n\n // record clonable attributes f rom <element>\n accumulateInstanceAttributes: function() {\n // inherit instance attributes\n var clonable = this.prototype._instanceAttributes;\n // merge attributes from element\n var a$ = this.attributes;\n fo r (var i=0, l=a$.length, a; (i<l) && (a=a$[i]); i++) { \n if (this.isIns tanceAttribute(a.name)) {\n clonable[a.name] = a.value;\n }\n }\n },\n\n isInstanceAttribute: function(name) {\n return !this.bl ackList[name] && name.slice(0,3) !== 'on-';\n },\n\n // do not clone these attributes onto instances\n blackList: {\n name: 1,\n 'extends': 1 ,\n constructor: 1,\n noscript: 1,\n assetpath: 1,\n 'cache- csstext': 1\n }\n \n };\n\n // add ATTRIBUTES_ATTRIBUTE to the blacklist \n attributes.blackList[ATTRIBUTES_ATTRIBUTE] = 1;\n\n // exports\n\n scope.a pi.declaration.attributes = attributes;\n\n})(Polymer);\n","/*\n * Copyright (c) 2014 The Polymer Project Authors. All rights reserved.\n * This code may only b e used under the BSD style license found at http://polymer.github.io/LICENSE.txt \n * The complete set of authors may be found at http://polymer.github.io/AUTHOR S.txt\n * The complete set of contributors may be found at http://polymer.github .io/CONTRIBUTORS.txt\n * Code distributed by Google as part of the polymer proje ct is also\n * subject to an additional IP rights grant found at http://polymer. github.io/PATENTS.txt\n */\n\n(function(scope) {\n\n // imports\n var events = scope.api.declaration.events;\n\n var syntax = new PolymerExpressions();\n va r prepareBinding = syntax.prepareBinding;\n\n // Polymer takes a first crack at the binding to see if it's a declarative\n // event handler.\n syntax.prepare Binding = function(pathString, name, node) {\n return events.prepareEventBind ing(pathString, name, node) ||\n prepareBinding.call(syntax, pathStrin g, name, node);\n };\n\n // declaration api supporting mdv\n var mdv = {\n syntax: syntax,\n fetchTemplate: function() {\n return this.querySelect or('template');\n },\n templateContent: function() {\n var template = this.fetchTemplate();\n return template && Platform.templateContent(templa te);\n },\n installBindingDelegate: function(template) {\n if (templa te) {\n template.bindingDelegate = this.syntax;\n }\n }\n };\n\n // exports\n scope.api.declaration.mdv = mdv;\n\n})(Polymer);\n","/*\n * Copy right (c) 2014 The Polymer Project Authors. All rights reserved.\n * This code m ay only be used under the BSD style license found at http://polymer.github.io/LI CENSE.txt\n * The complete set of authors may be found at http://polymer.github. io/AUTHORS.txt\n * The complete set of contributors may be found at http://polym er.github.io/CONTRIBUTORS.txt\n * Code distributed by Google as part of the poly mer project is also\n * subject to an additional IP rights grant found at http:/ /polymer.github.io/PATENTS.txt\n */\n\n(function(scope) {\n\n // imports\n \n var api = scope.api;\n var isBase = scope.isBase;\n var extend = scope.extend ;\n\n // prototype api\n\n var prototype = {\n\n register: function(name, e xtendeeName) {\n // build prototype combining extendee, Polymer base, and n amed api\n this.buildPrototype(name, extendeeName);\n // register our custom element with the platform\n this.registerPrototype(name, extendeeNam e);\n // reference constructor in a global named by 'constructor' attribute \n this.publishConstructor();\n },\n\n buildPrototype: function(name, extendeeName) {\n // get our custom prototype (before chaining)\n var extension = scope.getRegisteredPrototype(name);\n // get basal prototype\n var base = this.generateBasePrototype(extendeeName);\n // implement d eclarative features\n this.desugarBeforeChaining(extension, base);\n / / join prototypes\n this.prototype = this.chainPrototypes(extension, base); \n // more declarative features\n this.desugarAfterChaining(name, exte ndeeName);\n },\n\n desugarBeforeChaining: function(prototype, base) {\n // back reference declaration element\n // TODO(sjmiles): replace `elem ent` with `elementElement` or `declaration`\n prototype.element = this;\n // transcribe `attributes` declarations onto own prototype's `publish`\n this.publishAttributes(prototype, base);\n // `publish` properties to the prototype and to attribute watch\n this.publishProperties(prototype, base) ;\n // infer observers for `observe` list based on method names\n this .inferObservers(prototype);\n // desugar compound observer syntax, e.g. 'a b c' \n this.explodeObservers(prototype);\n },\n\n chainPrototypes: f unction(prototype, base) {\n // chain various meta-data objects to inherite d versions\n this.inheritMetaData(prototype, base);\n // chain custom api to inherited\n var chained = this.chainObject(prototype, base);\n // x-platform fixup\n ensurePrototypeTraversal(chained);\n return chai ned;\n },\n\n inheritMetaData: function(prototype, base) {\n // chain observe object to inherited\n this.inheritObject('observe', prototype, bas e);\n // chain publish object to inherited\n this.inheritObject('publi sh', prototype, base);\n // chain reflect object to inherited\n this.i nheritObject('reflect', prototype, base);\n // chain our lower-cased publis h map to the inherited version\n this.inheritObject('_publishLC', prototype , base);\n // chain our instance attributes map to the inherited version\n this.inheritObject('_instanceAttributes', prototype, base);\n // chain our event delegates map to the inherited version\n this.inheritObject('eve ntDelegates', prototype, base);\n },\n\n // implement various declarative features\n desugarAfterChaining: function(name, extendee) {\n // build s ide-chained lists to optimize iterations\n this.optimizePropertyMaps(this.p rototype);\n this.createPropertyAccessors(this.prototype);\n // instal l mdv delegate on template\n this.installBindingDelegate(this.fetchTemplate ());\n // install external stylesheets as if they are inline\n this.in stallSheets();\n // adjust any paths in dom from imports\n this.resolv eElementPaths(this);\n // compile list of attributes to copy to instances\n this.accumulateInstanceAttributes();\n // parse on-* delegates declar ed on `this` element\n this.parseHostEvents();\n //\n // install a helper method this.resolvePath to aid in \n // setting resource urls. e.g .\n // this.$.image.src = this.resolvePath('images/foo.png')\n this.ad dResolvePathApi();\n // under ShadowDOMPolyfill, transforms to approximate missing CSS features\n if (window.ShadowDOMPolyfill) {\n Platform.Sh adowCSS.shimStyling(this.templateContent(), name, extendee);\n }\n // allow custom element access to the declarative context\n if (this.prototype .registerCallback) {\n this.prototype.registerCallback(this);\n }\n },\n\n // if a named constructor is requested in element, map a reference\ n // to the constructor to the given symbol\n publishConstructor: function () {\n var symbol = this.getAttribute('constructor');\n if (symbol) {\ n window[symbol] = this.ctor;\n }\n },\n\n // build prototype combining extendee, Polymer base, and named api\n generateBasePrototype: func tion(extnds) {\n var prototype = this.findBasePrototype(extnds);\n if (!prototype) {\n // create a prototype based on tag-name extension\n var prototype = HTMLElement.getPrototypeForTag(extnds);\n // insert ba se api in inheritance chain (if needed)\n prototype = this.ensureBaseApi( prototype);\n // memoize this base\n memoizedBases[extnds] = proto type;\n }\n return prototype;\n },\n\n findBasePrototype: functi on(name) {\n return memoizedBases[name];\n },\n\n // install Polymer instance api into prototype chain, as needed \n ensureBaseApi: function(proto type) {\n if (prototype.PolymerBase) {\n return prototype;\n }\ n var extended = Object.create(prototype);\n // we need a unique copy of base api for each base prototype\n // therefore we 'extend' here instead of simply chaining\n api.publish(api.instance, extended);\n // TODO(s jmiles): sharing methods across prototype chains is\n // not supported by ' super' implementation which optimizes\n // by memoizing prototype relations hips.\n // Probably we should have a version of 'extend' that is \n // share-aware: it could study the text of each function,\n // look for usage of 'super', and wrap those functions in\n // closures.\n // As of now , there is only one problematic method, so \n // we just patch it manually. \n // To avoid re-entrancy problems, the special super method\n // ins talled is called `mixinSuper` and the mixin method\n // must use this metho d instead of the default `super`.\n this.mixinMethod(extended, prototype, a pi.instance.mdv, 'bind');\n // return buffed-up prototype\n return ext ended;\n },\n\n mixinMethod: function(extended, prototype, api, name) {\n var $super = function(args) {\n return prototype[name].apply(this, a rgs);\n };\n extended[name] = function() {\n this.mixinSuper = $super;\n return api[name].apply(this, arguments);\n }\n },\n\n // ensure prototype[name] inherits from a prototype.prototype[name]\n inher itObject: function(name, prototype, base) {\n // require an object\n v ar source = prototype[name] || {};\n // chain inherited properties onto a n ew object\n prototype[name] = this.chainObject(source, base[name]);\n }, \n\n // register 'prototype' to custom element 'name', store constructor \n registerPrototype: function(name, extendee) { \n var info = {\n pr ototype: this.prototype\n }\n // native element must be specified in e xtends\n var typeExtension = this.findTypeExtension(extendee);\n if (t ypeExtension) {\n info.extends = typeExtension;\n }\n // regist er the prototype with HTMLElement for name lookup\n HTMLElement.register(na me, this.prototype);\n // register the custom type\n this.ctor = docum ent.registerElement(name, info);\n },\n\n findTypeExtension: function(name ) {\n if (name && name.indexOf('-') < 0) {\n return name;\n } e lse {\n var p = this.findBasePrototype(name);\n if (p.element) {\n return this.findTypeExtension(p.element.extends);\n }\n }\ n }\n\n };\n\n // memoize base prototypes\n var memoizedBases = {};\n\n / / implementation of 'chainObject' depends on support for __proto__\n if (Object .__proto__) {\n prototype.chainObject = function(object, inherited) {\n if (object && inherited && object !== inherited) {\n object.__proto__ = i nherited;\n }\n return object;\n }\n } else {\n prototype.chain Object = function(object, inherited) {\n if (object && inherited && object !== inherited) {\n var chained = Object.create(inherited);\n objec t = extend(chained, object);\n }\n return object;\n }\n }\n\n // On platforms that do not support __proto__ (versions of IE), the prototype\n // chain of a custom element is simulated via installation of __proto__.\n // Alt hough custom elements manages this, we install it here so it's\n // available d uring desugaring.\n function ensurePrototypeTraversal(prototype) {\n if (!Ob ject.__proto__) {\n var ancestor = Object.getPrototypeOf(prototype);\n prototype.__proto__ = ancestor;\n if (isBase(ancestor)) {\n ancesto r.__proto__ = Object.getPrototypeOf(ancestor);\n }\n }\n }\n\n // expo rts\n\n api.declaration.prototype = prototype;\n\n})(Polymer);\n","/*\n * Copyr ight (c) 2014 The Polymer Project Authors. All rights reserved.\n * This code ma y only be used under the BSD style license found at http://polymer.github.io/LIC ENSE.txt\n * The complete set of authors may be found at http://polymer.github.i o/AUTHORS.txt\n * The complete set of contributors may be found at http://polyme r.github.io/CONTRIBUTORS.txt\n * Code distributed by Google as part of the polym er project is also\n * subject to an additional IP rights grant found at http:// polymer.github.io/PATENTS.txt\n */\n\n(function(scope) {\n\n /*\n\n Elements are added to a registration queue so that they register in \n the proper ord er at the appropriate time. We do this for a few reasons:\n\n * to enable ele ments to load resources (like stylesheets) \n asynchronously. We need to do t his until the platform provides an efficient\n alternative. One issue is that remote @import stylesheets are \n re-fetched whenever stamped into a shadowR oot.\n\n * to ensure elements loaded 'at the same time' (e.g. via some set of \n imports) are registered as a batch. This allows elements to be enured from \n upgrade ordering as long as they query the dom tree 1 task after\n upgr ade (aka domReady). This is a performance tradeoff. On the one hand,\n elemen ts that could register while imports are loading are prevented from \n doing so. On the other, grouping upgrades into a single task means less\n increment al work (for example style recalcs), Also, we can ensure the \n document is in a known state at the single quantum of time when \n elements upgrade.\n\n */\n var queue = {\n // tell the queue to wait for an element to be ready\n wait: function(element, check, go) {\n var shouldAdd = (this.indexOf(el ement) === -1 && \n flushQueue.indexOf(element) === -1);\n if (sho uldAdd) {\n this.add(element);\n element.__check = check;\n element.__go = go;\n }\n return (this.indexOf(element) !== 0);\n } ,\n add: function(element) {\n //console.log('queueing', element.name);\ n queueForElement(element).push(element);\n },\n indexOf: function(el ement) {\n var i = queueForElement(element).indexOf(element);\n if (i >= 0 && document.contains(element)) {\n i += (HTMLImports.useNative || HT MLImports.ready) ? \n importQueue.length : 1e9;\n }\n return i; \n },\n // tell the queue an element is ready to be registered\n go : function(element) {\n var readied = this.remove(element);\n if (read ied) {\n this.addToFlushQueue(readied);\n this.check();\n }\n },\n remove: function(element) {\n var i = this.indexOf(element);\n if (i !== 0) {\n //console.warn('queue order wrong', i);\n re turn;\n }\n return queueForElement(element).shift();\n },\n chec k: function() {\n // next\n var element = this.nextElement();\n i f (element) {\n element.__check.call(element);\n }\n if (this.c anReady()) {\n this.ready();\n return true;\n }\n },\n nextElement: function() {\n return nextQueued();\n },\n canReady: fun ction() {\n return !this.waitToReady && this.isEmpty();\n },\n isEmpt y: function() {\n return !importQueue.length && !mainQueue.length;\n },\ n addToFlushQueue: function(element) {\n flushQueue.push(element); \n },\n flush: function() {\n var element;\n while (flushQueue.lengt h) {\n element = flushQueue.shift();\n element.__go.call(element); \n element.__check = element.__go = null;\n }\n },\n ready: fu nction() {\n this.flush();\n // TODO(sorvell): As an optimization, tur n off CE polyfill upgrading\n // while registering. This way we avoid havin g to upgrade each document\n // piecemeal per registration and can instead register all elements\n // and upgrade once in a batch. Without this optimi zation, upgrade time\n // degrades significantly when SD polyfill is used. This is mainly because\n // querying the document tree for elements is slow under the SD polyfill.\n if (CustomElements.ready === false) {\n Cu stomElements.upgradeDocumentTree(document);\n CustomElements.ready = true ;\n }\n Platform.flush();\n requestAnimationFrame(this.flushReady Callbacks);\n },\n addReadyCallback: function(callback) {\n if (callb ack) {\n readyCallbacks.push(callback);\n }\n },\n flushReadyC allbacks: function() {\n if (readyCallbacks) {\n var fn;\n wh ile (readyCallbacks.length) {\n fn = readyCallbacks.shift();\n fn();\n }\n }\n },\n waitToReady: true\n };\n\n var flushQu eue = [];\n\n var importQueue = [];\n var mainQueue = [];\n var readyCallback s = [];\n\n function queueForElement(element) {\n return document.contains(e lement) ? mainQueue : importQueue;\n }\n\n function nextQueued() {\n return importQueue.length ? importQueue[0] : mainQueue[0];\n }\n\n var polymerReadie d = false; \n\n document.addEventListener('WebComponentsReady', function() {\n CustomElements.ready = false;\n });\n \n function whenPolymerReady(callbac k) {\n queue.waitToReady = true;\n CustomElements.ready = false;\n HTML Imports.whenImportsReady(function() {\n queue.addReadyCallback(callback);\n queue.waitToReady = false;\n queue.check();\n });\n }\n\n // exp orts\n scope.queue = queue;\n scope.whenPolymerReady = whenPolymerReady;\n})(P olymer);\n","/*\n * Copyright (c) 2014 The Polymer Project Authors. All rights r eserved.\n * This code may only be used under the BSD style license found at htt p://polymer.github.io/LICENSE.txt\n * The complete set of authors may be found a t http://polymer.github.io/AUTHORS.txt\n * The complete set of contributors may be found at http://polymer.github.io/CONTRIBUTORS.txt\n * Code distributed by Go ogle as part of the polymer project is also\n * subject to an additional IP righ ts grant found at http://polymer.github.io/PATENTS.txt\n */\n\n(function(scope) {\n\n var whenPolymerReady = scope.whenPolymerReady;\n\n function importElemen ts(elementOrFragment, callback) {\n if (elementOrFragment) {\n document. head.appendChild(elementOrFragment);\n whenPolymerReady(callback);\n } e lse if (callback) {\n callback();\n }\n }\n\n function importUrls(urls , callback) {\n if (urls && urls.length) {\n var frag = document.creat eDocumentFragment();\n for (var i=0, l=urls.length, url, link; (i<l) && ( url=urls[i]); i++) {\n link = document.createElement('link');\n link.rel = 'import';\n link.href = url;\n frag.appendChild(l ink);\n }\n importElements(frag, callback);\n } else if (callba ck) {\n callback();\n }\n }\n\n // exports\n scope.import = importUrl s;\n scope.importElements = importElements;\n\n})(Polymer);\n","/*\n * Copyrigh t (c) 2014 The Polymer Project Authors. All rights reserved.\n * This code may o nly be used under the BSD style license found at http://polymer.github.io/LICENS E.txt\n * The complete set of authors may be found at http://polymer.github.io/A UTHORS.txt\n * The complete set of contributors may be found at http://polymer.g ithub.io/CONTRIBUTORS.txt\n * Code distributed by Google as part of the polymer project is also\n * subject to an additional IP rights grant found at http://pol ymer.github.io/PATENTS.txt\n */\n\n(function(scope) {\n\n // imports\n\n var e xtend = scope.extend;\n var api = scope.api;\n var queue = scope.queue;\n var whenPolymerReady = scope.whenPolymerReady;\n var getRegisteredPrototype = scop e.getRegisteredPrototype;\n var waitingForPrototype = scope.waitingForPrototype ;\n\n // declarative implementation: <polymer-element>\n\n var prototype = ext end(Object.create(HTMLElement.prototype), {\n\n createdCallback: function() { \n if (this.getAttribute('name')) {\n this.init();\n }\n },\ n\n init: function() {\n // fetch declared values\n this.name = thi s.getAttribute('name');\n this.extends = this.getAttribute('extends');\n // initiate any async resource fetches\n this.loadResources();\n // register when all constraints are met\n this.registerWhenReady();\n },\ n\n registerWhenReady: function() {\n if (this.registered\n || this .waitingForPrototype(this.name)\n || this.waitingForQueue()\n || thi s.waitingForResources()) {\n return;\n }\n // TODO(sorvell): ends up calling '_register' by virtue\n // of `waitingForQueue` (see below) \n queue.go(this);\n },\n\n // TODO(sorvell): refactor, this method i s private-ish, but it's being\n // called by the queue object.\n _register : function() {\n //console.log('registering', this.name);\n //console. group('registering', this.name);\n // warn if extending from a custom eleme nt not registered via Polymer\n if (isCustomTag(this.extends) && !isRegiste red(this.extends)) {\n console.warn('%s is attempting to extend %s, an un registered element ' +\n 'or one that was not registered with Polymer .', this.name,\n this.extends);\n }\n this.register(this.na me, this.extends);\n this.registered = true;\n //console.groupEnd();\n },\n\n waitingForPrototype: function(name) {\n if (!getRegisteredPro totype(name)) {\n // then wait for a prototype\n waitingForPrototy pe(name, this);\n // emulate script if user is not supplying one\n this.handleNoScript(name);\n // prototype not ready yet\n return true;\n }\n },\n\n handleNoScript: function(name) {\n // if expl icitly marked as 'noscript'\n if (this.hasAttribute('noscript') && !this.no script) {\n this.noscript = true;\n // TODO(sorvell): CustomElemen ts polyfill awareness:\n // noscript elements should upgrade in logical o rder\n // script injection ensures this under native custom elements;\n // under imports + ce polyfills, scripts run before upgrades.\n // dependencies should be ready at upgrade time so register\n // prototype a t this time.\n if (window.CustomElements && !CustomElements.useNative) {\ n Polymer(name);\n } else {\n var script = document.cre ateElement('script');\n script.textContent = 'Polymer(\\'' + name + '\\ ');';\n this.appendChild(script);\n }\n }\n },\n\n wa itingForResources: function() {\n return this._needsResources;\n },\n\n // NOTE: Elements must be queued in proper order for inheritance/composition\ n // dependency resolution. Previously this was enforced for inheritance,\n // and by rule for composition. It's now entirely by rule.\n waitingForQueu e: function() {\n return queue.wait(this, this.registerWhenReady, this._reg ister);\n },\n\n loadResources: function() {\n this._needsResources = true;\n this.loadStyles(function() {\n this._needsResources = false ;\n this.registerWhenReady();\n }.bind(this));\n }\n\n });\n\n // semi-pluggable APIs \n\n // TODO(sjmiles): should be fully pluggable (aka de coupled, currently\n // the various plugins are allowed to depend on each other directly)\n api.publish(api.declaration, prototype);\n\n // utility and bookk eeping\n\n function isRegistered(name) {\n return Boolean(HTMLElement.getPro totypeForTag(name));\n }\n\n function isCustomTag(name) {\n return (name && name.indexOf('-') >= 0);\n }\n\n // boot tasks\n\n whenPolymerReady(function () {\n document.body.removeAttribute('unresolved');\n document.dispatchEve nt(\n new CustomEvent('polymer-ready', {bubbles: true})\n );\n });\n\n // register polymer-element with document\n\n document.registerElement('polyme r-element', {prototype: prototype});\n\n})(Polymer);\n","/*\n * Copyright (c) 20 14 The Polymer Project Authors. All rights reserved.\n * This code may only be u sed under the BSD style license found at http://polymer.github.io/LICENSE.txt\n * The complete set of authors may be found at http://polymer.github.io/AUTHORS.t xt\n * The complete set of contributors may be found at http://polymer.github.io /CONTRIBUTORS.txt\n * Code distributed by Google as part of the polymer project is also\n * subject to an additional IP rights grant found at http://polymer.git hub.io/PATENTS.txt\n */\n\n/**\n * The `auto-binding` element extends the templa te element. It provides a quick \n * and easy way to do data binding without the need to setup a model. \n * The `auto-binding` element itself serves as the mod el and controller for the \n * elements it contains. Both data and event handler s can be bound. \n *\n * The `auto-binding` element acts just like a template th at is bound to \n * a model. It stamps its content in the dom adjacent to itself . When the \n * content is stamped, the `template-bound` event is fired.\n *\n * Example:\n *\n * <template is=\"auto-binding\">\n * <div>Say somethin g: <input value=\"{{value}}\"></div>\n * <div>You said: {{value}}</div>\n * <button on-tap=\"{{buttonTap}}\">Tap me!</button>\n * </template>\n * <script>\n * var template = document.querySelector('template');\n * template.value = 'something';\n * template.buttonTap = function() {\ n * console.log('tap!');\n * };\n * </script>\n *\n * @module Polymer\n * @status stable\n*/\n\n(function() {\n\n var element = document.crea teElement('polymer-element');\n element.setAttribute('name', 'auto-binding');\n element.setAttribute('extends', 'template');\n element.init();\n\n Polymer(' auto-binding', {\n\n createdCallback: function() {\n this.syntax = this. bindingDelegate = this.makeSyntax();\n // delay stamping until polymer-read y so that auto-binding is not\n // required to load last.\n Polymer.wh enPolymerReady(function() {\n this.model = this;\n this.setAttribu te('bind', '');\n // we don't bother with an explicit signal here, we cou ld ust a MO\n // if necessary\n this.async(function() {\n // note: this will marshall *all* the elements in the parentNode\n // rather than just stamped ones. 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All rights reserved.\n * This code may only be used under the BSD s tyle license found at http://polymer.github.io/LICENSE.txt\n * The complete set of authors may be found at http://polymer.github.io/AUTHORS.txt\n * The complete set of contributors may be found at http://polymer.github.io/CONTRIBUTORS.txt\n * Code distributed by Google as part of the polymer project is also\n * subject to an additional IP rights grant found at http://polymer.github.io/PATENTS.txt\ n */\nwindow.PolymerGestures = {\n hasSDPolyfill: Boolean(window.ShadowDOMPolyf ill)\n};\nPolymerGestures.wrap = PolymerGestures.hasSDPolyfill ? ShadowDOMPolyfi ll.wrapIfNeeded : function(a){ return a; };\n","/*\n * Copyright (c) 2014 The Po lymer Project Authors. All rights reserved.\n * This code may only be used under the BSD style license found at http://polymer.github.io/LICENSE.txt\n * The com plete set of authors may be found at http://polymer.github.io/AUTHORS.txt\n * Th e complete set of contributors may be found at http://polymer.github.io/CONTRIBU TORS.txt\n * Code distributed by Google as part of the polymer project is also\n * subject to an additional IP rights grant found at http://polymer.github.io/PA TENTS.txt\n */\n\n(function(scope) {\n var HAS_FULL_PATH = false;\n\n // test for full event path support\n var pathTest = document.createElement('meta');\n if (!scope.hasSDPolyfill && pathTest.createShadowRoot) {\n var sr = pathTest .createShadowRoot();\n var s = document.createElement('span');\n sr.append Child(s);\n pathTest.addEventListener('testpath', function(ev) {\n if (e v.path) {\n // if the span is in the event path, then path[0] is the real source for all events\n HAS_FULL_PATH = ev.path[0] === s;\n }\n ev.stopPropagation();\n });\n var ev = new CustomEvent('testpath', {bubb les: true});\n // must add node to DOM to trigger event listener\n documen t.head.appendChild(pathTest);\n s.dispatchEvent(ev);\n pathTest.parentNode .removeChild(pathTest);\n sr = s = null;\n }\n pathTest = null;\n\n var ta rget = {\n shadow: function(inEl) {\n if (inEl) {\n return inEl.s hadowRoot || inEl.webkitShadowRoot;\n }\n },\n canTarget: function(sh adow) {\n return shadow && Boolean(shadow.elementFromPoint);\n },\n t argetingShadow: function(inEl) {\n var s = this.shadow(inEl);\n if (th is.canTarget(s)) {\n return s;\n }\n },\n olderShadow: functio n(shadow) {\n var os = shadow.olderShadowRoot;\n if (!os) {\n v ar se = shadow.querySelector('shadow');\n if (se) {\n os = se.ol derShadowRoot;\n }\n }\n return os;\n },\n allShadows: fu nction(element) {\n var shadows = [], s = this.shadow(element);\n whil e(s) {\n shadows.push(s);\n s = this.olderShadow(s);\n }\n return shadows;\n },\n searchRoot: function(inRoot, x, y) {\n var t, st, sr, os;\n if (inRoot) {\n t = inRoot.elementFromPoint(x, y);\ n if (t) {\n // found element, check if it has a ShadowRoot\n sr = this.targetingShadow(t);\n } else if (inRoot !== document) {\ n // check for sibling roots\n sr = this.olderShadow(inRoot);\ n }\n // search other roots, fall back to light dom element\n return this.searchRoot(sr, x, y) || t;\n }\n },\n owner: function( element) {\n if (!element) {\n return document;\n }\n var s = element;\n // walk up until you hit the shadow root or document\n while (s.parentNode) {\n s = s.parentNode;\n }\n // the owner e lement is expected to be a Document or ShadowRoot\n if (s.nodeType != Node. DOCUMENT_NODE && s.nodeType != Node.DOCUMENT_FRAGMENT_NODE) {\n s = docum ent;\n }\n return s;\n },\n findTarget: function(inEvent) {\n if (HAS_FULL_PATH && inEvent.path) {\n return inEvent.path[0];\n }\n var x = inEvent.clientX, y = inEvent.clientY;\n // if the listener is in the shadow root, it is much faster to start there\n var s = this.own er(inEvent.target);\n // if x, y is not in this root, fall back to document search\n if (!s.elementFromPoint(x, y)) {\n s = document;\n }\ n return this.searchRoot(s, x, y);\n },\n findScrollAxis: function(in Event) {\n var n;\n if (HAS_FULL_PATH && inEvent.path) {\n var path = inEvent.path;\n for (var i = 0; i < path.length; i++) {\n n = path[i];\n if (n._scrollType) {\n return n._scrollType; \n }\n }\n } else {\n n = scope.wrap(inEvent.current Target);\n while(n) {\n if (n._scrollType) {\n return n._scrollType;\n }\n n = n.parentNode || n.host;\n }\n }\n },\n LCA: function(a, b) {\n if (a === b) {\n return a;\n }\n if (a && !b) {\n return a;\n }\n if (b && ! a) {\n return b;\n }\n if (!b && !a) {\n return document ;\n }\n // fast case, a is a direct descendant of b or vice versa\n if (a.contains && a.contains(b)) {\n return a;\n }\n if (b.c ontains && b.contains(a)) {\n return b;\n }\n var adepth = this .depth(a);\n var bdepth = this.depth(b);\n var d = adepth - bdepth;\n if (d >= 0) {\n a = this.walk(a, d);\n } else {\n b = th is.walk(b, -d);\n }\n while (a && b && a !== b) {\n a = a.paren tNode || a.host;\n b = b.parentNode || b.host;\n }\n return a;\ n },\n walk: function(n, u) {\n for (var i = 0; n && (i < u); i++) {\ n n = n.parentNode || n.host;\n }\n return n;\n },\n dept h: function(n) {\n var d = 0;\n while(n) {\n d++;\n n = n.parentNode || n.host;\n }\n return d;\n },\n deepContains: fun ction(a, b) {\n var common = this.LCA(a, b);\n // if a is the common a ncestor, it must \"deeply\" contain b\n return common === a;\n },\n i nsideNode: function(node, x, y) {\n var rect = node.getBoundingClientRect() ;\n return (rect.left <= x) && (x <= rect.right) && (rect.top <= y) && (y < = rect.bottom);\n }\n };\n scope.targetFinding = target;\n /**\n * Given an event, finds the \"deepest\" node that could have been the original target b efore ShadowDOM retargetting\n *\n * @param {Event} Event An event object wi th clientX and clientY properties\n * @return {Element} The probable event ori gninator\n */\n scope.findTarget = target.findTarget.bind(target);\n /**\n * Determines if the \"container\" node deeply contains the \"containee\" node, including situations where the \"containee\" is contained by one or more ShadowD OM\n * roots.\n *\n * @param {Node} container\n * @param {Node} containe e\n * @return {Boolean}\n */\n scope.deepContains = target.deepContains.bin d(target);\n\n /**\n * Determines if the x/y position is inside the given nod e.\n *\n * Example:\n *\n * function upHandler(event) {\n * var innode = PolymerGestures.insideNode(event.target, event.clientX, event.clien tY);\n * if (innode) {\n * // wait for tap?\n * } else {\n * // tap will never happen\n * }\n * }\n *\n * @param {Node} node\n * @param {Number} x Screen X position\n * @param {Numbe r} y screen Y position\n * @return {Boolean}\n */\n scope.insideNode = targ et.insideNode;\n\n})(window.PolymerGestures);\n","/*\n *\n * Copyright (c) 2014 The Polymer Project Authors. All rights reserved.\n * This code may only be used under the BSD style license found at http://polymer.github.io/LICENSE.txt\n * T he complete set of authors may be found at http://polymer.github.io/AUTHORS.txt\ n * The complete set of contributors may be found at http://polymer.github.io/CO NTRIBUTORS.txt\n * Code distributed by Google as part of the polymer project is also\n * subject to an additional IP rights grant found at http://polymer.github .io/PATENTS.txt\n */\n\n(function() {\n function shadowSelector(v) {\n retur n 'body /deep/ ' + selector(v);\n }\n function selector(v) {\n return '[tou ch-action=\"' + v + '\"]';\n }\n function rule(v) {\n return '{ -ms-touch-a ction: ' + v + '; touch-action: ' + v + ';}';\n }\n var attrib2css = [\n 'n one',\n 'auto',\n 'pan-x',\n 'pan-y',\n {\n rule: 'pan-x pan-y' ,\n selectors: [\n 'pan-x pan-y',\n 'pan-y pan-x'\n ]\n },\n 'manipulation'\n ];\n var styles = '';\n // only install styleshee t if the browser has touch action support\n var head = document.head;\n var ha sTouchAction = typeof document.head.style.touchAction === 'string';\n // only a dd shadow selectors if shadowdom is supported\n var hasShadowRoot = !window.Sha dowDOMPolyfill && document.head.createShadowRoot;\n\n if (hasTouchAction) {\n attrib2css.forEach(function(r) {\n if (String(r) === r) {\n styles += selector(r) + rule(r) + '\\n';\n if (hasShadowRoot) {\n styl es += shadowSelector(r) + rule(r) + '\\n';\n }\n } else {\n s tyles += r.selectors.map(selector) + rule(r.rule) + '\\n';\n if (hasShado wRoot) {\n styles += r.selectors.map(shadowSelector) + rule(r.rule) + ' \\n';\n }\n }\n });\n\n var el = document.createElement('style ');\n el.textContent = styles;\n document.head.appendChild(el);\n }\n})() ;\n","/*\n * Copyright (c) 2014 The Polymer Project Authors. All rights reserved .\n * This code may only be used under the BSD style license found at http://pol ymer.github.io/LICENSE.txt\n * The complete set of authors may be found at http: //polymer.github.io/AUTHORS.txt\n * The complete set of contributors may be foun d at http://polymer.github.io/CONTRIBUTORS.txt\n * Code distributed by Google as part of the polymer project is also\n * subject to an additional IP rights gran t found at http://polymer.github.io/PATENTS.txt\n */\n\n/**\n * This is the cons tructor for new PointerEvents.\n *\n * New Pointer Events must be given a type, and an optional dictionary of\n * initialization properties.\n *\n * Due to cert ain platform requirements, events returned from the constructor\n * identify as MouseEvents.\n *\n * @constructor\n * @param {String} inType The type of the eve nt to create.\n * @param {Object} [inDict] An optional dictionary of initial eve nt properties.\n * @return {Event} A new PointerEvent of type `inType` and initi alized with properties from `inDict`.\n */\n(function(scope) {\n\n var MOUSE_PR OPS = [\n 'bubbles',\n 'cancelable',\n 'view',\n 'detail',\n 'scr eenX',\n 'screenY',\n 'clientX',\n 'clientY',\n 'ctrlKey',\n 'alt Key',\n 'shiftKey',\n 'metaKey',\n 'button',\n 'relatedTarget',\n 'pageX',\n 'pageY'\n ];\n\n var MOUSE_DEFAULTS = [\n false,\n false, \n null,\n null,\n 0,\n 0,\n 0,\n 0,\n false,\n false,\n false,\n false,\n 0,\n null,\n 0,\n 0\n ];\n\n var NOP_FACT ORY = function(){ return function(){}; };\n\n var eventFactory = {\n // TODO (dfreedm): this is overridden by tap recognizer, needs review\n preventTap: N OP_FACTORY,\n makeBaseEvent: function(inType, inDict) {\n var e = docume nt.createEvent('Event');\n e.initEvent(inType, inDict.bubbles || false, inD ict.cancelable || false);\n e.preventTap = eventFactory.preventTap(e);\n return e;\n },\n makeGestureEvent: function(inType, inDict) {\n in Dict = inDict || Object.create(null);\n\n var e = this.makeBaseEvent(inType , inDict);\n for (var i = 0, keys = Object.keys(inDict), k; i < keys.length ; i++) {\n k = keys[i];\n e[k] = inDict[k];\n }\n return e;\n },\n makePointerEvent: function(inType, inDict) {\n inDict = in Dict || Object.create(null);\n\n var e = this.makeBaseEvent(inType, inDict) ;\n // define inherited MouseEvent properties\n for(var i = 0, p; i < MOUSE_PROPS.length; i++) {\n p = MOUSE_PROPS[i];\n e[p] = inDict[p ] || MOUSE_DEFAULTS[i];\n }\n e.buttons = inDict.buttons || 0;\n\n // Spec requires that pointers without pressure specified use 0.5 for down\n // state and 0 for up state.\n var pressure = 0;\n if (inDict.pres sure) {\n pressure = inDict.pressure;\n } else {\n pressure = e.buttons ? 0.5 : 0;\n }\n\n // add x/y properties aliased to clientX /Y\n e.x = e.clientX;\n e.y = e.clientY;\n\n // define the proper ties of the PointerEvent interface\n e.pointerId = inDict.pointerId || 0;\n e.width = inDict.width || 0;\n e.height = inDict.height || 0;\n e.pressure = pressure;\n e.tiltX = inDict.tiltX || 0;\n e.tiltY = inDi ct.tiltY || 0;\n e.pointerType = inDict.pointerType || '';\n e.hwTimes tamp = inDict.hwTimestamp || 0;\n e.isPrimary = inDict.isPrimary || false;\ n e._source = inDict._source || '';\n return e;\n }\n };\n\n scop e.eventFactory = eventFactory;\n})(window.PolymerGestures);\n","/*\n * Copyright (c) 2014 The Polymer Project Authors. All rights reserved.\n * This code may on ly be used under the BSD style license found at http://polymer.github.io/LICENSE .txt\n * The complete set of authors may be found at http://polymer.github.io/AU THORS.txt\n * The complete set of contributors may be found at http://polymer.gi thub.io/CONTRIBUTORS.txt\n * Code distributed by Google as part of the polymer p roject is also\n * subject to an additional IP rights grant found at http://poly mer.github.io/PATENTS.txt\n */\n\n/**\n * This module implements an map of point er states\n */\n(function(scope) {\n var USE_MAP = window.Map && window.Map.pro totype.forEach;\n var POINTERS_FN = function(){ return this.size; };\n functio n PointerMap() {\n if (USE_MAP) {\n var m = new Map();\n m.pointers = POINTERS_FN;\n return m;\n } else {\n this.keys = [];\n thi s.values = [];\n }\n }\n\n PointerMap.prototype = {\n set: function(inId , inEvent) {\n var i = this.keys.indexOf(inId);\n if (i > -1) {\n this.values[i] = inEvent;\n } else {\n this.keys.push(inId);\n this.values.push(inEvent);\n }\n },\n has: function(inId) {\n return this.keys.indexOf(inId) > -1;\n },\n 'delete': function(inId) {\ n var i = this.keys.indexOf(inId);\n if (i > -1) {\n this.keys. splice(i, 1);\n this.values.splice(i, 1);\n }\n },\n get: func tion(inId) {\n var i = this.keys.indexOf(inId);\n return this.values[i ];\n },\n clear: function() {\n this.keys.length = 0;\n this.val ues.length = 0;\n },\n // return value, key, map\n forEach: function(ca llback, thisArg) {\n this.values.forEach(function(v, i) {\n callback .call(thisArg, v, this.keys[i], this);\n }, this);\n },\n pointers: f unction() {\n return this.keys.length;\n }\n };\n\n scope.PointerMap = PointerMap;\n})(window.PolymerGestures);\n","/*\n * Copyright (c) 2014 The Poly mer Project Authors. All rights reserved.\n * This code may only be used under t he BSD style license found at http://polymer.github.io/LICENSE.txt\n * The compl ete set of authors may be found at http://polymer.github.io/AUTHORS.txt\n * The complete set of contributors may be found at http://polymer.github.io/CONTRIBUTO RS.txt\n * Code distributed by Google as part of the polymer project is also\n * subject to an additional IP rights grant found at http://polymer.github.io/PATE NTS.txt\n */\n\n(function(scope) {\n var CLONE_PROPS = [\n // MouseEvent\n 'bubbles',\n 'cancelable',\n 'view',\n 'detail',\n 'screenX',\n 'screenY',\n 'clientX',\n 'clientY',\n 'ctrlKey',\n 'altKey',\n 'shiftKey',\n 'metaKey',\n 'button',\n 'relatedTarget',\n // DOM Lev el 3\n 'buttons',\n // PointerEvent\n 'pointerId',\n 'width',\n ' height',\n 'pressure',\n 'tiltX',\n 'tiltY',\n 'pointerType',\n ' hwTimestamp',\n 'isPrimary',\n // event instance\n 'type',\n 'target ',\n 'currentTarget',\n 'which',\n 'pageX',\n 'pageY',\n 'timeSta mp',\n // gesture addons\n 'preventTap',\n 'tapPrevented',\n '_sourc e'\n ];\n\n var CLONE_DEFAULTS = [\n // MouseEvent\n false,\n false,\ n null,\n null,\n 0,\n 0,\n 0,\n 0,\n false,\n false,\n false,\n false,\n 0,\n null,\n // DOM Level 3\n 0,\n // Poi nterEvent\n 0,\n 0,\n 0,\n 0,\n 0,\n 0,\n '',\n 0,\n false,\n // event instance\n '',\n null,\n null,\n 0,\n 0,\n 0,\n 0,\n function(){},\n false\n ];\n\n var HAS_SVG_INSTANCE = (ty peof SVGElementInstance !== 'undefined');\n\n var eventFactory = scope.eventFac tory;\n\n var hasSDPolyfill = scope.hasSDPolyfill;\n var wrap = scope.wrap;\n\ n /**\n * This module is for normalizing events. Mouse and Touch events will be\n * collected here, and fire PointerEvents that have the same semantics, no \n * matter the source.\n * Events fired:\n * - pointerdown: a pointing is added\n * - pointerup: a pointer is removed\n * - pointermove: a poin ter is moved\n * - pointerover: a pointer crosses into an element\n * - pointerout: a pointer leaves an element\n * - pointercancel: a pointer will no longer generate events\n */\n var dispatcher = {\n pointermap: new scop e.PointerMap(),\n eventMap: Object.create(null),\n // Scope objects for na tive events.\n // This exists for ease of testing.\n eventSources: Object. create(null),\n eventSourceList: [],\n gestures: [],\n gestureQueue: [] ,\n /**\n * Add a new event source that will generate pointer events.\n *\n * `inSource` must contain an array of event names named `events`, and \n * functions with the names specified in the `events` array.\n * @para m {string} name A name for the event source\n * @param {Object} source A new source of platform events.\n */\n registerSource: function(name, source) {\n var s = source;\n var newEvents = s.events;\n if (newEvents) {\n newEvents.forEach(function(e) {\n if (s[e]) {\n this.eventMap[e] = s[e].bind(s);\n }\n }, this);\n this.e ventSources[name] = s;\n this.eventSourceList.push(s);\n }\n },\n registerGesture: function(name, source) {\n this.gestures.push(source); \n },\n register: function(element) {\n var l = this.eventSourceList. length;\n for (var i = 0, es; (i < l) && (es = this.eventSourceList[i]); i+ +) {\n // call eventsource register\n es.register.call(es, element );\n }\n },\n unregister: function(element) {\n var l = this.eve ntSourceList.length;\n for (var i = 0, es; (i < l) && (es = this.eventSourc eList[i]); i++) {\n // call eventsource register\n es.unregister.c all(es, element);\n }\n },\n // EVENTS\n down: function(inEvent) { \n this.fireEvent('down', inEvent);\n },\n move: function(inEvent) {\ n // pipe move events into gesture queue directly\n inEvent.type = 'mo ve';\n this.fillGestureQueue(inEvent);\n },\n up: function(inEvent) { \n this.fireEvent('up', inEvent);\n },\n cancel: function(inEvent) {\ n inEvent.tapPrevented = true;\n this.fireEvent('up', inEvent);\n } ,\n // LISTENER LOGIC\n eventHandler: function(inEvent) {\n // This i s used to prevent multiple dispatch of events from\n // platform events. Th is can happen when two elements in different scopes\n // are set up to crea te pointer events, which is relevant to Shadow DOM.\n if (inEvent._handledB yPG) {\n return;\n }\n var type = inEvent.type;\n var fn = this.eventMap && this.eventMap[type];\n if (fn) {\n fn(inEvent);\n }\n inEvent._handledByPG = true;\n },\n // set up event listener s\n listen: function(target, events) {\n for (var i = 0, l = events.leng th, e; (i < l) && (e = events[i]); i++) {\n this.addEvent(target, e);\n }\n },\n // remove event listeners\n unlisten: function(target, eve nts) {\n for (var i = 0, l = events.length, e; (i < l) && (e = events[i]); i++) {\n this.removeEvent(target, e);\n }\n },\n addEvent: fun ction(target, eventName) {\n // NOTE: Work around for #4, use native event listener in SD Polyfill\n if (hasSDPolyfill) {\n target.addEventList ener_(eventName, this.boundHandler);\n } else {\n target.addEventLis tener(eventName, this.boundHandler);\n }\n },\n removeEvent: function (target, eventName) {\n // NOTE: Work around for #4, use native event liste ner in SD Polyfill\n if (hasSDPolyfill) {\n target.removeEventListen er_(eventName, this.boundHandler);\n } else {\n target.removeEventLi stener(eventName, this.boundHandler);\n }\n },\n // EVENT CREATION AN D TRACKING\n /**\n * Creates a new Event of type `inType`, based on the i nformation in\n * `inEvent`.\n *\n * @param {string} inType A string representing the type of event to create\n * @param {Event} inEvent A platf orm event with a target\n * @return {Event} A PointerEvent of type `inType`\ n */\n makeEvent: function(inType, inEvent) {\n var e = eventFactory .makePointerEvent(inType, inEvent);\n e.preventDefault = inEvent.preventDef ault;\n e.tapPrevented = inEvent.tapPrevented;\n e._target = e._target || inEvent.target;\n return e;\n },\n // make and dispatch an event in one call\n fireEvent: function(inType, inEvent) {\n var e = this.make Event(inType, inEvent);\n return this.dispatchEvent(e);\n },\n /**\n * Returns a snapshot of inEvent, with writable properties.\n *\n * @ param {Event} inEvent An event that contains properties to copy.\n * @return {Object} An object containing shallow copies of `inEvent`'s\n * properti es.\n */\n cloneEvent: function(inEvent) {\n var eventCopy = Object. create(null), p;\n for (var i = 0; i < CLONE_PROPS.length; i++) {\n p = CLONE_PROPS[i];\n eventCopy[p] = inEvent[p] || CLONE_DEFAULTS[i];\n // Work around SVGInstanceElement shadow tree\n // Return the <use> element that is represented by the instance for Safari, Chrome, IE.\n // This is the behavior implemented by Firefox.\n if (p === 'target' || p = == 'relatedTarget') {\n if (HAS_SVG_INSTANCE && eventCopy[p] instanceof SVGElementInstance) {\n eventCopy[p] = eventCopy[p].correspondingUse Element;\n }\n eventCopy[p] = wrap(eventCopy[p]);\n }\n }\n // keep the semantics of preventDefault\n eventCopy.preventD efault = inEvent.preventDefault;\n return eventCopy;\n },\n /**\n * Dispatches the event to its target.\n *\n * @param {Event} inEvent Th e event to be dispatched.\n * @return {Boolean} True if an event handler ret urns true, false otherwise.\n */\n dispatchEvent: function(inEvent) {\n var t = inEvent._target;\n if (t) {\n t.dispatchEvent(inEvent);\ n // clone the event for the gesture system to process\n // clone after dispatch to pick up gesture prevention code\n var clone = this.clon eEvent(inEvent);\n clone.target = t;\n this.fillGestureQueue(clone );\n }\n },\n gestureTrigger: function() {\n // process the gest ure queue\n for (var i = 0, e; i < this.gestureQueue.length; i++) {\n e = this.gestureQueue[i];\n for (var j = 0, g, fn; j < this.gestures.le ngth; j++) {\n g = this.gestures[j];\n fn = g[e.type];\n if (fn) {\n fn.call(g, e);\n }\n }\n }\n this.gestureQueue.length = 0;\n },\n fillGestureQueue: function(ev) {\n // only trigger the gesture queue once\n if (!this.gestureQueue.length ) {\n requestAnimationFrame(this.boundGestureTrigger);\n }\n th is.gestureQueue.push(ev);\n }\n };\n dispatcher.boundHandler = dispatcher.e ventHandler.bind(dispatcher);\n dispatcher.boundGestureTrigger = dispatcher.ges tureTrigger.bind(dispatcher);\n scope.dispatcher = dispatcher;\n scope.registe r = function(root) {\n dispatcher.register(root);\n };\n scope.unregister = dispatcher.unregister.bind(dispatcher);\n scope.wrap = wrap;\n})(window.Polyme rGestures);\n","/*\n * Copyright (c) 2014 The Polymer Project Authors. All right s reserved.\n * This code may only be used under the BSD style license found at http://polymer.github.io/LICENSE.txt\n * The complete set of authors may be foun d at http://polymer.github.io/AUTHORS.txt\n * The complete set of contributors m ay be found at http://polymer.github.io/CONTRIBUTORS.txt\n * Code distributed by Google as part of the polymer project is also\n * subject to an additional IP r ights grant found at http://polymer.github.io/PATENTS.txt\n */\n\n/**\n * This m odule uses Mutation Observers to dynamically adjust which nodes will\n * generat e Pointer Events.\n *\n * All nodes that wish to generate Pointer Events must ha ve the attribute\n * `touch-action` set to `none`.\n */\n(function(scope) {\n v ar forEach = Array.prototype.forEach.call.bind(Array.prototype.forEach);\n var map = Array.prototype.map.call.bind(Array.prototype.map);\n var toArray = Array .prototype.slice.call.bind(Array.prototype.slice);\n var filter = Array.prototy pe.filter.call.bind(Array.prototype.filter);\n var MO = window.MutationObserver || window.WebKitMutationObserver;\n var SELECTOR = '[touch-action]';\n var OB SERVER_INIT = {\n subtree: true,\n childList: true,\n attributes: true, \n attributeOldValue: true,\n attributeFilter: ['touch-action']\n };\n\n function Installer(add, remove, changed, binder) {\n this.addCallback = add. bind(binder);\n this.removeCallback = remove.bind(binder);\n this.changedC allback = changed.bind(binder);\n if (MO) {\n this.observer = new MO(thi s.mutationWatcher.bind(this));\n }\n }\n\n Installer.prototype = {\n wat chSubtree: function(target) {\n // Only watch scopes that can target find, as these are top-level.\n // Otherwise we can see duplicate additions and r emovals that add noise.\n //\n // TODO(dfreedman): For some instances with ShadowDOMPolyfill, we can see\n // a removal without an insertion when a node is redistributed among\n // shadows. Since it all ends up correct i n the document, watching only\n // the document will yield the correct muta tions to watch.\n if (scope.targetFinding.canTarget(target)) {\n thi s.observer.observe(target, OBSERVER_INIT);\n }\n },\n enableOnSubtree : function(target) {\n this.watchSubtree(target);\n if (target === doc ument && document.readyState !== 'complete') {\n this.installOnLoad();\n } else {\n this.installNewSubtree(target);\n }\n },\n ins tallNewSubtree: function(target) {\n forEach(this.findElements(target), thi s.addElement, this);\n },\n findElements: function(target) {\n if (ta rget.querySelectorAll) {\n return target.querySelectorAll(SELECTOR);\n }\n return [];\n },\n removeElement: function(el) {\n this.re moveCallback(el);\n },\n addElement: function(el) {\n this.addCallbac k(el);\n },\n elementChanged: function(el, oldValue) {\n this.changed Callback(el, oldValue);\n },\n concatLists: function(accum, list) {\n return accum.concat(toArray(list));\n },\n // register all touch-action = none nodes on document load\n installOnLoad: function() {\n document.ad dEventListener('readystatechange', function() {\n if (document.readyState === 'complete') {\n this.installNewSubtree(document);\n }\n }.bind(this));\n },\n isElement: function(n) {\n return n.nodeType === Node.ELEMENT_NODE;\n },\n flattenMutationTree: function(inNodes) {\n // find children with touch-action\n var tree = map(inNodes, this.findE lements, this);\n // make sure the added nodes are accounted for\n tre e.push(filter(inNodes, this.isElement));\n // flatten the list\n retur n tree.reduce(this.concatLists, []);\n },\n mutationWatcher: function(muta tions) {\n mutations.forEach(this.mutationHandler, this);\n },\n muta tionHandler: function(m) {\n if (m.type === 'childList') {\n var add ed = this.flattenMutationTree(m.addedNodes);\n added.forEach(this.addElem ent, this);\n var removed = this.flattenMutationTree(m.removedNodes);\n removed.forEach(this.removeElement, this);\n } else if (m.type === 'a ttributes') {\n this.elementChanged(m.target, m.oldValue);\n }\n }\n };\n\n if (!MO) {\n Installer.prototype.watchSubtree = function(){\n console.warn('PolymerGestures: MutationObservers not found, touch-action will not be dynamically detected');\n };\n }\n\n scope.Installer = Installer;\n })(window.PolymerGestures);\n","/*\n * Copyright (c) 2014 The Polymer Project Au thors. All rights reserved.\n * This code may only be used under the BSD style l icense found at http://polymer.github.io/LICENSE.txt\n * The complete set of aut hors may be found at http://polymer.github.io/AUTHORS.txt\n * The complete set o f contributors may be found at http://polymer.github.io/CONTRIBUTORS.txt\n * Cod e distributed by Google as part of the polymer project is also\n * subject to an additional IP rights grant found at http://polymer.github.io/PATENTS.txt\n */\n \n(function (scope) {\n var dispatcher = scope.dispatcher;\n var pointermap = dispatcher.pointermap;\n // radius around touchend that swallows mouse events\n var DEDUP_DIST = 25;\n\n var WHICH_TO_BUTTONS = [0, 1, 4, 2];\n\n var HAS_BU TTONS = false;\n try {\n HAS_BUTTONS = new MouseEvent('test', {buttons: 1}). buttons === 1;\n } catch (e) {}\n\n // handler block for native mouse events\n var mouseEvents = {\n POINTER_ID: 1,\n POINTER_TYPE: 'mouse',\n event s: [\n 'mousedown',\n 'mousemove',\n 'mouseup'\n ],\n regis ter: function(target) {\n if (target !== document) {\n return;\n }\n dispatcher.listen(target, this.events);\n },\n unregister: func tion(target) {\n dispatcher.unlisten(target, this.events);\n },\n las tTouches: [],\n // collide with the global mouse listener\n isEventSimulat edFromTouch: function(inEvent) {\n var lts = this.lastTouches;\n var x = inEvent.clientX, y = inEvent.clientY;\n for (var i = 0, l = lts.length, t; i < l && (t = lts[i]); i++) {\n // simulated mouse events will be swal lowed near a primary touchend\n var dx = Math.abs(x - t.x), dy = Math.abs (y - t.y);\n if (dx <= DEDUP_DIST && dy <= DEDUP_DIST) {\n retur n true;\n }\n }\n },\n prepareEvent: function(inEvent) {\n var e = dispatcher.cloneEvent(inEvent);\n e.pointerId = this.POINTER_ID;\ n e.isPrimary = true;\n e.pointerType = this.POINTER_TYPE;\n e._s ource = 'mouse';\n if (!HAS_BUTTONS) {\n e.buttons = WHICH_TO_BUTTON S[e.which] || 0;\n }\n return e;\n },\n mousedown: function(inEv ent) {\n if (!this.isEventSimulatedFromTouch(inEvent)) {\n var p = p ointermap.has(this.POINTER_ID);\n // TODO(dfreedman) workaround for some elements not sending mouseup\n // http://crbug/149091\n if (p) {\n this.mouseup(inEvent);\n }\n var e = this.prepareEvent(i nEvent);\n e.target = scope.wrap(scope.findTarget(inEvent));\n poi ntermap.set(this.POINTER_ID, e.target);\n dispatcher.down(e);\n }\n },\n mousemove: function(inEvent) {\n if (!this.isEventSimulatedFromT ouch(inEvent)) {\n var e = this.prepareEvent(inEvent);\n e.target = pointermap.get(this.POINTER_ID);\n dispatcher.move(e);\n }\n }, \n mouseup: function(inEvent) {\n if (!this.isEventSimulatedFromTouch(in Event)) {\n var e = this.prepareEvent(inEvent);\n e.relatedTarget = scope.wrap(scope.findTarget(inEvent));\n e.target = pointermap.get(this .POINTER_ID);\n dispatcher.up(e);\n this.cleanupMouse();\n }\ n },\n cleanupMouse: function() {\n pointermap['delete'](this.POINTER _ID);\n }\n };\n\n scope.mouseEvents = mouseEvents;\n})(window.PolymerGestu res);\n","/*\n * Copyright (c) 2014 The Polymer Project Authors. All rights rese rved.\n * This code may only be used under the BSD style license found at http:/ /polymer.github.io/LICENSE.txt\n * The complete set of authors may be found at h ttp://polymer.github.io/AUTHORS.txt\n * The complete set of contributors may be found at http://polymer.github.io/CONTRIBUTORS.txt\n * Code distributed by Googl e as part of the polymer project is also\n * subject to an additional IP rights grant found at http://polymer.github.io/PATENTS.txt\n */\n\n(function(scope) {\n var dispatcher = scope.dispatcher;\n var allShadows = scope.targetFinding.all Shadows.bind(scope.targetFinding);\n var pointermap = dispatcher.pointermap;\n var touchMap = Array.prototype.map.call.bind(Array.prototype.map);\n // This s hould be long enough to ignore compat mouse events made by touch\n var DEDUP_TI MEOUT = 2500;\n var CLICK_COUNT_TIMEOUT = 200;\n var HYSTERESIS = 20;\n var A TTRIB = 'touch-action';\n var INSTALLER;\n // maybe one day...\n // var CAN_U SE_GLOBAL = ATTRIB in document.head.style;\n var CAN_USE_GLOBAL = false;\n\n / / handler block for native touch events\n var touchEvents = {\n events: [\n 'touchstart',\n 'touchmove',\n 'touchend',\n 'touchcancel'\n ],\n register: function(target) {\n if (CAN_USE_GLOBAL) {\n d ispatcher.listen(target, this.events);\n } else {\n INSTALLER.enable OnSubtree(target);\n }\n },\n unregister: function(target) {\n i f (CAN_USE_GLOBAL) {\n dispatcher.unlisten(target, this.events);\n } else {\n // TODO(dfreedman): is it worth it to disconnect the MO?\n }\n },\n elementAdded: function(el) {\n var a = el.getAttribute(ATTR IB);\n var st = this.touchActionToScrollType(a);\n if (st) {\n el._scrollType = st;\n dispatcher.listen(el, this.events);\n // se t touch-action on shadows as well\n allShadows(el).forEach(function(s) {\ n s._scrollType = st;\n dispatcher.listen(s, this.events);\n }, this);\n }\n },\n elementRemoved: function(el) {\n el._ scrollType = undefined;\n dispatcher.unlisten(el, this.events);\n // r emove touch-action from shadow\n allShadows(el).forEach(function(s) {\n s._scrollType = undefined;\n dispatcher.unlisten(s, this.events);\n }, this);\n },\n elementChanged: function(el, oldValue) {\n var a = el.getAttribute(ATTRIB);\n var st = this.touchActionToScrollType(a);\n var oldSt = this.touchActionToScrollType(oldValue);\n // simply update scrollType if listeners are already established\n if (st && oldSt) {\n el._scrollType = st;\n allShadows(el).forEach(function(s) {\n s._scrollType = st;\n }, this);\n } else if (oldSt) {\n this .elementRemoved(el);\n } else if (st) {\n this.elementAdded(el);\n }\n },\n scrollTypes: {\n EMITTER: 'none',\n XSCROLLER: 'pan -x',\n YSCROLLER: 'pan-y',\n SCROLLER: /^(?:pan-x pan-y)|(?:pan-y pan- x)|auto|manipulation$/\n },\n touchActionToScrollType: function(touchActio n) {\n var t = touchAction;\n var st = this.scrollTypes;\n if (t === 'none') {\n return 'none';\n } else if (t === st.XSCROLLER) {\n return 'X';\n } else if (t === st.YSCROLLER) {\n return 'Y';\ n } else if (st.SCROLLER.exec(t)) {\n return 'XY';\n }\n },\ n POINTER_TYPE: 'touch',\n firstTouch: null,\n isPrimaryTouch: function (inTouch) {\n return this.firstTouch === inTouch.identifier;\n },\n s etPrimaryTouch: function(inTouch) {\n // set primary touch if there no poin ters, or the only pointer is the mouse\n if (pointermap.pointers() === 0 || (pointermap.pointers() === 1 && pointermap.has(1))) {\n this.firstTouch = inTouch.identifier;\n this.firstXY = {X: inTouch.clientX, Y: inTouch.cl ientY};\n this.scrolling = null;\n this.cancelResetClickCount();\n }\n },\n removePrimaryPointer: function(inPointer) {\n if (inPo inter.isPrimary) {\n this.firstTouch = null;\n this.firstXY = null ;\n this.resetClickCount();\n }\n },\n clickCount: 0,\n res etId: null,\n resetClickCount: function() {\n var fn = function() {\n this.clickCount = 0;\n this.resetId = null;\n }.bind(this);\n this.resetId = setTimeout(fn, CLICK_COUNT_TIMEOUT);\n },\n cancelReset ClickCount: function() {\n if (this.resetId) {\n clearTimeout(this.r esetId);\n }\n },\n typeToButtons: function(type) {\n var ret = 0;\n if (type === 'touchstart' || type === 'touchmove') {\n ret = 1; \n }\n return ret;\n },\n findTarget: function(touch, id) {\n if (this.currentTouchEvent.type === 'touchstart') {\n if (this.isPrima ryTouch(touch)) {\n var fastPath = {\n clientX: touch.client X,\n clientY: touch.clientY,\n path: this.currentTouchEven t.path,\n target: scope.wrap(this.currentTouchEvent.target)\n };\n return scope.findTarget(fastPath);\n } else {\n return scope.findTarget(touch);\n }\n }\n // reuse target we fo und in touchstart\n return pointermap.get(id);\n },\n touchToPointer: function(inTouch) {\n var cte = this.currentTouchEvent;\n var e = dis patcher.cloneEvent(inTouch);\n // Spec specifies that pointerId 1 is reserv ed for Mouse.\n // Touch identifiers can start at 0.\n // Add 2 to the touch identifier for compatibility.\n var id = e.pointerId = inTouch.ident ifier + 2;\n e.target = scope.wrap(this.findTarget(inTouch, id));\n e. bubbles = true;\n e.cancelable = true;\n e.detail = this.clickCount;\n e.buttons = this.typeToButtons(cte.type);\n e.width = inTouch.webkitR adiusX || inTouch.radiusX || 0;\n e.height = inTouch.webkitRadiusY || inTou ch.radiusY || 0;\n e.pressure = inTouch.webkitForce || inTouch.force || 0.5 ;\n e.isPrimary = this.isPrimaryTouch(inTouch);\n e.pointerType = this .POINTER_TYPE;\n e._source = 'touch';\n // forward touch preventDefaul ts\n var self = this;\n e.preventDefault = function() {\n self. scrolling = false;\n self.firstXY = null;\n cte.preventDefault();\ n };\n return e;\n },\n processTouches: function(inEvent, inFunc tion) {\n var tl = inEvent.changedTouches;\n this.currentTouchEvent = inEvent;\n for (var i = 0, t, p; i < tl.length; i++) {\n t = tl[i];\ n p = this.touchToPointer(t);\n if (inEvent.type === 'touchstart') {\n pointermap.set(p.pointerId, p.target);\n }\n if (poi ntermap.has(p.pointerId)) {\n inFunction.call(this, p);\n }\n if (inEvent.type === 'touchend' || inEvent._cancel) {\n this.clean UpPointer(p);\n }\n }\n },\n // For single axis scrollers, det ermines whether the element should emit\n // pointer events or behave as a sc roller\n shouldScroll: function(inEvent) {\n if (this.firstXY) {\n var ret;\n var scrollAxis = scope.targetFinding.findScrollAxis(inEvent) ;\n if (scrollAxis === 'none') {\n // this element is a touch-ac tion: none, should never scroll\n ret = false;\n } else if (scro llAxis === 'XY') {\n // this element should always scroll\n re t = true;\n } else {\n var t = inEvent.changedTouches[0];\n // check the intended scroll axis, and other axis\n var a = scroll Axis;\n var oa = scrollAxis === 'Y' ? 'X' : 'Y';\n var da = Ma th.abs(t['client' + a] - this.firstXY[a]);\n var doa = Math.abs(t['clie nt' + oa] - this.firstXY[oa]);\n // if delta in the scroll axis > delta other axis, scroll instead of\n // making events\n ret = da > = doa;\n }\n return ret;\n }\n },\n findTouch: function (inTL, inId) {\n for (var i = 0, l = inTL.length, t; i < l && (t = inTL[i]) ; i++) {\n if (t.identifier === inId) {\n return true;\n }\n }\n },\n // In some instances, a touchstart can happen without a touchend. This\n // leaves the pointermap in a broken state.\n // Therefor e, on every touchstart, we remove the touches that did not fire a\n // touche nd event.\n // To keep state globally consistent, we fire a\n // pointerca ncel for this \"abandoned\" touch\n vacuumTouches: function(inEvent) {\n var tl = inEvent.touches;\n // pointermap.pointers() should be < tl.length here, as the touchstart has not\n // been processed yet.\n if (pointe rmap.pointers() >= tl.length) {\n var d = [];\n pointermap.forEach (function(value, key) {\n // Never remove pointerId == 1, which is mous e.\n // Touch identifiers are 2 smaller than their pointerId, which is the\n // index in pointermap.\n if (key !== 1 && !this.findTou ch(tl, key - 2)) {\n var p = value;\n d.push(p);\n }\n }, this);\n d.forEach(function(p) {\n this.cancel(p );\n pointermap.delete(p.pointerId);\n });\n }\n },\n touchstart: function(inEvent) {\n this.vacuumTouches(inEvent);\n this .setPrimaryTouch(inEvent.changedTouches[0]);\n this.dedupSynthMouse(inEvent );\n if (!this.scrolling) {\n this.clickCount++;\n this.proce ssTouches(inEvent, this.down);\n }\n },\n down: function(inPointer) { \n dispatcher.down(inPointer);\n },\n touchmove: function(inEvent) {\ n if (CAN_USE_GLOBAL) {\n this.processTouches(inEvent, this.move);\n } else {\n if (!this.scrolling) {\n if (this.scrolling === null && this.shouldScroll(inEvent)) {\n this.scrolling = true;\n } else {\n this.scrolling = false;\n inEvent.prevent Default();\n this.processTouches(inEvent, this.move);\n }\n } else if (this.firstXY) {\n var t = inEvent.changedTouches[0];\ n var dx = t.clientX - this.firstXY.X;\n var dy = t.clientY - this.firstXY.Y;\n var dd = Math.sqrt(dx * dx + dy * dy);\n if (dd >= HYSTERESIS) {\n this.touchcancel(inEvent);\n this.s crolling = true;\n this.firstXY = null;\n }\n }\n }\n },\n move: function(inPointer) {\n dispatcher.move(inPointer);\ n },\n touchend: function(inEvent) {\n this.dedupSynthMouse(inEvent); \n this.processTouches(inEvent, this.up);\n },\n up: function(inPoint er) {\n inPointer.relatedTarget = scope.wrap(scope.findTarget(inPointer));\ n dispatcher.up(inPointer);\n },\n cancel: function(inPointer) {\n dispatcher.cancel(inPointer);\n },\n touchcancel: function(inEvent) {\n inEvent._cancel = true;\n this.processTouches(inEvent, this.cancel);\ n },\n cleanUpPointer: function(inPointer) {\n pointermap['delete'](i nPointer.pointerId);\n this.removePrimaryPointer(inPointer);\n },\n / / prevent synth mouse events from creating pointer events\n dedupSynthMouse: function(inEvent) {\n var lts = scope.mouseEvents.lastTouches;\n var t = inEvent.changedTouches[0];\n // only the primary finger will synth mouse events\n if (this.isPrimaryTouch(t)) {\n // remember x/y of last to uch\n var lt = {x: t.clientX, y: t.clientY};\n lts.push(lt);\n var fn = (function(lts, lt){\n var i = lts.indexOf(lt);\n if (i > -1) {\n lts.splice(i, 1);\n }\n }).bind(null, lts, lt);\n setTimeout(fn, DEDUP_TIMEOUT);\n }\n }\n };\n\n if (!CAN_USE_GLOBAL) {\n INSTALLER = new scope.Installer(touchEvents.elementAdd ed, touchEvents.elementRemoved, touchEvents.elementChanged, touchEvents);\n }\n \n scope.touchEvents = touchEvents;\n})(window.PolymerGestures);\n","/*\n * Cop yright (c) 2014 The Polymer Project Authors. All rights reserved.\n * This code may only be used under the BSD style license found at http://polymer.github.io/L ICENSE.txt\n * The complete set of authors may be found at http://polymer.github .io/AUTHORS.txt\n * The complete set of contributors may be found at http://poly mer.github.io/CONTRIBUTORS.txt\n * Code distributed by Google as part of the pol ymer project is also\n * subject to an additional IP rights grant found at http: //polymer.github.io/PATENTS.txt\n */\n\n(function(scope) {\n var dispatcher = s cope.dispatcher;\n var pointermap = dispatcher.pointermap;\n var HAS_BITMAP_TY PE = window.MSPointerEvent && typeof window.MSPointerEvent.MSPOINTER_TYPE_MOUSE === 'number';\n var msEvents = {\n events: [\n 'MSPointerDown',\n 'MSPointerMove',\n 'MSPointerUp',\n 'MSPointerCancel',\n ],\n re gister: function(target) {\n if (target !== document) {\n return;\n }\n dispatcher.listen(target, this.events);\n },\n unregister: f unction(target) {\n dispatcher.unlisten(target, this.events);\n },\n POINTER_TYPES: [\n '',\n 'unavailable',\n 'touch',\n 'pen',\ n 'mouse'\n ],\n prepareEvent: function(inEvent) {\n var e = inE vent;\n e = dispatcher.cloneEvent(inEvent);\n if (HAS_BITMAP_TYPE) {\n e.pointerType = this.POINTER_TYPES[inEvent.pointerType];\n }\n e._source = 'ms';\n return e;\n },\n cleanup: function(id) {\n pointermap['delete'](id);\n },\n MSPointerDown: function(inEvent) {\n var e = this.prepareEvent(inEvent);\n e.target = scope.wrap(scope.findTarg et(inEvent));\n pointermap.set(inEvent.pointerId, e.target);\n dispatc her.down(e);\n },\n MSPointerMove: function(inEvent) {\n var e = this .prepareEvent(inEvent);\n e.target = pointermap.get(e.pointerId);\n di spatcher.move(e);\n },\n MSPointerUp: function(inEvent) {\n var e = t his.prepareEvent(inEvent);\n e.relatedTarget = scope.wrap(scope.findTarget( inEvent));\n e.target = pointermap.get(e.pointerId);\n dispatcher.up(e );\n this.cleanup(inEvent.pointerId);\n },\n MSPointerCancel: functio n(inEvent) {\n var e = this.prepareEvent(inEvent);\n e.relatedTarget = scope.wrap(scope.findTarget(inEvent));\n e.target = pointermap.get(e.point erId);\n dispatcher.cancel(e);\n this.cleanup(inEvent.pointerId);\n }\n };\n\n scope.msEvents = msEvents;\n})(window.PolymerGestures);\n","/*\n * Copyright (c) 2014 The Polymer Project Authors. All rights reserved.\n * This c ode may only be used under the BSD style license found at http://polymer.github. io/LICENSE.txt\n * The complete set of authors may be found at http://polymer.gi thub.io/AUTHORS.txt\n * The complete set of contributors may be found at http:// polymer.github.io/CONTRIBUTORS.txt\n * Code distributed by Google as part of the polymer project is also\n * subject to an additional IP rights grant found at h ttp://polymer.github.io/PATENTS.txt\n */\n\n(function(scope) {\n var dispatcher = scope.dispatcher;\n var pointermap = dispatcher.pointermap;\n var pointerEv ents = {\n events: [\n 'pointerdown',\n 'pointermove',\n 'poin terup',\n 'pointercancel'\n ],\n prepareEvent: function(inEvent) {\n var e = dispatcher.cloneEvent(inEvent);\n e._source = 'pointer';\n return e;\n },\n register: function(target) {\n if (target !== docu ment) {\n return;\n }\n dispatcher.listen(target, this.events); \n },\n unregister: function(target) {\n dispatcher.unlisten(target, this.events);\n },\n cleanup: function(id) {\n pointermap['delete'](i d);\n },\n pointerdown: function(inEvent) {\n var e = this.prepareEve nt(inEvent);\n e.target = scope.wrap(scope.findTarget(inEvent));\n poi ntermap.set(e.pointerId, e.target);\n dispatcher.down(e);\n },\n poin termove: function(inEvent) {\n var e = this.prepareEvent(inEvent);\n e .target = pointermap.get(e.pointerId);\n dispatcher.move(e);\n },\n p ointerup: function(inEvent) {\n var e = this.prepareEvent(inEvent);\n e.relatedTarget = scope.wrap(scope.findTarget(inEvent));\n e.target = point ermap.get(e.pointerId);\n dispatcher.up(e);\n this.cleanup(inEvent.poi nterId);\n },\n pointercancel: function(inEvent) {\n var e = this.pre pareEvent(inEvent);\n e.relatedTarget = scope.wrap(scope.findTarget(inEvent ));\n e.target = pointermap.get(e.pointerId);\n dispatcher.cancel(e);\ n this.cleanup(inEvent.pointerId);\n }\n };\n\n scope.pointerEvents = pointerEvents;\n})(window.PolymerGestures);\n","/*\n * Copyright (c) 2014 The Po lymer Project Authors. All rights reserved.\n * This code may only be used under the BSD style license found at http://polymer.github.io/LICENSE.txt\n * The com plete set of authors may be found at http://polymer.github.io/AUTHORS.txt\n * Th e complete set of contributors may be found at http://polymer.github.io/CONTRIBU TORS.txt\n * Code distributed by Google as part of the polymer project is also\n * subject to an additional IP rights grant found at http://polymer.github.io/PA TENTS.txt\n */\n\n/**\n * This module contains the handlers for native platform events.\n * From here, the dispatcher is called to create unified pointer events .\n * Included are touch events (v1), mouse events, and MSPointerEvents.\n */\n( function(scope) {\n var dispatcher = scope.dispatcher;\n\n if (window.PointerE vent) {\n dispatcher.registerSource('pointer', scope.pointerEvents);\n } els e if (window.navigator.msPointerEnabled) {\n dispatcher.registerSource('ms', scope.msEvents);\n } else {\n dispatcher.registerSource('mouse', scope.mouse Events);\n if (window.ontouchstart !== undefined) {\n dispatcher.registe rSource('touch', scope.touchEvents);\n }\n }\n\n dispatcher.register(docume nt);\n})(window.PolymerGestures);\n","/*\n * Copyright (c) 2014 The Polymer Proj ect Authors. All rights reserved.\n * This code may only be used under the BSD s tyle license found at http://polymer.github.io/LICENSE.txt\n * The complete set of authors may be found at http://polymer.github.io/AUTHORS.txt\n * The complete set of contributors may be found at http://polymer.github.io/CONTRIBUTORS.txt\n * Code distributed by Google as part of the polymer project is also\n * subject to an additional IP rights grant found at http://polymer.github.io/PATENTS.txt\ n */\n\n/**\n * This event denotes the beginning of a series of tracking events. \n *\n * @module PointerGestures\n * @submodule Events\n * @class trackstart\n * /\n/**\n * Pixels moved in the x direction since trackstart.\n * @type Number\n * @property dx\n */\n/**\n * Pixes moved in the y direction since trackstart.\n * @type Number\n * @property dy\n */\n/**\n * Pixels moved in the x direction si nce the last track.\n * @type Number\n * @property ddx\n */\n/**\n * Pixles move d in the y direction since the last track.\n * @type Number\n * @property ddy\n */\n/**\n * The clientX position of the track gesture.\n * @type Number\n * @pro perty clientX\n */\n/**\n * The clientY position of the track gesture.\n * @type Number\n * @property clientY\n */\n/**\n * The pageX position of the track gest ure.\n * @type Number\n * @property pageX\n */\n/**\n * The pageY position of th e track gesture.\n * @type Number\n * @property pageY\n */\n/**\n * The screenX position of the track gesture.\n * @type Number\n * @property screenX\n */\n/**\ n * The screenY position of the track gesture.\n * @type Number\n * @property sc reenY\n */\n/**\n * The last x axis direction of the pointer.\n * @type Number\n * @property xDirection\n */\n/**\n * The last y axis direction of the pointer.\ n * @type Number\n * @property yDirection\n */\n/**\n * A shared object between all tracking events.\n * @type Object\n * @property trackInfo\n */\n/**\n * The element currently under the pointer.\n * @type Element\n * @property relatedTarg et\n */\n/**\n * The type of pointer that make the track gesture.\n * @type Stri ng\n * @property pointerType\n */\n/**\n *\n * This event fires for all pointer movement being tracked.\n *\n * @class track\n * @extends trackstart\n */\n/**\n * This event fires when the pointer is no longer being tracked.\n *\n * @class trackend\n * @extends trackstart\n */\n\n (function(scope) {\n var dispatcher = scope.dispatcher;\n var eventFactory = scope.eventFactory;\n var pointerma p = new scope.PointerMap();\n var track = {\n events: [\n 'down',\n 'move',\n 'up',\n ],\n WIGGLE_THRESHOLD: 4,\n clampDir: function(inDelta) {\n return inDelta > 0 ? 1 : -1;\n },\n calcPosi tionDelta: function(inA, inB) {\n var x = 0, y = 0;\n if (inA && inB ) {\n x = inB.pageX - inA.pageX;\n y = inB.pageY - inA.pageY;\n }\n return {x: x, y: y};\n },\n fireTrack: function(inType, inEvent, inTrackingData) {\n var t = inTrackingData;\n var d = this. calcPositionDelta(t.downEvent, inEvent);\n var dd = this.calcPositionDelta (t.lastMoveEvent, inEvent);\n if (dd.x) {\n t.xDirection = this.cl ampDir(dd.x);\n }\n if (dd.y) {\n t.yDirection = this.clampD ir(dd.y);\n }\n var e = eventFactory.makeGestureEvent(inType, {\n bubbles: true,\n cancelable: true,\n dx: d.x,\n dy : d.y,\n ddx: dd.x,\n ddy: dd.y,\n x: inEvent.x,\n y: inEvent.y,\n clientX: inEvent.clientX,\n clientY: inEvent. clientY,\n pageX: inEvent.pageX,\n pageY: inEvent.pageY,\n screenX: inEvent.screenX,\n screenY: inEvent.screenY,\n xDire ction: t.xDirection,\n yDirection: t.yDirection,\n trackInfo: t. trackInfo,\n relatedTarget: inEvent.relatedTarget,\n pointerType : inEvent.pointerType,\n pointerId: inEvent.pointerId,\n _source : 'track'\n });\n t.downTarget.dispatchEvent(e);\n },\n down : function(inEvent) {\n if (inEvent.isPrimary && (inEvent.pointerType === 'mouse' ? inEvent.buttons === 1 : true)) {\n var p = {\n downE vent: inEvent,\n downTarget: inEvent.target,\n trackInfo: {} ,\n lastMoveEvent: null,\n xDirection: 0,\n yDirec tion: 0,\n tracking: false\n };\n pointermap.set(inEve nt.pointerId, p);\n }\n },\n move: function(inEvent) {\n var p = pointermap.get(inEvent.pointerId);\n if (p) {\n if (!p.tracki ng) {\n var d = this.calcPositionDelta(p.downEvent, inEvent);\n var move = d.x * d.x + d.y * d.y;\n // start tracking only if fing er moves more than WIGGLE_THRESHOLD\n if (move > this.WIGGLE_THRESHOLD ) {\n p.tracking = true;\n this.fireTrack('trackstart', p.downEvent, p);\n this.fireTrack('track', inEvent, p);\n }\n } else {\n this.fireTrack('track', inEvent, p);\n }\n p.lastMoveEvent = inEvent;\n }\n },\n up: function(inE vent) {\n var p = pointermap.get(inEvent.pointerId);\n if (p) {\n if (p.tracking) {\n this.fireTrack('trackend', inEvent, p);\n }\n pointermap.delete(inEvent.pointerId);\n }\n }\n }; \n dispatcher.registerGesture('track', track);\n })(window.PolymerGestures);\n ","/*\n * Copyright (c) 2014 The Polymer Project Authors. All rights reserved.\n * This code may only be used under the BSD style license found at http://polyme r.github.io/LICENSE.txt\n * The complete set of authors may be found at http://p olymer.github.io/AUTHORS.txt\n * The complete set of contributors may be found a t http://polymer.github.io/CONTRIBUTORS.txt\n * Code distributed by Google as pa rt of the polymer project is also\n * subject to an additional IP rights grant f ound at http://polymer.github.io/PATENTS.txt\n */\n\n/**\n * This event is fired when a pointer is held down for 200ms.\n *\n * @module PointerGestures\n * @sub module Events\n * @class hold\n */\n/**\n * Type of pointer that made the holdin g event.\n * @type String\n * @property pointerType\n */\n/**\n * Screen X axis position of the held pointer\n * @type Number\n * @property clientX\n */\n/**\n * Screen Y axis position of the held pointer\n * @type Number\n * @property clie ntY\n */\n/**\n * Type of pointer that made the holding event.\n * @type String\ n * @property pointerType\n */\n/**\n * This event is fired every 200ms while a pointer is held down.\n *\n * @class holdpulse\n * @extends hold\n */\n/**\n * M illiseconds pointer has been held down.\n * @type Number\n * @property holdTime\ n */\n/**\n * This event is fired when a held pointer is released or moved.\n *\ n * @class release\n */\n\n(function(scope) {\n var dispatcher = scope.dispatch er;\n var eventFactory = scope.eventFactory;\n var hold = {\n // wait at le ast HOLD_DELAY ms between hold and pulse events\n HOLD_DELAY: 200,\n // po inter can move WIGGLE_THRESHOLD pixels before not counting as a hold\n WIGGLE _THRESHOLD: 16,\n events: [\n 'down',\n 'move',\n 'up',\n ] ,\n heldPointer: null,\n holdJob: null,\n pulse: function() {\n va r hold = Date.now() - this.heldPointer.timeStamp;\n var type = this.held ? 'holdpulse' : 'hold';\n this.fireHold(type, hold);\n this.held = true; \n },\n cancel: function() {\n clearInterval(this.holdJob);\n if (this.held) {\n this.fireHold('release');\n }\n this.held = fa lse;\n this.heldPointer = null;\n this.target = null;\n this.hold Job = null;\n },\n down: function(inEvent) {\n if (inEvent.isPrimary && !this.heldPointer) {\n this.heldPointer = inEvent;\n this.targe t = inEvent.target;\n this.holdJob = setInterval(this.pulse.bind(this), t his.HOLD_DELAY);\n }\n },\n up: function(inEvent) {\n if (this.h eldPointer && this.heldPointer.pointerId === inEvent.pointerId) {\n this. cancel();\n }\n },\n move: function(inEvent) {\n if (this.heldPo inter && this.heldPointer.pointerId === inEvent.pointerId) {\n var x = in Event.clientX - this.heldPointer.clientX;\n var y = inEvent.clientY - thi s.heldPointer.clientY;\n if ((x * x + y * y) > this.WIGGLE_THRESHOLD) {\n this.cancel();\n }\n }\n },\n fireHold: function(inT ype, inHoldTime) {\n var p = {\n bubbles: true,\n cancelable: true,\n pointerType: this.heldPointer.pointerType,\n pointerId: t his.heldPointer.pointerId,\n x: this.heldPointer.clientX,\n y: thi s.heldPointer.clientY,\n _source: 'hold'\n };\n if (inHoldTime) {\n p.holdTime = inHoldTime;\n }\n var e = eventFactory.makeGe stureEvent(inType, p);\n this.target.dispatchEvent(e);\n }\n };\n disp atcher.registerGesture('hold', hold);\n})(window.PolymerGestures);\n","/*\n * Co pyright (c) 2014 The Polymer Project Authors. All rights reserved.\n * This code may only be used under the BSD style license found at http://polymer.github.io/ LICENSE.txt\n * The complete set of authors may be found at http://polymer.githu b.io/AUTHORS.txt\n * The complete set of contributors may be found at http://pol ymer.github.io/CONTRIBUTORS.txt\n * Code distributed by Google as part of the po lymer project is also\n * subject to an additional IP rights grant found at http ://polymer.github.io/PATENTS.txt\n */\n\n/**\n * This event is fired when a poin ter quickly goes down and up, and is used to\n * denote activation.\n *\n * Any gesture event can prevent the tap event from being created by calling\n * `event .preventTap`.\n *\n * Any pointer event can prevent the tap by setting the `tapP revented` property\n * on itself.\n *\n * @module PointerGestures\n * @submodule Events\n * @class tap\n */\n/**\n * X axis position of the tap.\n * @property x \n * @type Number\n */\n/**\n * Y axis position of the tap.\n * @property y\n * @type Number\n */\n/**\n * Type of the pointer that made the tap.\n * @property pointerType\n * @type String\n */\n(function(scope) {\n var dispatcher = scope. dispatcher;\n var eventFactory = scope.eventFactory;\n var pointermap = new sc ope.PointerMap();\n var tap = {\n events: [\n 'down',\n 'up'\n ],\n down: function(inEvent) {\n if (inEvent.isPrimary && !inEvent.tapPr evented) {\n pointermap.set(inEvent.pointerId, {\n target: inEve nt.target,\n buttons: inEvent.buttons,\n x: inEvent.clientX,\n y: inEvent.clientY\n });\n }\n },\n shouldTap: funct ion(e, downState) {\n if (e.pointerType === 'mouse') {\n // only all ow left click to tap for mouse\n return downState.buttons === 1;\n } \n return !e.tapPrevented;\n },\n up: function(inEvent) {\n var start = pointermap.get(inEvent.pointerId);\n if (start && this.shouldTap(in Event, start)) {\n // up.relatedTarget is target currently under finger\n var t = scope.targetFinding.LCA(start.target, inEvent.relatedTarget);\n if (t) {\n var e = eventFactory.makeGestureEvent('tap', {\n bubbles: true,\n cancelable: true,\n x: inEvent.cli entX,\n y: inEvent.clientY,\n detail: inEvent.detail,\n pointerType: inEvent.pointerType,\n pointerId: inEvent.point erId,\n altKey: inEvent.altKey,\n ctrlKey: inEvent.ctrlKey ,\n metaKey: inEvent.metaKey,\n shiftKey: inEvent.shiftKey ,\n _source: 'tap'\n });\n t.dispatchEvent(e);\n }\n }\n pointermap.delete(inEvent.pointerId);\n }\n };\n // patch eventFactory to remove id from tap's pointermap for preventTap calls\n ev entFactory.preventTap = function(e) {\n return function() {\n e.tapPreve nted = true;\n pointermap.delete(e.pointerId);\n };\n };\n dispatcher. registerGesture('tap', tap);\n})(window.PolymerGestures);\n","/*\n Copyright (C ) 2013 Ariya Hidayat <ariya.hidayat@gmail.com>\n Copyright (C) 2013 Thaddee Tyl <thaddee.tyl@gmail.com>\n Copyright (C) 2012 Ariya Hidayat <ariya.hidayat@gmai l.com>\n Copyright (C) 2012 Mathias Bynens <mathias@qiwi.be>\n Copyright (C) 2 012 Joost-Wim Boekesteijn <joost-wim@boekesteijn.nl>\n Copyright (C) 2012 Kris Kowal <kris.kowal@cixar.com>\n Copyright (C) 2012 Yusuke Suzuki <utatane.tea@gm ail.com>\n Copyright (C) 2012 Arpad Borsos <arpad.borsos@googlemail.com>\n Cop yright (C) 2011 Ariya Hidayat <ariya.hidayat@gmail.com>\n\n Redistribution and use in source and binary forms, with or without\n modification, are permitted p rovided that the following conditions are met:\n\n * Redistributions of sourc e code must retain the above copyright\n notice, this list of conditions an d the following disclaimer.\n * Redistributions in binary form must reproduce the above copyright\n notice, this list of conditions and the following di sclaimer in the\n documentation and/or other materials provided with the di stribution.\n\n THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBU TORS \"AS IS\"\n AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMI TED TO, THE\n IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULA R PURPOSE\n ARE DISCLAIMED. IN NO EVENT SHALL <COPYRIGHT HOLDER> BE LIABLE FOR ANY\n DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGE S\n (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES ;\n LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND \n ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT\n (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF\n TH IS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.\n*/\n\n(function (global) {\n 'use strict';\n\n var Token,\n TokenName,\n Sy ntax,\n Messages,\n source,\n index,\n length,\n delegate,\n lookahead,\n state;\n\n Token = {\n Bool eanLiteral: 1,\n EOF: 2,\n Identifier: 3,\n Keyword: 4,\n NullLiteral: 5,\n NumericLiteral: 6,\n Punctuator: 7,\n StringLiteral: 8\n };\n\n TokenName = {};\n TokenName[Token.BooleanL iteral] = 'Boolean';\n TokenName[Token.EOF] = '<end>';\n TokenName[Token.I dentifier] = 'Identifier';\n TokenName[Token.Keyword] = 'Keyword';\n Token Name[Token.NullLiteral] = 'Null';\n TokenName[Token.NumericLiteral] = 'Numeri c';\n TokenName[Token.Punctuator] = 'Punctuator';\n TokenName[Token.String Literal] = 'String';\n\n Syntax = {\n ArrayExpression: 'ArrayExpressio n',\n BinaryExpression: 'BinaryExpression',\n CallExpression: 'Cal lExpression',\n ConditionalExpression: 'ConditionalExpression',\n EmptyStatement: 'EmptyStatement',\n ExpressionStatement: 'ExpressionState ment',\n Identifier: 'Identifier',\n Literal: 'Literal',\n LabeledStatement: 'LabeledStatement',\n LogicalExpression: 'LogicalExpres sion',\n MemberExpression: 'MemberExpression',\n ObjectExpression: 'ObjectExpression',\n Program: 'Program',\n Property: 'Property', \n ThisExpression: 'ThisExpression',\n UnaryExpression: 'UnaryExpr ession'\n };\n\n // Error messages should be identical to V8.\n Message s = {\n UnexpectedToken: 'Unexpected token %0',\n UnknownLabel: ' Undefined label \\'%0\\'',\n Redeclaration: '%0 \\'%1\\' has already been declared'\n };\n\n // Ensure the condition is true, otherwise throw an er ror.\n // This is only to have a better contract semantic, i.e. another safet y net\n // to catch a logic error. The condition shall be fulfilled in normal case.\n // Do NOT use this to enforce a certain condition on any user input. \n\n function assert(condition, message) {\n if (!condition) {\n throw new Error('ASSERT: ' + message);\n }\n }\n\n function i sDecimalDigit(ch) {\n return (ch >= 48 && ch <= 57); // 0..9\n }\n\n \n // 7.2 White Space\n\n function isWhiteSpace(ch) {\n return (ch === 32) || // space\n (ch === 9) || // tab\n (ch === 0xB) ||\n (ch === 0xC) ||\n (ch === 0xA0) ||\n (ch >= 0x1680 && '\\u1680\\u180E\\u2000\\u2001\\u2002\\u2003\\u2004\\u2005\\u20 06\\u2007\\u2008\\u2009\\u200A\\u202F\\u205F\\u3000\\uFEFF'.indexOf(String.fromC harCode(ch)) > 0);\n }\n\n // 7.3 Line Terminators\n\n function isLineT erminator(ch) {\n return (ch === 10) || (ch === 13) || (ch === 0x2028) || (ch === 0x2029);\n }\n\n // 7.6 Identifier Names and Identifiers\n\n f unction isIdentifierStart(ch) {\n return (ch === 36) || (ch === 95) || / / $ (dollar) and _ (underscore)\n (ch >= 65 && ch <= 90) || / / A..Z\n (ch >= 97 && ch <= 122); // a..z\n }\n\n func tion isIdentifierPart(ch) {\n return (ch === 36) || (ch === 95) || // $ (dollar) and _ (underscore)\n (ch >= 65 && ch <= 90) || // A. .Z\n (ch >= 97 && ch <= 122) || // a..z\n (ch >= 48 && ch <= 57); // 0..9\n }\n\n // 7.6.1.1 Keywords\n\n functi on isKeyword(id) {\n return (id === 'this')\n }\n\n // 7.4 Comments \n\n function skipWhitespace() {\n while (index < length && isWhiteSpa ce(source.charCodeAt(index))) {\n ++index;\n }\n }\n\n fu nction getIdentifier() {\n var start, ch;\n\n start = index++;\n while (index < length) {\n ch = source.charCodeAt(index);\n if (isIdentifierPart(ch)) {\n ++index;\n } els e {\n break;\n }\n }\n\n return source.s lice(start, index);\n }\n\n function scanIdentifier() {\n var start , id, type;\n\n start = index;\n\n id = getIdentifier();\n\n // There is no keyword or literal with only one character.\n // Thus, i t must be an identifier.\n if (id.length === 1) {\n type = Tok en.Identifier;\n } else if (isKeyword(id)) {\n type = Token.Ke yword;\n } else if (id === 'null') {\n type = Token.NullLitera l;\n } else if (id === 'true' || id === 'false') {\n type = To ken.BooleanLiteral;\n } else {\n type = Token.Identifier;\n }\n\n return {\n type: type,\n value: id,\n range: [start, index]\n };\n }\n\n\n // 7.7 Punctuators\n\ n function scanPunctuator() {\n var start = index,\n code = source.charCodeAt(index),\n code2,\n ch1 = source[index], \n ch2;\n\n switch (code) {\n\n // Check for most commo n single-character punctuators.\n case 46: // . dot\n case 40: // ( open bracket\n case 41: // ) close bracket\n case 59: // ; semicolon\n case 44: // , comma\n case 123: // { open curly brace\n case 125: // } close curly brace\n case 91: // [\n case 93: // ]\n case 58: // :\n case 63: // ?\n ++index;\n return {\n type: Token.Punctuator,\n value: String.fromCharCode(code),\n range: [start, ind ex]\n };\n\n default:\n code2 = source.charCodeAt(i ndex + 1);\n\n // '=' (char #61) marks an assignment or comparison op erator.\n if (code2 === 61) {\n switch (code) {\n case 37: // %\n case 38: // &\n case 42: // *:\n case 43: // +\n case 45: // -\n case 47: // /\n case 60: // <\n case 62: // >\n case 124: // |\n index += 2;\n return {\n type: Token.Punctuator,\n value: String.fromCharCode(code) + String.fromCharCode(code2 ),\n range: [start, index]\n };\n\n case 33: // !\n case 61: // =\n i ndex += 2;\n\n // !== and ===\n if (source .charCodeAt(index) === 61) {\n ++index;\n }\n return {\n type: Token.Punctua tor,\n value: source.slice(start, index),\n range: [start, index]\n };\n default :\n break;\n }\n }\n bre ak;\n }\n\n // Peek more characters.\n\n ch2 = source[index + 1];\n\n // Other 2-character punctuators: && ||\n\n if (ch1 === ch2 && ('&|'.indexOf(ch1) >= 0)) {\n index += 2;\n return {\n type: Token.Punctuator,\n value: ch1 + ch2,\n range: [start, index]\n };\n }\n\n if ( '<>=!+-*%&|^/'.indexOf(ch1) >= 0) {\n ++index;\n return {\ n type: Token.Punctuator,\n value: ch1,\n range: [start, index]\n };\n }\n\n throwError({} , Messages.UnexpectedToken, 'ILLEGAL');\n }\n\n // 7.8.3 Numeric Literals\ n function scanNumericLiteral() {\n var number, start, ch;\n\n ch = source[index];\n assert(isDecimalDigit(ch.charCodeAt(0)) || (ch === '.'),\n 'Numeric literal must start with a decimal digit or a decimal point');\n\n start = index;\n number = '';\n if (ch !== '. ') {\n number = source[index++];\n ch = source[index];\n\n // Hex number starts with '0x'.\n // Octal number starts with '0'.\n if (number === '0') {\n // decimal number starts with '0' such as '09' is illegal.\n if (ch && isDecimalDig it(ch.charCodeAt(0))) {\n throwError({}, Messages.UnexpectedT oken, 'ILLEGAL');\n }\n }\n\n while (isDeci malDigit(source.charCodeAt(index))) {\n number += source[index++] ;\n }\n ch = source[index];\n }\n\n if (ch = == '.') {\n number += source[index++];\n while (isDecimalD igit(source.charCodeAt(index))) {\n number += source[index++];\n }\n ch = source[index];\n }\n\n if (ch === ' e' || ch === 'E') {\n number += source[index++];\n\n ch = source[index];\n if (ch === '+' || ch === '-') {\n num ber += source[index++];\n }\n if (isDecimalDigit(source.ch arCodeAt(index))) {\n while (isDecimalDigit(source.charCodeAt(ind ex))) {\n number += source[index++];\n }\n } else {\n throwError({}, Messages.UnexpectedToken, 'ILLE GAL');\n }\n }\n\n if (isIdentifierStart(source.charCod eAt(index))) {\n throwError({}, Messages.UnexpectedToken, 'ILLEGAL'); \n }\n\n return {\n type: Token.NumericLiteral,\n value: parseFloat(number),\n range: [start, index]\n };\ n }\n\n // 7.8.4 String Literals\n\n function scanStringLiteral() {\n var str = '', quote, start, ch, octal = false;\n\n quote = source[i ndex];\n assert((quote === '\\'' || quote === '\"'),\n 'String literal must starts with a quote');\n\n start = index;\n ++index; \n\n while (index < length) {\n ch = source[index++];\n\n if (ch === quote) {\n quote = '';\n break;\ n } else if (ch === '\\\\') {\n ch = source[index++];\ n if (!ch || !isLineTerminator(ch.charCodeAt(0))) {\n switch (ch) {\n case 'n':\n st r += '\\n';\n break;\n case 'r':\n str += '\\r';\n break;\n case 't':\n str += '\\t';\n break;\n case 'b':\n str += '\\b';\n break;\n case 'f':\n str += '\\f';\n break;\n case 'v ':\n str += '\\x0B';\n break;\n\n default:\n str += ch;\n break;\n }\n } else {\n if (ch === '\\r' && source[index] === '\\n') {\n + +index;\n }\n }\n } else if (isLine Terminator(ch.charCodeAt(0))) {\n break;\n } else {\n str += ch;\n }\n }\n\n if (quote !== '') {\n throwError({}, Messages.UnexpectedToken, 'ILLEGAL');\n }\ n\n return {\n type: Token.StringLiteral,\n value: str,\n octal: octal,\n range: [start, index]\n };\n }\n\n function isIdentifierName(token) {\n return token.type === T oken.Identifier ||\n token.type === Token.Keyword ||\n tok en.type === Token.BooleanLiteral ||\n token.type === Token.NullLitera l;\n }\n\n function advance() {\n var ch;\n\n skipWhitespace ();\n\n if (index >= length) {\n return {\n typ e: Token.EOF,\n range: [index, index]\n };\n }\ n\n ch = source.charCodeAt(index);\n\n // Very common: ( and ) and ;\n if (ch === 40 || ch === 41 || ch === 58) {\n return scanP unctuator();\n }\n\n // String literal starts with single quote (# 39) or double quote (#34).\n if (ch === 39 || ch === 34) {\n r eturn scanStringLiteral();\n }\n\n if (isIdentifierStart(ch)) {\n return scanIdentifier();\n }\n\n // Dot (.) char #46 ca n also start a floating-point number, hence the need\n // to check the ne xt character.\n if (ch === 46) {\n if (isDecimalDigit(source.c harCodeAt(index + 1))) {\n return scanNumericLiteral();\n }\n return scanPunctuator();\n }\n\n if (isDecimalD igit(ch)) {\n return scanNumericLiteral();\n }\n\n retu rn scanPunctuator();\n }\n\n function lex() {\n var token;\n\n token = lookahead;\n index = token.range[1];\n\n lookahead = ad vance();\n\n index = token.range[1];\n\n return token;\n }\n\n function peek() {\n var pos;\n\n pos = index;\n lookahea d = advance();\n index = pos;\n }\n\n // Throw an exception\n\n function throwError(token, messageFormat) {\n var error,\n arg s = Array.prototype.slice.call(arguments, 2),\n msg = messageFormat.r eplace(\n /%(\\d)/g,\n function (whole, index) {\n assert(index < args.length, 'Message reference must be in ra nge');\n return args[index];\n }\n );\n\n error = new Error(msg);\n error.index = index;\n err or.description = msg;\n throw error;\n }\n\n // Throw an exception because of the token.\n\n function throwUnexpected(token) {\n throwErr or(token, Messages.UnexpectedToken, token.value);\n }\n\n // Expect the ne xt token to match the specified punctuator.\n // If not, an exception will be thrown.\n\n function expect(value) {\n var token = lex();\n if (token.type !== Token.Punctuator || token.value !== value) {\n throw Unexpected(token);\n }\n }\n\n // Return true if the next token mat ches the specified punctuator.\n\n function match(value) {\n return lo okahead.type === Token.Punctuator && lookahead.value === value;\n }\n\n // Return true if the next token matches the specified keyword\n\n function mat chKeyword(keyword) {\n return lookahead.type === Token.Keyword && lookahe ad.value === keyword;\n }\n\n function consumeSemicolon() {\n // Ca tch the very common case first: immediately a semicolon (char #59).\n if (source.charCodeAt(index) === 59) {\n lex();\n return;\n }\n\n skipWhitespace();\n\n if (match(';')) {\n l ex();\n return;\n }\n\n if (lookahead.type !== Token.EO F && !match('}')) {\n throwUnexpected(lookahead);\n }\n }\n \n // 11.1.4 Array Initialiser\n\n function parseArrayInitialiser() {\n var elements = [];\n\n expect('[');\n\n while (!match(']')) { \n if (match(',')) {\n lex();\n element s.push(null);\n } else {\n elements.push(parseExpressi on());\n\n if (!match(']')) {\n expect(',');\n }\n }\n }\n\n expect(']');\n\n r eturn delegate.createArrayExpression(elements);\n }\n\n // 11.1.5 Object I nitialiser\n\n function parseObjectPropertyKey() {\n var token;\n\n skipWhitespace();\n token = lex();\n\n // Note: This function is called only from parseObjectProperty(), where\n // EOF and Punctuator tokens are already filtered out.\n if (token.type === Token.StringLitera l || token.type === Token.NumericLiteral) {\n return delegate.createL iteral(token);\n }\n\n return delegate.createIdentifier(token.valu e);\n }\n\n function parseObjectProperty() {\n var token, key;\n\n token = lookahead;\n skipWhitespace();\n\n if (token.type = == Token.EOF || token.type === Token.Punctuator) {\n throwUnexpected( token);\n }\n\n key = parseObjectPropertyKey();\n expect(': ');\n return delegate.createProperty('init', key, parseExpression());\n }\n\n function parseObjectInitialiser() {\n var properties = [];\n\n expect('{');\n\n while (!match('}')) {\n properties.pu sh(parseObjectProperty());\n\n if (!match('}')) {\n ex pect(',');\n }\n }\n\n expect('}');\n\n return d elegate.createObjectExpression(properties);\n }\n\n // 11.1.6 The Grouping Operator\n\n function parseGroupExpression() {\n var expr;\n\n expect('(');\n\n expr = parseExpression();\n\n expect(')');\n\n return expr;\n }\n\n\n // 11.1 Primary Expressions\n\n function p arsePrimaryExpression() {\n var type, token, expr;\n\n if (match(' (')) {\n return parseGroupExpression();\n }\n\n type = lookahead.type;\n\n if (type === Token.Identifier) {\n expr = delegate.createIdentifier(lex().value);\n } else if (type === Token.Strin gLiteral || type === Token.NumericLiteral) {\n expr = delegate.create Literal(lex());\n } else if (type === Token.Keyword) {\n if (m atchKeyword('this')) {\n lex();\n expr = delegate. createThisExpression();\n }\n } else if (type === Token.Boolea nLiteral) {\n token = lex();\n token.value = (token.value === 'true');\n expr = delegate.createLiteral(token);\n } else if (type === Token.NullLiteral) {\n token = lex();\n token .value = null;\n expr = delegate.createLiteral(token);\n } els e if (match('[')) {\n expr = parseArrayInitialiser();\n } else if (match('{')) {\n expr = parseObjectInitialiser();\n }\n\n if (expr) {\n return expr;\n }\n\n throwUnexpect ed(lex());\n }\n\n // 11.2 Left-Hand-Side Expressions\n\n function pars eArguments() {\n var args = [];\n\n expect('(');\n\n if (!m atch(')')) {\n while (index < length) {\n args.push(pa rseExpression());\n if (match(')')) {\n break; \n }\n expect(',');\n }\n }\n\n expect(')');\n\n return args;\n }\n\n function parseNonCompu tedProperty() {\n var token;\n\n token = lex();\n\n if (!is IdentifierName(token)) {\n throwUnexpected(token);\n }\n\n return delegate.createIdentifier(token.value);\n }\n\n function parseN onComputedMember() {\n expect('.');\n\n return parseNonComputedPro perty();\n }\n\n function parseComputedMember() {\n var expr;\n\n expect('[');\n\n expr = parseExpression();\n\n expect(']');\ n\n return expr;\n }\n\n function parseLeftHandSideExpression() {\n var expr, args, property;\n\n expr = parsePrimaryExpression();\n\ n while (true) {\n if (match('[')) {\n property = parseComputedMember();\n expr = delegate.createMemberExpressio n('[', expr, property);\n } else if (match('.')) {\n p roperty = parseNonComputedMember();\n expr = delegate.createMembe rExpression('.', expr, property);\n } else if (match('(')) {\n args = parseArguments();\n expr = delegate.createCallExp ression(expr, args);\n } else {\n break;\n }\n }\n\n return expr;\n }\n\n // 11.3 Postfix Expressions\n \n var parsePostfixExpression = parseLeftHandSideExpression;\n\n // 11.4 U nary Operators\n\n function parseUnaryExpression() {\n var token, expr ;\n\n if (lookahead.type !== Token.Punctuator && lookahead.type !== Token .Keyword) {\n expr = parsePostfixExpression();\n } else if (ma tch('+') || match('-') || match('!')) {\n token = lex();\n expr = parseUnaryExpression();\n expr = delegate.createUnaryExpressi on(token.value, expr);\n } else if (matchKeyword('delete') || matchKeywor d('void') || matchKeyword('typeof')) {\n throwError({}, Messages.Unex pectedToken);\n } else {\n expr = parsePostfixExpression();\n }\n\n return expr;\n }\n\n function binaryPrecedence(token) {\n var prec = 0;\n\n if (token.type !== Token.Punctuator && token .type !== Token.Keyword) {\n return 0;\n }\n\n switch ( token.value) {\n case '||':\n prec = 1;\n break;\n\ n case '&&':\n prec = 2;\n break;\n\n case ' ==':\n case '!=':\n case '===':\n case '!==':\n prec = 6;\n break;\n\n case '<':\n case '>':\n c ase '<=':\n case '>=':\n case 'instanceof':\n prec = 7; \n break;\n\n case 'in':\n prec = 7;\n b reak;\n\n case '+':\n case '-':\n prec = 9;\n break;\n\n case '*':\n case '/':\n case '%':\n prec = 11;\n break;\n\n default:\n break;\n }\n\n return prec;\n }\n\n // 11.5 Multiplicative Operators\n / / 11.6 Additive Operators\n // 11.7 Bitwise Shift Operators\n // 11.8 Rela tional Operators\n // 11.9 Equality Operators\n // 11.10 Binary Bitwise Op erators\n // 11.11 Binary Logical Operators\n\n function parseBinaryExpres sion() {\n var expr, token, prec, stack, right, operator, left, i;\n\n left = parseUnaryExpression();\n\n token = lookahead;\n prec = binaryPrecedence(token);\n if (prec === 0) {\n return left;\ n }\n token.prec = prec;\n lex();\n\n right = parseU naryExpression();\n\n stack = [left, token, right];\n\n while ((pr ec = binaryPrecedence(lookahead)) > 0) {\n\n // Reduce: make a binary expression from the three topmost entries.\n while ((stack.length > 2) && (prec <= stack[stack.length - 2].prec)) {\n right = stack.p op();\n operator = stack.pop().value;\n left = sta ck.pop();\n expr = delegate.createBinaryExpression(operator, left , right);\n stack.push(expr);\n }\n\n // Sh ift.\n token = lex();\n token.prec = prec;\n st ack.push(token);\n expr = parseUnaryExpression();\n stack. push(expr);\n }\n\n // Final reduce to clean-up the stack.\n i = stack.length - 1;\n expr = stack[i];\n while (i > 1) {\n expr = delegate.createBinaryExpression(stack[i - 1].value, stack[i - 2], expr);\n i -= 2;\n }\n\n return expr;\n }\n\n\n // 11.12 Conditional Operator\n\n function parseConditionalExpression() {\n var expr, consequent, alternate;\n\n expr = parseBinaryExpression() ;\n\n if (match('?')) {\n lex();\n consequent = par seConditionalExpression();\n expect(':');\n alternate = pa rseConditionalExpression();\n\n expr = delegate.createConditionalExpr ession(expr, consequent, alternate);\n }\n\n return expr;\n }\n \n // Simplification since we do not support AssignmentExpression.\n var p arseExpression = parseConditionalExpression;\n\n // Polymer Syntax extensions \n\n // Filter ::\n // Identifier\n // Identifier \"(\" \")\"\n // Identifier \"(\" FilterArguments \")\"\n\n function parseFilter() {\n var identifier, args;\n\n identifier = lex();\n\n if (identif ier.type !== Token.Identifier) {\n throwUnexpected(identifier);\n }\n\n args = match('(') ? parseArguments() : [];\n\n return de legate.createFilter(identifier.value, args);\n }\n\n // Filters ::\n // \"|\" Filter\n // Filters \"|\" Filter\n\n function parseFilters() {\ n while (match('|')) {\n lex();\n parseFilter();\n }\n }\n\n // TopLevel ::\n // LabelledExpressions\n // As Expression\n // InExpression\n // FilterExpression\n\n // AsExpress ion ::\n // FilterExpression as Identifier\n\n // InExpression ::\n / / Identifier, Identifier in FilterExpression\n // Identifier in FilterExp ression\n\n // FilterExpression ::\n // Expression\n // Expression Filters\n\n function parseTopLevel() {\n skipWhitespace();\n pe ek();\n\n var expr = parseExpression();\n if (expr) {\n if (lookahead.value === ',' || lookahead.value == 'in' &&\n expr.type === Syntax.Identifier) {\n parseInExpression(expr);\ n } else {\n parseFilters();\n if (look ahead.value === 'as') {\n parseAsExpression(expr);\n } else {\n delegate.createTopLevel(expr);\n }\n }\n }\n\n if (lookahead.type !== Token.EOF) {\ n throwUnexpected(lookahead);\n }\n }\n\n function parse AsExpression(expr) {\n lex(); // as\n var identifier = lex().valu e;\n delegate.createAsExpression(expr, identifier);\n }\n\n functio n parseInExpression(identifier) {\n var indexName;\n if (lookahead .value === ',') {\n lex();\n if (lookahead.type !== Token. Identifier)\n throwUnexpected(lookahead);\n indexName = lex().value;\n }\n\n lex(); // in\n var expr = parseExpr ession();\n parseFilters();\n delegate.createInExpression(identifi er.name, indexName, expr);\n }\n\n function parse(code, inDelegate) {\n delegate = inDelegate;\n source = code;\n index = 0;\n length = source.length;\n lookahead = null;\n state = {\n labelSet: {}\n };\n\n return parseTopLevel();\n }\n\n gl obal.esprima = {\n parse: parse\n };\n})(this);\n","// Copyright (c) 2 014 The Polymer Project Authors. All rights reserved.\n// This code may only be used under the BSD style license found at http://polymer.github.io/LICENSE.txt\n // The complete set of authors may be found at http://polymer.github.io/AUTHORS. txt\n// The complete set of contributors may be found at http://polymer.github.i o/CONTRIBUTORS.txt\n// Code distributed by Google as part of the polymer project is also\n// subject to an additional IP rights grant found at http://polymer.gi thub.io/PATENTS.txt\n\n(function (global) {\n 'use strict';\n\n function prepa reBinding(expressionText, name, node, filterRegistry) {\n var expression;\n try {\n expression = getExpression(expressionText);\n if (expression .scopeIdent &&\n (node.nodeType !== Node.ELEMENT_NODE ||\n no de.tagName !== 'TEMPLATE' ||\n (name !== 'bind' && name !== 'repeat')) ) {\n throw Error('as and in can only be used within <template bind/repea t>');\n }\n } catch (ex) {\n console.error('Invalid expression synt ax: ' + expressionText, ex);\n return;\n }\n\n return function(model, node, oneTime) {\n var binding = expression.getBinding(model, filterRegist ry, oneTime);\n if (expression.scopeIdent && binding) {\n node.polym erExpressionScopeIdent_ = expression.scopeIdent;\n if (expression.indexId ent)\n node.polymerExpressionIndexIdent_ = expression.indexIdent;\n }\n\n return binding;\n }\n }\n\n // TODO(rafaelw): Implement simple LRU.\n var expressionParseCache = Object.create(null);\n\n function getExpres sion(expressionText) {\n var expression = expressionParseCache[expressionText ];\n if (!expression) {\n var delegate = new ASTDelegate();\n espri ma.parse(expressionText, delegate);\n expression = new Expression(delegate) ;\n expressionParseCache[expressionText] = expression;\n }\n return e xpression;\n }\n\n function Literal(value) {\n this.value = value;\n thi s.valueFn_ = undefined;\n }\n\n Literal.prototype = {\n valueFn: function() {\n if (!this.valueFn_) {\n var value = this.value;\n this.v alueFn_ = function() {\n return value;\n }\n }\n\n ret urn this.valueFn_;\n }\n }\n\n function IdentPath(name) {\n this.name = name;\n this.path = Path.get(name);\n }\n\n IdentPath.prototype = {\n va lueFn: function() {\n if (!this.valueFn_) {\n var name = this.name;\ n var path = this.path;\n this.valueFn_ = function(model, observer ) {\n if (observer)\n observer.addPath(model, path);\n\n return path.getValueFrom(model);\n }\n }\n\n return this. valueFn_;\n },\n\n setValue: function(model, newValue) {\n if (this.p ath.length == 1);\n model = findScope(model, this.path[0]);\n\n retu rn this.path.setValueFrom(model, newValue);\n }\n };\n\n function MemberExp ression(object, property, accessor) {\n this.computed = accessor == '[';\n\n this.dynamicDeps = typeof object == 'function' ||\n obj ect.dynamicDeps ||\n (this.computed && !(property instance of Literal));\n\n this.simplePath =\n !this.dynamicDeps &&\n (p roperty instanceof IdentPath || property instanceof Literal) &&\n (object instanceof MemberExpression || object instanceof IdentPath);\n\n this.object = this.simplePath ? object : getFn(object);\n this.property = !this.computed || this.simplePath ?\n property : getFn(property);\n }\n\n MemberExpre ssion.prototype = {\n get fullPath() {\n if (!this.fullPath_) {\n\n var parts = this.object instanceof MemberExpression ?\n this.objec t.fullPath.slice() : [this.object.name];\n parts.push(this.property insta nceof IdentPath ?\n this.property.name : this.property.value);\n this.fullPath_ = Path.get(parts);\n }\n\n return this.fullPath_;\n },\n\n valueFn: function() {\n if (!this.valueFn_) {\n var obj ect = this.object;\n\n if (this.simplePath) {\n var path = this. fullPath;\n\n this.valueFn_ = function(model, observer) {\n if (observer)\n observer.addPath(model, path);\n\n retur n path.getValueFrom(model);\n };\n } else if (!this.computed) {\ n var path = Path.get(this.property.name);\n\n this.valueFn_ = function(model, observer, filterRegistry) {\n var context = object(m odel, observer, filterRegistry);\n\n if (observer)\n obs erver.addPath(context, path);\n\n return path.getValueFrom(context);\ n }\n } else {\n // Computed property.\n var p roperty = this.property;\n\n this.valueFn_ = function(model, observer, filterRegistry) {\n var context = object(model, observer, filterRegis try);\n var propName = property(model, observer, filterRegistry);\n if (observer)\n observer.addPath(context, [propName]);\n\ n return context ? context[propName] : undefined;\n };\n }\n }\n return this.valueFn_;\n },\n\n setValue: function(mo del, newValue) {\n if (this.simplePath) {\n this.fullPath.setValueFr om(model, newValue);\n return newValue;\n }\n\n var object = th is.object(model);\n var propName = this.property instanceof IdentPath ? thi s.property.name :\n this.property(model);\n return object[propName ] = newValue;\n }\n };\n\n function Filter(name, args) {\n this.name = n ame;\n this.args = [];\n for (var i = 0; i < args.length; i++) {\n th is.args[i] = getFn(args[i]);\n }\n }\n\n Filter.prototype = {\n transfor m: function(model, observer, filterRegistry, toModelDirection,\n initialArgs) {\n var fn = filterRegistry[this.name];\n var con text = model;\n if (fn) {\n context = undefined;\n } else {\n fn = context[this.name];\n if (!fn) {\n console.error('Can not find function or filter: ' + this.name);\n return;\n }\n }\n\n // If toModelDirection is falsey, then the \"normal\" (dom-bound) d irection\n // is used. Otherwise, it looks for a 'toModel' property functio n on the\n // object.\n if (toModelDirection) {\n fn = fn.toMod el;\n } else if (typeof fn.toDOM == 'function') {\n fn = fn.toDOM;\n }\n\n if (typeof fn != 'function') {\n console.error('Cannot f ind function or filter: ' + this.name);\n return;\n }\n\n var a rgs = initialArgs || [];\n for (var i = 0; i < this.args.length; i++) {\n args.push(getFn(this.args[i])(model, observer, filterRegistry));\n }\ n\n return fn.apply(context, args);\n }\n };\n\n function notImplement ed() { throw Error('Not Implemented'); }\n\n var unaryOperators = {\n '+': f unction(v) { return +v; },\n '-': function(v) { return -v; },\n '!': funct ion(v) { return !v; }\n };\n\n var binaryOperators = {\n '+': function(l, r ) { return l+r; },\n '-': function(l, r) { return l-r; },\n '*': function( l, r) { return l*r; },\n '/': function(l, r) { return l/r; },\n '%': funct ion(l, r) { return l%r; },\n '<': function(l, r) { return l<r; },\n '>': f unction(l, r) { return l>r; },\n '<=': function(l, r) { return l<=r; },\n '>=': function(l, r) { return l>=r; },\n '==': function(l, r) { return l==r; },\n '!=': function(l, r) { return l!=r; },\n '===': function(l, r) { retu rn l===r; },\n '!==': function(l, r) { return l!==r; },\n '&&': function(l , r) { return l&&r; },\n '||': function(l, r) { return l||r; },\n };\n\n fu nction getFn(arg) {\n return typeof arg == 'function' ? arg : arg.valueFn();\ n }\n\n function ASTDelegate() {\n this.expression = null;\n this.filter s = [];\n this.deps = {};\n this.currentPath = undefined;\n this.scopeI dent = undefined;\n this.indexIdent = undefined;\n this.dynamicDeps = fals e;\n }\n\n ASTDelegate.prototype = {\n createUnaryExpression: function(op, argument) {\n if (!unaryOperators[op])\n throw Error('Disallowed ope rator: ' + op);\n\n argument = getFn(argument);\n\n return function(mo del, observer, filterRegistry) {\n return unaryOperators[op](argument(mod el, observer, filterRegistry));\n };\n },\n\n createBinaryExpression: function(op, left, right) {\n if (!binaryOperators[op])\n throw Err or('Disallowed operator: ' + op);\n\n left = getFn(left);\n right = ge tFn(right);\n\n return function(model, observer, filterRegistry) {\n return binaryOperators[op](left(model, observer, filterRegistry),\n right(model, observer, filterRegistry));\n };\n } ,\n\n createConditionalExpression: function(test, consequent, alternate) {\n test = getFn(test);\n consequent = getFn(consequent);\n alternate = getFn(alternate);\n\n return function(model, observer, filterRegistry) { \n return test(model, observer, filterRegistry) ?\n consequent (model, observer, filterRegistry) :\n alternate(model, observer, filt erRegistry);\n }\n },\n\n createIdentifier: function(name) {\n v ar ident = new IdentPath(name);\n ident.type = 'Identifier';\n return ident;\n },\n\n createMemberExpression: function(accessor, object, propert y) {\n var ex = new MemberExpression(object, property, accessor);\n if (ex.dynamicDeps)\n this.dynamicDeps = true;\n return ex;\n },\n\ n createCallExpression: function(expression, args) {\n if (!(expression instanceof IdentPath))\n throw Error('Only identifier function invocation s are allowed');\n\n var filter = new Filter(expression.name, args);\n\n return function(model, observer, filterRegistry) {\n return filter.tra nsform(model, observer, filterRegistry, false);\n };\n },\n\n createL iteral: function(token) {\n return new Literal(token.value);\n },\n\n createArrayExpression: function(elements) {\n for (var i = 0; i < elements .length; i++)\n elements[i] = getFn(elements[i]);\n\n return functio n(model, observer, filterRegistry) {\n var arr = []\n for (var i = 0; i < elements.length; i++)\n arr.push(elements[i](model, observer, f ilterRegistry));\n return arr;\n }\n },\n\n createProperty: fu nction(kind, key, value) {\n return {\n key: key instanceof IdentPat h ? key.name : key.value,\n value: value\n };\n },\n\n createO bjectExpression: function(properties) {\n for (var i = 0; i < properties.le ngth; i++)\n properties[i].value = getFn(properties[i].value);\n\n r eturn function(model, observer, filterRegistry) {\n var obj = {};\n for (var i = 0; i < properties.length; i++)\n obj[properties[i].key] =\n properties[i].value(model, observer, filterRegistry);\n return obj;\n }\n },\n\n createFilter: function(name, args) {\n this.filters.push(new Filter(name, args));\n },\n\n createAsExpression: fu nction(expression, scopeIdent) {\n this.expression = expression;\n thi s.scopeIdent = scopeIdent;\n },\n\n createInExpression: function(scopeIden t, indexIdent, expression) {\n this.expression = expression;\n this.sc opeIdent = scopeIdent;\n this.indexIdent = indexIdent;\n },\n\n creat eTopLevel: function(expression) {\n this.expression = expression;\n },\n \n createThisExpression: notImplemented\n }\n\n function ConstantObservable (value) {\n this.value_ = value;\n }\n\n ConstantObservable.prototype = {\n open: function() { return this.value_; },\n discardChanges: function() { return this.value_; },\n deliver: function() {},\n close: function() {},\n }\n\n function Expression(delegate) {\n this.scopeIdent = delegate.scopeId ent;\n this.indexIdent = delegate.indexIdent;\n\n if (!delegate.expression )\n throw Error('No expression found.');\n\n this.expression = delegate. expression;\n getFn(this.expression); // forces enumeration of path dependenc ies\n\n this.filters = delegate.filters;\n this.dynamicDeps = delegate.dyn amicDeps;\n }\n\n Expression.prototype = {\n getBinding: function(model, fi lterRegistry, oneTime) {\n if (oneTime)\n return this.getValue(model , undefined, filterRegistry);\n\n var observer = new CompoundObserver();\n // captures deps.\n var firstValue = this.getValue(model, observer, fi lterRegistry);\n var firstTime = true;\n var self = this;\n\n fun ction valueFn() {\n // deps cannot have changed on first value retrieval. \n if (firstTime) {\n firstTime = false;\n return first Value;\n }\n\n if (self.dynamicDeps)\n observer.startRese t();\n\n var value = self.getValue(model,\n self.dynamicDeps ? observer : undefined,\n filterRegistry);\n if (self.dynamicDeps)\n observer.finishReset( );\n\n return value;\n }\n\n function setValueFn(newValue) {\n self.setValue(model, newValue, filterRegistry);\n return newValue; \n }\n\n return new ObserverTransform(observer, valueFn, setValueFn, t rue);\n },\n\n getValue: function(model, observer, filterRegistry) {\n var value = getFn(this.expression)(model, observer, filterRegistry);\n fo r (var i = 0; i < this.filters.length; i++) {\n value = this.filters[i].t ransform(model, observer, filterRegistry,\n false, [value]);\n } \n\n return value;\n },\n\n setValue: function(model, newValue, filte rRegistry) {\n var count = this.filters ? this.filters.length : 0;\n w hile (count-- > 0) {\n newValue = this.filters[count].transform(model, un defined,\n filterRegistry, true, [newValue]);\n }\n\n if (t his.expression.setValue)\n return this.expression.setValue(model, newValu e);\n }\n }\n\n /**\n * Converts a style property name to a css property name. For example:\n * \"WebkitUserSelect\" to \"-webkit-user-select\"\n */\ n function convertStylePropertyName(name) {\n return String(name).replace(/[ A-Z]/g, function(c) {\n return '-' + c.toLowerCase();\n });\n }\n\n va r parentScopeName = '@' + Math.random().toString(36).slice(2);\n\n // Single id ent paths must bind directly to the appropriate scope object.\n // I.e. Pushed values in two-bindings need to be assigned to the actual model\n // object.\n function findScope(model, prop) {\n while (model[parentScopeName] &&\n !Object.prototype.hasOwnProperty.call(model, prop)) {\n model = model[p arentScopeName];\n }\n\n return model;\n }\n\n function isLiteralExpress ion(pathString) {\n switch (pathString) {\n case '':\n return fal se;\n\n case 'false':\n case 'null':\n case 'true':\n retu rn true;\n }\n\n if (!isNaN(Number(pathString)))\n return true;\n\n return false;\n };\n\n function PolymerExpressions() {}\n\n PolymerExpressi ons.prototype = {\n // \"built-in\" filters\n styleObject: function(value) {\n var parts = [];\n for (var key in value) {\n parts.push(co nvertStylePropertyName(key) + ': ' + value[key]);\n }\n return parts.j oin('; ');\n },\n\n tokenList: function(value) {\n var tokens = [];\n for (var key in value) {\n if (value[key])\n tokens.push(k ey);\n }\n return tokens.join(' ');\n },\n\n // binding delegate API\n prepareInstancePositionChanged: function(template) {\n var indexI dent = template.polymerExpressionIndexIdent_;\n if (!indexIdent)\n r eturn;\n\n return function(templateInstance, index) {\n templateInst ance.model[indexIdent] = index;\n };\n },\n\n prepareBinding: functio n(pathString, name, node) {\n var path = Path.get(pathString);\n\n if (!isLiteralExpression(pathString) && path.valid) {\n if (path.length == 1 ) {\n return function(model, node, oneTime) {\n if (oneTime) \n return path.getValueFrom(model);\n\n var scope = find Scope(model, path[0]);\n return new PathObserver(scope, path);\n };\n }\n return; // bail out early if pathString is simple pa th.\n }\n\n return prepareBinding(pathString, name, node, this);\n },\n\n prepareInstanceModel: function(template) {\n var scopeName = temp late.polymerExpressionScopeIdent_;\n if (!scopeName)\n return;\n\n var parentScope = template.templateInstance ?\n template.templateIn stance.model :\n template.model;\n\n var indexName = template.poly merExpressionIndexIdent_;\n\n return function(model) {\n return crea teScopeObject(parentScope, model, scopeName, indexName);\n };\n }\n };\ n\n var createScopeObject = ('__proto__' in {}) ?\n function(parentScope, mo del, scopeName, indexName) {\n var scope = {};\n scope[scopeName] = mo del;\n scope[indexName] = undefined;\n scope[parentScopeName] = parent Scope;\n scope.__proto__ = parentScope;\n return scope;\n } :\n function(parentScope, model, scopeName, indexName) {\n var scope = Object.c reate(parentScope);\n Object.defineProperty(scope, scopeName,\n { value: model, configurable: true, writable: true });\n Object.definePropert y(scope, indexName,\n { value: undefined, configurable: true, writable: true });\n Object.defineProperty(scope, parentScopeName,\n { valu e: parentScope, configurable: true, writable: true });\n return scope;\n };\n\n global.PolymerExpressions = PolymerExpressions;\n PolymerExpressions.g etExpression = getExpression;\n})(this);\n","/*\n * Copyright (c) 2014 The Polym er Project Authors. All rights reserved.\n * This code may only be used under th e BSD style license found at http://polymer.github.io/LICENSE.txt\n * The comple te set of authors may be found at http://polymer.github.io/AUTHORS.txt\n * The c omplete set of contributors may be found at http://polymer.github.io/CONTRIBUTOR S.txt\n * Code distributed by Google as part of the polymer project is also\n * subject to an additional IP rights grant found at http://polymer.github.io/PATEN TS.txt\n */\nPolymer = {\n version: '0.3.3-0e73963'\n};\n","/*\n * Copyright (c ) 2014 The Polymer Project Authors. All rights reserved.\n * This code may only be used under the BSD style license found at http://polymer.github.io/LICENSE.tx t\n * The complete set of authors may be found at http://polymer.github.io/AUTHO RS.txt\n * The complete set of contributors may be found at http://polymer.githu b.io/CONTRIBUTORS.txt\n * Code distributed by Google as part of the polymer proj ect is also\n * subject to an additional IP rights grant found at http://polymer .github.io/PATENTS.txt\n */\n\n// TODO(sorvell): this ensures Polymer is an obje ct and not a function\n// Platform is currently defining it as a function to all ow for async loading\n// of polymer; once we refine the loading process this lik ely goes away.\nif (typeof window.Polymer === 'function') {\n Polymer = {};\n}\ n\n","/*\n * Copyright (c) 2014 The Polymer Project Authors. All rights reserved .\n * This code may only be used under the BSD style license found at http://pol ymer.github.io/LICENSE.txt\n * The complete set of authors may be found at http: //polymer.github.io/AUTHORS.txt\n * The complete set of contributors may be foun d at http://polymer.github.io/CONTRIBUTORS.txt\n * Code distributed by Google as part of the polymer project is also\n * subject to an additional IP rights gran t found at http://polymer.github.io/PATENTS.txt\n */\n\n(function(scope) {\n\n // copy own properties from 'api' to 'prototype, with name hinting for 'super'\n function extend(prototype, api) {\n if (prototype && api) {\n // use o nly own properties of 'api'\n Object.getOwnPropertyNames(api).forEach(funct ion(n) {\n // acquire property descriptor\n var pd = Object.getOwn PropertyDescriptor(api, n);\n if (pd) {\n // clone property via descriptor\n Object.defineProperty(prototype, n, pd);\n // cac he name-of-method for 'super' engine\n if (typeof pd.value == 'function ') {\n // hint the 'super' engine\n pd.value.nom = n;\n }\n }\n });\n }\n return prototype;\n }\n \n // expo rts\n\n scope.extend = extend;\n\n})(Polymer);\n","/*\n * Copyright (c) 2014 Th e Polymer Project Authors. All rights reserved.\n * This code may only be used u nder the BSD style license found at http://polymer.github.io/LICENSE.txt\n * The complete set of authors may be found at http://polymer.github.io/AUTHORS.txt\n * The complete set of contributors may be found at http://polymer.github.io/CONT RIBUTORS.txt\n * Code distributed by Google as part of the polymer project is al so\n * subject to an additional IP rights grant found at http://polymer.github.i o/PATENTS.txt\n */\n\n(function(scope) {\n \n // usage\n \n // invoke cb.cal l(this) in 100ms, unless the job is re-registered,\n // which resets the timer\ n // \n // this.myJob = this.job(this.myJob, cb, 100)\n //\n // returns a jo b handle which can be used to re-register a job\n\n var Job = function(inContex t) {\n this.context = inContext;\n this.boundComplete = this.complete.bind (this)\n };\n Job.prototype = {\n go: function(callback, wait) {\n thi s.callback = callback;\n var h;\n if (!wait) {\n h = requestAni mationFrame(this.boundComplete);\n this.handle = function() {\n cancelAnimationFrame(h);\n }\n } else {\n h = setTimeout(this .boundComplete, wait);\n this.handle = function() {\n clearTimeo ut(h);\n }\n }\n },\n stop: function() {\n if (this.handl e) {\n this.handle();\n this.handle = null;\n }\n },\n complete: function() {\n if (this.handle) {\n this.stop();\n this.callback.call(this.context);\n }\n }\n };\n \n function job(job, callback, wait) {\n if (job) {\n job.stop();\n } else {\n job = new Job(this);\n }\n job.go(callback, wait);\n return job;\n }\n \n // exports \n\n scope.job = job;\n \n})(Polymer);\n","/*\n * Copyright (c) 20 14 The Polymer Project Authors. All rights reserved.\n * This code may only be u sed under the BSD style license found at http://polymer.github.io/LICENSE.txt\n * The complete set of authors may be found at http://polymer.github.io/AUTHORS.t xt\n * The complete set of contributors may be found at http://polymer.github.io /CONTRIBUTORS.txt\n * Code distributed by Google as part of the polymer project is also\n * subject to an additional IP rights grant found at http://polymer.git hub.io/PATENTS.txt\n */\n\n(function(scope) {\n\n var registry = {};\n\n HTMLE lement.register = function(tag, prototype) {\n registry[tag] = prototype;\n }\n\n // get prototype mapped to node <tag>\n HTMLElement.getPrototypeForTag = function(tag) {\n var prototype = !tag ? HTMLElement.prototype : registry[ta g];\n // TODO(sjmiles): creating <tag> is likely to have wasteful side-effect s\n return prototype || Object.getPrototypeOf(document.createElement(tag));\n };\n\n // we have to flag propagation stoppage for the event dispatcher\n va r originalStopPropagation = Event.prototype.stopPropagation;\n Event.prototype. stopPropagation = function() {\n this.cancelBubble = true;\n originalStopP ropagation.apply(this, arguments);\n };\n \n // TODO(sorvell): remove when we 're sure imports does not need\n // to load stylesheets\n /*\n HTMLImports.im porter.preloadSelectors += \n ', polymer-element link[rel=stylesheet]';\n */\n})(Polymer);\n","/*\r\n * Copyright (c) 2014 The Polymer Project Authors. Al l rights reserved.\r\n * This code may only be used under the BSD style license found at http://polymer.github.io/LICENSE.txt\r\n * The complete set of authors may be found at http://polymer.github.io/AUTHORS.txt\r\n * The complete set of c ontributors may be found at http://polymer.github.io/CONTRIBUTORS.txt\r\n * Code distributed by Google as part of the polymer project is also\r\n * subject to a n additional IP rights grant found at http://polymer.github.io/PATENTS.txt\r\n * /\r\n\r\n (function(scope) {\r\n // super\r\n\r\n // `arrayOfArgs` is an o ptional array of args like one might pass\r\n // to `Function.apply`\r\n\r\n // TODO(sjmiles):\r\n // $super must be installed on an instance or pro totype chain\r\n // as `super`, and invoked via `this`, e.g.\r\n // `this.super();`\r\n\r\n // will not work if function objects are not uni que, for example,\r\n // when using mixins.\r\n // The memoization s trategy assumes each function exists on only one \r\n // prototype chain i .e. we use the function object for memoizing)\r\n // perhaps we can bookke ep on the prototype itself instead\r\n function $super(arrayOfArgs) {\r\n // since we are thunking a method call, performance is important here: \r\n // memoize all lookups, once memoized the fast path calls no other \r\n // functions\r\n //\r\n // find the caller (cannot be `strict` because of 'caller')\r\n var caller = $super.caller;\r\n // memoized 'name of method' \r\n var nom = caller.nom;\r\n // memoized next implementatio n prototype\r\n var _super = caller._super;\r\n if (!_super) {\r\n if (!nom) {\r\n nom = caller.nom = nameInThis.call(this, caller);\r \n }\r\n if (!nom) {\r\n console.warn('called super() on a method not installed declaratively (has no .nom property)');\r\n }\r\n // super prototype is either cached or we have to find it\r\n // b y searching __proto__ (at the 'top')\r\n // invariant: because we cache _ super on fn below, we never reach \r\n // here from inside a series of ca lls to super(), so it's ok to \r\n // start searching from the prototype of 'this' (at the 'top')\r\n // we must never memoize a null super for th is reason\r\n _super = memoizeSuper(caller, nom, getPrototypeOf(this));\r \n }\r\n // our super function\r\n var fn = _super[nom];\r\n if (fn) {\r\n // memoize information so 'fn' can call 'super'\r\n if (!fn._super) {\r\n // must not memoize null, or we lose our invaria nt above\r\n memoizeSuper(fn, nom, _super);\r\n }\r\n // invoke the inherited method\r\n // if 'fn' is not function valued, this w ill throw\r\n return fn.apply(this, arrayOfArgs || []);\r\n }\r\n }\r\n\r\n function nameInThis(value) {\r\n var p = this.__proto__;\r\n while (p && p !== HTMLElement.prototype) {\r\n // TODO(sjmiles): get OwnPropertyNames is absurdly expensive\r\n var n$ = Object.getOwnProperty Names(p);\r\n for (var i=0, l=n$.length, n; i<l && (n=n$[i]); i++) {\r\n var d = Object.getOwnPropertyDescriptor(p, n);\r\n if (typeof d.value === 'function' && d.value === value) {\r\n return n;\r\n }\r\n }\r\n p = p.__proto__;\r\n }\r\n }\r\n\r\n f unction memoizeSuper(method, name, proto) {\r\n // find and cache next prot otype containing `name`\r\n // we need the prototype so we can do another l ookup\r\n // from here\r\n var s = nextSuper(proto, name, method);\r\n if (s[name]) {\r\n // `s` is a prototype, the actual method is `s[n ame]`\r\n // tag super method with it's name for quicker lookups\r\n s[name].nom = name;\r\n }\r\n return method._super = s;\r\n }\r\ n\r\n function nextSuper(proto, name, caller) {\r\n // look for an inher ited prototype that implements name\r\n while (proto) {\r\n if ((pro to[name] !== caller) && proto[name]) {\r\n return proto;\r\n }\r \n proto = getPrototypeOf(proto);\r\n }\r\n // must not return null, or we lose our invariant above\r\n // in this case, a super() call wa s invoked where no superclass\r\n // method exists\r\n // TODO(sjmiles ): thow an exception?\r\n return Object;\r\n }\r\n\r\n // NOTE: In so me platforms (IE10) the prototype chain is faked via \r\n // __proto__. There fore, always get prototype via __proto__ instead of\r\n // the more standard Object.getPrototypeOf.\r\n function getPrototypeOf(prototype) {\r\n retu rn prototype.__proto__;\r\n }\r\n\r\n // utility function to precompute na me tags for functions\r\n // in a (unchained) prototype\r\n function hintS uper(prototype) {\r\n // tag functions with their prototype name to optimiz e\r\n // super call invocations\r\n for (var n in prototype) {\r\n var pd = Object.getOwnPropertyDescriptor(prototype, n);\r\n if (pd && typeof pd.value === 'function') {\r\n pd.value.nom = n;\r\n }\r \n }\r\n }\r\n\r\n // exports\r\n\r\n scope.super = $super;\r\n\r\ n})(Polymer);\r\n","/*\n * Copyright (c) 2014 The Polymer Project Authors. All r ights reserved.\n * This code may only be used under the BSD style license found at http://polymer.github.io/LICENSE.txt\n * The complete set of authors may be found at http://polymer.github.io/AUTHORS.txt\n * The complete set of contributo rs may be found at http://polymer.github.io/CONTRIBUTORS.txt\n * Code distribute d by Google as part of the polymer project is also\n * subject to an additional IP rights grant found at http://polymer.github.io/PATENTS.txt\n */\n\n(function( scope) {\n\n var typeHandlers = {\n string: function(value) {\n return value;\n },\n date: function(value) {\n return new Date(Date.parse(va lue) || Date.now());\n },\n boolean: function(value) {\n if (value == = '') {\n return true;\n }\n return value === 'false' ? false : !!value;\n },\n number: function(value) {\n var n = parseFloat(value );\n // hex values like \"0xFFFF\" parseFloat as 0\n if (n === 0) {\n n = parseInt(value);\n }\n return isNaN(n) ? value : n;\n // this code disabled because encoded values (like \"0xFFFF\")\n // do not round trip to their original format\n //return (String(floatVal) === value) ? floatVal : value;\n },\n object: function(value, currentValue) {\n if (currentValue === null) {\n return value;\n }\n try {\n // If the string is an object, we can parse is with the JSON library.\n // include convenience replace for single-quotes. If the author omits\n // quotes altogether, parse will fail.\n return JSON.parse(value.replac e(/'/g, '\"'));\n } catch(e) {\n // The object isn't valid JSON, ret urn the raw value\n return value;\n }\n },\n // avoid deserial ization of functions\n 'function': function(value, currentValue) {\n ret urn currentValue;\n }\n };\n\n function deserializeValue(value, currentValu e) {\n // attempt to infer type from default value\n var inferredType = ty peof currentValue;\n // invent 'date' type value for Date\n if (currentVal ue instanceof Date) {\n inferredType = 'date';\n }\n // delegate dese rialization via type string\n return typeHandlers[inferredType](value, curren tValue);\n }\n\n // exports\n\n scope.deserializeValue = deserializeValue;\n\ n})(Polymer);\n","/*\n * Copyright (c) 2014 The Polymer Project Authors. All rig hts reserved.\n * This code may only be used under the BSD style license found a t http://polymer.github.io/LICENSE.txt\n * The complete set of authors may be fo und at http://polymer.github.io/AUTHORS.txt\n * The complete set of contributors may be found at http://polymer.github.io/CONTRIBUTORS.txt\n * Code distributed by Google as part of the polymer project is also\n * subject to an additional IP rights grant found at http://polymer.github.io/PATENTS.txt\n */\n(function(scop e) {\n\n // imports\n\n var extend = scope.extend;\n\n // module\n\n var api = {};\n\n api.declaration = {};\n api.instance = {};\n\n api.publish = funct ion(apis, prototype) {\n for (var n in apis) {\n extend(prototype, apis[ n]);\n }\n };\n\n // exports\n\n scope.api = api;\n\n})(Polymer);\n","/*\n * Copyright (c) 2014 The Polymer Project Authors. All rights reserved.\n * This code may only be used under the BSD style license found at http://polymer.githu b.io/LICENSE.txt\n * The complete set of authors may be found at http://polymer. github.io/AUTHORS.txt\n * The complete set of contributors may be found at http: //polymer.github.io/CONTRIBUTORS.txt\n * Code distributed by Google as part of t he polymer project is also\n * subject to an additional IP rights grant found at http://polymer.github.io/PATENTS.txt\n */\n\n(function(scope) {\n\n var utils = {\n /**\n * Invokes a function asynchronously. The context of the call back\n * function is bound to 'this' automatically.\n * @method async\ n * @param {Function|String} method\n * @param {any|Array} args\n * @param {number} timeout\n */\n async: function(method, args, timeout) {\n // when polyfilling Object.observe, ensure changes \n // propagat e before executing the async method\n Platform.flush();\n // second ar gument to `apply` must be an array\n args = (args && args.length) ? args : [args];\n // function to invoke\n var fn = function() {\n (this [method] || method).apply(this, args);\n }.bind(this);\n // execute `f n` sooner or later\n var handle = timeout ? setTimeout(fn, timeout) :\n requestAnimationFrame(fn);\n // NOTE: switch on inverting handle to d etermine which time is used.\n return timeout ? handle : ~handle;\n },\n cancelAsync: function(handle) {\n if (handle < 0) {\n cancelAnim ationFrame(~handle);\n } else {\n clearTimeout(handle);\n }\n },\n /**\n * Fire an event.\n * @method fire\n * @returns {O bject} event\n * @param {string} type An event name.\n * @param {any} detail\n * @param {Node} onNode Target node.\n */\n fire: function( type, detail, onNode, bubbles, cancelable) {\n var node = onNode || this;\n var detail = detail || {};\n var event = new CustomEvent(type, {\n bubbles: (bubbles !== undefined ? bubbles : true), \n cancelable: (c ancelable !== undefined ? cancelable : true), \n detail: detail\n }) ;\n node.dispatchEvent(event);\n return event;\n },\n /**\n * Fire an event asynchronously.\n * @method asyncFire\n * @param {str ing} type An event name.\n * @param detail\n * @param {Node} toNode Ta rget node.\n */\n asyncFire: function(/*inType, inDetail*/) {\n thi s.async(\"fire\", arguments);\n },\n /**\n * Remove class from old, a dd class to anew, if they exist.\n * @param classFollows\n * @param an ew A node.\n * @param old A node\n * @param className\n */\n c lassFollows: function(anew, old, className) {\n if (old) {\n old.cla ssList.remove(className);\n }\n if (anew) {\n anew.classList.ad d(className);\n }\n },\n /**\n * Inject HTML which contains mark up bound to this element into\n * a target element (replacing target elemen t content).\n * @param String html to inject\n * @param Element target element\n */\n injectBoundHTML: function(html, element) {\n var te mplate = document.createElement('template');\n template.innerHTML = html;\n var fragment = this.instanceTemplate(template);\n if (element) {\n element.textContent = '';\n element.appendChild(fragment);\n }\ n return fragment;\n }\n };\n\n // no-operation function for handy stu bs\n var nop = function() {};\n\n // null-object for handy stubs\n var nob = {};\n\n // deprecated\n\n utils.asyncMethod = utils.async;\n\n // exports\n\n scope.api.instance.utils = utils;\n scope.nop = nop;\n scope.nob = nob;\n\n} )(Polymer);\n","/*\n * Copyright (c) 2014 The Polymer Project Authors. All right s reserved.\n * This code may only be used under the BSD style license found at http://polymer.github.io/LICENSE.txt\n * The complete set of authors may be foun d at http://polymer.github.io/AUTHORS.txt\n * The complete set of contributors m ay be found at http://polymer.github.io/CONTRIBUTORS.txt\n * Code distributed by Google as part of the polymer project is also\n * subject to an additional IP r ights grant found at http://polymer.github.io/PATENTS.txt\n */\n\n(function(scop e) {\n\n // imports\n\n var log = window.logFlags || {};\n var EVENT_PREFIX = 'on-';\n\n // instance events api\n var events = {\n // read-only\n EVE NT_PREFIX: EVENT_PREFIX,\n // event listeners on host\n addHostListeners: function() {\n var events = this.eventDelegates;\n log.events && (Obje ct.keys(events).length > 0) && console.log('[%s] addHostListeners:', this.localN ame, events);\n // NOTE: host events look like bindings but really are not; \n // (1) we don't want the attribute to be set and (2) we want to support\ n // multiple event listeners ('host' and 'instance') and Node.bind\n // by default supports 1 thing being bound.\n for (var type in events) {\n var methodName = events[type];\n this.addEventListener(type, this. element.getEventHandler(this, this,\n methodName));\n }\n },\n // call 'method' or fu nction method on 'obj' with 'args', if the method exists\n dispatchMethod: fu nction(obj, method, args) {\n if (obj) {\n log.events && console.gro up('[%s] dispatch [%s]', obj.localName, method);\n var fn = typeof method === 'function' ? method : obj[method];\n if (fn) {\n fn[args ? 'apply' : 'call'](obj, args);\n }\n log.events && console.groupEnd ();\n Platform.flush();\n }\n }\n };\n\n // exports\n\n scope. api.instance.events = events;\n\n})(Polymer);\n","/*\r\n * Copyright (c) 2014 Th e Polymer Project Authors. All rights reserved.\r\n * This code may only be used under the BSD style license found at http://polymer.github.io/LICENSE.txt\r\n * The complete set of authors may be found at http://polymer.github.io/AUTHORS.tx t\r\n * The complete set of contributors may be found at http://polymer.github.i o/CONTRIBUTORS.txt\r\n * Code distributed by Google as part of the polymer proje ct is also\r\n * subject to an additional IP rights grant found at http://polyme r.github.io/PATENTS.txt\r\n */\r\n\r\n(function(scope) {\r\n\r\n // instance ap i for attributes\r\n\r\n var attributes = {\r\n copyInstanceAttributes: func tion () {\r\n var a$ = this._instanceAttributes;\r\n for (var k in a$) {\r\n if (!this.hasAttribute(k)) {\r\n this.setAttribute(k, a$[ k]);\r\n }\r\n }\r\n },\r\n // for each attribute on this, des erialize value to property as needed\r\n takeAttributes: function() {\r\n // if we have no publish lookup table, we have no attributes to take\r\n // TODO(sjmiles): ad hoc\r\n if (this._publishLC) {\r\n for (var i=0 , a$=this.attributes, l=a$.length, a; (a=a$[i]) && i<l; i++) {\r\n this .attributeToProperty(a.name, a.value);\r\n }\r\n }\r\n },\r\n // if attribute 'name' is mapped to a property, deserialize\r\n // 'value' in to that property\r\n attributeToProperty: function(name, value) {\r\n // try to match this attribute to a property (attributes are\r\n // all lower -case, so this is case-insensitive search)\r\n var name = this.propertyForA ttribute(name);\r\n if (name) {\r\n // filter out 'mustached' values , these are to be\r\n // replaced with bound-data and are not yet values\ r\n // themselves\r\n if (value && value.search(scope.bindPattern) >= 0) {\r\n return;\r\n }\r\n // get original value\r\n var currentValue = this[name];\r\n // deserialize Boolean or Numbe r values from attribute\r\n var value = this.deserializeValue(value, curr entValue);\r\n // only act if the value has changed\r\n if (value !== currentValue) {\r\n // install new value (has side-effects)\r\n this[name] = value;\r\n }\r\n }\r\n },\r\n // return the published property matching name, or undefined\r\n propertyForAttribute: fun ction(name) {\r\n var match = this._publishLC && this._publishLC[name];\r\n //console.log('propertyForAttribute:', name, 'matches', match);\r\n r eturn match;\r\n },\r\n // convert representation of 'stringValue' based o n type of 'currentValue'\r\n deserializeValue: function(stringValue, currentV alue) {\r\n return scope.deserializeValue(stringValue, currentValue);\r\n },\r\n serializeValue: function(value, inferredType) {\r\n if (inferre dType === 'boolean') {\r\n return value ? '' : undefined;\r\n } else if (inferredType !== 'object' && inferredType !== 'function'\r\n && va lue !== undefined) {\r\n return value;\r\n }\r\n },\r\n reflec tPropertyToAttribute: function(name) {\r\n var inferredType = typeof this[n ame];\r\n // try to intelligently serialize property value\r\n var ser ializedValue = this.serializeValue(this[name], inferredType);\r\n // boolea n properties must reflect as boolean attributes\r\n if (serializedValue !== undefined) {\r\n this.setAttribute(name, serializedValue);\r\n // TODO(sorvell): we should remove attr for all properties\r\n // that have undefined serialization; however, we will need to\r\n // refine the attr reflection system to achieve this; pica, for example,\r\n // relies on h aving inferredType object properties not removed as\r\n // attrs.\r\n } else if (inferredType === 'boolean') {\r\n this.removeAttribute(name) ;\r\n }\r\n }\r\n };\r\n\r\n // exports\r\n\r\n scope.api.instance.at tributes = attributes;\r\n\r\n})(Polymer);\r\n","/*\n * Copyright (c) 2014 The P olymer Project Authors. All rights reserved.\n * This code may only be used unde r the BSD style license found at http://polymer.github.io/LICENSE.txt\n * The co mplete set of authors may be found at http://polymer.github.io/AUTHORS.txt\n * T he complete set of contributors may be found at http://polymer.github.io/CONTRIB UTORS.txt\n * Code distributed by Google as part of the polymer project is also\ n * subject to an additional IP rights grant found at http://polymer.github.io/P ATENTS.txt\n */\n\n(function(scope) {\n\n // imports\n\n var log = window.logF lags || {};\n\n // magic words\n\n var OBSERVE_SUFFIX = 'Changed';\n\n // ele ment api\n\n var empty = [];\n\n var updateRecord = {\n object: undefined,\ n type: 'update',\n name: undefined,\n oldValue: undefined\n };\n\n v ar numberIsNaN = Number.isNaN || function(value) {\n return typeof value === 'number' && isNaN(value);\n }\n\n function areSameValue(left, right) {\n if (left === right)\n return left !== 0 || 1 / left === 1 / right;\n if (n umberIsNaN(left) && numberIsNaN(right))\n return true;\n\n return left ! == left && right !== right;\n }\n\n // capture A's value if B's value is null or undefined,\n // otherwise use B's value\n function resolveBindingValue(oldV alue, value) {\n if (value === undefined && oldValue === null) {\n retur n value;\n }\n return (value === null || value === undefined) ? oldValue : value;\n }\n\n var properties = {\n createPropertyObserver: function() {\n var n$ = this._observeNames;\n if (n$ && n$.length) {\n var o = this._propertyObserver = new CompoundObserver(true);\n this.registerObs erver(o);\n // TODO(sorvell): may not be kosher to access the value here (this[n]);\n // previously we looked at the descriptor on the prototype\n // this doesn't work for inheritance and not for accessors without\n // a value property\n for (var i=0, l=n$.length, n; (i<l) && (n=n$[i] ); i++) {\n o.addPath(this, n);\n this.observeArrayValue(n, th is[n], null);\n }\n }\n },\n openPropertyObserver: function() {\n if (this._propertyObserver) {\n this._propertyObserver.open(this .notifyPropertyChanges, this);\n }\n },\n notifyPropertyChanges: func tion(newValues, oldValues, paths) {\n var name, method, called = {};\n for (var i in oldValues) {\n // note: paths is of form [object, path, ob ject, path]\n name = paths[2 * i + 1];\n method = this.observe[nam e];\n if (method) {\n var ov = oldValues[i], nv = newValues[i];\ n // observes the value if it is an array\n this.observeArrayV alue(name, nv, ov);\n if (!called[method]) {\n // only invok e change method if one of ov or nv is not (undefined | null)\n if ((o v !== undefined && ov !== null) || (nv !== undefined && nv !== null)) {\n called[method] = true;\n // TODO(sorvell): call method with the set of values it's expecting;\n // e.g. 'foo bar': 'invalidate' expects the new and old values for\n // foo and bar. Currently we give only one of these and then\n // deliver all the arguments.\n this.invokeMethod(method, [ov, nv, arguments]);\n }\n }\n }\n }\n },\n deliverChanges: function() {\n if (this._propertyObserver) {\n this._propertyObserver.deliver();\n }\n },\n propertyChanged_: function(name, value, oldValue) {\n if (this. reflect[name]) {\n this.reflectPropertyToAttribute(name);\n }\n } ,\n observeArrayValue: function(name, value, old) {\n // we only care if there are registered side-effects\n var callbackName = this.observe[name]; \n if (callbackName) {\n // if we are observing the previous value, stop\n if (Array.isArray(old)) {\n log.observe && console.log('[ %s] observeArrayValue: unregister observer [%s]', this.localName, name);\n this.closeNamedObserver(name + '__array');\n }\n // if the new value is an array, being observing it\n if (Array.isArray(value)) {\n log.observe && console.log('[%s] observeArrayValue: register observer [%s ]', this.localName, name, value);\n var observer = new ArrayObserver(va lue);\n observer.open(function(value, old) {\n this.invokeMe thod(callbackName, [old]);\n }, this);\n this.registerNamedObs erver(name + '__array', observer);\n }\n }\n },\n emitProperty ChangeRecord: function(name, value, oldValue) {\n var object = this;\n if (areSameValue(value, oldValue))\n return;\n\n this.propertyChang ed_(name, value, oldValue);\n\n if (!Observer.hasObjectObserve)\n re turn;\n\n var notifier = this.notifier_;\n if (!notifier)\n not ifier = this.notifier_ = Object.getNotifier(this);\n\n updateRecord.object = this;\n updateRecord.name = name;\n updateRecord.oldValue = oldValue ;\n\n notifier.notify(updateRecord);\n },\n bindToAccessor: function( name, observable, resolveFn) {\n var privateName = name + '_';\n var p rivateObservable = name + 'Observable_';\n\n this[privateObservable] = obs ervable;\n var oldValue = this[privateName];\n\n var self = this;\n var value = observable.open(function(value, oldValue) {\n self[private Name] = value;\n self.emitPropertyChangeRecord(name, value, oldValue);\n });\n\n if (resolveFn && !areSameValue(oldValue, value)) {\n va r resolvedValue = resolveFn(oldValue, value);\n if (!areSameValue(value, resolvedValue)) {\n value = resolvedValue;\n if (observable.se tValue)\n observable.setValue(value);\n }\n }\n\n th is[privateName] = value;\n this.emitPropertyChangeRecord(name, value, oldVa lue);\n\n var observer = {\n close: function() {\n observab le.close();\n self[privateObservable] = undefined;\n }\n }; \n this.registerObserver(observer);\n return observer;\n },\n cr eateComputedProperties: function() {\n if (!this._computedNames) {\n return;\n }\n\n for (var i = 0; i < this._computedNames.length; i++) {\n var name = this._computedNames[i];\n var expressionText = this .computed[name];\n try {\n var expression = PolymerExpressions.g etExpression(expressionText);\n var observable = expression.getBinding( this, this.element.syntax);\n this.bindToAccessor(name, observable);\n } catch (ex) {\n console.error('Failed to create computed proper ty', ex);\n }\n }\n },\n bindProperty: function(property, obse rvable, oneTime) {\n if (oneTime) {\n this[property] = observable;\n return;\n }\n return this.bindToAccessor(property, observable, resolveBindingValue);\n },\n invokeMethod: function(method, args) {\n var fn = this[method] || method;\n if (typeof fn === 'function') {\n fn.apply(this, args);\n }\n },\n registerObserver: function(observ er) {\n if (!this._observers) {\n this._observers = [observer];\n return;\n }\n\n this._observers.push(observer);\n },\n // o bserver array items are arrays of observers.\n closeObservers: function() {\n if (!this._observers) {\n return;\n }\n\n var observers = this._observers;\n for (var i = 0; i < observers.length; i++) {\n v ar observer = observers[i];\n if (observer && typeof observer.close == 'f unction') {\n observer.close();\n }\n }\n\n this._obse rvers = [];\n },\n // bookkeeping observers for memory management\n reg isterNamedObserver: function(name, observer) {\n var o$ = this._namedObserv ers || (this._namedObservers = {});\n o$[name] = observer;\n },\n clo seNamedObserver: function(name) {\n var o$ = this._namedObservers;\n i f (o$ && o$[name]) {\n o$[name].close();\n o$[name] = null;\n return true;\n }\n },\n closeNamedObservers: function() {\n i f (this._namedObservers) {\n for (var i in this._namedObservers) {\n this.closeNamedObserver(i);\n }\n this._namedObservers = {};\ n }\n }\n };\n\n // logging\n var LOG_OBSERVE = '[%s] watching [%s]'; \n var LOG_OBSERVED = '[%s#%s] watch: [%s] now [%s] was [%s]';\n var LOG_CHANG ED = '[%s#%s] propertyChanged: [%s] now [%s] was [%s]';\n\n // exports\n\n sco pe.api.instance.properties = properties;\n\n})(Polymer);\n","/*\n * Copyright (c ) 2014 The Polymer Project Authors. All rights reserved.\n * This code may only be used under the BSD style license found at http://polymer.github.io/LICENSE.tx t\n * The complete set of authors may be found at http://polymer.github.io/AUTHO RS.txt\n * The complete set of contributors may be found at http://polymer.githu b.io/CONTRIBUTORS.txt\n * Code distributed by Google as part of the polymer proj ect is also\n * subject to an additional IP rights grant found at http://polymer .github.io/PATENTS.txt\n */\n\n(function(scope) {\n\n // imports\n\n var log = window.logFlags || 0;\n\n // element api supporting mdv\n var mdv = {\n in stanceTemplate: function(template) {\n // ensure a default bindingDelegate\ n var syntax = this.syntax || (!template.bindingDelegate &&\n this .element.syntax);\n var dom = template.createInstance(this, syntax);\n var observers = dom.bindings_;\n for (var i = 0; i < observers.length; i++ ) {\n this.registerObserver(observers[i]);\n }\n return dom;\n },\n bind: function(name, observable, oneTime) {\n var property = thi s.propertyForAttribute(name);\n if (!property) {\n // TODO(sjmiles): this mixin method must use the special form\n // of `super` installed by `mixinMethod` in declaration/prototype.js\n return this.mixinSuper(argum ents);\n } else {\n // use n-way Polymer binding\n var observ er = this.bindProperty(property, observable, oneTime);\n // NOTE: reflect ing binding information is typically required only for\n // tooling. It h as a performance cost so it's opt-in in Node.bind.\n if (Platform.enableB indingsReflection && observer) {\n observer.path = observable.path_;\n this._recordBinding(property, observer);\n }\n if (this.r eflect[property]) {\n this.reflectPropertyToAttribute(property);\n }\n return observer;\n }\n },\n bindFinished: function() {\ n this.makeElementReady();\n },\n _recordBinding: function(name, obse rver) {\n this.bindings_ = this.bindings_ || {};\n this.bindings_[name ] = observer;\n },\n // TODO(sorvell): unbind/unbindAll has been removed, as public api, from\n // TemplateBinding. We still need to close/dispose of o bservers but perhaps\n // we should choose a more explicit name.\n asyncUn bindAll: function() {\n if (!this._unbound) {\n log.unbind && consol e.log('[%s] asyncUnbindAll', this.localName);\n this._unbindAllJob = this .job(this._unbindAllJob, this.unbindAll, 0);\n }\n },\n unbindAll: fu nction() {\n if (!this._unbound) {\n this.closeObservers();\n this.closeNamedObservers();\n this._unbound = true;\n }\n },\n cancelUnbindAll: function() {\n if (this._unbound) {\n log.unbind && console.warn('[%s] already unbound, cannot cancel unbindAll', this.localName) ;\n return;\n }\n log.unbind && console.log('[%s] cancelUnbindA ll', this.localName);\n if (this._unbindAllJob) {\n this._unbindAllJ ob = this._unbindAllJob.stop();\n }\n }\n };\n\n function unbindNodeTr ee(node) {\n forNodeTree(node, _nodeUnbindAll);\n }\n\n function _nodeUnbin dAll(node) {\n node.unbindAll();\n }\n\n function forNodeTree(node, callbac k) {\n if (node) {\n callback(node);\n for (var child = node.firstC hild; child; child = child.nextSibling) {\n forNodeTree(child, callback); \n }\n }\n }\n\n var mustachePattern = /\\{\\{([^{}]*)}}/;\n\n // exp orts\n\n scope.bindPattern = mustachePattern;\n scope.api.instance.mdv = mdv;\ n\n})(Polymer);\n","/*\n * Copyright (c) 2014 The Polymer Project Authors. All r ights reserved.\n * This code may only be used under the BSD style license found at http://polymer.github.io/LICENSE.txt\n * The complete set of authors may be found at http://polymer.github.io/AUTHORS.txt\n * The complete set of contributo rs may be found at http://polymer.github.io/CONTRIBUTORS.txt\n * Code distribute d by Google as part of the polymer project is also\n * subject to an additional IP rights grant found at http://polymer.github.io/PATENTS.txt\n */\n\n(function( scope) {\n\n var base = {\n PolymerBase: true,\n job: function(job, callb ack, wait) {\n if (typeof job === 'string') {\n var n = '___' + job; \n this[n] = Polymer.job.call(this, this[n], callback, wait);\n } el se {\n return Polymer.job.call(this, job, callback, wait);\n }\n },\n super: Polymer.super,\n // user entry point for element has had its c reatedCallback called\n created: function() {\n },\n // user entry poin t for element has shadowRoot and is ready for\n // api interaction\n ready : function() {\n },\n createdCallback: function() {\n if (this.templa teInstance && this.templateInstance.model) {\n console.warn('Attributes o n ' + this.localName + ' were data bound ' +\n 'prior to Polymer upgr ading the element. This may result in ' +\n 'incorrect binding types. ');\n }\n this.created();\n this.prepareElement();\n // TODO (sorvell): replace when ShadowDOMPolyfill issue is corrected\n // https://g ithub.com/Polymer/ShadowDOM/issues/420\n if (!this.ownerDocument.isStagingD ocument || window.ShadowDOMPolyfill) {\n this.makeElementReady();\n }\n },\n // system entry point, do not override\n prepareElement: funct ion() {\n if (this._elementPrepared) {\n console.warn('Element alrea dy prepared', this.localName);\n return;\n }\n this._elementPre pared = true;\n // storage for shadowRoots info\n this.shadowRoots = { };\n // install property observers\n this.createPropertyObserver();\n // TODO (sorvell): temporarily open observer when created\n this.openP ropertyObserver();\n // install boilerplate attributes\n this.copyInst anceAttributes();\n // process input attributes\n this.takeAttributes( );\n // add event listeners\n this.addHostListeners();\n },\n ma keElementReady: function() {\n if (this._readied) {\n return;\n }\n this._readied = true;\n this.createComputedProperties();\n / / TODO(sorvell): We could create an entry point here\n // for the user to c ompute property values.\n // process declarative resources\n this.pars eDeclarations(this.__proto__);\n // TODO(sorvell): CE polyfill uses unresol ved attribute to simulate\n // :unresolved; remove this attribute to be com patible with native\n // CE.\n this.removeAttribute('unresolved');\n // user entry point\n this.ready();\n // TODO (sorvell): temporari ly open observer when created\n // turn on property observation and take an y initial changes\n //this.openPropertyObserver();\n },\n attachedCal lback: function() {\n this.cancelUnbindAll();\n // invoke user action\ n if (this.attached) {\n this.attached();\n }\n // TODO(so rvell): bc\n if (this.enteredView) {\n this.enteredView();\n }\ n // NOTE: domReady can be used to access elements in dom (descendants,\n // ancestors, siblings) such that the developer is enured to upgrade\n // ordering. If the element definitions have loaded, domReady\n // can be u sed to access upgraded elements.\n if (!this.hasBeenAttached) {\n th is.hasBeenAttached = true;\n if (this.domReady) {\n this.async(' domReady');\n }\n }\n },\n detachedCallback: function() {\n if (!this.preventDispose) {\n this.asyncUnbindAll();\n }\n / / invoke user action\n if (this.detached) {\n this.detached();\n }\n // TODO(sorvell): bc\n if (this.leftView) {\n this.leftVi ew();\n }\n },\n // TODO(sorvell): bc\n enteredViewCallback: funct ion() {\n this.attachedCallback();\n },\n // TODO(sorvell): bc\n l eftViewCallback: function() {\n this.detachedCallback();\n },\n // TO DO(sorvell): bc\n enteredDocumentCallback: function() {\n this.attachedC allback();\n },\n // TODO(sorvell): bc\n leftDocumentCallback: function () {\n this.detachedCallback();\n },\n // recursive ancestral <elemen t> initialization, oldest first\n parseDeclarations: function(p) {\n if (p && p.element) {\n this.parseDeclarations(p.__proto__);\n p.pars eDeclaration.call(this, p.element);\n }\n },\n // parse input <elemen t> as needed, override for custom behavior\n parseDeclaration: function(eleme ntElement) {\n var template = this.fetchTemplate(elementElement);\n if (template) {\n var root = this.shadowFromTemplate(template);\n th is.shadowRoots[elementElement.name] = root;\n }\n },\n // return a sh adow-root template (if desired), override for custom behavior\n fetchTemplate : function(elementElement) {\n return elementElement.querySelector('templat e');\n },\n // utility function that creates a shadow root from a <templat e>\n shadowFromTemplate: function(template) {\n if (template) {\n // make a shadow root\n var root = this.createShadowRoot();\n // stamp template\n // which includes parsing and applying MDV bindings befo re being\n // inserted (to avoid {{}} in attribute values)\n // e. g. to prevent <img src=\"images/{{icon}}\"> from generating a 404.\n var dom = this.instanceTemplate(template);\n // append to shadow dom\n root.appendChild(dom);\n // perform post-construction initialization tas ks on shadow root\n this.shadowRootReady(root, template);\n // ret urn the created shadow root\n return root;\n }\n },\n // utili ty function that stamps a <template> into light-dom\n lightFromTemplate: func tion(template, refNode) {\n if (template) {\n // TODO(sorvell): mark this element as an eventController so that\n // event listeners on bound nodes inside it will be called on it.\n // Note, the expectation here is that events on all descendants\n // should be handled by this element.\n this.eventController = this;\n // stamp template\n // whic h includes parsing and applying MDV bindings before being\n // inserted ( to avoid {{}} in attribute values)\n // e.g. to prevent <img src=\"images /{{icon}}\"> from generating a 404.\n var dom = this.instanceTemplate(tem plate);\n // append to shadow dom\n if (refNode) {\n this .insertBefore(dom, refNode);\n } else {\n this.appendChild(dom); \n }\n // perform post-construction initialization tasks on ahem, light root\n this.shadowRootReady(this);\n // return the created s hadow root\n return dom;\n }\n },\n shadowRootReady: function( root) {\n // locate nodes with id and store references to them in this.$ ha sh\n this.marshalNodeReferences(root);\n // set up polymer gestures\n PolymerGestures.register(root);\n },\n // locate nodes with id and st ore references to them in this.$ hash\n marshalNodeReferences: function(root) {\n // establish $ instance variable\n var $ = this.$ = this.$ || {}; \n // populate $ from nodes with ID from the LOCAL tree\n if (root) {\ n var n$ = root.querySelectorAll(\"[id]\");\n for (var i=0, l=n$.l ength, n; (i<l) && (n=n$[i]); i++) {\n $[n.id] = n;\n };\n }\n },\n attributeChangedCallback: function(name, oldValue) {\n // TO DO(sjmiles): adhoc filter\n if (name !== 'class' && name !== 'style') {\n this.attributeToProperty(name, this.getAttribute(name));\n }\n i f (this.attributeChanged) {\n this.attributeChanged.apply(this, arguments );\n }\n },\n onMutation: function(node, listener) {\n var obser ver = new MutationObserver(function(mutations) {\n listener.call(this, ob server, mutations);\n observer.disconnect();\n }.bind(this));\n observer.observe(node, {childList: true, subtree: true});\n }\n };\n\n // true if object has own PolymerBase api\n function isBase(object) {\n return object.hasOwnProperty('PolymerBase')\n }\n\n // name a base constructor for de v tools\n\n function PolymerBase() {};\n PolymerBase.prototype = base;\n base .constructor = PolymerBase;\n\n // exports\n\n scope.Base = PolymerBase;\n sc ope.isBase = isBase;\n scope.api.instance.base = base;\n\n})(Polymer);\n","/*\n * Copyright (c) 2014 The Polymer Project Authors. All rights reserved.\n * This code may only be used under the BSD style license found at http://polymer.githu b.io/LICENSE.txt\n * The complete set of authors may be found at http://polymer. github.io/AUTHORS.txt\n * The complete set of contributors may be found at http: //polymer.github.io/CONTRIBUTORS.txt\n * Code distributed by Google as part of t he polymer project is also\n * subject to an additional IP rights grant found at http://polymer.github.io/PATENTS.txt\n */\n\n(function(scope) {\n\n // imports \n\n var log = window.logFlags || {};\n \n // magic words\n \n var STYLE_SC OPE_ATTRIBUTE = 'element';\n var STYLE_CONTROLLER_SCOPE = 'controller';\n \n var styles = {\n STYLE_SCOPE_ATTRIBUTE: STYLE_SCOPE_ATTRIBUTE,\n /**\n * Installs external stylesheets and <style> elements with the attribute \n * polymer-scope='controller' into the scope of element. This is intended\n * to be a called during custom element construction.\n */\n installControll erStyles: function() {\n // apply controller styles, but only if they are n ot yet applied\n var scope = this.findStyleScope();\n if (scope && !th is.scopeHasNamedStyle(scope, this.localName)) {\n // allow inherited cont roller styles\n var proto = getPrototypeOf(this), cssText = '';\n while (proto && proto.element) {\n cssText += proto.element.cssTextForS cope(STYLE_CONTROLLER_SCOPE);\n proto = getPrototypeOf(proto);\n }\n if (cssText) {\n this.installScopeCssText(cssText, scope);\ n }\n }\n },\n installScopeStyle: function(style, name, scope) {\n var scope = scope || this.findStyleScope(), name = name || '';\n if (scope && !this.scopeHasNamedStyle(scope, this.localName + name)) {\n var cssText = '';\n if (style instanceof Array) {\n for (var i=0 , l=style.length, s; (i<l) && (s=style[i]); i++) {\n cssText += s.tex tContent + '\\n\\n';\n }\n } else {\n cssText = style.t extContent;\n }\n this.installScopeCssText(cssText, scope, name);\ n }\n },\n installScopeCssText: function(cssText, scope, name) {\n scope = scope || this.findStyleScope();\n name = name || '';\n if ( !scope) {\n return;\n }\n if (window.ShadowDOMPolyfill) {\n cssText = shimCssText(cssText, scope.host);\n }\n var style = this .element.cssTextToScopeStyle(cssText,\n STYLE_CONTROLLER_SCOPE);\n Polymer.applyStyleToScope(style, scope);\n // cache that this style has be en applied\n scope._scopeStyles[this.localName + name] = true;\n },\n findStyleScope: function(node) {\n // find the shadow root that contains t his element\n var n = node || this;\n while (n.parentNode) {\n n = n.parentNode;\n }\n return n;\n },\n scopeHasNamedStyle: fun ction(scope, name) {\n scope._scopeStyles = scope._scopeStyles || {};\n return scope._scopeStyles[name];\n }\n };\n \n // NOTE: use raw prototyp e traversal so that we ensure correct traversal\n // on platforms where the pro toype chain is simulated via __proto__ (IE10)\n function getPrototypeOf(prototy pe) {\n return prototype.__proto__;\n }\n\n function shimCssText(cssText, h ost) {\n var name = '', is = false;\n if (host) {\n name = host.local Name;\n is = host.hasAttribute('is');\n }\n var selector = Platform.S hadowCSS.makeScopeSelector(name, is);\n return Platform.ShadowCSS.shimCssText (cssText, selector);\n }\n\n // exports\n\n scope.api.instance.styles = style s;\n \n})(Polymer);\n","/*\n * Copyright (c) 2014 The Polymer Project Authors. All rights reserved.\n * This code may only be used under the BSD style license found at http://polymer.github.io/LICENSE.txt\n * The complete set of authors ma y be found at http://polymer.github.io/AUTHORS.txt\n * The complete set of contr ibutors may be found at http://polymer.github.io/CONTRIBUTORS.txt\n * Code distr ibuted by Google as part of the polymer project is also\n * subject to an additi onal IP rights grant found at http://polymer.github.io/PATENTS.txt\n */\n\n(func tion(scope) {\n\n // imports\n\n var extend = scope.extend;\n var api = scope .api;\n\n // imperative implementation: Polymer()\n\n // specify an 'own' prot otype for tag `name`\n function element(name, prototype) {\n if (arguments.l ength === 1 && typeof arguments[0] !== 'string') {\n prototype = name;\n var script = document._currentScript;\n name = script && script.parentNo de && script.parentNode.getAttribute ?\n script.parentNode.getAttribute ('name') : '';\n if (!name) {\n throw 'Element name could not be inf erred.';\n }\n }\n if (getRegisteredPrototype[name]) {\n throw ' Already registered (Polymer) prototype for element ' + name;\n }\n // cach e the prototype\n registerPrototype(name, prototype);\n // notify the regi strar waiting for 'name', if any\n notifyPrototype(name);\n }\n\n // async prototype source\n\n function waitingForPrototype(name, client) {\n waitProt otype[name] = client;\n }\n\n var waitPrototype = {};\n\n function notifyProt otype(name) {\n if (waitPrototype[name]) {\n waitPrototype[name].registe rWhenReady();\n delete waitPrototype[name];\n }\n }\n\n // utility and bookkeeping\n\n // maps tag names to prototypes, as registered with\n // Poly mer. Prototypes associated with a tag name\n // using document.registerElement are available from\n // HTMLElement.getPrototypeForTag().\n // If an element w as fully registered by Polymer, then\n // Polymer.getRegisteredPrototype(name) === \n // HTMLElement.getPrototypeForTag(name)\n\n var prototypesByName = {} ;\n\n function registerPrototype(name, prototype) {\n return prototypesByNam e[name] = prototype || {};\n }\n\n function getRegisteredPrototype(name) {\n return prototypesByName[name];\n }\n\n // exports\n\n scope.getRegisteredPr ototype = getRegisteredPrototype;\n scope.waitingForPrototype = waitingForProto type;\n\n // namespace shenanigans so we can expose our scope on the registrati on \n // function\n\n // make window.Polymer reference `element()`\n\n window .Polymer = element;\n\n // TODO(sjmiles): find a way to do this that is less te rrible\n // copy window.Polymer properties onto `element()`\n\n extend(Polymer , scope);\n\n // Under the HTMLImports polyfill, scripts in the main document\n // do not block on imports; we want to allow calls to Polymer in the main\n / / document. Platform collects those calls until we can process them, which\n // we do here.\n\n var declarations = Platform.deliverDeclarations();\n if (decl arations) {\n for (var i=0, l=declarations.length, d; (i<l) && (d=declaration s[i]); i++) {\n element.apply(null, d);\n }\n }\n\n})(Polymer);\n","/*\ n * Copyright (c) 2014 The Polymer Project Authors. All rights reserved.\n * Thi s code may only be used under the BSD style license found at http://polymer.gith ub.io/LICENSE.txt\n * The complete set of authors may be found at http://polymer .github.io/AUTHORS.txt\n * The complete set of contributors may be found at http ://polymer.github.io/CONTRIBUTORS.txt\n * Code distributed by Google as part of the polymer project is also\n * subject to an additional IP rights grant found a t http://polymer.github.io/PATENTS.txt\n */\n\n(function(scope) {\n\nvar path = {\n resolveElementPaths: function(node) {\n Platform.urlResolver.resolveDom( node);\n },\n addResolvePathApi: function() {\n // let assetpath attribute modify the resolve path\n var assetPath = this.getAttribute('assetpath') || ' ';\n var root = new URL(assetPath, this.ownerDocument.baseURI);\n this.pro totype.resolvePath = function(urlPath, base) {\n var u = new URL(urlPath, b ase || root);\n return u.href;\n };\n }\n};\n\n// exports\nscope.api.de claration.path = path;\n\n})(Polymer);\n","/*\n * Copyright (c) 2014 The Polymer Project Authors. All rights reserved.\n * This code may only be used under the BSD style license found at http://polymer.github.io/LICENSE.txt\n * The complete set of authors may be found at http://polymer.github.io/AUTHORS.txt\n * The com plete set of contributors may be found at http://polymer.github.io/CONTRIBUTORS. txt\n * Code distributed by Google as part of the polymer project is also\n * su bject to an additional IP rights grant found at http://polymer.github.io/PATENTS .txt\n */\n\n(function(scope) {\n\n // imports\n\n var log = window.logFlags | | {};\n var api = scope.api.instance.styles;\n var STYLE_SCOPE_ATTRIBUTE = api .STYLE_SCOPE_ATTRIBUTE;\n\n // magic words\n\n var STYLE_SELECTOR = 'style';\n var STYLE_LOADABLE_MATCH = '@import';\n var SHEET_SELECTOR = 'link[rel=styles heet]';\n var STYLE_GLOBAL_SCOPE = 'global';\n var SCOPE_ATTR = 'polymer-scope ';\n\n var styles = {\n // returns true if resources are loading\n loadSt yles: function(callback) {\n var template = this.fetchTemplate();\n va r content = template && this.templateContent();\n if (content) {\n t his.convertSheetsToStyles(content);\n var styles = this.findLoadableStyle s(content);\n if (styles.length) {\n var templateUrl = template. ownerDocument.baseURI;\n return Platform.styleResolver.loadStyles(style s, templateUrl, callback);\n }\n }\n if (callback) {\n c allback();\n }\n },\n convertSheetsToStyles: function(root) {\n var s$ = root.querySelectorAll(SHEET_SELECTOR);\n for (var i=0, l=s$.length , s, c; (i<l) && (s=s$[i]); i++) {\n c = createStyleElement(importRuleFor Sheet(s, this.ownerDocument.baseURI),\n this.ownerDocument);\n this.copySheetAttributes(c, s);\n s.parentNode.replaceChild(c, s);\n }\n },\n copySheetAttributes: function(style, link) {\n for (var i= 0, a$=link.attributes, l=a$.length, a; (a=a$[i]) && i<l; i++) {\n if (a.n ame !== 'rel' && a.name !== 'href') {\n style.setAttribute(a.name, a.va lue);\n }\n }\n },\n findLoadableStyles: function(root) {\n var loadables = [];\n if (root) {\n var s$ = root.querySelectorAl l(STYLE_SELECTOR);\n for (var i=0, l=s$.length, s; (i<l) && (s=s$[i]); i+ +) {\n if (s.textContent.match(STYLE_LOADABLE_MATCH)) {\n lo adables.push(s);\n }\n }\n }\n return loadables;\n },\n /**\n * Install external stylesheets loaded in <polymer-element> ele ments into the \n * element's template.\n * @param elementElement The <e lement> element to style.\n */\n installSheets: function() {\n this. cacheSheets();\n this.cacheStyles();\n this.installLocalSheets();\n this.installGlobalStyles();\n },\n /**\n * Remove all sheets from e lement and store for later use.\n */\n cacheSheets: function() {\n t his.sheets = this.findNodes(SHEET_SELECTOR);\n this.sheets.forEach(function (s) {\n if (s.parentNode) {\n s.parentNode.removeChild(s);\n }\n });\n },\n cacheStyles: function() {\n this.styles = thi s.findNodes(STYLE_SELECTOR + '[' + SCOPE_ATTR + ']');\n this.styles.forEach (function(s) {\n if (s.parentNode) {\n s.parentNode.removeChild( s);\n }\n });\n },\n /**\n * Takes external stylesheets lo aded in an <element> element and moves\n * their content into a <style> elem ent inside the <element>'s template.\n * The sheet is then removed from the <element>. This is done only so \n * that if the element is loaded in the ma in document, the sheet does\n * not become active.\n * Note, ignores she ets with the attribute 'polymer-scope'.\n * @param elementElement The <eleme nt> element to style.\n */\n installLocalSheets: function () {\n var sheets = this.sheets.filter(function(s) {\n return !s.hasAttribute(SCOPE _ATTR);\n });\n var content = this.templateContent();\n if (conte nt) {\n var cssText = '';\n sheets.forEach(function(sheet) {\n cssText += cssTextFromSheet(sheet) + '\\n';\n });\n if (cssT ext) {\n var style = createStyleElement(cssText, this.ownerDocument);\n content.insertBefore(style, content.firstChild);\n }\n }\n },\n findNodes: function(selector, matcher) {\n var nodes = this.que rySelectorAll(selector).array();\n var content = this.templateContent();\n if (content) {\n var templateNodes = content.querySelectorAll(select or).array();\n nodes = nodes.concat(templateNodes);\n }\n retur n matcher ? nodes.filter(matcher) : nodes;\n },\n /**\n * Promotes ext ernal stylesheets and <style> elements with the attribute \n * polymer-scope ='global' into global scope.\n * This is particularly useful for defining @k eyframe rules which \n * currently do not function in scoped or shadow style elements.\n * (See wkb.ug/72462)\n * @param elementElement The <element > element to style.\n */\n // TODO(sorvell): remove when wkb.ug/72462 is a ddressed.\n installGlobalStyles: function() {\n var style = this.styleFo rScope(STYLE_GLOBAL_SCOPE);\n applyStyleToScope(style, document.head);\n },\n cssTextForScope: function(scopeDescriptor) {\n var cssText = '';\n // handle stylesheets\n var selector = '[' + SCOPE_ATTR + '=' + scope Descriptor + ']';\n var matcher = function(s) {\n return matchesSele ctor(s, selector);\n };\n var sheets = this.sheets.filter(matcher);\n sheets.forEach(function(sheet) {\n cssText += cssTextFromSheet(sheet ) + '\\n\\n';\n });\n // handle cached style elements\n var style s = this.styles.filter(matcher);\n styles.forEach(function(style) {\n cssText += style.textContent + '\\n\\n';\n });\n return cssText;\n },\n styleForScope: function(scopeDescriptor) {\n var cssText = this.c ssTextForScope(scopeDescriptor);\n return this.cssTextToScopeStyle(cssText, scopeDescriptor);\n },\n cssTextToScopeStyle: function(cssText, scopeDesc riptor) {\n if (cssText) {\n var style = createStyleElement(cssText) ;\n style.setAttribute(STYLE_SCOPE_ATTRIBUTE, this.getAttribute('name') + \n '-' + scopeDescriptor);\n return style;\n }\n }\n };\n\n function importRuleForSheet(sheet, baseUrl) {\n var href = new URL(sh eet.getAttribute('href'), baseUrl).href;\n return '@import \\'' + href + '\\' ;';\n }\n\n function applyStyleToScope(style, scope) {\n if (style) {\n if (scope === document) {\n scope = document.head;\n }\n if ( window.ShadowDOMPolyfill) {\n scope = document.head;\n }\n // T ODO(sorvell): necessary for IE\n // see https://connect.microsoft.com/IE/fe edback/details/790212/\n // cloning-a-style-element-and-adding-to-document- produces\n // -unexpected-result#details\n // var clone = style.cloneN ode(true);\n var clone = createStyleElement(style.textContent);\n var attr = style.getAttribute(STYLE_SCOPE_ATTRIBUTE);\n if (attr) {\n cl one.setAttribute(STYLE_SCOPE_ATTRIBUTE, attr);\n }\n // TODO(sorvell): probably too brittle; try to figure out \n // where to put the element.\n var refNode = scope.firstElementChild;\n if (scope === document.head) {\n var selector = 'style[' + STYLE_SCOPE_ATTRIBUTE + ']';\n var s $ = document.head.querySelectorAll(selector);\n if (s$.length) {\n refNode = s$[s$.length-1].nextElementSibling;\n }\n }\n scop e.insertBefore(clone, refNode);\n }\n }\n\n function createStyleElement(css Text, scope) {\n scope = scope || document;\n scope = scope.createElement ? scope : scope.ownerDocument;\n var style = scope.createElement('style');\n style.textContent = cssText;\n return style;\n }\n\n function cssTextFro mSheet(sheet) {\n return (sheet && sheet.__resource) || '';\n }\n\n functio n matchesSelector(node, inSelector) {\n if (matches) {\n return matches. call(node, inSelector);\n }\n }\n var p = HTMLElement.prototype;\n var mat ches = p.matches || p.matchesSelector || p.webkitMatchesSelector \n || p.mo zMatchesSelector;\n \n // exports\n\n scope.api.declaration.styles = styles;\ n scope.applyStyleToScope = applyStyleToScope;\n \n})(Polymer);\n","/*\n * Cop yright (c) 2014 The Polymer Project Authors. All rights reserved.\n * This code may only be used under the BSD style license found at http://polymer.github.io/L ICENSE.txt\n * The complete set of authors may be found at http://polymer.github .io/AUTHORS.txt\n * The complete set of contributors may be found at http://poly mer.github.io/CONTRIBUTORS.txt\n * Code distributed by Google as part of the pol ymer project is also\n * subject to an additional IP rights grant found at http: //polymer.github.io/PATENTS.txt\n */\n\n(function(scope) {\n\n // imports\n\n var log = window.logFlags || {};\n var api = scope.api.instance.events;\n var EVENT_PREFIX = api.EVENT_PREFIX;\n // polymer-element declarative api: events f eature\n\n var mixedCaseEventTypes = {};\n [\n 'webkitAnimationStart',\n 'webkitAnimationEnd',\n 'webkitTransitionEnd',\n 'DOMFocusOut',\n 'DOM FocusIn',\n 'DOMMouseScroll'\n ].forEach(function(e) {\n mixedCaseEventTy pes[e.toLowerCase()] = e;\n });\n\n var events = {\n parseHostEvents: funct ion() {\n // our delegates map\n var delegates = this.prototype.eventD elegates;\n // extract data from attributes into delegates\n this.addA ttributeDelegates(delegates);\n },\n addAttributeDelegates: function(deleg ates) {\n // for each attribute\n for (var i=0, a; a=this.attributes[i ]; i++) {\n // does it have magic marker identifying it as an event deleg ate?\n if (this.hasEventPrefix(a.name)) {\n // if so, add the in fo to delegates\n delegates[this.removeEventPrefix(a.name)] = a.value.r eplace('{{', '')\n .replace('}}', '').trim();\n }\n }\n },\n // starts with 'on-'\n hasEventPrefix: function (n) {\n retu rn n && (n[0] === 'o') && (n[1] === 'n') && (n[2] === '-');\n },\n removeE ventPrefix: function(n) {\n return n.slice(prefixLength);\n },\n find Controller: function(node) {\n while (node.parentNode) {\n if (node. eventController) {\n return node.eventController;\n }\n n ode = node.parentNode;\n }\n return node.host;\n },\n getEventHa ndler: function(controller, target, method) {\n var events = this;\n r eturn function(e) {\n if (!controller || !controller.PolymerBase) {\n controller = events.findController(target);\n }\n\n var args = [e, e.detail, e.currentTarget];\n controller.dispatchMethod(controller , method, args);\n };\n },\n prepareEventBinding: function(pathString , name, node) {\n if (!this.hasEventPrefix(name))\n return;\n\n var eventType = this.removeEventPrefix(name);\n eventType = mixedCaseEvent Types[eventType] || eventType;\n\n var events = this;\n\n return funct ion(model, node, oneTime) {\n var handler = events.getEventHandler(undefi ned, node, pathString);\n node.addEventListener(eventType, handler);\n\n if (oneTime)\n return;\n\n // TODO(rafaelw): This is real ly pointless work. Aside from the cost\n // of these allocations, NodeBin d is going to setAttribute back to its\n // current value. Fixing this wo uld mean changing the TemplateBinding\n // binding delegate API.\n function bindingValue() {\n return '{{ ' + pathString + ' }}';\n }\n\n return {\n open: bindingValue,\n discardChanges : bindingValue,\n close: function() {\n node.removeEventList ener(eventType, handler);\n }\n };\n };\n }\n };\n\n v ar prefixLength = EVENT_PREFIX.length;\n\n // exports\n scope.api.declaration. events = events;\n\n})(Polymer);\n","/*\n * Copyright (c) 2014 The Polymer Proje ct Authors. All rights reserved.\n * This code may only be used under the BSD st yle license found at http://polymer.github.io/LICENSE.txt\n * The complete set o f authors may be found at http://polymer.github.io/AUTHORS.txt\n * The complete set of contributors may be found at http://polymer.github.io/CONTRIBUTORS.txt\n * Code distributed by Google as part of the polymer project is also\n * subject to an additional IP rights grant found at http://polymer.github.io/PATENTS.txt\n */\n\n(function(scope) {\n\n // element api\n\n var properties = {\n infer Observers: function(prototype) {\n // called before prototype.observe is ch ained to inherited object\n var observe = prototype.observe, property;\n for (var n in prototype) {\n if (n.slice(-7) === 'Changed') {\n if (!observe) {\n observe = (prototype.observe = {});\n }\n property = n.slice(0, -7)\n observe[property] = observe[pr operty] || n;\n }\n }\n },\n explodeObservers: function(protot ype) {\n // called before prototype.observe is chained to inherited object\ n var o = prototype.observe;\n if (o) {\n var exploded = {};\n for (var n in o) {\n var names = n.split(' ');\n for (v ar i=0, ni; ni=names[i]; i++) {\n exploded[ni] = o[n];\n }\n }\n prototype.observe = exploded;\n }\n },\n optimizeP ropertyMaps: function(prototype) {\n if (prototype.observe) {\n // c onstruct name list\n var a = prototype._observeNames = [];\n for ( var n in prototype.observe) {\n var names = n.split(' ');\n fo r (var i=0, ni; ni=names[i]; i++) {\n a.push(ni);\n }\n }\n }\n if (prototype.publish) {\n // construct name list\n var a = prototype._publishNames = [];\n for (var n in prototype.pu blish) {\n a.push(n);\n }\n }\n if (prototype.computed ) {\n // construct name list\n var a = prototype._computedNames = [];\n for (var n in prototype.computed) {\n a.push(n);\n }\n }\n },\n publishProperties: function(prototype, base) {\n // if we have any properties to publish\n var publish = prototype.publish;\n if (publish) {\n // transcribe `publish` entries onto own prototype\ n this.requireProperties(publish, prototype, base);\n // construct map of lower-cased property names\n prototype._publishLC = this.lowerCas eMap(publish);\n }\n },\n // sync prototype to property descriptors;\ n // desriptor format contains default value and optionally a\n // hint fo r reflecting the property to an attribute.\n // e.g. {foo: 5, bar: {value: tr ue, reflect: true}}\n // reflect: {foo: true} is also supported\n //\n requireProperties: function(propertyDescriptors, prototype, base) {\n // re flected properties\n prototype.reflect = prototype.reflect || {};\n // ensure a prototype value for each property\n // and update the property's reflect to attribute status\n for (var n in propertyDescriptors) {\n var propertyDescriptor = propertyDescriptors[n];\n var reflects = this.r eflectHintForDescriptor(propertyDescriptor);\n if (prototype.reflect[n] = == undefined && reflects !== undefined) {\n prototype.reflect[n] = refl ects;\n }\n if (prototype[n] === undefined) {\n prototype [n] = this.valueForDescriptor(propertyDescriptor);\n }\n }\n },\n valueForDescriptor: function(propertyDescriptor) {\n var value = typeof propertyDescriptor === 'object' &&\n propertyDescriptor ? propertyDesc riptor.value : propertyDescriptor;\n return value !== undefined ? value : n ull;\n },\n // returns the value of the descriptor's 'reflect' property or undefined\n reflectHintForDescriptor: function(propertyDescriptor) {\n if (typeof propertyDescriptor === 'object' &&\n propertyDescriptor && p ropertyDescriptor.reflect !== undefined) {\n return propertyDescriptor.re flect;\n }\n },\n lowerCaseMap: function(properties) {\n var map = {};\n for (var n in properties) {\n map[n.toLowerCase()] = n;\n }\n return map;\n },\n createPropertyAccessor: function(name) {\n var proto = this.prototype;\n\n var privateName = name + '_';\n var privateObservable = name + 'Observable_';\n proto[privateName] = proto [name];\n\n Object.defineProperty(proto, name, {\n get: function() { \n var observable = this[privateObservable];\n if (observable) \n observable.deliver();\n\n return this[privateName];\n },\n set: function(value) {\n var observable = this[privateO bservable];\n if (observable) {\n observable.setValue(value) ;\n return;\n }\n\n var oldValue = this[privateName ];\n this[privateName] = value;\n this.emitPropertyChangeRecor d(name, value, oldValue);\n\n return value;\n },\n config urable: true\n });\n },\n createPropertyAccessors: function(prototype ) {\n var n$ = prototype._publishNames;\n if (n$ && n$.length) {\n for (var i=0, l=n$.length, n, fn; (i<l) && (n=n$[i]); i++) {\n this .createPropertyAccessor(n);\n }\n }\n\n var n$ = prototype._com putedNames;\n if (n$ && n$.length) {\n for (var i=0, l=n$.length, n, fn; (i<l) && (n=n$[i]); i++) {\n this.createPropertyAccessor(n);\n }\n }\n\n }\n };\n\n // exports\n\n scope.api.declaration.propert ies = properties;\n\n})(Polymer);\n","/*\n * Copyright (c) 2014 The Polymer Proj ect Authors. All rights reserved.\n * This code may only be used under the BSD s tyle license found at http://polymer.github.io/LICENSE.txt\n * The complete set of authors may be found at http://polymer.github.io/AUTHORS.txt\n * The complete set of contributors may be found at http://polymer.github.io/CONTRIBUTORS.txt\n * Code distributed by Google as part of the polymer project is also\n * subject to an additional IP rights grant found at http://polymer.github.io/PATENTS.txt\ n */\n(function(scope) {\n\n // magic words\n\n var ATTRIBUTES_ATTRIBUTE = 'at tributes';\n var ATTRIBUTES_REGEX = /\\s|,/;\n\n // attributes api\n\n var at tributes = {\n \n inheritAttributesObjects: function(prototype) {\n / / chain our lower-cased publish map to the inherited version\n this.inherit Object(prototype, 'publishLC');\n // chain our instance attributes map to t he inherited version\n this.inheritObject(prototype, '_instanceAttributes') ;\n },\n\n publishAttributes: function(prototype, base) {\n // merge names from 'attributes' attribute\n var attributes = this.getAttribute(ATTR IBUTES_ATTRIBUTE);\n if (attributes) {\n // get properties to publis h\n var publish = prototype.publish || (prototype.publish = {});\n // names='a b c' or names='a,b,c'\n var names = attributes.split(ATTRIBU TES_REGEX);\n // record each name for publishing\n for (var i=0, l =names.length, n; i<l; i++) {\n // remove excess ws\n n = name s[i].trim();\n // if the user hasn't specified a value, we want to use the\n // default, unless a superclass has already chosen one\n if (n && publish[n] === undefined) {\n // TODO(sjmiles): querying na tive properties on IE11 (and possibly\n // on other browsers) throws an exception because there is no actual\n // instance.\n / / In fact, trying to publish native properties is known bad for this\n // and other reasons, and we need to solve this problem writ large.\n try {\n var hasValue = (base[n] !== undefined);\n } c atch(x) {\n hasValue = false;\n }\n // supply an empty 'descriptor' object and let the publishProperties\n // code determine a default\n if (!hasValue) {\n publish[n] = P olymer.nob;\n }\n }\n }\n }\n },\n\n // re cord clonable attributes from <element>\n accumulateInstanceAttributes: funct ion() {\n // inherit instance attributes\n var clonable = this.prototy pe._instanceAttributes;\n // merge attributes from element\n var a$ = this.attributes;\n for (var i=0, l=a$.length, a; (i<l) && (a=a$[i]); i++) { \n if (this.isInstanceAttribute(a.name)) {\n clonable[a.name] = a.value;\n }\n }\n },\n\n isInstanceAttribute: function(name ) {\n return !this.blackList[name] && name.slice(0,3) !== 'on-';\n },\n\ n // do not clone these attributes onto instances\n blackList: {\n na me: 1,\n 'extends': 1,\n constructor: 1,\n noscript: 1,\n as setpath: 1,\n 'cache-csstext': 1\n }\n \n };\n\n // add ATTRIBUTES_ ATTRIBUTE to the blacklist\n attributes.blackList[ATTRIBUTES_ATTRIBUTE] = 1;\n\ n // exports\n\n scope.api.declaration.attributes = attributes;\n\n})(Polymer) ;\n","/*\n * Copyright (c) 2014 The Polymer Project Authors. All rights reserved .\n * This code may only be used under the BSD style license found at http://pol ymer.github.io/LICENSE.txt\n * The complete set of authors may be found at http: //polymer.github.io/AUTHORS.txt\n * The complete set of contributors may be foun d at http://polymer.github.io/CONTRIBUTORS.txt\n * Code distributed by Google as part of the polymer project is also\n * subject to an additional IP rights gran t found at http://polymer.github.io/PATENTS.txt\n */\n\n(function(scope) {\n\n // imports\n var events = scope.api.declaration.events;\n\n var syntax = new P olymerExpressions();\n var prepareBinding = syntax.prepareBinding;\n\n // Poly mer takes a first crack at the binding to see if it's a declarative\n // event handler.\n syntax.prepareBinding = function(pathString, name, node) {\n retu rn events.prepareEventBinding(pathString, name, node) ||\n prepareBind ing.call(syntax, pathString, name, node);\n };\n\n // declaration api supporti ng mdv\n var mdv = {\n syntax: syntax,\n fetchTemplate: function() {\n return this.querySelector('template');\n },\n templateContent: function () {\n var template = this.fetchTemplate();\n return template && Platf orm.templateContent(template);\n },\n installBindingDelegate: function(tem plate) {\n if (template) {\n template.bindingDelegate = this.syntax; \n }\n }\n };\n\n // exports\n scope.api.declaration.mdv = mdv;\n\n}) (Polymer);\n","/*\n * Copyright (c) 2014 The Polymer Project Authors. All rights reserved.\n * This code may only be used under the BSD style license found at h ttp://polymer.github.io/LICENSE.txt\n * The complete set of authors may be found at http://polymer.github.io/AUTHORS.txt\n * The complete set of contributors ma y be found at http://polymer.github.io/CONTRIBUTORS.txt\n * Code distributed by Google as part of the polymer project is also\n * subject to an additional IP ri ghts grant found at http://polymer.github.io/PATENTS.txt\n */\n\n(function(scope ) {\n\n // imports\n \n var api = scope.api;\n var isBase = scope.isBase;\n var extend = scope.extend;\n\n // prototype api\n\n var prototype = {\n\n register: function(name, extendeeName) {\n // build prototype combining ext endee, Polymer base, and named api\n this.buildPrototype(name, extendeeName );\n // register our custom element with the platform\n this.registerP rototype(name, extendeeName);\n // reference constructor in a global named by 'constructor' attribute\n this.publishConstructor();\n },\n\n buil dPrototype: function(name, extendeeName) {\n // get our custom prototype (b efore chaining)\n var extension = scope.getRegisteredPrototype(name);\n // get basal prototype\n var base = this.generateBasePrototype(extendeeNa me);\n // implement declarative features\n this.desugarBeforeChaining( extension, base);\n // join prototypes\n this.prototype = this.chainPr ototypes(extension, base);\n // more declarative features\n this.desug arAfterChaining(name, extendeeName);\n },\n\n desugarBeforeChaining: funct ion(prototype, base) {\n // back reference declaration element\n // TO DO(sjmiles): replace `element` with `elementElement` or `declaration`\n pro totype.element = this;\n // transcribe `attributes` declarations onto own p rototype's `publish`\n this.publishAttributes(prototype, base);\n // ` publish` properties to the prototype and to attribute watch\n this.publishP roperties(prototype, base);\n // infer observers for `observe` list based o n method names\n this.inferObservers(prototype);\n // desugar compound observer syntax, e.g. 'a b c' \n this.explodeObservers(prototype);\n }, \n\n chainPrototypes: function(prototype, base) {\n // chain various met a-data objects to inherited versions\n this.inheritMetaData(prototype, base );\n // chain custom api to inherited\n var chained = this.chainObject (prototype, base);\n // x-platform fixup\n ensurePrototypeTraversal(ch ained);\n return chained;\n },\n\n inheritMetaData: function(prototyp e, base) {\n // chain observe object to inherited\n this.inheritObject ('observe', prototype, base);\n // chain publish object to inherited\n this.inheritObject('publish', prototype, base);\n // chain reflect object to inherited\n this.inheritObject('reflect', prototype, base);\n // ch ain our lower-cased publish map to the inherited version\n this.inheritObje ct('_publishLC', prototype, base);\n // chain our instance attributes map t o the inherited version\n this.inheritObject('_instanceAttributes', prototy pe, base);\n // chain our event delegates map to the inherited version\n this.inheritObject('eventDelegates', prototype, base);\n },\n\n // impl ement various declarative features\n desugarAfterChaining: function(name, ext endee) {\n // build side-chained lists to optimize iterations\n this.o ptimizePropertyMaps(this.prototype);\n this.createPropertyAccessors(this.pr ototype);\n // install mdv delegate on template\n this.installBindingD elegate(this.fetchTemplate());\n // install external stylesheets as if they are inline\n this.installSheets();\n // adjust any paths in dom from imports\n this.resolveElementPaths(this);\n // compile list of attribu tes to copy to instances\n this.accumulateInstanceAttributes();\n // p arse on-* delegates declared on `this` element\n this.parseHostEvents();\n //\n // install a helper method this.resolvePath to aid in \n // setting resource urls. e.g.\n // this.$.image.src = this.resolvePath('image s/foo.png')\n this.addResolvePathApi();\n // under ShadowDOMPolyfill, transforms to approximate missing CSS features\n if (window.ShadowDOMPolyfi ll) {\n Platform.ShadowCSS.shimStyling(this.templateContent(), name, exte ndee);\n }\n // allow custom element access to the declarative context \n if (this.prototype.registerCallback) {\n this.prototype.registerC allback(this);\n }\n },\n\n // if a named constructor is requested in element, map a reference\n // to the constructor to the given symbol\n pu blishConstructor: function() {\n var symbol = this.getAttribute('constructo r');\n if (symbol) {\n window[symbol] = this.ctor;\n }\n },\ n\n // build prototype combining extendee, Polymer base, and named api\n g enerateBasePrototype: function(extnds) {\n var prototype = this.findBasePro totype(extnds);\n if (!prototype) {\n // create a prototype based on tag-name extension\n var prototype = HTMLElement.getPrototypeForTag(extn ds);\n // insert base api in inheritance chain (if needed)\n proto type = this.ensureBaseApi(prototype);\n // memoize this base\n mem oizedBases[extnds] = prototype;\n }\n return prototype;\n },\n\n findBasePrototype: function(name) {\n return memoizedBases[name];\n },\ n\n // install Polymer instance api into prototype chain, as needed \n ens ureBaseApi: function(prototype) {\n if (prototype.PolymerBase) {\n r eturn prototype;\n }\n var extended = Object.create(prototype);\n // we need a unique copy of base api for each base prototype\n // therefor e we 'extend' here instead of simply chaining\n api.publish(api.instance, e xtended);\n // TODO(sjmiles): sharing methods across prototype chains is\n // not supported by 'super' implementation which optimizes\n // by mem oizing prototype relationships.\n // Probably we should have a version of ' extend' that is \n // share-aware: it could study the text of each function ,\n // look for usage of 'super', and wrap those functions in\n // clo sures.\n // As of now, there is only one problematic method, so \n // we just patch it manually.\n // To avoid re-entrancy problems, the special super method\n // installed is called `mixinSuper` and the mixin method\n // must use this method instead of the default `super`.\n this.mixinMet hod(extended, prototype, api.instance.mdv, 'bind');\n // return buffed-up p rototype\n return extended;\n },\n\n mixinMethod: function(extended, prototype, api, name) {\n var $super = function(args) {\n return pro totype[name].apply(this, args);\n };\n extended[name] = function() {\n this.mixinSuper = $super;\n return api[name].apply(this, argument s);\n }\n },\n\n // ensure prototype[name] inherits from a prototype. prototype[name]\n inheritObject: function(name, prototype, base) {\n // require an object\n var source = prototype[name] || {};\n // chain inh erited properties onto a new object\n prototype[name] = this.chainObject(so urce, base[name]);\n },\n\n // register 'prototype' to custom element 'nam e', store constructor \n registerPrototype: function(name, extendee) { \n var info = {\n prototype: this.prototype\n }\n // native elem ent must be specified in extends\n var typeExtension = this.findTypeExtensi on(extendee);\n if (typeExtension) {\n info.extends = typeExtension; \n }\n // register the prototype with HTMLElement for name lookup\n HTMLElement.register(name, this.prototype);\n // register the custom typ e\n this.ctor = document.registerElement(name, info);\n },\n\n findTy peExtension: function(name) {\n if (name && name.indexOf('-') < 0) {\n return name;\n } else {\n var p = this.findBasePrototype(name);\n if (p.element) {\n return this.findTypeExtension(p.element.exte nds);\n }\n }\n }\n\n };\n\n // memoize base prototypes\n var memoizedBases = {};\n\n // implementation of 'chainObject' depends on support f or __proto__\n if (Object.__proto__) {\n prototype.chainObject = function(ob ject, inherited) {\n if (object && inherited && object !== inherited) {\n object.__proto__ = inherited;\n }\n return object;\n }\n } e lse {\n prototype.chainObject = function(object, inherited) {\n if (obje ct && inherited && object !== inherited) {\n var chained = Object.create( inherited);\n object = extend(chained, object);\n }\n return ob ject;\n }\n }\n\n // On platforms that do not support __proto__ (versions o f IE), the prototype\n // chain of a custom element is simulated via installati on of __proto__.\n // Although custom elements manages this, we install it here so it's\n // available during desugaring.\n function ensurePrototypeTraversal (prototype) {\n if (!Object.__proto__) {\n var ancestor = Object.getProt otypeOf(prototype);\n prototype.__proto__ = ancestor;\n if (isBase(anc estor)) {\n ancestor.__proto__ = Object.getPrototypeOf(ancestor);\n }\n }\n }\n\n // exports\n\n api.declaration.prototype = prototype;\n\n})( Polymer);\n","/*\n * Copyright (c) 2014 The Polymer Project Authors. All rights reserved.\n * This code may only be used under the BSD style license found at ht tp://polymer.github.io/LICENSE.txt\n * The complete set of authors may be found at http://polymer.github.io/AUTHORS.txt\n * The complete set of contributors may be found at http://polymer.github.io/CONTRIBUTORS.txt\n * Code distributed by G oogle as part of the polymer project is also\n * subject to an additional IP rig hts grant found at http://polymer.github.io/PATENTS.txt\n */\n\n(function(scope) {\n\n /*\n\n Elements are added to a registration queue so that they regist er in \n the proper order at the appropriate time. We do this for a few reaso ns:\n\n * to enable elements to load resources (like stylesheets) \n async hronously. We need to do this until the platform provides an efficient\n alte rnative. One issue is that remote @import stylesheets are \n re-fetched whene ver stamped into a shadowRoot.\n\n * to ensure elements loaded 'at the same t ime' (e.g. via some set of\n imports) are registered as a batch. This allows elements to be enured from\n upgrade ordering as long as they query the dom t ree 1 task after\n upgrade (aka domReady). This is a performance tradeoff. On the one hand,\n elements that could register while imports are loading are p revented from \n doing so. On the other, grouping upgrades into a single task means less\n incremental work (for example style recalcs), Also, we can ens ure the \n document is in a known state at the single quantum of time when \n elements upgrade.\n\n */\n var queue = {\n // tell the queue to wait fo r an element to be ready\n wait: function(element, check, go) {\n var sh ouldAdd = (this.indexOf(element) === -1 && \n flushQueue.indexOf(elemen t) === -1);\n if (shouldAdd) {\n this.add(element);\n element .__check = check;\n element.__go = go;\n }\n return (this.index Of(element) !== 0);\n },\n add: function(element) {\n //console.log(' queueing', element.name);\n queueForElement(element).push(element);\n }, \n indexOf: function(element) {\n var i = queueForElement(element).index Of(element);\n if (i >= 0 && document.contains(element)) {\n i += (H TMLImports.useNative || HTMLImports.ready) ? \n importQueue.length : 1e 9;\n }\n return i; \n },\n // tell the queue an element is read y to be registered\n go: function(element) {\n var readied = this.remove (element);\n if (readied) {\n this.addToFlushQueue(readied);\n this.check();\n }\n },\n remove: function(element) {\n var i = this.indexOf(element);\n if (i !== 0) {\n //console.warn('queue ord er wrong', i);\n return;\n }\n return queueForElement(element). shift();\n },\n check: function() {\n // next\n var element = th is.nextElement();\n if (element) {\n element.__check.call(element);\ n }\n if (this.canReady()) {\n this.ready();\n return tr ue;\n }\n },\n nextElement: function() {\n return nextQueued();\ n },\n canReady: function() {\n return !this.waitToReady && this.isEm pty();\n },\n isEmpty: function() {\n return !importQueue.length && ! mainQueue.length;\n },\n addToFlushQueue: function(element) {\n flush Queue.push(element); \n },\n flush: function() {\n var element;\n while (flushQueue.length) {\n element = flushQueue.shift();\n e lement.__go.call(element);\n element.__check = element.__go = null;\n }\n },\n ready: function() {\n this.flush();\n // TODO(sorvell ): As an optimization, turn off CE polyfill upgrading\n // while registerin g. This way we avoid having to upgrade each document\n // piecemeal per reg istration and can instead register all elements\n // and upgrade once in a batch. Without this optimization, upgrade time\n // degrades significantly when SD polyfill is used. This is mainly because\n // querying the document tree for elements is slow under the SD polyfill.\n if (CustomElements.read y === false) {\n CustomElements.upgradeDocumentTree(document);\n C ustomElements.ready = true;\n }\n Platform.flush();\n requestAnim ationFrame(this.flushReadyCallbacks);\n },\n addReadyCallback: function(ca llback) {\n if (callback) {\n readyCallbacks.push(callback);\n }\n },\n flushReadyCallbacks: function() {\n if (readyCallbacks) {\n var fn;\n while (readyCallbacks.length) {\n fn = readyCal lbacks.shift();\n fn();\n }\n }\n },\n waitToReady: t rue\n };\n\n var flushQueue = [];\n\n var importQueue = [];\n var mainQueue = [];\n var readyCallbacks = [];\n\n function queueForElement(element) {\n return document.contains(element) ? mainQueue : importQueue;\n }\n\n function nextQueued() {\n return importQueue.length ? importQueue[0] : mainQueue[0];\n }\n\n var polymerReadied = false; \n\n document.addEventListener('WebCompone ntsReady', function() {\n CustomElements.ready = false;\n });\n \n functio n whenPolymerReady(callback) {\n queue.waitToReady = true;\n CustomElement s.ready = false;\n HTMLImports.whenImportsReady(function() {\n queue.add ReadyCallback(callback);\n queue.waitToReady = false;\n queue.check(); \n });\n }\n\n // exports\n scope.queue = queue;\n scope.whenPolymerReady = whenPolymerReady;\n})(Polymer);\n","/*\n * Copyright (c) 2014 The Polymer Pro ject Authors. All rights reserved.\n * This code may only be used under the BSD style license found at http://polymer.github.io/LICENSE.txt\n * The complete set of authors may be found at http://polymer.github.io/AUTHORS.txt\n * The complet e set of contributors may be found at http://polymer.github.io/CONTRIBUTORS.txt\ n * Code distributed by Google as part of the polymer project is also\n * subjec t to an additional IP rights grant found at http://polymer.github.io/PATENTS.txt \n */\n\n(function(scope) {\n\n var whenPolymerReady = scope.whenPolymerReady;\ n\n function importElements(elementOrFragment, callback) {\n if (elementOrFr agment) {\n document.head.appendChild(elementOrFragment);\n whenPolyme rReady(callback);\n } else if (callback) {\n callback();\n }\n }\n\n function importUrls(urls, callback) {\n if (urls && urls.length) {\n var frag = document.createDocumentFragment();\n for (var i=0, l=urls.len gth, url, link; (i<l) && (url=urls[i]); i++) {\n link = document.create Element('link');\n link.rel = 'import';\n link.href = url;\n frag.appendChild(link);\n }\n importElements(frag, callbac k);\n } else if (callback) {\n callback();\n }\n }\n\n // exports\n scope.import = importUrls;\n scope.importElements = importElements;\n\n})(Pol ymer);\n","/*\n * Copyright (c) 2014 The Polymer Project Authors. All rights res erved.\n * This code may only be used under the BSD style license found at http: //polymer.github.io/LICENSE.txt\n * The complete set of authors may be found at http://polymer.github.io/AUTHORS.txt\n * The complete set of contributors may be found at http://polymer.github.io/CONTRIBUTORS.txt\n * Code distributed by Goog le as part of the polymer project is also\n * subject to an additional IP rights grant found at http://polymer.github.io/PATENTS.txt\n */\n\n(function(scope) {\ n\n // imports\n\n var extend = scope.extend;\n var api = scope.api;\n var q ueue = scope.queue;\n var whenPolymerReady = scope.whenPolymerReady;\n var get RegisteredPrototype = scope.getRegisteredPrototype;\n var waitingForPrototype = scope.waitingForPrototype;\n\n // declarative implementation: <polymer-element >\n\n var prototype = extend(Object.create(HTMLElement.prototype), {\n\n cre atedCallback: function() {\n if (this.getAttribute('name')) {\n this .init();\n }\n },\n\n init: function() {\n // fetch declared val ues\n this.name = this.getAttribute('name');\n this.extends = this.get Attribute('extends');\n // initiate any async resource fetches\n this. loadResources();\n // register when all constraints are met\n this.reg isterWhenReady();\n },\n\n registerWhenReady: function() {\n if (this. registered\n || this.waitingForPrototype(this.name)\n || this.waitin gForQueue()\n || this.waitingForResources()) {\n return;\n } \n // TODO(sorvell): ends up calling '_register' by virtue\n // of `wa itingForQueue` (see below)\n queue.go(this);\n },\n\n // TODO(sorvell ): refactor, this method is private-ish, but it's being\n // called by the qu eue object.\n _register: function() {\n //console.log('registering', thi s.name);\n //console.group('registering', this.name);\n // warn if ext ending from a custom element not registered via Polymer\n if (isCustomTag(t his.extends) && !isRegistered(this.extends)) {\n console.warn('%s is atte mpting to extend %s, an unregistered element ' +\n 'or one that was n ot registered with Polymer.', this.name,\n this.extends);\n }\n this.register(this.name, this.extends);\n this.registered = true;\n //console.groupEnd();\n },\n\n waitingForPrototype: function(name) {\n if (!getRegisteredPrototype(name)) {\n // then wait for a prototype\ n waitingForPrototype(name, this);\n // emulate script if user is not supplying one\n this.handleNoScript(name);\n // prototype not ready yet\n return true;\n }\n },\n\n handleNoScript: function (name) {\n // if explicitly marked as 'noscript'\n if (this.hasAttribu te('noscript') && !this.noscript) {\n this.noscript = true;\n // T ODO(sorvell): CustomElements polyfill awareness:\n // noscript elements s hould upgrade in logical order\n // script injection ensures this under n ative custom elements;\n // under imports + ce polyfills, scripts run bef ore upgrades.\n // dependencies should be ready at upgrade time so regist er\n // prototype at this time.\n if (window.CustomElements && !Cu stomElements.useNative) {\n Polymer(name);\n } else {\n var script = document.createElement('script');\n script.textContent = 'Polymer(\\'' + name + '\\');';\n this.appendChild(script);\n }\ n }\n },\n\n waitingForResources: function() {\n return this._ne edsResources;\n },\n\n // NOTE: Elements must be queued in proper order fo r inheritance/composition\n // dependency resolution. Previously this was enf orced for inheritance,\n // and by rule for composition. It's now entirely by rule.\n waitingForQueue: function() {\n return queue.wait(this, this.re gisterWhenReady, this._register);\n },\n\n loadResources: function() {\n this._needsResources = true;\n this.loadStyles(function() {\n th is._needsResources = false;\n this.registerWhenReady();\n }.bind(thi s));\n }\n\n });\n\n // semi-pluggable APIs \n\n // TODO(sjmiles): should be fully pluggable (aka decoupled, currently\n // the various plugins are allow ed to depend on each other directly)\n api.publish(api.declaration, prototype); \n\n // utility and bookkeeping\n\n function isRegistered(name) {\n return Boolean(HTMLElement.getPrototypeForTag(name));\n }\n\n function isCustomTag(na me) {\n return (name && name.indexOf('-') >= 0);\n }\n\n // boot tasks\n\n whenPolymerReady(function() {\n document.body.removeAttribute('unresolved'); \n document.dispatchEvent(\n new CustomEvent('polymer-ready', {bubbles: true})\n );\n });\n\n // register polymer-element with document\n\n docume nt.registerElement('polymer-element', {prototype: prototype});\n\n})(Polymer);\n ","/*\n * Copyright (c) 2014 The Polymer Project Authors. All rights reserved.\n * This code may only be used under the BSD style license found at http://polyme r.github.io/LICENSE.txt\n * The complete set of authors may be found at http://p olymer.github.io/AUTHORS.txt\n * The complete set of contributors may be found a t http://polymer.github.io/CONTRIBUTORS.txt\n * Code distributed by Google as pa rt of the polymer project is also\n * subject to an additional IP rights grant f ound at http://polymer.github.io/PATENTS.txt\n */\n\n/**\n * The `auto-binding` element extends the template element. It provides a quick \n * and easy way to d o data binding without the need to setup a model. \n * The `auto-binding` elemen t itself serves as the model and controller for the \n * elements it contains. B oth data and event handlers can be bound. \n *\n * The `auto-binding` element ac ts just like a template that is bound to \n * a model. It stamps its content in the dom adjacent to itself. When the \n * content is stamped, the `template-boun d` event is fired.\n *\n * Example:\n *\n * <template is=\"auto-binding\">\n * <div>Say something: <input value=\"{{value}}\"></div>\n * <div>Yo u said: {{value}}</div>\n * <button on-tap=\"{{buttonTap}}\">Tap me!</butt on>\n * </template>\n * <script>\n * var template = document.query Selector('template');\n * template.value = 'something';\n * template .buttonTap = function() {\n * console.log('tap!');\n * };\n * </script>\n *\n * @module Polymer\n * @status stable\n*/\n\n(function() {\n\n v ar element = document.createElement('polymer-element');\n element.setAttribute( 'name', 'auto-binding');\n element.setAttribute('extends', 'template');\n elem ent.init();\n\n Polymer('auto-binding', {\n\n createdCallback: function() {\ n this.syntax = this.bindingDelegate = this.makeSyntax();\n // delay s tamping until polymer-ready so that auto-binding is not\n // required to lo ad last.\n Polymer.whenPolymerReady(function() {\n this.model = this ;\n this.setAttribute('bind', '');\n // we don't bother with an ex plicit signal here, we could ust a MO\n // if necessary\n this.asy nc(function() {\n // note: this will marshall *all* the elements in the parentNode\n // rather than just stamped ones. We'd need to use create Instance\n // to fix this or something else fancier.\n this.ma rshalNodeReferences(this.parentNode);\n // template stamping is asynchr onous so stamping isn't complete\n // by polymer-ready; fire an event s o users can use stamped elements\n this.fire('template-bound');\n });\n }.bind(this));\n },\n\n makeSyntax: function() {\n var e vents = Object.create(Polymer.api.declaration.events);\n var self = this;\n events.findController = function() { return self.model; };\n\n var sy ntax = new PolymerExpressions();\n var prepareBinding = syntax.prepareBindi ng; \n syntax.prepareBinding = function(pathString, name, node) {\n return events.prepareEventBinding(pathString, name, node) ||\n pr epareBinding.call(syntax, pathString, name, node);\n };\n return synta x;\n }\n\n });\n\n})();\n"]}
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