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Side by Side Diff: src/pdf/SkPDFShader.cpp

Issue 348113002: Use SkMutex::assertHeld in SkPDFFont and SkPDFShader. (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Created 6 years, 6 months ago
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1 1
2 /* 2 /*
3 * Copyright 2011 Google Inc. 3 * Copyright 2011 Google Inc.
4 * 4 *
5 * Use of this source code is governed by a BSD-style license that can be 5 * Use of this source code is governed by a BSD-style license that can be
6 * found in the LICENSE file. 6 * found in the LICENSE file.
7 */ 7 */
8 8
9 9
10 #include "SkPDFShader.h" 10 #include "SkPDFShader.h"
(...skipping 584 matching lines...) Expand 10 before | Expand all | Expand 10 after
595 SkAutoTDelete<State> shaderState(inState); 595 SkAutoTDelete<State> shaderState(inState);
596 if (shaderState.get()->fType == SkShader::kNone_GradientType && 596 if (shaderState.get()->fType == SkShader::kNone_GradientType &&
597 shaderState.get()->fImage.isNull()) { 597 shaderState.get()->fImage.isNull()) {
598 // TODO(vandebo) This drops SKComposeShader on the floor. We could 598 // TODO(vandebo) This drops SKComposeShader on the floor. We could
599 // handle compose shader by pulling things up to a layer, drawing with 599 // handle compose shader by pulling things up to a layer, drawing with
600 // the first shader, applying the xfer mode and drawing again with the 600 // the first shader, applying the xfer mode and drawing again with the
601 // second shader, then applying the layer to the original drawing. 601 // second shader, then applying the layer to the original drawing.
602 return NULL; 602 return NULL;
603 } 603 }
604 604
605 SkPDFShader::CanonicalShadersMutex().assertHeld();
mtklein 2014/06/20 17:40:54 Seems redundant? Just let CanonicalShaders() do i
hal.canary 2014/06/20 17:49:07 Done.
605 ShaderCanonicalEntry entry(NULL, shaderState.get()); 606 ShaderCanonicalEntry entry(NULL, shaderState.get());
606 int index = CanonicalShaders().find(entry); 607 int index = CanonicalShaders().find(entry);
607 if (index >= 0) { 608 if (index >= 0) {
608 result = CanonicalShaders()[index].fPDFShader; 609 result = CanonicalShaders()[index].fPDFShader;
609 result->ref(); 610 result->ref();
610 return result; 611 return result;
611 } 612 }
612 613
613 bool valid = false; 614 bool valid = false;
614 // The PDFShader takes ownership of the shaderSate. 615 // The PDFShader takes ownership of the shaderSate.
(...skipping 13 matching lines...) Expand all
628 SkNEW_ARGS(SkPDFFunctionShader, (shaderState.detach())); 629 SkNEW_ARGS(SkPDFFunctionShader, (shaderState.detach()));
629 valid = functionShader->isValid(); 630 valid = functionShader->isValid();
630 result = functionShader; 631 result = functionShader;
631 } 632 }
632 } 633 }
633 if (!valid) { 634 if (!valid) {
634 delete result; 635 delete result;
635 return NULL; 636 return NULL;
636 } 637 }
637 entry.fPDFShader = result; 638 entry.fPDFShader = result;
639 SkPDFShader::CanonicalShadersMutex().assertHeld();
mtklein 2014/06/20 17:40:56 Ditto.
hal.canary 2014/06/20 17:49:06 Done.
638 CanonicalShaders().push(entry); 640 CanonicalShaders().push(entry);
639 return result; // return the reference that came from new. 641 return result; // return the reference that came from new.
640 } 642 }
641 643
642 // static 644 // static
643 void SkPDFShader::RemoveShader(SkPDFObject* shader) { 645 void SkPDFShader::RemoveShader(SkPDFObject* shader) {
644 SkAutoMutexAcquire lock(CanonicalShadersMutex()); 646 SkAutoMutexAcquire lock(CanonicalShadersMutex());
645 ShaderCanonicalEntry entry(shader, NULL); 647 ShaderCanonicalEntry entry(shader, NULL);
646 int index = CanonicalShaders().find(entry); 648 int index = CanonicalShaders().find(entry);
647 SkASSERT(index >= 0); 649 SkASSERT(index >= 0);
648 CanonicalShaders().removeShuffle(index); 650 CanonicalShaders().removeShuffle(index);
649 } 651 }
650 652
651 // static 653 // static
652 SkPDFObject* SkPDFShader::GetPDFShader(const SkShader& shader, 654 SkPDFObject* SkPDFShader::GetPDFShader(const SkShader& shader,
653 const SkMatrix& matrix, 655 const SkMatrix& matrix,
654 const SkIRect& surfaceBBox) { 656 const SkIRect& surfaceBBox) {
655 SkAutoMutexAcquire lock(CanonicalShadersMutex()); 657 SkAutoMutexAcquire lock(CanonicalShadersMutex());
656 return GetPDFShaderByState( 658 return GetPDFShaderByState(
657 SkNEW_ARGS(State, (shader, matrix, surfaceBBox))); 659 SkNEW_ARGS(State, (shader, matrix, surfaceBBox)));
658 } 660 }
659 661
660 // static 662 // static
661 SkTDArray<SkPDFShader::ShaderCanonicalEntry>& SkPDFShader::CanonicalShaders() { 663 SkTDArray<SkPDFShader::ShaderCanonicalEntry>& SkPDFShader::CanonicalShaders() {
664 SkPDFShader::CanonicalShadersMutex().assertHeld();
662 // This initialization is only thread safe with gcc. 665 // This initialization is only thread safe with gcc.
663 static SkTDArray<ShaderCanonicalEntry> gCanonicalShaders; 666 static SkTDArray<ShaderCanonicalEntry> gCanonicalShaders;
664 return gCanonicalShaders; 667 return gCanonicalShaders;
665 } 668 }
666 669
667 // static 670 // static
668 SkBaseMutex& SkPDFShader::CanonicalShadersMutex() { 671 SkBaseMutex& SkPDFShader::CanonicalShadersMutex() {
669 // This initialization is only thread safe with gcc or when 672 // This initialization is only thread safe with gcc or when
mtklein 2014/06/20 17:40:56 Again, misleading. Let's just delete all these "i
hal.canary 2014/06/20 17:49:06 Done.
670 // POD-style mutex initialization is used. 673 // POD-style mutex initialization is used.
671 SK_DECLARE_STATIC_MUTEX(gCanonicalShadersMutex); 674 SK_DECLARE_STATIC_MUTEX(gCanonicalShadersMutex);
672 return gCanonicalShadersMutex; 675 return gCanonicalShadersMutex;
673 } 676 }
674 677
675 // static 678 // static
676 SkPDFObject* SkPDFFunctionShader::RangeObject() { 679 SkPDFObject* SkPDFFunctionShader::RangeObject() {
677 // This initialization is only thread safe with gcc. 680 SkPDFShader::CanonicalShadersMutex().assertHeld();
678 static SkPDFArray* range = NULL; 681 static SkPDFArray* range = NULL;
679 // This method is only used with CanonicalShadersMutex, so it's safe to 682 // This method is only used with CanonicalShadersMutex, so it's safe to
680 // populate domain. 683 // populate domain.
681 if (range == NULL) { 684 if (range == NULL) {
682 range = new SkPDFArray; 685 range = new SkPDFArray;
683 range->reserve(6); 686 range->reserve(6);
684 range->appendInt(0); 687 range->appendInt(0);
685 range->appendInt(1); 688 range->appendInt(1);
686 range->appendInt(0); 689 range->appendInt(0);
687 range->appendInt(1); 690 range->appendInt(1);
(...skipping 651 matching lines...) Expand 10 before | Expand all | Expand 10 after
1339 return false; 1342 return false;
1340 } 1343 }
1341 1344
1342 void SkPDFShader::State::AllocateGradientInfoStorage() { 1345 void SkPDFShader::State::AllocateGradientInfoStorage() {
1343 fColorData.set(sk_malloc_throw( 1346 fColorData.set(sk_malloc_throw(
1344 fInfo.fColorCount * (sizeof(SkColor) + sizeof(SkScalar)))); 1347 fInfo.fColorCount * (sizeof(SkColor) + sizeof(SkScalar))));
1345 fInfo.fColors = reinterpret_cast<SkColor*>(fColorData.get()); 1348 fInfo.fColors = reinterpret_cast<SkColor*>(fColorData.get());
1346 fInfo.fColorOffsets = 1349 fInfo.fColorOffsets =
1347 reinterpret_cast<SkScalar*>(fInfo.fColors + fInfo.fColorCount); 1350 reinterpret_cast<SkScalar*>(fInfo.fColors + fInfo.fColorCount);
1348 } 1351 }
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