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Unified Diff: bench/SkBenchmark.h

Issue 347823004: Remove Sk prefix from some bench classes. (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: SkGMBench -> GMBench Created 6 years, 6 months ago
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Index: bench/SkBenchmark.h
diff --git a/bench/SkBenchmark.h b/bench/SkBenchmark.h
deleted file mode 100644
index 012d0fd0b0f6ca1164e73e3a61ad83f57dad9b53..0000000000000000000000000000000000000000
--- a/bench/SkBenchmark.h
+++ /dev/null
@@ -1,128 +0,0 @@
-
-/*
- * Copyright 2011 Google Inc.
- *
- * Use of this source code is governed by a BSD-style license that can be
- * found in the LICENSE file.
- */
-#ifndef SkBenchmark_DEFINED
-#define SkBenchmark_DEFINED
-
-#include "SkRefCnt.h"
-#include "SkPoint.h"
-#include "SkString.h"
-#include "SkTRegistry.h"
-
-#define DEF_BENCH(code) \
-namespace { \
-static SkBenchmark* SK_MACRO_APPEND_LINE(factory)(void*) { code; } \
-BenchRegistry SK_MACRO_APPEND_LINE(g_R_)(SK_MACRO_APPEND_LINE(factory)); \
-}
-
-/*
- * With the above macros, you can register benches as follows (at the bottom
- * of your .cpp)
- *
- * DEF_BENCH(return new MyBenchmark(...))
- * DEF_BENCH(return new MyBenchmark(...))
- * DEF_BENCH(return new MyBenchmark(...))
- */
-
-
-class SkCanvas;
-class SkPaint;
-
-class SkTriState {
-public:
- enum State {
- kDefault,
- kTrue,
- kFalse
- };
- static const char* Name[];
-};
-
-class SkBenchmark : public SkRefCnt {
-public:
- SK_DECLARE_INST_COUNT(SkBenchmark)
-
- SkBenchmark();
-
- const char* getName();
- SkIPoint getSize();
-
- enum Backend {
- kNonRendering_Backend,
- kRaster_Backend,
- kGPU_Backend,
- kPDF_Backend,
- };
-
- // Call to determine whether the benchmark is intended for
- // the rendering mode.
- virtual bool isSuitableFor(Backend backend) {
- return backend != kNonRendering_Backend;
- }
-
- // Call before draw, allows the benchmark to do setup work outside of the
- // timer. When a benchmark is repeatedly drawn, this should be called once
- // before the initial draw.
- void preDraw();
-
- // Bench framework can tune loops to be large enough for stable timing.
- void draw(const int loops, SkCanvas*);
-
- void setForceAlpha(int alpha) {
- fForceAlpha = alpha;
- }
-
- void setForceAA(bool aa) {
- fForceAA = aa;
- }
-
- void setForceFilter(bool filter) {
- fForceFilter = filter;
- }
-
- void setDither(SkTriState::State state) {
- fDither = state;
- }
-
- /** Assign masks for paint-flags. These will be applied when setupPaint()
- * is called.
- *
- * Performs the following on the paint:
- * uint32_t flags = paint.getFlags();
- * flags &= ~clearMask;
- * flags |= orMask;
- * paint.setFlags(flags);
- */
- void setPaintMasks(uint32_t orMask, uint32_t clearMask) {
- fOrMask = orMask;
- fClearMask = clearMask;
- }
-
-protected:
- virtual void setupPaint(SkPaint* paint);
-
- virtual const char* onGetName() = 0;
- virtual void onPreDraw() {}
- // Each bench should do its main work in a loop like this:
- // for (int i = 0; i < loops; i++) { <work here> }
- virtual void onDraw(const int loops, SkCanvas*) = 0;
-
- virtual SkIPoint onGetSize();
-
-private:
- int fForceAlpha;
- bool fForceAA;
- bool fForceFilter;
- SkTriState::State fDither;
- uint32_t fOrMask, fClearMask;
-
- typedef SkRefCnt INHERITED;
-};
-
-typedef SkTRegistry<SkBenchmark*(*)(void*)> BenchRegistry;
-
-#endif
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