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Side by Side Diff: bench/PerlinNoiseBench.cpp

Issue 347823004: Remove Sk prefix from some bench classes. (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: SkGMBench -> GMBench Created 6 years, 6 months ago
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1 /* 1 /*
2 * Copyright 2013 Google Inc. 2 * Copyright 2013 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 #include "SkBenchmark.h" 7 #include "Benchmark.h"
8 #include "SkCanvas.h" 8 #include "SkCanvas.h"
9 #include "SkPerlinNoiseShader.h" 9 #include "SkPerlinNoiseShader.h"
10 10
11 class PerlinNoiseBench : public SkBenchmark { 11 class PerlinNoiseBench : public Benchmark {
12 SkISize fSize; 12 SkISize fSize;
13 13
14 public: 14 public:
15 PerlinNoiseBench() { 15 PerlinNoiseBench() {
16 fSize = SkISize::Make(80, 80); 16 fSize = SkISize::Make(80, 80);
17 } 17 }
18 18
19 protected: 19 protected:
20 virtual const char* onGetName() SK_OVERRIDE { 20 virtual const char* onGetName() SK_OVERRIDE {
21 return "perlinnoise"; 21 return "perlinnoise";
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47 SkPerlinNoiseShader::CreateTurbulence(baseFrequencyX, baseFrequencyY , numOctaves, 47 SkPerlinNoiseShader::CreateTurbulence(baseFrequencyX, baseFrequencyY , numOctaves,
48 seed, stitchTiles ? &fSize : NU LL); 48 seed, stitchTiles ? &fSize : NU LL);
49 SkPaint paint; 49 SkPaint paint;
50 paint.setShader(shader)->unref(); 50 paint.setShader(shader)->unref();
51 51
52 for (int i = 0; i < loops; i++) { 52 for (int i = 0; i < loops; i++) {
53 this->drawClippedRect(canvas, x, y, paint); 53 this->drawClippedRect(canvas, x, y, paint);
54 } 54 }
55 } 55 }
56 56
57 typedef SkBenchmark INHERITED; 57 typedef Benchmark INHERITED;
58 }; 58 };
59 59
60 /////////////////////////////////////////////////////////////////////////////// 60 ///////////////////////////////////////////////////////////////////////////////
61 61
62 DEF_BENCH( return new PerlinNoiseBench(); ) 62 DEF_BENCH( return new PerlinNoiseBench(); )
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