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1 /* | 1 /* |
2 * Copyright 2012 Google Inc. | 2 * Copyright 2012 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "SkBenchmark.h" | 8 #include "Benchmark.h" |
9 #include "SkCanvas.h" | 9 #include "SkCanvas.h" |
10 #include "SkPaint.h" | 10 #include "SkPaint.h" |
11 #include "SkRandom.h" | 11 #include "SkRandom.h" |
12 #include "SkShader.h" | 12 #include "SkShader.h" |
13 #include "SkString.h" | 13 #include "SkString.h" |
14 | 14 |
15 // This bench simulates the calls Skia sees from various HTML5 canvas | 15 // This bench simulates the calls Skia sees from various HTML5 canvas |
16 // game bench marks | 16 // game bench marks |
17 class GameBench : public SkBenchmark { | 17 class GameBench : public Benchmark { |
18 public: | 18 public: |
19 enum Type { | 19 enum Type { |
20 kScale_Type, | 20 kScale_Type, |
21 kTranslate_Type, | 21 kTranslate_Type, |
22 kRotate_Type | 22 kRotate_Type |
23 }; | 23 }; |
24 | 24 |
25 enum Clear { | 25 enum Clear { |
26 kFull_Clear, | 26 kFull_Clear, |
27 kPartial_Clear | 27 kPartial_Clear |
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297 if (inColorX && inColorY) { | 297 if (inColorX && inColorY) { |
298 SkASSERT(colorX < kNumAtlasedX && colorY < kNumAtlasedY); | 298 SkASSERT(colorX < kNumAtlasedX && colorY < kNumAtlasedY); |
299 *scanline = colors[colorX][colorY]; | 299 *scanline = colors[colorX][colorY]; |
300 } else { | 300 } else { |
301 *scanline = 0x00000000; | 301 *scanline = 0x00000000; |
302 } | 302 } |
303 } | 303 } |
304 } | 304 } |
305 } | 305 } |
306 | 306 |
307 typedef SkBenchmark INHERITED; | 307 typedef Benchmark INHERITED; |
308 }; | 308 }; |
309 | 309 |
310 // Partial clear | 310 // Partial clear |
311 DEF_BENCH( return SkNEW_ARGS(GameBench, (GameBench::kScale_Type, | 311 DEF_BENCH( return SkNEW_ARGS(GameBench, (GameBench::kScale_Type, |
312 GameBench::kPartial_Clear)); ) | 312 GameBench::kPartial_Clear)); ) |
313 DEF_BENCH( return SkNEW_ARGS(GameBench, (GameBench::kTranslate_Type, | 313 DEF_BENCH( return SkNEW_ARGS(GameBench, (GameBench::kTranslate_Type, |
314 GameBench::kPartial_Clear)); ) | 314 GameBench::kPartial_Clear)); ) |
315 DEF_BENCH( return SkNEW_ARGS(GameBench, (GameBench::kTranslate_Type, | 315 DEF_BENCH( return SkNEW_ARGS(GameBench, (GameBench::kTranslate_Type, |
316 GameBench::kPartial_Clear, true)); ) | 316 GameBench::kPartial_Clear, true)); ) |
317 DEF_BENCH( return SkNEW_ARGS(GameBench, (GameBench::kRotate_Type, | 317 DEF_BENCH( return SkNEW_ARGS(GameBench, (GameBench::kRotate_Type, |
318 GameBench::kPartial_Clear)); ) | 318 GameBench::kPartial_Clear)); ) |
319 | 319 |
320 // Full clear | 320 // Full clear |
321 DEF_BENCH( return SkNEW_ARGS(GameBench, (GameBench::kScale_Type, | 321 DEF_BENCH( return SkNEW_ARGS(GameBench, (GameBench::kScale_Type, |
322 GameBench::kFull_Clear)); ) | 322 GameBench::kFull_Clear)); ) |
323 DEF_BENCH( return SkNEW_ARGS(GameBench, (GameBench::kTranslate_Type, | 323 DEF_BENCH( return SkNEW_ARGS(GameBench, (GameBench::kTranslate_Type, |
324 GameBench::kFull_Clear)); ) | 324 GameBench::kFull_Clear)); ) |
325 DEF_BENCH( return SkNEW_ARGS(GameBench, (GameBench::kTranslate_Type, | 325 DEF_BENCH( return SkNEW_ARGS(GameBench, (GameBench::kTranslate_Type, |
326 GameBench::kFull_Clear, true)); ) | 326 GameBench::kFull_Clear, true)); ) |
327 DEF_BENCH( return SkNEW_ARGS(GameBench, (GameBench::kRotate_Type, | 327 DEF_BENCH( return SkNEW_ARGS(GameBench, (GameBench::kRotate_Type, |
328 GameBench::kFull_Clear)); ) | 328 GameBench::kFull_Clear)); ) |
329 | 329 |
330 // Atlased | 330 // Atlased |
331 DEF_BENCH( return SkNEW_ARGS(GameBench, (GameBench::kTranslate_Type, | 331 DEF_BENCH( return SkNEW_ARGS(GameBench, (GameBench::kTranslate_Type, |
332 GameBench::kFull_Clear, false, true)
); ) | 332 GameBench::kFull_Clear, false, true)
); ) |
333 DEF_BENCH( return SkNEW_ARGS(GameBench, (GameBench::kTranslate_Type, | 333 DEF_BENCH( return SkNEW_ARGS(GameBench, (GameBench::kTranslate_Type, |
334 GameBench::kFull_Clear, false, true,
true)); ) | 334 GameBench::kFull_Clear, false, true,
true)); ) |
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