| OLD | NEW |
| 1 /* | 1 /* |
| 2 * Copyright 2014 Google Inc. | 2 * Copyright 2014 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #include "GrDitherEffect.h" | 8 #include "GrDitherEffect.h" |
| 9 | 9 |
| 10 #include "gl/GrGLEffect.h" | 10 #include "gl/GrGLEffect.h" |
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| 97 // that seems to be floating around on the internet. It works under | 97 // that seems to be floating around on the internet. It works under |
| 98 // the assumption that sin(<big number>) oscillates with high frequency | 98 // the assumption that sin(<big number>) oscillates with high frequency |
| 99 // and sampling it will generate "randomness". Since we're using this | 99 // and sampling it will generate "randomness". Since we're using this |
| 100 // for rendering and not cryptography it should be OK. | 100 // for rendering and not cryptography it should be OK. |
| 101 | 101 |
| 102 // For each channel c, add the random offset to the pixel to either bump | 102 // For each channel c, add the random offset to the pixel to either bump |
| 103 // it up or let it remain constant during quantization. | 103 // it up or let it remain constant during quantization. |
| 104 builder->fsCodeAppendf("\t\tfloat r = " | 104 builder->fsCodeAppendf("\t\tfloat r = " |
| 105 "fract(sin(dot(%s.xy ,vec2(12.9898,78.233))) * 43758.
5453);\n", | 105 "fract(sin(dot(%s.xy ,vec2(12.9898,78.233))) * 43758.
5453);\n", |
| 106 builder->fragmentPosition()); | 106 builder->fragmentPosition()); |
| 107 builder->fsCodeAppendf("\t\t%s = (1.0f/255.0f) * vec4(r, r, r, r) + %s;\n", | 107 builder->fsCodeAppendf("\t\t%s = (1.0/255.0) * vec4(r, r, r, r) + %s;\n", |
| 108 outputColor, GrGLSLExpr4(inputColor).c_str()); | 108 outputColor, GrGLSLExpr4(inputColor).c_str()); |
| 109 } | 109 } |
| 110 | 110 |
| 111 ////////////////////////////////////////////////////////////////////////////// | 111 ////////////////////////////////////////////////////////////////////////////// |
| 112 | 112 |
| 113 GrEffectRef* GrDitherEffect::Create() { | 113 GrEffectRef* GrDitherEffect::Create() { |
| 114 return DitherEffect::Create(); | 114 return DitherEffect::Create(); |
| 115 } | 115 } |
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