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Side by Side Diff: src/gpu/effects/GrDitherEffect.cpp

Issue 347563006: Fix shader code (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Created 6 years, 6 months ago
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1 /* 1 /*
2 * Copyright 2014 Google Inc. 2 * Copyright 2014 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "GrDitherEffect.h" 8 #include "GrDitherEffect.h"
9 9
10 #include "gl/GrGLEffect.h" 10 #include "gl/GrGLEffect.h"
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97 // that seems to be floating around on the internet. It works under 97 // that seems to be floating around on the internet. It works under
98 // the assumption that sin(<big number>) oscillates with high frequency 98 // the assumption that sin(<big number>) oscillates with high frequency
99 // and sampling it will generate "randomness". Since we're using this 99 // and sampling it will generate "randomness". Since we're using this
100 // for rendering and not cryptography it should be OK. 100 // for rendering and not cryptography it should be OK.
101 101
102 // For each channel c, add the random offset to the pixel to either bump 102 // For each channel c, add the random offset to the pixel to either bump
103 // it up or let it remain constant during quantization. 103 // it up or let it remain constant during quantization.
104 builder->fsCodeAppendf("\t\tfloat r = " 104 builder->fsCodeAppendf("\t\tfloat r = "
105 "fract(sin(dot(%s.xy ,vec2(12.9898,78.233))) * 43758. 5453);\n", 105 "fract(sin(dot(%s.xy ,vec2(12.9898,78.233))) * 43758. 5453);\n",
106 builder->fragmentPosition()); 106 builder->fragmentPosition());
107 builder->fsCodeAppendf("\t\t%s = (1.0f/255.0f) * vec4(r, r, r, r) + %s;\n", 107 builder->fsCodeAppendf("\t\t%s = (1.0/255.0) * vec4(r, r, r, r) + %s;\n",
108 outputColor, GrGLSLExpr4(inputColor).c_str()); 108 outputColor, GrGLSLExpr4(inputColor).c_str());
109 } 109 }
110 110
111 ////////////////////////////////////////////////////////////////////////////// 111 //////////////////////////////////////////////////////////////////////////////
112 112
113 GrEffectRef* GrDitherEffect::Create() { 113 GrEffectRef* GrDitherEffect::Create() {
114 return DitherEffect::Create(); 114 return DitherEffect::Create();
115 } 115 }
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