| Index: content/common/websocket_messages.h
|
| diff --git a/content/common/websocket_messages.h b/content/common/websocket_messages.h
|
| index 5a9304f8a700888fcfc2b5c7b72fdf566ac5341e..e10ebdf0824f0c459e4368afcfd524c87289244a 100644
|
| --- a/content/common/websocket_messages.h
|
| +++ b/content/common/websocket_messages.h
|
| @@ -43,7 +43,7 @@ IPC_MESSAGE_ROUTED3(WebSocketHostMsg_AddChannelRequest,
|
| std::vector<std::string> /* requested_protocols */,
|
| GURL /* origin */)
|
|
|
| -// Web Socket messages sent from the browser to the renderer.
|
| +// WebSocket messages sent from the browser to the renderer.
|
|
|
| // Respond to an AddChannelRequest for channel |channel_id|. |channel_id| is
|
| // scoped to the renderer process; while it is unique per-renderer, the browser
|
| @@ -59,6 +59,17 @@ IPC_MESSAGE_ROUTED3(WebSocketMsg_AddChannelResponse,
|
| std::string /* selected_protocol */,
|
| std::string /* extensions */)
|
|
|
| +// Notify the renderer that the browser is required to fail the connection.
|
| +// This message will be followed by a corresponding DropChannel message and
|
| +// hence the renderer should NOT drop the channel when it receives this
|
| +// message.
|
| +// |message| will be shown in the inspector and won't be passed to the
|
| +// script.
|
| +// TODO(yhirano): Find the way to pass |message| directly to the inspector
|
| +// process.
|
| +IPC_MESSAGE_ROUTED1(WebSocketMsg_NotifyFailure,
|
| + std::string /* message */)
|
| +
|
| // WebSocket messages that can be sent in either direction.
|
|
|
| IPC_ENUM_TRAITS(content::WebSocketMessageType)
|
| @@ -100,6 +111,12 @@ IPC_MESSAGE_ROUTED1(WebSocketMsg_FlowControl,
|
| // UTF-8 encoded string which may be useful for debugging but is not necessarily
|
| // human-readable, as supplied by the server in the Close or DropChannel
|
| // message.
|
| -IPC_MESSAGE_ROUTED2(WebSocketMsg_DropChannel,
|
| +// If |was_clean| is false on a message from the browser, then the WebSocket
|
| +// connection was not closed cleanly. If |was_clean| is false on a message from
|
| +// the renderer, then the connection should be closed immediately without a
|
| +// closing handshake and the renderer cannot accept any new messages about this
|
| +// connection.
|
| +IPC_MESSAGE_ROUTED3(WebSocketMsg_DropChannel,
|
| + bool /* was_clean */,
|
| unsigned short /* code */,
|
| std::string /* reason */)
|
|
|