Index: content/common/websocket_messages.h |
diff --git a/content/common/websocket_messages.h b/content/common/websocket_messages.h |
index 5a9304f8a700888fcfc2b5c7b72fdf566ac5341e..0ac63cc6adcc05fe3e7072cc671c64c53bab1dbb 100644 |
--- a/content/common/websocket_messages.h |
+++ b/content/common/websocket_messages.h |
@@ -43,7 +43,7 @@ IPC_MESSAGE_ROUTED3(WebSocketHostMsg_AddChannelRequest, |
std::vector<std::string> /* requested_protocols */, |
GURL /* origin */) |
-// Web Socket messages sent from the browser to the renderer. |
+// WebSocket messages sent from the browser to the renderer. |
// Respond to an AddChannelRequest for channel |channel_id|. |channel_id| is |
// scoped to the renderer process; while it is unique per-renderer, the browser |
@@ -59,6 +59,15 @@ IPC_MESSAGE_ROUTED3(WebSocketMsg_AddChannelResponse, |
std::string /* selected_protocol */, |
std::string /* extensions */) |
+// Notify the renderer that the browser is required to fail the connection. |
+// This message will be followed by a corresponding DropChannel message and |
+// hence the renderer should NOT drop the channel when it receives this |
+// message. |
+// |message| will be shown in the inspector and won't be passed to the |
Adam Rice
2013/10/23 07:15:30
If we had a way to pass the message directly to th
yhirano
2013/10/23 08:10:42
Done.
|
+// script. |
+IPC_MESSAGE_ROUTED1(WebSocketMsg_NotifyFailure, |
+ std::string /* message */) |
+ |
// WebSocket messages that can be sent in either direction. |
IPC_ENUM_TRAITS(content::WebSocketMessageType) |
@@ -100,6 +109,12 @@ IPC_MESSAGE_ROUTED1(WebSocketMsg_FlowControl, |
// UTF-8 encoded string which may be useful for debugging but is not necessarily |
// human-readable, as supplied by the server in the Close or DropChannel |
// message. |
-IPC_MESSAGE_ROUTED2(WebSocketMsg_DropChannel, |
+// If |was_clean| is false on a message from the browser, then the WebSocket |
+// connection was not closed cleanly. If |was_clean| is false on a message from |
+// the renderer, then the connection should be closed immediately without a |
+// closing handshake and the renderer cannot accept any new messages about this |
+// connection. |
+IPC_MESSAGE_ROUTED3(WebSocketMsg_DropChannel, |
+ bool /* was_clean */, |
unsigned short /* code */, |
std::string /* reason */) |