| Index: Source/wtf/asm/SaturatedArithmeticARM.h
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| diff --git a/Source/wtf/asm/SaturatedArithmeticARM.h b/Source/wtf/asm/SaturatedArithmeticARM.h
|
| new file mode 100644
|
| index 0000000000000000000000000000000000000000..5527cacf9b2a3f47988c7963d2d2101cc8353b9e
|
| --- /dev/null
|
| +++ b/Source/wtf/asm/SaturatedArithmeticARM.h
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| @@ -0,0 +1,105 @@
|
| +// Copyright 2014 The Chromium Authors. All rights reserved.
|
| +// Use of this source code is governed by a BSD-style license that can be
|
| +// found in the LICENSE file.
|
| +
|
| +#ifndef SaturatedArithmeticARM_h
|
| +#define SaturatedArithmeticARM_h
|
| +
|
| +#include "wtf/CPU.h"
|
| +#include <limits>
|
| +#include <stdint.h>
|
| +
|
| +ALWAYS_INLINE int32_t saturatedAddition(int32_t a, int32_t b)
|
| +{
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| + int32_t result;
|
| +
|
| + asm("qadd %[output],%[first],%[second]"
|
| + : [output] "=r" (result)
|
| + : [first] "r" (a),
|
| + [second] "r" (b));
|
| +
|
| + return result;
|
| +}
|
| +
|
| +ALWAYS_INLINE int32_t saturatedSubtraction(int32_t a, int32_t b)
|
| +{
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| + int32_t result;
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| +
|
| + asm("qsub %[output],%[first],%[second]"
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| + : [output] "=r" (result)
|
| + : [first] "r" (a),
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| + [second] "r" (b));
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| +
|
| + return result;
|
| +}
|
| +
|
| +inline int getMaxSaturatedSetResultForTesting(int FractionalShift)
|
| +{
|
| + // For ARM Asm version the set function maxes out to the biggest
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| + // possible integer part with the fractional part zero'd out.
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| + // e.g. 0x7fffffc0.
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| + return std::numeric_limits<int>::max() & ~((1 << FractionalShift)-1);
|
| +}
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| +
|
| +inline int getMinSaturatedSetResultForTesting(int FractionalShift)
|
| +{
|
| + return std::numeric_limits<int>::min();
|
| +}
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| +
|
| +ALWAYS_INLINE int saturatedSet(int value, int FractionalShift)
|
| +{
|
| + // Figure out how many bits are left for storing the integer part of
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| + // the fixed point number, and saturate our input to that
|
| + const int saturate = 32 - FractionalShift;
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| +
|
| + int result;
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| +
|
| + // The following ARM code will Saturate the passed value to the number of
|
| + // bits used for the whole part of the fixed point representation, then
|
| + // shift it up into place. This will result in the low <FractionShift> bits
|
| + // all being 0's. When the value saturates this gives a different result
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| + // to from the C++ case; in the C++ code a saturated value has all the low
|
| + // bits set to 1 (for a +ve number at least). This cannot be done rapidly
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| + // in ARM ... we live with the difference, for the sake of speed.
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| +
|
| + asm("ssat %[output],%[saturate],%[value]\n\t"
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| + "lsl %[output],%[shift]"
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| + : [output] "=r" (result)
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| + : [value] "r" (value),
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| + [saturate] "n" (saturate),
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| + [shift] "n" (FractionalShift));
|
| +
|
| + return result;
|
| +}
|
| +
|
| +
|
| +ALWAYS_INLINE int saturatedSet(unsigned value, int FractionalShift)
|
| +{
|
| + // Here we are being passed an unsigned value to saturate,
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| + // even though the result is returned as a signed integer. The ARM
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| + // instruction for unsigned saturation therefore needs to be given one
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| + // less bit (i.e. the sign bit) for the saturation to work correctly; hence
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| + // the '31' below.
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| + const int saturate = 31 - FractionalShift;
|
| +
|
| + // The following ARM code will Saturate the passed value to the number of
|
| + // bits used for the whole part of the fixed point representation, then
|
| + // shift it up into place. This will result in the low <FractionShift> bits
|
| + // all being 0's. When the value saturates this gives a different result
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| + // to from the C++ case; in the C++ code a saturated value has all the low
|
| + // bits set to 1. This cannot be done rapidly in ARM, so we live with the
|
| + // difference, for the sake of speed.
|
| +
|
| + int result;
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| +
|
| + asm("usat %[output],%[saturate],%[value]\n\t"
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| + "lsl %[output],%[shift]"
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| + : [output] "=r" (result)
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| + : [value] "r" (value),
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| + [saturate] "n" (saturate),
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| + [shift] "n" (FractionalShift));
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| +
|
| + return result;
|
| +}
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| +
|
| +#endif // SaturatedArithmeticARM_h
|
|
|