| Index: Source/core/rendering/RenderFlowThread.cpp
|
| diff --git a/Source/core/rendering/RenderFlowThread.cpp b/Source/core/rendering/RenderFlowThread.cpp
|
| index f239e9e5467b89013775ea0a7432f45f80f76527..4e068f879210602f1dc2579f42b3da45df79c556 100644
|
| --- a/Source/core/rendering/RenderFlowThread.cpp
|
| +++ b/Source/core/rendering/RenderFlowThread.cpp
|
| @@ -257,11 +257,9 @@ LayoutPoint RenderFlowThread::adjustedPositionRelativeToOffsetParent(const Rende
|
| referencePoint.setY(startRegion->offsetTop() + topRelativeToRegion);
|
|
|
| // Since the top has been overriden, check if the
|
| - // relative/sticky positioning must be reconsidered.
|
| + // relative positioning must be reconsidered.
|
| if (boxModelObject.isRelPositioned())
|
| referencePoint.move(0, boxModelObject.relativePositionOffset().height());
|
| - else if (boxModelObject.isStickyPositioned())
|
| - referencePoint.move(0, boxModelObject.stickyPositionOffset().height());
|
| }
|
|
|
| // Since we're looking for the offset relative to the body, we must also
|
|
|