Index: Source/core/rendering/RenderFlowThread.cpp |
diff --git a/Source/core/rendering/RenderFlowThread.cpp b/Source/core/rendering/RenderFlowThread.cpp |
index f239e9e5467b89013775ea0a7432f45f80f76527..4e068f879210602f1dc2579f42b3da45df79c556 100644 |
--- a/Source/core/rendering/RenderFlowThread.cpp |
+++ b/Source/core/rendering/RenderFlowThread.cpp |
@@ -257,11 +257,9 @@ LayoutPoint RenderFlowThread::adjustedPositionRelativeToOffsetParent(const Rende |
referencePoint.setY(startRegion->offsetTop() + topRelativeToRegion); |
// Since the top has been overriden, check if the |
- // relative/sticky positioning must be reconsidered. |
+ // relative positioning must be reconsidered. |
if (boxModelObject.isRelPositioned()) |
referencePoint.move(0, boxModelObject.relativePositionOffset().height()); |
- else if (boxModelObject.isStickyPositioned()) |
- referencePoint.move(0, boxModelObject.stickyPositionOffset().height()); |
} |
// Since we're looking for the offset relative to the body, we must also |