| Index: Source/core/rendering/RenderFlowThread.cpp
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| diff --git a/Source/core/rendering/RenderFlowThread.cpp b/Source/core/rendering/RenderFlowThread.cpp
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| index f239e9e5467b89013775ea0a7432f45f80f76527..4e068f879210602f1dc2579f42b3da45df79c556 100644
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| --- a/Source/core/rendering/RenderFlowThread.cpp
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| +++ b/Source/core/rendering/RenderFlowThread.cpp
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| @@ -257,11 +257,9 @@ LayoutPoint RenderFlowThread::adjustedPositionRelativeToOffsetParent(const Rende
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|              referencePoint.setY(startRegion->offsetTop() + topRelativeToRegion);
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|  
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|              // Since the top has been overriden, check if the
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| -            // relative/sticky positioning must be reconsidered.
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| +            // relative positioning must be reconsidered.
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|              if (boxModelObject.isRelPositioned())
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|                  referencePoint.move(0, boxModelObject.relativePositionOffset().height());
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| -            else if (boxModelObject.isStickyPositioned())
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| -                referencePoint.move(0, boxModelObject.stickyPositionOffset().height());
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|          }
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|  
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|          // Since we're looking for the offset relative to the body, we must also
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| 
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