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1 /* | 1 /* |
2 * Copyright (C) 2011, Google Inc. All rights reserved. | 2 * Copyright (C) 2011, Google Inc. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions are met: | 5 * modification, are permitted provided that the following conditions are met: |
6 * | 6 * |
7 * 1. Redistributions of source code must retain the above copyright | 7 * 1. Redistributions of source code must retain the above copyright |
8 * notice, this list of conditions and the following disclaimer. | 8 * notice, this list of conditions and the following disclaimer. |
9 * 2. Redistributions in binary form must reproduce the above copyright | 9 * 2. Redistributions in binary form must reproduce the above copyright |
10 * notice, this list of conditions and the following disclaimer in the | 10 * notice, this list of conditions and the following disclaimer in the |
(...skipping 11 matching lines...) Expand all Loading... | |
22 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH | 22 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH |
23 * DAMAGE. | 23 * DAMAGE. |
24 */ | 24 */ |
25 | 25 |
26 #ifndef NavigatorGamepad_h | 26 #ifndef NavigatorGamepad_h |
27 #define NavigatorGamepad_h | 27 #define NavigatorGamepad_h |
28 | 28 |
29 #include "core/frame/DOMWindowLifecycleObserver.h" | 29 #include "core/frame/DOMWindowLifecycleObserver.h" |
30 #include "core/frame/DOMWindowProperty.h" | 30 #include "core/frame/DOMWindowProperty.h" |
31 #include "core/frame/DeviceEventControllerBase.h" | 31 #include "core/frame/DeviceEventControllerBase.h" |
32 #include "platform/AsyncMethodRunner.h" | |
32 #include "platform/Supplementable.h" | 33 #include "platform/Supplementable.h" |
33 #include "platform/heap/Handle.h" | 34 #include "platform/heap/Handle.h" |
34 #include "public/platform/WebGamepads.h" | 35 #include "public/platform/WebGamepads.h" |
36 #include "wtf/Deque.h" | |
35 | 37 |
36 namespace blink { | 38 namespace blink { |
37 class WebGamepad; | 39 class WebGamepad; |
38 class WebGamepads; | 40 class WebGamepads; |
39 } | 41 } |
40 | 42 |
41 namespace WebCore { | 43 namespace WebCore { |
42 | 44 |
43 class Document; | 45 class Document; |
46 class Gamepad; | |
44 class GamepadList; | 47 class GamepadList; |
45 class Navigator; | 48 class Navigator; |
46 class WebKitGamepadList; | 49 class WebKitGamepadList; |
47 | 50 |
48 class NavigatorGamepad FINAL : public NoBaseWillBeGarbageCollectedFinalized<Navi gatorGamepad>, public WillBeHeapSupplement<Navigator>, public DOMWindowProperty, public DeviceEventControllerBase, public DOMWindowLifecycleObserver { | 51 class NavigatorGamepad FINAL : public NoBaseWillBeGarbageCollectedFinalized<Navi gatorGamepad>, public WillBeHeapSupplement<Navigator>, public DOMWindowProperty, public DeviceEventControllerBase, public DOMWindowLifecycleObserver { |
49 WILL_BE_USING_GARBAGE_COLLECTED_MIXIN(NavigatorGamepad); | 52 WILL_BE_USING_GARBAGE_COLLECTED_MIXIN(NavigatorGamepad); |
50 public: | 53 public: |
51 static NavigatorGamepad* from(Document&); | 54 static NavigatorGamepad* from(Document&); |
52 static NavigatorGamepad& from(Navigator&); | 55 static NavigatorGamepad& from(Navigator&); |
53 virtual ~NavigatorGamepad(); | 56 virtual ~NavigatorGamepad(); |
54 | 57 |
55 static WebKitGamepadList* webkitGetGamepads(Navigator&); | 58 static WebKitGamepadList* webkitGetGamepads(Navigator&); |
56 static GamepadList* getGamepads(Navigator&); | 59 static GamepadList* getGamepads(Navigator&); |
57 | 60 |
58 WebKitGamepadList* webkitGamepads(); | 61 WebKitGamepadList* webkitGamepads(); |
59 GamepadList* gamepads(); | 62 GamepadList* gamepads(); |
60 | 63 |
61 virtual void trace(Visitor*); | 64 virtual void trace(Visitor*); |
62 | 65 |
63 void didConnectOrDisconnectGamepad(unsigned index, const blink::WebGamepad&, bool connected); | 66 void didConnectOrDisconnectGamepad(unsigned index, const blink::WebGamepad&, bool connected); |
64 | 67 |
65 private: | 68 private: |
66 explicit NavigatorGamepad(LocalFrame*); | 69 explicit NavigatorGamepad(LocalFrame*); |
67 | 70 |
68 static const char* supplementName(); | 71 static const char* supplementName(); |
69 | 72 |
73 void dispatchOneEvent(); | |
74 void didRemoveGamepadEventListeners(); | |
75 | |
70 // DOMWindowProperty | 76 // DOMWindowProperty |
71 virtual void willDestroyGlobalObjectInFrame() OVERRIDE; | 77 virtual void willDestroyGlobalObjectInFrame() OVERRIDE; |
72 virtual void willDetachGlobalObjectFromFrame() OVERRIDE; | 78 virtual void willDetachGlobalObjectFromFrame() OVERRIDE; |
73 | 79 |
74 // DeviceEventControllerBase | 80 // DeviceEventControllerBase |
75 virtual void registerWithDispatcher() OVERRIDE; | 81 virtual void registerWithDispatcher() OVERRIDE; |
76 virtual void unregisterWithDispatcher() OVERRIDE; | 82 virtual void unregisterWithDispatcher() OVERRIDE; |
77 virtual bool hasLastData() OVERRIDE; | 83 virtual bool hasLastData() OVERRIDE; |
78 virtual void didUpdateData() OVERRIDE; | 84 virtual void didUpdateData() OVERRIDE; |
79 virtual void pageVisibilityChanged() OVERRIDE; | 85 virtual void pageVisibilityChanged() OVERRIDE; |
80 | 86 |
81 // DOMWindowLifecycleObserver | 87 // DOMWindowLifecycleObserver |
82 virtual void didAddEventListener(LocalDOMWindow*, const AtomicString&) OVERR IDE; | 88 virtual void didAddEventListener(LocalDOMWindow*, const AtomicString&) OVERR IDE; |
83 virtual void didRemoveEventListener(LocalDOMWindow*, const AtomicString&) OV ERRIDE; | 89 virtual void didRemoveEventListener(LocalDOMWindow*, const AtomicString&) OV ERRIDE; |
84 virtual void didRemoveAllEventListeners(LocalDOMWindow*) OVERRIDE; | 90 virtual void didRemoveAllEventListeners(LocalDOMWindow*) OVERRIDE; |
85 | 91 |
86 PersistentWillBeMember<GamepadList> m_gamepads; | 92 PersistentWillBeMember<GamepadList> m_gamepads; |
87 PersistentWillBeMember<WebKitGamepadList> m_webkitGamepads; | 93 PersistentWillBeMember<WebKitGamepadList> m_webkitGamepads; |
94 AsyncMethodRunner<NavigatorGamepad> m_dispatchOneEventRunner; | |
95 Deque<Gamepad*> m_pendingEvents; | |
abarth-chromium
2014/07/07 22:11:04
Don't we need to trace these Gamepad* so that they
| |
88 }; | 96 }; |
89 | 97 |
90 } // namespace WebCore | 98 } // namespace WebCore |
91 | 99 |
92 #endif // NavigatorGamepad_h | 100 #endif // NavigatorGamepad_h |
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