OLD | NEW |
1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "ui/aura/test/aura_test_helper.h" | 5 #include "ui/aura/test/aura_test_helper.h" |
6 | 6 |
7 #include "base/message_loop/message_loop.h" | 7 #include "base/message_loop/message_loop.h" |
8 #include "base/run_loop.h" | 8 #include "base/run_loop.h" |
9 #include "ui/aura/client/aura_constants.h" | 9 #include "ui/aura/client/aura_constants.h" |
10 #include "ui/aura/client/default_capture_client.h" | 10 #include "ui/aura/client/default_capture_client.h" |
(...skipping 46 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
57 | 57 |
58 Env::CreateInstance(true); | 58 Env::CreateInstance(true); |
59 Env::GetInstance()->set_context_factory(context_factory); | 59 Env::GetInstance()->set_context_factory(context_factory); |
60 // Unit tests generally don't want to query the system, rather use the state | 60 // Unit tests generally don't want to query the system, rather use the state |
61 // from RootWindow. | 61 // from RootWindow. |
62 EnvTestHelper(Env::GetInstance()).SetInputStateLookup( | 62 EnvTestHelper(Env::GetInstance()).SetInputStateLookup( |
63 scoped_ptr<InputStateLookup>()); | 63 scoped_ptr<InputStateLookup>()); |
64 | 64 |
65 ui::InitializeInputMethodForTesting(); | 65 ui::InitializeInputMethodForTesting(); |
66 | 66 |
67 test_screen_.reset(TestScreen::Create()); | 67 gfx::Size host_size(800, 600); |
| 68 test_screen_.reset(TestScreen::Create(host_size)); |
68 gfx::Screen::SetScreenInstance(gfx::SCREEN_TYPE_NATIVE, test_screen_.get()); | 69 gfx::Screen::SetScreenInstance(gfx::SCREEN_TYPE_NATIVE, test_screen_.get()); |
69 host_.reset(test_screen_->CreateHostForPrimaryDisplay()); | 70 host_.reset(test_screen_->CreateHostForPrimaryDisplay()); |
70 | 71 |
71 focus_client_.reset(new TestFocusClient); | 72 focus_client_.reset(new TestFocusClient); |
72 client::SetFocusClient(root_window(), focus_client_.get()); | 73 client::SetFocusClient(root_window(), focus_client_.get()); |
73 stacking_client_.reset(new TestWindowTreeClient(root_window())); | 74 stacking_client_.reset(new TestWindowTreeClient(root_window())); |
74 capture_client_.reset(new client::DefaultCaptureClient(root_window())); | 75 capture_client_.reset(new client::DefaultCaptureClient(root_window())); |
75 test_input_method_.reset(new ui::DummyInputMethod); | 76 test_input_method_.reset(new ui::DummyInputMethod); |
76 root_window()->SetProperty( | 77 root_window()->SetProperty( |
77 client::kRootWindowInputMethodKey, | 78 client::kRootWindowInputMethodKey, |
78 test_input_method_.get()); | 79 test_input_method_.get()); |
79 | 80 |
80 root_window()->Show(); | 81 root_window()->Show(); |
81 // Ensure width != height so tests won't confuse them. | 82 // Ensure width != height so tests won't confuse them. |
82 host()->SetBounds(gfx::Rect(800, 600)); | 83 host()->SetBounds(gfx::Rect(host_size)); |
83 } | 84 } |
84 | 85 |
85 void AuraTestHelper::TearDown() { | 86 void AuraTestHelper::TearDown() { |
86 teardown_called_ = true; | 87 teardown_called_ = true; |
87 test_input_method_.reset(); | 88 test_input_method_.reset(); |
88 stacking_client_.reset(); | 89 stacking_client_.reset(); |
89 capture_client_.reset(); | 90 capture_client_.reset(); |
90 focus_client_.reset(); | 91 focus_client_.reset(); |
91 client::SetFocusClient(root_window(), NULL); | 92 client::SetFocusClient(root_window(), NULL); |
92 host_.reset(); | 93 host_.reset(); |
(...skipping 12 matching lines...) Expand all Loading... |
105 | 106 |
106 void AuraTestHelper::RunAllPendingInMessageLoop() { | 107 void AuraTestHelper::RunAllPendingInMessageLoop() { |
107 // TODO(jbates) crbug.com/134753 Find quitters of this RunLoop and have them | 108 // TODO(jbates) crbug.com/134753 Find quitters of this RunLoop and have them |
108 // use run_loop.QuitClosure(). | 109 // use run_loop.QuitClosure(). |
109 base::RunLoop run_loop; | 110 base::RunLoop run_loop; |
110 run_loop.RunUntilIdle(); | 111 run_loop.RunUntilIdle(); |
111 } | 112 } |
112 | 113 |
113 } // namespace test | 114 } // namespace test |
114 } // namespace aura | 115 } // namespace aura |
OLD | NEW |