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| 1 // Copyright 2011 the V8 project authors. All rights reserved. | 1 // Copyright 2011 the V8 project authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "src/v8.h" | 5 #include "src/v8.h" |
| 6 | 6 |
| 7 #include "src/ast.h" | 7 #include "src/ast.h" |
| 8 #include "src/scopes.h" | 8 #include "src/scopes.h" |
| 9 #include "src/variables.h" | 9 #include "src/variables.h" |
| 10 | 10 |
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| 43 name_(name), | 43 name_(name), |
| 44 mode_(mode), | 44 mode_(mode), |
| 45 kind_(kind), | 45 kind_(kind), |
| 46 location_(UNALLOCATED), | 46 location_(UNALLOCATED), |
| 47 index_(-1), | 47 index_(-1), |
| 48 initializer_position_(RelocInfo::kNoPosition), | 48 initializer_position_(RelocInfo::kNoPosition), |
| 49 local_if_not_shadowed_(NULL), | 49 local_if_not_shadowed_(NULL), |
| 50 is_valid_ref_(is_valid_ref), | 50 is_valid_ref_(is_valid_ref), |
| 51 force_context_allocation_(false), | 51 force_context_allocation_(false), |
| 52 is_used_(false), | 52 is_used_(false), |
| 53 is_assigned_in_inner_function_(false), |
| 53 initialization_flag_(initialization_flag), | 54 initialization_flag_(initialization_flag), |
| 54 interface_(interface) { | 55 interface_(interface) { |
| 55 // Names must be canonicalized for fast equality checks. | 56 // Names must be canonicalized for fast equality checks. |
| 56 ASSERT(name->IsInternalizedString()); | 57 ASSERT(name->IsInternalizedString()); |
| 57 // Var declared variables never need initialization. | 58 // Var declared variables never need initialization. |
| 58 ASSERT(!(mode == VAR && initialization_flag == kNeedsInitialization)); | 59 ASSERT(!(mode == VAR && initialization_flag == kNeedsInitialization)); |
| 59 } | 60 } |
| 60 | 61 |
| 61 | 62 |
| 62 bool Variable::IsGlobalObjectProperty() const { | 63 bool Variable::IsGlobalObjectProperty() const { |
| 63 // Temporaries are never global, they must always be allocated in the | 64 // Temporaries are never global, they must always be allocated in the |
| 64 // activation frame. | 65 // activation frame. |
| 65 return (IsDynamicVariableMode(mode_) || | 66 return (IsDynamicVariableMode(mode_) || |
| 66 (IsDeclaredVariableMode(mode_) && !IsLexicalVariableMode(mode_))) | 67 (IsDeclaredVariableMode(mode_) && !IsLexicalVariableMode(mode_))) |
| 67 && scope_ != NULL && scope_->is_global_scope(); | 68 && scope_ != NULL && scope_->is_global_scope(); |
| 68 } | 69 } |
| 69 | 70 |
| 70 | 71 |
| 71 int Variable::CompareIndex(Variable* const* v, Variable* const* w) { | 72 int Variable::CompareIndex(Variable* const* v, Variable* const* w) { |
| 72 int x = (*v)->index(); | 73 int x = (*v)->index(); |
| 73 int y = (*w)->index(); | 74 int y = (*w)->index(); |
| 74 // Consider sorting them according to type as well? | 75 // Consider sorting them according to type as well? |
| 75 return x - y; | 76 return x - y; |
| 76 } | 77 } |
| 77 | 78 |
| 78 } } // namespace v8::internal | 79 } } // namespace v8::internal |
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