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1 #ifndef DMReplayTask_DEFINED | 1 #ifndef DMReplayTask_DEFINED |
2 #define DMReplayTask_DEFINED | 2 #define DMReplayTask_DEFINED |
3 | 3 |
4 #include "DMTask.h" | 4 #include "DMTask.h" |
5 #include "SkBitmap.h" | 5 #include "SkBitmap.h" |
6 #include "SkString.h" | 6 #include "SkString.h" |
7 #include "SkTemplates.h" | 7 #include "SkTemplates.h" |
8 #include "gm.h" | 8 #include "gm.h" |
9 | 9 |
10 // Records a GM through an SkPicture, draws it, and compares against the referen
ce bitmap. | 10 // Records a GM through an SkPicture, draws it, and compares against the referen
ce bitmap. |
11 | 11 |
12 namespace DM { | 12 namespace DM { |
13 | 13 |
14 class ReplayTask : public CpuTask { | 14 class ReplayTask : public CpuTask { |
15 | 15 |
16 public: | 16 public: |
17 enum Mode { | 17 enum Mode { |
18 kNormal_Mode, | 18 kNormal_Mode, |
19 kRTree_Mode, | 19 kRTree_Mode, |
| 20 kSkRecord_Mode, |
20 }; | 21 }; |
21 ReplayTask(const Task& parent, // ReplayTask must be a child task. Pass it
s parent here. | 22 ReplayTask(const Task& parent, // ReplayTask must be a child task. Pass it
s parent here. |
22 skiagm::GM*, // GM to run through a picture. Takes owner
ship. | 23 skiagm::GM*, // GM to run through a picture. Takes owner
ship. |
23 SkBitmap reference, // Bitmap to compare picture replay results
to. | 24 SkBitmap reference, // Bitmap to compare picture replay results
to. |
24 Mode); | 25 Mode); |
25 | 26 |
26 virtual void draw() SK_OVERRIDE; | 27 virtual void draw() SK_OVERRIDE; |
27 virtual bool shouldSkip() const SK_OVERRIDE; | 28 virtual bool shouldSkip() const SK_OVERRIDE; |
28 virtual SkString name() const SK_OVERRIDE { return fName; } | 29 virtual SkString name() const SK_OVERRIDE { return fName; } |
29 | 30 |
30 private: | 31 private: |
31 const bool fUseRTree; | 32 const Mode fMode; |
32 const SkString fName; | 33 const SkString fName; |
33 SkAutoTDelete<skiagm::GM> fGM; | 34 SkAutoTDelete<skiagm::GM> fGM; |
34 const SkBitmap fReference; | 35 const SkBitmap fReference; |
35 }; | 36 }; |
36 | 37 |
37 } // namespace DM | 38 } // namespace DM |
38 | 39 |
39 #endif // DMReplayTask_DEFINED | 40 #endif // DMReplayTask_DEFINED |
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