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Side by Side Diff: include/core/SkImage.h

Issue 345463009: Deleted SkImage::newShaderClamp: not used, not implemented. (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Organizing includes of SkImage.h Created 6 years, 5 months ago
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1 /* 1 /*
2 * Copyright 2012 Google Inc. 2 * Copyright 2012 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #ifndef SkImage_DEFINED 8 #ifndef SkImage_DEFINED
9 #define SkImage_DEFINED 9 #define SkImage_DEFINED
10 10
11 #include "SkImageInfo.h" 11 #include "SkImageInfo.h"
12 #include "SkImageEncoder.h" 12 #include "SkImageEncoder.h"
13 #include "SkRefCnt.h" 13 #include "SkRefCnt.h"
14 #include "SkScalar.h" 14 #include "SkScalar.h"
15 #include "SkShader.h"
15 16
16 class SkData; 17 class SkData;
17 class SkCanvas; 18 class SkCanvas;
18 class SkPaint; 19 class SkPaint;
19 class SkShader;
20 class GrContext; 20 class GrContext;
21 class GrTexture; 21 class GrTexture;
22 22
23 // need for TileMode
24 #include "SkShader.h"
25
26 /** 23 /**
27 * SkImage is an abstraction for drawing a rectagle of pixels, though the 24 * SkImage is an abstraction for drawing a rectagle of pixels, though the
28 * particular type of image could be actually storing its data on the GPU, or 25 * particular type of image could be actually storing its data on the GPU, or
29 * as drawing commands (picture or PDF or otherwise), ready to be played back 26 * as drawing commands (picture or PDF or otherwise), ready to be played back
30 * into another canvas. 27 * into another canvas.
31 * 28 *
32 * The content of SkImage is always immutable, though the actual storage may 29 * The content of SkImage is always immutable, though the actual storage may
33 * change, if for example that image can be re-created via encoded data or 30 * change, if for example that image can be re-created via encoded data or
34 * other means. 31 * other means.
35 */ 32 */
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54 int height() const { return fHeight; } 51 int height() const { return fHeight; }
55 uint32_t uniqueID() const { return fUniqueID; } 52 uint32_t uniqueID() const { return fUniqueID; }
56 53
57 /** 54 /**
58 * Return the GrTexture that stores the image pixels. Calling getTexture 55 * Return the GrTexture that stores the image pixels. Calling getTexture
59 * does not affect the reference count of the GrTexture object. 56 * does not affect the reference count of the GrTexture object.
60 * Will return NULL if the image does not use a texture. 57 * Will return NULL if the image does not use a texture.
61 */ 58 */
62 GrTexture* getTexture(); 59 GrTexture* getTexture();
63 60
64 SkShader* newShaderClamp() const; 61 virtual SkShader* newShader(SkShader::TileMode, SkShader::TileMode) const;
65 SkShader* newShader(SkShader::TileMode, SkShader::TileMode) const;
66 62
67 void draw(SkCanvas*, SkScalar x, SkScalar y, const SkPaint*); 63 void draw(SkCanvas*, SkScalar x, SkScalar y, const SkPaint*);
68 64
69 /** 65 /**
70 * Draw the image, cropped to the src rect, to the dst rect of a canvas. 66 * Draw the image, cropped to the src rect, to the dst rect of a canvas.
71 * If src is larger than the bounds of the image, the rest of the image is 67 * If src is larger than the bounds of the image, the rest of the image is
72 * filled with transparent black pixels. 68 * filled with transparent black pixels.
73 * 69 *
74 * See SkCanvas::drawBitmapRectToRect for similar behavior. 70 * See SkCanvas::drawBitmapRectToRect for similar behavior.
75 */ 71 */
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133 * On failure, false will be returned, and bitmap will unmodified. 129 * On failure, false will be returned, and bitmap will unmodified.
134 */ 130 */
135 // On ice for now: 131 // On ice for now:
136 // - should it respect the particular colortype/alphatype of the src 132 // - should it respect the particular colortype/alphatype of the src
137 // - should it have separate entrypoints for preallocated and not bitmaps? 133 // - should it have separate entrypoints for preallocated and not bitmaps?
138 // - isn't it enough to allow the caller to draw() the image into a canvas? 134 // - isn't it enough to allow the caller to draw() the image into a canvas?
139 bool readPixels(SkBitmap* bitmap, const SkIRect* subset = NULL) const; 135 bool readPixels(SkBitmap* bitmap, const SkIRect* subset = NULL) const;
140 }; 136 };
141 137
142 #endif 138 #endif
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