| Index: src/gpu/effects/GrDitherEffect.cpp
|
| diff --git a/src/gpu/effects/GrDitherEffect.cpp b/src/gpu/effects/GrDitherEffect.cpp
|
| index 7409e5ff7151818442b74ed68938d27ec38cd9b0..e82b565b5ecc1a7bf23aa3c8bafbef41b8393540 100644
|
| --- a/src/gpu/effects/GrDitherEffect.cpp
|
| +++ b/src/gpu/effects/GrDitherEffect.cpp
|
| @@ -102,7 +102,7 @@ void GLDitherEffect::emitCode(GrGLShaderBuilder* builder,
|
| // For each channel c, add the random offset to the pixel to either bump
|
| // it up or let it remain constant during quantization.
|
| builder->fsCodeAppendf("\t\tfloat r = "
|
| - "fract(sin(dot(%s.xy ,vec2(12.9898,78.233))) * 43758.5453);\n",
|
| + "fract(sin(dot(%s ,vec2(12.9898,78.233))) * 43758.5453);\n",
|
| builder->fragmentPosition());
|
| builder->fsCodeAppendf("\t\t%s = (1.0/255.0) * vec4(r, r, r, r) + %s;\n",
|
| outputColor, GrGLSLExpr4(inputColor).c_str());
|
|
|