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1 /* | 1 /* |
2 * Copyright 2014 Google Inc. | 2 * Copyright 2014 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "GrRRectEffect.h" | 8 #include "GrRRectEffect.h" |
9 | 9 |
10 #include "gl/GrGLEffect.h" | 10 #include "gl/GrGLEffect.h" |
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192 // correctly produce an alpha value of 1 at all four corners. We take the mi
n of all the alphas. | 192 // correctly produce an alpha value of 1 at all four corners. We take the mi
n of all the alphas. |
193 // The code below is a simplified version of the above that performs maxs on
the vector | 193 // The code below is a simplified version of the above that performs maxs on
the vector |
194 // components before computing distances and alpha values so that only one d
istance computation | 194 // components before computing distances and alpha values so that only one d
istance computation |
195 // need be computed to determine the min alpha. | 195 // need be computed to determine the min alpha. |
196 // | 196 // |
197 // For the cases where one half of the rrect is rectangular we drop one of t
he x or y | 197 // For the cases where one half of the rrect is rectangular we drop one of t
he x or y |
198 // computations, compute a separate rect edge alpha for the rect side, and m
ul the two computed | 198 // computations, compute a separate rect edge alpha for the rect side, and m
ul the two computed |
199 // alphas together. | 199 // alphas together. |
200 switch (crre.getCircularCornerFlags()) { | 200 switch (crre.getCircularCornerFlags()) { |
201 case CircularRRectEffect::kAll_CornerFlags: | 201 case CircularRRectEffect::kAll_CornerFlags: |
202 builder->fsCodeAppendf("\t\tvec2 dxy0 = %s.xy - %s.xy;\n", rectName,
fragmentPos); | 202 builder->fsCodeAppendf("\t\tvec2 dxy0 = %s.xy - %s;\n", rectName, fr
agmentPos); |
203 builder->fsCodeAppendf("\t\tvec2 dxy1 = %s.xy - %s.zw;\n", fragmentP
os, rectName); | 203 builder->fsCodeAppendf("\t\tvec2 dxy1 = %s - %s.zw;\n", fragmentPos,
rectName); |
204 builder->fsCodeAppend("\t\tvec2 dxy = max(max(dxy0, dxy1), 0.0);\n")
; | 204 builder->fsCodeAppend("\t\tvec2 dxy = max(max(dxy0, dxy1), 0.0);\n")
; |
205 builder->fsCodeAppendf("\t\tfloat alpha = clamp(%s - length(dxy), 0.
0, 1.0);\n", | 205 builder->fsCodeAppendf("\t\tfloat alpha = clamp(%s - length(dxy), 0.
0, 1.0);\n", |
206 radiusPlusHalfName); | 206 radiusPlusHalfName); |
207 break; | 207 break; |
208 case CircularRRectEffect::kTopLeft_CornerFlag: | 208 case CircularRRectEffect::kTopLeft_CornerFlag: |
209 builder->fsCodeAppendf("\t\tvec2 dxy = max(%s.xy - %s.xy, 0.0);\n", | 209 builder->fsCodeAppendf("\t\tvec2 dxy = max(%s.xy - %s.xy, 0.0);\n", |
210 rectName, fragmentPos); | 210 rectName, fragmentPos); |
211 builder->fsCodeAppendf("\t\tfloat rightAlpha = clamp(%s.z - %s.x, 0.
0, 1.0);\n", | 211 builder->fsCodeAppendf("\t\tfloat rightAlpha = clamp(%s.z - %s.x, 0.
0, 1.0);\n", |
212 rectName, fragmentPos); | 212 rectName, fragmentPos); |
213 builder->fsCodeAppendf("\t\tfloat bottomAlpha = clamp(%s.w - %s.y, 0
.0, 1.0);\n", | 213 builder->fsCodeAppendf("\t\tfloat bottomAlpha = clamp(%s.w - %s.y, 0
.0, 1.0);\n", |
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530 // to the ellipse center. The vector is pinned in x and y to be in the quart
er-plane relevant | 530 // to the ellipse center. The vector is pinned in x and y to be in the quart
er-plane relevant |
531 // to that corner. This means that points near the interior near the rrect t
op edge will have | 531 // to that corner. This means that points near the interior near the rrect t
op edge will have |
532 // a vector that points straight up for both the TL left and TR corners. Com
puting an | 532 // a vector that points straight up for both the TL left and TR corners. Com
puting an |
533 // alpha from this vector at either the TR or TL corner will give the correc
t result. Similarly, | 533 // alpha from this vector at either the TR or TL corner will give the correc
t result. Similarly, |
534 // fragments near the other three edges will get the correct AA. Fragments i
n the interior of | 534 // fragments near the other three edges will get the correct AA. Fragments i
n the interior of |
535 // the rrect will have a (0,0) vector at all four corners. So long as the ra
dii > 0.5 they will | 535 // the rrect will have a (0,0) vector at all four corners. So long as the ra
dii > 0.5 they will |
536 // correctly produce an alpha value of 1 at all four corners. We take the mi
n of all the alphas. | 536 // correctly produce an alpha value of 1 at all four corners. We take the mi
n of all the alphas. |
537 // The code below is a simplified version of the above that performs maxs on
the vector | 537 // The code below is a simplified version of the above that performs maxs on
the vector |
538 // components before computing distances and alpha values so that only one d
istance computation | 538 // components before computing distances and alpha values so that only one d
istance computation |
539 // need be computed to determine the min alpha. | 539 // need be computed to determine the min alpha. |
540 builder->fsCodeAppendf("\t\tvec2 dxy0 = %s.xy - %s.xy;\n", rectName, fragmen
tPos); | 540 builder->fsCodeAppendf("\t\tvec2 dxy0 = %s.xy - %s;\n", rectName, fragmentPo
s); |
541 builder->fsCodeAppendf("\t\tvec2 dxy1 = %s.xy - %s.zw;\n", fragmentPos, rect
Name); | 541 builder->fsCodeAppendf("\t\tvec2 dxy1 = %s - %s.zw;\n", fragmentPos, rectNam
e); |
542 switch (erre.getRRect().getType()) { | 542 switch (erre.getRRect().getType()) { |
543 case SkRRect::kSimple_Type: { | 543 case SkRRect::kSimple_Type: { |
544 const char *invRadiiXYSqdName; | 544 const char *invRadiiXYSqdName; |
545 fInvRadiiSqdUniform = builder->addUniform(GrGLShaderBuilder::kFragme
nt_Visibility, | 545 fInvRadiiSqdUniform = builder->addUniform(GrGLShaderBuilder::kFragme
nt_Visibility, |
546 kVec2f_GrSLType, | 546 kVec2f_GrSLType, |
547 "invRadiiXY", | 547 "invRadiiXY", |
548 &invRadiiXYSqdName); | 548 &invRadiiXYSqdName); |
549 builder->fsCodeAppend("\t\tvec2 dxy = max(max(dxy0, dxy1), 0.0);\n")
; | 549 builder->fsCodeAppend("\t\tvec2 dxy = max(max(dxy0, dxy1), 0.0);\n")
; |
550 // Z is the x/y offsets divided by squared radii. | 550 // Z is the x/y offsets divided by squared radii. |
551 builder->fsCodeAppendf("\t\tvec2 Z = dxy * %s;\n", invRadiiXYSqdName
); | 551 builder->fsCodeAppendf("\t\tvec2 Z = dxy * %s;\n", invRadiiXYSqdName
); |
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721 if (rrect.isNinePatch()) { | 721 if (rrect.isNinePatch()) { |
722 return EllipticalRRectEffect::Create(edgeType, rrect); | 722 return EllipticalRRectEffect::Create(edgeType, rrect); |
723 } | 723 } |
724 return NULL; | 724 return NULL; |
725 } | 725 } |
726 } | 726 } |
727 } | 727 } |
728 | 728 |
729 return NULL; | 729 return NULL; |
730 } | 730 } |
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