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| 1 /* | 1 /* |
| 2 * Copyright 2014 Google Inc. | 2 * Copyright 2014 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #include "GrRRectEffect.h" | 8 #include "GrRRectEffect.h" |
| 9 | 9 |
| 10 #include "gl/GrGLEffect.h" | 10 #include "gl/GrGLEffect.h" |
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| 192 // correctly produce an alpha value of 1 at all four corners. We take the mi
n of all the alphas. | 192 // correctly produce an alpha value of 1 at all four corners. We take the mi
n of all the alphas. |
| 193 // The code below is a simplified version of the above that performs maxs on
the vector | 193 // The code below is a simplified version of the above that performs maxs on
the vector |
| 194 // components before computing distances and alpha values so that only one d
istance computation | 194 // components before computing distances and alpha values so that only one d
istance computation |
| 195 // need be computed to determine the min alpha. | 195 // need be computed to determine the min alpha. |
| 196 // | 196 // |
| 197 // For the cases where one half of the rrect is rectangular we drop one of t
he x or y | 197 // For the cases where one half of the rrect is rectangular we drop one of t
he x or y |
| 198 // computations, compute a separate rect edge alpha for the rect side, and m
ul the two computed | 198 // computations, compute a separate rect edge alpha for the rect side, and m
ul the two computed |
| 199 // alphas together. | 199 // alphas together. |
| 200 switch (crre.getCircularCornerFlags()) { | 200 switch (crre.getCircularCornerFlags()) { |
| 201 case CircularRRectEffect::kAll_CornerFlags: | 201 case CircularRRectEffect::kAll_CornerFlags: |
| 202 builder->fsCodeAppendf("\t\tvec2 dxy0 = %s.xy - %s.xy;\n", rectName,
fragmentPos); | 202 builder->fsCodeAppendf("\t\tvec2 dxy0 = %s.xy - %s;\n", rectName, fr
agmentPos); |
| 203 builder->fsCodeAppendf("\t\tvec2 dxy1 = %s.xy - %s.zw;\n", fragmentP
os, rectName); | 203 builder->fsCodeAppendf("\t\tvec2 dxy1 = %s - %s.zw;\n", fragmentPos,
rectName); |
| 204 builder->fsCodeAppend("\t\tvec2 dxy = max(max(dxy0, dxy1), 0.0);\n")
; | 204 builder->fsCodeAppend("\t\tvec2 dxy = max(max(dxy0, dxy1), 0.0);\n")
; |
| 205 builder->fsCodeAppendf("\t\tfloat alpha = clamp(%s - length(dxy), 0.
0, 1.0);\n", | 205 builder->fsCodeAppendf("\t\tfloat alpha = clamp(%s - length(dxy), 0.
0, 1.0);\n", |
| 206 radiusPlusHalfName); | 206 radiusPlusHalfName); |
| 207 break; | 207 break; |
| 208 case CircularRRectEffect::kTopLeft_CornerFlag: | 208 case CircularRRectEffect::kTopLeft_CornerFlag: |
| 209 builder->fsCodeAppendf("\t\tvec2 dxy = max(%s.xy - %s.xy, 0.0);\n", | 209 builder->fsCodeAppendf("\t\tvec2 dxy = max(%s.xy - %s.xy, 0.0);\n", |
| 210 rectName, fragmentPos); | 210 rectName, fragmentPos); |
| 211 builder->fsCodeAppendf("\t\tfloat rightAlpha = clamp(%s.z - %s.x, 0.
0, 1.0);\n", | 211 builder->fsCodeAppendf("\t\tfloat rightAlpha = clamp(%s.z - %s.x, 0.
0, 1.0);\n", |
| 212 rectName, fragmentPos); | 212 rectName, fragmentPos); |
| 213 builder->fsCodeAppendf("\t\tfloat bottomAlpha = clamp(%s.w - %s.y, 0
.0, 1.0);\n", | 213 builder->fsCodeAppendf("\t\tfloat bottomAlpha = clamp(%s.w - %s.y, 0
.0, 1.0);\n", |
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| 530 // to the ellipse center. The vector is pinned in x and y to be in the quart
er-plane relevant | 530 // to the ellipse center. The vector is pinned in x and y to be in the quart
er-plane relevant |
| 531 // to that corner. This means that points near the interior near the rrect t
op edge will have | 531 // to that corner. This means that points near the interior near the rrect t
op edge will have |
| 532 // a vector that points straight up for both the TL left and TR corners. Com
puting an | 532 // a vector that points straight up for both the TL left and TR corners. Com
puting an |
| 533 // alpha from this vector at either the TR or TL corner will give the correc
t result. Similarly, | 533 // alpha from this vector at either the TR or TL corner will give the correc
t result. Similarly, |
| 534 // fragments near the other three edges will get the correct AA. Fragments i
n the interior of | 534 // fragments near the other three edges will get the correct AA. Fragments i
n the interior of |
| 535 // the rrect will have a (0,0) vector at all four corners. So long as the ra
dii > 0.5 they will | 535 // the rrect will have a (0,0) vector at all four corners. So long as the ra
dii > 0.5 they will |
| 536 // correctly produce an alpha value of 1 at all four corners. We take the mi
n of all the alphas. | 536 // correctly produce an alpha value of 1 at all four corners. We take the mi
n of all the alphas. |
| 537 // The code below is a simplified version of the above that performs maxs on
the vector | 537 // The code below is a simplified version of the above that performs maxs on
the vector |
| 538 // components before computing distances and alpha values so that only one d
istance computation | 538 // components before computing distances and alpha values so that only one d
istance computation |
| 539 // need be computed to determine the min alpha. | 539 // need be computed to determine the min alpha. |
| 540 builder->fsCodeAppendf("\t\tvec2 dxy0 = %s.xy - %s.xy;\n", rectName, fragmen
tPos); | 540 builder->fsCodeAppendf("\t\tvec2 dxy0 = %s.xy - %s;\n", rectName, fragmentPo
s); |
| 541 builder->fsCodeAppendf("\t\tvec2 dxy1 = %s.xy - %s.zw;\n", fragmentPos, rect
Name); | 541 builder->fsCodeAppendf("\t\tvec2 dxy1 = %s - %s.zw;\n", fragmentPos, rectNam
e); |
| 542 switch (erre.getRRect().getType()) { | 542 switch (erre.getRRect().getType()) { |
| 543 case SkRRect::kSimple_Type: { | 543 case SkRRect::kSimple_Type: { |
| 544 const char *invRadiiXYSqdName; | 544 const char *invRadiiXYSqdName; |
| 545 fInvRadiiSqdUniform = builder->addUniform(GrGLShaderBuilder::kFragme
nt_Visibility, | 545 fInvRadiiSqdUniform = builder->addUniform(GrGLShaderBuilder::kFragme
nt_Visibility, |
| 546 kVec2f_GrSLType, | 546 kVec2f_GrSLType, |
| 547 "invRadiiXY", | 547 "invRadiiXY", |
| 548 &invRadiiXYSqdName); | 548 &invRadiiXYSqdName); |
| 549 builder->fsCodeAppend("\t\tvec2 dxy = max(max(dxy0, dxy1), 0.0);\n")
; | 549 builder->fsCodeAppend("\t\tvec2 dxy = max(max(dxy0, dxy1), 0.0);\n")
; |
| 550 // Z is the x/y offsets divided by squared radii. | 550 // Z is the x/y offsets divided by squared radii. |
| 551 builder->fsCodeAppendf("\t\tvec2 Z = dxy * %s;\n", invRadiiXYSqdName
); | 551 builder->fsCodeAppendf("\t\tvec2 Z = dxy * %s;\n", invRadiiXYSqdName
); |
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| 721 if (rrect.isNinePatch()) { | 721 if (rrect.isNinePatch()) { |
| 722 return EllipticalRRectEffect::Create(edgeType, rrect); | 722 return EllipticalRRectEffect::Create(edgeType, rrect); |
| 723 } | 723 } |
| 724 return NULL; | 724 return NULL; |
| 725 } | 725 } |
| 726 } | 726 } |
| 727 } | 727 } |
| 728 | 728 |
| 729 return NULL; | 729 return NULL; |
| 730 } | 730 } |
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