| Index: bench/nanobench.cpp
|
| diff --git a/bench/nanobench.cpp b/bench/nanobench.cpp
|
| index a3dbf22306105e9754df5fec0ed6c3cdcef4429f..0a374cac8dd15b044e5e7b475016e03ccfa435ac 100644
|
| --- a/bench/nanobench.cpp
|
| +++ b/bench/nanobench.cpp
|
| @@ -112,7 +112,7 @@ static int gpu_bench(SkGLContextHelper* gl,
|
| SkCanvas* canvas,
|
| double* samples) {
|
| // Make sure we're done with whatever came before.
|
| - SK_GL(*gl, Finish);
|
| + SK_GL(*gl, Finish());
|
|
|
| // First, figure out how many loops it'll take to get a frame up to FLAGS_gpuMs.
|
| int loops = 1;
|
| @@ -131,7 +131,7 @@ static int gpu_bench(SkGLContextHelper* gl,
|
| loops = (int)ceil(loops * FLAGS_gpuMs / elapsed);
|
|
|
| // Might as well make sure we're not still timing our calibration.
|
| - SK_GL(*gl, Finish);
|
| + SK_GL(*gl, Finish());
|
|
|
| // Pretty much the same deal as the calibration: do some warmup to make
|
| // sure we're timing steady-state pipelined frames.
|
|
|