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Side by Side Diff: ui/aura/window_event_dispatcher.h

Issue 344793013: Dispatch a synthetic mouse exit to the widget handling mouse events when a widget grabs capture (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Created 6 years, 5 months ago
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1 // Copyright 2014 The Chromium Authors. All rights reserved. 1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef UI_AURA_WINDOW_EVENT_DISPATCHER_H_ 5 #ifndef UI_AURA_WINDOW_EVENT_DISPATCHER_H_
6 #define UI_AURA_WINDOW_EVENT_DISPATCHER_H_ 6 #define UI_AURA_WINDOW_EVENT_DISPATCHER_H_
7 7
8 #include <vector> 8 #include <vector>
9 9
10 #include "base/basictypes.h" 10 #include "base/basictypes.h"
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67 // types (although the latter is currently a no-op). 67 // types (although the latter is currently a no-op).
68 void RepostEvent(const ui::LocatedEvent& event); 68 void RepostEvent(const ui::LocatedEvent& event);
69 69
70 // Invoked when the mouse events get enabled or disabled. 70 // Invoked when the mouse events get enabled or disabled.
71 void OnMouseEventsEnableStateChanged(bool enabled); 71 void OnMouseEventsEnableStateChanged(bool enabled);
72 72
73 void DispatchCancelModeEvent(); 73 void DispatchCancelModeEvent();
74 74
75 // Dispatches a ui::ET_MOUSE_EXITED event at |point|. 75 // Dispatches a ui::ET_MOUSE_EXITED event at |point|.
76 // TODO(beng): needed only for WTH::OnCursorVisibilityChanged(). 76 // TODO(beng): needed only for WTH::OnCursorVisibilityChanged().
77 void DispatchMouseExitAtPoint(const gfx::Point& point); 77 ui::EventDispatchDetails DispatchMouseExitAtPoint(
78 const gfx::Point& point) WARN_UNUSED_RESULT;
78 79
79 // Gesture Recognition ------------------------------------------------------- 80 // Gesture Recognition -------------------------------------------------------
80 81
81 // When a touch event is dispatched to a Window, it may want to process the 82 // When a touch event is dispatched to a Window, it may want to process the
82 // touch event asynchronously. In such cases, the window should consume the 83 // touch event asynchronously. In such cases, the window should consume the
83 // event during the event dispatch. Once the event is properly processed, the 84 // event during the event dispatch. Once the event is properly processed, the
84 // window should let the WindowEventDispatcher know about the result of the 85 // window should let the WindowEventDispatcher know about the result of the
85 // event processing, so that gesture events can be properly created and 86 // event processing, so that gesture events can be properly created and
86 // dispatched. 87 // dispatched.
87 void ProcessedTouchEvent(ui::TouchEvent* event, 88 void ProcessedTouchEvent(ui::TouchEvent* event,
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256 257
257 // Used to schedule DispatchHeldEvents() when |move_hold_count_| goes to 0. 258 // Used to schedule DispatchHeldEvents() when |move_hold_count_| goes to 0.
258 base::WeakPtrFactory<WindowEventDispatcher> held_event_factory_; 259 base::WeakPtrFactory<WindowEventDispatcher> held_event_factory_;
259 260
260 DISALLOW_COPY_AND_ASSIGN(WindowEventDispatcher); 261 DISALLOW_COPY_AND_ASSIGN(WindowEventDispatcher);
261 }; 262 };
262 263
263 } // namespace aura 264 } // namespace aura
264 265
265 #endif // UI_AURA_WINDOW_EVENT_DISPATCHER_H_ 266 #endif // UI_AURA_WINDOW_EVENT_DISPATCHER_H_
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