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| 1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef UI_AURA_WINDOW_EVENT_DISPATCHER_H_ | 5 #ifndef UI_AURA_WINDOW_EVENT_DISPATCHER_H_ |
| 6 #define UI_AURA_WINDOW_EVENT_DISPATCHER_H_ | 6 #define UI_AURA_WINDOW_EVENT_DISPATCHER_H_ |
| 7 | 7 |
| 8 #include <vector> | 8 #include <vector> |
| 9 | 9 |
| 10 #include "base/basictypes.h" | 10 #include "base/basictypes.h" |
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| 67 // types (although the latter is currently a no-op). | 67 // types (although the latter is currently a no-op). |
| 68 void RepostEvent(const ui::LocatedEvent& event); | 68 void RepostEvent(const ui::LocatedEvent& event); |
| 69 | 69 |
| 70 // Invoked when the mouse events get enabled or disabled. | 70 // Invoked when the mouse events get enabled or disabled. |
| 71 void OnMouseEventsEnableStateChanged(bool enabled); | 71 void OnMouseEventsEnableStateChanged(bool enabled); |
| 72 | 72 |
| 73 void DispatchCancelModeEvent(); | 73 void DispatchCancelModeEvent(); |
| 74 | 74 |
| 75 // Dispatches a ui::ET_MOUSE_EXITED event at |point|. | 75 // Dispatches a ui::ET_MOUSE_EXITED event at |point|. |
| 76 // TODO(beng): needed only for WTH::OnCursorVisibilityChanged(). | 76 // TODO(beng): needed only for WTH::OnCursorVisibilityChanged(). |
| 77 void DispatchMouseExitAtPoint(const gfx::Point& point); | 77 ui::EventDispatchDetails DispatchMouseExitAtPoint( |
| 78 const gfx::Point& point) WARN_UNUSED_RESULT; |
| 78 | 79 |
| 79 // Gesture Recognition ------------------------------------------------------- | 80 // Gesture Recognition ------------------------------------------------------- |
| 80 | 81 |
| 81 // When a touch event is dispatched to a Window, it may want to process the | 82 // When a touch event is dispatched to a Window, it may want to process the |
| 82 // touch event asynchronously. In such cases, the window should consume the | 83 // touch event asynchronously. In such cases, the window should consume the |
| 83 // event during the event dispatch. Once the event is properly processed, the | 84 // event during the event dispatch. Once the event is properly processed, the |
| 84 // window should let the WindowEventDispatcher know about the result of the | 85 // window should let the WindowEventDispatcher know about the result of the |
| 85 // event processing, so that gesture events can be properly created and | 86 // event processing, so that gesture events can be properly created and |
| 86 // dispatched. | 87 // dispatched. |
| 87 void ProcessedTouchEvent(ui::TouchEvent* event, | 88 void ProcessedTouchEvent(ui::TouchEvent* event, |
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| 256 | 257 |
| 257 // Used to schedule DispatchHeldEvents() when |move_hold_count_| goes to 0. | 258 // Used to schedule DispatchHeldEvents() when |move_hold_count_| goes to 0. |
| 258 base::WeakPtrFactory<WindowEventDispatcher> held_event_factory_; | 259 base::WeakPtrFactory<WindowEventDispatcher> held_event_factory_; |
| 259 | 260 |
| 260 DISALLOW_COPY_AND_ASSIGN(WindowEventDispatcher); | 261 DISALLOW_COPY_AND_ASSIGN(WindowEventDispatcher); |
| 261 }; | 262 }; |
| 262 | 263 |
| 263 } // namespace aura | 264 } // namespace aura |
| 264 | 265 |
| 265 #endif // UI_AURA_WINDOW_EVENT_DISPATCHER_H_ | 266 #endif // UI_AURA_WINDOW_EVENT_DISPATCHER_H_ |
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