Chromium Code Reviews| Index: skia/ext/skia_utils_mac.mm |
| diff --git a/skia/ext/skia_utils_mac.mm b/skia/ext/skia_utils_mac.mm |
| index f67d3c1c02de34ec181e768770ab2db6fab9650c..8af5bcc80d66f0c538e0cfdbf9eab0decb61845d 100644 |
| --- a/skia/ext/skia_utils_mac.mm |
| +++ b/skia/ext/skia_utils_mac.mm |
| @@ -356,7 +356,8 @@ foundRight: |
| return; |
| canvas_->save(); |
| canvas_->concat(inverse); |
| - canvas_->drawBitmap(subset, bounds.fLeft, bounds.fTop); |
| + canvas_->drawBitmap(subset, bounds.x() + bitmapOffset_.x(), |
| + bounds.y() + bitmapOffset_.y()); |
| canvas_->restore(); |
| } |
| CGContextRelease(cgContext_); |
| @@ -364,20 +365,29 @@ foundRight: |
| } |
| CGContextRef SkiaBitLocker::cgContext() { |
| + SkIRect clip_bounds; |
| + if (!canvas_->getClipDeviceBounds(&clip_bounds)) |
| + return 0; // the clip is empty, nothing to draw |
| + |
| SkBaseDevice* device = canvas_->getTopDevice(); |
| DCHECK(device); |
| if (!device) |
| return 0; |
| + |
| releaseIfNeeded(); // This flushes any prior bitmap use |
| const SkBitmap& deviceBits = device->accessBitmap(true); |
| - useDeviceBits_ = deviceBits.getPixels(); |
| + // Only draw directly if we have pixels, and we're only rect-clipped. |
| + // If not, we allocate an offscreen and draw into that, relying on the |
| + // compositing step to apply skia's clip. |
| + useDeviceBits_ = deviceBits.getPixels() && canvas_->isClipRect(); |
| if (useDeviceBits_) { |
| bitmap_ = deviceBits; |
| bitmap_.lockPixels(); |
|
f(malita)
2014/06/19 18:39:54
bitmapOffset_.setZero();
reed1
2014/06/19 18:57:18
It won't get read in this case, but I will add the
|
| } else { |
| - if (!bitmap_.allocN32Pixels(deviceBits.width(), deviceBits.height())) |
| + if (!bitmap_.allocN32Pixels(clip_bounds.width(), clip_bounds.height())) |
| return 0; |
| bitmap_.eraseColor(0); |
| + bitmapOffset_.set(clip_bounds.x(), clip_bounds.y()); |
| } |
| base::ScopedCFTypeRef<CGColorSpaceRef> colorSpace( |
| CGColorSpaceCreateDeviceRGB()); |
| @@ -391,36 +401,17 @@ CGContextRef SkiaBitLocker::cgContext() { |
| -device->height()); |
| CGContextConcatCTM(cgContext_, contentsTransform); |
| - const SkIPoint& pt = device->getOrigin(); |
| - // Skip applying the clip when not writing directly to device. |
| - // They're applied in the offscreen case when the bitmap is drawn. |
| + // get clip_bounds into the coordinate system of the top layer/device |
| + clip_bounds.offset(-device->getOrigin()); |
| + |
| if (useDeviceBits_) { |
| - // Apply clip in device coordinates. |
| - CGMutablePathRef clipPath = CGPathCreateMutable(); |
| - const SkRegion& clipRgn = canvas_->getTotalClip(); |
| - if (clipRgn.isEmpty()) { |
| - // CoreGraphics does not consider a newly created path to be empty. |
| - // Explicitly set it to empty so the subsequent drawing is clipped out. |
| - // It would be better to make the CGContext hidden if there was a CG |
| - // call that does that. |
| - CGPathAddRect(clipPath, 0, CGRectMake(0, 0, 0, 0)); |
| - } |
| - SkRegion::Iterator iter(clipRgn); |
| - const SkIPoint& pt = device->getOrigin(); |
| - for (; !iter.done(); iter.next()) { |
| - SkIRect skRect = iter.rect(); |
| - skRect.offset(-pt); |
| - CGRect cgRect = SkIRectToCGRect(skRect); |
| - CGPathAddRect(clipPath, 0, cgRect); |
| - } |
| - CGContextAddPath(cgContext_, clipPath); |
| - CGContextClip(cgContext_); |
| - CGPathRelease(clipPath); |
| + CGContextClipToRect(cgContext_, SkIRectToCGRect(clip_bounds)); |
| } |
| // Apply content matrix. |
| SkMatrix skMatrix = canvas_->getTotalMatrix(); |
| - skMatrix.postTranslate(-SkIntToScalar(pt.fX), -SkIntToScalar(pt.fY)); |
| + skMatrix.postTranslate(-SkIntToScalar(clip_bounds.x()), |
|
f(malita)
2014/06/19 18:39:54
Do we still need to include the clip offset here w
reed1
2014/06/19 18:57:18
I think so. From CG's perspective, both scenarios
|
| + -SkIntToScalar(clip_bounds.y())); |
| CGAffineTransform affine = SkMatrixToCGAffineTransform(skMatrix); |
| CGContextConcatCTM(cgContext_, affine); |