Index: tools/timer/Timer.cpp |
diff --git a/bench/BenchTimer.cpp b/tools/timer/Timer.cpp |
similarity index 23% |
rename from bench/BenchTimer.cpp |
rename to tools/timer/Timer.cpp |
index f3e8e3b0ec69483f3d298bf3772eb668cd421988..4f3fc85cff1912678c832546dfd49e7bec58d22d 100644 |
--- a/bench/BenchTimer.cpp |
+++ b/tools/timer/Timer.cpp |
@@ -1,94 +1,53 @@ |
- |
/* |
* Copyright 2011 Google Inc. |
* |
* Use of this source code is governed by a BSD-style license that can be |
* found in the LICENSE file. |
*/ |
-#include "BenchTimer.h" |
-#if defined(SK_BUILD_FOR_WIN32) |
- #include "BenchSysTimer_windows.h" |
-#elif defined(SK_BUILD_FOR_MAC) |
- #include "BenchSysTimer_mach.h" |
-#elif defined(SK_BUILD_FOR_UNIX) || defined(SK_BUILD_FOR_ANDROID) |
- #include "BenchSysTimer_posix.h" |
-#else |
- #include "BenchSysTimer_c.h" |
-#endif |
+#include "Timer.h" |
-#if SK_SUPPORT_GPU |
-#include "BenchGpuTimer_gl.h" |
-#endif |
- |
-BenchTimer::BenchTimer(SkGLContextHelper* gl) |
+Timer::Timer(SkGLContextHelper* gl) |
: fCpu(-1.0) |
, fWall(-1.0) |
, fTruncatedCpu(-1.0) |
, fTruncatedWall(-1.0) |
, fGpu(-1.0) |
-{ |
- fSysTimer = new BenchSysTimer(); |
- fTruncatedSysTimer = new BenchSysTimer(); |
-#if SK_SUPPORT_GPU |
- if (gl) { |
- fGpuTimer = new BenchGpuTimer(gl); |
- } else { |
- fGpuTimer = NULL; |
- } |
-#endif |
-} |
- |
-BenchTimer::~BenchTimer() { |
- delete fSysTimer; |
- delete fTruncatedSysTimer; |
#if SK_SUPPORT_GPU |
- delete fGpuTimer; |
+ , fGpuTimer(gl) |
#endif |
-} |
- |
-void BenchTimer::start(double durationScale) { |
- fDurationScale = durationScale; |
+ {} |
- fSysTimer->startWall(); |
- fTruncatedSysTimer->startWall(); |
+void Timer::start() { |
+ fSysTimer.startWall(); |
+ fTruncatedSysTimer.startWall(); |
#if SK_SUPPORT_GPU |
- if (fGpuTimer) { |
- fGpuTimer->startGpu(); |
- } |
+ fGpuTimer.start(); |
#endif |
- fSysTimer->startCpu(); |
- fTruncatedSysTimer->startCpu(); |
+ fSysTimer.startCpu(); |
+ fTruncatedSysTimer.startCpu(); |
} |
-void BenchTimer::end() { |
- fCpu = fSysTimer->endCpu() * fDurationScale; |
+void Timer::end() { |
+ fCpu = fSysTimer.endCpu(); |
#if SK_SUPPORT_GPU |
//It is important to stop the cpu clocks first, |
//as the following will cpu wait for the gpu to finish. |
- if (fGpuTimer) { |
- fGpu = fGpuTimer->endGpu() * fDurationScale; |
- } |
+ fGpu = fGpuTimer.end(); |
#endif |
- fWall = fSysTimer->endWall() * fDurationScale; |
+ fWall = fSysTimer.endWall(); |
} |
-void BenchTimer::truncatedEnd() { |
- fTruncatedCpu = fTruncatedSysTimer->endCpu() * fDurationScale; |
- fTruncatedWall = fTruncatedSysTimer->endWall() * fDurationScale; |
+void Timer::truncatedEnd() { |
+ fTruncatedCpu = fTruncatedSysTimer.endCpu(); |
+ fTruncatedWall = fTruncatedSysTimer.endWall(); |
} |
-WallTimer::WallTimer() : fWall(-1.0), fSysTimer(new BenchSysTimer) {} |
+WallTimer::WallTimer() : fWall(-1.0) {} |
-WallTimer::~WallTimer() { |
- delete fSysTimer; |
-} |
- |
-void WallTimer::start(double durationScale) { |
- fDurationScale = durationScale; |
- fSysTimer->startWall(); |
+void WallTimer::start() { |
+ fSysTimer.startWall(); |
} |
void WallTimer::end() { |
- fWall = fSysTimer->endWall() * fDurationScale; |
+ fWall = fSysTimer.endWall(); |
} |
- |