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Unified Diff: tools/timer/Timer.cpp

Issue 344213003: Move BenchTimer to tools as Timer (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: thiago Created 6 years, 6 months ago
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Index: tools/timer/Timer.cpp
diff --git a/bench/BenchTimer.cpp b/tools/timer/Timer.cpp
similarity index 23%
rename from bench/BenchTimer.cpp
rename to tools/timer/Timer.cpp
index f3e8e3b0ec69483f3d298bf3772eb668cd421988..4f3fc85cff1912678c832546dfd49e7bec58d22d 100644
--- a/bench/BenchTimer.cpp
+++ b/tools/timer/Timer.cpp
@@ -1,94 +1,53 @@
-
/*
* Copyright 2011 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
-#include "BenchTimer.h"
-#if defined(SK_BUILD_FOR_WIN32)
- #include "BenchSysTimer_windows.h"
-#elif defined(SK_BUILD_FOR_MAC)
- #include "BenchSysTimer_mach.h"
-#elif defined(SK_BUILD_FOR_UNIX) || defined(SK_BUILD_FOR_ANDROID)
- #include "BenchSysTimer_posix.h"
-#else
- #include "BenchSysTimer_c.h"
-#endif
+#include "Timer.h"
-#if SK_SUPPORT_GPU
-#include "BenchGpuTimer_gl.h"
-#endif
-
-BenchTimer::BenchTimer(SkGLContextHelper* gl)
+Timer::Timer(SkGLContextHelper* gl)
: fCpu(-1.0)
, fWall(-1.0)
, fTruncatedCpu(-1.0)
, fTruncatedWall(-1.0)
, fGpu(-1.0)
-{
- fSysTimer = new BenchSysTimer();
- fTruncatedSysTimer = new BenchSysTimer();
-#if SK_SUPPORT_GPU
- if (gl) {
- fGpuTimer = new BenchGpuTimer(gl);
- } else {
- fGpuTimer = NULL;
- }
-#endif
-}
-
-BenchTimer::~BenchTimer() {
- delete fSysTimer;
- delete fTruncatedSysTimer;
#if SK_SUPPORT_GPU
- delete fGpuTimer;
+ , fGpuTimer(gl)
#endif
-}
-
-void BenchTimer::start(double durationScale) {
- fDurationScale = durationScale;
+ {}
- fSysTimer->startWall();
- fTruncatedSysTimer->startWall();
+void Timer::start() {
+ fSysTimer.startWall();
+ fTruncatedSysTimer.startWall();
#if SK_SUPPORT_GPU
- if (fGpuTimer) {
- fGpuTimer->startGpu();
- }
+ fGpuTimer.start();
#endif
- fSysTimer->startCpu();
- fTruncatedSysTimer->startCpu();
+ fSysTimer.startCpu();
+ fTruncatedSysTimer.startCpu();
}
-void BenchTimer::end() {
- fCpu = fSysTimer->endCpu() * fDurationScale;
+void Timer::end() {
+ fCpu = fSysTimer.endCpu();
#if SK_SUPPORT_GPU
//It is important to stop the cpu clocks first,
//as the following will cpu wait for the gpu to finish.
- if (fGpuTimer) {
- fGpu = fGpuTimer->endGpu() * fDurationScale;
- }
+ fGpu = fGpuTimer.end();
#endif
- fWall = fSysTimer->endWall() * fDurationScale;
+ fWall = fSysTimer.endWall();
}
-void BenchTimer::truncatedEnd() {
- fTruncatedCpu = fTruncatedSysTimer->endCpu() * fDurationScale;
- fTruncatedWall = fTruncatedSysTimer->endWall() * fDurationScale;
+void Timer::truncatedEnd() {
+ fTruncatedCpu = fTruncatedSysTimer.endCpu();
+ fTruncatedWall = fTruncatedSysTimer.endWall();
}
-WallTimer::WallTimer() : fWall(-1.0), fSysTimer(new BenchSysTimer) {}
+WallTimer::WallTimer() : fWall(-1.0) {}
-WallTimer::~WallTimer() {
- delete fSysTimer;
-}
-
-void WallTimer::start(double durationScale) {
- fDurationScale = durationScale;
- fSysTimer->startWall();
+void WallTimer::start() {
+ fSysTimer.startWall();
}
void WallTimer::end() {
- fWall = fSysTimer->endWall() * fDurationScale;
+ fWall = fSysTimer.endWall();
}
-
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