| Index: tools/bench_playback.cpp
|
| diff --git a/tools/bench_playback.cpp b/tools/bench_playback.cpp
|
| index 26fa1c7ee8dfa595680808f7dcb5858c7cf911b5..6ebe19d36f78e72da44b6510e96ab7bc7a08e103 100644
|
| --- a/tools/bench_playback.cpp
|
| +++ b/tools/bench_playback.cpp
|
| @@ -16,10 +16,8 @@
|
|
|
| #include "../include/record/SkRecording.h"
|
|
|
| -#include "BenchTimer.h"
|
| #include "Stats.h"
|
| -
|
| -typedef WallTimer Timer;
|
| +#include "Timer.h"
|
|
|
| __SK_FORCE_IMAGE_DECODER_LINKING;
|
|
|
| @@ -78,15 +76,16 @@ static void bench(SkPMColor* scratch, SkPicture& src, const char* name) {
|
| // Draw once to warm any caches. The first sample otherwise can be very noisy.
|
| draw(*record, *picture, canvas.get());
|
|
|
| - Timer timer;
|
| + WallTimer timer;
|
| + const double scale = timescale();
|
| SkAutoTMalloc<double> samples(FLAGS_samples);
|
| for (int i = 0; i < FLAGS_samples; i++) {
|
| // We assume timer overhead (typically, ~30ns) is insignificant
|
| // compared to draw runtime (at least ~100us, usually several ms).
|
| - timer.start(timescale());
|
| + timer.start();
|
| draw(*record, *picture, canvas.get());
|
| timer.end();
|
| - samples[i] = timer.fWall;
|
| + samples[i] = timer.fWall * scale;
|
| }
|
|
|
| Stats stats(samples.get(), FLAGS_samples);
|
|
|