| Index: bench/BenchTimer.h
|
| diff --git a/bench/BenchTimer.h b/bench/BenchTimer.h
|
| deleted file mode 100644
|
| index 2abf10b80f9e1d4cca7234cbbd2782af8a37c980..0000000000000000000000000000000000000000
|
| --- a/bench/BenchTimer.h
|
| +++ /dev/null
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| @@ -1,67 +0,0 @@
|
| -
|
| -/*
|
| - * Copyright 2011 Google Inc.
|
| - *
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| - * Use of this source code is governed by a BSD-style license that can be
|
| - * found in the LICENSE file.
|
| - */
|
| -#ifndef SkBenchTimer_DEFINED
|
| -#define SkBenchTimer_DEFINED
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| -
|
| -#include <SkTypes.h>
|
| -
|
| -
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| -class BenchSysTimer;
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| -class BenchGpuTimer;
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| -
|
| -class SkGLContextHelper;
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| -
|
| -/**
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| - * SysTimers and GpuTimers are implemented orthogonally.
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| - * This class combines 2 SysTimers and a GpuTimer into one single,
|
| - * platform specific Timer with a simple interface. The truncated
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| - * timer doesn't include the time required for the GPU to finish
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| - * its rendering. It should always be <= the un-truncated system
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| - * times and (for GPU configurations) can be used to roughly (very
|
| - * roughly) gauge the GPU load/backlog.
|
| - */
|
| -class BenchTimer {
|
| -public:
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| - BenchTimer(SkGLContextHelper* gl = NULL);
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| - ~BenchTimer();
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| - void start(double durationScale = 1);
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| - void end();
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| - void truncatedEnd();
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| - double fCpu;
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| - double fWall;
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| - double fTruncatedCpu;
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| - double fTruncatedWall;
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| - double fGpu;
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| -
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| -private:
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| - BenchSysTimer* fSysTimer;
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| - BenchSysTimer* fTruncatedSysTimer;
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| -#if SK_SUPPORT_GPU
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| - BenchGpuTimer* fGpuTimer;
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| -#endif
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| - double fDurationScale; // for this start/end session
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| -};
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| -
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| -// Same as BenchTimer above, supporting only fWall but with much lower overhead.
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| -// (Typically, ~30ns instead of BenchTimer's ~1us.)
|
| -class WallTimer {
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| -public:
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| - WallTimer();
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| - ~WallTimer();
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| -
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| - void start(double durationScale = 1);
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| - void end();
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| -
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| - double fWall;
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| -
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| -private:
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| - BenchSysTimer* fSysTimer;
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| - double fDurationScale;
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| -};
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| -
|
| -#endif
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|
|